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Test Settings And Benchmarks

Six Socket FM2 Motherboards For AMD's Trinity APUs

Test System Configuration
CPUAMD A10-5800K (Trinity): 3.8 GHz Base, Up to 4.2 GHz via Turbo Core, 8 MB Shared L3 Cache, Socket FM2
CPU CoolerSunbeamtech Core-Contact Freezer w/Zalman ZM-STG1 Paste
RAMKingston KHX1600C9D3K2/8GX: 8 GB DDR3-1600 CAS 9-9-9-27
GraphicsAMD Radeon HD 7660D: 800 MHz GPU, DDR3-1600
Hard DriveSamsung 470 Series MZ5PA256HMDR, 256 GB SSD 
SoundIntegrated HD Audio
NetworkIntegrated Gigabit Networking
PowerSeasonic X760 SS-760KM: ATX12V v2.3, EPS12V, 80 PLUS Gold
OSMicrosoft Windows 7 Ultimate x64 SP1
GraphicsAMD Catalyst 12.11
ChipsetAMD Platform Driver 8.947.0.0

We used the Windows 7 software configuration from our recent Bulldozer performance story for today’s benchmarks, updating only the drivers and one game. We altered our game settings by one quality level as well to help maintain more playable performance from the A10's on-die graphics engine.

Our G.Skill DDR3-2200 memory kit defaults to DDR3-1600 CAS 9. Unfortunately, both the Sapphire and ECS boards wouldn't boot with those modules installed. We were instead forced to use an older, slower DDR3-1600 CAS 9 kit for our benchmarks, which those two boards defaulted down to DDR3-1333. Manual configuration gave us the proper performance we were expecting, but you can be sure we're going to take compatibility into consideration at the end.

ECS and Sapphire didn’t have the same compatibility issues with our G.Skill DDR3-2666 kit, probably because this kit defaults to DDR3-1333 settings. Lacking SPD values for DDR3-1600, this second set of memory was reserved exclusively for our overclocking tests.

We also threw our full range of keyboards and mice at these boards to make sure that they all worked in UEFI and required no special attention in Windows. After watching every board pass that test, we tried DOS mode through a boot disk and discovered mouse issues on the Asus and ECS platforms. In DOS mode, our Logitech mouse would only move vertically, while our Razer mouse moved inconsistently, switching randomly between normal and reverse movements.

The need for DOS mode compatibility is mostly limited to old DOS mode-based games. We’re not sure how many readers are affected, but those who do should take note of the issues we're seeing, which often take firmware updates to rectify.

Benchmark Configuration
3D Games
Battlefield 3Campaign Mode, "Going Hunting" 90-Seconds Fraps
Test Set 1: Medium Quality Defaults (No AA, 4x AF)
Test Set 2: High Quality Defaults
F1 2012In-Game Benchmark using Adrenaline Tool
Test Set 1: Medium Quality Preset, No AA
Test Set 2: High Quality Preset, 4x AA
SkyrimUpdate 1.5.26, Celedon Aethirborn Level 6, 25 Seconds Fraps
Test Set 1: Medium Details Defaults
Test Set 2: High Details Defaults
Adobe Creative Suite
Adobe Photoshop CS6 (64-bit)Version 13 x64: Filter 15.7 MB TIF Image: Radial Blur, Shape Blur, Median, Polar Coordinates
Adobe After Effects CS 6Version: CS5.5: Tom's Hardware Workload, SD project with three picture-in-picture streams, source video at 720p, Render Multiple Frames Simultaneously
Adobe Premiere Pro CS 5.5Video length 2min 21s, Export to H.264 Blu-ray
Source 960x720, Output 1280x720
Adobe Acrobat X ProfessionalV10.0.0, PDF Creation from PowerPoint 2010 Presentation (3.6 MB)
Audio/Video Encoding
iTunesVersion x64: Audio CD (Terminator II SE), 53 minutes, default AAC format 
Lame MP3Version 3.98.3: Audio CD "Terminator II SE", 53 min, convert WAV to MP3 audio format, Command: -b 160 --nores (160 Kb/s)
HandBrake CLI Version: 0.98, Video: Video from Canon EOS 7D (1920x1080, 25 frames) 1 Minutes 22 Seconds, Audio: PCM-S16, 48 000 Hz, Two-Channel, to Video: AVC1 Audio: AAC (High Profile)
MainConcept ReferenceVersion: MPEG-2 to H.264, MainConcept H.264/AVC Codec, 28 sec HDTV 1920x1080 (MPEG-2), Audio: MPEG-2 (44.1 kHz, Two-Channel, 16-Bit, 224 Kb/s), Codec: H.264 Pro, Mode: PAL 50i (25 FPS), Profile: H.264 BD HDMV
BlenderVersion: 2.62: Syntax blender -b thg.blend -f 1, Resolution: 1920x1080, Anti-Aliasing: 8x, Render: THG.blend frame 1, Cycles renderer and internal tile renderer (9x9)
Visual Studio 2010Compile Chrome project (1/31/2012) with /build Release
Autodesk 3ds Max 2012V14.1.0.328 x64: Space Flyby Mentalray, Frame 248, 1440x1080
WinZipVersion 16.5 Pro: THG-Workload (1.30 GB) to ZIP, command line switches "-a -ez -p -r"
WinRARVersion THG-Workload (1.30 GB) to RAR, command line switches "winrar a -r -m3"
7-ZipVersion 9.28: THG-Workload (1.30 GB) to .7z, command line switches "a -t7z -r -m0=LZMA2 -mx=5"
ABBYY FineReaderVersion Read PDF save to Doc, Source: Political Economy (J. Broadhurst 1842) 111 Pages
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