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DirectX 11 Game Benchmarks, Part 2

Meet The 2012 Graphics Charts: How We're Testing This Year
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DirectX 11 Game Benchmarks

For the second part of the DirectX 11 benchmark suite, we added some games from last year's entry-level charts, as well as some games that we haven't used before.

Batman: Arkham City

Batman: Arkham City is a game that's optimized for DirectX 11 and sports an in-game benchmark that yields perfectly reproducible results. You can clearly see the game's visual quality improve as you switch to successively higher preset levels. PhysX is deactivated in this benchmark.

Preset Level
Resolution
Settings
Entry
1280x720
Anti-aliasing: Dectivated, Details: Low, PhysX: Off
Performance
1920x1080
Anti-aliasing: 4x MSAA, Details: High, PhysX: Off
Extreme
2560x1440
Anti-aliasing: 8x MSAA, Details: Extreme, PhysX: Off


StarCraft II

We use a lengthy replay for benchmarking StarCraft II and play it back at eightfold speed. This game doesn't stress the CPU, and is thus well-suited for GPU benchmarking. We deactivate Hyper-Threading for this test.

Preset Level
Resolution
Settings
Entry
1280x720
DirectX 11, Texture quality: Low, Graphics quality: Medium
Performance
1920x1080
DirectX 11, Texture quality: High, Graphics quality: High
Extreme
2560x1440
DirectX 11, Texture quality: Ultra, Graphics quality: Ultra


DiRT 3

We use the Adrenaline benchmark tool for DiRT 3. This game is able to use many threads, and it relies on a fast CPU. Therefore, it requires our Core i7 with Hyper-Threading turned on in order to realize a frame rate gain at the Entry-Level preset when faster cards like Nvidia's GeForce GTX 580 are benchmarked. Last year’s Core i5 noticeably dragged down the results.

Preset Level
Resolution
Settings
Entry
1280x720
DirectX 11, Quality: Low, Anti-aliasing: 0x, Route: Finland 0, Cars: 1
Performance
1920x1080
DirectX 11, Quality: High, Anti-aliasing: 4x MSAA, Route: Finland 0, Cars: 1
Extreme
2560x1440
DirectX 11, Quality: Ultra, Anti-aliasing: 8x, Route: Finland 0, Cars: 1


Battlefield 3

We benchmark two scenes from the single-player mission “Operation Swordbreaker,” which take even high-end graphics cards to their limit and are thus an excellent choice for benchmarks. We achieve consistent results by calculating the average of three scripted runs. Note that single-player missions typically achieve higher frame rates than more processor-bound multiplayer missions.

Preset Level
Resolution
Settings
Entry
1280x720
DirectX 11, Field of View: 60, Graphic Quality: Low
Performance
1920x1080
DirectX 11, Field of View: 75, Graphic Quality: High
Extreme
2560x1440
DirectX 11, Field of View: 90, Graphic Quality: Ultra


Next, we take a look at GPGPU benchmarks.

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