I like to use the HAWX 2 benchmark sequence as a way to gauge tessellation performance, since the feature can be turned on and off independently and I’ve seen what wireframe models of the geometry actually look like.
This was a metric that AMD very much did not like back when its Radeon HD 5870 was its best basis for comparison. The Radeon HD 6800-series cards improved the company’s handling of excessive geometry, and the 6900-series boards were even better.
Now, we can see that, in relative terms, the Radeon HD 7900s aren’t particularly great performers in HAWX 2. The 7950 trails Nvidia’s GeForce GTX 570 with tessellation turned on and off.
However, we’re not interested in the frame rate result. Rather, we want to know how much performance each card manages to retain when switching tessellation on.
Here, the Radeon HD 7900s shoot to the top as they post 82% of their tessellation-off frame rate. That’s better than any of the Nvidia cards, and a 10% improvement over the previous-generation flagship.
AMD was the first company to facilitate bitstreaming high-definition lossless audio formats like Dolby TrueHD and DTS-HD Master Audio. Prior to that, your DVD playback software would have been responsible for decoding the compressed audio into linear PCM and sending that 16-bit/48 kHz signal over HDMI to your receiver. With the right Blu-ray, however, bitstreaming can get you 24-bit resolution and 96 kHz sampling. Now, it’s highly unlikely you’d ever be able to tell the difference. But for the folks who take comfort in knowing their equipment is running at its peak potential (yes, I’m personally OCD about this), this is a feature of interest.
Granted, the Radeon HD 7950 is too high-end of a card for most HTPCs. It’s long, its TDP is too high, and it makes too much noise under load. Nevertheless, I got it running in my own home theater environment and confirmed that bitstreaming works just as well on the Radeon HD 7900 series as it did in the two generations prior (using CyberLink’s PowerDVD 11).
Some of the card’s other audio-oriented features, like discrete digital multi-point audio, remain untested, as we’re not using any speaker-equipped displays in the lab. However, AMD’s driver framework for supporting multiple, independent audio streams appears to be in place.
- AMD's Tahiti Pro Goes Heads-Up With Nvidia's GF110
- Tessellation Performance And Audio Output
- Overclocking With XFX’s R7950 Black Edition
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Battlefield 3
- Benchmark Results: Crysis 2
- Benchmark Results: The Elder Scrolls V: Skyrim
- Benchmark Results: DiRT 3
- Benchmark Results: World Of Warcraft: Cataclysm
- Benchmark Results: Metro 2033
- Benchmark Results: Sandra 2012
- Benchmark Results: MediaEspresso 6.5 And LuxMark
- Benchmark Results: vReveal
- 2D Performance Via GDI And GDI+
- CrossFire And SLI: 3DMark 11
- CrossFire And SLI: Battlefield 3 And Crysis 2
- CrossFire And SLI: DiRT 3, Metro 2033, And LuxMark
- Power, Temperatures, And Noise
- CrossFire And SLI: Power Consumption And Noise
- One Year Later: A Great GeForce GTX 580 Alternative