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Benchmark Results: Metro 2033 (DX11)

Nvidia's GeForce GTX 480: Before And After A Year Of Driver Updates
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1680x1050
AAA/4x AF
1680x1050
4x AA/16x AF
1920x1080
AAA/4x AF
1920x1080
4x AA/16x AF
2560x1600
AAA/4x AF
2560x1600
4x AA/16x AF
Percent Gain
from 197.41 to 266.58
5.04%
6.14%
4.72%
3.52%
3.72%
10.13%


Metro 2033 was released on March 16, 2010, about one month prior to the 480's launch. So, over nine months, this card shows us a 4% to 5% improvement in Metro 2033. The only exception to this trend occurs at 2560x1600 with 4xAA/16xAF. In this case, there is a 10% increase in performance. Analyzing the results from the oldest to newest driver only tells half the story.

In 257.21, there is a slight performance drop with 4xAA/16xAF turned on. Meanwhile, in 260.89, lower resolutions reflect a drop in performance without anti-aliasing enabled. Only when you are at 2560x1600 with 4xAA/16xAF enabled do you see a fairly linear progression from 197.41 to the current 266.58.

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