| Radeon X1650 PRO (GDDR3) | |
|---|---|
| Codename: | R530 |
| Process: | 80 and 90nm |
| Pixel Shaders: | 12 |
| Vertex Shaders: | 5 |
| Texture Units: | 4 |
| ROPs: | 4 |
| Memory Bus: | 128-bit |
| Core Speed MHz: | 600 |
| Memory Speed MHz: | 700 (1400 effective) |
| DirectX / Shader Model | DX 9.0c / SM 3.0 |
The X1650 PRO is a re-dressed X1600 XT with slightly higher clock speeds. The very high-speed memory for this class and efficient shaders help the X1650 PRO compare well to the 12-pipeline 7600 GS, beating it by a small margin in most benchmarks. Just make sure you're getting the fast GDDR3 version, not the slower DDR2-equipped card!
| GeForce 7600 GS | |
|---|---|
| Codename: | G73 |
| Process: | 90nm |
| Pixel Shaders: | 12 |
| Vertex Shaders: | 5 |
| Texture Units: | 12 |
| ROPs: | 8 |
| Memory Bus: | 128-bit |
| Core Speed MHz: | 400 |
| Memory Speed MHz: | 400 (800 effective) |
| DirectX / Shader Model | DX 9.0c / SM 3.0 |
With identical features compared to its faster 7600 GT brethren, the 7600 GS lacks only the core and memory clock speeds. However, the GT's clock speeds are so high that the GS pales in comparison. Nevertheless, the 7600 GS is a good performer in this AGP segment.
| GeForce 7600 GT | |
|---|---|
| Codename: | G73 |
| Process: | 90nm |
| Pixel Shaders: | 12 |
| Vertex Shaders: | 5 |
| Texture Units: | 12 |
| ROPs: | 8 |
| Memory Bus: | 128-bit |
| Core Speed MHz: | 560 |
| Memory Speed MHz: | 700 (1400 effective) |
| DirectX / Shader Model | DX 9.0c / SM 3.0 |
The 7600 GT is an amazing card in this price range, sporting new SM 3.0 technology and very high clock speeds to deliver excellent performance. Its weakest feature is its 128-bit memory bus, but its high memory speeds offset that disadvantage and make it competitive with 256-bit cards like the X800 XT/X850 XT and even the 7800 GS.
With prices of the X1650 XT AGP at $160 and more, the 7600 GT AGP is the only card we recommend in this segment.