1:01 PM - 05/21/2003 by
Frank Völkel
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| Intel Processors (Socket 478) | |
|---|---|
| 200 MHz FSB (Dual DDR400) | Pentium 4 3.00 GHz (3000 MHz 12-8/512 kB)
Pentium 4 2.80 GHz (2800 MHz 12-8/512 kB) Pentium 4 2.60 GHz (2600 MHz 12-8/512 kB) Pentium 4 2.40 GHz (2400 MHz 12-8/512 kB) |
| 133 MHz FSB (Dual DDR333) | Pentium 4 3.06 GHz (3066 MHz 12-8/512 kB)
Pentium 4 2.80 GHz (2800 MHz 12-8/512 kB) Pentium 4 2.66 GHz (2800 MHz 12-8/512 kB) Pentium 4 2.53 GHz (2533 MHz 12-8/512 kB) Pentium 4 2.40 GHz (2400 MHz 12-8/512 kB) |
| AMD Processors (Socket A) | |
| 200 MHz FSB (DUAL DDR400) | Athlon XP 3200+ (2200 MHz 128/512 kB) |
| 166 MHz FSB (DUAL DDR333) | Athlon XP 3000+ (2166 MHz 128/512 kB)
Athlon XP 2800+ (2083 MHz 128/512 kB) Athlon XP 2500+ (1833 MHz 128/512 kB) |
| 166 MHz FSB (DUAL DDR333) | Athlon XP 2700+ (2166 MHz 128/256 kB) |
| 133 MHz FSB (DUAL DDR266) | Athlon XP 2600+ (2133 MHz 128/256 kB)
Athlon XP 2400+ (2000 MHz 128/256 kB) |
| Memory | |
| DDR400 (200 MHz) | 2 x 256 MB / 5ns / 64 Bit (Kingstone HyperX) |
| DDR400 (200 MHz) | 2 x 256 MB / 5ns / 64 Bit (Corsiar TwinX) |
| Motherboard | |
| Intel 875 | Asus P4C800 Rev: 1.03
Bios: 1006 BETA 003 |
| Nvidia nForce2 | Asus A7N8X Rev: 2.00
Bios: 1002 Beta 004 |
| Common Hardware | |
| Graphics Card | ATI Readion 9700 Pro
Memory: 128 MB DDR-SDRAM Memory Clock: 620 MHz (256 Bit) Chip Clock: 325 MHz |
| Hard Drive | 40 GB, 6L040J2, Maxtor
UDMA100, 7200 rpm, 2 MB Cache |
| Network | D-Link DFE-530TX (10/100 Mbit) |
| CDROM | Asus 52x |
| Drivers | |
| Intel Chipset | V 5.00.1012 |
| Nvidia nForce | Nvidia 2.02 |
| Graphics Driver | CATALYST 3.2 Version: 6.14.01.6307
ATI Control Panel Version: 6.14.10.4029 |
| DirectX | Version: 9a |
| OS | Windows XP, Build 2600 SP1 |
| Benchmarks and Settings | |
| Bapco Sysmark 2002 | Version 1.0 |
| Quake III Arena | Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| 3DMark 2001 SE | Version 1.1 - Build 340 - Patch Build 330
1024 x 786 - 32 bit, Default Benchmark |
| 3DMark 2003 | Version 3.2.0
Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
| PCMark 2002 Pro Pack | Build 101
CPU and Memory Tests |
| SiSoftware | Version 2003.3.9.44
Sandra Standard 2003 SP1 CPU MultiMedia / CPU Arithmetic Memory Bandwidth Benchmark |
| Newtek Lightwave | Version 7.5 - Build 572
Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
| Mainconcept MPEG Encoder | Version 1.3.1
1.2 GB DV to MPEG II (720x576, Audio) converting |
| Pinnacle Studio 8 | Version 8.5.21
Rendering - DVD Compatible no Audio |
| Winrar | Version 3.11
178 MB Wave file, Compression = Best Dictionary = 4096 kB |
| Maxon Computer Cinema 4D XL 8 | Version 8.100
Rendering in 1028 x 1024, "Stairs.c4d" |
| magix mp3 maker platinum | Version 3.04 D
178 MB Wave file, 44100 Hz VBR = on and Quality |
| Comanche 4 Demo | 1024 x 768 / 32 bit / Audio = off |
| Discreet 3D Studio Max 5.1 | Characters "Dragon_Charater_rig"
Rendering Single, 1024x768 |
| Unreal Tournament 2003 | Version 2206
system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
| Seti@home | client: V 3.03 (text version)
Work Unit with Angle Range: 0,417 |
| Xmpeg 5 | Beta 2
AMD: Otimized MMX iDCT Intel: Otimized SEE2 iDCT |
| Splinter Cell | Version 1.2b
2_2_1_KalinatekDemo 1024x786 32 Bit / no sound Shdow resolution: low Shadow detail: low Effects quality: low |
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