Sign in with
Sign up | Sign in

Getting G-Sync Working, And Our Test Setup

G-Sync Technology Preview: Quite Literally A Game Changer
By , Chris Angelini

System requirements

G-Sync isn't part of any existing standard, nor does Nvidia anticipate trying to get it included with future versions of DisplayPort. As such, there are some specific requirements that need to be satisfied before you can expect that G-Sync-capable monitor you have your eye on to work properly.

First, you need an Nvidia graphics card. Specifically, it needs to be a GeForce GTX 650 Ti Boost or faster model. Kepler is the first graphics architecture with an integrated display controller that can be programmed to enable G-Sync, so even if you have a Fermi-based GPU that's faster, the technology won't work. Maxwell was designed specifically to support it, so upcoming cards will feature G-Sync as well.

The second requirement is a monitor with Nvidia's G-Sync module built-in. This module replaces the screen's scalar. So, it's not possible to add G-Sync to a tiled Ultra HD display, for example. In today's story, we're using a prototype capable of 1920x1080 at up to 144 Hz. But you can imagine just how much more impact G-Sync will have if manufacturers start adding it to less expensive 60 Hz panels.

Third, you need to be using a DisplayPort 1.2 cable. DVI and HDMI connections are not supported. In the near-term, this means that the only way G-Sync is going to work across multi-display Surround arrays is via a three-way SLI configuration, since each card has at most a single DisplayPort connection and adapting from a card's DVI output to DisplayPort won't work. Similarly, an MST hub won't do the trick.

Finally, driver support is required. The latest 331.93 beta software enables G-Sync, and we assume future WHQL-certified releases will include it as well.

Test Setup

Test Hardware
Processors
Intel Core i7-3970X (Sandy Bridge-E) 3.5 GHz Base Clock Rate, Overclocked to 4.3 GHz, LGA 2011, 15 MB Shared L3, Hyper-Threading enabled, Power-savings enabled
Motherboard
MSI X79A-GD45 Plus (LGA 2011) X79 Express Chipset, BIOS 17.5
Memory
G.Skill 32 GB (8 x 4 GB) DDR3-2133, F3-17000CL9Q-16GBXM x2 @ 9-11-10-28 and 1.65 V
Hard Drive
Samsung 840 Pro SSD 256 GB SATA 6Gb/s
Graphics
Nvidia GeForce GTX 780 Ti 3 GB

Nvidia GeForce GTX 760 2 GB
Power Supply
Corsair AX860i 860 W
System Software And Drivers
Operating System
Windows 8 Professional 64-bit
DirectX
DirectX 11
Graphics DriverNvidia GeForce 331.93 Beta

Now, it's important to understand where G-Sync does and does not yield the most significant impact. There's a good chance you're currently using a screen that operates at 60 Hz. Faster 120 and 144 Hz refresh rates are popular amongst gamers, but Nvidia is (rightly) predicting that its biggest market will be the enthusiasts still stuck at 60 Hz.

With V-sync turned on at 60 Hz, the most visually-disturbing artifacts are encountered when 60 FPS cannot be maintained, yielding those jarring jumps between 30 and 60 FPS. That's where you see significant stuttering. With V-sync turned off, scenes with a lot of motion or panning side to side make tearing most apparent. For some enthusiasts, this detracts so much from the game that they simply turn V-sync on and live with the stuttering and incurred input lag.

As you step up to 120 and 144 Hz and higher frame rates, the display refreshes itself more often, cutting down on the amount of time spent with one frame persisting for multiple scans if performance cannot keep up. However, the same issues with V-sync on and off do persist. For this reason, we'll be hands-on testing the Asus monitor in 60 and 144 MHz mode, with and without G-Sync enabled.

Ask a Category Expert

Create a new thread in the Reviews comments forum about this subject

Example: Notebook, Android, SSD hard drive

Display all 176 comments.
This thread is closed for comments
Top Comments
  • 36 Hide
    ubercake , December 12, 2013 7:22 AM
    I'm on page 4, and I can't even contain myself.

    Tearing and input lag at 60Hz on a 2560x1440 or 2560x1600 has been the only reason I won't game on one. G-sync will get me there.

    This is awesome, outside-of-the-box thinking tech.

    I do think Nvidia is making a huge mistake by keeping this to themselves though. This should be a technology implemented with every panel sold and become part of an industry standard for HDTVs, monitors or other viewing solutions! Why not get a licensing payment for all monitors sold with this tech? Or all video cards implementing this tech? It just makes sense.
  • 23 Hide
    expl0itfinder , December 12, 2013 7:11 AM
    Competition, competition. Anybody who is flaming over who is better: AMD or nVidia, is clearly missing the point. With nVidia's G-Sync, and AMD's Mantle, we have, for the first time in a while, real market competition in the GPU space. What does that mean for consumers? Lower prices, better products.
  • 17 Hide
    gamerk316 , December 12, 2013 6:34 AM
    I consider Gsync to be the most important gaming innovation since DX7. It's going to be one of those "How the HELL did we live without this before?" technologies.
Other Comments
  • 17 Hide
    gamerk316 , December 12, 2013 6:34 AM
    I consider Gsync to be the most important gaming innovation since DX7. It's going to be one of those "How the HELL did we live without this before?" technologies.
  • 16 Hide
    wurkfur , December 12, 2013 7:01 AM
    I personally have a setup that handles 60+ fps in most games and just leave V-Sync on. For me 60 fps is perfectly acceptable and even when I went to my friends house where he had a 120hz monitor with SLI, I couldn't hardly see much difference.

    I applaud the advancement, but I have a perfectly functional 26 inch monitor and don't want to have to buy another one AND a compatible GPU just to stop tearing.

    At that point I'm looking at $400 to $600 for a relatively paltry gain. If it comes standard on every monitor, I'll reconsider.
  • 23 Hide
    expl0itfinder , December 12, 2013 7:11 AM
    Competition, competition. Anybody who is flaming over who is better: AMD or nVidia, is clearly missing the point. With nVidia's G-Sync, and AMD's Mantle, we have, for the first time in a while, real market competition in the GPU space. What does that mean for consumers? Lower prices, better products.
  • 7 Hide
    Anonymous , December 12, 2013 7:13 AM
    This needs to be not so proprietary for it to become a game changer. As it is, requiring a specific GPU and specific monitor with an additional price premium just isn't compelling and won't reach a wide demographic.

    Is it great for those who already happen to fall within the requirements? Sure, but unless Nvidia opens this up or competitors make similar solutions, I feel like this is doomed to be as niche as lightboost, Physx, and, I suspect, Mantle.
  • -6 Hide
    Jgriff , December 12, 2013 7:21 AM
    g sync tv pleeeeeeeeeease
  • 36 Hide
    ubercake , December 12, 2013 7:22 AM
    I'm on page 4, and I can't even contain myself.

    Tearing and input lag at 60Hz on a 2560x1440 or 2560x1600 has been the only reason I won't game on one. G-sync will get me there.

    This is awesome, outside-of-the-box thinking tech.

    I do think Nvidia is making a huge mistake by keeping this to themselves though. This should be a technology implemented with every panel sold and become part of an industry standard for HDTVs, monitors or other viewing solutions! Why not get a licensing payment for all monitors sold with this tech? Or all video cards implementing this tech? It just makes sense.
  • 2 Hide
    rickard , December 12, 2013 7:25 AM
    Could the Skyrim stuttering at 60hz w/ Gsync be because the engine operates internally at 64hz? All those Bethesda tech games drop 4 frames every second when vsync'd to 60hz which cause that severe microstutter you see on nearby floors and walls when moving and strafing. Same thing happened in Oblivion, Fallout 3, and New Vegas on PC. You had to use stutter removal mods in conjunction with the script extenders to actually force the game to operate at 60hz and smooth it out with vsync on.

    You mention it being smooth when set to 144hz with Gsync, is there any way you cap the display at 64hz and try it with Gsync alone (iPresentinterval=0) and see what happens then? Just wondering if the game is at fault here and if that specific issue is still there in their latest version of the engine.

    Alternatively I suppose you could load up Fallout 3 or NV instead and see if the Gsync results match Skyrim.
  • 5 Hide
    Old_Fogie_Late_Bloomer , December 12, 2013 7:25 AM
    I would be excited for this if it werent for Oculus Rift. I don't mean to be dismissive, this looks awesome...but it isn't Oculus Rift.
  • -2 Hide
    hysteria357 , December 12, 2013 7:28 AM
    Am I the only one who has never experienced screen tearing? Most of my games run past my refresh rate too....
  • 1 Hide
    Gundamfan , December 12, 2013 7:45 AM
    i play alot of mmo and tearing apear all the time . this is nice tech i cant wait for 2560x1440. whit G-Sync
  • -5 Hide
    jasonpwns , December 12, 2013 7:46 AM
    TLM: Physx is not that way anymore. The newest gen of consoles can take advantage of Physx now and I'm sure will. That's hardly niche.
  • 9 Hide
    ohim , December 12, 2013 7:54 AM
    I think this is a game changer only on setups that can`t reach 60 fps, being proprietary only to nvidia is kinda shot in the foot, just like phys-x there are some people that care about it but most don`t even ecknowledge it, technically it can run on anything, practically only on nvidia and being a monitor side gimmick i would see this as a monitor company tech thing not graphics card maker closed stuff. I`m more interested in Mantle than this, since it preaches about better multicore cpu performance and better fps on your hardware.

    Mantle (if it will be what they say ) - better CPU performance, better GPU performance, at some point Open Source!?!? , no need for a new monitor.

    G-Sync good on old hardware that can`t reach 60 fps, bad since you need a new monitor, so guys who can`t afford a better GPU will have to get a new monitor ?!?!?!
  • -1 Hide
    pricetag_geek , December 12, 2013 7:55 AM
    You guys should've tried Dead Island with G-Sync, the tearing in this game was really horrible.
  • -1 Hide
    Gundamfan , December 12, 2013 7:55 AM
    I cant wait for G sync on 2560x1440
  • 10 Hide
    Someone Somewhere , December 12, 2013 7:59 AM
    Needs to be open. If it's not in a standard, it won't take off. How many people want to rip open a display (likely voiding warranty) to install a pricey addon card, and then be strongly limited to what other equipment they can use it with.

    Get it standardised and into the DVI/HDMI/DP specs, then it'll take off.

    I wonder if you could just add a flag for variable vertical blanks, and have it send a 'starting next frame' sequence whenever a frame is rendered.

    If it's not included by default in monitors, it'll become the next PhysX. And to do that it has to be platform-agnostic.
  • 2 Hide
    pricetag_geek , December 12, 2013 8:01 AM
    Quote:
    I personally have a setup that handles 60+ fps in most games and just leave V-Sync on. For me 60 fps is perfectly acceptable and even when I went to my friends house where he had a 120hz monitor with SLI, I couldn't hardly see much difference.


    oh really? I envy your eyes.
  • 2 Hide
    ubercake , December 12, 2013 8:09 AM
    Quote:
    I think this is a game changer only on setups that can`t reach 60 fps, being proprietary only to nvidia is kinda shot in the foot, just like phys-x there are some people that care about it but most don`t even ecknowledge it, technically it can run on anything, practically only on nvidia and being a monitor side gimmick i would see this as a monitor company tech thing not graphics card maker closed stuff. I`m more interested in Mantle than this, since it preaches about better multicore cpu performance and better fps on your hardware.

    Mantle (if it will be what they say ) - better CPU performance, better GPU performance, at some point Open Source!?!? , no need for a new monitor.

    G-Sync good on old hardware that can`t reach 60 fps, bad since you need a new monitor, so guys who can`t afford a better GPU will have to get a new monitor ?!?!?!


    Considering mantle, what does GPU performance matter on a screen with input lag or screen with tearing, choppy and blurry video?

    Mantle will not solve this problem. Mantle is supposed to be more of a low-level common API with enhanced GPU performance as a possible advantage. I'm not sure that even compares to what's being discussed here. Maybe I'm way off???

    G-sync will eliminate input lag, tearing and blur and as a result add to the overall realism of the gaming experience.
  • 2 Hide
    Logsdonb , December 12, 2013 8:27 AM
    This will become more important as we migrate to 4k displays. At that resolution, maintaining very high frame rates will become more difficult. Allowing a better experience at lower frame rates will become more important and more valuable.
  • -1 Hide
    renz496 , December 12, 2013 8:47 AM
    Quote:
    I think this is a game changer only on setups that can`t reach 60 fps, being proprietary only to nvidia is kinda shot in the foot, just like phys-x there are some people that care about it but most don`t even ecknowledge it, technically it can run on anything, practically only on nvidia and being a monitor side gimmick i would see this as a monitor company tech thing not graphics card maker closed stuff. I`m more interested in Mantle than this, since it preaches about better multicore cpu performance and better fps on your hardware.

    Mantle (if it will be what they say ) - better CPU performance, better GPU performance, at some point Open Source!?!? , no need for a new monitor.

    G-Sync good on old hardware that can`t reach 60 fps, bad since you need a new monitor, so guys who can`t afford a better GPU will have to get a new monitor ?!?!?!


    the monitor might be expensive right now but it will be good investment if you decide to go that route. at the very least you don't upgrade your monitor as often as gpu. my current monitor has been paired with GTS250, GTX460 and now GTX660 SLI. the only downside is it will locked you to use nvidia gpu only.
Display more comments