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As for the GeForce 9800 GX2, Point Of View was again the quickest manufacturer to offer a test sample of its 9800 GTX. But like all the other models, this one is in conformity with the reference design, which is par for the course with high-end cards (although - unlike the 9800 GX2, which had too limited a potential sales volume to amortize the additional costs - there probably will eventually be more customized models of this one).
You have to admit that as far as visual design goes, Nvidia hasn't really tried to discourage comparison between the 9800 GTX and the 8800 GTS 512 MB. The double-slot design that channels air over the cooler and vents it outside the case (which the 9800 GX2 does not offer); a 4.08 W radial cooling fan with the axis tilted slightly to blow air closer to the base of the cooler; two dual-link DVI-I outputs and a TV connector. If you want to spot the differences, they include a second SLI connector (needed for Triple SLI support), a second PCI Express six-pin power connector (and not eight-pin as on the 9800 GX2), indicating higher power consumption; and finally the larger size. Unfortunately the card measures 26.7 cm, like the 8800 GTX, Ultra, 9800 GX2 and 3870 X2, and not 23 cm like the 8800 GTS 512 MB. It'll also have a tough time fitting into certain cases.
The card ships with a DVI-to-VGA adaptor, but also with a DVI-to-HDMI, with support for the active adaptor via a small HDMI input connector. There's also a 2 Molex -> PCI Express six-pin adaptor, which is useful for those who have only one such connector, whereas two are needed. No games are shipped with the card.
After our 9800 GX2 review this is a test of the first midrange/high-end card to use Windows Vista, with SP1. In comparison to the GX2, we have lowered the resolutions to keep them in line with the performance of the cards we test here. On the other hand, all settings remain at maximum and we use Fraps and our standardized gameplay sequences for our tests.