The GeForce GTX 590 flexes its muscle in Metro 2033, particularly with no anti-aliasing or anisotropic filtering enabled. It’s even playable-ish at up to 2560x1600. Why are these frame rates so low? We have the debilitating DirectCompute-based depth-of-field filter enabled, which essentially halves frame rates. If you turn that off, all of these numbers jump substantially.
We see the GeForce GTX 590 stumble in one situation: 2560x1600 with AA and AF turned on. The assumption here is that 1.5 GB of graphics memory isn’t enough for such taxing options, given the Radeon HD 6990’s relative success, the GeForce GTX 580’s predictable finish, and the Radeon HD 5970’s outright failure to turn back reasonable frame rates with 1 GB of memory per Cypress processor.
The only problem with running out of steam at the top end is that’s where this card is intended to dominate. We wouldn’t have thought this setting playable anyway, given the 39 FPS results without AA/AF; however, that doesn’t necessarily bode well for quad-GPU comparisons between GeForce GTX 590 and Radeon HD 6990.
Nevertheless, at 1920x1080, the GTX 590 takes first place and serves up amply-quick results to qualify as playable.
- GeForce GTX 590: Bringing The Heat
- Building A Dual-GPU Beast...And Keeping It Classy?
- Display Outputs And Tessellation Performance
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Metro 2033 (DX11)
- Benchmark Results: Lost Planet 2 (DX11)
- Benchmark Results: Aliens Vs. Predator (DX11)
- Benchmark Results: Battlefield: Bad Company 2 (DX11)
- Benchmark Results: F1 2010 (DX11)
- Benchmark Results: Just Cause 2 (DX11)
- Benchmark Results: World Of Warcraft (DX9)
- Quad-SLI: Something You Need To Plan Out
- Performance: Quad-SLI Versus Quad-CrossFire
- Multi-Monitor: GeForce GTX 590 Vs. Radeon HD 6990 At 5760x1080
- Dual-GPU Cards Versus Two Cards In SLI/CrossFire
- Power, Noise, And Air Temperatures
- Power In SLI/CrossFire And Watts Per Frame