Page 1:Getting A Bead On Mobile Graphics Performance
Page 2:Benchmarking Configurations
Page 3:Results: F1 2012 And Tomb Raider
Page 4:Results: Arma 3
Page 5:Results: Battlefield 4
Page 6:Results: Far Cry 3
Page 7:Results: Metro: Last Light
Page 8:Results: 3DMark
Page 9:Power And Heat
Page 10:Overall Performance And Efficiency
Page 11:Can The Fastest Mobile GPU Also Help Maximize Value?
Results: F1 2012 And Tomb Raider
F1 2012 and Tomb Raider are the only two games in today’s test suite not endowed with an FPS-over-time graph, so this unlikely pair gets shoved together here.
The first test, F1 2012, is primarily bottlenecked by system memory at its High Quality preset, though the Radeon HD 8970M appears to suffer from a little of its own overhead, dragging the score a bit lower. But the fact that every GPU achieves high frame rates alleviates my concern over that discrepancy.
The GeForce GTX 765M falls behind in F1 2012 with Ultra quality applied, though a check through our logs shows it never dropped below 38 FPS, which is still smooth.
Tomb Raider is a more GPU-limited title. However, our logs reveal that the GeForce GTX 765M’s 27.2 FPS at 2560x1600 only drops to a 22.6 FPS minimum. That's still pretty playable. High Quality mode is easy for these GPUs.
Stepping up to Ultimate Quality is far tougher. The GeForce GTX 765M falls below a 20-FPS minimum, even at our lowest resolution. The GeForce GTX 780M and Radeon HD 8970M play through to the notebook panel’s native 1920x1080.
- Getting A Bead On Mobile Graphics Performance
- Benchmarking Configurations
- Results: F1 2012 And Tomb Raider
- Results: Arma 3
- Results: Battlefield 4
- Results: Far Cry 3
- Results: Metro: Last Light
- Results: 3DMark
- Power And Heat
- Overall Performance And Efficiency
- Can The Fastest Mobile GPU Also Help Maximize Value?