We're running through today's Crysis 2 benchmark manually, as we're starting to discover that the automated tool we were using previously returns much higher performance numbers.
With DirectX 11 enabled, the GeForce GTX 650 Ti handles the High detail preset with a 31 frame-per-second minimum and 51 FPS average, which is slightly faster than AMD's Radeon HD 6850. The Radeon HD 6870, 7850, and GeForce GTX 560/660 beat Nvidia's new GK106-based board, though.
Crysis 2 doesn't benefit from edge anti-aliasing unless the Very High detail preset is used. And, in order for us to get playable performance on the GeForce GTX 650 Ti, we have to revert to Crytek's DirectX 9 code path. At this setting, overall performance is similar to the previous benchmark run.
- GeForce GTX 650 Ti: The Last Kepler-Based Card For 2012
- Zotac GeForce GTX 650 Ti AMP! Edition
- Gigabyte GeForce GTX 650 Ti (GV-N65TOC-2GI)
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: World Of Warcraft
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 650 Ti: A Good Value At $150