The Left 4 Dead benchmark doesn’t allow us to capture minimum frame rates, but we can still see a lot of useful performance information here.
The old Source engine might have been updated for L4D, but it’s still not very demanding. That's a good thing, given the fast-paced visuals in this title. All of the cards offer playable performance at 1920x1200, and even the GeForce GTS 250 solutions are playable at 2650x1600, which is a higher resolution than what most users will likely choose.
With 4x anti-aliasing (AA) and 16x anisotropic filtering (AF) added, will we see the results dramatically change?
Frame rates have lowered a bit across the board to be sure, but strangely enough, it’s the higher resolution results that haven’t changed much. Now the GeForce GTX 260 cards are the only ones fast enough to handle 2560x1600, the GeForce GTS 250 cards are handling 1920x1200, and the GeForce 9600 GT cards struggle with 1680x1050.
- Gigabyte’s GV-N96TSL-1GI And GV-N96TZL-1GI: Different Personalities
- Gigabyte’s GV-N96TSL-1GI And GV-N96TZL-1GI: Identical PCBs And Overclocking
- Asus ENGTS250 Dark Knight 1G
- Asus ENGTS250 Dark Knight 1G, Cont’d
- Zotac GeForce GTS250 AMP! Edition
- Zotac GeForce GTS250 AMP! Edition, Cont’d
- Asus ENGTX260 Matrix
- Asus ENGTX260 Matrix, Cont’d
- MSI N260GTX Lightning Black Edition
- MSI N260GTX Lightning Black Edition, Cont’d.
- Test System And Benchmarks
- Synthetic Benchmarks: 3DMark Vantage
- Game Benchmarks: Crysis
- Game Benchmarks: Left 4 Dead
- Game Benchmarks: Fallout 3
- Game Benchmarks: World In Conflict
- Game Benchmarks: Burnout Paradise: The Ultimate Box
- Overclocking Benchmarks
- Power, Temperature, And Noise Benchmarks