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Test System And Settings

Duke Nukem Forever: Performance Analysis
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We’re testing actual gameplay using Fraps frame rate-measurement software for the first section of the “Vegas In Ruin” level. This tends to demand more from the hardware than other areas we tested.

While some of the graphics cards in our armada come with a factory overclock, we set all of them to their reference speeds in order to provide a useful comparison.

Test Hardware
Processor
Intel Core i5-2500K (Sandy Bridge)
Overclocked to 4 GHz, 6 MB L3 Cache, power-saving settings enabled, Turbo Boost disabled.
Motherboard
MSI P67A-GD65, Intel P67 Chipset
Memory
OCZ DDR3-2000, 2 x 2 GB, at 1338 MT/s, CL 9-9-9-20-1T
Hard Drive
Western Digital Caviar Black 750 GB, 7200 RPM, 32 MB Cache, SATA 3Gb/s
Graphics CardsGeForce GT 430
GeForce GT 240 GDDR5
GeForce GTX 550 Ti
GeForce GTX 460 1 GB (Single and in SLI)
GeForce GTX 560 Ti

Radeon HD 5570
Radeon HD 6670
Radeon HD 5770
Radeon HD 6850 (Single and in CrossFire)
Radeon HD 6950 1 GB
Power Supply
ePower EP-1200E10-T2 1200 W, ATX12V, EPS12V
CPU Cooler
Cooler Master Hyper TX 2
System Software And Drivers
Operating System
Microsoft Windows 7 Ultimate x64
DirectX
DirectX 11
Graphics Driver
GeForce: 275.33 WHQL

AMD Catalyst 11.6 WHQL
Games
Duke Nukem Forever
Unreal Engine, "Vegas In Ruin" level, Fraps runs
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