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  • Taiwan 2Q semico production value down 8 percent
    June 20, 2005 – 10:13 AM
    Taiwan's semiconductor industry will generate a production value of NT$254.7 billion ($8.1 billion) for the second quarter, up 8.02 percent from last quarter but down 7.61 percent from last year, according to estimates from the Taiwan Semiconductor Industry Association (TSIA).
  • Nvidia's Intel nForce4 SLI 60 percent more expensive than Intel's chipset
    April 7, 2005 – 10:19 AM in INTEL
    Nvidia's nForce4 SLI Intel Edition will be priced at about $80 per unit, 60 percent more than Intel's most expensive chipsets from its 9xx series, motherboard makers indicated yesterday.
  • AMD: Move to 64 bit can accelerate applications by more than 50 percent
    June 28, 2004 – 10:19 AM
    In a newswire release preceeding Intel's 32-/64-bit processor "Nocona" announcement later on Monday, AMD claims that 64-bit applications will significantly outpace their 32-bit counterparts.
  • Kingmax: DDR2 to be 20 percent of the DRAM this year
    April 25, 2005 – 9:09 AM
    Kingmax Semiconductor, ranked as the world's eighth-largest third-party DRAM-module supplier by iSuppli for the last two years, is hoping to increase the proportion of DDR2 products in its unit shipments to, at least, 20 percent by the end of this year.
  • Intel's market share in PC graphics approaches 40 percent
    March 10, 2005 – 3:14 PM
    Shipments of mobile and integrated PC graphics showed strong growth in 2004, according to a report released today by Jon Peddie Research (JPR). While ATI was able to overtake Nvidia, the clear winner of the year was Intel, increasing its already leading market share by another six percentage points.

Articles

  • Could 10 - 20% yields for Cell processors lead to problems for Sony PS3?
    July 14, 2006 – 12:21 PM
    Could 10 - 20% yields for Cell processors lead to problems for Sony PS3? Comments made by an IBM engineering VP in last week's Electronic News have raised concerns about the Sony/Toshiba/IBM alliance's capability to produce Cell processors at the rate, and in the quantities, required by Sony for that company to meet its sales goals for PlayStation 3. IBM indicated that certain redundancies in Cell architecture can compensate for defects in production.

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