Switching Descent to the OpenGL API, we should see similar trends in performance as we did in DirectX. This is largely due to the fact that NVIDIA has such a good ICD that you see nearly the same performance regardless of the API used in Descent3. Here we have all our cards pretty dead even.
Our overclocked O3D didn't seem notice we changed resolution and kept it's extremely high score. Keep in mind that we see variances in scores when things are this fast and the bottleneck is the CPU. At 1024x768, this is the case for the overclock DDR board.
At 1600x1200 in OpenGL, the DDR boards show you just why they're worth their added costs.
- Outrageous 3D
- The Features
- Driver Interface - Erazor X, Continued
- Driver Interface - Outrageous 3D
- Driver Interface - Outrageous 3D, Continued
- Benchmark Results - Shogo
- Benchmark Results - Descent D3D
- Benchmark Results - Descent OpenGL
- Benchmark Results - Quake Arena Normal
- Benchmark Results - Quake Arena High Quality