The original Max Payne was a high-profile title on the PC, and 2012's release pays homage to its predecessor. Our in-game benchmark captures an intense sequence from Chapter 9, Save 6, where Max escapes a rooftop attack by blowing up a helicopter.
We're using Normal detail settings and enabling SSAO for our first round of testing. Also, MSAA is disabled in order to maintain playable frame rates, though FXAA is set to Normal for some anti-aliasing.
At those settings, Nvidia's GeForce GTX 650 fares well enough, dipping to 25 FPS just once during an explosion. But AMD's Radeon Radeon HD 7750 does slightly better.
Spending a little more on a card in the GeForce GTX 660 range makes it possible to use Max Payne 3's highest detail settings with 4x MSAA, SSAO, and tessellation set to Normal. Nvidia's hardware pulls ahead, as the GeForce GTX 660 beats AMD's Radeon HD 7850 and almost reaches the Radeon HD 7870.
Max Payne 3 refuses to run at these settings on graphics cards with less than 2 GB of memory. In some cases, detail levels had to be dropped in order to get the game started.
- GeForce GTX 650: Filling In The Gaps
- GeForce GTX 660: Introducing GK106
- Gigabyte's GeForce GTX 660 (GV-N660OC-2GD)
- Zotac's GeForce GTX 660 (ZT-60901-10M)
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: World Of Warcraft: Mists Of Pandaria
- SLI And CrossFire, Compared
- Overclocking GeForce GTX 660
- GeForce GTX 660: OEM And Retail Cards With Different GPUs?
- Memory Bandwidth: Testing The Limits
- Memory Bandwidth: Analysis And Summary
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 650 And 660: Nvidia Fights Back