Burnout Paradise is great fun to play, and for me, it has supplanted Need for Speed as the premier fun racing title on the PC. The game seems to have a Vsync feature that can’t be disabled even by overriding it in the graphics card driver. Fortunately, the game’s 3D engine is highly optimized so we’re able to apply 8x AA to really put these cards through the paces.
While the Burnout engine is absolutely gorgeous, it seems to take it easy on the graphics cards. Even the GeForce 9600 GT cards are easily handling 1920x1200 with 8xAA.
Let’s make things a lot more difficult by enabling the Screen Space Ambient Occlusion (SSAO) feature. This will make the lighting model a lot more realistic, but will give us a massive performance hit:
With SSAO enabled, this is a different story entirely, instantly making the game incredibly difficult for these cards to cope. The GeForce 9600 GT cards can’t handle it at any of our tested resolutions.
- Gigabyte’s GV-N96TSL-1GI And GV-N96TZL-1GI: Different Personalities
- Gigabyte’s GV-N96TSL-1GI And GV-N96TZL-1GI: Identical PCBs And Overclocking
- Asus ENGTS250 Dark Knight 1G
- Asus ENGTS250 Dark Knight 1G, Cont’d
- Zotac GeForce GTS250 AMP! Edition
- Zotac GeForce GTS250 AMP! Edition, Cont’d
- Asus ENGTX260 Matrix
- Asus ENGTX260 Matrix, Cont’d
- MSI N260GTX Lightning Black Edition
- MSI N260GTX Lightning Black Edition, Cont’d.
- Test System And Benchmarks
- Synthetic Benchmarks: 3DMark Vantage
- Game Benchmarks: Crysis
- Game Benchmarks: Left 4 Dead
- Game Benchmarks: Fallout 3
- Game Benchmarks: World In Conflict
- Game Benchmarks: Burnout Paradise: The Ultimate Box
- Overclocking Benchmarks
- Power, Temperature, And Noise Benchmarks