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Best PCIe Card: Over $300

Best Graphics Cards For The Money: April 2010
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Best PCIe Card For ~$350: None

Honorable Mention: GeForce GTX 470

Exceptional 1920x1200 performance, Good 2560x1600 performance in most games

GeForce GTX 470
Codename: GF100
Process: 40 nm
Universal Shaders: 448
Texture Units: 56
ROPs: 40
Memory Bus: 320-bit
Core/Shader Speed MHz: 607 / 1,215
Memory Speed MHz: 837 (3,348 effective)
DirectX/Shader Model: DX 11/SM 5.0

Along with the GeForce GTX 480 flagship, the GeForce GTX 470 is one of Nvidia's next-generation DirectX 11 cards and performs (somewhat inconsistently) between the Radeon HD 5850 and Radeon HD 5870, on average.

The projected price is $350, which puts it where the performance results suggest it should be. But we'll have to wait until the card is available and proves its price before making a more concrete recommendation one way or the other. As mentioned at the start of this piece, April 12th has come and gone, leaving little in the way of availability to show for Nvidia's projected production ramp-up.

Best PCIe Card For ~$400:

Honorable Mention: Radeon HD 5870 (Check Prices)

Good 2560x1600 performance in most games

Radeon HD 5870
Codename: RV870 "Cypress"
Process: 40 nm
Universal Shaders: 1,600
Texture Units: 80
ROPs: 32
Memory Bus: 256-bit
Core Speed MHz: 850
Memory Speed MHz: 1,200 (4,800 effective)
DirectX/Shader Model: DX 11/SM 5.0

For $100 less than the price of this card, a couple of Radeon HD 5770s easily deliver exceptional performance in the games that matter today. From a raw price/performance standpoint, this makes the Radeon HD 5870 a hard sell. But that is not to say this card is underpowered: it is the fastest single-GPU Radeon option available, sporting relatively low power usage (remarkably low at idle), and the hardware prowess needed to accelerate DirectX 11-based games. For folks without a motherboard that supports CrossFire and a hefty power supply, the new Radeon HD 5870 is definitely a more-than-viable option.

For those thinking at the other end of the performance spectrum, a pair of Radeon HD 5870s in CrossFire also make this an attractive card.

Read our full review of ATI's Radeon HD 5870 for more information on the card and its accompanying architecture.

Best PCIe Card For ~$500: None

Honorable Mention: GeForce GTX 480

Good 2560x1600 performance in most games

GeForce GTX 480
Codename: GF100
Process: 40 nm
Universal Shaders: 480
Texture Units: 60
ROPs: 48
Memory Bus: 384-bit
Core/Shader Speed MHz: 700 / 1,401
Memory Speed MHz:   924 (3,696 effective)
DirectX/Shader Model: DX 11/SM 5.0

Nvidia is a competitive company. And while the Radeon HD 5970 maintains its title of fastest video card in the world, Nvidia has, on paper, reclaimed the honor of selling the fastest single-GPU graphics card. This is, of course, the GeForce GTX 480, which performs notably faster than the Radeon HD 5870, on average.

It's hard to justify the $100 price premium over AMD's Radeon HD 5870, but it's pretty easy to justify a $200 savings compared to the Radeon HD 5970, so I suppose the card is positioned correctly, assuming it will actually materialize at this price point. As with the GeForce GTX 470, we have to wait until this card is actually available in order to make a solid recommendation one way or the other.

Best PCIe Card For ~$700: None

Honorable Mention: Radeon HD 5970

Great 2560x1600 performance

Radeon HD 5970
Codename: 2 x RV870 "Cypress"
Process: 40 nm
Universal Shaders: 3,200 (2 x 1,600)
Texture Units: 160 (2 x 80)
ROPs: 64 (2 x 32)
Memory Bus: 256-bit
Core Speed MHz: 725
Memory Speed MHz: 1,000 (4,000 effective)
DirectX/Shader Model: DX 11/SM 5.0

3,200 shader processors. There isn't much more we need to say about the brutal rendering muscle that characterizes the world's fastest graphics card, the Radeon HD 5970. With two Radeon HD 5870 GPUs onboard, the only things we can complain about are scant availability and an extremely high price tag. Availability should improve over time; the price has actually increased over the last month! But if you're in the market for this card, price probably isn't an issue.

Read our full review of ATI's Radeon HD 5970 for more information on the card and its accompanying architecture.

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Top Comments
  • 15 Hide
    nottheking , April 19, 2010 11:14 AM
    Really, I think that you give the GTX 400 series a bit TOO much benefit of the doubt. Especially when it comes to the GTX 470, given that it often LOSES to the 5850, seemingly more than it wins, it makes it a head-scratcher at $60US more; how could it get an honorable mention for slightly inferior performance with a ~20% higher price? And when the 470 does win, it tends to be a very narrow margin; compared to an often-wide margin when it loses.

    The GTX 480 isn't quite as bad off; it USUALLY wins over the 5870, but then again, it can be quite questionable to ask for the nearly $100US pemium over the Radeon; certainly a more questionable premium than jumping straight to the 5970, which at times seems to offer better price/performance than the 480.

    Similarly, it makes it another head-scratcher that you went out of your way to list the 470/480 on separate, higher tiers than the 5850/5870. With the former of each pair, the 470 most certainly CANNOT be argued to be outright superior; at best it is really on a par. As for the latter, while the 480 shows itself to be typically stronger than the 5870, It's relatively small margin most of the time.

    neiroatopelccQuestion about graphics.....Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it. I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).

    First off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.

    As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)
Other Comments
  • 1 Hide
    matt314 , April 19, 2010 6:18 AM
    Yay finally up :)  thanks Tom!
  • -4 Hide
    Annisman , April 19, 2010 6:19 AM
    What ?
  • 8 Hide
    touchdowntexas13 , April 19, 2010 6:35 AM
    Another great overview. I think next month's(or the month after that) should prove to be a bit more exciting though. Nvidia's cards will be on the market, and hopefully not too scarce. Maybe we can see some price drops from ATI, followed hopefully by Nvidia though I think it's less likely.

    Just my thoughts anyways.
  • 8 Hide
    triculious , April 19, 2010 6:43 AM
    I'm still waiting for the Nvidia cards to be available... once they are the price war should start shortly after... then shopping for cards will become interesting

    Also, one request here: would it be too much to ask the hierarchy chart to show the standings of dual card configurations?
  • 5 Hide
    knowom , April 19, 2010 6:49 AM
    G92 is the little engine that could I'm actually hoping Nvidia gives it another steroid shot from a die shrink to 40nm and maybe even make a 40nm X2 that's SLI capable version a good design has so much lasting power just look at Intel's Atom that's basically just a highly refined P3 essentially.
  • 4 Hide
    Silluete , April 19, 2010 7:26 AM
    dammit my 4650 ddr2 not even in list anymore *sob*
  • -5 Hide
    IronRyan21 , April 19, 2010 7:47 AM
    IMO, I wouldn't have included Nvidia's GTX 470/480 Not even available. They've only release like 8000....
  • 1 Hide
    nirdinur , April 19, 2010 8:21 AM
    giving a single card a honorable mention makes sence because not everyone has xfire/sli mb but I don't understand the reason behind giving it to 2 5770 setup compared to a single 5850. Even if you have a xfire mb and performance is a better a single card at the same price is a better choice because you have a good upgrade option later adding another card.
  • 3 Hide
    micky_lund , April 19, 2010 8:47 AM
    5770 CF can beat 5870 in some titles. surely it should be given some consideration, specially as they are much more available than most of the 58**s
  • -1 Hide
    XxOsurfer3xX , April 19, 2010 9:17 AM
    Waiting for the price drops! I want my 5870!
  • -3 Hide
    mitch074 , April 19, 2010 9:22 AM
    I'm feeling mighty good: my 2 yo 4850 is still a recommended product! ... If I hadn't had to change the HSF for an aftermarket one. And tinker with its VBIOS base frequencies.

    Well, maybe I could try and overclock it, now - the HSF I got seems a wee bit oversized.
  • 2 Hide
    jkcajkca , April 19, 2010 9:44 AM
    adbatStill missing are the "Intel® HD Graphics"


    do you have any idea on what you are talking about?
  • 1 Hide
    neiroatopelcc , April 19, 2010 10:03 AM
    The HD4670 section still points to the 9600 as superior alternative. Didn't you mean 9800? (5 bucks more expensive in your list)

    Anyway. Cleeve. Question about graphics.....

    Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it.

    I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).
  • 15 Hide
    nottheking , April 19, 2010 11:14 AM
    Really, I think that you give the GTX 400 series a bit TOO much benefit of the doubt. Especially when it comes to the GTX 470, given that it often LOSES to the 5850, seemingly more than it wins, it makes it a head-scratcher at $60US more; how could it get an honorable mention for slightly inferior performance with a ~20% higher price? And when the 470 does win, it tends to be a very narrow margin; compared to an often-wide margin when it loses.

    The GTX 480 isn't quite as bad off; it USUALLY wins over the 5870, but then again, it can be quite questionable to ask for the nearly $100US pemium over the Radeon; certainly a more questionable premium than jumping straight to the 5970, which at times seems to offer better price/performance than the 480.

    Similarly, it makes it another head-scratcher that you went out of your way to list the 470/480 on separate, higher tiers than the 5850/5870. With the former of each pair, the 470 most certainly CANNOT be argued to be outright superior; at best it is really on a par. As for the latter, while the 480 shows itself to be typically stronger than the 5870, It's relatively small margin most of the time.

    neiroatopelccQuestion about graphics.....Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it. I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).

    First off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.

    As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)
  • 0 Hide
    nforce4max , April 19, 2010 12:33 PM
    This is to those who are into buying a 9800gt. Avoid every thing that says eco or green and don't be tinder footed about it plus the cards with the 6 pin connector are able to clock much higher any way as for power consumption you wont notice one. I own two 9800gt 1gb editions. If they are just a little to pricey over eco and green crap go buy a gts250 its far better any way.
  • 1 Hide
    neiroatopelcc , April 19, 2010 12:49 PM
    notthekingFirst off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)

    I didn't mean to imply that the grass was implemented very well. Merely that back then this method was okay, as it was a very good improvement over the painted on surface that it replaced. The point is, that now we're two generations of directx and 5 generations of gpu hardware futher down the road, and no more improvements have been made.
    The edges and flat surfaces of the used geometry are still very visible, and somehow every developer seems to focus more on lighting and shadows than the finished product. It doesn't seem to matter to them that all those fancy soft shadows are cast on flat layers of painted on gravel and flat walls with bumpmapped tiles.
  • 7 Hide
    eyefinity , April 19, 2010 1:33 PM
    I think this list needs to return to the days when being a good card got you on the list, not being one that was recently released.

    As for the 470 and 480, there is no justification for having those on the list at all. I remember you removing the 4850 and 4770 from previous lists because they were in scant supply, but I'd be willing to bet that they have always been in far better supply that the non-existent gtx 470 and especially 480.
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