Nvidia's new GeForce GTX 650 Ti is designed to fill the gap between its GeForce GTX 650 and 660. Is the GK106-based board fast enough to outmaneuver classics like the GeForce GTX 460 and Radeon HD 6850? Or, should you be looking to a 1 GB Radeon HD 7850?
Max Payne 3 is fairly demanding at its highest detail settings. So, we're starting with the Normal quality preset and no MSAA (though FXAA is turned on).
The GeForce GTX 650 Ti gives us good performance levels, which are high enough to beat AMD's Radeon HD 6850. Nvidia's new card does lag behind the GeForce GTX 560 and Radeon HD 6870 a bit.
In order to get playable performance with 4x MSAA enabled, we had to drop from DirectX 11 to DirectX 10.1, turn off FXAA, and drop anisotropic filtering to 8x. Even in light of our adjustments, we experienced notable dips below 30 FPS on Nvidia's GeForce GTX 650 Ti. So, we'd recommend keeping MSAA turned off in this title unless you have a more powerful graphics card.
- GeForce GTX 650 Ti: The Last Kepler-Based Card For 2012
- Zotac GeForce GTX 650 Ti AMP! Edition
- Gigabyte GeForce GTX 650 Ti (GV-N65TOC-2GI)
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: World Of Warcraft
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 650 Ti: A Good Value At $150