Burnout Paradise
Burnout Paradise is another of my favorites. It's a shame that developer Criterion Games got redirected to the Need For Speed franchise. While Most Wanted was great in its own regard, and indeed the spiritual successor to Burnout Paradise, it lost a good measure of Criterion's cheeky attitude in the process.
Regardless, Burnout Paradise still looks fantastic, and it's a wonderful example of a console port done right. The game runs well on entry-level hardware; we were able to set it at the tablet's native 1280x800 resolution, albeit with minimum detail settings.
In my opinion, an analog control stick is essential for racing games, and the SteelSeries Free works like a charm. Unfortunately, GestureWorks' Gameplay profile for Burnout Paradise didn't work for us, though the developers got it working on their end.
I'm happy to say that Burnout Paradise is very much playable on Dell's Venue 8 Pro.
Need For Speed World
Free-to-play MMOs aren't limited to RPGs; EA entered the fray with Need for Speed World. You can spend virtual winnings from street races to buy cars, upgrade your ride, and customize paint jobs and liveries. The game oftentimes feels like pay-to-win. Still, you can get a lot of enjoyment out of the title without putting any cash into it, so long as you don't mind the grind.
The worst thing I can say about this game involves its terribly limited gamepad options. The list of supported hardware is very short. Its a complete mystery as to why Need for Speed World doesn't recognize generic Windows gamepads, but we weren't able to get it working with the SteelSeries Free. And I couldn't get the game to launch with GestureWorks' Gameplay controller enabled. So, I took it for a spin with the Bluetooth mouse and keyboard combination instead.
We set the game to the tablet's native 1280x800 resolution with the level of detail set to Low (one notch above minimum).
The game runs smoothly on a tablet. I noticed a few dropped frames at launch, but performance was consistent after that. Of course, latency issues are more of a worry during multiplayer races, but that problem is just as prevalent on the desktop.
- Do You Want to Game On a Windows 8.1 Tablet?
- More Storage: SanDisk Ultra 128 GB MicroSDXC Memory Card
- Game Control: SteelSeries Free and GestureWorks Gameplay
- How We Tested Tablet-Based Gaming
- Strategy Games: Dota 2 and Battle for Middle Earth 2
- MMO Games: World Of Warcraft and Star Wars: The Old Republic
- First-Person Games: The Elder Scrolls IV: Oblivion, Left 4 Dead, Unreal Tournament 3
- Racing Games: Need For Speed World and Burnout Paradise
- Gaming On a Windows Tablet: Not a Plug-And-Play Experience
Finally i see one noticeable advantage of Windows Tablet over Android
Finally i see one noticeable advantage of Windows Tablet over Android
Does not compute
- Battery (maybe most important when you speak of portablility) - how long does it last with this model. I was eyeing the Asus Transformer Book T100TA, which they say has a quite respectable battery (but is also more expensive)
- Does a PS3 controller (free, if you have a PS3) work with it?
I would ideally have liked to see a mention of the Prince of Persia / Max Payne (1+2) / (Older) Tomb Raider / Splinter cell (1-4) and similar older third-person adventure games. In my opinion those work marvellously with a PS3 gamepad. Ah, I forgot - I wonder whether the touch would work directly with games from the Monkey Island series. Ah, another great genre for playing on a tablet, that was totally missed here - turn-based strategy games like the Heroes of Might and Magic series and Civilization (4). And also the grand-daddy of "modern" open-world FPSs - FarCry 1
The biggest risk with those games is still compatibility with touch/Win 8.
An expanded re-visit maybe when the new generation of chips come out from either from Intel or AMD?
Some games run very well on the tablet - Left4Dead 2 and Unreal Tournament 2004 run fantastically, as you might expect because they're a bit older, or based on older engines. Likewise, some other games that have lower system requirements run perfectly well (indie stuff, smaller games, games that were ported from PC to tablet). Examples include Castle Crashers, Geometry Wars, Plants Vs Zombies, Puzzle Quest, Pac Man DX, etc
Some newer games that I've tried have framerate issues, but still at least play at lowest settings and resolutions. The games below, despite their framerate issues remain playable for the most part.
Battlefield 4 (looks horrific because resolution scaling must be used, 20-35fps)
Diablo 3 (35fps out of combat, 20-25 in combat, 17-19 in Torment II/III combat).
Borderlands 2 (30+ out of combat, some dips in combat)
Saints Row IV (45+ in places, 17-20 in others, it's odd, more geometry = bad)
Tomb Raider (27-45fps or so, perfectly playable for the most part).
In most cases, I am nerfing settings to a ridiculous degree.
(3DS XL and 2DS aren't really directly comparable due to the different form-factor - clam-shell vs tablet)
(3DS XL and 2DS aren't really directly comparable due to the different form-factor - clam-shell vs tablet)
That was a bit of a brainfart in the intro, the actual article mentions the 3DS XL.
Anyway, thanks for catching it. Fixed.
As far as being comparable, in the broad sense any portable gaming device is comparable. Portable console, phone, phablet, tablet... so I believe it's a relevant comparison in this context.
MSI has. MSI W20. I think the issue has more to do with the clock speeds on the APUs in this power envelope, around 1 ghz. With this low a clock it may not have the necessary oomf. The recent APU has the power envelope and oomf, but we are only now starting to see it used in Tablets.
The Venue 8 Pro got warm during our play time, but I never found it uncomfortable.