The Graphics Cards Articles
- Aquamark3: Accurate Benchmarking for Old and New (DirectX9) Apps?
- Graphics Boosters For OpenGL Workstations
- Halflife 2 Benchmarks
- Integrated Graphics Performance: It's all in the chips
- NVIDIA Detonator FX 45.23
- PVR On A Budget
- Comparison of Four 800,000-Pixel Camcorders
- VGA Card Buyer's Guide 07/2003
- Radeon 9800 256 MB
- Workshop: A Digital Facelift for Your Analog Movies
1:02 PM - September 30, 2003 by
Lars Weinand
Source: Tom's Hardware US – Keywords: ready, winter, games
Topics: AMD/ATI
Syndication:
Source: Tom's Hardware US – Keywords: ready, winter, games
Topics: AMD/ATI
Syndication:
Table of Contents:
Comparison Table
| ATI Radeon 9800 PRO 128 | ATI Radeon 9800 PRO 256 | ATI Radeon 9800 XT | NVIDIA GeForceFX 5900 Ultra | |
|---|---|---|---|---|
| Chip Technology | 256 bit | 256 bit | 256 bit | 256 bit |
| Process | 0.15 Micron | 0.15 Micron | 0.15 Micron | 0.13 Micron |
| Transistors | ~107 Million (?) | ~107 Million (?) | ~107 Million (?) | 130 Million |
| Memory Bus | 256 bit DDR | 256 bit DDR | 256 bit DDR/DDR2 | 256 bit DDR |
| Memory Bandwidth | 21.8 GB/s | 22.4 GB/s | 23.4 GB/s | 27.2 GB/s |
| Pixel Fillrate | 3.04 Gigapixel/s | 3.04 Gigapixel/s | 3.30 Gigapixel/s | - Texelrate (Color+Z): 1800 texel/s
- Z-rate (Z): 3600/s - Stencilrate: 3600/s - Texturerate: 3600/s |
| Max FSAA Mode | 6x | 6x | 6x | 4x |
| Triangle Transform Rate | 380 M Triangles/s | 380 M Triangles/s | 412 M Triangles/s | 315 M Triangles/s |
| AGP Bus | 2x/4x/8x | 2x/4x/8x | 2x/4x/8x | 2x/4x/8x |
| Memory | 128 MB | 256 MB | 256 MB | 128/256 MB |
| GPU Clock | 380 MHz | 380 MHz | 412 MHz | 450 MHz |
| Memory Clock | 340 MHz (680 DDR) | 350 MHz (700 DDR) | 365 MHz (730 DDR) | 425 MHz (850 DDR) |
| Memory (on reference board) | ? | ? | Hynix BGA specified for 400 MHz | Hynix BGA specified for 500 MHz |
| Vertex Shader | 4 | 4 | 4 | FP Array |
| Pixel Pipelines | 8 | 8 | 8 | 4 for color & Z
8 for z 8 for stencil 8 for texture |
| Texture Units Per Pipe | 1 | 1 | 1 | 1 |
| Textures per Texture Unit | 8 | 8 | 8 | 16 |
| Vertex S. Version | 2 | 2 | 2 | 2.0+ |
| Pixel S. Version | 2 | 2 | 2 | 2.0+ |
| DirectX Generation | 9 | 9 | 9 | 9.0 (+) |
| FSAA Modi | MultiSampling | MultiSampling | MultiSampling | MultiSampling |
| Memory Optmizations | Hyper Z III+ | Hyper Z III+ | Hyper Z III+ | LMA II Optimized
Color Compression |
| Optmizations | SmartShader 2.1
SmoothVision 2.1 |
SmartShader 2.1
SmoothVision 2.1 |
SmartShader 2.1
SmoothVision 2.1 |
IntelliSample HCT |
| Display Outputs | 2 | 2 | 2 | 2 |
| Chip Internal Ramdacs | 2 x 400 MHz | 2 x 400 MHz | 2 x 400 MHz | 2 x 400 MHz |
| Chip External Ramdacs | - | - | - | - |
| Bits per Color Channel | 10 | 10 | 10 | 10 |
| Special | TV Encoder On-Chip; FullStream
Adaptive Filtering F-Buffer |
TV Encoder On-Chip; FullStream
Adaptive Filtering F-Buffer |
TV Encoder On-Chip; FullStream
Adaptive Filtering F-Buffer |
TV Encoder On-Chip; Extended Progammability
Adaptive Filtering UltraShadow |
| Launch price | $399 | $499 | $499 | $499 |
| Street price | $300-350 | $450-500 | $450-500 | $400-500 |
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