The Graphics Cards Articles
- GeForceFX for the Masses: The GeForceFX 5600 and 5200 Series
- Strike Force: The new ATI Radeon 9800, 9600 and 9200 Series
- Swift Acquittal: NVIDIA QuadroFX 2000
- Zalman ZM80A-HP - VGA Heatpipe Cooler & Sapphire Atlantis Radeon...
- NVIDIA GeForceFX: Brute Force Attack Against the King
- Old Hand Meets Young Firebrand: ATi FireGL X1 and Nvidia Quadro4...
- VGA Charts II: Mainstream Systems
- Workstation Power: ATi's FireGL X1 under Linux
- Digicams: New Little Megapixel Monsters, Part II
- VGA Charts II: High-End Systems
12:01 PM - March 11, 2003 by
Lars Weinand
Source: Tom's Hardware US – Keywords: nvidia, geforcefx, 5600, ultra
Topics: NVIDIA
Syndication:
Source: Tom's Hardware US – Keywords: nvidia, geforcefx, 5600, ultra
Topics: NVIDIA
Syndication:
Table of Contents:
Fillrate Multi Texturing

In the multi-texture test, the disadvantages of reducing the pixel pipes from eight to four become all too clear. The 5600 Ultra just barely reaches half the performance of the Ti 4200 and the Radeon 9500 PRO. The 9500 non-PRO cards, whose pipes have also been reduced from eight to four, also suffer from the same problem.
High Polygon Count: Eight Lights

In the High Polygon Count tests, the results for the 5600 Ultra are fatal. While the 5800 Ultra shone in this test, the 5600 Ultra drops back to nearly half the performance of a 9500. At least it's not far behind the Ti 4200. The 5200 Ultra is hardly any worse.
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