AMD HD3D and the TriDef Ignition Driver:
Good 3D result with lowered details or with Virtual 3D mode
The TriDef normal mode shows no shadows
The TriDef normal mode also removes shadows from ground areas
As with space, Virtual 3D mode allows for full shadows but suffers from the same interface artifacts
Star Trek Online support was fixed in the new 4.6 TriDef Ignition release. There are two ways to run this game using the TriDef driver, but neither is problem-free. In normal mode, the shadow detail is automatically reduced to avoid artifacts, yielding a good result. Unfortunately, you lose the added depth that only proper shadows can add.
Shadows function perfectly in Virtual 3D mode so long as anti-aliasing is disabled. However, the interface is affected by the depth buffer, causing some visual anomalies. Both methods are playable, but users are left to decide which trade-off they find more palatable.
Nvidia 3D Vision:
Good 3D result with lowered details
3D Vision displays anomalies with shadows, anti-aliasing, and bloom in this game. Most of these details can be disabled without issue. However, reducing shadows to the minimum setting really hurts the visual impact of this title, as it does in the TriDef driver's normal mode.
Cryptic recently announced that Star Trek Online is converting to a free-to-play model later this year, in case you're interested in trying this game out.
- The State Of 3D Gaming
- Displays, Software, And Settings
- Test System And Benchmark Setup
- StarCraft II
- Civilization V
- World Of Warcraft
- Lord Of The Rings Online
- Star Trek Online
- Bulletstorm
- Crysis 2
- Just Cause 2
- Lost Planet 2
- Aliens Vs. Predator
- Left 4 Dead 2
- Metro 2033
- F1 2010
- Need 4 Speed: Hot Pursuit
- Mass Effect 2
- Dragon Age 2
- Deus Ex: Human Revolution
- DiRT 3
- Two Compelling 3D Solutions With Strengths And Weaknesses



So for you it'd be responsible journalism if we noticed a problem with hardware and buried it so our readers wouldn't find out?
Or are you saying we shouldn't report negative findings we notice from any product? Or do you mean just AMD?
From where I'm sitting, what you're suggesting isn't even handed and fair journalism...
No. The borders are there to help you focus. If the images were touching, your eyes would pick out the discrepancy on the edge and make crossviewing more difficult.
And what's with "jerks"...? Was name calling really necessary?
Anyone notice the bevel on the Samsung model. That beautiful for multi-monitor.
Time for Bulldozer!!!
in my opinion both are great......
So for you it'd be responsible journalism if we noticed a problem with hardware and buried it so our readers wouldn't find out?
Or are you saying we shouldn't report negative findings we notice from any product? Or do you mean just AMD?
From where I'm sitting, what you're suggesting isn't even handed and fair journalism...
No. The borders are there to help you focus. If the images were touching, your eyes would pick out the discrepancy on the edge and make crossviewing more difficult.
And what's with "jerks"...? Was name calling really necessary?
Hype: maybe.
But as far as games that correctly exploit it, they are already out there. There are some game titles that have superb stereoscopic support already.