If you remember back to the GeForce GTX 480 launch, Metro unquestionably favored Nvidia’s GPUs. And no wonder—the game employs PhysX optimizations and is one of the company’s The Way It’s Meant To Be Played titles. If you really want to see punishment, turn on the DirectCompute-based depth-of-field post-processing effect to cut frame rates on any GPU in half.
Performance on the Radeon cards is definitely better today than it was back then. But Nvidia’s boards still dominate—to the point where the GeForce GTX 480 and 580 are faster than AMD’s dual-GPU Radeon HD 5970 in all cases except 2560x1600, where the 480 gets passed.
At the other end of the spectrum. AMD’s Radeon HD 6870 pulls last place in all three resolutions, yet remains playable using Medium quality settings. Cranking that slider to High and Very High quickly brings most of these cards to their knees.
- GeForce GTX 580 Goes To Eleven
- GF110: Nvidia Gives Fermi A Facelift
- GeForce GTX 580: Similar Dimensions, Improved Design
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Metro 2033 (DX11)
- Benchmark Results: Lost Planet 2 (DX11)
- Benchmark Results: Aliens Vs. Predator (DX11)
- Benchmark Results: Battlefield: Bad Company 2 (DX11)
- Benchmark Results: Civilization 5 (DX11)
- Benchmark Results: DiRT 2 (DX11)
- Benchmark Results: Just Cause 2 (DX11)
- Benchmark Results: Adobe Premiere Pro CS5
- Benchmark Results: SLI
- Benchmark Results: Power And Heat