Only our highest-priced machine was built for gaming at a 2560x1600 resolution with Crysis and the others weren’t even tested at such high settings. Thus, the problems Crysis has with quad-SLI at that resolution won’t be a problem in our three-system comparison.
The $1,250 machine plays smoothly at resolutions up to 1680x1050 with anti-aliasing (AA) disabled, although some users might find its 1920x1200 performance adequate. The $650 machine is incapable of adequate performance at any resolution using this level of detail, but can be made useful with lower settings.
Enabling AA drops the performance of each system by around one resolution setting, so the overclocked $1,250 machine can only average more than 40 FPS at 1280x1024. The $5,000 PC soldiers on to 1920x1200, but our previous review proved it still wasn’t capable of operating normally at higher Crysis resolutions.
Unreal Tournament 3 has such low overhead that the $625 machine can play with AA and anisotropic filtering (AF) forced through drivers and it doesn’t even need overclocking to do it smoothly at a 1920x1200 resolution.