Good ole' Expendable is far from a very fresh or exiting 3D game these days, but what can the stressed out reviewer do if there's hardly any Direct3D benchmarks around? Expendable is really more suited for CPU benchmarking than 3D card testing, because the CPU remains the limiting factor up until you reach very high resolutions, but what else can you use?
What an exciting picture! As already said, Expendable is more of a CPU benchmark. The 3D card performance doesn't kick in before we reach 1280x1024 and this only because we are using a Giga Hertz Pentium III.
GeForce2 shows its lead over the rest at high resolutions, but I do admit that this benchmark is far from convincing. However, who likes to admit that 4 hours of benchmarking under stress conditions were nothing but wasted time?
Well, there's no reason to expect miracles from Expendable at 32-bit color as well. ATi's Rage Fury MAXX uses the well known 16-bit Z-buffer trick and performs just as good as GeForce2, which is also able to use this trick now. Quadro takes advantage of its 64 MB video memory and the 'old' GeForce turns out to be the loser.
- From Hyper To Giga ... Or Was It The Other Way Around?
- Full Scene Anti Aliasing, Continued
- Transform & Lighting Engine
- Test Setup
- Benchmark Results
- 3D Card Benchmarks - Quake 3 Arena Demo001 With FSAA
- 3D Card Benchmarks - Quake 3 Arena NV15DEMO
- 3D Card Benchmarks - Expendable Demo
- 3D Card Benchmarks - Unreal Tournament UTBench
- 3D Card Benchmarks - Evolva Special NVIDIA Version
- 3D Card Benchmarks - Dagoth Moor Zoological Gardens
- 3D Card Benchmarks - 3DMark2000
- 3D Card Benchmarks - SPECviewperf 6.1.1
- B) CPU Scaling Benchmarks
- CPU Scaling Benchmarks - Quake 3 Arena FSAA
- CPU Scaling Benchmarks - Quake 3 Arena NV15DEMO
- CPU Scaling Benchmarks - Expendable
- CPU Scaling Benchmarks - Unreal Tournament
- CPU Scaling Benchmarks - Evolva
- CPU Scaling Benchmarks - Dagoth Moor Zoological Gardens