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Tomb Raider - Angel Of Darkness

NVIDIA Puts Its (New) Cards on the Table
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This new game from publisher Eidos is currently a hot topic - and not necessarily in a good way. Tomb Raider AOD is one of the first DirectX 9 games with an integrated benchmarking feature. This was already present in the release version (v42) and was improved in the first patch (v49). In addition to fixing several bugs, the patch also improved in-game performance. Interestingly, Eidos retracted the patch shortly afterward ( rumor has it after being pressured by NVIDIA). Last week, the patch was finally replaced by a new one (v52) - which conspicuously lacks a benchmark option. Eidos incorrectly quotes September 3rd as the release date for this patch on its homepage.

The 3D engine of this game offers a plethora of settings and allows for highly detailed configuration - making it difficult to find a setting that is fair to both NVIDIA and ATi cards. We have tried to use comparable settings in our test (found here here and here ).

ATi's Radeon 9800 XT in this test, coming in behind the Radeon 970 Pro, soundly beats the FX 5950 Ultra. The FX 5700 Ultra plays in the same performance league as the Radeon 9600 Pro. The 9600 XT benefits from its better shader performance, which is a direct result of its higher core clockspeed.

Summary
  1. Introduction
  2. NVIDIA's New Upper Class: The GeForce FX 5950 Ultra
  3. NVIDIA's New Upper Class: The GeForce FX 5950 Ultra, Continued
  4. NVIDIA's New Upper Class: The GeForce FX 5950 Ultra, Continued
  5. The FX 5950 Compared To The Rest Of Its Class
  6. A New Dish For The Mainstream: GeForce FX 5700 Ultra
  7. A New Dish For The Mainstream: GeForce FX 5700 Ultra, Continued
  8. A New Dish For The Mainstream: GeForce FX 5700 Ultra, Continued
  9. A New Dish For The Mainstream: GeForce FX 5700 Ultra, Continued
  10. The Overclocking Question
  11. Gainward CoolFX PowerPack! Ultra/1800XP "Golden Sample"
  12. Gainward CoolFX PowerPack! Ultra/1800XP "Golden Sample", Continued
  13. NVIDIA ForceWare V52.16
  14. NVIDIA ForceWare V52.16, Continued
  15. NVIDIA ForceWare V52.16, Continued
  16. Image Quality
  17. Anisotropic Filtering
  18. Results Aquamark 3
  19. Pixel Shader Quality
  20. Pixel Shader Quality, Continued
  21. AquaMark 3 - Massive Overdraw
  22. Unreal Tournament - Detail Textures - More "irregularities"?
  23. Test Setup
  24. Unreal Tournament 2003
  25. Unreal Tournament 2003, Continued
  26. Unreal Tournament 2003, Continued
  27. Unreal Tournament 2003, Continued
  28. Wolfenstein: Enemy Territory
  29. Wolfenstein: Enemy Territory, Continued
  30. Aquamark 3
  31. Aquamark 3, Continued
  32. Tomb Raider - Angel Of Darkness
  33. Halo - Combat Evolved
  34. X2 Rolling Demo
  35. X2 Rolling Demo, Continued
  36. C&C Generals Demo
  37. C&C Generals Demo, Continued
  38. Warcraft III - The Frozen Throne
  39. Warcraft III - The Frozen Throne, Continued
  40. Freelancer Demo
  41. MS Flight Simulator 2004
  42. Battlefield 1942 - Secret Weapons Of WWII
  43. Benchmark Impressions
  44. Conclusion
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