| Test System | |
|---|---|
| CPU | Intel Pentium III |
| Motherboard | ABit BE6-II, Intel 440BX chipset
Asus P3VX, VIA Apollo Pro 133A chipset |
| RAM | 128 MB PC133 SDRAM, 7ns (Crucial/Micron or Wichmann Workx) CL2 |
| Hard Disk | Seagate Barracuda ATA ST320430A
20 GBytes, 7200 rpm |
| Graphics Card | Asus V6600, nVIDIA GeForce 256
32 MByte SDRAM nVIDIA Drivers 5.08 for Windows 98 |
| Operating System | Windows 98 SE 4.10.2222 A |
| Benchmarks and Setup | |
| Office Applications Benchmark | BAPCo SYSmark2000 |
| OpenGL Game Benchmark | Quake III Arena
Retail Version command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail set to 'Normal', 640x480x16 Benchmark using 'Q3DEMO1' |
| Direct3D Game Benchmark | Expendable
Downloadable Demo Version command line = -timedemo 640x480x16 |
| Screen Resolution | 1024x768x85, 16 Bit |
| DirectX Version | 7.0 |
The setup was pretty much the same as when we did the benchmarks for The 150 MHz Project, Part 1 .
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Summary
- Introduction
- Katmai Vs. Coppermine
- Katmai Vs. Coppermine, Continued
- Overclocking Coppermine
- Intel 440BX Vs. I820/i840 Vs. VIA 694X
- 150 MHz FSB
- Which Is The Best Coppermine For Overclockers?
- Test Setup
- SYSmark 2000, Windows 98 SE
- Expendable Timedemo
- Quake III Arena
- Coppermine Price/Performance Index
- Conclusion
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