Page 1:A Radeon For The Rest Of Us?
Page 2:ATI's Radeon HD 5450 Architecture
Page 3:Budget Eyefinity
Page 4:HTPC And Stream
Page 5:Radeon HD 5450: The Reference Card
Page 6:Test Setup And Benchmarks
Page 7:Benchmark Results: 3DMark Vantage And Far Cry 2
Page 8:Benchmark Results: Crysis And World In Conflict
Page 9:Benchmark Results: Left 4 Dead And H.A.W.X.
Page 10:Benchmark Results: DiRT 2 And DirectX 11
Page 11:Anti-Aliasing And Anisotropic Filtering
Page 12:Power And Temperature Benchmarks
ATI's Radeon HD 5450 Architecture
Right out of the gate, it's difficult to deny a bit of disappointment in the base specifications ATI's Radeon HD 5450 brings to the table. Until now, all of the 5000-series cards have represented a significant upgrade over their older counterparts. But at this entry-level price point, the new Radeon HD 5450 offers nothing to get excited about.
|Radeon HD 4350||Radeon HD 4550||Radeon HD 5450|
|Core Clock:||600 MHz||600 MHz||650 MHz|
|Memory Clock:||400 MHz||800 MHz||800 MHz|
|Compute Power (GFLOPs):||92||96||104|
Alright, so saying that there's little to get excited about here might even be a bit of an understatement. The numbers suggest that the Radeon HD 5450 is essentially equivalent to a 40nm die shrink of the Radeon HD 4550, with a 50 MHz faster core speed (and of course the value-adds, like DirectX 11 support, which likely contribute to the higher transistor count).
Now for a quick look at the block diagram:
The Radeon HD 5450 is no monster GPU; it's designed for efficiency. According to the block diagram, it contains two SIMD engines, each with four texture units and eight stream processors, and each stream processor with five ALUs, dubbed stream cores. As a result, this GPU boasts 80 stream cores and eight texture units. Note the single 64-bit memory controller attached to a single render back-end. This render back-end contains four color ROP units, resulting in a total of four ROPs over a 64-bit memory interface.
It is unfortunate that that the SIMD engines have been cut in half compared to the GPUs found on the Radeon HD 5670 and higher models that sport a more robust 16 stream processors per. If the 5450 could have only retained this arrangement, it'd be loaded with a total of 160 stream cores and would have likely offered a more pronounced gaming advantage over the Radeon HD 4550.
As it stands, 80 shader cores gives the card approximately 1/20 the processing power of a Radeon HD 5870. This is a parallel step from the 4550 at best. What's really interesting here is that the new Radeon HD 5000-series is, shader core for shader core, slightly slower than the Radeon HD 4000-series. When asked, an AMD representative told us that this is because the newer architecture has been optimized for DirectX 11, and that the transistors were spent on this, in addition to the other new features. We were plainly told to expect the new Radeon HD 5450 to perform between the 4350 and 4550, despite the new card's clock rate advantage. Indeed, the company's Radeon HD 5450 will be replacing both of these older cards.
In any case, with little to look forward to with regard to game performance, it's easy to see that the Radeon HD 5450's purpose is not necessarily 3D-related. Rather, it's to add the 5000-series' features to the entry-level graphics card market. Let's consider those features and how they might impact you.
- A Radeon For The Rest Of Us?
- ATI's Radeon HD 5450 Architecture
- Budget Eyefinity
- HTPC And Stream
- Radeon HD 5450: The Reference Card
- Test Setup And Benchmarks
- Benchmark Results: 3DMark Vantage And Far Cry 2
- Benchmark Results: Crysis And World In Conflict
- Benchmark Results: Left 4 Dead And H.A.W.X.
- Benchmark Results: DiRT 2 And DirectX 11
- Anti-Aliasing And Anisotropic Filtering
- Power And Temperature Benchmarks