Results for ping rate
News
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Hynix sees yield rate jump on 0.11-micron DRAM, plans to produce 90nm NAND flash
January 20, 2005 – 11:16 AM
Hynix Semiconductor has increased its 0.11-micron DRAM production yield rates at its 12" M10 fab in Icheon, South Korea, according to sources in Taiwan. -
CompactFlash revision 3 increases data transfer rate to 66 MByte/s
September 27, 2004 – 1:06 PM
The CompactFlash standard received an upgrade in its revision 3, boosting the interface data transfer four-fold. The standard now integrates FAT32 to support the full capacity of cards over 2.2 GByte. -
High-speed Net use growing at faster rate in rural areas
February 27, 2006 – 2:15 PM
High-speed Internet service is still just a dream for many Americans who live in rural areas and find themselves beyond the reach of DSL or cable broadband lines. -
Corning says LCD TVs to have 33% penetration rate in 2007
January 26, 2007 – 11:51 AM
During its latest financial announcement, Corning estimated LCD TVs should account or 33% of the global TV market or approximately 68 million units in 2007. -
Prices for LCD panels to fall at slower rate in 2007
January 23, 2007 – 1:09 PM
Taiwan panel makers expect prices to decline less sharply in 2007 than in 2006, with average prices falling 20-25% for the year, and they also expect prices to decrease in a slightly slower pace in February than in January, according to sources with first-tier panel makers.
Articles
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MPEG-4: Optimization of Picture Quality and Data Rate
February 23, 2001 – 12:04 PM
Before a video is converted into MPEG-4 format, the following questions often arise: Which data rate should be chosen so that a whole film fits on one CD-ROM? How can the best picture quality be achieved? -
Tom's Monster Truck Madness Frame Rate Benchmark
November 3, 1996 – 12:00 PM
After lots of testing and discussions, Fredi Gross and me came to a final version of the FIRST REAL WORLD DIRECT3D BENCHMARK -
3D Benchmarking - Understanding Frame Rate Scores
July 4, 2000 – 1:03 PM
Understanding 3D-cards is not quite as simple as many people are suggesting. The first requirement for sensible 3D-card evaluation is a good understanding of 3D-benchmarks. This article about 3D-benchmarking is supposed to point out the bottlenecks of current 3D gaming solutions.
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