AMD HD3D and the TriDef Ignition Driver:
Excellent 3D result in DirectX 9 with TriDef setting adjustment; DirectX 11 is problematic
The TriDef driver does an excellent job in DirectX 9 with a TriDef setting adjustment
In DirectX 11 mode, TriDef's default stereoscopic mode doesn’t do anything. While Virtual 3D works in DirectX 11, it affects the interface with depth information from the objects behind it, resulting in unpleasant output.
Happily, this problem does not occur in DirectX 9. There is a slight problem with the depth of the skybox, but it can be eliminated through the TriDef OSD controls by setting the focus mode to one. As with most modern titles, DirectX 9 mode is almost indistinguishable, quality-wise, from DirectX 11, so the trade-off isn't particularly upsetting.
Nvidia 3D Vision:
Excellent 3D result with slight setting reduction
Nvidia's 3D Vision handles LOTRO better than it used to, probably thanks to an updated profile
The first time we tried this game with 3D Vision, the result was somewhat disappointing. But with the new 280-series drivers, Nvidia seems to have added a new profile for this game that addresses a number of problems. With SSAO and glow mapping turned off in the settings, the game delivers a very good 3D experience.
Lord Of the Rings Online uses the same 3D engine as Dungeons & Dragons Online, and we’ve found that both games react similarly to the 3D Vision and TriDef Ignition drivers.
- The State Of 3D Gaming
- Displays, Software, And Settings
- Test System And Benchmark Setup
- StarCraft II
- Civilization V
- World Of Warcraft
- Lord Of The Rings Online
- Star Trek Online
- Bulletstorm
- Crysis 2
- Just Cause 2
- Lost Planet 2
- Aliens Vs. Predator
- Left 4 Dead 2
- Metro 2033
- F1 2010
- Need 4 Speed: Hot Pursuit
- Mass Effect 2
- Dragon Age 2
- Deus Ex: Human Revolution
- DiRT 3
- Two Compelling 3D Solutions With Strengths And Weaknesses
So for you it'd be responsible journalism if we noticed a problem with hardware and buried it so our readers wouldn't find out?
Or are you saying we shouldn't report negative findings we notice from any product? Or do you mean just AMD?
From where I'm sitting, what you're suggesting isn't even handed and fair journalism...
No. The borders are there to help you focus. If the images were touching, your eyes would pick out the discrepancy on the edge and make crossviewing more difficult.
And what's with "jerks"...? Was name calling really necessary?
Anyone notice the bevel on the Samsung model. That beautiful for multi-monitor.
Time for Bulldozer!!!
in my opinion both are great......
So for you it'd be responsible journalism if we noticed a problem with hardware and buried it so our readers wouldn't find out?
Or are you saying we shouldn't report negative findings we notice from any product? Or do you mean just AMD?
From where I'm sitting, what you're suggesting isn't even handed and fair journalism...
No. The borders are there to help you focus. If the images were touching, your eyes would pick out the discrepancy on the edge and make crossviewing more difficult.
And what's with "jerks"...? Was name calling really necessary?
Hype: maybe.
But as far as games that correctly exploit it, they are already out there. There are some game titles that have superb stereoscopic support already.