| Test Hardware | |
|---|---|
| Processors | Intel Core i7-3960X (Sandy Bridge-E) 3.3 GHz at 4.2 GHz (42 * 100 MHz), LGA 2011, 15 MB Shared L3, Hyper-Threading enabled, Power-savings enabled |
| Motherboard | Gigabyte X79-UD5 (LGA 2011) X79 Express Chipset, BIOS F9 |
| Memory | G.Skill 16 GB (4 x 4 GB) DDR3-1600, F3-12800CL9Q2-32GBZL @ 9-9-9-24 and 1.5 V |
| Hard Drive | Intel SSDSC2MH250A2 250 GB SATA 6Gb/s |
| Graphics | Nvidia GeForce GTX 680 2 GB |
| AMD Radeon HD 7970 3 GB | |
| AMD Radeon HD 7950 3 GB | |
| AMD Radeon HD 6990 4 GB | |
| Nvidia GeForce GTX 590 3 GB | |
| Nvidia GeForce GTX 580 1.5 GB | |
| Power Supply | Cooler Master UCP-1000 W |
| System Software And Drivers | |
| Operating System | Windows 7 Ultimate 64-bit |
| DirectX | DirectX 11 |
| Graphics Driver | Nvidia GeForce Release 300.99 (For GTX 680) |
| Nvidia GeForce Release 296.10 (For GTX 580 and 590) | |
| AMD Catalyst 12.2 | |
Undoubtedly, a number of Tom’s Hardware regulars saw that some of my launch-day data was pulled from the CMS earlier in the week and quickly spread around the Web. Based on the data, many conclusions were prematurely drawn without the context of hardware setup, drivers, or lab time in front of all of these cards. Even another vendor got in on the action, wondering why the stolen Skyrim results with FXAA enabled were so much different from the Skyrim numbers with adaptive anti-aliasing from Don’s Radeon HD 7800-series story.
Understand that, for each of these reviews, we update our test bed to the latest BIOS, we download all of the latest Windows Updates, and we download the games themselves, along with their newest patches. Some variation is expected, and anything out of the ordinary is checked and checked again. In this case, because I looked at some of the feedback, I was able to go back, re-run tests, and have another lab validate the results—everything checks out.
Of course, if you’re truly interested in a discussion about graphics testing methodology, test settings, and analysis, I welcome constructive discourse.
| Games | |
|---|---|
| Battlefield 3 | Ultra Quality Settings, No AA / 16x AF, 4x MSAA / 16x AF, v-sync off, 1680x1050 / 1920x1080 / 2560x1600, DirectX 11, Going Hunting, 90-second playback, Fraps |
| Crysis 2 | DirectX 9 / DirectX 11, Ultra System Spec, v-sync off, 1680x1050 / 1920x1080 / 2560x1600, No AA / No AF, Central Park, High-Resolution Textures: On |
| Metro 2033 | High Quality Settings, AAA / 4x AF, 4x MSAA / 16x AF, 1680x1050 / 1920x1080 / 2560x1600, Built-in Benchmark, Depth of Field filter Disabled, Steam version |
| DiRT 3 | Ultra High Settings, No AA / No AF, 8x AA / No AF, 1680x1050 / 1920x1080 / 2560x1600, Steam version, Built-In Benchmark Sequence, DX 11 |
| The Elder Scrolls V: Skyrim | High Quality (8x AA / 8x AF) / Ultra Quality (8x AA, 16x AF) Settings, FXAA enabled, vsync off, 1680x1050 / 1920x1080 / 2560x1600, 25-second playback, Fraps |
| 3DMark 11 | Version 1.03, Extreme Preset |
| HAWX 2 | Highest Quality Settings, 8x AA, 1920x1200, Retail Version, Built-in Benchmark, Tessellation on/off |
| World of Warcraft: Cataclysm | Ultra Quality Settings, No AA / 16x AF, 8x AA / 16x AF, From Crushblow to The Krazzworks, 1680x1050 / 1920x1080 / 2560x1600, Fraps, DirectX 11 Rendering, x64 Client |
| SiSoftware Sandra 2012 | Sandra Tech Support (Engineer) 2012.SP2, GP Processing and GP Bandwidth Modules |
| CyberLink MediaEspresso 6.5 | 449 MB MPEG-2 1080i Video Sample to Apple iPad 2 Profile (1024x768) |
| LuxMark 2.0 | 64-bit Binary, Version 1.0, Classroom Scene |
- GeForce GTX 680: The Card And Cooling
- GK104: The Chip And Architecture
- GPU Boost: Graphics Afterburners
- Overclocking: I Want More Than GPU Boost
- PCI Express 3.0 And Adaptive V-Sync
- Hardware Setup And Benchmarks
- Benchmark Results: 3DMark 11 (DX 11)
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9/DX 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012
- Benchmark Results: Compute Performance In LuxMark 2.0
- Benchmark Results: NVEnc And MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- Performance Per Watt: The Index
- GeForce GTX 680: The Hunter Scores A Kill
Now we just need prices to start dropping, although significant drops will probably not come until the GK110 is released
Now we just need prices to start dropping, although significant drops will probably not come until the GK110 is released
Good going Nvidia...
Sigh...
WoW has had DX11 for quite a long time now. Also, go play in a 25 man raid with every detail setting on ultra with 8xAA and 16x AAF and tell me WoW is not taxing on a PC.
...oh, wait.
For everyone suggesting that nVidia will release another true "flagship" beyond the 680, I think you are spot on, IF AMD gives them a reason to. There's no reason to push it at the moment as they already hold the crown. If, on the other hand, AMD goes out and makes a 7980, or 79070 SE card with higher clocks (more like what the 7970 can achieve when properly overclocked), I definitely see nVidia stepping their game up a bit.
Either way, it's awesome to see both AMD and now nVidia taking power consumption into consideration. I'm tired of my computer room feeling like a toaster after an all nighter.
He means waiting for the GK110, that will be a more of a compute card while this GK104 is more equiped towards gaming.