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Using Lucidlogix’s Virtu Software

Can Lucidlogix Right Sandy Bridge’s Wrongs? Virtu, Previewed
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Setting up and configuring Virtu is relatively easy, but there are a handful of tips to keep in mind.

First of all, your BIOS has to be set to initialize whichever adapter is currently driving your display.  Because Virtu requires that the drivers for Intel’s HD Graphics and the add-in card be installed before the virtualization software, you’ll have to tweak that BIOS setting at least once. Nvidia's driver doesn't mind being installed next to Intel's HD Graphics engine. AMD's, however, yells at you each time you boot up using integrated graphics as the primary adapter.

With both drivers installed and a display connected to Intel’s HD Graphics engine, it’s possible to install Virtu.

After a restart, the software’s control applet shows up in the Windows tray. A simple On/Off button lets you enable or disable Virtu. When it’s disabled, the software simply uses Intel’s integrated graphics for all tasks. A separate toggle defines where the Virtu logo appears in a game that benefits from the technology—if you want it to appear at all. In the version of the software we tested, the option to change this setting is grayed-out. There’s also a slider with Quality and Performance on opposite sides. We asked Lucidlogix for an explanation of what that setting affected, but we didn’t get an answer back in time for publication. With that said, I ran tests at both extremes and couldn’t see an appreciable difference.

The second tab is the software’s white list, which includes each application validated by Lucidlogix. Normally, you’d be able to manually add titles not on the list. However, this too was unavailable. As a result, you’ll see a handful of benchmarks that employ executable files separate from actual games that we couldn’t get added to the list on our own.

For titles on the white list, employing discrete graphics is easy. Fire up the game, and if you see the Virtu logo overlay, you’re looking at output from the add-in card. Given that HD Graphics doesn’t support DirectX 11, it’s really quite cool to see DirectX 11 games running from the HD Graphics display output.

Connecting To Discrete: The Enthusiast’s Approach

Alright. So, in today’s version of Virtu, you connect your screen to one of the HD Graphics 2000/3000’s outputs. The software was designed this way because Lucidlogix’s primary target is mobile users. When you’re attached to HD Graphics, the discrete adapter can be shut down (at best) or idle. Relying on an application compatibility list is necessary in that arrangement, though, because the software needs to know when to shift the workload to discrete graphics.

Lucidlogix is also planning a version of Virtu that lets you connect to the discrete card’s output. This would have the benefit of resolving application compatibility, since the add-in board would be native. It would also solve the overhead issue. However, it’d also negate some of the “green” features Lucidlogix is touting. I don’t have a problem with this; as you’ll see in our power measurements, the discrete card currently isn’t being shut down anyway. Idling, it still contributes to overall power consumption.

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  • 2 Hide
    rhino13 , February 28, 2011 11:27 AM
    AMD's Fusion stuff integrates without needing software though right?
  • 0 Hide
    mister g , February 28, 2011 11:37 AM
    I'm pretty sure that Fusion only works with AMD parts, but the idea whould be the same. Anybody else remember this company's ads on the side of some of Tom's articles?
  • 1 Hide
    jemm , February 28, 2011 11:40 AM
    I wonder how much the Z68 will cost.
  • 0 Hide
    Anonymous , February 28, 2011 11:52 AM
    I suppose a multi-monitor setup, main screen for gaming on the discrete card (assuming game only uses that one screen), secondary on the Z68 Output of the Intel HD card, will not have any need for this, and just run perfectly.

    Thats how i will roll, once Z68 gets out.
  • 0 Hide
    user 18 , February 28, 2011 11:57 AM
    sounds cool, although the whitelist could be a deal-breaker for a lot of people.
  • 0 Hide
    haplo602 , February 28, 2011 12:07 PM
    seems like we are heading to what voodoo graphics and TV tuners were doing long long time ago. just now over the PCIe bus.

    I wonder why it's so difficult to map framebuffers and create virtual screens ?
  • 1 Hide
    tommysch , February 28, 2011 12:41 PM
    I dont want a cheap graphic solution producing heat along my precious CPU...
  • 0 Hide
    RobinPanties , February 28, 2011 1:12 PM
    This sounds like software technology that should be built straight into OS's, instead of added as separate layers... maybe OS manufacturer's need to wake up (*cough* Microsoft)
  • 0 Hide
    truehighroller , February 28, 2011 1:28 PM
    I already sent back my sandy bridge setup, that's to bad. Guess it's Intel's loss huh?
  • -1 Hide
    lradunovic77 , February 28, 2011 1:45 PM
    This is another absolutely useless piece of crap. Why in the world would you put deal with another stupid layer and why would you use Intel integrated graphic chip (or any integrated solution) along with your dedicated video card???

    Conclusion of this article is...don't go with such nonsense solution.
  • 0 Hide
    hp79 , February 28, 2011 1:48 PM
    (unrelated to article)
    Dear Tom's,
    your pull down menu for page navigation sucks. I mean it really really sucks. I am so annoyed that it makes me want to stop reading the articles. It is the worst design of any webpage. I use IE, Firefox, and Chrome. It's very hard to jump through pages using the pull down menu. Please fix the style of it.
  • 4 Hide
    lradunovic77 , February 28, 2011 1:48 PM
    Again Intel and AMD move to integrate graphic chip into CPU is good for mobile useless for anything else. It is far from being smart solution for desktops unless they can pack GTX580 capable card into....mmmm i don't think so.
  • 0 Hide
    wolfram23 , February 28, 2011 1:51 PM
    I'm sorry but Intel seriously didn't bother to allow you to do transcoding with the EPUs with a discreet card?? WTF are they thinking!?
  • 1 Hide
    lradunovic77 , February 28, 2011 1:53 PM
    @HP79

    I agree with you. You guys need to implement partial rendering on this site. It is annoying how much it flickers on post back actions.
  • 0 Hide
    Travis Beane , February 28, 2011 1:53 PM
    I've been asking for using the integrated GPU for GPGPU purposes, and the discrete for gaming for a year now.
    It seems like we're slowly getting there.
    I'd like to run PhysX, but why not on the HD 3000 instead of a second $200 card, requiring a more meaty power supply, better cooling etc.?
  • -1 Hide
    sblantipodi , February 28, 2011 4:39 PM
    Why care about quick sync when you have a discrete GPU?
  • 0 Hide
    Anonymous , February 28, 2011 4:39 PM
    Who needs this ? Mobile users can use Optimus, as part of native NVidia drivers. And for desktops, why do I need this at all ?
  • 1 Hide
    ProDigit10 , February 28, 2011 4:43 PM
    I wished the intel graphics could be used for most desktop activities, and the discrete card as main monitor connector for games, using a dual monitor setup.
    It's a much easier, and much better approach!

    Play games on the discrete, while your desktop is showing on the other monitor.
  • 0 Hide
    ProDigit10 , February 28, 2011 4:44 PM
    ^^-*edit while your desktop is showing through the intel card*
  • 0 Hide
    cangelini , February 28, 2011 4:44 PM
    sblantipodiWhy care about quick sync when you have a discrete GPU?


    Because the discrete GPU can't do what Quick Sync does :) 
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