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Test System And Benchmarks

PowerColor Radeon HD 5870 LCS: The GHz Limit, Broken

We're not going to waste our time benchmarking 1280x1024 or 1680x1050. If you buy this class of card, you're going to play at 1920x1200 or 2560x1600. To that end, we'll test those high resolutions with and without anti-aliasing (AA) and anisotropic filtering (AF) enabled.

Graphic Test System

Intel Core i7-920 (Nehalem), 2.67 GHz, QPI-4200, 8MB Cache
Overclocked to 3.06 GHz @ 153 MHz Bclk


ASRock X58 Supercomputer
Intel X58, BIOS P1.90

Onboard Realtek Gigabit LAN controller

Kingston PC3-10700
3 x 1,024MB, DDR3-1225, CL 9-9-9-22-1T


Powercolor Radeon HD 5870 LCS
875 MHz Core, 1250 MHz Memory, 1GB GDDR5
2 x HIS Radeon HD 4890 in CrossFire
850 MHz Core, 975 MHz Memory, 1GB GDDR5

Hard Drive

Western Digital Caviar WD50 00AAJS-00YFA, 500GB, 7,200 RPM, 8MB cache, SATA 3.0Gb/s


Thermaltake Toughpower 1,200W
1,200W, ATX 12V 2.2, EPS 12v 2.91

Software and Drivers
Operating System
Microsoft Windows Vista Ultimate 64-bit 6.0.6001, SP1
DirectX versionDirectX 10
Graphics Drivers

AMD Catalyst 9.10

Benchmark Configuration

3D Games


Patch 1.2.1, DirectX 9, 64-bit executable, benchmark tool
Low Quality, Medium Textures, Shadows, Physics, Shaders, Water, and Sound, No AA

Far Cry 2

Patch 1.02, in-game benchmark
Medium Quality, No AA

World In Conflict:
Soviet Assault

Patch 1.11, DirectX 9, timedemo
Medium Details, No AA/No AF

Tom Clancy's H.A.W.X.

Patch 1.02, DirectX 10 & 10.1, in-game benchmark
Low Shadows, Sun Shafts
Medium View Distance, Environment, SSAO
High Forest, Textures
HDR, Engine Heat, and DOE On, No AA

Left 4 Dead

Version, Custom THG Benchmark
Run 1: High Settings, no AA, no AF
Run 2: High Settings, Medium Shaders, 4x AA, 8x AF

Resident Evil 5

Resident Evil 5 Benchmark Version
High Shadows and Textures, Medium Overall Detail, Motion Blur On, no AA, no AF

Fallout 3

Patch, Custom THG Benchmark
High Quality, No AA, No AF

Synthetic Benchmarks and Settings

3DMark Vantage

Version: 1.02, PhysX Off, 3DMark scores

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