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Test Setup

Socket 478 Exhausted: Pentium 4 With Dual DDR500 Running At 1000 MHz FSB
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General Hardware
Motherboard Soyo P4I875P, Intel 875 chipset
Processor Intel Pentium 4 Northwood 3.2 GHz HT (FSB800)
RAM 2x 512 MB Corsair TWINX PC4000
2x 512 MB Kingston HyperX PC4000
2x 512 MB OCZ PC4000 Dual Channel Gold
Hard Disk Western Digital WD2500JB, 250 GB, 7,200 rpm, UltraATA/100
Graphics Card Asus V8460, GeForce 4 TI4600, 128 MB
Network Card 3COM 3C905-TX
Drivers & Configuration
Graphics Driver Detonator 4 Series Version 44.03
Chipset Driver Intel Application Accelerator 3.0
DirectX Version 9.0b
Resolution 1024x768x32, 85 Hz
OS Windows XP Professional SP1
Benchmarks
Bapco Sysmark 2002 Version 1.0
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Splinter Cell Version 1.2b
2_2_1_KalinatekDemo
1024x786 32 Bit / no sound
Shdow resolution
3DMark 2003 Version 3.2.0
Graphics and CPU Default Benchmark
1024 x 786 - 32 bit
PCMark 2002 Pro Pack Build 101
CPU and Memory Tests
SiSoftware Sandra Standard 2003 SP1 Version 2003.3.9.44
CPU MultiMedia / CPU Arithmetic
Memory Bandwidth Benchmark
Newtek Lightwave Version 7.5 - Build 572
Render First Frame = 1
Render Last Frame = 60
Render Frame Step = 1
Rendering Bench
"SKULL_HEAD_NEWEST.LWS"
Show Rendering in Progress = 320x240
Ray Trace Shadows, Reflection
Refraction, Transparency = on
Multithreading = 8 Threads
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II
(720x576, Audio) converting
Xmpeg 4.5 AMD : Otimized MMX iDCT
Intel : Otimized SEE2 iDCT
WinRAR Version 3.2
178 MB Wave file, Compression = Best
Dictionary = 4096 kB
Maxon Computer Cinema 4D XL 8 Version 8.100
Rendering in 1028 x 1024, "Stairs.c4d"
magix mp3 maker platinum Version 3.04 D
178 MB Wave file, 44100 Hz
VBR = on and Quality
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Discreet
3D Studio Max 5.1
Characters "Dragon_Charater_rig"
Rendering Single, 1024x768
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
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