Same Old Story: Only DDR For The Future?

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1:01 PM - 03/31/2003 by Frank Völkel


Planned development for DDR memory modules - from Intel's perspective.

Benchmark Tests With RDRAM And DDR

Test Setup And Details

Intel Hardware (Socket 478)
Processors - 133 MHz FSB - 533 MHz Memory Clock Pentium 4 3.06 GHz (3066 MHz 12-8/512 kB)
Memory 2 x 256 MB PC1200 (600 MHz) 28ns 32 Bit (Samsung)
512 MB PC1066 (533 MHz) 32 ns 32 Bit (Samsung)
2 x 256 MB PC1066 (533 MHz) 32 ns 16 Bit (Kingstone)
512 MB DDR400 (200 MHz) 5 ns 64 Bit (Winbond)
2 x 256 MB DDR400 (200 MHz) 5 ns 64 Bit (Infineon)
Motherboards
Intel 7205 Asus P4G8X Rev: 1.02 Bios: 1003 (12/13/2002)
Intel 850E Asus P4T533-C Rev: 1.03 Bios: 1010 BETA 001 (1/20/2003)
Intel 845PE Asus P4PE Rev: 1.02 Bios: 1002 (28/10/2003)
SIS658 Abit SI7 Rev: 1.0 Bios: 1.0
Driver
Intel Chipset Driver V 4.30.1006 (1-14-2003)
Intel IAA Driver V 2.3.0.2160
SIS AGP V r1.13.03
Common Hardware
Graphics Card ATI Radeon 9700 Pro
Memory: 128 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)
Chip Clock: 325 MHz
Hard Drive Maxtor 6L040J2, 40 GB
UDMA100, 7200 rpm, 2 MB Cache
Network D-Link DFE-530TX (10/100 Mbit)
CDROM Asus 52x
Drivers and Software
Graphics Driver CATALYST 3.2 Version: 6.14.01.6307
ATI Control Panel Version: 6.14.10.4029
DirectX Version: 9
OS Windows XP, Build 2600 SP1 (English)
Benchmarks and Settings
Bapco Sysmark 2002 Version 1.0
Quake III Arena, Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1 +set s_initsound 0 command line = +set cd_nocd 1 +set s_initsound 0
Graphics detail = Normal
3DMark 2001 SE Version 1.1 - Build 340 - Patch Build 330
1024 x 786 - 32 bit
Default Benchmark
3DMark 2003 Version 3.1.3.0
1024 x 786 - 32 bit
Graphics and CPU Default Benchmark
PCMark 2002 Pro Pack Build 100
CPU and Memory Tests
SiSoftware Sandra Standard 2003 SP1, Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic / Memory Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench "SKULL_HEAD_NEWEST.LWS"
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection, Refraction, Transparency = on
Multithreading = 8 Threads
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II (720x576, Audio) converting
Pinnacle Studio 8 Version 8.5.21
Rendering - DVD Compatible
no Audio
Winrar Version 3.11
178 MB Wave file, Compression = Best, Dictionary = 4096 kB
Maxon Computer Cinema 4D XL 8 Version 8.001
Rendering in 1028 x 1024, "Stairs.c4d"
magix mp3 maker platinum Version 3.04 D
178 MB Wave file, 44100 Hz, VBR = on and Quality
Comanche 4 1024 x 768 / 32 bit / Audio = off
Discreet 3D Studio Max 5.1 Characters "Dragon_Charater_rig"
Rendering Single, 1024x768
Unreal Tournament 2003 - 2206 1024 x 768 / 32 bit / Audio = off
benchmark.exe
Texture Detail = Normal, Character Detail = Normal
World Detail = Highest, Physics Detail = High
all = on, Decal Stay = High
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