We set Max Payne 3 to its highest detail levels, specifying Normal tessellation, high-definition ambient occlusion turned on, and 4x MSAA.
Max Payne 3 appears to favor the Radeon cards at these settings. The GeForce GTX 660 Ti actually ends up trailing the GeForce GTX 580.
Using the same settings at 1920x1080, frame rates drop (as expected), but remain higher than our 30 FPS minimum on every card. The GeForce GTX 660 Ti overtakes the GTX 580, but both trail the rest of the pack.
We have to drop to 2x multi-sampling at 2560x1600, and HDAO is compromised in favor of screen space ambient occlusion, which is less demanding. As a result, the GeForce GTX 660 Ti maintains smooth performance, with frame rates between 30 and 40 FPS. The other GPUs do better, though.
- The Kepler Trickle-Down Continues
- Test Setup And Benchmarks
- Benchmark Results: Batman: Arkham City
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: DiRT Showdown
- Benchmark Results: Max Payne 3
- Benchmark Results: Metro 2033
- Benchmark Results: The Elder Scrolls V: Skyrim
- SLI And CrossFire, Compared
- OpenCL: GPGPU Benchmarks
- OpenCL: GPGPU Benchmarks (Basemark CL)
- OpenCL: Image Processing (Basemark CL)
- OpenCL: Video Processing (Basemark CL)
- Temperature And Noise
- GeForce GTX 660 Ti Is A $300 Contender Worth Considering