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Test Setup And Benchmarks

Nvidia GeForce GTX 460: The Fermi We Were Waiting For
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Test Hardware
Processor
Intel Core i7-980X (Gulftown) 3.33 GHz, 6.4 GT/s, 12 MB L3 Cache, power-saving settings enabled. Turbo Boost enabled
Motherboard
Gigabyte X58A-UD5 (LGA 1366) X58/ICH10, BIOS F5
Memory
Kingston HyperX DDR3 (3 x 2 GB) KHX2000C8D3T1K3/6GX @ DDR3-1333 7-7-7-24
Hard Drive
Intel SSDSA2MH160G2C1 160 GB SATA 3Gb/s
Graphics CardsNvidia GeForce GTX 460 1 GB/768 MB

Nvidia GeForce GTX 465 1 GB

Nvidia GeForce GTX 470

AMD Radeon HD 5850 1 GB

AMD Radeon HD 5830 1 GB

AMD Radeon HD 5770 1 GB
Power Supply
Cooler Master UCP 1100 W
CPU Cooler
Intel DBX-B Thermal Solution
System Software And Drivers
Operating System
Microsoft Windows 7 Ultimate x64
DirectX
DirectX 11
Platform Driver
Intel INF Chipset Update Utility 9.1.1.1019
Graphics Driver
Nvidia GeForce 258.80

AMD Catalyst 10.6
Games
Crysis
Very High Quality Settings, No AA / No AF, 4xAA / No AF, vsync off, 1680x1050 / 1900x1200 / 2560x1600, DirectX 10, Patch 1.2.1, 64-bit executable
Just Cause 2
Highest Quality Settings, No AA / 16xAF, 4xAA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, Bokeh filter and GPU water disabled (for Nvidia cards), Desert Sunrise Benchmark
Call of Duty: Modern Warfare 2
Ultra High Settings, No AA / No AF, 4xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Second Sun, 45 second sequence, FRAPS
DiRT 2
High / Ultra High Settings, No AA / No AF, 8xAA / No AF, 1680x1050 / 1920x1200 / 2560x1600, Steam version, Custom benchmark script, DX11 Rendering
Aliens Vs. Predator Benchmark
Highest Quality Settings, SSAO, 1xMSAA / 16xAF, 4xMSAA / 16xAF, vsync off, 1680x1050 / 1920x1200 / 2560x1600
Battlefield: Bad Company 2
Custom (Highest) Quality Settings, 1xAA / No AF, 8x MSAA / No AF, vsync off, 1680x1050 / 1920x1200 / 2560x1600, opening cinematic, 145 second sequence, FRAPS
3DMark Vantage
Performance Default, PPU Disabled
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