Page 2:Radeon HD 4770: Speeds And Feeds
Page 3:Overclocking And Cooling
Page 4:Test Setup And Benchmarks
Page 5:Benchmark Results: 3DMark Vantage
Page 6:Benchmark Results: Stalker: Clear Sky
Page 7:Benchmark Results: Crysis
Page 8:Benchmark Results: Far Cry 2
Page 9:Benchmark Results: Left 4 Dead
Page 10:Benchmark Results: World in Conflict
Page 11:Benchmark Results: Grand Theft Auto 4
Page 12:Core i7 965 Extreme Versus Athlon X2 7850
Page 13:Power Consumption
Radeon HD 4770: Speeds And Feeds
Superficially, the Radeon HD 4770’s specs look fairly similar to ATI’s Radeon HD 4830. But they’re completely unique GPUs. For example, the 4830 centers on the familiar 956 million transistor RV770 with two of its 10 SIMD units disabled, yielding 640 total stream processors and the ability to filter 32 textured pixels per clock (down from 800 and 40, respectively).
ATI’s Radeon HD 4830 retained all four of the RV770’s render back-ends (each of which could process four pixels and 16 Z/stencil operations per clock—that’s why you see these cards spec’ed out with 16 ROPS). The memory controllers carried over as well, enabling the same 256-bit memory bus employed on Radeon HD 4850 and 4870 boards. The main difference, of course, was that the 4850 and 4830 were only armed with GDDR3, while the 4870 sported GDDR5.
In comparison, the Radeon HD 4770’s architecture employs an 826 million transistor GPU armed with the same number of SIMD units available (eight). It also boasts 640 stream processors (128x5) and 32 texture units. So, from a front-end view, RV740 looks a lot like the RV770 after it was chopped up to become Radeon HD 4830.
The full complement of ROPs carries over too, processing 16 pixels and 16 Z/stencil ops per clock. Where you’ll notice the most significant difference is the memory configuration—two of the four 64-bit controllers are cut, leaving a 128-bit pathway. Because those memory controllers are connected to the render back-ends via a hub, they don’t need to be mapped on a 1:1 basis.
Now, you’d assume the halved memory bus (down from 256-bits) would hammer performance. But ATI is outfitting the Radeon HD 4770 with 512 MB of GDDR5 memory, able to move twice as much data per clock versus GDDR3. So, the 4770’s throughput actually turns out to still be respectable for a mainstream part.
The shift to 40 nm has seemingly allowed ATI to push clocks on its Radeon HD 4770 significantly higher than what it was willing to offer on the 4830. Stock, the GPU runs at 750 MHz (versus the 4830’s 575 MHz).
Though the 800 MHz memory clock would appear slower than the 4830’s 900 MHz operating frequency, it’s important to remember that GDDR5 provides doubled I/O throughput. Of course, the card’s 128-bit counteracts those benefits. Whereas Radeon HD 4830 served up roughly 57.6 GB/s, the 4770 pushes 51.2 GB/s.
Another benefit of the 40 nm transition is reduced board power. ATI claims the 4770 is rated for a maximum 80W, putting it just over what a PCI Express slot is able to supply on its own. That’s well under the 110W cited for the Radeon HD 4850, though—a board that we’ll see is within the 4770’s performance crosshairs.
|Radeon HD 4850||Radeon HD 4830||Radeon HD 4770||Radeon HD 4670||GeForce GTS 250|
|Manufacturing Process||55 nm TSMC||55 nm TSMC||40 nm TSMC||55 nm TSMC||55 nm TSMC|
|Core Clock||625 MHz||575 MHz||750 MHz||750 MHz||738 MHz|
|Shader Clock||625 MHz||575 MHz||750 MHz||750 MHz||1,836 MHz|
|Memory Clock||1,000 MHz GDDR3||900 MHz GDDR3||800 MHz GDDR5||1,100 MHz GDDR4||1,100 MHz GDDR3|
|Frame Buffer||512 MB||512 MB||512 MB||512 MB||1 GB|
|Memory Bus Width||256-bit||256-bit||128-bit||128-bit||256-bit|
- Radeon HD 4770: Speeds And Feeds
- Overclocking And Cooling
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage
- Benchmark Results: Stalker: Clear Sky
- Benchmark Results: Crysis
- Benchmark Results: Far Cry 2
- Benchmark Results: Left 4 Dead
- Benchmark Results: World in Conflict
- Benchmark Results: Grand Theft Auto 4
- Core i7 965 Extreme Versus Athlon X2 7850
- Power Consumption