Sakkura : Sneaky, lol. Now he's going to be downvoted.
Not sneaky, I just see a lot of sniping in here. I checked the article and didn't find it, and I really need to find it before I can gripe at the person who made the final revisions to this article. His comment could be completely false for all I know...
buzznut : And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
Penalizing a company over a PCB's color is asinine and petty. Even if you have a case with an acrylic window, do you stare into your PC all day and night? If so, that is trend I don't care for.
There are much more important things to worry about, like quality, price, and features, to name a few...
Is it just me or is there no list of prices for the boards? There's relative price, and some board is worth $25 more than another (which is enough if you want to do half a page of simultaneous equations), but I can't find an actual list.
americanbrian : Why no GPU OC as has been requested many times? This platform allows easy GPU OC's as mentioned in your previous PD articles. You still have never posted your 1GHz+ clocked GPU results. I am also upset that you didn't run the gaming benches with the OCed RAM. I want to know how a PROPERLY configured setup like this could perform.8% gains approx from going to 1866 over 1600, does higher clocks after this have any effect?How does OCing the GPU part limit your CPU clock OCs? or is the heat not too bad ? So many questions unanswered....
These sound like great ideas for a platform-oriented story. In fact, Thomas and I have discussed doing a piece on memory and Trinity. Maybe we could expand that to include an exploration of graphics and processor bottlenecks, too. Thanks for the feedback!
buzznut : And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
Well, in days gone by we'd have had green or gold boards. To be perfectly honest though, unless you're going to have a side window, you're not likely to care about the PCB colour. I'm far more interested in features and performance than the aesthetics, personally.
buzznut : And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
I thought that the brown PCB meshed decently with the black and grey color scheme utilized by most of the rest of the board. Hey, at least it doesn't look like those ugly low end FoxConn boards
Crashman : Why don't you point to where you see that?
Here is a relevant quote from a randomly-googled article:
Longtime Elder Scrolls fans hoping Skryim would take full advantage of the PC's strengths: unfortunately we have to disappoint you. Game director Todd Howard says besides higher quality textures and bigger resolutions, it "looks the same" as on consoles, and it's "mostly a DirectX 9 game in terms of how the shaders work."
He does note DirectX 11 support is a possibility down the line, however: "When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version. But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”
On the bright side, the new engine means Skyrim looks quite lovely as is, just nothing mind-blowing, which it could be. No doubt the modding community will improve the situation before long, though.
Bentonsl_2010 : Here is a relevant quote from a randomly-googled article:Longtime Elder Scrolls fans hoping Skryim would take full advantage of the PC's strengths: unfortunately we have to disappoint you. Game director Todd Howard says besides higher quality textures and bigger resolutions, it "looks the same" as on consoles, and it's "mostly a DirectX 9 game in terms of how the shaders work."He does note DirectX 11 support is a possibility down the line, however: "When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version. But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”On the bright side, the new engine means Skyrim looks quite lovely as is, just nothing mind-blowing, which it could be. No doubt the modding community will improve the situation before long, though.
He wasn't asking for proof of what DX is utilized by Skyrim, he was asking where in the article was it claimed that Skyrim used DX11.
And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
Why, why do you keep posting Skyrim as being a DirectX11 title? It IS NOT. It's just DX9
Why, why do you keep posting Skyrim as being a DirectX11 title? It IS NOT. It's just DX9
Why don't you point to where you see that?
Why don't you point to where you see that?
Sneaky, lol. Now he's going to be downvoted.
Sneaky, lol. Now he's going to be downvoted.
Not sneaky, I just see a lot of sniping in here. I checked the article and didn't find it, and I really need to find it before I can gripe at the person who made the final revisions to this article. His comment could be completely false for all I know...
I fixed the typo earlier tonight guys, thanks.
Sounds like someone is owed an apology
And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
Penalizing a company over a PCB's color is asinine and petty. Even if you have a case with an acrylic window, do you stare into your PC all day and night? If so, that is trend I don't care for.
There are much more important things to worry about, like quality, price, and features, to name a few...
I fixed the typo earlier tonight guys, thanks.
"Adoby Creative Suite"
just one?
who cares, good job to crash and the rest of the crew . . .
edit: i had to fix a typo . .oh karma!
"Adoby Creative Suite"just one? who cares, good job to crash and the rest of the crew . . .edit: i had to fix a typo . .oh karma!
Heh, apparently, editing motherboard round-ups in a Thanksgiving food coma is not conducive to catching typos. Got that one as well--thanks looniam!
Why no GPU OC as has been requested many times? This platform allows easy GPU OC's as mentioned in your previous PD articles.
You still have never posted your 1GHz+ clocked GPU results.
I am also upset that you didn't run the gaming benches with the OCed RAM. I want to know how a PROPERLY configured setup like this could perform.
8% gains approx from going to 1866 over 1600, does higher clocks after this have any effect?
How does OCing the GPU part limit your CPU clock OCs? or is the heat not too bad ?
So many questions unanswered....
Is it just me or is there no list of prices for the boards? There's relative price, and some board is worth $25 more than another (which is enough if you want to do half a page of simultaneous equations), but I can't find an actual list.
Why no GPU OC as has been requested many times? This platform allows easy GPU OC's as mentioned in your previous PD articles. You still have never posted your 1GHz+ clocked GPU results. I am also upset that you didn't run the gaming benches with the OCed RAM. I want to know how a PROPERLY configured setup like this could perform.8% gains approx from going to 1866 over 1600, does higher clocks after this have any effect?How does OCing the GPU part limit your CPU clock OCs? or is the heat not too bad ? So many questions unanswered....
These sound like great ideas for a platform-oriented story. In fact, Thomas and I have discussed doing a piece on memory and Trinity. Maybe we could expand that to include an exploration of graphics and processor bottlenecks, too. Thanks for the feedback!
Also, a detailed look at the effects of undervolting Trinity.
And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
Well, in days gone by we'd have had green or gold boards. To be perfectly honest though, unless you're going to have a side window, you're not likely to care about the PCB colour. I'm far more interested in features and performance than the aesthetics, personally.
And I would penalize Asrock for the brown PCB. Its an otherwise nice looking board, but this is a trend I don't care for.
I thought that the brown PCB meshed decently with the black and grey color scheme utilized by most of the rest of the board. Hey, at least it doesn't look like those ugly low end FoxConn boards
Why don't you point to where you see that?
Here is a relevant quote from a randomly-googled article:
Longtime Elder Scrolls fans hoping Skryim would take full advantage of the PC's strengths: unfortunately we have to disappoint you. Game director Todd Howard says besides higher quality textures and bigger resolutions, it "looks the same" as on consoles, and it's "mostly a DirectX 9 game in terms of how the shaders work."
He does note DirectX 11 support is a possibility down the line, however: "When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version. But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”
On the bright side, the new engine means Skyrim looks quite lovely as is, just nothing mind-blowing, which it could be. No doubt the modding community will improve the situation before long, though.
Here is a relevant quote from a randomly-googled article:Longtime Elder Scrolls fans hoping Skryim would take full advantage of the PC's strengths: unfortunately we have to disappoint you. Game director Todd Howard says besides higher quality textures and bigger resolutions, it "looks the same" as on consoles, and it's "mostly a DirectX 9 game in terms of how the shaders work."He does note DirectX 11 support is a possibility down the line, however: "When it comes to DirectX 11 there are things they get us for free, like performance gains. You’re going to get performance gains out of it versus an older version. But the specifics DX11 does, like tessellation and all that kinda stuff, we aren’t taking advantage of that right now. That doesn’t mean we won’t in the future. We aren’t right now because we want to author it so it looks great.”On the bright side, the new engine means Skyrim looks quite lovely as is, just nothing mind-blowing, which it could be. No doubt the modding community will improve the situation before long, though.
He wasn't asking for proof of what DX is utilized by Skyrim, he was asking where in the article was it claimed that Skyrim used DX11.
It must be Monday...my first thought was how did they get 6 sockets on one motherboard...