FarCry Patch v1.2 With Shader Model 3.0

Level: Cooler - Flashlight: On

For the benchmarks with the flashlight enabled, we used the same time demos described above. For reference, we're also including the results with the flashlight turned off, shown here as the dark gray bar.

Upper value (light green) = SM 3.0, lower value = SM 2.0.

Turning the flashlight on costs the GeForce 6800 Ultra much less performance (9%) than the X800 XT PE (18%).

Upper value (light green) = SM 3.0, lower value = SM 2.0.

With FSAA and AF enabled, the performance is nearly identical on both cards. Once again, SM 3.0 has a very positive impact on the GeForce 6800 Ultra's performance.