Although the GeForce GTX 480 and 470 center on the same graphics processor, as with AMD’s Radeon HD 5870 and 5850, they employ significantly different card designs.
GeForce GTX 480
The GeForce GTX 480 consists of a 10.5” PCB, making it half an inch shorter than the Radeon HD 5870. It requires one eight-pin and one six-pin connector to supplement the power drawn over PCI Express. Nvidia rates the board for a 250W TDP—significantly less than Radeon HD 5970, which itself barely ducks under the PCI-SIG’s 300W electromechanical ceiling—and recommends a 600W+ power supply.
But the story doesn’t end with board power. Though the GeForce GTX 480 would seem, on paper, less power hungry than AMD’s flagship, it’s clearly a challenge to keep cool. The card’s thermal solution is among the most aggressive I’ve seen from a reference design. A sink draws heat from the GPU surface and memory ICs. Five heatpipes conduct thermal energy away and into an array of aluminum fins (one is hidden in the picture), while a typical blower-type fan pushes air through the enclosed shroud and out the back of the card.
Most unique, perhaps, is that the surface of the card is actually part of the heatsink, above the fin array. Normally, this would be a part of the card you could grab onto when pulling it out of a system. But when I burnt my hand on it, I thought a temperature reading would be interesting. Turns out that, during normal game play (running Crysis, not something like FurMark), the exposed metal exceeds 71 degrees C (or about 160 degrees F). This will have some ramifications for running two cards in SLI, but we’ll get into that shortly.
|GeForce GTX 480||GeForce GTX 470|
|Graphics Processing Clusters (GPCs)||4||4|
|Streaming Multiprocessors (SMs)||15||14|
|Graphics Clock||700 MHz||607 MHz|
|Shader Clock||1,401 MHz||1,215 MHz|
|Memory Clock (Data Rate)||924 MHz (3,696 MT/s)||837 MHz (3,348 MT/s)|
|Memory Capacity||1.5GB GDDR5||1.25GB GDDR5|
|Memory Bandwidth||177.4 GB/s||133.9 GB/s|
|Fillrate||42.0 GTexels/s||34.0 GTexels/s|
|Manufacturing Process||40nm TSMC||40nm TSMC|
|Display Outputs||2 x DL-DVI, 1 x mini-HDMI||2 x DL-DVI, 1 x mini-HDMI|
GeForce GTX 470
The GeForce GTX 470 sports a more elegant package. It’s 9.5” long—again, half an inch shorter than the competition, AMD’s Radeon HD 5850. Two six-pin connectors provide all of the auxiliary power needed to supplement the PCI Express interface, maxing out at up to 215W (a little less than 30W more than a Radeon HD 5870). Gone are the heatpipes and exposed surface sink. Instead, the dual-slot card is completely enclosed, pulling air from the blower toward the rear and pushing it out the I/O bracket.
This board’s idle and load temperatures aren’t as aggressive as the GTX 480, though both cards are able to withstand GPU thermal thresholds as high as 105 degrees C. It’s actually interesting to watch these cards’ thermal properties in real-time. As load is applied, temperatures increase to the peak levels you’ll see at the end of this piece (97 and 96 degrees for the GTX 480 and 470, respectively), at which point the fan kicks up a notch to bring temps down by four or five degrees. Most other high-end cards we’ve seen get hotter and hotter, but eventually taper off just under the thermal threshold in response to faster fan speeds.
- The Way It’s Meant To Be Played?
- Nvidia’s GF100 Gets Scaled Back
- Meet The GeForce GTX 480 And 470
- Tessellation And Anti-Aliasing
- Nvidia Surround, Display Output, And Video
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Call of Duty: Modern Warfare 2 (DirectX 9)
- Benchmark Results: DiRT 2 (DirectX 9)
- Benchmark Results: Crysis (DirectX 10)
- Benchmark Results: S.T.A.L.K.E.R.: Call Of Pripyat (DirectX 10)
- Benchmark Results: Metro 2033 (DirectX 10/11)
- Benchmark Results: Battlefield: Bad Company 2 (DirectX 10/11)
- Dual-Card Scaling: GeForce GTX 480 In SLI
- Power Consumption And Heat
- Additional Reading: Breaking Down GF100
- Additional Reading: SMs, Scheduler, And Texturing
- Additional Reading: Memory Hierarchy, Setup Engine, Tessellation
- Additional Reading: Geometry, Raster, ROP, And GPGPU