
By this point, I was hoping that one little driver toggle fix would solve the performance issues throughout our benchmark suite. Unfortunately, the taxing Metro: Last Light benchmark shows that there are still issues to be worked out. FCAT indicates 49 average frames per second, Fraps confirms, and our original quad-CrossFire piece also reported 49 FPS.

Frame rate over time makes it pretty clear that there’s some sort of bottleneck in the Metro benchmark. Thinking this might be limited to the canned test, we played through pieces of the actual game and found that performance didn’t improve there, either.
There’s clearly a bottleneck of some sort in play, and given the close proximity of four different configurations, it might not be an AMD-only problem. With that said, AMD didn’t have any feedback regarding what might be happening when we asked.

The frame time variance figures show only that two Radeon R9 295X2s land at the back of the pile. A 5 ms worst-case figure shouldn’t be construed as bad, though. Moreover, our experiences in-game and with the built-in benchmark didn’t turn up issues with stuttering.

Quad-CrossFire does demonstrate the large variance spikes, though again, the experience isn’t made perceptibly worse by them.
I cant believe the reviewer just shrugged of the fact that the games obviously look cpu limited by just saying "well, we had the fastest cpu you can get" when they could have used mantle in BF4 to lessen cpu usage.
For that to happen, IMO, the time from one GPU release to the next would have to be so long that users needed more than 2x high end GPUs to handle games in the mean time.
As it is, there's really no gaming setup that can't be reasonably managed by a pair of high end graphics cards (Crysis back in 2007 is the only example I can think of when that wasn't the case). 3 or 4 cards will always just be for people chasing crazy benchmark scores.
I cant believe the reviewer just shrugged of the fact that the games obviously look cpu limited by just saying "well, we had the fastest cpu you can get" when they could have used mantle in BF4 to lessen cpu usage.
But to say one company has another one cornered is a bit bias. Not a bit, just straight up bias. I like both companys, they are both doing great IMO.
After my last burn with SLI GTX295s, I will never go back to QuadSLI. I am still having an issue leaving my SLI GTX680s @ 1300MHzcore / 7Ghz Ram setup. Then again i am still at 1080p like 99% of the gamers.
4K isn't ready until refresh rate is bumped up 60Hz- 120Hz and better HDMI standards.
I think Tom went mad to catch Jerry ....