Sign in with
Sign up | Sign in

Graphics Card Hierarchy Chart

Best Graphics Cards For The Money: April 2010
By

What about this other card that’s not on the list? How do I know if it’s a good deal or not?

This will happen. In fact, it’s guaranteed to happen, because inventory levels and prices change quickly. So how do you know if that card you’ve got your eye on is a good buy in its price range?

Here is a resource to help you judge if a card is a good buy or not. The graphics card hierarchy chart groups graphics cards with similar overall performance levels into tiers. The top tier contains the highest-performing cards available and performance decreases as you go down the tiers from there.

You can use this hierarchy to compare the pricing between two cards, to see which one is a better deal, and also to determine if an upgrade is worthwhile. I don’t recommend upgrading your graphics card unless the replacement card is at least three tiers higher. Otherwise, the upgrade is somewhat parallel and you may not notice a worthwhile difference in performance.

At the request of readers, I have added mobile graphics and integrated chipsets to the hierarchy chart. I want to make it clear that there is very little performance data available for these graphics solutions. While the discrete video cards in the chart are placed in tiers based on a lot of information, many of the mobile and integrated devices in the chart are guesstimates based on their specifications. At worst, I don’t think they’re more than one tier away from their actual performance, but this is something to keep in mind when considering mobile graphics chipsets.

Graphics Card Hierarchy Chart
GeForceRadeonIntel

Discrete: HD 5970
Discrete: GTX 295, GTX 480Discrete: HD 4870 X2

Discrete: HD 5870
Discrete: GTX 470Discrete: HD 4850 X2
Discrete: GTX 280, GTX 285 Discrete: HD 5850
Discrete: 9800 GX2, GTX 260, GTX 275 Discrete: HD 4870, HD 4890, HD 5770, HD 5830
Mobility: HD 5870

Discrete: 8800 Ultra, 9800 GTX, 9800 GTX+, GTS 250 Discrete: HD 3870 X2, HD 4850, HD 5750
Mobility: HD 4850, HD 5850

Discrete: 8800 GTX, 8800 GTS 512 MB
Go (mobile): GTX 280M, GTX 285M
Discrete: HD 4770
Mobility: HD 4860

Discrete: 8800 GT 512 MB, 9800 GT
Go (mobile): 9800M GTX, GTX 260M (112), GTS 360M (GDDR5)
Discrete: HD 4830, HD 5670
Mobility: HD 5770, HD 5750

Discrete: 8800 GTS 640 MB, 9600 GT, GT 240 (GDDR5)
Go (mobile): 9800M GTS, GTX 160M
Discrete: HD 2900 XT, HD 3870

Discrete: 8800 GS, 9600 GSO, GT 240 (DDR3)
Go (mobile): GTX 260M (96), GTS 150M, GTS 360M (DDR3)
Discrete: HD 3850 512 MB, HD 4670, HD 5570
Mobility: HD 3870, HD 5730, HD 5650

Discrete: 8800 GT 256 MB, 8800 GTS 320 MB, GT 220
Go (mobile): 8800M
Discrete: HD 2900 PRO, HD 3850 256 MB
Mobility: HD 3850

Discrete: 7950 GX2 Discrete: X1950 XTX, HD 4650 (DDR3)
Discrete: 7800 GTX 512, 7900 GTO, 7900 GTX Discrete: X1900 XT, X1950 XT, X1900 XTX
Discrete: 7800 GTX, 7900 GT, 7950 GT Discrete: X1800 XT, X1900 AIW, X1900 GT, X1950 PRO, HD 2900 GT
Discrete: 7800 GT, 7900 GS, 8600 GTS, 9500 GT (GDDR3)
Go (mobile): 7950 GTX
Discrete: X1800 XL, X1950 GT, HD 4650 (DDR2)
Mobility X1800 XT, HD 4650, HD 5165

Discrete: 6800 Ultra, 7600 GT, 7800 GS, 8600 GT (GDDR3), 9500 GT (DDR2)
Go (mobile): 7800 GTX, 7900 GTX
Discrete: X800 XT (& PE), X850 XT (& PE), X1650 XT, X1800 GTO, HD 2600 XT, HD 3650 (DDR3), HD 3670,
Mobility: X1900, 3670

Discrete: 6800 GT, 6800 GS (PCIe), 8600 GT (DDR2)
Go (mobile): 7800, Go 7900 GS
Discrete: X800 XL, X800 GTO2/GTO16, HD 2600 PRO, HD 3650 (DDR2),
Mobility: X800 XT, HD 2600 XT, 3650

Discrete: 6800 GS (AGP)
Go (mobile): 6800 Ultra, 7600 GT, 8600M GT, 8700M GT
Discrete: X800 GTO 256 MB, X800 PRO, X850 PRO, X1650 GT
Mobility: HD 2600

Discrete: 6800, 7300 GT GDDR3, 7600 GS, 8600M GS
Go (mobile): 6800, 7700
Discrete: X800, X800 GTO 128 MB, X1600 XT, X1650 PRO
Mobility: X1800, HD 5145, HD 5470 (GDDR5), HD 5450, 

Discrete: 6600 GT, 6800LE, 6800 XT, 7300 GT (DDR2), 8500 GT, 9400 GT
Go (mobile): 7600 (128-bit)
Discrete: 9800 XT, X700 PRO, X800 GT, X800 SE, X1300 XT, X1600 PRO, HD 2400 XT, HD 4350, HD 4550, HD 5550
Mobility: X800, 3470, HD 5470 (DDR3), HD 5430
Integrated: HD 3300

Discrete: FX 5900, FX 5900 Ultra, FX 5950 Ultra, 6600 (128-bit)
Go (mobile): 6800 (128-bit)
Integrated: 9300, 9400
Discrete: 9700, 9700 PRO, 9800, 9800 PRO, X700, X1300 PRO, X1550, HD 2400 PRO
Mobility: X1450, X1600, X1700, 2400 XT, X2500, 3450
Integrated: HD 3200, HD 4200

Discrete: FX 5800 Ultra, FX 5900 XT
Go (mobile): 6600, Go 7600 (64-bit)
Discrete: 9500 PRO, 9600 XT, 9800 PRO (128-bit), X600 XT, X1050 (128-bit)
Mobility: 9800, X700, X1350, X1400, X2300, HD 2400

Discrete: 4 Ti 4600, 4 Ti 4800, FX 5700 Ultra, 6200, 8300, 8400 G, G 210, G 310 Discrete: 9600 PRO, 9800 LE, X600 PRO, HD 2300
Mobility: 9700 (128-bit), X600, X1300
Integrated: Xpress 1250

Discrete: 4 Ti4200, 4 Ti4400, 4 Ti4800 SE, FX 5600 Ultra, FX 5700, 6600 (64-bit), 7300 GS, 8400M GS, 9300M G, 9300M GS Discrete: 9500, 9550, 9600, X300, X1050 (64-bit)
Mobility: 9600

Discrete: 3 Ti500, FX 5200 Ultra, FX 5600, FX 5700 LE, 6200 TC, 6600 LE, 7200 GS, 7300 LE
Go (mobile): 5700, 8200M, 9200M GS, 9100
Integrated: 8200, 8300
Discrete: 8500, 9100, 9000 PRO, 9600 LE, X300 SE, X1150
Mobility 9700 (64-bit)
GMA X4500
Discrete: 3, 3 Ti200, FX 5200 (128-bit), FX 5500,
Go (mobile): 5600, 6200, 6400, 7200, 7300, 7400 (64-bit)
Discrete: 9000, 9200, 9250
Mobility: 9600 (64-bit), X300

Discrete: FX 5200 (64 bit)
Go (mobile): 7200, 7400 (32-bit)
Integrated: 6100, 6150
Discrete: 9200 SE
Integrated: Xpress 200M, Xpress 1000, Xpress 1150
GMA X3000, X3100, X3500
Discrete: 2 GTS, 4 MX 440, 2 Ultra, 2 Ti, 2 Ti 200 Discrete: 7500 GMA 3000, 3100
Discrete: 256, 2 MX 200, 4 MX 420, 2 MX 400 Discrete: SDR, LE, DDR, 7000, 7200 GMA 500, 900, 950
Discrete: Nvidia TNT Discrete: Rage 128 Intel 740

Summary

There you have it folks; the best cards for the money this month. Now all that’s left to do is to find and purchase them.

Don’t worry too much about which brand you choose, because all of the cards out there are close to Nvidia’s and ATI’s reference designs. Just pay attention to price, warranty, and the manufacturer’s reputation for honoring the warranty if something goes wrong.

Also remember that the stores don’t follow this list. Things will change over the course of the month and you’ll probably have to adapt your buying strategy to deal with fluctuating prices. Good luck!

Ask a Category Expert

Create a new thread in the Reviews comments forum about this subject

Example: Notebook, Android, SSD hard drive

Display all 130 comments.
This thread is closed for comments
Top Comments
  • 15 Hide
    nottheking , April 19, 2010 11:14 AM
    Really, I think that you give the GTX 400 series a bit TOO much benefit of the doubt. Especially when it comes to the GTX 470, given that it often LOSES to the 5850, seemingly more than it wins, it makes it a head-scratcher at $60US more; how could it get an honorable mention for slightly inferior performance with a ~20% higher price? And when the 470 does win, it tends to be a very narrow margin; compared to an often-wide margin when it loses.

    The GTX 480 isn't quite as bad off; it USUALLY wins over the 5870, but then again, it can be quite questionable to ask for the nearly $100US pemium over the Radeon; certainly a more questionable premium than jumping straight to the 5970, which at times seems to offer better price/performance than the 480.

    Similarly, it makes it another head-scratcher that you went out of your way to list the 470/480 on separate, higher tiers than the 5850/5870. With the former of each pair, the 470 most certainly CANNOT be argued to be outright superior; at best it is really on a par. As for the latter, while the 480 shows itself to be typically stronger than the 5870, It's relatively small margin most of the time.

    neiroatopelccQuestion about graphics.....Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it. I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).

    First off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.

    As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)
Other Comments
  • 1 Hide
    matt314 , April 19, 2010 6:18 AM
    Yay finally up :)  thanks Tom!
  • -4 Hide
    Annisman , April 19, 2010 6:19 AM
    What ?
  • 8 Hide
    touchdowntexas13 , April 19, 2010 6:35 AM
    Another great overview. I think next month's(or the month after that) should prove to be a bit more exciting though. Nvidia's cards will be on the market, and hopefully not too scarce. Maybe we can see some price drops from ATI, followed hopefully by Nvidia though I think it's less likely.

    Just my thoughts anyways.
  • 8 Hide
    triculious , April 19, 2010 6:43 AM
    I'm still waiting for the Nvidia cards to be available... once they are the price war should start shortly after... then shopping for cards will become interesting

    Also, one request here: would it be too much to ask the hierarchy chart to show the standings of dual card configurations?
  • 5 Hide
    knowom , April 19, 2010 6:49 AM
    G92 is the little engine that could I'm actually hoping Nvidia gives it another steroid shot from a die shrink to 40nm and maybe even make a 40nm X2 that's SLI capable version a good design has so much lasting power just look at Intel's Atom that's basically just a highly refined P3 essentially.
  • 4 Hide
    Silluete , April 19, 2010 7:26 AM
    dammit my 4650 ddr2 not even in list anymore *sob*
  • -5 Hide
    IronRyan21 , April 19, 2010 7:47 AM
    IMO, I wouldn't have included Nvidia's GTX 470/480 Not even available. They've only release like 8000....
  • 1 Hide
    nirdinur , April 19, 2010 8:21 AM
    giving a single card a honorable mention makes sence because not everyone has xfire/sli mb but I don't understand the reason behind giving it to 2 5770 setup compared to a single 5850. Even if you have a xfire mb and performance is a better a single card at the same price is a better choice because you have a good upgrade option later adding another card.
  • 3 Hide
    micky_lund , April 19, 2010 8:47 AM
    5770 CF can beat 5870 in some titles. surely it should be given some consideration, specially as they are much more available than most of the 58**s
  • -1 Hide
    XxOsurfer3xX , April 19, 2010 9:17 AM
    Waiting for the price drops! I want my 5870!
  • -3 Hide
    mitch074 , April 19, 2010 9:22 AM
    I'm feeling mighty good: my 2 yo 4850 is still a recommended product! ... If I hadn't had to change the HSF for an aftermarket one. And tinker with its VBIOS base frequencies.

    Well, maybe I could try and overclock it, now - the HSF I got seems a wee bit oversized.
  • 2 Hide
    jkcajkca , April 19, 2010 9:44 AM
    adbatStill missing are the "Intel® HD Graphics"


    do you have any idea on what you are talking about?
  • 1 Hide
    neiroatopelcc , April 19, 2010 10:03 AM
    The HD4670 section still points to the 9600 as superior alternative. Didn't you mean 9800? (5 bucks more expensive in your list)

    Anyway. Cleeve. Question about graphics.....

    Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it.

    I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).
  • 15 Hide
    nottheking , April 19, 2010 11:14 AM
    Really, I think that you give the GTX 400 series a bit TOO much benefit of the doubt. Especially when it comes to the GTX 470, given that it often LOSES to the 5850, seemingly more than it wins, it makes it a head-scratcher at $60US more; how could it get an honorable mention for slightly inferior performance with a ~20% higher price? And when the 470 does win, it tends to be a very narrow margin; compared to an often-wide margin when it loses.

    The GTX 480 isn't quite as bad off; it USUALLY wins over the 5870, but then again, it can be quite questionable to ask for the nearly $100US pemium over the Radeon; certainly a more questionable premium than jumping straight to the 5970, which at times seems to offer better price/performance than the 480.

    Similarly, it makes it another head-scratcher that you went out of your way to list the 470/480 on separate, higher tiers than the 5850/5870. With the former of each pair, the 470 most certainly CANNOT be argued to be outright superior; at best it is really on a par. As for the latter, while the 480 shows itself to be typically stronger than the 5870, It's relatively small margin most of the time.

    neiroatopelccQuestion about graphics.....Do you think we'll see non-flat floors in a game any time soon? tesselation is for non important stuff right? and bump mapping doesn't properly work on floors - even the crysis 2 screenshots very clearly show a flat floor with objects placed on it. I'm soo looking forward to the day where the geometry doesn't feature painted on grass or shader grass on flat surfaces (that was good in oblivion, but that's ages ago).

    First off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.

    As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)
  • 0 Hide
    nforce4max , April 19, 2010 12:33 PM
    This is to those who are into buying a 9800gt. Avoid every thing that says eco or green and don't be tinder footed about it plus the cards with the 6 pin connector are able to clock much higher any way as for power consumption you wont notice one. I own two 9800gt 1gb editions. If they are just a little to pricey over eco and green crap go buy a gts250 its far better any way.
  • 1 Hide
    neiroatopelcc , April 19, 2010 12:49 PM
    notthekingFirst off, Oblivion's grass wasn't all that complex an implementation; it simply was a procedural-generation routine that on-the-fly populates the ground with grass "clumps," with the chance, color/texture, and size of them appearing determined by the ground texture(s) used for that vertex.As far as the floor surfaces, what they look like is largely determined by the programmer; if one wanted, one could readily apply paralax mapping (or even a more complex shader) to ground surfaces, it's just that they typically don't. I honestly don't quite know why, (perhaps Cleeve would) but my two hyptheosis are that it could be a design choice to distinguish "walkable" terrain, or that it could be a limitation of the terrain-heightmap subsystem. (possibly calculating it over very large surfaces?)

    I didn't mean to imply that the grass was implemented very well. Merely that back then this method was okay, as it was a very good improvement over the painted on surface that it replaced. The point is, that now we're two generations of directx and 5 generations of gpu hardware futher down the road, and no more improvements have been made.
    The edges and flat surfaces of the used geometry are still very visible, and somehow every developer seems to focus more on lighting and shadows than the finished product. It doesn't seem to matter to them that all those fancy soft shadows are cast on flat layers of painted on gravel and flat walls with bumpmapped tiles.
  • 7 Hide
    eyefinity , April 19, 2010 1:33 PM
    I think this list needs to return to the days when being a good card got you on the list, not being one that was recently released.

    As for the 470 and 480, there is no justification for having those on the list at all. I remember you removing the 4850 and 4770 from previous lists because they were in scant supply, but I'd be willing to bet that they have always been in far better supply that the non-existent gtx 470 and especially 480.
Display more comments