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pixel shader problem
- Forum
me that the game needs a card that can do at least Pixel Shader 2.0... and that my card doesn't meet that. In concurrence with that statement, one of my other games (Empire Earth 2) tells me that im running pixel shader 1.4. Now. My card is a Radeon...
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When will nVidia get it?
- Forum
hasnt come to the table for this game, and set the game devs straight as to how to make AA work on their cards you may ask? Heres the problem. In the code from Batman, youll find this line: If (System.GPU.IsMadeByNvidia() == false) GameOptions.AASupport...
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X-Bit Labs review of the ATI 2900XT is it better than 8800?
- Forum
simple code that yields quick results, but come on...) Looking at everyone practically falling over themselves backing away from new shader efficiency, shader heavy effects and even hardware physics it kinda irks me that less than a year ago those were all...
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GeForce 9400 GT Pixel and Vertex shader confusion
- Forum
pixel and vertex shaders. I guess the site confused the two for the now combined technology, but if it's the equivalent of versions 3, what's the problem? Each of your shaders can run vertex and pixel shader operation. They can also do geometry shader operations,...
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HIS 4870 Artifacts with Pixel Shader 3
- Forum
HIS 4870 Artifacts with Pixel Shader 3. Hello everyone, I have a HIS 4870 1 Gb card and I have been having some problems with it. This card seems to run every game pretty well, but once pixel shader 3 is involved there are problems. I recently picked up...
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Are there diferant GPU Architexutres like the AMD vs Intel?
- Forum
Actually, the same could be said of pixel shaders to a degree. Pixel and Vertex shaders were separate hardware in Dx9 cards, but physics calculations were still run on them in demos, using the pixel shader units I believe. In Dx10 cards those physics...
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More dx10 benches from Anandtech
- Forum
THEIR implementation of AA under DX guidelines, just like MS add FP16HDR+AA by doing their own method to help nVlast generation. Techland is doing MSAA through the shader as supported in DX10 and REQUIRED in DX10.1 (I love how Anad missed the part about it...
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The Problems
- Reviews
The Problems. vertex shaders pixel shaders. In this article I'll discuss the pros and cons of the shader architecture for developers, both large and small, and give you my opinions about the way games programmers are going to have to change to accommodate this...
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Worth The Wait: Realworld-DirectX9-Benchmark AquaMark 3
- Reviews
1.1 (DX8): 190 (up to 70 instructions per shader) Vertex Shader 2.0 (DX8): 3 (up to 50 instructions per shader) Pixel Shader 1.1 (DX8): 50 p to 13 instructions per shader) Pixel Shader 1.4 (DX8.1): 5 (up to 13 instructions per shader) Pixel Shader 2.0 (DX9):...
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San Base And Dynamic Painting, Continued
- Reviews
on cards from both vendors. The bigger problem was trying to get shaders to run on slightly older shader model 2.x cards. In many cases OpenGL would just switch to software rendering instead of complaining about supported shader capabilities. This wasn't the...
