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Game Benchmarks: Burnout Paradise: The Ultimate Box

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2:00 AM - 04/20/2009 by Don Woligroski

Let’s move on to this great racing game, and while it has only recently become available to PC users, it runs on an absolutely gorgeous graphics engine.

First, we’ll try the highest in-game settings, except we’ll disable screen space ambient occlusion (SSAO). We’ll even add 8xAA to the mix, because Burnout Paradise doesn’t seem to have an option to turn off vsync. The high level of anti-aliasing should make it a little more challenging for the frame rates to reach the Vsync limitation of 60 Hz:

Well, it looks like even 8xAA couldn’t pull the pack apart, with incredibly smooth frame rates limited only by vsync. We’re going to have to rely on the SSAO option to really tax these cards and show us a meaningful spread. SSAO isn’t a common option in PC games and has been pioneered by next-generation graphics engines like the one in Crysis. What it does is keep simulated ambient light from shining in places where it should be darker and in doing so adds a lot more realism to the lighting model. On the downside, it’s a very shader-intensive feature, so since we’re turning on SSAO, we’ll also lower the anti-aliasing to 4xAA to help the cards cope:

SSAO is definitely a differentiator between our two competitors. This visual enhancement feature in Burnout clearly has an affinity for the Radeon HD 4850 architecture, and perhaps this is linked to the Radeon’s DirectX 10.1 ability versus the GeForce GTS 250’s DirectX 10 specification. We’ll dig into this in a review later this month.

Unfortunately, it’s somewhat of a pyrrhic victory for the Radeon HD 4850 for two reasons: first, it slows the frame rates down so much that it’s not all that playable except at the lowest resolutions. Secondly, enabling the SSAO option seemed to cause some distracting blur artifacts on telephone and power lines in the game, regardless of the graphics card used. In any case, it provides some interesting food for thought, as SSAO will likely be used more commonly as time goes on.

Talkback
rags_20 04/20/2009 9:02 AM
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In the second picture of the 4850, the card can be seen bent due to the weight.

rags_20 04/20/2009 9:44 AM
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The Gigabyte would be more effective with 2 fans.

tuannguyen 04/20/2009 10:02 AM
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rags_20 :
In the second picture of the 4850, the card can be seen bent due to the weight.



Hi rags_20 -

Actually, the appearance of the card in that picture is caused by barrel or pincushion distortion of the lens used to take the photo. The card itself isn't bent.

/ Tuan

demonhorde665 04/20/2009 12:10 PM
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demonhorde665 04/20/2009 12:16 PM
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demonhorde665 04/20/2009 12:25 PM
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jebusv20 04/20/2009 1:00 PM
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demonhorde665... try not to triple post.
looks bad... and eratic. and makes the forums/coments system
more clutered than need be.

ps. your not running the same bench markes as Toms so your not really comparable.
yes, same game and engine, but for example in crysis, the frame rates are completely different from the start, through to the snowey bit at the end.

pps. are you comparing your card to there card at the same resolution?

alexcuria 04/20/2009 1:37 PM
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Hi,

I've been looking for a comparison like this for several weeks. Thank you although it didn't help me too much in my decision. I also missed some comments regarding the Physix, Cuda, DirectX 10 or 10.1 and Havok discussion.

I would be very happy to read a review for the Gainward HD4850 Golden Sample "Goes Like Hell" with the faster GDDR5 memory. If it then CLEARLY takes the lead over the GTS 250 and gets even closer to the HD4870 then my decision will be easy. Less heat, less consumption and almost same performance than a stock 4870. Enough for me.

btw. Resolutions I'm most interested in: 1440x900 and 1650x1080 for 20" monitor.

Thank you

spanner_razor 04/20/2009 3:55 PM
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Under the test setup section the cpu is listed as core 2 duo q6600, should it not be listed as a quad? Feel free to delete this comment if it is wrong or when you fix the erratum.

KyleSTL 04/20/2009 5:11 PM
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Why a Q6600/750i setup? That is certainly less than ideal. A Q9550/P45 or 920/X58 would have been a better choice in my opinion (and may have exhibited a greater difference between the cards).

zipzoomflyhigh 04/20/2009 5:12 PM
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I have the MSI HD4850 and mine has almost the same identicle cooler as that GTS250, AND it also blows the air OUT the back of the case, unlike either of these cards. Mine also clocks to 690 core (625 stock) and never goes above 55c when gaming. I paid $134.
My MSI HD4850 would clearly come out the winner here.

zipzoomflyhigh 04/20/2009 5:13 PM
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zipzoomflyhigh 04/20/2009 5:19 PM
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Im stumped by KyleSTL's assumption that a faster processor and different chipset would make a difference in the testing. Neither of those cards would be bottlenecked by a Q6600 so it would make no difference.

B-Unit 04/20/2009 5:21 PM
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zipzoomflyhigh :
and no the Q6600 is classified as a C2D. Its two E6600's crammed on one die.



No, its classified as a C2Q. E6600 is classified as C2D.

KyleSTL 04/20/2009 5:34 PM
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ZZFhigh,

Directly from the article on page 11:

Quote :Game Benchmarks: Left 4 Dead
Let’s move on to a game where we can crank up the eye candy, even at 1920x1200. At maximum detail, can we see any advantage to either card?

Nothing to see here, though given the results in our original GeForce GTS 250 review, this is likely a result of our Core 2 Quad processor holding back performance.

Clearly this is not an ideal setup to eliminate the processor from affecting benchmark results of the two cards. Most games are not multithreaded, so the 2.4Ghz clock of the Q6600 will undoubtedly hold back a lot of games since they will not be able to utilize all 4 cores.

To all,

Stop triple posting!

weakerthans4 04/20/2009 5:36 PM
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Quote :The default clock speeds for the Gigabyte GV-N250ZL-1GI are 738 MHz on the GPU, 1,836 MHz on the shaders, and 2,200 MHz on the memory. Once again, these are exactly the same as the reference GeForce GTS 250 speeds.


Later in the article you write,
Quote :or the sake of argument, let’s say most cards can make it to 800 MHz, which is a 62 MHz overclock. So, for Gigabyte’s claim of a 10% overclocking increase, we’ll say that most GV-N250ZL-1GI cards should be able to get to at least 806.2 MHz on the GPU. Hey, let’s round it up to 807 MHz to keep things clean. Did the GV-N250ZL-1GI beat the spread? It sure did. With absolutely no modifications except to raw clock speeds, our sample GV-N250ZL-1GI made it to 815 MHz rock-solid stable. That’s a 20% increase over an "expected" overclock according to our unscientific calculation.


Your math is wrong. A claim of 20% over clock on the GV-N250ZL-1GI would equal 885.6 MHz. 10% of 738MHz = 73.8 MHz. So a 10% overclock would equal 811.8 MHz. 815 MHz is nowhere near 20%. In fact, according to your numbers, the GV-N250ZL-1GI barely lives up to its 10% minimal capability.

dimaf1985 04/20/2009 6:53 PM
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This whole article is completely invalid and the results are skewed because, as was documented on tweaktown, Catalyst 9.3 performance is much lower compared to 9.2. Catalyst 9.4 reclaims some of those performance losses, but 9.2 is still a bit better, if you compare the two analyses. Redo these tests with 9.2 drivers.

universalremonster 04/20/2009 7:07 PM
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weakerthans4 :
Later in the article you write,Your math is wrong. A claim of 20% over clock on the GV-N250ZL-1GI would equal 885.6 MHz. 10% of 738MHz = 73.8 MHz. So a 10% overclock would equal 811.8 MHz. 815 MHz is nowhere near 20%. In fact, according to your numbers, the GV-N250ZL-1GI barely lives up to its 10% minimal capability.



No what he is saying is this- Gigabyte claims that the extra copper in the PCB will allow for a 10%-30% further increase compared to how much a standard cards speed can be raised by overclocking. So saying that a standard card oc's to 800MHz which is a 62MHz increase, Gigabyte is claiming a 6.2 (10%) to 18.6 (30%) MHz further increase on top of that. So "technically" a 20% increase would have put it at 816.4 MHz, only 1.4MHz more than the 815MHz he acheived.

Dax Corrin 04/20/2009 7:12 PM
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Time to ban DemonHorde 665, the abuse of the English language is making all dead spelling teachers spin in their graves.

universalremonster 04/20/2009 7:12 PM
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personally I think it's the Zalman accounting for a bulk of the 20% extra and not the couple ounces of copper. That cooler rocks.


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