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                            <title><![CDATA[ Latest from Tom's Hardware in Activision ]]></title>
                <link>https://www.tomshardware.com/tag/activision</link>
        <description><![CDATA[ All the latest activision content from the Tom's Hardware team ]]></description>
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                                                            <title><![CDATA[ Activision takes Call of Duty: WWII offline after hackers apparently disrupted the game with RCE exploits — malicious code wreaks havoc on PC gamers as bad actors take complete control of your computer ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/video-games/pc-gaming/activision-takes-call-of-duty-wwii-offline-after-hackers-apparently-disrupted-the-game-with-rce-exploits-malicious-code-wreaks-havoc-on-pc-gamers-as-bad-actors-take-complete-control-of-your-computer</link>
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                            <![CDATA[ Call of Duty: WWII has been taken over by hackers likely running RCE exploits to display all sorts of wild things. Activision has taken down the game in order to fix issues, but damage has already been done. ]]>
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                                                                        <pubDate>Sun, 06 Jul 2025 12:56:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Streamer getting hacked live while playing COD: WW2]]></media:description>                                                            <media:text><![CDATA[Streamer getting hacked live while playing COD: WW2]]></media:text>
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                                <p>Microsoft's acquisition of Activision Blizzard in 2023 promised to usher in a new era of harmony between PC and console. As such, Activision's marquee title, Call of Duty, has been slowly making its way over to Xbox and PC Game Pass. Now backed by an unfaltering tech giant, Call of Duty has maintained the servers for their older live-service games despite the franchise's annual release cadence. One of these games is Call of Duty: WWII, released in 2017 and still going strong in 2025... up until it was hacked to oblivion over the weekend.</p><p>COD: WW2 landed on Game Pass a few days ago, enabling millions to try the game for the first time, and while everything was going smooth over on the console side, mayhem ensued across the PC sector. According to various reports online, hackers have apparently taken over the game with the help of RCE exploits, leading to some relentless trolling. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Gamers are going ballisticCall of Duty WWII, available on Xbox PC Game Pass, contains an unpatched RCE exploitSomeone is trolling gamers with Notepad pop ups, PC shutdowns, and gay pornography pic.twitter.com/FLNzRbLt1s<a href="https://twitter.com/cantworkitout/status/1940639088576811516">July 3, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>For context, RCE stands for remote code execution and is a way of running malicious code on a computer without actually needing to be there in person. The bad actor gets access to your computer through loopholes in the security system, then injects a payload containing said malicious code that can wreak havoc on your computer. So far, there have been no reports of any serious harm done to COD: WWII players, but this is a dangerous tactic, nonetheless.</p><p>It's important to note that such exploits can only really work on PC since consoles do not provide the level of code execution freedom a conventional computer does, in order to pursue these shenanigans. Obviously, <a href="https://web.archive.org/web/20110428161228/http://www.telegraph.co.uk/technology/news/8475728/Millions-of-internet-users-hit-by-massive-Sony-PlayStation-data-theft.html" target="_blank">consoles do get hacked</a>, but this particular issue is exclusive to PC and, unfortunately, has been a common occurrence with older COD titles for a long time.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1lrkizg/comment/n1bqies">Comment</a> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Activision introduced its "Ricochet" anti-cheat system in 2019—with COD: Modern Warfare—to combat things like this. Since then, the publisher has iterated on the tech with Ricochet 2, making its anti-cheat harder and harder to crack. Therefore, without the level of protection needed against malicious operators, COD: WWII, which came out two years prior to Ricochet's introduction, is apparently fair game for hacking.</p><p>Moreover, COD: WWII still relies on P2P matchmaking, an archaic way of connecting two players (and their computers) together in order to enable multiplayer. This method has been succeeded with a dedicated server model in which all players connect to the server, which receives their input and sends it back and forth in real-time. As you could probably guess, directly connecting two players to each other leaves a lot of vulnerability on the table, which hackers exploited in the case of COD: WWII.</p><p>In response to this, Activision has since taken the game offline from the Microsoft Store, for some reason, despite the game still being available on Steam and PC Game Pass. It doesn't matter where you get the game from, the entirety of the PC platform is affected by this, so please avoid playing Call of Duty: WWII until this matter is resolved.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">📢 Call of Duty: WWIICall of Duty: WWII on PC Microsoft Store was brought offline while we investigate reports of an issue<a href="https://twitter.com/cantworkitout/status/1941286795565728085">July 5, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>The damage, however, has already been done with several users being hacked over the weekend. In <a href="https://x.com/wrioh75753/status/1940597447467979053" target="_blank">one video uploaded to X</a>, a streamer got hacked while they were live and their desktop wallpaper was quickly changed to show an Activision lawyer. More interestingly, though, <a href="https://x.com/LasagneManne/status/1940647355042484440" target="_blank">@LasagneManne revealed</a> what looks like the exact tool these hackers are using to pull off their exploits. It includes standard options like kicking players off the server or enabling things like "God Mode," alongside the RCE button. Let's hope Activision has a patch ready to address this unfettered access soon enough.</p>
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                                                            <title><![CDATA[ Microsoft Finalizes $69 Billion Activision-Blizzard Acquisition ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/microsoft-finalizes-dollar69-billion-activision-blizzard-acquisition</link>
                                                                            <description>
                            <![CDATA[ Microsoft buys Activision-Blizzard following months overcoming global regulatory obstacles. ]]>
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                                                                        <pubDate>Fri, 13 Oct 2023 15:44:24 +0000</pubDate>                                                                                                                                <updated>Thu, 02 Nov 2023 12:08:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Big Tech]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Anton Shilov ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/uMZ5kNphxA2Ut6whdLaSQV.png ]]></dc:description>
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                                <p>After months of extensive global regulatory obstacles, <a href="https://news.xbox.com/en-us/2023/10/13/xbox-activision-blizzard/">Microsoft closed the monumental acquisition of Activision-Blizzard</a>, valued at $69 billion, on Friday. The colossal deal propels Microsoft to a new pinnacle in the gaming industry, raising its global standing to third, just behind industry giants Tencent Holdings and Sony Group. The software giant from Redmond, Washington, is also becoming a significant player in the mobile gaming industry.</p><p>"By combining Xbox with Activision-Blizzard&apos;s skill, knowledge, and amazing legacy of games, we will bring the joy and community of gaming to even more players around the world," <a href="https://news.microsoft.com/wp-content/uploads/prod/sites/653/2023/10/Phil-Spencer-email-to-Microsoft-employees.pdf">wrote</a> Phil Spencer, chief executive of Microsoft Gaming, in an email to the company&apos;s employees. "We are eager to learn from their creativity, exchange insights and best practices, and empower our new colleagues to bring their visions to the widest possible audience. And today, we officially start the work of bringing more groundbreaking games to more players than ever before and across new platforms from mobile to cloud streaming."</p><h2 id="no-3-game-publisher">No. 3 Game Publisher</h2><p>The fusion of Microsoft and Activision-Blizzard is set to be a remarkable event in the gaming industry that brings together the technological prowess of Microsoft with the creativity of Activision-Blizzard. The gaming portfolio that emerges as a cardinal strength of the merge includes Microsoft titles like Flight Simulator, Halo, Forza, and Minecraft. Activision-Blizzard&apos;s powerhouse franchises include Call of Duty, World of Warcraft, and Candy Crush. This extensive repertoire promises to captivate a broader spectrum of gamers, augmenting the entity&apos;s market presence and appeal. </p><p>While $69 billion is a massive chunk of money, Activision-Blizzard brings lucrative franchises such as Call of Duty, which alone has generated over $30 billion in revenue. At the same time, Microsoft&apos;s Xbox has robust services like the Xbox Game Pass subscription, contributing significantly to its revenue stream. This union is expected to bolster the merged company&apos;s market position, driving substantial revenue through a rich portfolio of games and services. </p><p>The new entity also promises a lot of potential in emerging domains like cloud gaming, where Tencent and Sony are in the early stages of development. Meanwhile, the acquisition enables Microsoft to enter a new gaming frontier — the mobile gaming arena — with Activision&apos;s established mobile gaming footprint.</p><p>Cultural revitalization is another anticipated strength as Microsoft&apos;s influence is poised to foster an organizational transformation within Activision-Blizzard aimed at cultivating a more inclusive, equitable, and innovative workplace environment, something that the game publisher has been criticized for. </p><h2 id="it-apos-s-not-over-yet">It&apos;s Not Over Yet</h2><p>The combined Microsoft Activision-Blizzard entity will benefit from an expanded global reach, a vibrant user community, and enhanced revenue streams, collectively bolstering its market position, strategic alliances, and overall industry influence.  </p><p>A critical turning point in the completion of the acquisition was the UK&apos;s Competition and Markets Authority (CMA) decision to greenlight the deal. Initially hesitant, the CMA required Microsoft to make significant concessions to prevent monopolistic dominance in the rapidly evolving cloud gaming sector. An agreement was reached when Microsoft decided to offload some of Activision Blizzard&apos;s gaming rights to Ubisoft Entertainment, assuaging concerns of stifled competition and paving the way for the deal&apos;s finalization.</p><p>In the regulatory arena, while the CMA gave its nod, the US Federal Trade Commission (FTC) remains a formidable opponent, continuing to challenge the legality of the acquisition. Despite the FTC&apos;s persistent resistance, the transaction&apos;s closing marks a significant milestone, albeit with the potential for future legal confrontations that could necessitate the revisiting and possible unwinding of the merger.</p><iframe src="https://content.jwplatform.com/players/XDf5PcNM.html" id="XDf5PcNM" title="How To Choose A Graphics Card" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Microsoft's Revised Acquisition Plan Could See Activision Cloud Gaming Go to Ubisoft ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/microsofts-revised-acquisition-plan-could-see-activision-cloud-gaming-go-to-ubisoft</link>
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                            <![CDATA[ In its latest move meant to accelerate regulatory green-light, Microsoft has sold cloud gaming rights for its Activision game portfolio to Ubisoft Plus. ]]>
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                                                                        <pubDate>Tue, 22 Aug 2023 14:09:25 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 14:13:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Big Tech]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                <author><![CDATA[ francisco.alexandre.pires@proton.me (Francisco Pires) ]]></author>                    <dc:creator><![CDATA[ Francisco Pires ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/vVpPSVV4UyiTaveBZujqif.png ]]></dc:description>
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                                <p>Microsoft is still working to receive the required regulatory approvals for its planned Activision-Blizzard acquisition. Despite the fact that other regulators have already approved of Microsoft&apos;s proposed <a href="https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc">$68.7 billion deal</a>, the United Kingdom&apos;s CMA (Competition and Markets Authority) has <a href="https://www.theverge.com/2023/8/22/23828302/microsoft-activision-blizzard-acquisition-ubisoft-cloud-gaming-rights-uk-cma">definitively rejected</a> that proposal. In a bid to save its buyout attempt, however, Microsoft has submitted a revised acquisition plan to the CMA. According to the CMA, this new plan is "substantially different" from the one that came before it - in that now, Microsoft is willing to do away with cloud streaming exclusivity of Activision-Blizzard franchises by <a href="https://www.theregister.com/2023/08/22/microsoft_activision_ubisoft_cma/">offloading the rights</a> to competitor Ubisoft.</p><p>“To address the concerns about the impact of the proposed acquisition on cloud game streaming raised by the UK Competition and Markets Authority, we are restructuring the transaction to acquire a narrower set of rights,” <a href="https://blogs.microsoft.com/on-the-issues/2023/08/21/microsoft-activision-restructure-acquisition/">said Microsoft president Brad Smith</a>. “This includes executing an agreement effective at the closing of our merger that transfers the cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment SA, a leading global game publisher. The rights will be in perpetuity.”</p><p>The CMA&apos;s denial stance on the proposed Microsoft acquisition was mostly justified by its belief that Microsoft would be in a too strong of a position within the cloud streaming market were it to be the only platform where gamers could access Activision-Blizzard&apos;s catalog. Microsoft&apos;s update to the deal, aims to go straight to the heart of the CMA&apos;s concerns - there&apos;s no grounds for potential cloud gaming dominance being built around exclusivity when you&apos;re selling that exclusivity to other parties. Ubisoft (through its Ubisoft Plus subscription service) will control the streaming rights to Activision Blizzard games outside of the EU; Microsoft will be the one to have to go and license titles developed under its own IP from Ubisoft so that they can then be included in Xbox Cloud Gaming.</p><p>The <a href="https://www.gov.uk/government/news/microsoft-submits-new-deal-for-review-after-cma-confirms-original-deal-is-blocked">CMA further notes</a> that “Ubisoft will also be able, for a fee, to require Microsoft to adapt Activision’s titles to operating systems other than Windows, such as Linux, if it decides to use or license out the cloud streaming rights to Activision’s titles to a cloud gaming service that runs a non-Windows operating system.”</p><p>To be fair, streaming Xbox Cloud games through non-Windows operating systems is already possible, with Linux, Steam Deck, and even iOS platforms being able to stream and play Microsoft&apos;s X Cloud games catalogue. At the same time, it&apos;s strange that the European Union found Microsoft&apos;s cloud gaming assurances (which already included multiple cloud streaming licensing deals) sufficient, but not the CMA. In this case, Microsoft will be saddled with both IP development and distribution costs for content developed under Activision-Blizzard&apos;s franchises, besides having to lease-back to itself the right to offer those same games through its own streaming service.</p><p>The CMA has announced it will be assessing the revised deal over the coming weeks, having settled on October 18th as its deadline - the same deadline that Microsoft and Activision-Blizzard&apos;s deal has to either forcibly follow through or fall flat in its face (with the already-taken expenses being written-off).</p><p>“This is not a green light. We will carefully and objectively assess the details of the restructured deal and its impact on competition, including in light of third-party comments,” said Sarah Cardell, chief executive of the CMA. “Our goal has not changed – any future decision on this new deal will ensure that the growing cloud gaming market continues to benefit from open and effective competition driving innovation and choice.”</p>
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                                                            <title><![CDATA[ 'Call of Duty' Players Are Being Hit With Self-Spreading Malware ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/call-of-duty-players-are-being-hit-with-self-spreading-malware</link>
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                            <![CDATA[ Call of Duty players returning to the 2009-launched Modern Warfare II are being targeted by hackers, in a massive malware push that's able to self-replicate and spread through the game's multiplayer lobbies. ]]>
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                                                                        <pubDate>Thu, 27 Jul 2023 16:00:44 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 13:49:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Cyber Security]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                <author><![CDATA[ francisco.alexandre.pires@proton.me (Francisco Pires) ]]></author>                    <dc:creator><![CDATA[ Francisco Pires ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/vVpPSVV4UyiTaveBZujqif.png ]]></dc:description>
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                                <p><em>Call of Duty</em> players returning to the 2009-launched <em>Modern Warfare II </em><a href="https://techcrunch.com/2023/07/27/hackers-are-infecting-call-of-duty-players-with-a-self-spreading-malware/">are being targeted by hackers</a> in a massive malware push that&apos;s able to self-replicate and spread through the game&apos;s multiplayer lobbies. Data collected on the incident seems to point to June 26 as its starting point, as that was when it was first publicly <a href="https://steamcommunity.com/app/10190/discussions/0/3810656756190466074/">reported directly on Steam&apos;s forums</a>. The malware infection has seemingly been enough for Activision to bring the game offline, even if the company&apos;s acknowledgement of the issue is as opaque as could be.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">📢 Multiplayer for Call of Duty: Modern Warfare 2 (2009) on Steam was brought offline while we investigate reports of an issue.<a href="https://twitter.com/CODUpdates/status/1684295189849071618">July 26, 2023</a></p></blockquote><div class="see-more__filter"></div></div><p>Some more knowledgeable players within the Steam community then attempted to dissect the malware, which was found to have a match in <a href="https://www.virustotal.com/gui/file/cb000abed31b92b4f3f895a633ef0ffaf01a1be0dfc73619acf98c1605a5999d/detection">Virus Total&apos;s database</a>. According to the findings, the rogue malware appears to be a worm, which exploits security vulnerabilities in applications&apos; code. That ability allows it to circumvent usual protections against code injection, and once the malware infects a lobby, it&apos;s able to run localized code on machines of the users accessing that session.</p><p>For now, malware infections have only been reported for this specific <em>Call of Duty</em> game, but considering that different <em>Call of Duty</em> entries launched around the 2009 time-frame are likely using most of the same multiplayer code, it&apos;s possible that other games in the series may be vulnerable to the exploit.</p><p>The issue is made especially relevant due to the recent uptick in gamers logging into older <em>Call of Duty</em> titles <a href="https://www.bing.com/search?q=old+call+of+duty+games+server+fix&cvid=dd41ae44d51c4c0aaee8c2cbc8f5eff2&aqs=edge..69i57j0l8j69i11004.5764j0j1&FORM=ANAB01&PC=U531">following a server-side fix</a> that brought the games back to the limelight through Xbox backwards compatibility. It doesn&apos;t appear that the game is being exploited on console installations, so it seems like you can rest easy if you&apos;re not on PC. But it&apos;s certain that following media reports on the resurgent player base, other users too will find reasons to return to the games in their platforms of choice. If that platform happens to be PC and you logged into the games&apos; servers from June 26 through Activision&apos;s server closure to solve "an issue", you&apos;d better act on the "safer, not sorry" mentality and run your antivirus solution of choice.</p>
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                                                            <title><![CDATA[ Nvidia and Microsoft Announce 10-Year GeForce Now Partnership ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/nvidia-and-microsoft-announce-10-year-geforce-now-partnership</link>
                                                                            <description>
                            <![CDATA[ Microsoft has announced a new partnership with Nvidia's GeForce Now, and will add Xbox, Bethesda, and Activision Blizzard games to the streaming platform. ]]>
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                                                                        <pubDate>Fri, 19 May 2023 18:31:08 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 09:49:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Aaron Klotz) ]]></author>                    <dc:creator><![CDATA[ Aaron Klotz ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/aAk2saHqkgFuTCanz8LnmD.jpg ]]></dc:description>
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                                <p>Microsoft has announced a new <a href="https://news.xbox.com/en-us/2023/05/18/xbox-games-to-nvidia-geforce-now-members/">10-year partnership</a> with Nvidia that will see PC games made by Bethesda and Xbox Game Studios make their way to Nvidia&apos;s GeForce Now cloud gaming service. The first GeForce Now releases will include <em>Gears 5,</em> which is already available to play on the streaming service, as well as <em>Deathloop, Grounded, </em>and<em> Pentiment, </em>which will debut May 25.</p><p>Microsoft said it wanted to expand its gaming capabilities and "empower" users with the ability to play games on whatever device they want, whenever they want. This is a major departure from what we&apos;ve seen with other large publishers, including Activision Blizzard, which removed its games from the platform due to alleged licensing and/or content distribution concerns.</p><p>Ironically, this means the current exile of Activision Blizzard games from the GeForce Now platform will be cut short, as Microsoft is keen on adding all of the previously removed games once the company finishes <a href="https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc">acquiring Activision Blizzard for $69 billion</a>.</p><p>This new partnership with Nvidia will be an awesome deal for <a href="https://www.tomshardware.com/news/geforce-now-ultimate-rtx-4080-tested">GeForce Now</a> subscribers. The platform as a whole has struggled to attract many popular games from various publishers due to the aforementioned content distribution issues. The platform has acquired a relatively large sum of over 1,600 games, but it&apos;s still missing popular titles such as <a href="https://www.tomshardware.com/news/star-wars-jedi-survivor-patched-performance-amd-and-nvidia-gpus-tested"><em>Jedi: Survivor</em></a><em>, Hogwarts Legacy, Uncharted, </em><a href="https://www.tomshardware.com/news/spider-man-pc-port-performance-benchmarks-settings"><em>Spider-Man: Remastered</em></a><em> </em>(and its sequel)<em>, Call of Duty, </em>and more<em>.</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1705px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="GeForce Now.png" alt="GeForce Now" src="https://cdn.mos.cms.futurecdn.net/4anGAwZGQWDYUa9rSjyFca.png" mos="" align="middle" fullscreen="" width="1705" height="959" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>The new partnership, combined with Microsoft&apos;s acquisition of Activision Blizzard, will inject an abundance of games, old and new, onto the GeForce Now platform. These will include games such as <em>Call of Duty Modern Warfare 2| Warzone 2.0, World of Warcraft, Diablo IV, StarCraft, Overwatch 2, Halo, </em>and <em>Forza Horizon. </em>We&apos;ll also see Bethesda games, such as <em>Elder Scrolls, Fallout, </em><a href="https://www.tomshardware.com/news/redfall-gpu-benchmarks"><em>Redfall</em></a><em> </em>added, as well as <em>Starfield </em>(when it releases later this year). </p><p>Microsoft said it won&apos;t add its entire suite of games in one go; instead, they&apos;ll be added gradually as GeForce Now developers need time to optimize games to run on Nvidia&apos;s cloud servers. Microsoft also reported that initial versions of newly-added titles will only be supported on Steam and the Epic Game Store until Microsoft and Nvidia add support for the Microsoft store in the coming months.</p><p>Microsoft said this is just the first in a series of partnerships to get its games supported on a variety of cloud streaming services. In the future, Microsoft hopes to have its games supported on multiple streaming platforms, including Boosteriod, Ubitus, EE, and Nward.</p>
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                                                            <title><![CDATA[ Gamers Sue to Block Microsoft's $69 Billion Activision Blizzard Deal ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/gamers-sue-to-block-microsoft-activision-deal</link>
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                            <![CDATA[ A group of 10 gamers from three states are suing to block Microsoft's proposed acquisition of Activision Blizzard. ]]>
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                                                                        <pubDate>Wed, 21 Dec 2022 16:42:22 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 14:14:26 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ brandon.hill@futurenet.com (Brandon Hill) ]]></author>                    <dc:creator><![CDATA[ Brandon Hill ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/yHeufe7JcvuJBhYPkSexNf.jpg ]]></dc:description>
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                                <p>Two weeks ago, we learned that Microsoft is <a href="https://www.tomshardware.com/news/ftc-sues-to-block-microsoft-activision-takeover">facing heat from the U.S. Federal Trade Commission</a> (FTC) over its proposed deal to <a href="https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc">acquire Activision Blizzard</a> for nearly $69 billion. Now it appears that the FTC isn’t the only group looking to throw cold water on this blockbuster deal; a private consumer lawsuit filed in a California federal court also targets Microsoft.</p><p>The <a href="https://www.reuters.com/legal/video-gamers-sue-microsoft-us-court-stop-activision-takeover-2022-12-20/">lawsuit was filed by ten gamers</a> from California, New Jersey, and New Mexico, who allege “the video game industry may lose substantial competition, and Microsoft may have far-outsized market power, with the ability to foreclose rivals, limit output, reduce consumer choice, raise prices, and further inhibit competition.” The lawsuit goes on to decry that lack of competition in the video game industry and states that the Activision Blizzard acquisition is just the latest in a long line of Microsoft takeovers during the past eight years that have been anti-consumer.</p><p>The lawsuit points out Microsoft&apos;s past acquisitions of Mojang Studios, Playground Games, Obsidian Entertainment, ZeniMax Media, and Rare Ltd. “The proposed acquisition of Activision Blizzard by Microsoft is part of a dramatic wave of consolidation and stands to further lessen competition and harm consumers,” the plaintiffs allege. It’s also assumed that software developers in the video game industry might also be negatively affected with “substantially less choice among employers, and Microsoft may have outsized market power in hiring and retaining employees in the video gaming field, which requires specialized talent.”</p><p>If these complaints sound familiar, it’s because they basically mirror comments from the FTC. For example, the FTC also lamented that Activision Blizzard remains one of the few independent video game developers worldwide and has a vast and loyal following of gamers. It contends that Microsoft would inevitably erode the quality of games, cut off access to competitors like Sony and Nintendo, raise prices and alter terms regarding access to Activision content.</p><p>“Microsoft has already shown that it can and will withhold content from its gaming rivals,” said Holly Vedova, FTC Bureau of Competition Director, on Dec. 8. “Today we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets.”</p><p>For its part, Microsoft says that many concerns about its proposal to acquire Activision Blizzard are unfounded and that it has taken steps to address concerns regarding competition in the video game space. </p><p>“We continue to believe that our deal to acquire Activision Blizzard will expand competition and create more opportunities for gamers and game developers,” said Brad Smith, Vice Chair and President of Microsoft. </p><p>Activision Blizzard’s portfolio is huge and includes some of the most popular IP in the video game industry, including <em>Call of Duty, Diablo, Overwatch, StarCraft</em> and <em>World of Warcraft</em>.</p>
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                                                            <title><![CDATA[ FTC Seeks to Block Microsoft's Takeover of Activision ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/ftc-sues-to-block-microsoft-activision-takeover</link>
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                            <![CDATA[ FTC alleges Microsoft will harm competition if it buys Activision, but Microsoft says otherwise. ]]>
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                                                                        <pubDate>Thu, 08 Dec 2022 23:22:07 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 13:50:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Big Tech]]></category>
                                                    <category><![CDATA[Tech Industry]]></category>
                                                                                                <author><![CDATA[ ashilov@gmail.com (Anton Shilov) ]]></author>                    <dc:creator><![CDATA[ Anton Shilov ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/uMZ5kNphxA2Ut6whdLaSQV.png ]]></dc:description>
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                                <p>The Federal Trade Commission on Thursday filed a complaint seeking to block <a href="https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc">Microsoft’s proposed acquisition of Activision Blizzard</a> over concerns that it would harm competitors by withholding their access to popular titles, such as Call of Duty. The agency claims that Microsoft has a history of denying competitors access to content it acquired. Microsoft argues that the proposed bid will expand competition.</p><p>“Microsoft has already shown that it can and will withhold content from its gaming rivals,” <a href="https://www.ftc.gov/news-events/news/press-releases/2022/12/ftc-seeks-block-microsoft-corps-acquisition-activision-blizzard-inc">said</a> Holly Vedova, Director of the FTC’s Bureau of Competition. “Today we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets.”</p><p>The FTC reminds us that when Microsoft took over ZeniMax (the owner of Bethesda Softworks), it assured European antitrust agencies that it would not withhold games from competing console platforms. Yet, sometime after the deal was completed, <em>Starfield</em> and <em>Redfall</em> games were made Microsoft exclusives.</p><p>Being a leading independent game publisher, Activision Blizzard currently offers its titles on all platforms, including Microsoft’s Xbox and Windows, Sony’s PlayStation, and Nintendo’s Switch, to name a few. In addition, Activision has some of the world’s most-played titles — including <em>Call of Duty</em>, <em>World of Warcraft</em>, <em>Diablo</em>,<em> </em>and<em> Overwatch</em> — in its stable, so should Microsoft decide to harm its rivals by blocking their access to these games, it will affect hundreds of millions of gamers worldwide.</p><p>The FTC is by far not the first agency or organization aiming to block Microsoft’s proposal to take over Activision in a record $68.7 billion deal, which may become the biggest gaming industry transaction ever and one of the largest deals in the history of the high-tech industry. Numerous antitrust authorities are reviewing the proposed bid in-depth. Many companies, including Microsoft’s rival Sony, asserted that Microsoft would make popular titles from Activision Blizzard exclusive to its consoles and cloud gaming platform.</p><p>Microsoft itself denies any plans of wrongdoing and argues that the deal will expand competition and create more opportunities for gamers and developers.</p><p>“We continue to believe that our deal to acquire Activision Blizzard will expand competition and create more opportunities for gamers and game developers,” <a href="https://twitter.com/BradSmi/status/1600939963377254400">said</a> Brad Smith, Vice Chair and President of Microsoft. “We have been committed since Day One to addressing competition concerns, including by offering earlier this week proposed concessions to the FTC. While we believe in giving peace a chance, we have complete confidence in our case and welcome the opportunity to present it in court.”</p><p>It is not the first time the FTC has sued to block a large takeover deal. In December 2021, the <a href="https://www.tomshardware.com/news/nvidia-arm-40-billion-usd-merger-ftc-block">FTC filed a complaint to block the Nvidia-Arm merger</a>, citing concerns that once Nvidia gains control over Arm, it would withhold certain technologies from rivals to gain an advantage over them. Nvidia <a href="https://www.tomshardware.com/news/nvidia-arm-deal-is-dead-softbank-ipo">called off the proposal in February 2022</a>, citing significant regulatory challenges.</p><iframe src="https://content.jwplatform.com/players/XDf5PcNM.html" id="XDf5PcNM" title="How To Choose A Graphics Card" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Nvidia Releases 'Call of Duty: Modern Warfare 2' Game Ready Driver ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/nvidia-releases-call-of-duty-modern-warfare-2-game-ready-driver</link>
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                            <![CDATA[ Driver 526.86 WHQL delivers improved performance, plus greater stability and corruption fixes to the latest Call of Duty game on PC. ]]>
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                                                                        <pubDate>Thu, 10 Nov 2022 17:35:02 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 10:06:21 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU Drivers]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                    <category><![CDATA[GPUs]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty: Modern Warfare II]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare II]]></media:text>
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                                <p>Nvidia has released another driver for users of its GeForce series consumer graphics cards. This latest update, the GeForce Game Ready <a href="https://www.nvidia.com/en-us/geforce/news/call-of-duty-modern-warfare-ii-geforce-game-ready-driver/">526.86 WHQL</a> driver, is headlined as delivering support for smash hit game <em>Call of Duty: Modern Warfare II. </em>However, there&apos;s more to it than that, with a variety of bug fixes for other games and apps also delivered.</p><p>The new GeForce driver is claimed to offer a trio of worthwhile improvements for <em>Call of Duty: Modern Warfare II players</em>. Once updated, gamers should experience better performance in the game, as well as improved stability and fixes for some image corruption issues that have been highlighted by gamers since the game released.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/9rg2veTiQTw" allowfullscreen></iframe></div></div><p>As well as the welcome finesse and optimizations, <em>Modern Warfare II </em>players can also now enjoy the support of two leading technologies from the green team - <a href="https://www.tomshardware.com/news/rtx-4090-twice-as-fast-as-3080-overwatch-2">Nvidia DLSS</a> and <a href="https://www.tomshardware.com/news/reflex-destroys-radeon-boost-low-latency">Nvidia Reflex</a>. With regard to the former, Nvidia says that the newly implemented upscaling tech will enable gamers to "max out Modern Warfare II’s graphics at the highest resolutions, while maintaining smooth frame rate." Those familiar with Nvidia Reflex, won&apos;t be surprised to hear that touted benefits in CoD: MWII include reduced latency, to make the game feel more responsive and more enjoyable in general.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="COD-roadmap.jpg" alt="Call of Duty: Modern Warfare II" src="https://cdn.mos.cms.futurecdn.net/9Q8NNMCXBDnxb9AfgNMtJG.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9Q8NNMCXBDnxb9AfgNMtJG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>There is a modest list of specific bug fixed delivered with the GeForce Game Ready 526.86 WHQL driver, too. Keeping on theme with the CoD universe, some flashing screen corruption has been vanquished from <em>Call of Duty: Modern Warfare II</em>. In <em>Call of Duty: Vanguard,</em> Nvidia claims to have fixed some random crashes that became more likely the longer the gaming session.</p><p>Other fixes mentioned in the release notes cover; YouTube crashing to black screen, GPU getting stuck in a P0 state when exiting games, Anvil Engine games with flickering graphics, <a href="https://www.tomshardware.com/news/rtx-4080-close-to-4090-prices-microcenter">GeForce RTX 4090</a> 8K60 decoding performance drops, and rainbow artifacts have been eliminated from Forza Horizon 5.</p><p>As with any driver release, a list of known issues remain, but the developer knowing about them and listing them gives hope that they are next on the hit list. Some of the most serious sounding bugs remaining involve <a href="https://www.tomshardware.com/reviews/benq-mobiuz-ex3210u-review">HDR</a> toggling crashing, and replicable crashes in creative apps like Cinema4D and Daz Studio.</p><p>If you own a GeForce RTX 700 series or newer graphics card, and are running Windows 10 64-bit or newer, head on over <a href="https://www.nvidia.com/en-gb/drivers/results/194185/">here</a> for the download. Alternatively, for those not in a hurry for any of the optimizations or fixes mentioned above, you can wait until the GeForce Experience app prompts you to download this driver.</p>
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                                                            <title><![CDATA[ The Biggest Deal In Gaming Is Under Fire From U.S. Senators ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/us-senators-seek-to-block-microsoft-activision-deal</link>
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                            <![CDATA[ Four U.S. senators are concerned about the Microsoft-Activision deal due to IT consolidation and sexual scandals. ]]>
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                                                                        <pubDate>Sat, 02 Apr 2022 16:02:25 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 14:13:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                    <category><![CDATA[Operating Systems]]></category>
                                                                                                <author><![CDATA[ ashilov@gmail.com (Anton Shilov) ]]></author>                    <dc:creator><![CDATA[ Anton Shilov ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/uMZ5kNphxA2Ut6whdLaSQV.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Activison]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Call of Duty Black Ops Cold War]]></media:description>                                                            <media:text><![CDATA[Call of Duty Black Ops Cold War]]></media:text>
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                                <p>Four U.S. senators have torpedoed Microsoft’s <a href="https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc">$69 billion deal for Activision</a>. They believe that the consolidation of the high-tech industry and corporate culture of gender misconduct at Activision could expand by the transaction. Democrat senators think that the planned takeover could undermine employees’ calls for accountability over alleged gender and sexual harassment at the game developer.</p><p>Senators Elizabeth Warren (D), Bernie Sanders (I), Cory Booker (D), and Sheldon Whitehouse (D) are distraught with the fact that Robert Kotick, chief exec of Activision, will remain at the helm of the game company until closing in 2023. With the same head, the culture of misconduct will not go away, they assume. Another point they are concerned about is the consolidation of the high-tech industry in general and its impact on the workforce. Given their concerns, they wrote a letter to the Federal Trade Commission in an attempt to block the deal.</p><p>“We are deeply concerned about consolidation in the tech industry and its impact on workers,” the letter obtained by the <a href="https://www.wsj.com/articles/u-s-senators-pressure-ftc-to-review-microsoft-activision-merger-11648741204">Wall Street Journal</a> reads. “This lack of accountability, despite shareholders, employees, and the public calling for Kotick to be held responsible for the culture he created, would be an unacceptable result of the proposed Microsoft acquisition.”</p><p>In their letter to the FTC, the legislators also point out that if completed, the transaction will allow Kotick to continue his work and get a hefty severance package, possibly, everything. At the same time, some <a href="https://www.wsj.com/articles/activision-blizzard-employees-demand-ceo-bobby-koticks-resignation-11637102139" target="_blank">1,800 employees of Activision signed a letter</a> demanding Kotick’s resignation. Microsoft denies that Kotick is en route for a golden parachute.</p><p>The senators demand that FTC oppose the deal if it finds that it can worsen the negotiating position between workers and companies (in this case, Microsoft represents both entities).</p><p>Microsoft commented on the letter saying that the deal compels both stakeholders and employees but never commented on gender and sexual misconduct.</p><p>“This is a compelling transaction for all stakeholders, including employees,” Lisa Tanzi, corporate vice president and general counsel at Microsoft, told the WSJ. “We believe Activision Blizzard will continue making progress [in the misconduct situation], and we are committed to further progress after the deal closes.”</p><p>Activision owns popular franchises like <em>Call of Duty</em>, <em>World of Warcraft</em>, and <em>Candy Crush, </em>available on a wide variety of platforms. Given Microsoft’s global strategy of being multiplatform, relying on the cloud, and selling first-party games for Windows PCs and Xbox consoles, it is not surprising that it wants to get Activision with all of its franchises. The question is whether Microsoft is ready to include Activision’s culture.</p><iframe src="https://content.jwplatform.com/players/zYBgfFoA.html" id="zYBgfFoA" title="Buy the Right CPU" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Microsoft to Acquire Activision Blizzard in Blockbuster $69 Billion Deal ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/microsoft-acquires-activision-blizzard-xbox-pc</link>
                                                                            <description>
                            <![CDATA[ Microsoft's Activision Blizzard deal is its biggest acquisition yet. ]]>
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                                                                        <pubDate>Tue, 18 Jan 2022 14:56:06 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 14:06:07 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ brandon.hill@futurenet.com (Brandon Hill) ]]></author>                    <dc:creator><![CDATA[ Brandon Hill ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/yHeufe7JcvuJBhYPkSexNf.jpg ]]></dc:description>
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                                <p>Do you hear the sound of a thousand screams over at Sony HQ? If you do, it&apos;s because Microsoft just announced that it would buy game publishing powerhouse Activision Blizzard for a <a href="https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/">staggering $68.7 billion</a> ($95/share). To put the acquisition in perspective, Microsoft&apos;s largest acquisition to date was LinkedIn, which the company purchased for around $26 billion back in 2016.</p><p>With this latest power move in the gaming space, Microsoft will have blockbuster franchises like Call of Duty, Warcraft, Diablo, Starcraft, Overwatch and countless others under its umbrella. The game studios that will come as part of the deal include Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob and Treyarch. </p><p>And as you might expect, with this flood of new games coming into the Microsoft fold, they will end up on <a href="https://www.tomshardware.com/news/amd-equipped-for-battle-bundle">Xbox Game Pass</a> and <a href="https://www.tomshardware.com/news/microsoft-xbox-game-pass-for-pc,37986.html">PC Game Pass</a>. According to Microsoft, <a href="https://www.tomshardware.com/news/dont-rule-out-activision-blizzards-games-coming-to-geforce-now">Activision Blizzard</a>&apos;s back catalog, along with new games, will make their way to the respective subscription games services.</p><p>"Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms," said Microsoft CEO Satya Nadella. "We&apos;re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all."</p><p>"Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them," added Phil Spencer, CEO of Microsoft Gaming. "Together we will build a future where people can play the games they want, virtually anywhere they want."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="1642517485.jpg" alt="Microsoft Activision" src="https://cdn.mos.cms.futurecdn.net/Uervg7uJgxCTPeu9M9LA87.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Uervg7uJgxCTPeu9M9LA87.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>News of Microsoft&apos;s latest big move comes after Activision Blizzard has been embroiled in a rash of sexual harassment allegations from employees. CEO Bobby Kotick has been on shaky ground with employees and investors following the sexual misconduct allegations at the company, but he is sticking around in his current position following Microsoft&apos;s acquisition. </p><p>"For more than 30 years our incredibly talented teams have created some of the most successful games," said Kotick. "The combination of Activision Blizzard&apos;s world-class talent and extraordinary franchises with Microsoft&apos;s technology, distribution, access to talent, ambitious vision and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry."</p><p>Microsoft is really stacking the deck when it comes to game studios with its Activision Blizzard move, and this comes on the heels of its <a href="https://www.tomshardware.com/news/microsoft-xbox-buys-bethesda">$7.5 billion acquisition</a> of Zenimax Media and Bethesda Softworks in 2020. The company has already made it clear that it has no qualms about making future Bethesda IP exclusive to its Xbox console platforms. We feel that the same will hold true for its forthcoming Activision Blizzard titles.</p>
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                                                            <title><![CDATA[ Don't Rule Out Activision Blizzard's Games Coming to GeForce Now ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/dont-rule-out-activision-blizzards-games-coming-to-geforce-now</link>
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                            <![CDATA[ Nvidia explained that Activision Blizzard's games were only included during GeForce Now's launch because of a misunderstanding, but they could return in the future. ]]>
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                                                                        <pubDate>Mon, 17 Feb 2020 17:20:44 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 08:40:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <p>Nvidia officially launched its GeForce Now game streaming platform <a href="https://www.tomshardware.com/features/nvidia-geforce-now-launches">earlier this month</a>. The company promptly had to remove titles published by Activision Blizzard from the service, but it seems like at least some of those games might return to GeForce Now after what Nvidia called a "misunderstanding" between the companies.</p><p>Here&apos;s what <a href="https://www.bloomberg.com/news/articles/2020-02-14/nvidia-blames-misunderstanding-for-activision-faux-pas">the company told Bloomberg</a> last week:</p><p>"Activision Blizzard has been a fantastic partner during the GeForce Now beta, which we took to include the free trial period for our Founders membership. Recognizing the misunderstanding, we removed their games from our service, with hope we can work with them to re-enable these, and more, in the future.”</p><p>That statement doesn&apos;t exactly inspire confidence in GeForce Now&apos;s launch. It would be one thing if Nvidia included access to an indie game during the service&apos;s beta. This mixup concerned one of the world&apos;s largest video game publishers--Activision Blizzard publishes <em>Call of Duty</em>, <em>World of Warcraft</em> and many other titles--at launch.</p><p>Activision Blizzard wasn&apos;t <a href="https://www.tomshardware.com/news/nvidia-geforce-now-no-activision-blizzard-games">the only publisher to pull its titles</a> from GeForce Now after its official debut, either. Companies such as Electronic Arts, Capcom, Rockstar and Square Enix also pulled their games from the service right after it launched. Its game library was one of GeForce Now&apos;s selling points; now it&apos;s a cause for concern.</p><p>But at least it seems like Nvidia&apos;s hopeful that it will convince Activision Blizzard (and presumably other publishers) to return to GeForce Now after its launch mixup. We suspect that Nvidia&apos;s just hoping it won&apos;t end up like Google <a href="https://www.tomshardware.com/reviews/google-stadia">waiting around for companies</a> to make their games available on its game streaming platform.</p>
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                                                            <title><![CDATA[ Nvidia GeForce Now Game Streaming Services Loses Activision Blizzard Games ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/nvidia-geforce-now-no-activision-blizzard-games</link>
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                            <![CDATA[ Just last week, Nvidia took its GeForce Now game streaming service out of beta, but sadly it doesn't look like it's all fun and games. Multiple parties have slowly been pulling their games from the service. The latest of these parties is Activision Blizzard. ]]>
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                                                                        <pubDate>Wed, 12 Feb 2020 18:45:43 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 10:07:31 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Niels Broekhuijsen ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/eTUfMQF7d3Bm8wJfMzzfhe.jpg ]]></dc:description>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:63.90%;"><img id="" name="shutterstock_740066935.jpg" alt="" src="https://cdn.mos.cms.futurecdn.net/3YxttgkizZoDuYoB5TcKhW.jpg" mos="" align="middle" fullscreen="" width="1000" height="639" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Shutterstock)</span></figcaption></figure><p>Just last week, Nvidia took its <a href="https://www.tomshardware.com/features/nvidia-geforce-now-launches" target="_blank">GeForce Now</a> game streaming service out of beta, but sadly it doesn&apos;t look like it&apos;s all fun and games. Multiple parties have slowly been pulling their games from the service. The latest of these parties is Activision Blizzard, whose entire library is being removed from GeForce Now. </p><p>"Per their request, please be advised Activision Blizzard games will be removed from the service," an Nvidia staff member said on the <a href="https://www.nvidia.com/en-us/geforce/forums/gfn-announcements/22/341852/activision-blizzard-games-on-geforce-now/" target="_blank">GeForce Now Forum</a>. "While unfortunate, we hope to work together with Activision Blizzard to reenable these games and more in the future."</p><p>Activision Blizzard isn&apos;t the first to pull its support. Games from Capcom, EA, Konami, Remedy, Rockstar and Square Enix that were available with the beta were not available when the public version launched last week. </p><p>"As we take GeForce Now to the next step in its evolution, we’ve worked with publishers to onboard a robust catalog of your PC games," the Nvidia staff member said. "This means continually adding new games, and on occasion, having to remove games – similar to other digital service providers." </p><p>That basically means that as with any streaming service, like Netflix, content is continuously added but also sometimes removed. </p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2168px;"><p class="vanilla-image-block" style="padding-top:61.35%;"><img id="" name="YQ8LnsA5TNrk9GPAASQxw6.png" alt="" src="https://cdn.mos.cms.futurecdn.net/8gbt6hyJPiecvQRq8D9aAX.png" mos="" align="middle" fullscreen="" width="2168" height="1330" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>But unlike other streaming services, you don&apos;t pay a big monthly fee for GeForce Now in order access its entire catalog of games. Rather, you take your existing library and play it on GeForce Now by paying a small monthly fee. Essentially, you&apos;re only renting the computer power and not the licensing for the game.</p><p>Consequently, publishers removing their libraries from GeForce Now support is a particularly sour event for people who may have purchased games with the intent of running them on GeForce Now, since their system doesn&apos;t have the gaming capabilities. Such customers now own copies of games that they&apos;re unable to play. </p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:970px;"><p class="vanilla-image-block" style="padding-top:53.09%;"><img id="" name="tsKFrhcGuq2GPR7cfuASk6-970-80.jpg" alt="" src="https://cdn.mos.cms.futurecdn.net/22wCfztouMCYQr4MSmf5QX.jpg" mos="" align="middle" fullscreen="" width="970" height="515" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>At the time of writing, there is no clear information as to why so many developers have opted out GeForce Now. One would think that by participating, devs have access to a larger group of people, but it appears that something is pushing them away. Reasons could include a problem with user agreements, or some games simply not being ready to properly run on the service yet. </p><p>Regardless, if GeForce Now becomes a service known for having inconsistent game support, there could be dire consequences. Who wants to buy a game if there&apos;s a chance that a month from now you won&apos;t be able to play it anymore?  For now, we&apos;ll hope that Nvidia sorts things out with game studios so that these launch woes don&apos;t turn into long-term characteristics.</p><iframe src="https://content.jwplatform.com/players/LqlBSXUN.html" id="LqlBSXUN" title="Buy the Right Desktop PC" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Call of Duty: Black Ops 4 Now $30 Cheaper Without Zombies ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/call-of-duty-black-ops-4-no-zombies,38218.html</link>
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                            <![CDATA[ Activision is releasing a version of "Call of Duty: Black Ops 4" on PC that doesn't include the Zombies game mode and costs just $30--half the original price. ]]>
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                                                                        <pubDate>Fri, 07 Dec 2018 16:12:02 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:31:59 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:62.53%;"><img id="" name="" alt="Credit: Activision" src="https://cdn.mos.cms.futurecdn.net/UVfafeAcevQSR3qAjRrJFA.jpg" mos="https://cdn.mos.cms.futurecdn.net/UVfafeAcevQSR3qAjRrJFA.jpg" align="" fullscreen="1" width="1500" height="938" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/UVfafeAcevQSR3qAjRrJFA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class="pull-"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>It turns out that not every <em>Call of Duty</em> player wants to shoot their way through endless waves of zombies to unravel the mysteries of a game mode. Activision celebrated this basic truth by this week <a href="https://investor.activision.com/news-releases/news-release-details/call-duty-black-ops-4-battle-edition-available-now-pc">releasing a version</a> of <em>Call of Duty: Black Ops 4</em> on PC that doesn't include the Zombies game mode. That way, people who aren't interested in the undead wave shooter can save $30 and retain access to the other game modes.</p><p>Activision's decision to charge $60 for <em>Black Ops 4</em> was already contentious. It's the first <em>Call of Duty</em> game not to feature a single-player campaign, and even though it compensated with the addition of the Blackout battle royale mode, that omittance was bound to rub folks the wrong way. It also didn't help that players were encouraged to spend $50 on the Black Ops Pass in exchange for access to new multiplayer maps and characters.</p><p>Now, the company's effectively halving the price of <em>Black Ops 4</em> less than two months after its debut. Sure, that requires giving up the Zombies part of the game, but many people were more intrigued by the Blackout game mode than anything else. (Though of course many were also keen to experience <em>Call of Duty's</em> signature multiplayer as well.) It's seems likely that the price could drop even further if this edition doesn't sell well.</p><p>The news is the latest example of publishers drastically reducing a title's price shortly after its debut. <em>Rise of the Tomb Raider</em> held <a href="https://www.eurogamer.net/articles/2018-10-21-shadow-of-the-tomb-raider-is-on-sale-and-early-adopters-are-not-happy">a week-long sale</a> of 34-47 percent off just a month after its release, and Electronic Arts gave <a href="https://www.windowscentral.com/battlefield-v-discounted-50-percent-veteran-players"><em>Battlefield</em> "veterans" a 50 percent discount</a> on<em> <a href="https://www.tomshardware.com/reviews/battlefield-5-ray-tracing-benchmarks,5911.html">Battlefield V</a> </em>weeks after launch. It's not like PC gamers haven't known for years that buying a game at launch is bound to be more expensive than waiting a while so the price can drop. But it seems like the time between a game's debut and its trip to the discount bin has shortened.</p><p>Activision said this version of <em>Black Ops 4</em>, dubbed the Battle Edition, is available exclusively through the Battle.net client on PC. It costs $30 until January 6; then, its price will jump to $40. So if you're looking to save a bundle on the latest <em>Call of Duty</em>, now seems like the time to act. Unless, perhaps, two months later Activision decides to sell Blackout mode separately or cut the game's price across the board...seems likely, right?</p><iframe src="https://content.jwplatform.com/players/SzkW6ASo.html" id="SzkW6ASo" title="Buy the Right Graphics Card" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ What Tom's Played This Weekend: Call of Duty: Black Ops 4 ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/call-of-duty-black-ops-4-pc-gameplay,37929.html</link>
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                            <![CDATA[ Activision released the latest entry in the Call of Duty franchise over the weekend, and it's the first to get me excited since middle school. ]]>
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                                                                        <pubDate>Mon, 15 Oct 2018 15:38:02 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:41:50 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:720px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="" name="" alt="Credit: Activision" src="https://cdn.mos.cms.futurecdn.net/NR5GUGAkiyb4q6XB2fR5CE.jpg" mos="https://cdn.mos.cms.futurecdn.net/NR5GUGAkiyb4q6XB2fR5CE.jpg" align="" fullscreen="1" width="720" height="450" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/NR5GUGAkiyb4q6XB2fR5CE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class="pull-"><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>There was a time when every <em>Call of Duty </em>release was a cultural phenomenon. Countless people played hooky from school, called in sick to work and put off other obligations to play the latest release as soon as it reached their doorsteps (or, later, finished downloading.) <em>Call of Duty: Black Ops 4</em> is the first entry in the franchise since the original <em>Black Ops</em> to give me that middle school feeling of genuine excitement.</p><p>Too often I've watched the reveal trailer for another <em>Call of Duty</em> game only to roll my eyes and go back to games like <em>Overwatch</em> and <em>Fortnite</em>. The games had grown stale, and I had started to prefer team-based shooters and battle royales over <em>Call of Duty</em>'s run-and-gun multiplayer. <em>Black Ops 4</em> changed that by introducing a battle royale mode, Blackout, as well as incorporating the usual multiplayer and Zombies game modes.</p><p>Activision hosted a public beta of Blackout in September. I <a href="https://www.tomshardware.com/news/what-toms-played-call-of-duty-blackout-battle-royale,37803.html">came away bullish</a> on Treyarch's take on the battle royale genre--it was fun, polished and something between the military-sim-like <em>PlayerUnknown's Battlegrounds</em> (<em>PUBG</em>) and the fast-paced <em>Fortnite</em>. The beta was good enough to convince me to pick up <em>Black Ops 4</em> at launch, and over the weekend, I sunk more hours than I ever would've expected into the latest <em>Call of Duty</em>.</p><h2 id="blackout-is-a-knockout">Blackout Is a Knockout</h2><p>I suspect many people bought <em>Black Ops 4</em>, especially on PC, specifically for Blackout. The game mode is the biggest addition to <em>Call of Duty</em> in years, and it's a big part of the reason why the game managed to unseat <em>Fortnite</em> on Twitch over launch weekend. Blackout is also the reason I got <em>Black Ops 4 </em>myself, and though I've spent a surprising amount of time with the game's other modes, it's also the one I'll revisit most often.</p><p>Blackout is battle royale done mostly right. Its setting is made from various <em>Call of Duty</em> maps forced into one cohesive whole, its guns are largely the same as the ones available in the multiplayer game modes and its performance is much improved from the beta. The first two factors make Blackout immediately seem familiar to long-time fans of the series; the last one gives the mode a clear advantage over <em>PUBG</em>.</p><p>Treyarch also fixed some of the problems that were present in the beta. Level 3 armor that makes its wearer less a man and more a bullet sponge is now much rarer, which leads to gunfights feeling a lot more fair than before. Everything also feels more fluid, whether it's vaulting through a window or looting equipmen. Upping the frame rate (it was 90 frames per second (fps) in beta and 120fps at launch) also helps.</p><p>That isn't to say Blackout is perfect. The use of armor, mines and other equipment also encourages people to bunker down in a safe location instead of roaming. It's frustrating to get in a few gunfights, win them at the expense of your armor and then get one-tapped by someone camping the corner of a house with a shotgun and full armor. The new ballistics system also makes it hard to tell if a kill was earned or lucky.</p><p>Still, this is what many people have been asking for in a battle royale. Blackout runs well, looks better than some of its contemporaries and features more customization than the likes of <em>Fortnite</em>. Queue times are a bit longer than Epic Games' wunderkind but nowhere near as long as <em>PUBG</em>'s, though we'll have to see what happens when the post-launch hype dies and the mode has to rely on substance over novelty.</p><h2 id="call-of-duty-multiplayer">Call of Duty Multiplayer</h2><p>I didn't expect to play more than a few games of the non-Blackout modes in <em>Black Ops 4</em>. Saying "you aren't playing <em>Call of Duty</em>" has become something of a pejorative among players of other games, with the implication being that you can't just run-and-gun until you win. After playing through some of the available modes, however, I found myself enjoying<em> Black Ops 4's</em> multiplayer mode far more than I'd thought I would.</p><p><span>M</span>ultiplayer mode features 14 maps--with a remastered Nuketown coming in November--and marks the return of many familiar game modes. Free-For-All and Team Deathmatch let you focus on fragging out. Control tasks you with defending or taking over a designated area. Heist, like Search and Destroy, limits players to one life as they pursue objectives, like stealing money or infiltrating a site. The list goes on.</p><p>But the mode does have some elements that are new to me that make it more attractive to someone who's largely abandoned the run-and-gun model popularized by <em>Call of Duty</em>. Healing is now a limited resource that must be manually activated instead of something that happens whenever you duck behind cover. Specialists also offer unique gadgets, like Battery's cluster grenade and War Machine, like in hero-based shooters.</p><p>The combination of Specialists with the create-a-class system from earlier <em>Call of Duty</em> games is a fine mix. Yet it also contributes to the mode's "win harder" problem: guns are unlocked as you level up, and attachments are unlocked as you use guns. Someone who's been playing a while will have better weapons than newcomers, removing the level playing field afforded by shooters like <em>Overwatch</em> and <em>Rainbow Six Siege</em>.</p><p>Yet, that's not as bad as the score streaks that call in explosive remote-controlled cars, Hellfire missiles and attack helicopters to obliterate the enemy team. Using these rewards to survive long enough is rewarding, but it's no fun being on the receiving end of Hellfire missile after Hellfire missile. By that point, the game is almost certainly already lost; playing it out means being a knowing participant in the enemy's power fantasy.</p><p>I'll probably continue to play <em>Black Ops 4'</em>s multiplayer, especially when Treyarch introduces a ranked mode that doesn't force people with vastly disparate skills into the same lobby, but it's still not as appealing as other games have become to me. I don't think "you aren't playing <em>Call of Duty</em>" should continue to be an insult--there's a surprising amount of depth here--but most of the time I just won't be playing <em>Call of Duty</em>.</p><h2 id="shambling-zombies">Shambling Zombies</h2><p>Both times I tried to play Zombies, a mode that I used to play mostly because my brothers did, I was disconnected from the servers. I'm sure the mode will appeal to longtime Zombies fans, but I'm not going to work through 12 rounds of horde-based shooting only to be disconnected.</p>
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                                                            <title><![CDATA[ Battlefield V and Call of Duty: Black Ops 4 Detail Battle Royale Modes ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/battlefield-call-of-duty-battle-royale,37754.html</link>
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                            <![CDATA[ Electronics Arts and Activision shared more info about the battle royale modes in "Battlefield V" and "Call of Duty: Black Ops 4" ahead of their public betas. ]]>
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                                                                        <pubDate>Wed, 05 Sep 2018 17:24:02 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:33:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:60.20%;"><img id="" name="" alt="Credit: EA" src="https://cdn.mos.cms.futurecdn.net/3UQ8cyyWnfqfPeGdUWFheA.jpg" mos="https://cdn.mos.cms.futurecdn.net/3UQ8cyyWnfqfPeGdUWFheA.jpg" align="" fullscreen="1" width="1000" height="602" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/3UQ8cyyWnfqfPeGdUWFheA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class="pull-"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure><p>Electronics Arts and Activision haven't been quiet about the fact that their upcoming first-person shooters, <em>Battlefield V</em> and <em>Call of Duty: Black Ops 4</em>, respectively, will offer battle royale modes, similar to games like <em>PlayerUnknown's Battlegrounds</em> and <em>Fortnite</em>. The companies have been less vocal about how exactly their battle royale modes will play, but each shared more information this week as their new titles approach release.</p><p>We <a href="https://www.tomshardware.com/news/ea-activision-preview-battle-royale-battlefield-cod,37623.html">got our first real glimpses</a> of what <em>Battlefield V</em> and <em>Black Ops 4</em> have planned in August. EA released a trailer for <em>Battlefield V</em> showing a war-torn town slowly being engulfed by a ring of fire, and Activision tweeted a teaser confirming that <em>Black Ops 4</em>'s battle royale mode will offer solo, duo and squad modes.</p><h2 id="battlefield-v-battle-royale-mode-firestorm">Battlefield V Battle Royale Mode: Firestorm</h2><p>EA offered more details in yet a new trailer for <em>Battlefield V</em> this week. The new video reveals that the game's battle royale mode is called Firestorm--which makes sense given the ring of fire in the previous trailer--and that it will pit 16 squads of four players each against each other. This latest trailer also said that Firestorm will feature "destructible buildings, weaponry and vehicles" in "the largest <em>Battlefield</em> map ever."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/UZW4cPUIVf4" allowfullscreen></iframe></div></div><p>Another interesting detail from the new trailer is the fact that EA singled Firestorm out from other multiplayer game modes. That could just be to draw attention to a mode unique to <em>Battlefield V</em>, rather than modes that debuted earlier in the series, but it could also mean Firestorm is separate from <em>Battlefield V</em> proper (cue fan speculation that Firestorm will be free-to-play so it can better compete with the likes of <em>Fortnite</em>).</p><p>We'll find out more as <em>Battlefield V</em> gets closer to release. EA and DICE <a href="https://www.tomshardware.com/news/battlefield-5-delayed-november,37731.html">recently delayed the game</a> from October to November so the developers could better react to feedback garnered during the game's open beta, which starts on September 6. Note that the open beta <a href="https://www.tomshardware.com/news/battlefield-v-ray-tracing,37732.html">won't support the ray tracing features</a> debuting with Nvidia's Turing-based GPUs, but it's supposed to be added in a day-zero patch for the full release.</p><h2 id="call-of-duty-black-ops-4-battle-royale-mode-blackout">Call of Duty: Black Ops 4 Battle Royale Mode: Blackout</h2><p>Not wanting to be left out, <em>Black Ops 4</em> developer Treyarch also shared more information about its game's Blackout battle royale mode with <a href="https://www.gameinformer.com/2018/09/04/black-ops-4s-battle-royale-mode-has-zombies">Game Informer</a>. The developer revealed that Blackout will feature AI-controlled zombies, much like the ones from the wave-shooter-like Zombies mode, to introduce another hazard that must be managed by anyone who wants to outlive their opponents to secure that sweet victory.</p><p>The introduction of a new dangerous element to Blackout could drastically change the battle royale formula. Players often gravitate to hotbeds of activity, so if someone has to clear out a bunch of zombies, there's a good chance they'll be low on resources when someone comes to investigate. Assuming the mode also features the ever-shrinking safe zones of other battle royale titles, things could quickly get pretty hectic.</p><p>Treyarch also said that Blackout matches <a href="https://www.gameinformer.com/2018/09/04/this-is-how-many-players-can-fight-for-supremacy-in-black-ops-4s-blackout-mode">will feature 80 players</a> during the beta, and potentially when it officially debuts, because it wants to optimize performance over hitting the somewhat arbitrary number of 100 players in a lobby. That's a lot of people to manage, especially if many of them survive to late-game, and games like <em>PUBG</em> and <em>Fortnite</em> often <a href="https://www.tomshardware.com/news/playerunknowns-battlegrounds-fix-pubg-campaign,37566.html">struggle to maintain performance</a> when a lot of players converge.</p><p>Blackout could end up with a higher player count after the beta--maybe Treyarch will find a solution that lets it up the count to at least 100 players without sacrificing performance--but right now it seems like the developer is emphasizing the right aspect of the game. Part of the reason people are so curious about Firestorm and Blackout is their desire to see a battle royale from a AAA studio; that means it needs to be rock steady.</p><p>We'll get to feel the effects of these decisions ourselves as the Blackout public beta kicks off later this month. PlayStation 4 players have an early invite to the party--they'll get in on September 10. Gamers on Xbox One and PC, meanwhile, can experience <em>Call of Duty's</em> first stab at a battle royale mode starting September 14, or September 15 for PC gamers without early access privileges from pre-ordering the game.</p>
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                                                            <title><![CDATA[ EA and Activision Are Hopping on the Battle Royale Bandwagon ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/ea-activision-preview-battle-royale-battlefield-cod,37623.html</link>
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                            <![CDATA[ The publishers offered brief glimpses into their takes on the battle royale genre in "Battlefield V" and "Call of Duty: Black Ops 4," respectively. ]]>
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                                                                        <pubDate>Thu, 16 Aug 2018 19:28:02 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:34:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:62.53%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/LSKo37yBbXdt9AHzCygX8a.jpg" mos="https://cdn.mos.cms.futurecdn.net/LSKo37yBbXdt9AHzCygX8a.jpg" align="" fullscreen="1" width="1500" height="938" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/LSKo37yBbXdt9AHzCygX8a.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Electronic Arts (EA) and Activision want a slice of the battle royale pie. The companies responsible for some of the largest first-person shooter franchises around (<em>Battlefield</em> and <em>Call of Duty</em>, respectively) no longer seem content to let other developers gobble up a burgeoning genre's audience. Neither is ready to introduce their own takes on the battle royale yet, but they have teased gamers with sneak peeks of how they plan on hopping on the bandwagon.</p><p>Today, EA <a href="https://www.youtube.com/watch?v=-FEgeuGsmzQ">debuted a Gamescom trailer</a> for <em>Battlefield V</em> (below) that includes information about a battle royale mode. All the top battle royale games today have some kind of ever-shrinking circle of death--<em>PlayerUnknown's Battlegrounds</em> has toxic gas, <em>Fortnite</em> and <em>Realm Royale</em> have storms, et cetera. The new trailer makes it clear that <em>Battlefield V</em>'s hazard of choice is an oddly circular ring of fire closing in on a forest town.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-FEgeuGsmzQ" allowfullscreen></iframe></div></div><p>Meanwhile this week, Activision released a <a href="https://twitter.com/CallofDuty/status/1029411078315204608?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1029411078315204608&ref_url=https%3A%2F%2Ftechcrunch.com%2F2018%2F08%2F15%2Fblack-ops-4-battle-royale-beta-to-go-live-on-september-10%2F">teaser for <em>Call of Duty: Black Ops 4</em>'s battle royale mode</a>, Blackout, which centered on the announcement of a private beta for PlayStation 4 players starting on September 10 (below). The brief video also confirmed that Blackout will feature the same modes as many other battle royale titles: solo, duos and quads (apparently every developer thinks a trio option would be too weird).</p><iframe height="780" width="" data-lazy-priority="low" data-lazy-src="https://twitframe.com/show?url=https://twitter.com/CallofDuty/status/1029411078315204608"></iframe><p>Despite the dearth of information, it's clear that EA and Activision don't want anyone to forget that the next installment of their long-running franchises will feature the battle royale modes so many people are clamoring to play. AAA developers are finally starting to fire up their ovens and give the likes of Epic Games, PUBG Corp. and the many other developers working on battle royale titles a little bit more competition.</p><p>Late as they might seem, the introduction of these modes to established franchises could be coming at just the right time. While there are many valid criticisms to be made of both companies, as well as the development studios behind specific entries in the series, there's no denying that <em>Battlefield</em> and <em>Call of Duty</em> became so immensely popular because many people like the fundamental aspects of their gameplay.</p><p>Remember that <em>PUBG</em> rose to prominence when it was pretty much the only battle royale-specific game on the market. After competitors debuted, the game's popularity fell, and its players have been so vocal about their problems with the game that its parent company announced the <a href="https://www.tomshardware.com/news/playerunknowns-battlegrounds-fix-pubg-campaign,37566.html">Fix PUBG campaign</a> earlier this month to address concerns. <em>PUBG</em> only led the battle royale genre when it was the solo real option.</p><p>Not that all of its competitors have been much better. <em>Realm Royale</em>, for instance, has received so much backlash since its debut that its player base on Steam reportedly fell 93% over the course of two months. It's now being <a href="https://www.tomshardware.com/news/hi-rez-gives-realm-royale-devs-studio,37603.html">managed by</a> an independent studio, Heroic Leap Games, within original developer Hi-Rez Studios in a bid to establish the game's identity and convince people it was more than just a flash in the pan.</p><p><em>Fortnite</em> is now the leader in the battle royale genre. The game is more kid-friendly than <em>PUBG</em>, it runs well and Epic releases substantial updates more often than its competitor. Kid-friendliness aside, EA and Activision could bring similar advantages to their own titles. Both are massive companies used to spending a lot of money to convince people to buy annual releases of very similar games.</p><p>The two also have the advantages of familiarity and variety. Battle royale gameplay is merely part of <em>Battlefield V </em>and <em>Call of Duty: Black Ops 4</em>. Both games still bear many of the modes fans of the series expect--<em>Black Ops 4</em>'s lack of a single-player campaign aside--so they can keep players around even when they don't feel like playing a battle royale. It's like baking a popular new flavor into a pie a lot of people already like.</p><p>Of course, the games still have to contend with <em>Fortnite</em>'s promise of free-to-play goodness, but it's not like <em>Battlefield</em> and <em>Call of Duty</em> haven't faced stiff competition before. Like we said, these series have been around for a long time. While a lot of people won't bother with them because they've already decided they don't like the series, many will buy the games sight unseen simply because they're loyal to the franchise.</p><p>EA and Activision have the potential to prove not only that they still know how to make good <em>Battlefield</em> and <em>Call of Duty</em> games, but also that they can apply their experience to the battle royale genre to improve it, not just to say they're capable of making the flavor of the week. We'll know more when both games debut this fall. </p>
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                                                            <title><![CDATA[ Destiny 2 Performance Review ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/reviews/destiny-2-performance-benchmarks,5309.html</link>
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                            <![CDATA[ With Destiny 2, Activision and Bungie deliver a multi-platform experience for the Xbox One, PlayStation 4, and Windows PCs. While consoles are limited to 30 FPS, PC gamers enjoy uncapped frame rates. What kind of performance will you see? ]]>
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                                                                        <pubDate>Fri, 24 Nov 2017 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 10:07:07 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Yannick Guerrini ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/shMHu2Li4G2SAvUgTB4UBF-1280-80.jpg">
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                                <h2 id="the-game-graphics-engine-amp-settings">The Game, Graphics Engine & Settings</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/shMHu2Li4G2SAvUgTB4UBF.jpg" mos="https://cdn.mos.cms.futurecdn.net/shMHu2Li4G2SAvUgTB4UBF.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/shMHu2Li4G2SAvUgTB4UBF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The first <em>Destiny</em>, released in 2014, was a console-only title, much to the chagrin of PC gamers. With <em>Destiny 2</em>, Activision and Bungie correct this faux-pas by offering a multi-platform experience for the Xbox One, PlayStation 4, and Windows PCs.</p><p>PC gamers enjoy the benefit of native 4K support and uncapped frame rates (almost, that is; in reality, there's a 200 FPS ceiling), while consoles are limited to only 30 FPS.</p><p>Bungie uses, as it did for the first <em>Destiny</em>, a home-grown graphics engine derived from the technology found in <em>Halo: Reach</em>. Consequently, it's only DirectX 11-compatible. But enough rambling. Let's see how <em>Destiny 2</em> runs on our test hardware...</p><h2 id="minimum-amp-recommended-system-requirements">Minimum & Recommended System Requirements</h2><p><a href="https://www.bungie.net/en/Help/Article/46405">Bungie's website</a> gives us an idea of what the minimum and recommended configurations are for a good gaming experience in <em>Destiny 2</em>. On paper, the game is not very resource-intensive. Its host processing, graphics, and memory demands appear fairly light. The minimum configuration shows that even several-year-old systems should be able to achieve playable frame rates. The recommended configuration also seems quite reasonable.</p><div ><table><thead><tr><th  ><strong>Configuration</strong></th><th  ><strong>Minimum</strong></th><th  ><strong>Recommended</strong></th></tr></thead><tbody><tr><th  ><strong>Processor</strong></th><td  >Intel Core i3-3250or Pentium G4560or AMD FX-4350</td><td  >Intel Core i5-2400or Core i5-7400or AMD Ryzen 5 1600X</td></tr><tr><th  ><strong>Memory</strong></th><td  >6GB</td><td  >8GB</td></tr><tr><th  ><strong>Graphics Card</strong></th><td  >GeForce GTX 660 2GBor GTX 1050 2GBor Radeon HD 7850 2GB</td><td  >GeForce GTX 970 4GBor GTX 1060 6 GBor Radeon R9 390 8GB</td></tr><tr><th  ><strong>Operating System</strong></th><td  >Windows 7, 8.1, 10 (64-bit only)</td><td  >Windows 7, 8.1, 10 (64-bit only)</td></tr><tr><th  ><strong>Disk Space</strong></th><td  >68GB</td><td  >68GB</td></tr></tbody></table></div><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/uCLXoUC2wqbd9NTyCTMmES.jpg" mos="https://cdn.mos.cms.futurecdn.net/uCLXoUC2wqbd9NTyCTMmES.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/uCLXoUC2wqbd9NTyCTMmES.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="graphics-options">Graphics Options </h2><p>There are a number of graphics options available for <em>Destiny 2</em> (anti-aliasing, texture and shadow quality, ambient occlusion, detail distance for the environment, characters, and foliage). Without going into excessive detail, the game can be configured as you see fit. It is also possible to choose one of four presets: Low, Medium, High, and Highest.</p><p>Field of view is adjustable, as are v-sync and lighting quality. There is also an HDR option, for those with monitors that support this feature.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rhuwKdiDp4Tb2XUrhfRuY.jpg" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/opiUJV3q3H8n6R6s2GPeq9.jpg" alt="" /></figure></figure><h2 id="low-highest">Low/Highest</h2><iframe height="441" width="" data-lazy-priority="low" data-lazy-src="https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=2c603b90-bd65-11e7-b263-0edaf8f81e27"></iframe><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MgYPuuW7iNqcQeykt5n8GA.jpg" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WvGfFkgXV5ThX67Vb6e3th.jpg" alt="" /></figure></figure><p>Rendering differences between the lowest and highest quality preset stand out: leaves are more detailed (especially at a distance), shadows look better, and the anti-aliasing is readily apparent. Surprisingly, the vegetation and textures still sport acceptable quality at close distances when we select the Low setting.</p><p>As far as we can tell, the output from GeForce and Radeon cards is identical. That's something we always like to see.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/dirt-4-performance-benchmarks,5096.html">DiRT 4 Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/prey-2017-benchmarks,5072.html">Prey Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/mass-effect-andromeda-performance-review,4996.html">Mass Effect Andromeda Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">Ghost Recon Wildlands Performance Review</a></strong></p><div class="product"><a data-dimension112="e32e2277-e691-400e-8dc2-62667e36cf55" data-action="Deal Block" data-dimension48="Destiny 2 (PC)" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1052px;"><p class="vanilla-image-block" style="padding-top:142.59%;"><img id="FrDsbj7JwyXQgFxU88oL6d" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" mos="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" align="middle" fullscreen="" width="1052" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Destiny 2 (PC)<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="e32e2277-e691-400e-8dc2-62667e36cf55" data-action="Deal Block" data-label="" data-dimension48="Destiny 2 (PC)" data-dimension25="">View Deal</a></div><h2 id="how-we-tested-destiny-2">How We Tested Destiny 2</h2><h2 id="test-configuration">Test Configuration</h2><div class="product"><a data-dimension112="c70597a1-a9cd-41d1-9de2-50eebd14daa6" data-action="Deal Block" data-dimension48="AMD Ryzen 5 1600X" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16819113434" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="cnR74jNTGXP9TR45Swwx8j" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/cnR74jNTGXP9TR45Swwx8j.jpg" mos="https://cdn.mos.cms.futurecdn.net/cnR74jNTGXP9TR45Swwx8j.jpg" align="middle" fullscreen="" width="1280" height="960" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>AMD Ryzen 5 1600X<a class="view-deal button" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16819113434" target="_blank" rel="nofollow" data-dimension112="c70597a1-a9cd-41d1-9de2-50eebd14daa6" data-action="Deal Block" data-label="" data-dimension48="AMD Ryzen 5 1600X" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="bb584277-e24f-4122-a4ab-2e8b486a5fa8" data-action="Deal Block" data-dimension48="Asus ROG Strix X370-F Gaming" href="https://www.amazon.com/dp/b071zhcf41/?ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:639px;"><p class="vanilla-image-block" style="padding-top:121.28%;"><img id="8DTzSKskZpTMtaacmweChT" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8DTzSKskZpTMtaacmweChT.jpg" mos="https://cdn.mos.cms.futurecdn.net/8DTzSKskZpTMtaacmweChT.jpg" align="middle" fullscreen="" width="639" height="775" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Asus ROG Strix X370-F Gaming<a class="view-deal button" href="https://www.amazon.com/dp/b071zhcf41/?ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="bb584277-e24f-4122-a4ab-2e8b486a5fa8" data-action="Deal Block" data-label="" data-dimension48="Asus ROG Strix X370-F Gaming" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="5043fcb6-3177-492b-8b93-3beaa1fe846e" data-action="Deal Block" data-dimension48="Corsair Vengeance LPX 16GB (2x 8GB)" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=http%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16820233834" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:466px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qtrdZmAu99sHqE2mVXtgLC" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qtrdZmAu99sHqE2mVXtgLC.png" mos="https://cdn.mos.cms.futurecdn.net/qtrdZmAu99sHqE2mVXtgLC.png" align="middle" fullscreen="" width="466" height="466" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Corsair Vengeance LPX 16GB (2x 8GB)<a class="view-deal button" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=http%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16820233834" target="_blank" rel="nofollow" data-dimension112="5043fcb6-3177-492b-8b93-3beaa1fe846e" data-action="Deal Block" data-label="" data-dimension48="Corsair Vengeance LPX 16GB (2x 8GB)" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="64c65252-2e09-47f2-a89b-7c895faa5562" data-action="Deal Block" data-dimension48="Crucial MX200 (500GB)" href="http://www.amazon.com/gp/product/B00RQA6E20/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="h4tage3AVtNJxbZ3E9ZCJj" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/h4tage3AVtNJxbZ3E9ZCJj.jpg" mos="https://cdn.mos.cms.futurecdn.net/h4tage3AVtNJxbZ3E9ZCJj.jpg" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Crucial MX200 (500GB)<a class="view-deal button" href="http://www.amazon.com/gp/product/B00RQA6E20/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="64c65252-2e09-47f2-a89b-7c895faa5562" data-action="Deal Block" data-label="" data-dimension48="Crucial MX200 (500GB)" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="6a26c47d-9754-4409-a398-3955850be332" data-action="Deal Block" data-dimension48="be quiet! Dark Power Pro 11 750W" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3D1HU-004H-00052" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1108px;"><p class="vanilla-image-block" style="padding-top:64.53%;"><img id="tcdNH7ieQ9s26aSmkUcSQE" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tcdNH7ieQ9s26aSmkUcSQE.jpg" mos="https://cdn.mos.cms.futurecdn.net/tcdNH7ieQ9s26aSmkUcSQE.jpg" align="middle" fullscreen="" width="1108" height="715" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>be quiet! Dark Power Pro 11 750W<a class="view-deal button" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3D1HU-004H-00052" target="_blank" rel="nofollow" data-dimension112="6a26c47d-9754-4409-a398-3955850be332" data-action="Deal Block" data-label="" data-dimension48="be quiet! Dark Power Pro 11 750W" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="f1b9d700-4ba0-4d61-bcf4-8d0646f727d9" data-action="Deal Block" data-dimension48="Be quiet! Dark Base Pro 900" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3D9SIA68V45G2218" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:245px;"><p class="vanilla-image-block" style="padding-top:163.27%;"><img id="aPV3iVMwmfDBzzBaVTcqWS" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/aPV3iVMwmfDBzzBaVTcqWS.jpg" mos="https://cdn.mos.cms.futurecdn.net/aPV3iVMwmfDBzzBaVTcqWS.jpg" align="middle" fullscreen="" width="245" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Be quiet! Dark Base Pro 900<a class="view-deal button" href="http://redirect.viglink.com?key=6c0b046b3e0ec746fbbe9b03fac3f09b&u=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3D9SIA68V45G2218" target="_blank" rel="nofollow" data-dimension112="f1b9d700-4ba0-4d61-bcf4-8d0646f727d9" data-action="Deal Block" data-label="" data-dimension48="Be quiet! Dark Base Pro 900" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="330bdee3-f485-449b-9f21-12275cae00b0" data-action="Deal Block" data-dimension48="Thermal Grizzly Hydronaut" href="https://www.newegg.com/Product/Product.aspx?Item=9SIA1K639W8976" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:637px;"><p class="vanilla-image-block" style="padding-top:16.64%;"><img id="Apt4X3zWi3HRarxgXWLNaM" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Apt4X3zWi3HRarxgXWLNaM.jpg" mos="https://cdn.mos.cms.futurecdn.net/Apt4X3zWi3HRarxgXWLNaM.jpg" align="middle" fullscreen="" width="637" height="106" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Thermal Grizzly Hydronaut<a class="view-deal button" href="https://www.newegg.com/Product/Product.aspx?Item=9SIA1K639W8976" target="_blank" rel="nofollow" data-dimension112="330bdee3-f485-449b-9f21-12275cae00b0" data-action="Deal Block" data-label="" data-dimension48="Thermal Grizzly Hydronaut" data-dimension25="">View Deal</a></div><div ><table><tbody><tr><td  colspan="2"><strong>OS</strong></td></tr><tr><td  >Operating System</td><td  >Windows 10 x64 Pro 1703 (15063.674)</td></tr><tr><td  >Graphics Drivers</td><td  >Nvidia GeForce Game Ready 388.00AMD Radeon Crimson Edition 17.10.2</td></tr><tr><td  >Game</td><td  >Destiny version 1.0.5</td></tr></tbody></table></div><p>We recently updated our test configuration to better reflect mid-range gaming in 2017. This time around, we picked an AMD Ryzen-based platform, honing in specifically on the 1600X as a great option for enthusiasts looking to save some money.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/A9i3mEDzpmZWrpYaWMNx7Q.jpg" mos="https://cdn.mos.cms.futurecdn.net/A9i3mEDzpmZWrpYaWMNx7Q.jpg" align="" fullscreen="1" width="1920" height="1440" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/A9i3mEDzpmZWrpYaWMNx7Q.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:390px;"><p class="vanilla-image-block" style="padding-top:124.10%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kHqJACQjuDze2kEH89XcZD.png" mos="https://cdn.mos.cms.futurecdn.net/kHqJACQjuDze2kEH89XcZD.png" align="" fullscreen="1" width="390" height="484" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/kHqJACQjuDze2kEH89XcZD.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Steam's <a href="http://store.steampowered.com/hwsurvey/"><span class="InternetLink">survey of hardware and software configurations</span></a> offers us a view of the most prevalent components and settings (the data comes from October 2017):</p><ul><li><strong>Windows 10 64-bit</strong> represents a little less than half of the market (45%).</li><li><strong>8GB of RAM</strong> is the most popular capacity; that's what 44% of surveyed gamers have installed (our system has 16GB, which we wanted in order to measure peak RAM utilization).</li><li><strong>Full HD resolution</strong> is used by 57% of gamers, while 17% are still at 1366x768. QHD is used by less than 2% of gamers, and 4K remains anecdotal. We will start with tests at 1920x1080, and then use QHD for cards that run well at 1080p.</li><li><strong>Quad-core CPUs</strong> are installed in close to half of the surveyed systems (58%, to be exact). In anticipation of the coming months, we're using a mid-range six-core processor.</li></ul><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/TgeaVH5o8qobxpaEAaT3mW.jpg" mos="https://cdn.mos.cms.futurecdn.net/TgeaVH5o8qobxpaEAaT3mW.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/TgeaVH5o8qobxpaEAaT3mW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="graphics-card-selection">Graphics Card Selection</h2><p>Today's benchmarks are an exception in that we're in the middle of transitioning to a new test platform. Part of this process is switching to a fresh set of graphics cards. Until they're all here, though, we'll simply combine the old cards and what we have of our new ones. Here are the 12 boards we're comparing:</p><div class="product"><a data-dimension112="7b2e1bc4-4ba8-482a-af90-b22f18488f5f" data-action="Deal Block" data-dimension48="Nvidia GeForce GTX 1080 FE" href="https://www.amazon.com/EVGA-GeForce-Founders-Graphics-08G-P4-6180-KR/dp/B01FWI6F08/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1377px;"><p class="vanilla-image-block" style="padding-top:45.17%;"><img id="9hL8izZgdJ9uaUcszpzB4N" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/9hL8izZgdJ9uaUcszpzB4N.jpg" mos="https://cdn.mos.cms.futurecdn.net/9hL8izZgdJ9uaUcszpzB4N.jpg" align="middle" fullscreen="" width="1377" height="622" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Nvidia GeForce GTX 1080 FE<a class="view-deal button" href="https://www.amazon.com/EVGA-GeForce-Founders-Graphics-08G-P4-6180-KR/dp/B01FWI6F08/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="7b2e1bc4-4ba8-482a-af90-b22f18488f5f" data-action="Deal Block" data-label="" data-dimension48="Nvidia GeForce GTX 1080 FE" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="f78a4d60-abe5-4937-b0ef-187017b989f6" data-action="Deal Block" data-dimension48="MSI GeForce GTX 980 Ti" href="http://www.amazon.com/MSI-GTX-980TI-GAMING-6G/dp/B0106QZE62/?&tag=bom-tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="K5NqsQHUB2a4iau9QrpQCZ" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/K5NqsQHUB2a4iau9QrpQCZ.png" mos="https://cdn.mos.cms.futurecdn.net/K5NqsQHUB2a4iau9QrpQCZ.png" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>MSI GeForce GTX 980 Ti<a class="view-deal button" href="http://www.amazon.com/MSI-GTX-980TI-GAMING-6G/dp/B0106QZE62/?&tag=bom-tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="f78a4d60-abe5-4937-b0ef-187017b989f6" data-action="Deal Block" data-label="" data-dimension48="MSI GeForce GTX 980 Ti" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="aa94c687-80b4-4f7e-98a5-645b5da1613e" data-action="Deal Block" data-dimension48="Asus RX 570 Strix OC 4G" href="https://www.amazon.com/Strix-Radeon-Gaming-Graphics-ROG-STRIX-RX570-O4G-GAMING/dp/B06Y5WGXX3?tag=hawk-future-20&ascsubtag=tomshardware&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:60.13%;"><img id="UTemfatBfXtYVD6UdCMcKC" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UTemfatBfXtYVD6UdCMcKC.jpg" mos="https://cdn.mos.cms.futurecdn.net/UTemfatBfXtYVD6UdCMcKC.jpg" align="middle" fullscreen="" width="1500" height="902" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Asus RX 570 Strix OC 4G<a class="view-deal button" href="https://www.amazon.com/Strix-Radeon-Gaming-Graphics-ROG-STRIX-RX570-O4G-GAMING/dp/B06Y5WGXX3?tag=hawk-future-20&ascsubtag=tomshardware&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="aa94c687-80b4-4f7e-98a5-645b5da1613e" data-action="Deal Block" data-label="" data-dimension48="Asus RX 570 Strix OC 4G" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="c93b4f86-9350-4a36-acd7-cd500bf9df14" data-action="Deal Block" data-dimension48="Gigabyte GeForce GTX 1060 WF2OC-3GD 3GB" href="https://www.amazon.com/Gigabyte-GeForce-Windforce-GDDR5-Graphics/dp/B01KQUDE2Y?tag=hawk-future-20&ascsubtag=tomshardware&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:705px;"><p class="vanilla-image-block" style="padding-top:58.16%;"><img id="oaVguMjRgzbMeMwZAiuc4g" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/oaVguMjRgzbMeMwZAiuc4g.jpg" mos="https://cdn.mos.cms.futurecdn.net/oaVguMjRgzbMeMwZAiuc4g.jpg" align="middle" fullscreen="" width="705" height="410" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Gigabyte GeForce GTX 1060 WF2OC-3GD 3GB<a class="view-deal button" href="https://www.amazon.com/Gigabyte-GeForce-Windforce-GDDR5-Graphics/dp/B01KQUDE2Y?tag=hawk-future-20&ascsubtag=tomshardware&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="c93b4f86-9350-4a36-acd7-cd500bf9df14" data-action="Deal Block" data-label="" data-dimension48="Gigabyte GeForce GTX 1060 WF2OC-3GD 3GB" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="18336835-fdc0-4a65-95cc-664e08edfbe5" data-action="Deal Block" data-dimension48="MSI GTX 970 Gaming 4G" href="http://www.amazon.com/gp/product/https://www.amazon.com/MSI-GAMING-GTX-970-4G/dp/B00NN0GEXQ/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:55.33%;"><img id="98FotV78ekbYc5ujxwWVaM" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/98FotV78ekbYc5ujxwWVaM.jpg" mos="https://cdn.mos.cms.futurecdn.net/98FotV78ekbYc5ujxwWVaM.jpg" align="middle" fullscreen="" width="1500" height="830" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>MSI GTX 970 Gaming 4G<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/MSI-GAMING-GTX-970-4G/dp/B00NN0GEXQ/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="18336835-fdc0-4a65-95cc-664e08edfbe5" data-action="Deal Block" data-label="" data-dimension48="MSI GTX 970 Gaming 4G" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="7c2b934c-72c0-46fb-abb5-8b04e1d26b10" data-action="Deal Block" data-dimension48="XFX Radeon R9 390 8G" href="http://www.tkqlhce.com/click-8900246-12920453?sid=tomshardware-&url=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16814150729" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="GNujSG246kM6kFwUmZG5aj" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/GNujSG246kM6kFwUmZG5aj.jpg" mos="https://cdn.mos.cms.futurecdn.net/GNujSG246kM6kFwUmZG5aj.jpg" align="middle" fullscreen="" width="1280" height="960" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>XFX Radeon R9 390 8G<a class="view-deal button" href="http://www.tkqlhce.com/click-8900246-12920453?sid=tomshardware-&url=https%3A%2F%2Fwww.newegg.com%2FProduct%2FProduct.aspx%3FItem%3DN82E16814150729" target="_blank" rel="nofollow" data-dimension112="7c2b934c-72c0-46fb-abb5-8b04e1d26b10" data-action="Deal Block" data-label="" data-dimension48="XFX Radeon R9 390 8G" data-dimension25="">View Deal</a></div><div class="product"><a data-dimension112="dfceefc6-a4c4-474f-96a4-76ba53620a45" data-action="Deal Block" data-dimension48="PNY GeForce GTX 1050 2GB" href="https://www.newegg.com/Product/Product.aspx?Item=N82E16814133641&ignorebbr=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:640px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="2v98N5EUDMRc323McnkHE4" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2v98N5EUDMRc323McnkHE4.jpg" mos="https://cdn.mos.cms.futurecdn.net/2v98N5EUDMRc323McnkHE4.jpg" align="middle" fullscreen="" width="640" height="480" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>PNY GeForce GTX 1050 2GB<a class="view-deal button" href="https://www.newegg.com/Product/Product.aspx?Item=N82E16814133641&ignorebbr=1" target="_blank" rel="nofollow" data-dimension112="dfceefc6-a4c4-474f-96a4-76ba53620a45" data-action="Deal Block" data-label="" data-dimension48="PNY GeForce GTX 1050 2GB" data-dimension25="">View Deal</a></div><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/CWiVJViJ7fUe5SPuRGCHzX.jpg" mos="https://cdn.mos.cms.futurecdn.net/CWiVJViJ7fUe5SPuRGCHzX.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/CWiVJViJ7fUe5SPuRGCHzX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="test-procedure">Test Procedure</h2><p>All performance data is collected using the <a href="https://www.tomshardware.com/reviews/presentmon-performance-directx-opengl-vulkan,4740.html"><span>PresentMon</span></a> tool and our own custom front-end.</p><p>In order to represent performance accurately, each graphics card is warmed up to a stable temperature before measurements are collected. Most newer GPUs employ mechanisms to optimize clock rates based on variables like power and temperature. So, tests run during the warm-up period would convey better performance than you'd see in the real world. <span class="StrongEmphasis">We therefore execute the benchmark sequence once before gathering official data.</span> For graphics options, we tested at 1920x1080 with maxed-out graphics options and then repeated our benchmark at 2560x1440.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/b2YeMmzYyzmUFtKycBwUge.jpg" mos="https://cdn.mos.cms.futurecdn.net/b2YeMmzYyzmUFtKycBwUge.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/b2YeMmzYyzmUFtKycBwUge.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/dirt-4-performance-benchmarks,5096.html">DiRT 4 Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/prey-2017-benchmarks,5072.html">Prey Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/mass-effect-andromeda-performance-review,4996.html">Mass Effect Andromeda Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">Ghost Recon Wildlands Performance Review</a></strong></p><div class="product"><a data-dimension112="0531eb4d-92d9-411d-ab08-b7f0eb1ec857" data-action="Deal Block" data-dimension48="Destiny 2 (PC)" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1052px;"><p class="vanilla-image-block" style="padding-top:142.59%;"><img id="FrDsbj7JwyXQgFxU88oL6d" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" mos="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" align="middle" fullscreen="" width="1052" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Destiny 2 (PC)<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="0531eb4d-92d9-411d-ab08-b7f0eb1ec857" data-action="Deal Block" data-label="" data-dimension48="Destiny 2 (PC)" data-dimension25="">View Deal</a></div><h2 id="benchmarks-fps-frame-time-amp-smoothness">Benchmarks: FPS, Frame Time & Smoothness</h2><h2 id="benchmark-sequence">Benchmark Sequence </h2><p><em>Destiny 2</em> does not have an integrated benchmark, so we had to create a test that represents what you'll see across various maps. Rather than using the opening scene, we collected data from The Farm. It's a controllable location with indoor and outdoor environments offering a large field of vision, and numerous reflection, shadow, and lighting effects. Though different from most of the other benchmarks out there, this sequence passes through several demanding areas that perfectly represent what you can expect from real-world gameplay.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NelCDNGm1mc" allowfullscreen></iframe></div></div><h2 id="performance-at-1080p">Performance at 1080p</h2><p>Given that <em>Destiny 2</em> is supposed to be playable on modest configurations, our first results were run at 1920x1080 with quality set to Highest.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jGR5rZrMgLs7BnjPZ8TfXF.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5dn6Ur8QGjEuy8c7QcorT3.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QNrG9nfz58AvorQeF5qCJF.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HcTnd6KvVXNAM5YigBGuyC.png" alt="" /></figure></figure><p>With these settings, the Radeon RX 460 2GB and GeForce GTX 1050 2GB can't maintain a minimum frame rate of 30 FPS. Moreover, you'll need a GeForce GTX 1060 6GB to reach 60 FPS.</p><p>On the Radeon side of things, RX 470, 570, 480, and R9 390 offer more or less similar performance, and they all trail Nvidia's GeForce GTX 1060 3GB. One last surprising finding: Radeon RX Vega 64 flirts with a 99 FPS average, but drops as low as 47 FPS, particularly in scenes with considerable depth of field. We suspect, however, that there is a driver bug causing these frame time spikes.</p><p>After we finished our benchmarks on RX Vega 64, AMD released its Radeon 17.10.3 drivers. Therefore, we redid our tests to see if the results would change. Sadly, they did not.</p><h2 id="performance-at-1440p">Performance at 1440p</h2><p>We retained the same Highest quality preset for our 2560x1440 benchmarks.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/USpQGkTi3CDNqpSgAqw9KC.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RRqSjMAMF2C6ygndPUPijG.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XWVpeaVmyxNSRYQKYMpDAS.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/viiBMcfgncQBnUXS2HPm2E.png" alt="" /></figure></figure><p>Not surprisingly, Radeon RX 460 2GB and GeForce GTX 1050 2GB forfeit this round, with both cards running mostly below a 25 FPS average. On the other hand, Radeon RX Vega 64 makes a surprise comeback by surpassing the GeForce GTX 1080 FE!</p><p>In general, all of the Radeons, from RX 470 to the RX 480 (and including R9 390/RX 570), pass the GTX 1060 3GB and 6GB, whereas they trailed the Nvidia cards at 1920x1080. Without a doubt, AMD still has work to do on its drivers in order to improve performance at 1080p.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/wCUu2JRUJBBBfUfeUWT7t.jpg" mos="https://cdn.mos.cms.futurecdn.net/wCUu2JRUJBBBfUfeUWT7t.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/wCUu2JRUJBBBfUfeUWT7t.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="day-vs-night">Day vs. Night</h2><p><em>Destiny 2</em> offers a complete day/night cycle, and with different lighting effects at night, we wanted to know how performance would be affected at both test resolutions. Our quality settings remain unchanged.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/B3ATKJkFWgJCuTrVyev6B6.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4aSWazEvHyYx7jhBpbQYDe.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TJVNMNF63gCtfPnHUeGTUf.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sPF5k5iaJzQtK5ntwocEZn.png" alt="" /></figure></figure><p>Radeon RX Vega 64 pulls ahead of GeForce GTX 1080 FE at 1080p. Might this help shed some light on our daytime results at the same resolution? One thing is certain: some setting that was causing AMD issues during the day (shadows or ambient occlusion, perhaps?) is no longer an issue at night.</p><p>On the other hand, Radeon RX 470, RX 570, and RX 480 continue to trail both GTX 1060s.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dqocqBumBt6a779mdApryC.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Sg7cC6XT2VbJD2bm4VxvYD.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fcxkTRjSdDyXuS2RM2wjyS.png" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eYbqk7EkvsijFQ3iMvVdKK.png" alt="" /></figure></figure><p>At night and at 1440p, the rankings are nearly the same as during the day.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/RaFyatoMvMG85FEhoWwqy.jpg" mos="https://cdn.mos.cms.futurecdn.net/RaFyatoMvMG85FEhoWwqy.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/RaFyatoMvMG85FEhoWwqy.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/dirt-4-performance-benchmarks,5096.html">DiRT 4 Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/prey-2017-benchmarks,5072.html">Prey Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/mass-effect-andromeda-performance-review,4996.html">Mass Effect Andromeda Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">Ghost Recon Wildlands Performance Review</a></strong></p><div class="product"><a data-dimension112="f20ab9b3-95c9-4ce2-af16-c4504d29db86" data-action="Deal Block" data-dimension48="Destiny 2 (PC)" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1052px;"><p class="vanilla-image-block" style="padding-top:142.59%;"><img id="FrDsbj7JwyXQgFxU88oL6d" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" mos="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" align="middle" fullscreen="" width="1052" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Destiny 2 (PC)<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="f20ab9b3-95c9-4ce2-af16-c4504d29db86" data-action="Deal Block" data-label="" data-dimension48="Destiny 2 (PC)" data-dimension25="">View Deal</a></div><h2 id="cpu-ram-amp-vram-resources">CPU, RAM & VRAM Resources</h2><h2 id="processor-utilization">Processor Utilization</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:711px;"><p class="vanilla-image-block" style="padding-top:53.45%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/GkDhn3AJGhEP2pit4eBimn.png" mos="https://cdn.mos.cms.futurecdn.net/GkDhn3AJGhEP2pit4eBimn.png" align="" fullscreen="1" width="711" height="380" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/GkDhn3AJGhEP2pit4eBimn.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Whether we're running a Radeon or GeForce at 1080p or 1440p, the Ryzen 5's six cores idly twiddle their thumbs!</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:717px;"><p class="vanilla-image-block" style="padding-top:75.31%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/dstDinAMD3qzXbkqrzsKei.png" mos="https://cdn.mos.cms.futurecdn.net/dstDinAMD3qzXbkqrzsKei.png" align="" fullscreen="1" width="717" height="540" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/dstDinAMD3qzXbkqrzsKei.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Overall CPU usage never rises above 50%, and spends most of its time below 40%. The Radeon appears to utilize fewer host processing resources than the GeForce card, though the delta narrows somewhat at 2560x1440.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/zZfAXfexgzWfkYAPyZ8HTR.jpg" mos="https://cdn.mos.cms.futurecdn.net/zZfAXfexgzWfkYAPyZ8HTR.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/zZfAXfexgzWfkYAPyZ8HTR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="system-memory-utilization">System Memory Utilization</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:711px;"><p class="vanilla-image-block" style="padding-top:53.45%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/YBdTq2VsPZMeiX7NFtXmFL.png" mos="https://cdn.mos.cms.futurecdn.net/YBdTq2VsPZMeiX7NFtXmFL.png" align="" fullscreen="1" width="711" height="380" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/YBdTq2VsPZMeiX7NFtXmFL.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Two observations become apparent here: GeForce cards require more system memory than the Radeons, and a higher resolution translates to a slight increase in RAM utilization.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/xogKoY3EKJUEcMtpe8wo2Z.jpg" mos="https://cdn.mos.cms.futurecdn.net/xogKoY3EKJUEcMtpe8wo2Z.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/xogKoY3EKJUEcMtpe8wo2Z.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><h2 id="video-memory-utilization">Video Memory Utilization</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:711px;"><p class="vanilla-image-block" style="padding-top:53.45%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/vkVFE6ZTaCNKRaie7KfUpF.png" mos="https://cdn.mos.cms.futurecdn.net/vkVFE6ZTaCNKRaie7KfUpF.png" align="" fullscreen="1" width="711" height="380" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/vkVFE6ZTaCNKRaie7KfUpF.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>When it comes to graphics memory, on the other hand, the opposite is true. AMD's Radeon cards use a little extra GDDR5 than the GeForce cards at identical quality settings. We're still a long way from the 8GB and 6GB found on our test subjects, though.</p><p>Of course, it is no surprise that the transition from 1080p to 1440p leads to an increase in the amount of VRAM used.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/hPY2gLByzWQ6WcNsSnDVmR.jpg" mos="https://cdn.mos.cms.futurecdn.net/hPY2gLByzWQ6WcNsSnDVmR.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/hPY2gLByzWQ6WcNsSnDVmR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/dirt-4-performance-benchmarks,5096.html">DiRT 4 Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/prey-2017-benchmarks,5072.html">Prey Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/mass-effect-andromeda-performance-review,4996.html">Mass Effect Andromeda Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">Ghost Recon Wildlands Performance Review</a></strong></p><div class="product"><a data-dimension112="ed6ab6a9-0945-4918-bd1f-9a4470c6c3a3" data-action="Deal Block" data-dimension48="Destiny 2 (PC)" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1052px;"><p class="vanilla-image-block" style="padding-top:142.59%;"><img id="FrDsbj7JwyXQgFxU88oL6d" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" mos="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" align="middle" fullscreen="" width="1052" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Destiny 2 (PC)<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="ed6ab6a9-0945-4918-bd1f-9a4470c6c3a3" data-action="Deal Block" data-label="" data-dimension48="Destiny 2 (PC)" data-dimension25="">View Deal</a></div><h2 id="conclusion">Conclusion</h2><p>Bungie promises an optimal gaming experience in <em>Destiny 2</em>, and it requires relatively modest hardware resources. The game is still playable at 1080p and 1440p, even at maxed-out detail settings, with a mainstream Radeon RX 470 or GeForce GTX 1060 3GB. Remember: if you're stuck around 30 FPS, you're seeing the limit imposed on consoles. To that end, a GeForce GTX 1050 or Radeon RX 460 won't get you there. Try relaxing your quality preset for higher frame rates.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EbHHxQ9L9bS2Yye4pfQXKF.jpg" mos="https://cdn.mos.cms.futurecdn.net/EbHHxQ9L9bS2Yye4pfQXKF.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EbHHxQ9L9bS2Yye4pfQXKF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>To reach a floor of 60 FPS at all times, plan on purchasing a higher-end graphics card like Nvidia's GeForce GTX 1060 6GB/GTX 980 Ti (for 1920x1080) or a Radeon RX Vega 64/GeForce GTX 1080 Ti (for 2560x1440). Again, your other option is to dial back quality for smoother performance. Just try to avoid sacrificing shadow quality too much.</p><p>As for the CPU, a good quad-core model, or even a dual-core chip with Hyper-Threading, should be sufficient to keep mid-range graphics cards busy.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/dirt-4-performance-benchmarks,5096.html">DiRT 4 Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/prey-2017-benchmarks,5072.html">Prey Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/mass-effect-andromeda-performance-review,4996.html">Mass Effect Andromeda Performance Review</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/reviews/ghost-recon-wildlands-performance,4982.html">Ghost Recon Wildlands Performance Review</a></strong></p><div class="product"><a data-dimension112="3ebdb022-2d61-4823-908c-e0fcdfb7888a" data-action="Deal Block" data-dimension48="Destiny 2 (PC)" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1052px;"><p class="vanilla-image-block" style="padding-top:142.59%;"><img id="FrDsbj7JwyXQgFxU88oL6d" name="" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" mos="https://cdn.mos.cms.futurecdn.net/FrDsbj7JwyXQgFxU88oL6d.jpg" align="middle" fullscreen="" width="1052" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a>Destiny 2 (PC)<a class="view-deal button" href="http://www.amazon.com/gp/product/https://www.amazon.com/Destiny-2-PC-Standard/dp/B06XPPQD2V/?tag=bom_tomshardware-20&ascsubtag=%site%%transactionId%-gclid-%gclid%-Fallback" target="_blank" rel="nofollow" data-dimension112="3ebdb022-2d61-4823-908c-e0fcdfb7888a" data-action="Deal Block" data-label="" data-dimension48="Destiny 2 (PC)" data-dimension25="">View Deal</a></div>
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                                                            <title><![CDATA[ 'Destiny 2' Gets The HDR Treatment, SLI Support, And A New GeForce Bundle ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/destiny-2-hdr-sli-support,35279.html</link>
                                                                            <description>
                            <![CDATA[ At Gamescom 2017, Nvidia announced a collaboration with Bungie and Activision to add high dynamic range lighting (HDR) and SLI multi-GPU support to the PC version of "Destiny 2." ]]>
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                                                                        <pubDate>Mon, 21 Aug 2017 19:55:00 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 16:24:37 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Steven Lynch ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/Ra8EzooEkTofBJqdwH66iV-1280-80.png">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1510px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Ra8EzooEkTofBJqdwH66iV.png" mos="https://cdn.mos.cms.futurecdn.net/Ra8EzooEkTofBJqdwH66iV.png" align="" fullscreen="1" width="1510" height="849" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ra8EzooEkTofBJqdwH66iV.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><span>At Gamescom 2017, Nvidia announced a collaboration with Bungie and Activision to add high dynamic range lighting (HDR) and SLI multi-GPU support to the PC version of <em>Destiny 2</em>. </span></p><p><span>The addition of HDR means that your graphics card can provide a higher level of contrast between light and dark images on the screen, in turn creating a much more realistic image. Even though Nvidia has claimed a single GeForce GTX 1080 Ti is capable of running <em>Destiny 2</em> at a solid 60 FPS at 4k, gamers with multi-GPU setups will certainly appreciate the addition of SLI support for even greater performance.  <br/></span></p><p><span>Nvidia has also announced that for a limited time, gamers purchasing a qualifying Nvidia GeForce GTX 1080 Ti or 1080 GPU, or desktops and laptop PCs equipped with the aforementioned GPUs, will receive a free copy of <em>Destiny 2</em>. This offer runs from August 21-September 5. This bundle includes special in-game items, including the Coldhart Exotic Rifle, Kill Tracker Ghost, and the Salute emote.</span></p><p><span>Finally, Nvidia will be giving away codes for 24 hour Early Access to the <em>Destiny 2</em> PC Beta to members of the GeForce Experience community. No purchase is required.  <br/></span></p>
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                                                            <title><![CDATA[ 'Call of Duty: Infinite Warfare Jackal Assault VR' Is Free on PSVR ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/infinite-warfare-jackal-assault-vr,32983.html</link>
                                                                            <description>
                            <![CDATA[ Activision's "Call of Duty: Infinite Warfare--Jackal Assault VR" debuted as a free download for PSVR owners. ]]>
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                                                                        <pubDate>Fri, 04 Nov 2016 19:40:00 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jan 2025 16:52:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Virtual Reality]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nathaniel Mott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hEFeUwJHtzVDWEZTcjDqt9.jpg ]]></dc:description>
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                                <p>Activision's <em>Call of Duty: Infinite Warfare--Jackal Assault VR </em><a href="https://blog.activision.com/t5/Call-of-Duty/Call-of-Duty-Infinite-Warfare-Details-You-Need-to-Know/ba-p/10059743">debuted</a> as a free download for <a href="https://www.tomshardware.com/news/sony-psvr-impresses,32869.html">PSVR</a> owners. The game (henceforth referred to as <em>Jackal Assault VR</em>) is a companion experience to the next title in the <em>Call of Duty</em> series, the futuristic <a href="https://www.tomshardware.com/news/call-of-duty-infinite-warfare,31716.html"><em>Call of Duty: Infinite Warfare</em></a>, which also launched today.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/9zBbhpwtytXHTgPsAmQJF9.jpg" mos="https://cdn.mos.cms.futurecdn.net/9zBbhpwtytXHTgPsAmQJF9.jpg" align="" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/9zBbhpwtytXHTgPsAmQJF9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Jackal Assault VR</em> tasks players with piloting the Jackal fighter jet in a 5-minute experience designed to complement <em>Infinite Warfare</em>. It's the first <em>Call of Duty </em>game to branch out into VR, and it's currently available from <a href="https://store.playstation.com/#!/en-ca/games/call-of-duty-infinite-warfare-jackal-assault-vr-experience/cid=UP0002-CUSA06832_00-CALLOFDUTYJACKAL">the PlayStation Store</a> as a free download to anyone with a PlayStation 4. The title does require PSVR, naturally, which means anyone interested in playing it also has to have a PlayStation Camera hooked up to their console.</p><p>This is how Activision <a href="https://blog.activision.com/t5/Call-of-Duty/Two-Ways-to-Loadout-Call-of-Duty-Infinite-Warfare/ba-p/10052557">describes</a><em> Jackal Assault VR</em>:</p><p>For a completely immersive adventure, the Jackal Assault VR Experience puts you in the cockpit of your very own Jackal and provides an action-packed bonus experience to Infinite Warfare. This mission takes combat to a whole new level and a whole new realm, and provides a stunning virtual reality experience for the first time in Call of Duty history.</p><p>Activision originally made<em> Jackal Assault VR</em> as a standalone experience for the Call of Duty XP event held in September. <em>Call of Duty </em>developer Infinity Ward and VR company Paper Crane Games made the game with assets ripped straight from <em>Infinity Warfare</em>. The experience was well-received by the people who attended the event, though, so Activision turned it into the bonus content that was made available to the public on November 4.</p><p><em>Jackal Assault VR</em> is a short taste of space warfare in VR. You start inside the cockpit of a Jackal, awaiting your turn to launch into space. After you shoot out of the launch tube, your flight starts as routine training, but it quickly escalates into a heated space battle. The experience is reminiscent of the <em>Valkyrie</em> demo that CCP Games showed at events before launching <em>EVE: Valkyrie</em>. It's a fun experience, but if you've spent time playing <em>EVE: Valkyrie</em> already, then <em>Jackal Assault VR</em> will leave you wanting more.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A5j2CdDRzh8" allowfullscreen></iframe></div></div><p><em>Call of Duty: Infinite Warfare</em> is available on PlayStation 4, Xbox One, and the PC. Activision <a href="https://blog.activision.com/t5/Call-of-Duty/Call-of-Duty-Comes-to-PlayStation-4-Pro/ba-p/10012799">previously announced</a> that <em>Infinite Warfare</em>, <em>Modern Warfare Remastered</em>, and Black Ops 3 would all support the <a href="https://www.tomshardware.com/news/ps4-pro-price-release-date,32657.html">souped-up PlayStation 4 Pro</a> with richer textures, 4K graphics, and other improvements when it launches on November 10.</p>
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                                                            <title><![CDATA[ A Brief History Of Star Trek PC Games ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/picturestory/728-history-of-pc-star-trek-games.html</link>
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                            <![CDATA[ We take a brief look at the "Star Trek" game franchise, from the 1970s to the present day. ]]>
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                                                                        <pubDate>Sat, 13 Aug 2016 13:00:01 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:40:17 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Michael Justin Allen Sexton ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/maWVd6PEAHTA2CQeLcPCQM-1280-80.jpg">
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                                <h2 id="1971-star-trek-a-text-adventure">1971: Star Trek: A Text Adventure</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ab769mMgvAkbPqG6vSZWnA.jpg" mos="https://cdn.mos.cms.futurecdn.net/ab769mMgvAkbPqG6vSZWnA.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/ab769mMgvAkbPqG6vSZWnA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The first Star Trek game was created in the early 1970s as a text-based space simulator. Although the game was fairly simple, it marked the entry of Star Trek into the video game world. Over the years, Star Trek has grown into one of the most successful franchises in the world, spawning dozens of games, several movies and hundreds of TV shows. We're taking a look at the games created inside the Star Trek universe as they evolved over time.</p><p>Because of the extremely high volume of Star Trek games in existence, we focused on games created for computers. These include games created for Windows, Apple, DOS, Amiga and similar systems. We've dug up as many of these games as possible, although because some Star Trek games created prior to the year 2000 have fallen into obscurity due to their age, there may be some about which we were unable to learn sufficient details to mention here.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/news/best-tech-deals,30458.html">Best Deals</a></strong></p><p><br/><strong>MORE: <a href="https://twitter.com/purchdeals">Hot Bargains @PurchDeals</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/topics/gaming">All Gaming Content</a></strong></p><h2 id="1984-begin">1984: Begin</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/xNW4NmXJYdJTKEot4aLwmc.jpg" mos="https://cdn.mos.cms.futurecdn.net/xNW4NmXJYdJTKEot4aLwmc.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/xNW4NmXJYdJTKEot4aLwmc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The next entry into the Star Trek gaming world was called <em>Begin</em>. This game marked the transition from the text-based game to one that actually required you to use buttons to control your vessel.</p><h2 id="1985-star-trek-the-kobayashi-alternative">1985: Star Trek: The Kobayashi Alternative</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fvhaA3TbjJjoDCKyEzKP58.jpg" mos="https://cdn.mos.cms.futurecdn.net/fvhaA3TbjJjoDCKyEzKP58.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/fvhaA3TbjJjoDCKyEzKP58.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: The Kobayashi Alternative</em> is the first in a series of text adventures from game publisher Simon & Schuster Interactiv<span>e</span>. These games focused on the cast of the original Star Trek series as they dealt with a series of challenges.</p><p>In this game, you take control of Captain Kirk as you attempt to repair your ship and complete other objectives.</p><h2 id="1986-star-trek-the-promethean-prophecy">1986: Star Trek: The Promethean Prophecy</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/hYyLpZcot8gdNw9HHdF2Pj.jpg" mos="https://cdn.mos.cms.futurecdn.net/hYyLpZcot8gdNw9HHdF2Pj.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/hYyLpZcot8gdNw9HHdF2Pj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The second Star Trek game by publisher Simon & Schuster Interactiv<span>e was <em>Star Trek: The Promethean Prophecy</em></span>.</p><p><em>The Promethean Prophecy</em> is centered around the Promethean solar system, which the Enterprise arrives at as part of its ongoing mission of exploration. The ship is then attacked by the Romulans and sustains considerable damage. During the game, players attempt to complete a series of tasks to help the crew survive, deal with the Romulan threat, and explore the Promethean system.</p><h2 id="1987-star-trek-the-rebel-universe">1987: Star Trek: The Rebel Universe</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5tvBAxqdHUFgyNdAGwpBsY.jpg" mos="https://cdn.mos.cms.futurecdn.net/5tvBAxqdHUFgyNdAGwpBsY.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/5tvBAxqdHUFgyNdAGwpBsY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The third Star Trek game by publisher Simon & Schuster Interactiv<span>e was <em>Star Trek: The Promethean Prophecy</em></span>.</p><p>In this game, you take control of various members of the original cast as the Enterprise makes its way to a mysterious part of space. All Federation ships previously sent to this area have rebelled against the Federation, and it's your mission to discover why.</p><h2 id="1988-star-trek-first-contact">1988: Star Trek: First Contact</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kmUWPrG8WCQ5UvwqR43hPg.jpg" mos="https://cdn.mos.cms.futurecdn.net/kmUWPrG8WCQ5UvwqR43hPg.jpg" align="" fullscreen="1" width="600" height="450" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/kmUWPrG8WCQ5UvwqR43hPg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The last Star Trek text-based adventure from publisher Simon & Schuster Interactive that we are able to find information about is titled <em>Star Trek: First Contact</em>. It focuses on first contact with a new alien race.</p><h2 id="1992-star-trek-25th-anniversary">1992: Star Trek 25th Anniversary</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ihzB7GyWR9cULSDNf7yqr.jpg" mos="https://cdn.mos.cms.futurecdn.net/ihzB7GyWR9cULSDNf7yqr.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/ihzB7GyWR9cULSDNf7yqr.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>On the 25th anniversary of the Star Trek franchise, Interplay produced a game titled <em>Star Trek: 25th Anniversary</em>. This game, like all prior Star Trek games, followed the original cast through a variety of missions. The game has two primary modes of play: Most of the game is played from the bridge of the enterprise, but at times, members of the crew will leave on away missions.</p><p>During the away missions, the game behaves more like a click adventure to gather items and investigate the world. The game was originally released on floppy disk, but later it was ported to CD-ROM. The CD-ROM port featured a few improvements over the original, including voice acting from the original Star Trek cast.</p><h2 id="1993-star-trek-judgment-rites">1993: Star Trek: Judgment Rites</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Mm6bKt6EhYn6R3jCLBmoj4.jpg" mos="https://cdn.mos.cms.futurecdn.net/Mm6bKt6EhYn6R3jCLBmoj4.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mm6bKt6EhYn6R3jCLBmoj4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The 25th anniversary game was followed up by a direct sequel titled <em>Star Trek: Judgment Rites</em> that was released in 1993. The overall game play is similar to <em>Star Trek: The 25th Anniversary</em>, and the missions are set up to take place directly following the previous game. Like its predecessor, <em>Star Trek: Judgment Rites</em> used voice acting performed by the original Star Trek cast.</p><h2 id="1995-star-trek-the-next-generation-a-final-unity">1995: Star Trek: The Next Generation - A Final Unity</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EXfrwxYjjB39pSHNM64WG4.jpg" mos="https://cdn.mos.cms.futurecdn.net/EXfrwxYjjB39pSHNM64WG4.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EXfrwxYjjB39pSHNM64WG4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In 1995, the Star Trek game franchise transitioned to the cast of the <em>Star Trek: The Next Generation</em> TV series, which had recently finished its final season. The game uses a click-adventure style interface reminiscent of the previous two Star Trek games. The overall game play has been extended, however, with the addition of new parts of the ship to explore (outside of the bridge) and new ship systems to use. At times, the player would also transport off of the <em>Enterprise D</em> to go on away missions.</p><h2 id="1996-star-trek-klingon">1996: Star Trek: Klingon</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2uCKWPh6FHWejQrS4wLhEk.jpg" mos="https://cdn.mos.cms.futurecdn.net/2uCKWPh6FHWejQrS4wLhEk.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/2uCKWPh6FHWejQrS4wLhEk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In 1996, publisher Simon & Schuster made a return to the Star Trek game franchise with <em>Star Trek: Klingon</em>. This game could almost be construed as an educational tool for learning Klingon culture much as a game. The entire game is technically played inside of a holodeck simulation created by Gowron, the Klingon High Chancellor. The purpose of the simulation is to teach the player about Klingon culture and language by navigating a series of social situations.</p><p>The player must act correctly in each situation to progress the story. This sometimes requires the player to understand the Klingon language and recognize Klingon cuisine such as Gagh.</p><h2 id="1996-star-trek-borg">1996: Star Trek: Borg</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/qfEuUkzaeK8Jns8JiRMdXM.jpg" mos="https://cdn.mos.cms.futurecdn.net/qfEuUkzaeK8Jns8JiRMdXM.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/qfEuUkzaeK8Jns8JiRMdXM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Borg</em> represented an attempt by publisher Simon & Schuster to build on the success of <em>Star Trek: Klingon</em>. The game uses a relatively similar style of gameplay, but with a completely different story. Players take control of a man named Qaylan Furlong. Qaylan is greeted by an unexpected visit by Q, who gives Qaylan a chance to travel back in time and save his father from dying in battle with the Borg at the Battle of Wolf 359.</p><p>Throughout the game, the players must explore the ship to learn about the events unfolding, answer questions from Q, and solve puzzles. This game proved to be overall less successful than its predecessor.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/news/best-tech-deals,30458.html">Best Deals</a></strong></p><p><br/><strong>MORE: <a href="https://twitter.com/purchdeals">Hot Bargains @PurchDeals</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/topics/gaming">All Gaming Content</a></strong></p><h2 id="1996-star-trek-deep-space-nine-harbinger">1996: Star Trek: Deep Space Nine: Harbinger</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/c2hQ7qhw8iBr2DQ3nsMpBY.jpg" mos="https://cdn.mos.cms.futurecdn.net/c2hQ7qhw8iBr2DQ3nsMpBY.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/c2hQ7qhw8iBr2DQ3nsMpBY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In this game, the player arrive at <em>Deep Space Nine</em> to find the space station has been almost completely abandoned. The station is then attacked by a strange new alien race, and an important ambassador is murdered. With the station poorly manned, it is up to you and and a handful of others to fight off the aliens and discover who killed the ambassador.</p><h2 id="1997-star-trek-starfleet-academy">1997: Star Trek: Starfleet Academy</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/yvNvT3XNRsPADjr3YLSEeH.jpg" mos="https://cdn.mos.cms.futurecdn.net/yvNvT3XNRsPADjr3YLSEeH.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/yvNvT3XNRsPADjr3YLSEeH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Starfleet Academy</em> gave gamers the chance to live the life of a Starfleet cadet. The idea behind the game is to teach players about the Federation and undergo a series of ship command simulations. If successful, the game ends with the player being promoted to Captain of a star ship.</p><h2 id="1997-star-trek-generations">1997: Star Trek: Generations</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/rZjnHP3Nty4SY5Z5xBkXv6.jpg" mos="https://cdn.mos.cms.futurecdn.net/rZjnHP3Nty4SY5Z5xBkXv6.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/rZjnHP3Nty4SY5Z5xBkXv6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In 1997,<em> Star Trek: Generations</em> was created based off of the 1994 <em>Star Trek: Generations</em> movie. The game follows the same story as the movie, and involves a variety of game play scenarios. Some parts of the game focus on commanding the <em>Enterprise </em>in battles, whereas at other times players control a single-character on away-missions.</p><h2 id="1998-star-trek-tng-klingon-honor-guard">1998: Star Trek TNG: Klingon Honor Guard</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/tcF2SLLHWZCsj7D2pvsBgS.jpg" mos="https://cdn.mos.cms.futurecdn.net/tcF2SLLHWZCsj7D2pvsBgS.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/tcF2SLLHWZCsj7D2pvsBgS.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Klingon Honor Guard</em> is the first Star Trek game that was straight first-person shooter. Although some prior Star Trek games contained FPS elements, this game differed by focusing entirely on first-person shooter gameplay. Players control a Klingon that has joined the Honor Guard of Gowron, the Klingon High Chancellor. The goal of the game is to use a variety of weapons to fight enemies and keep the Chancellor safe.</p><h2 id="1998-star-trek-starship-creator">1998: Star Trek: Starship Creator</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyhsmVGaP4KEvpjR8SZrUC.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyhsmVGaP4KEvpjR8SZrUC.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyhsmVGaP4KEvpjR8SZrUC.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>This game allows players to design their own starship based on the ones seen in the Star Trek universe. After designing the ship, players can then pick crew members and send it out on missions to test its effectiveness. This is helpful, as players can see where the ship has problems during the mission and later improve upon the design.</p><h2 id="1999-star-trek-birth-of-the-federation">1999: Star Trek: Birth Of The Federation</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5SXtj6BPuKQtQz9ci4Q3T3.jpg" mos="https://cdn.mos.cms.futurecdn.net/5SXtj6BPuKQtQz9ci4Q3T3.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/5SXtj6BPuKQtQz9ci4Q3T3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Birth Of The Federation</em> is a real-time strategy game set around <em>The Next Generation</em> and <em>Deep Space Nine</em> TV series. Players can pick between five different factions: the Federation, the Cardassian Union, the Ferengi Alliance, the Klingon Empire or the Romulan Empire. At the beginning of the game, players control a single planet with limited resources. The goal is to grow your control of the galaxy to dominate the other forces through a mixture of diplomatic, economic and military forces.</p><h2 id="1999-star-trek-starfleet-command">1999: Star Trek: Starfleet Command</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/wDXw2fweRBkjtwE2EbkzBG.jpg" mos="https://cdn.mos.cms.futurecdn.net/wDXw2fweRBkjtwE2EbkzBG.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/wDXw2fweRBkjtwE2EbkzBG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Starfleet Command</em> puts players in command of various Federation star ships. This is the second Star Trek game published by Interplay and can be viewed as an indirect sequel to <em>Star Trek: Starfleet Academy</em>. The game consists of several levels that often begin as diplomatic or exploration missions, which will require players to talk to NPCs and scan objects. The missions typically turn violent, however, and most of the game focuses on ship-to-ship combat.</p><h2 id="1999-star-trek-hidden-evil">1999: Star Trek: Hidden Evil</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/t5uQngpbZVNBzjfk4P8AcN.jpg" mos="https://cdn.mos.cms.futurecdn.net/t5uQngpbZVNBzjfk4P8AcN.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/t5uQngpbZVNBzjfk4P8AcN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Hidden Evil</em> takes place immediately after the <em>Star Trek: Insurrection</em> movie, on the Ba'ku's home world. Following the events of the movie, the Ba'ku and another alien race known as the Son'a now live in peace on this planet, which has unique rejuvenating properties.</p><p>During the game, a powerful ancient artifact is discovered, and the player is sent along with Captain Picard and Lt. Commander Data to investigate. Actors Patrick Stewart and Brent Spiner perform voice acting for the game. The game play sets the player in a third-person perspective. Characters in the game are 3D models and move in front of a 2D background. The player uses a variety of items to explore the area during the investigation. There are also a few weapons available in order to fight off enemies.</p><h2 id="2000-star-trek-armada">2000: Star Trek: Armada</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/UryMEEc3i6Ws4r4yoxde2S.jpg" mos="https://cdn.mos.cms.futurecdn.net/UryMEEc3i6Ws4r4yoxde2S.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/UryMEEc3i6Ws4r4yoxde2S.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Similar to <em>Star Trek: Hidden Evil</em>, <em>Star Trek: Armada</em> takes place after the <em>Star Trek: Insurrection</em> movie and attempts to build on it. The game does not focus quite as heavily on the Ba'ku home world, however, as the game also incorporates the characters and story line of <em>Star Trek: Deep Space Nine</em>.</p><p>Also unlike <em>Star Trek: Hidden Evil</em>, <em>Star trek: Armada</em> is a real-time strategy game that place entirely in space. Using a series of star bases, players build ships in order to combat enemies and win battles.</p><h2 id="2000-star-trek-ds9-the-fallen">2000: Star Trek: DS9 The Fallen</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/FTy7sGyzk8AnJLfUPcUq8D.jpg" mos="https://cdn.mos.cms.futurecdn.net/FTy7sGyzk8AnJLfUPcUq8D.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/FTy7sGyzk8AnJLfUPcUq8D.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Deep Space Nine: The Fallen</em> became one of the most successful Star Trek games of all time. <em>The Fallen</em> was published by Simon & Schuster, but it marks a sharp change in game play from the company's last Star Trek game. Instead of the FMV interactive-video model developed for <em>Star Trek: Klingon</em> and <em>Star Trek: Borg</em>, <em>The Fallen</em> uses 3D animated characters that the player controls from a third-person overhead perspective.</p><p>Players have the option to play as one of three characters: Captain Benjamin Sisko (played by Kevin Michael Richardson), Major Kira Nerys (Nana Visitor) or Lt. Commander Warf (Michael Dorn). In the beginning, the three characters are onboard the <em>U.S.S. Defiant</em> orbiting Bajor, but Major Kira soon transports to the surface. After Major Kira leaves the ship, both the Defiant and the planet are attacked by an unknown alien race.</p><p>Each character goes through a different series of missions that are indirectly linked to each other by the alien attack. Major Kira battles the aliens on the surface, Captain Sisko transports to the alien ship and attempts to stop them there, and Lt. Commander Warf fights the aliens that have boarded the <em>Defiant</em>. The only way to get the full story is to complete the game with all three characters.</p><p>Players use a variety of weapons  and tools while fighting the aliens, including the basic phaser and tricorder. At times, it is necessary to use the tricorder to scan for enemies and supplies, and it's also used to find the frequency of force fields in order to shoot through them with the phaser.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/news/best-tech-deals,30458.html">Best Deals</a></strong></p><p><br/><strong>MORE: <a href="https://twitter.com/purchdeals">Hot Bargains @PurchDeals</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/topics/gaming">All Gaming Content</a></strong></p><h2 id="2000-star-trek-conquest-online">2000: Star Trek: ConQuest Online</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/F7AAWAcMuE2Xqe3p7rpSGm.jpg" mos="https://cdn.mos.cms.futurecdn.net/F7AAWAcMuE2Xqe3p7rpSGm.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/F7AAWAcMuE2Xqe3p7rpSGm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>This game was an early attempt by Activation to take the Star Trek game franchise into an MMO format. Players acted as members of the Q Continuum and collected pieces in the form of spaceships, aliens, people and other objects in the Star Trek universe. These pieces were then used to combat other players for control of the universe.</p><h2 id="2000-star-trek-klingon-academy">2000: Star Trek: Klingon Academy</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5gSB4oYbZ6FHbmr9pYzKQk.jpg" mos="https://cdn.mos.cms.futurecdn.net/5gSB4oYbZ6FHbmr9pYzKQk.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/5gSB4oYbZ6FHbmr9pYzKQk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Klingon Academy</em> is the direct sequel to <em>Star Trek: Starfleet Academy</em>, but from the point of view of the Klingon Empire. Thanks to the Klingon's fondness for battle, this game focused more on combat than its predecessor. There are also a few covert missions that require the player to use the cloaking device on the Klingon vessels to escape dangerous situations or to ambush the enemy.</p><h2 id="2000-star-trek-new-worlds">2000: Star Trek: New Worlds</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/NVtW5RcWVtQosE8ysoFHeG.jpg" mos="https://cdn.mos.cms.futurecdn.net/NVtW5RcWVtQosE8ysoFHeG.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/NVtW5RcWVtQosE8ysoFHeG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: New Worlds</em> was a real-time strategy game that focused on land battles instead of ship-to-ship combat. Players can choose to play as the Federation, Klingon Empire or Romulan Empire. There are a total of 14 missions that are identical for all factions. These missions focus on building a base to colonize a new world. Considering that the other factions also want these worlds, players will also need to destroy the enemy base in order to gain control of the world.</p><h2 id="2000-star-trek-starship-creator-warp-ii">2000: Star Trek: Starship Creator Warp II</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/WBQqqoLteCDM2rvZNUpmNm.jpg" mos="https://cdn.mos.cms.futurecdn.net/WBQqqoLteCDM2rvZNUpmNm.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/WBQqqoLteCDM2rvZNUpmNm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Starship Creator Warp II</em> is similar to its predecessor from 1998, but with upgraded graphics and an extended list of building options. Ships designed in the original game could also be ported into <em>Starship Creator Warp II</em>. A unique aspect about it, however, is that ships designed with this program could be ported into the <em>2001 Star Trek: Deep Space Nine: Dominion Wars</em>.</p><h2 id="2000-star-trek-voyager-elite-force">2000: Star Trek: Voyager: Elite Force</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/m9mpSrLLRuztVcDmf2DEo4.jpg" mos="https://cdn.mos.cms.futurecdn.net/m9mpSrLLRuztVcDmf2DEo4.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/m9mpSrLLRuztVcDmf2DEo4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Voyager: Elite Force</em> launched alongside the sixth seasons of the <em>Star Trek: Voyager TV</em> show. In a sense, <em>Elite Force</em> can be viewed as an unofficial episode in the sixth season, as it attempts to line up with the story presented in the TV episodes.</p><p>During the game, <em>Voyager</em> is trapped inside of a mysterious starship graveyard inhabited by hostile aliens. In order to gather parts and deal with the alien threat, the <em>Voyager</em> crew relies on a new group known as "Elite Force" to explore the other ships in the region. Elite Force is a special team assembled to handle extremely hazardous situations. During the game, players control Ensign Munro, the leader of the Elite Force.</p><h2 id="2001-star-trek-ds9-dominion-wars">2001: Star Trek: DS9: Dominion Wars</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/3KccsmxSmT3hgRdzhvVQFR.jpg" mos="https://cdn.mos.cms.futurecdn.net/3KccsmxSmT3hgRdzhvVQFR.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/3KccsmxSmT3hgRdzhvVQFR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Dominion Wars</em> focuses on the large war fought between the allied forces of the Federation and Klingon Empire against the Dominion and Cardassian Union. Players can choose to play as any of these races. Depending on which race you choose, you'll go through one of two story lines. The Federation and Klingons share a story line, as does the Dominion and Cardassian Union. Although the story lines are different, the ultimate goal of both sides is the same: complete control of a large portion of the alpha quadrant and the wormhole that connects the alpha and gamma quadrants. The game play is best described as a space simulator, but with the option of controlling multiple ships at a time.</p><h2 id="2001-star-trek-armada-ii">2001: Star Trek: Armada II</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/zg5pefzJpsrWtC53Wt9uRV.jpg" mos="https://cdn.mos.cms.futurecdn.net/zg5pefzJpsrWtC53Wt9uRV.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/zg5pefzJpsrWtC53Wt9uRV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In 2001, Activision published a sequel to <em>Star Trek: Armada</em>. The new version maintained the same general type of gameplay, but extended it with more building options. It also added new races from <em>Star Trek: Voyager</em> such as Species 8472.</p><p>The story line takes place during the same timeframe as season seven of <em>Star Trek: Voyager</em>. It builds upon the story of <em>Star Trek: DS9</em>, <em>Star Trek Voyager</em> and <em>Star Trek: Armada</em>. Each faction sends the player through completely different missions, and the complete story is revealed only after the player has completed the game with every race.</p><h2 id="2001-star-trek-away-team">2001: Star Trek: Away Team</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ShxvXMXY4SdQ6mca27gbVZ.jpg" mos="https://cdn.mos.cms.futurecdn.net/ShxvXMXY4SdQ6mca27gbVZ.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/ShxvXMXY4SdQ6mca27gbVZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Away Team</em> takes place at the end of the<em> DS9</em> TV series and is centered on seventeen new characters on board the <em>U.S.S. Incursion</em>. This ship and crew are sent by Starfleet to carry out special assignments that range from espionage to combat missions. Players control between four and six of these seventeen characters in each mission. Each character has different equipment and special abilities, which gives players multiple ways to complete each mission.</p><h2 id="2001-star-trek-starfleet-command-ii-empire-at-war">2001: Star Trek: Starfleet Command II Empire At War</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/U6af8MGDAiLA5d8PFYxgFA.jpg" mos="https://cdn.mos.cms.futurecdn.net/U6af8MGDAiLA5d8PFYxgFA.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/U6af8MGDAiLA5d8PFYxgFA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Starfleet Command II: Empire At War</em> closely follows its predecessor with the same general type of RTS gameplay. The game's primary story line is centered around the return of an alien race known as the "Organians," who then try to conquer all other races in the game. Players take control of one of several existing races and attempt to fight against the Organian conquest.</p><h2 id="2001-star-trek-starfleet-command-orion-pirates">2001: Star Trek: Starfleet Command Orion Pirates</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/QxgH99oUuVKC2rVikY495S.jpg" mos="https://cdn.mos.cms.futurecdn.net/QxgH99oUuVKC2rVikY495S.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/QxgH99oUuVKC2rVikY495S.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Starfleet Command: Orion Pirates</em> was a standalone expansion pack to <em>Star Trek: Starfleet Command II: Empires At War</em>. The game introduces eight new pirate factions. The primary goal of the game is to play as a non-pirate faction and eliminate the pirates. Alternatively, you can also play as one of the pirate factions and wipe out the non-pirates.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/news/best-tech-deals,30458.html">Best Deals</a></strong></p><p><br/><strong>MORE: <a href="https://twitter.com/purchdeals">Hot Bargains @PurchDeals</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/topics/gaming">All Gaming Content</a></strong></p><h2 id="2002-star-trek-starfleet-command-iii">2002: Star Trek: Starfleet Command III</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/XAo8K6SmMhToeK4cAZSRP.jpg" mos="https://cdn.mos.cms.futurecdn.net/XAo8K6SmMhToeK4cAZSRP.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/XAo8K6SmMhToeK4cAZSRP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In 2002, the game developers behind <em>Starfleet Command</em> switched publishers, from Interplay to Activision. <em>Starfleet Command III</em> in many ways resembles its predecessors in terms of gameplay, but the overall experience has been polished from years of development. To keep the game play fresh, the game developers mixed in some RPG-like aspects. Six key individuals are identified on each ship, and each crew member is responsible for controlling a key ship system. Over time, these crew members can be leveled up, which in turn improves the ship system they are affiliated with.</p><h2 id="2002-star-trek-bridge-commander">2002: Star Trek: Bridge Commander</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/caC4YPvZEzdo7dfwzGXvLL.jpg" mos="https://cdn.mos.cms.futurecdn.net/caC4YPvZEzdo7dfwzGXvLL.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/caC4YPvZEzdo7dfwzGXvLL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Bridge Commander</em> is fairly similar to the <em>Starfleet Command</em> series in terms of game play, but it was created by a completely different developer, and the two are not directly related.</p><p>The game involves two primary modes of game play: bridge mode and combat mode. While on the bridge, players interact with crew members to perform essentially any non-combat-related task. This includes scanning, warping to new locations and contacting alien races. The game switches to combat mode only during combat scenarios, and the player then flies the ship directly and fights the enemy.</p><h2 id="2003-star-trek-elite-force-ii">2003: Star Trek: Elite Force II</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/4CPcRFpu7kZsx4Cqz6YLj9.jpg" mos="https://cdn.mos.cms.futurecdn.net/4CPcRFpu7kZsx4Cqz6YLj9.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/4CPcRFpu7kZsx4Cqz6YLj9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Elite Force II</em> marks the return of Ensign Munro and<em> Voyager</em>'s special hazard team. The team doesn't remain on <em>Voyager</em> long, however, as the story picks up at the end of <em>Star Trek: Voyager</em>'s final season. The hazard team is called upon to board a Borg ship and help <em>Voyager</em> escape to the alpha quadrant. Afterwards, the team is disbanded.</p><p>Captain Picard, however, hears of the hazard team's exploits and transfers Ensign Munro to his ship. The rest of the game is spent rebuilding the hazard team and fighting enemies with a variety of weapons. Like its predecessor, <em>Star Trek: Elite Force II</em> is a FPS.</p><h2 id="2006-star-trek-legacy">2006: Star Trek: Legacy</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/fCSbxJZvGVbfn4Ra5arDcm.jpg" mos="https://cdn.mos.cms.futurecdn.net/fCSbxJZvGVbfn4Ra5arDcm.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/fCSbxJZvGVbfn4Ra5arDcm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Legacy</em> was created to commemorate Star Trek's 40th Anniversary. It is probably the most extensive Star Trek game ever created, as the story runs through all of the <em>Star Trek</em> TV series and movies, including the then-new <em>Star Trek: Enterprise</em>.</p><p>Game play is focused on ship-to-ship combat, with the player controlling 1-4 spaceships. The battles take place in real time, and the ships cannot be controlled simultaneously. As a result, players must switch frequently from one ship to another. Although the game primarily focuses on the Federation, players can also control ships that belong to various other races including the Klingons, Romulans and Borg.</p><h2 id="2009-star-trek-dac">2009: Star Trek: DAC</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/xrYcSPgVVfmJQ5tk9adJP3.jpg" mos="https://cdn.mos.cms.futurecdn.net/xrYcSPgVVfmJQ5tk9adJP3.jpg" align="" fullscreen="1" width="600" height="450" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/xrYcSPgVVfmJQ5tk9adJP3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: DAC</em> diverges from other Star Trek games in that there is no story of any kind in the game. <em>DAC</em> actually stands for "Deathmatch, Assault and Conquest," which defines the three types of battle scenarios in the game. The game focuses on online multiplayer ship-to-ship combat. As the game progresses, players complete missions in order to win upgrades for their ship, which gives them an advantage against other players.</p><h2 id="2010-star-trek-online">2010: Star Trek: Online</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/FiYPcdhDDhx5U6UvEg8vzj.jpg" mos="https://cdn.mos.cms.futurecdn.net/FiYPcdhDDhx5U6UvEg8vzj.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/FiYPcdhDDhx5U6UvEg8vzj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Star Trek: Online</em> takes place several years after the last Star Trek movie. Players take command of a star ship belonging to the Federation, Klingon Empire or Romulan Empire. Most of the game is spent controlling the ship to battle NPCs and other players. At times, however, the character can also transport to other ships or planets. When this happens, players will control just a single character armed with a variety of equipment to complete objectives.</p><h2 id="2013-star-trek">2013: Star Trek</h2><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:755px;"><p class="vanilla-image-block" style="padding-top:74.97%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/RMQp8ZqzuxoSjDtqZW8r23.jpg" mos="https://cdn.mos.cms.futurecdn.net/RMQp8ZqzuxoSjDtqZW8r23.jpg" align="" fullscreen="1" width="755" height="566" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/RMQp8ZqzuxoSjDtqZW8r23.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>This game is based on the <em>Star Trek</em> (2009) and <em>Star Trek: Into Darkness</em> movies. Player take control of either Captain Kirk or Spock to complete a series of missions. Although the missions are the same for both characters, Kirk and Spock separate for most of missions, and each character takes a separate path. This helps to increase replay value. The game also features a co-op mode that allows two players to play the same level together, with each player assuming the role of either Kirk or Spock.</p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/news/best-tech-deals,30458.html">Best Deals</a></strong></p><p><br/><strong>MORE: <a href="https://twitter.com/purchdeals">Hot Bargains @PurchDeals</a></strong></p><p><br/><strong>MORE: <a href="https://www.tomshardware.com/topics/gaming">All Gaming Content</a></strong></p><p><em>Follow us on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em>, </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>, RSS, </em><em><em><a href="https://twitter.com/tomshardware">Twitter</a></em> and <a href="http://www.youtube.com/user/TomsHardware">YouTube</a>.</em></p>
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                                                            <title><![CDATA[ Activision Blizzard's $5.9 Billion Buy Leaves King Digital As 'Independent Operating Unit' ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-buys-king-digital,30472.html</link>
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                            <![CDATA[ Activision is making serious moves into the mobile gaming market with its $5.9 billion purchase of King Digital Entertainment. The "Candy Crush Saga" development company will still be considered as an "independent operating unit." ]]>
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                                                                        <pubDate>Tue, 03 Nov 2015 15:55:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:25:21 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Rexly Peñaflorida ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/EQnqtccwXTTFDbdNqu5sZ5-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5616px;"><p class="vanilla-image-block" style="padding-top:66.67%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EQnqtccwXTTFDbdNqu5sZ5.jpg" mos="https://cdn.mos.cms.futurecdn.net/EQnqtccwXTTFDbdNqu5sZ5.jpg" align="" fullscreen="1" width="5616" height="3744" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EQnqtccwXTTFDbdNqu5sZ5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In one of the most expensive purchases to date, King Digital Entertainment has a new owner in Activision Blizzard, which bought the shares of King at $18 per share in cash. All in all, that puts the final purchase price at $5.9 billion (no, that's not a typo — billion).</p><p>The new acquisition puts Activision in a prime spot to continue to expand on the mobile platform. The company has some experience with games on mobile, most notably the popular <em>Hearthstone: Heroes of Warcraft</em> card game, but there's a potential scenario where some of the company's well-known franchises on consoles and PC could have some presence on your smartphone, be it as a short spin-off game, or a companion app to increase the main experience.</p><p>On the other side, the purchase elevates King's reputation, as well. The company is well-known for <em>Candy Crush Saga</em> and the many variations of <em>Saga</em> games spawned from the simple mobile game. Under Activision, the company's portfolio of titles should be a bit more diverse, not to mention that the number of staff will increase as well in the near future.</p><p>Despite the purchase, Activision still considers King as an "independent operating unit," so the company will still be able create its own projects with Activision providing extra resources. King will still keep its same leadership triumvirate of CEO Riccardo Zacconi, CCO Sebastian Knutsson, and COO Stephane Kurgan.</p><p>______________________________________________________________________<br/></p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:125px;"><p class="vanilla-image-block" style="padding-top:125.60%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/AyzuUc8FEenPVogafgjPJJ.jpg" mos="https://cdn.mos.cms.futurecdn.net/AyzuUc8FEenPVogafgjPJJ.jpg" align="" fullscreen="1" width="125" height="157" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/AyzuUc8FEenPVogafgjPJJ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><em>Rexly Peñaflorida II is a Contributor at Tom’s Hardware. He writes news on tech and hardware, but mostly focuses on gaming news. As a Chicagoan, he believes that deep dish pizza is real pizza and ketchup should never be on hot dogs. Ever. Also, Portillo’s is amazing.</em></p><p><em>Follow Rexly Peñaflorida II <a href="https://twitter.com/heirdeux">@Heirdeux</a>. Follow us on <a href="https://www.facebook.com/tomshardware">Facebook</a>, <a href="https://plus.google.com/u/0/+tomshardware/posts">Google+</a>, RSS, <a href="https://twitter.com/tomshardware">Twitter</a> and <a href="http://www.youtube.com/user/TomsHardware">YouTube</a> .</em></p>
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                                                            <title><![CDATA[ Activision Creates 'Call of Duty' World eSports League, Starts With Release of 'Black Ops III' ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/call-of-duty-world-league,30165.html</link>
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                            <![CDATA[ Activision is starting a brand new "Call of Duty" World eSports League, which will allow both professional and amateur teams to compete for the top prize. ]]>
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                                                                        <pubDate>Thu, 24 Sep 2015 17:40:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:34:54 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Rexly Peñaflorida ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/cbwNqA9xBAYg5eUiLrvxXi-1280-80.png">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1416px;"><p class="vanilla-image-block" style="padding-top:89.83%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cbwNqA9xBAYg5eUiLrvxXi.png" mos="https://cdn.mos.cms.futurecdn.net/cbwNqA9xBAYg5eUiLrvxXi.png" align="" fullscreen="1" width="1416" height="1272" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/cbwNqA9xBAYg5eUiLrvxXi.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><span>It's no secret that the </span><span><em>Call of Duty </em></span><span>franchise is one of the most popular games in the industry, thanks in part to the game's multiplayer aspect. As a result, the game is getting the eSports treatment, with various professional teams playing tournaments and winning money. However, Activision, the game's publisher, believes that the best is yet to come, and so a new league for </span><span><em>Call of Duty</em></span><span> eSports will start next year: the </span><span><em>Call of Duty</em></span><span> World League.</span></p><p>The new league will incorporate two divisions: Pro and Challenge. Pro contains the full-time, professional teams, which will compete throughout the regular season for cash prizes in regional matches in North America, Europe, Australia and New Zealand.</p><p>However, the company also wants to give the amateur player a shot for the top spot as well, and the Challenge division is the best place to make a winning run. If you're not a part of one of the top professional teams, this will be the only way to have a chance at making a name for yourself in the <em>Call of Duty</em> competitive scene. Instead of regional matches, however, the Challenge division is played out through official LAN events.</p><p>The Pro division season starts in January 2016. There is no official start date yet for those on the Challenge side, but seeing as the league starts on the launch day of <a href="https://www.tomshardware.com/news/call-of-duty-black-ops-iii-hands-on,29877.html"><em>Call of Duty: Black Ops III</em></a>, the start date isn't too far away.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/r9LFosvxfnkKsLVB7UrqkQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/r9LFosvxfnkKsLVB7UrqkQ.jpg" align="" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/r9LFosvxfnkKsLVB7UrqkQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The winner of each side will then meet in the fall of 2016 to compete in the <em>Call of Duty</em> Championship. The event used to occur every spring, but it was moved to the fall to give players more time to brush up on their skills before the big tournament. All in all, the total prize money from the championship, regional events and LAN matches adds up to more than $3 million.</p><p>The prize money is lucrative enough, but Activision might be onto something with a unified eSports league. With games like <em>Dota 2</em>, <em>League of Legends</em>, <em>Hearthstone: Heroes of Warcraft</em>, and <em>Counter-Strike: Global Offensive</em> gaining eSports popularity on the PC, <em>Call of Duty</em> has the potential to draw in big crowds like the aforementioned titles due to its popularity on the console platform. By providing more exposure to its competitive side, as well as allowing amateurs and not just professional teams a shot at a big title, the company can attract more players to the eSports scene, as well as sponsors and broadcasters, which should give the league a much-needed financial boost in the future.</p><p><em>Follow Rexly Peñaflorida II <a href="https://twitter.com/heirdeux">@Heirdeux</a>. Follow us <a href="https://twitter.com/tomshardware">@tomshardware</a>, on <a href="https://www.facebook.com/tomshardware">Facebook</a> and on <a href="https://plus.google.com/u/0/+tomshardware/posts">Google+</a>.</em></p>
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                                                            <title><![CDATA[ No Single-Player Campaign For Blizzard's Overwatch ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-overwatch-fps-single-player,28054.html</link>
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                            <![CDATA[ Game Director Jeff Kaplan talks about Overwatch. ]]>
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                                                                                                                            <pubDate>Tue, 11 Nov 2014 21:05:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:37:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.29%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg" mos="https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg" align="" fullscreen="1" width="1920" height="1100" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Last week during BlizzCon 2014, <a href="https://www.tomshardware.com/news/activision-blizzard-overwatch-fps-team-based,28041.html">Activision Blizzard revealed <em>Overwatch</em></a>, the company's first new franchise in 17 years. The game will be a team-based first-person shooter that anyone can pick up and play, pitting six players against another team of six. <a href="http://us.battle.net/overwatch/en"><em>Overwatch</em></a> is scheduled to go into beta sometime in 2015.</p><p>Game Director Jeff Kaplan recently spilled a few details about the upcoming shooter, revealing that it will not have a single-player campaign. Why? Because such a campaign may get in the way of the multiplayer component, which is the game's foundation. Each character was not only designed for the multiplayer area, but to work alongside other characters, not on their own.</p><p>"I don't think we would ever do a single-player campaign, because the way these characters work... they're cool when you combine them together," explained Kaplan. "Some don't play well alone, either. Unless we built a campaign around supporting somebody else, a support character like Mercy probably wouldn't do well."</p><p>Kaplan said there <em>will</em> be a story, and the characters will bring it to life thanks to scripted in-game chatter in each match. As previously reported, players will have twelve to choose from: Reaper, Widowmaker, Winston, Pharah, Torbjorn, Bastion, Mercy, Zenyatta, Tracer, Reinhardt, Hanzo and Symmetra. They each will have their own set of abilities, weapons and armor. However, these won't be the only player characters in the field.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.29%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg" mos="https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg" align="" fullscreen="1" width="1920" height="1100" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>According to Kaplan, the team is hoping to churn out additional characters in the future. He said that<em> Overwatch</em> is an "infinitely expandable universe," but don't expect to see 800 characters on the roster.</p><p>"What we're excited about is that there's no shortage of ideas or space to explore that would risk homogenizing any of our current characters," Kaplan said. "We don't have characters that do 'X' versus 'X plus one.' If we ever hit a wall where we felt like we were cannibalizing and homogenizing, we would definitely back off."</p><p>He admitted that Blizzard wasn't sure if <em>Overwatch</em> will be free-to-play, and he added that the developer doesn't want players to feel ripped off. What could be possible here is that Blizzard will sell the game and provide multiplayer servers at no additional cost. Or the studio may provide the game for free and allow players to purchase new characters, gear and so on.</p><p>The full interview with Blizzard's Jeff Kaplan can be read <a href="http://kotaku.com/overwatch-has-a-story-but-no-single-player-1657036638">right here</a>.</p><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Blizzard Reveals New StarCraft II Expansion ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-starcraft-legacy-void,28042.html</link>
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                            <![CDATA[ The new expansion is called Legacy of the Void. ]]>
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                                                                        <pubDate>Fri, 07 Nov 2014 23:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:33:50 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1020px;"><p class="vanilla-image-block" style="padding-top:55.98%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/5HurQUaoHWN9uwuvF7rw6R.jpg" mos="https://cdn.mos.cms.futurecdn.net/5HurQUaoHWN9uwuvF7rw6R.jpg" align="" fullscreen="1" width="1020" height="571" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/5HurQUaoHWN9uwuvF7rw6R.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>In addition to revealing its new team-based first person shooter, <a href="https://www.tomshardware.com/news/activision-blizzard-overwatch-fps-team-based,28041.html"><em>Overwatch</em></a>, Activision Blizzard also unveiled the third installment in the <em>StarCraft II</em> series, <em><a href="http://us.battle.net/sc2/en/legacy-of-the-void/#header">Legacy of the Void</a></em>, on Friday during BlizzCon 2014. Unfortunately, the company did not reveal when this expansion is expected to ship.</p><p>According to Blizzard, the new expansion's story picks up where <em>Heart of the Swarm</em> ended, bringing the overall <em>StarCraft II</em> story to its conclusion. The story began back in July 2010 with the launch of <em>StarCraft II: Wings of Liberty</em>, and fans no doubt are eager to find out what happens in this final chapter.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1020px;"><p class="vanilla-image-block" style="padding-top:56.18%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cNnnBuMKCXLUaggMTJE79F.jpg" mos="https://cdn.mos.cms.futurecdn.net/cNnnBuMKCXLUaggMTJE79F.jpg" align="" fullscreen="1" width="1020" height="573" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/cNnnBuMKCXLUaggMTJE79F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>"Protoss legends Artanis and Zeratul attempt to unite their race in an intergalactic fight for survival against an ancient evil from the Void that threatens the universe," Blizzard explains. "The fates of Terran hero Jim Raynor and Kerrigan, the Queen of Blades, also hang in the balance."</p><p>In addition to the overall storyline, Blizzard is introducing a new multiplayer game mode called Archon. This mode pits two players against another two players, with each pair taking control of a base and its units.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1019px;"><p class="vanilla-image-block" style="padding-top:56.13%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/X4UqgXkGcTiAcdwv5z4qU.jpg" mos="https://cdn.mos.cms.futurecdn.net/X4UqgXkGcTiAcdwv5z4qU.jpg" align="" fullscreen="1" width="1019" height="572" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/X4UqgXkGcTiAcdwv5z4qU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The company is also introducing an Allied Commanders game mode. This is an objective-based, co-op mode where players assume the role of a commander and battle through a number of scenarios. Each commander has a set of traits that will boost their armies.</p><p>Blizzard revealed on Friday that the Lurker will be added to the Zerg roster, a beast that was last seen in the original <em>StarCraft</em>. The Protoss will get their hands on a new weapon called the Disruptor, and the Terrans will have new technology such as Tactical Jump, which will teleport Battlecruisers to any destination on the map.</p><p><em>StarCraft II </em>fans interested in getting into the beta program can <a href="https://www.battle.net/account/management/beta-profile.html">head here to sign up</a>. <em>Legacy of the Void</em> is currently in development for both Windows PC and Macintosh. Never played <em>StarCraft II</em>? Check out the Starter Edition (demo) <a href="http://us.blizzard.com/en-us/games/hots/landing/">right here</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OUMSMDX5iQc" allowfullscreen></iframe></div></div><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Blizzard Finally Announces New Game: Overwatch ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-overwatch-fps-team-based,28041.html</link>
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                            <![CDATA[ It's the studio's first new franchise in 17 years. ]]>
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                                                                                                                            <pubDate>Fri, 07 Nov 2014 21:35:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:34:16 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.29%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/rqRdxFPGenHuvXPQx3KneD.jpg" mos="https://cdn.mos.cms.futurecdn.net/rqRdxFPGenHuvXPQx3KneD.jpg" align="" fullscreen="1" width="1920" height="1100" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/rqRdxFPGenHuvXPQx3KneD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>On Friday during BlizzCon 2014, Blizzard Entertainment introduced its first new game property in 17 years: <em><a href="http://us.battle.net/overwatch/en/">Overwatch</a></em>. The game is a team-based multiplayer first-person shooter that anyone can pick up and play, placing gamers on a battle-weary, "technically advanced" earth in the near future.</p><p>"In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as <em>Overwatch</em> had come together to restore peace to a war-torn world," the press release said. "After many years, the group's influence waned, and it was eventually disbanded. <em>Overwatch</em> might be gone now...but the world still needs heroes."</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.29%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg" mos="https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg" align="" fullscreen="1" width="1920" height="1100" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/GCoaUcwcMWKskAjJ2fWUid.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Essentially, <em>Overwatch</em> sounds like Blizzard's version of <em>Team Fortress 2</em>. Players group together in teams of six to battle an opposing team across a number of futuristic environments, such as an Egyptian pyramid or the streets of London. Players will also have 12 characters/classes to choose from, including Tracer, Reinhardt, Hanzo and Symmetra.</p><p>According to Blizzard, Tracer can perform acrobatic assaults, drop energy bombs, teleport and more. Reinhardt is the team's tank, a huge soldier wearing battle armor. Hanzo is a Japanese mercenary wielding a bow, and Symmetra is an Indian architect that protects the team by using energy and light.</p><p>Additional characters listed on the Overwatch website include Reaper, Widowmaker, Winston, Pharah, Torbjorn, Bastion, Mercy and Zenyatta.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:57.29%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg" mos="https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg" align="" fullscreen="1" width="1920" height="1100" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/KPPrn7byq6JmXnh4LNUJQT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>"<em>Overwatch</em> is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Our goal with <em>Overwatc</em>h is to create an awesome FPS experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love."</p><p>Blizzard will begin beta testing the game sometime in 2015, but potential testers can sign up for the beta <a href="http://us.battle.net/overwatch/en/">right here</a>. Additional media such as gameplay videos and screenshots <a href="http://us.battle.net/overwatch/en/media/">can be accessed here</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dushZybUYnM" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FqnKB22pOC0" allowfullscreen></iframe></div></div><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ This Is What You Need For CoD: Advanced Warfare PC ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-call-of-duty-advanced-warfare-fps-specs,27922.html</link>
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                            <![CDATA[ These are just the minimum requirements. ]]>
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                                                                        <pubDate>Mon, 20 Oct 2014 22:15:00 +0000</pubDate>                                                                                                                                <updated>Thu, 21 Aug 2025 12:51:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Do82Ye9ZH5Si9WfYZzkdvT.jpg" mos="https://cdn.mos.cms.futurecdn.net/Do82Ye9ZH5Si9WfYZzkdvT.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Do82Ye9ZH5Si9WfYZzkdvT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The <em><a href="http://store.steampowered.com/app/209650/">Call of Duty: Advanced Warfare listing on Steam</a></em> was updated by Activision to show what PC gamers will need to run the upcoming shooter. <em>Advanced Warfare</em> is slated to arrive on November 3, 2014 for Windows PC, the two Xbox consoles and the two PlayStation consoles. The game will be launched internationally on November 4.</p><p>PC gamers will need a 64-bit version of Windows 7, Windows 8 or Windows 8.1. They will also need an Intel Core i3-530 clocked at 2.93 GHz, an AMD Phenom II X4 810 clocked at 2.80 GHz, or something better. Gamers will also need an Nvidia GeForce GTS 450 with 1 GB of VRAM, an AMD Radeon HD 5870 with 1 GB of VRAM, or better.</p><p>In addition to those requirements, PC gamers will also need 6 GB of RAM, DirectX 11 installed, a broadband Internet connection, and a DirectX-compatible audio component. Also needed will be 55 GB of available hard drive space, which is nearly the same amount PC gamers need for EA’s competing multiplayer shooter, <em>Titanfall</em>.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/WfQRmnPudarS7xBWpHqAGR.jpg" mos="https://cdn.mos.cms.futurecdn.net/WfQRmnPudarS7xBWpHqAGR.jpg" align="" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/WfQRmnPudarS7xBWpHqAGR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>“We’ve made several key decisions with an eye towards creative excellence on <em>Call of Duty: Advanced Warfare</em>. We’ve really approached this game differently,” said Eric Hirshberg, CEO of Activision Publishing. “This is our first three-year development cycle. It’s our first time with Sledgehammer Games at the creative helm. And we’re shaking up the formula in several ways.”</p><p>The game takes place in 2054 when a global attack on the planet’s military and infrastructure has left them in ruins. A private military corporation emerges to rescue humanity from a “devastated” world that’s fighting to rebuild. Players take on the role of an advanced soldier who has a “cutting-edge” exoskeleton that provides him/her with unique abilities.</p><p>Customers who pre-purchase the Day Zero version will have access to the game one day earlier than everyone else. The company is also offering the Digital Pro Edition, the Atlas Limited Edition and the Atlas Pro Edition. Additional information about the pre-purchase packages <a href="http://www.callofduty.com/advancedwarfare/buy">can be found here</a>.</p><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Blizzard Nukes Another Game in Progress: Titan ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-titan-mmog-cancelled,27746.html</link>
                                                                            <description>
                            <![CDATA[ Blizzard decides to cancel its next-generation MMOG. ]]>
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                                                                                                                            <pubDate>Wed, 24 Sep 2014 15:35:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:25:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><a href="http://www.blizzard.com">Blizzard</a> co-founder and CEO Mike Morhaime revealed on Tuesday that the long-awaited <em>Titan</em> game is no longer in production. The next-generation MMO remained in development for nearly seven years and at one time was aiming at a 2016 release date. Morhaime admitted that after all that time, the project just didn't come together.</p><p>"We didn't find the fun," Morhaime said. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."</p><p><em>Titan</em> was a super-ambitious project. However, as Morhaime mentioned, the studio decided to head back to the drawing board back in May 2013. The company indicated that the team also shrunk down from 100 to 30 and said that the new team would be making some "large design and technology changes." The other 70 were pushed onto other projects.</p><p>Part of the cancellation seems to stem from Blizzard's identity. The company doesn't want to be known as making MMORPGs; they don't want to be locked in a specific genre. Instead, Blizzard wants to be known for making great games, such as <em>StarCraft II</em> and <em>Diablo III</em>.</p><p>Last year, a dedicated <em>Titan</em> website leaked information and images provided by a Blizzard insider. The story was allegedly based on Earth's history, with a heavy use of Greek, Roman and Viking myths but would also incorporate a high amount of fiction. There would also be a lot of time travel and a wide range of weapons, spanning magic to guns and more.</p><p>At the time, the source confirmed that <em>Titan</em> was an MMORPG using a completely new game engine. <em>Titan</em>'s supposed focus would be the PC platform with eSports in mind, but it would likely wander over to the Xbox One and PlayStation 4 much like <em>Diablo 3</em> has done. Other features included clan housing, an Auction House, "Blizzard-style" graphics and more.</p><p>However, Morhaime said in a financial call after Activision Blizzard's Second Quarter 2013 financial results that <em>Titan</em><em> wouldn’t</em> be a subscription MMORPG. "We're in the process of selecting a new direction for the project and re-envisioning what we want the game to be," he said.</p><p>Chris Metzen, Blizzard's senior vice president of story and franchise development, compared the <em>Titan</em> team to an enduring musical group like The Rolling Stones and U2. Sometimes they have to get out of the studio because the other members are driving them crazy. For <em>Titan</em>, the group took a break and discovered that what they were working on just didn’t "flow" like a great album.</p><p>"It definitely had some merit as a big, broad idea, but it didn't come together. It did not distill," he said. "The music did not flow. For all our good intentions and our experience and the pure craftsmanship that we brought together, we had to make that call."</p><p>Will there be any MMORPGs in Blizzard's future? Possibly, but that's not where the studio wants to be right now. The resources will be better spent supporting the current crop of games and working on Blizzard's Next Big Thing.</p><p>Morhaime called the decision to cancel <em>Titan</em> "excruciating" because it's difficult to make that kind of decision. It's not the first time, either; the company canceled <em>StarCraft Ghost</em> and <em>Warcraft Adventures: Lord of the Clans</em>.</p><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Destiny Makes More Than $500 Million On First Day ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/destiny-bungie-activision-day-one-gaming,27645.html</link>
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                            <![CDATA[ It's the biggest new IP launch in the industry's history. ]]>
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                                                                                                                            <pubDate>Wed, 10 Sep 2014 16:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:40:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kc45keJdVJWz3aJHG4qWV.jpg" mos="https://cdn.mos.cms.futurecdn.net/kc45keJdVJWz3aJHG4qWV.jpg" align="" fullscreen="1" width="2000" height="1500" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/kc45keJdVJWz3aJHG4qWV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Activision Blizzard subsidiary Activision Publishing <a href="http://www.businesswire.com/news/home/20140910005318/en/Activision-Sells-500-Million-Destiny-Worldwide-Day#.VBBYa2N_R48">announced on Wednesday</a> that <em><a href="http://www.destinythegame.com/">Destiny</a></em> has become the biggest new franchise launch in history, scoring more than $500 million on its very first day. The game launched at midnight on Tuesday in over 178 countries.</p><p><em>Destiny</em> is Bungie's first game since it exited the <em>Halo</em> scene back in 2010 with the release of <em>Halo: Reach</em>. Bungie became a privately held studio in 2007 and <a href="http://investor.activision.com/releasedetail.cfm?releaseid=464918">signed a ten-year deal</a> with Activision Blizzard in April 2010. The studio reported that it partnered with Activision because of the publisher's "global reach, multi-platform experience and marketing expertise."</p><p>According to the publisher, <em>Destiny</em> has broken a pre-purchase record for a new IP, raking in the most pre-orders in the industry's history. The game also saw a huge crowd on the consoles back when the beta launched in July.</p><p>In addition to the game, <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=869498">Activision Blizzard also revealed</a> the <em>Destiny Expansion Pass</em>. This "pass" provides two expansions that will add new single-player missions, multiplayer arenas and cooperative activities. These packs will also introduce new armor, gear and weapons. The <em>Destiny Expansion Pass</em> will cost $34.99, but gamers can purchase each expansion separately for $19.99 when they launch.</p><p>"In <em>Destiny</em>, you are cast as a Guardian of the last city on Earth, able to explore the ancient ruins of our solar system in a social, living universe filled with other players. You will journey through environments spanning the red dunes of Mars to the lush jungles of Venus while creating your own legend as you and your friends venture out into the stars to reclaim the treasures and secrets lost after the collapse of humanity," the press release said.</p><p><em>Destiny</em> is available now for the PlayStation 4, the PlayStation 3, the Xbox One and Xbox 360. On that note, we have to wonder what the pre-order and final purchase numbers would have looked like had <em>Destiny</em> also landed on Windows PC. Would the game have broken the 1 billion mark on its first day <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=804829">like <em>Call of Duty: Ghosts</em></a> did last year?</p><p>Will <em>Destiny</em> ever arrive on the PC? During E3 2014, Erik Hirshberg, the CEO of Activision Publishing, indicated that <a href="http://www.polygon.com/2014/9/8/6120873/Destiny-PC-version-port">a PC version would make sense</a>. However, Bungie senior writer Eric Osborne added that the team doesn't want to compromise the core experience given that an extra platform is more work for the team.</p><p>"We have a lot of people who play on PCs. We have a lot of appetite to build that experience," Osborne told Polygon. "We haven't announced it yet, but we're looking forward to talking more about that kind of stuff in the future."</p><p><em>Follow Kevin Parrish <a href="https://www.twitter.com/exfileme"> @exfileme</a>. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Blizzard Explains How it Fights Cheating in StarCraft II ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/starcraft-cheating-blizzard-activision-banhammer,27238.html</link>
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                            <![CDATA[ Blizzard explains the banhammer. ]]>
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                                                                                                                            <pubDate>Mon, 14 Jul 2014 16:06:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:41:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Cx7MfLYybVchrfQm6kDi5m.jpg" mos="https://cdn.mos.cms.futurecdn.net/Cx7MfLYybVchrfQm6kDi5m.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Cx7MfLYybVchrfQm6kDi5m.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>No one likes a cheater, especially when it comes to multiplayer games online. Sure, you can cheat all you want in single-player mode, but once you jump online, it's best you keep that nasty habit to yourself or else suffer the mighty swing of the banhammer.</p><p>As with most game publishers, Blizzard doesn't take cheating lightly. <a href="http://us.battle.net/sc2/en/blog/14732379">The company recently jumped on Battle.net</a> to remind customers to play nicely. Blizzard also chose to use this space to explain how the company detects and roots out evil cheating individuals.</p><p>"Blizzard Entertainment has always taken active measures to combat cheating in our games, and that's of particular importance for a highly competitive game like StarCraft II," reads the latest post. "If a StarCraft II player is found to be cheating or using hacks or modifications in any form, then that player can be permanently banned from the game, as outlined in our end user license agreement. This means that the player will be permanently unable to log in to Battle.net to play StarCraft II with his or her account."</p><p>Cheating is discovered and reported in a number of ways. First up is the in-game reporting system, which is accessed in the offending player's drop-down menu (More, Report Player, Cheating). Here gamers provide a description of what the offending player is doing, and why it aroused the reporting player's suspicion.</p><p>"Another effective way of reporting is to simply send us a replay of the game in which you played against a suspected cheater," the post states. "You can do this by e-mailing hacks@blizzard.com and either attaching, or providing a URL link to, a replay file. The replay will then be investigated by our hacks team."</p><p>Blizzard also uses software methods to detect the use of hacking programs. Although Blizzard can't go into details, the company reports that players caught cheating with these tools are usually taken out by the banhammer in one large swoop, which bans players in waves.</p><p>"This is done so as to not tip off program developers regarding our detection methods, as well as to maximize the return on our detection efforts," the post reads. "Ban waves are issued in contrast to the other methods mentioned above, where bans are issued on an individual, account-by-account basis."</p><p>Why is Blizzard posting this warning? Is the company detecting a heavy dose of cheating? We'll probably never know, but the company ends the post thanking players for "constantly practicing and promoting a healthy competitive environment."</p><p>The full post <a href="http://us.battle.net/sc2/en/blog/14732379">can be read here</a>.</p><p><em>Follow Kevin Parrish @exfileme. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a></p>
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                                                            <title><![CDATA[ Destiny May Possibly Come to Windows PC ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-xbox-playstation-pc-gaming-destiny,27072.html</link>
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                            <![CDATA[ Activision is discussing the possibility. ]]>
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                                                                                                                            <pubDate>Tue, 17 Jun 2014 20:02:02 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:29:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg" mos="https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg" align="" fullscreen="1" width="2000" height="1500" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><a href="http://www.polygon.com/2014/6/12/5805296/Destiny-e3-PC-release">In a brief interview with Polygon</a>, Erik Hirshberg, the CEO of Activision Publishing, explained that it makes financial sense to expand a big-budget product across a number of devices. The more developers and publishers spend, the more lanes of revenue they need to cover. That's essentially why gamers are seeing new titles on both Xbox consoles <em>and</em> both PlayStation consoles.</p><p>"It's great to see [that] the next gen hardware is off to such a strong start and both the Xbox One and PS4 are well ahead of where their predecessors were at this point … but if you just woke up today and looked at where people are gaming, the majority of people are still on the legacy hardware," Hirshberg pointed out.  </p><p>As seen at E3 2014, all four of Activision's titles – Call of Duty: Advanced Warfare, Destiny, Skylanders: Trap Team and Transformers: Rise of the Dark Spark – are on the two Xbox consoles and the two PlayStation consoles at the very least. In contrast, Ubisoft's four games on display – Assassin's Creed: Unity, Far Cry 4, The Crew and The Division – were all slated for the Xbox One, PlayStation 4 and Windows PC. No legacy consoles were included.</p><p>The interview went on to talk about a PC version of Destiny. Currently, no such animal is officially in development. However, Hirshberg said that Destiny on the PC would be a "good fit," and is something the company is talking about and examining very carefully.</p><p>"You know, developing on PC is a different animal than developing for consoles and so we just want to make sure that we're putting one foot in front of the other and getting it right, and that it's of the highest possible quality," he said. "But obviously I see the same things about the natural fit."</p><p>He stressed again that Destiny on the PC is "a heavy point of discussion." Currently, Destiny is slated to arrive on September 9, 2014, but perhaps we'll see the PC version hit store shelves sometime in 2015 if Activision gives it a green light.</p><p><em>Follow Kevin Parrish @exfileme. Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Get Your Free Buff During Diablo 3's 2nd Anniversary ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/blizzard-activision-diablo-anniversary-pc-gaming,26788.html</link>
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                            <![CDATA[ Log in and get your free buff. ]]>
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                                                                        <pubDate>Fri, 16 May 2014 22:23:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:29:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1300px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/UJWZvSLLbVxePJuTLP9jkX.jpg" mos="https://cdn.mos.cms.futurecdn.net/UJWZvSLLbVxePJuTLP9jkX.jpg" align="" fullscreen="1" width="1300" height="975" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/UJWZvSLLbVxePJuTLP9jkX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>What's hard to believe is that Diablo III is already two years old. Seemingly just yesterday, we were reporting on the latest insider mumbo jumbo, believing what they said even though the info may have been half right. Now we're two years into the life of a game that's only gotten better with age. We're also several months into the game's first expansion pack, Reaper of Souls. Oh my, how time flies.</p><p>"On May 15, 2012, the gates of the Burning Hells opened and Diablo III was unleashed onto the world," <a href="http://us.battle.net/d3/en/blog/14005211">writes Blizzard</a>. "Since then, millions of heroes have been created, billions of hours have been spent in games, and trillions of demons have been slaughtered without mercy."</p><p>So what does Blizzard plan to do on Diablo III’s second birthday? Have cake and ice cream? Possibly so, although we'll never receive a slice. But Diablo III players <em>will</em> get a goodie bag in the form of a buff. Starting Thursday, May 15, and ending Thursday, May 22, Diablo III gamers who log in during that time will receive double Rift Fragments, and a +100 percent boost to their chance to find Legendary items.</p><p>"The buff is only available on PC and Mac, but it will apply to all characters and stack with similar bonuses," Blizzard adds.</p><p>Earlier this week, Blizzard announced the upcoming launch of Diablo III: Reaper of Souls – Ultimate Evil Edition for the PlayStation 3 and PlayStation 4, and the Xbox One and Xbox 360 consoles. All four versions will feature four-player same-screen multiplayer and online multiplayer.</p><p>"The Ultimate Evil Edition introduces even more ways for players to share their adventures," stated Blizzard's PR. "A new Apprentice mode boosts low-level players' power while adventuring with high-level friends, making it easier than ever to play together. Players will also be able to share treasures with other players on their friends lists via an in-game mail system, including mysterious Player Gifts containing rare loot for the adventurer whose name they bear."</p><p>Console players can purchase Diablo III: Reaper of Souls – Ultimate Evil Edition beginning August 19. The game will cost $59.99 for the two new consoles, and $39.99 for the Xbox 360 and PlayStation 3. Those who pre-purchase the game will receive the exclusive in-game Infernal Pauldrons "transmogrifiable" shoulder plates as a bonus.</p>
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                                                            <title><![CDATA[ Activision-Blizzard Completes Purchase from Vivendi ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-vivendi-buyout,24651.html</link>
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                            <![CDATA[ Activision-Blizzard now owns itself. ]]>
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                                                                                                                            <pubDate>Mon, 14 Oct 2013 20:10:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:37:13 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Catherine Cai ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Over the weekend, Activision-Blizzard announced that it had completed its shares buyout deal with Vivendi. The company itself bought up 429 million shares from Vivendi for $5.83 billion. A separate investment group, led by CEO Bobby Kotick, bought up another 172 million shares for $2.34 billion, giving Activision-Blizzard a 61% majority sharehold in itself. </p><p>“With the completion of this transaction we open a new chapter in the history of Activision Blizzard,” stated Kotick in regards to the deal. “We expect immediate shareholder benefits in the form of earnings-per-share accretion and strategic and operational independence. </p><p>“Our audiences and our incredibly talented employees around the world will benefit from a focused commitment to the creation of great games. Our shareholders and debt holders will have the benefit of an energized, invested, deeply committed management team focused on generating long-term, superior returns and effectively managing our capital structure.” </p><p>This buyout scheme had been formulated back in late<a href="http://www.tomsguide.com/us/Activision-Blizzard-Vivendi-Buyout,news-17209.html"> July</a> this year, but a minority shareholder filed a lawsuit in hopes of blocking the buyout. <a href="https://www.tomshardware.com/news/activision-blizzard-vivendi-buyout,24320.html">Douglas Hayes</a>, the angry shareholder in question, had slapped down the lawsuit on the grounds that the Activision-Blizzard buyout couldn't go down without a minority stakeholder vote. A few days ago, the Delaware Supreme Court gave Vivendi and Activision-Blizzard the <a href="https://www.tomshardware.com/news/activision-blizzard-buyout-deal-injunction,24631.html">green light</a>, declaring that no vote was necessary since it was a share re-purchase.  </p><p>In any case, Activision-Blizzard now owns itself. Whether or not this means the company will change up the way it deals with its portfolio of IPs remains to be seen. </p><p><em>Follow us </em><a href="https://twitter.com/tomshardware"><em>@tomshardware</em></a><em>, on </em><a href="https://www.facebook.com/tomshardware"><em>Facebook</em></a><em> and on </em><a href="https://plus.google.com/u/0/+tomshardware/posts"><em>Google+</em></a><em>.</em></p>
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                                                            <title><![CDATA[ Activision-Blizzard Cleared by Court to Proceed with Sale ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-buyout-deal-injunction,24631.html</link>
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                            <![CDATA[ Activision-Blizzard is now cleared to buy itself from Vivendi. ]]>
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                                                                                                                            <pubDate>Fri, 11 Oct 2013 04:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:41:39 +0000</updated>
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                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Catherine Cai ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>It’s been a couple of months since <a href="http://www.tomsguide.com/us/Activision-Blizzard-Vivendi-Buyout,news-17209.html">Activision’s announcement</a> that the company was going to buy its way to independence from parent company Vivendi. The buyout, led by Activision CEO Bobby Kotick and a few other investors, was <a href="https://www.tomshardware.com/news/activision-blizzard-vivendi-buyout,24320.html">halted</a> by the Delaware court in September. An angry shareholder, Douglas Hayes, filed a lawsuit against the purchase, claiming that the sale required a vote by shareholders in order for it to happen. </p><p>Today, the Delaware Supreme Court has given Activision the all-clear to proceed with the deal. The court ruled that since the purchase was a stock re-buy, a vote from the minority shareholders was not necessary. </p><p>The Activision buyout deal is expected to go down on October 15th. Activision-Blizzard will be buying up 429 million shares at $5.83 billion. The investor group led by Bobby Kotick will buy an additional 172 million shares at $2.34 billion, allowing Activision to have Vivendi’s 61% majority sharehold. </p><p> <br/> </p>
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                                                            <title><![CDATA[ Activision Blizzard Separation Deal from Vivendi on Hold ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/activision-blizzard-vivendi-buyout,24320.html</link>
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                            <![CDATA[ The Activision Blizzard buyout deal may not go down, thanks to some angry shareholders. ]]>
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                                                                                                                            <pubDate>Fri, 20 Sep 2013 05:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:28:35 +0000</updated>
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                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Catherine Cai ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>A few months ago, Activision Blizzard revealed that it would become independent of its parent company Vivendi via a <a href="http://www.tomsguide.com/us/Activision-Blizzard-Vivendi-Buyout,news-17209.html">shares buyout</a> led by Activision-Blizzard CEO Bobby Kotick. Unfortunately, this buyout hasn't gone off without a hitch, as the Delaware Chancery Court has issued an injunction putting the sale on hold. </p><p>The Activision Blizzard buyout displeased more than one shareholder and, apparently, a flock of them have filed lawsuits to try and block the deal. Until the transaction is approved by a vote of non-Vivendi shareholders, the deal will remain blocked. </p><p>"Activision Blizzard remains committed to the transaction and is exploring the steps it will take to complete the transaction as expeditiously as possible," the company stated. </p><p>The original buyout deal clocked out at around $8.2 billion, with the company paying Vivendi $5.83 billion for the shares and an investment group, led by Kotick, pitching in another $2.34 billion.  </p>
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                                                            <title><![CDATA[ E3 2013: Call of Duty Ghosts "Federation Day" Demo ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Call-of-Duty-Ghosts-E3-2013-Federation-Day-FPS,23088.html</link>
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                            <![CDATA[ Activision showed three gameplay demos, one of which was only revealed to the press. ]]>
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                                                                                                                            <pubDate>Sun, 16 Jun 2013 22:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:41:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kWg5B9smwyzQG9Bvo9Tcpe.jpg" mos="https://cdn.mos.cms.futurecdn.net/kWg5B9smwyzQG9Bvo9Tcpe.jpg" align="" fullscreen="1" width="1920" height="1200" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/kWg5B9smwyzQG9Bvo9Tcpe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Part of Activision's "booth tour" during E3 2013 was <a href="http://www.callofduty.com/ghosts">Call of Duty: Ghosts</a>, developed by Infinity Ward and slated for Windows PC, both Xbox consoles, both PlayStation consoles and the Wii U on November 5, 2013. The company showcased the upcoming shooter with three gameplay demos, two of which are shown below. The third demo, called Federation Day, was only shown to the press, and involved infiltrating an enemy-filled skyscraper in Venezuela.</p><p>The demo opened up with the player and his team on the rooftop of an extremely tall skyscraper. Fireworks lit up the sky, dazzling a crowd down below on the street as the player set up zip-line launchers. Once that was accomplished, the team took aim of another skyscraper across the street, fired, and then began to slide across the night air.</p><p>Before they reached the other side, the team detached their lines from the first building, allowing them to dangle across the glass of the second enemy building. They then began to slowly descend, taking out enemies with single shots through the glass. Eventually they paused their decent, cut circles into the glass, and entered the building.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:7532px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/T2VkXgPUsMAndcybfXX5fA.jpg" mos="https://cdn.mos.cms.futurecdn.net/T2VkXgPUsMAndcybfXX5fA.jpg" align="" fullscreen="1" width="7532" height="4236" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/T2VkXgPUsMAndcybfXX5fA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The room they entered appeared to be full of servers. The object, it seemed, was to plant bombs and haul ass back out. A few moments later their objective was complete and the team was back out on the side of the skyscraper, continuing their descent down to the street. The player eventually reached a balcony patrolled by an enemy, detached from his rappelling wire, and killed the unsuspecting patrolling opponent with a knife to the throat.</p><p>But the player wasn't stealthy enough, and the dead enemy's comrades ran out to the balcony to investigate the noise. The action suddenly went into slow motion as the player ripped the knife out of the first enemy, threw it into the head of the second enemy and shot the other.</p><p>At this point the demo suddenly jumped forward in time. Something had undoubtedly gone wrong, as the building was on fire and getting ready to topple over. The player began to slide down an angled floor, fighting both sliding debris and furniture along with gun-toting bad guys. He was shooting left and right, struggling to stay alive, but the player's doom was imminent: he was heading towards a window and would undoubtedly fall out and plunge to the street below.</p><p>And that's what happened: he crashed through the window, but the demo ended while the player entered the night air, leaving us to wonder how he will survive the fall. Thanks for that, Activision.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Nccnx2e7G_Q" allowfullscreen></iframe></div></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jWEvB6awJrY" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ E3 2013: Bungie's Destiny Gameplay Video Footage ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/E3-2013-Destiny-Bungie-FPS-game,23084.html</link>
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                            <![CDATA[ Here's a sample of Bungie's upcoming shooter for Activision. ]]>
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                                                                                                                            <pubDate>Sat, 15 Jun 2013 22:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:35:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg" mos="https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg" align="" fullscreen="1" width="2000" height="1500" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/PyWFWySg2fECBNab7xBYxB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>During our "booth tour" with Activision at E3 2013, we were one of many who were dazzled by Bungie's gameplay footage of Destiny behind closed doors. The game felt familiar but different at the same time, peppered with Halo-like traits that have seemingly become the staple of Bungie's design philosophy over the last decade.</p><p>The game was undoubtedly one of my favorites during the show, and is expected to launch in 2014 for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It will have a huge, persistent, story-driven online world "filled with sweeping adventures". Players will take the roles of Guardians of the last city on Earth, and will have a choice of three player classes: Titan, Hunter and Warlock.</p><p>"Destiny’s saga unfolds through grand tales and epic adventures by immersing players in a bold new universe filled with cooperative, competitive, public, and social activities, all seamlessly connected," Activision said. "As the story grows and expands over time, so do the destinations you can access, the activities you experience, and the rewards you can earn."</p><p>Activision said that Destiny will be a "social experience", and will even conduct real-time dynamic public events in the game's public spaces that players and Fireteams can choose to engage in. These Public Events are short skirmishes where multiple players work together to defeat their common enemies and collect awesome loot.   </p><p>"Personalize and upgrade every aspect of how you look and fight with an expansive combination of armor, weapons, and visual customizations," the company said. "Take it all with you into every mode, including Destiny’s story, competitive multiplayer, and public combat destinations."</p><p>Anyway, enough chatter. Below is the real-time gameplay footage filmed at E3 2013.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/2pQQLUu7ElQ" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Call of Duty: Ghosts DLC to be Exclusive to Xbox One ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Call-of-Duty-Ghosts-Xbox,22687.html</link>
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                            <![CDATA[ Activision will continue the tradition of releasing Call of Duty multiplayer downloadable content first on Xbox. ]]>
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                                                                                                                            <pubDate>Tue, 21 May 2013 21:06:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 13:55:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Catherine Cai ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg" align="" fullscreen="1" width="800" height="600" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Surprising no one, Activision trotted out a gameplay trailer of <em>Call of Duty: Ghosts</em> at the close of the Microsoft Xbox One reveal… but not before showing off the amazing work they're doing for the next-gen <em>CoD</em> game. Mo-capping dogs, more realistic bodies, arm hair, an Academy-award winning screenwriter… oh my! Activision is pulling out any and all stops to ensure that <em>Ghosts</em> is a blockbuster success.</p><p>And, with a little more pulled back on <em>Ghosts</em>, Activision proved that its relations with Microsoft have remained unchanged. The <em>Call of Duty</em> franchise will continue to favor the Xbox, as multiplayer downloadable content will launch on Xbox first before any other next-gen console. Sorry, Sony.</p><p>If you're curious to see what Infinity Ward showed off at the Xbox One reveal for <em>Call of Duty</em>, here's the trailer, below:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Zxnx3W-HA18" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ World of Warcraft Loses Another 1.3 Million Subscribers ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/WoW-Blizzard-Activision-Subscribers,22504.html</link>
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                            <![CDATA[ WoW is bleeding subscribers. ]]>
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                                                                                                                            <pubDate>Fri, 10 May 2013 06:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:39:19 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Catherine Cai ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The MMO market is changing, and not even Blizzard's powerhouse MMO is immune. At its height, <em>World of Warcraft</em> boasted over 10 million subscribers. The numbers began sinking in mid-to-late 2012, and Blizzard lost over 1 million subscriptions within a matter of months. When <em>Mists of Pandaria</em> released in October last year, the MMO quickly regained those lost subscriptions.</p><p>With players burning through the new expansion content and annual subscriptions from the free <em>Diablo III</em> deal ending, Blizzard's lost yet another 1.3 million subscriptions. Now, the total number of WoW subscriptions sits at 8.3 million as of March 31, 2013. That many subscribed players is still nothing to scoff at, but seeing the enormous declines that <em>WoW</em>'s been experiencing (it's lost the player base equivalent of two popular MMOs, after all) it won't be long before Blizzard starts feeling the effects.</p><p>The good news is that Activision-Blizzard is well aware of the shaky footing that <em>WoW </em>stands on. "Though the majority of our subscriber decline occurred mainly in the East, where we have more subscribers and lower revenue per subscriber, we saw declines in the West as well," Activision-Blizzard CEO Bobby Kotick stated. "While we do believe further declines are likely and we expect to have fewer subscribers at year-end than we do today, <em>World of Warcraft</em> remains one of the most successful franchises in the history of entertainment."</p><p>Of course, Blizzard's response to combat the declining numbers is to do the only thing it <em>can</em> do: release more content. "It's important to note that the nature of online games has changed, and with the environment becoming far more competitive, especially with free-to-play games," <a href="http://www.gamespot.com/news/world-of-warcraft-will-release-content-more-frequently-to-stem-player-decline-6408129">said Kotick.</a> "To address this, we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game. We believe in the long-term value of this franchise and will continue to commit substantial resources to World of Warcraft."</p>
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                                                            <title><![CDATA[ Call of Duty: Ghosts Confirmed for PC, Consoles ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Call-of-Duty-Ghosts-FPS-Next-Gen-Infinity-Ward,22377.html</link>
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                            <![CDATA[ The next Call of Duty game arrives in November to battle against Battlefield 4. ]]>
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                                                                                                                            <pubDate>Thu, 02 May 2013 18:50:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:24:13 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg" align="" fullscreen="1" width="800" height="600" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/io3SwHeU3PBqnQHpgQ3gvQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Looks like we found the first game to hit next month during E3 2013: the latest installment in the <em>Call of Duty</em> series. <a href="http://www.businesswire.com/news/home/20130501006237/en/Activision-Announces-Generation-Call-Duty%C2%AE-Call-Duty%C2%AE">Activision confirmed <em>Call of Duty: Ghosts</em> on Wednesday</a>, promising an all-new gameplay experience built on an entirely new story, setting and cast of characters.</p><p>Developed by Infinity Ward, the game will use a new, next generation <em>Call of Duty</em> engine that redefines the series for the next generation.</p><p>"Everyone was expecting us to make <em>Modern Warfare 4</em>, which would have been the safe thing to do. But we're not resting on our laurels," said Mark Rubin, executive producer of developer Infinity Ward. "We saw the console transition as the perfect opportunity to start a new chapter for <em>Call of Duty</em>. So we're building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can't wait to share them with our community."</p><p>What those new ideas and experiences will be is unknown at this point, but the game is expected to be based on Simon "Ghost" Riley, the British soldier last seen in <em>Modern Warfare 2</em>. The only additional information available for now is a teaser trailer called "Masked Warriors" on the <em>Call of Duty: Ghosts</em> website that says "there are those that wear masks to protect us all." There's no in-game footage, but examples of different warriors and soldiers wearing masks instead. The voice-over guy even sounds like Batman.</p><p>The first appearance of <em>Call of Duty: Ghosts</em> will be during Microsoft's <em>Xbox: the Next Generation Revealed </em>on May 21 at 10 a.m. PDT on Xbox.com, Xbox LIVE or SPIKE TV. The game will undoubtedly make a personal appearance during E3 2013 in June, and then will hit retail shelves on November 5 for Windows PC, the Xbox 360, the PlayStation 3, and the next-gen systems.</p><p>“Infinity Ward set the gold standard for first-person action for a generation, and they’re going to do it again with <em>Call of Duty: Ghosts</em>,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Ghosts delivers an all-new story, all-new characters, an all-new <em>Call of Duty</em> world, all powered by a next generation <em>Call of Duty</em> engine, which is a leap forward for the franchise. Infinity Ward is going all-in to create the next generation of <em>Call of Duty</em> worthy of the world’s greatest fans.”</p><p><a href="http://www.callofduty.com/ghosts/preorder">Potential fans can pre-order the game now</a> at Amazon, Best Buy, GameStop and Toys'R'Us for $59.99 USD. Those who order from GameStop will receive an exclusive limited edition two-sided poster --  GameStop PowerUp Rewards members will even get an exclusive <em>Call of Duty: Ghosts</em> themed weapon camo that can be used in <em>Call of Duty: Black Ops II</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SQEbPn36m1c" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ New Call of Duty Entry Slated for 2013 Release ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Diablo-Call-ofDuty-Quarterly-Results-StarCraft-WarCraft,20976.html</link>
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                            <![CDATA[ Activision will milk the Call of Duty franchise a bit longer ]]>
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                                                                                                                            <pubDate>Fri, 08 Feb 2013 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:24:46 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:451px;"><p class="vanilla-image-block" style="padding-top:74.94%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/T5NKAjwYbG5zBFdkZEskTi.jpg" mos="https://cdn.mos.cms.futurecdn.net/T5NKAjwYbG5zBFdkZEskTi.jpg" align="" fullscreen="1" width="451" height="338" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/T5NKAjwYbG5zBFdkZEskTi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>During a conference call following Activision Blizzard's fourth quarter and calendar year 2012 results (<a href="http://files.shareholder.com/downloads/ACTI/2310955924x0x634081/fbb6a75d-f965-442b-8d6a-bde335918118/Q4_2012_atvi_press_release.pdf">pdf</a>), Activision CFO Dennis Durkin confirmed that <a href="http://www.pocket-lint.com/news/49760/new-call-of-duty-2013">the Call of Duty franchise will see another installment in 2013</a> that will "raise the bar even higher". Naturally he didn't offer any details in regards to platforms and the story's time period.</p><p>Activision's most recent Call of Duty installment, Black Ops 2, grossed $1 billion in the first 15 days of its release. This helped propel the company's better-than-expected fourth quarter results: a record GAAP net revenues of $1.77 billion, as compared with $1.41 billion for the fourth quarter of 2011. On a non-GAAP basis, the company’s net revenues were a record $2.60 billion, as compared with $2.41 billion for the fourth quarter of 2011.</p><p>"We are very pleased to report that Activision Blizzard delivered the best performance in its history," Activision Blizzard CEO Bobby Kotick stated. "As we look to 2013, we will continue to invest in our established franchises, as well as several new properties. We expect these investments to drive our growth over the long term and to enable us to deliver superior returns to our shareholders in the years to come."</p><p>He noted that in the short term, 2013 will likely fall below the company's record selling 2012 performance due to the challenged global economy, the "ongoing console transition" and the success of Diablo III. Launched last May, the action-RPG was the #1 best-selling PC game at retail, breaking PC-game sales records with more than 12 million copies sold worldwide through December 31, 2012.</p><p>Yep, it might be hard to top that in 2013.</p><p>But there's hope for the new year: StarCraft II: Heart of the Swarm is slated for a March 12, 2013 release (finally). The company also kicked off the new year right with the release of Revolution, the first downloadable map pack for Black Ops II. It was released on the Xbox 360 on January 29 and will land on other platforms within the quarter.</p><p>As for the note about "transitioning consoles", it seemingly indicates that the company is understandably facing an uncertainty about what 2013 will bring. As it stands now, Sony and Microsoft have yet to officially announce their next-generation systems although numerous reports point to a possible 2013 retail debut.</p><p>That said, in a market dominated by cheap, high-quality mobile games, pricing will be crucial for console makers and publishers alike. Consumer reactions to the new platforms are unknown at this point: will they want to invest in next-gen hardware, or keep what they have and invest in a tablet instead? This uncertainty alone must be tough to face for the console industry on a whole.</p><p><a href="mailto:news-us@bestofmedia.com?subject=News%20Article%20Feedback"><em><sub>Contact Us for News Tips, Corrections and Feedback</sub></em></a></p>
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                                                            <title><![CDATA[ Former Activision SVP Joins Oculus VR Team as COO ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Call-of-Duty-Laird-M-Malamed-Oculus-Rift-COO-Skylanders,20648.html</link>
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                            <![CDATA[ The man who helped create the Call of Duty franchise is now the chief operating officer of Oculus VR. ]]>
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                                                                        <pubDate>Thu, 24 Jan 2013 04:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:23:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:450px;"><p class="vanilla-image-block" style="padding-top:71.11%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/UXXg9q93ynwNA7WgwUtnaN.jpg" mos="https://cdn.mos.cms.futurecdn.net/UXXg9q93ynwNA7WgwUtnaN.jpg" align="" fullscreen="1" width="450" height="320" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/UXXg9q93ynwNA7WgwUtnaN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p><a href="http://www.oculusvr.com/">Virtual reality firm Oculus VR</a> said on Wednesday that former senior vice president and head of development at Activision Blizzard Laird M. Malamed has signed on as the firm's new chief operating officer.</p><p>Malamed joins the team after spending years overseeing blockbuster properties such as Guitar Hero, Call of Duty and Skylanders. He also earned a reputation for successfully delivering high-quality consumer gaming hardware and AAA software into the hands of gamers, Oculus VR said on Wednesday.</p><p>"The opportunity to join Oculus and build the future of virtual reality gaming was too exciting to pass up," said Laird Malamed, COO of Oculus. "I look forward to being part of the team, creating a completely new medium for the video game industry and its many potential applications for the future."</p><p>Who could blame him for not passing up an opportunity to join Oculus VR? The firm's Oculus Rift headset stands to change not only the gaming industry, but possibly the way we compute. Imagine a three-dimensional desktop that could store files away in virtual cabinets rather than a flat desktop folder. Even more, imagine being so immersed in a game, you forget all about the controller in your hands.</p><p>According to Malamed's updated resume (<a href="http://www.lairdmalamed.com/MalamedResume.pdf">pdf</a>), he will be in charge of the "operational aspect of virtual reality gaming start up company, Oculus VR. Overseeing legal, finance, IT, logistics, hardware and HR functions for 20 person Kickstarted company that creates the most affordable, comfortable and realistic VR headsets."</p><p>Malamed's tenure at Activision spanned from 1995 to 2011. He started as an associate producer but was promoted as technical director for Zork Nemesis for the PC in his first year. After that, he moved on to be Creative Director for Zork Grand Inquisitor, then Global Brand Manager for all Star Trek projects. He then helped create the Call of Duty franchise as Sr. Executive Producer in 2000 to 2003. He eventually became Senior Vice President and Head of Development in 2011.</p><p>"With 18 years in the video game industry, Laird brings a wealth of expertise in producing some of the industry’s biggest and most successful brands and shipping them to market. Laird’s insights will be instrumental in helping Oculus through its accelerated growth as we approach the launch of the Oculus Rift. We are thrilled to have him," said Brendan Iribe, CEO of Oculus.</p><p>"It was a good combination of passionate people, products that looked really good, and people who had successfully taken smart ideas and turned them into real ventures," <a href="http://www.gamesindustry.biz/articles/2013-01-23-former-activision-svp-joins-oculus-vr?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily">Malamed explained to GamesIndustry on Wednesday</a>. "What the team here at Oculus VR is doing is incredible, solving fantasies that many of us fans of science fiction and computer gaming have had since the earliest experiences of virtual reality in television shows or books or comics. The first and foremost thing that really attracted me to the opportunity here is they've really figured it out."</p><p>Indeed they have. Get ready.</p><p><a href="mailto:news-us@bestofmedia.com?subject=News%20Article%20Feedback"><em><sub>Contact Us for News Tips, Corrections and Feedback</sub></em></a></p>
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                                                            <title><![CDATA[ Report: Black Ops 2 for PC Shipped with Mass Effect 2 Discs ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Mass-Effect-2-Call-of-Duty-Black-Ops-2-DVD-ROM-PC-Gaming,19077.html</link>
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                            <![CDATA[ Many Activision customers report that Disc 2 of Black Ops 2 is actually an installation disc for EA's Mass Effect 2. ]]>
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                                                                                                                            <pubDate>Tue, 13 Nov 2012 23:50:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:31:57 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/cMtWAj3DEjbxYMsNyhRKFK.jpg" mos="https://cdn.mos.cms.futurecdn.net/cMtWAj3DEjbxYMsNyhRKFK.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/cMtWAj3DEjbxYMsNyhRKFK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Joystiq reports that complaints posted on <a href="http://forums.steampowered.com/forums/showthread.php?p=33349751">Steam</a>, <a href="http://www.reddit.com/r/Games/comments/13446k/owners_of_the_pc_version_of_black_ops_2_are/">Reddit</a>, <a href="http://i.imgur.com/IePaD.png">4chan</a> and the <a href="http://community.callofduty.com/message/413513938"><em>Black Ops 2</em> forums</a> reveal that <a href="http://www.joystiq.com/2012/11/13/report-some-black-ops-2-retail-discs-contain-mass-effect-2-info/">the retail (DVD-ROM) PC version of Black Ops 2 contains installation data for Mass Effect 2</a>, not the just-released Call of Duty shooter.</p><p>The new Call of Duty installment was launched early at 12:01am Tuesday morning at participating retailers. Anticipation for the new Black Ops title has been relatively high since its initial announcement, enough so that gamers were willing to skip sleep and stand outside in line on a cold November night early Tuesday morning. But imagine their surprise when they rushed home to play their new shooter and couldn't even install it on the hard drive.</p><p>According to the various complaints, it's Disc 2 that's causing installation problems, as this disc supposedly plays host to Mass Effect 2 installation data, not Black Ops 2. Because of this, consumers can't install the game using their physical copies, but rather must use the provided Steam code to unlock the digital version. In the end Call of Duty gamers can still install their new purchase, but they now must wait for the digital version to download and install before diving into the shootfest.</p><p>"The same thing happened to me and I just checked the files. The 7 GB file is listed as ME2_RTP and the other 2 are autorun and autorun," said one Steam forum member.</p><p>"It's a COD BO2 disc face, but it's been mastered with Disc 2 from Mass Effect 2," said another on the Black Ops 2 forums.</p><p>As one customer points out, those affected by the disc switch can't return their game to the retailer. Thus, their physical copy is utterly useless and must rely on the supplied Steam code. So far Treyarch and Activision have not acknowledged the problem, and they may not given Black Ops 2 ships with an unlockable digital version.</p><p>However the big question is this: how did an Electronic Arts game disc end up in an Activision retail package? That's what we – along with thousands of other Black Ops 2 gamers across various forums – are dying to know.</p><p><a href="mailto:news-us@bestofmedia.com?subject=News%20Article%20Feedback"><em><sub>Contact Us for News Tips, Corrections and Feedback</sub></em></a></p>
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                                                            <title><![CDATA[ Activision Unveils Black Ops 2 Zombie Mode in New Trailer ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/CoD-Activision-Zombies-Black-Ops-Trailer,17913.html</link>
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                            <![CDATA[ Call of Duty: Black Ops 2 Zombies will feature three playable game modes. ]]>
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                                                                        <pubDate>Fri, 28 Sep 2012 11:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:27:49 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Tuan Mai ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/XempfpCNn5DdqBPTLonGzS-1280-80.jpg">
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/XempfpCNn5DdqBPTLonGzS.jpg" mos="https://cdn.mos.cms.futurecdn.net/XempfpCNn5DdqBPTLonGzS.jpg" align="" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/XempfpCNn5DdqBPTLonGzS.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>If you've played any of Activision's <em>Call of Duty</em> games online, you've probably already tried out one of the many popular zombie modes available in the series. Naturally, it was expected Activision would release another for its upcoming Black Ops 2. Now the company has finally unveiled the highly-anticipated mode with new details and a bloody new trailer.</p><p>The new trailer shows off one of the game's three new modes, Tranzit mode. This mode allows players to freely roam an open environment either by foot or by bus. While roaming, players will be able to salvage items from the environment to create weapons, fortifications and tools that will help them on their journey through the post-apocalyptic zombie world. Like its predecessors, Tranzit mode is playable by up to four players.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YH_9GzaUW40" allowfullscreen></iframe></div></div><p>The second mode detailed in the reveal is Survival mode, which is basically what we've seen before in the previous Call of Duty Zombie games. In survival mode, you and up to three other players will be confined to one of the areas found in Tranzit and will have to survive as long as possible against hordes of the undead.</p><p>The final mode is Grief mode, which uses the same areas as Survival but supports up to eight players in two four-man teams. The goal is for your team to survive longer than the other. While you won't be able to kill the opposing team, you can strategically use the environment to help feed the opposing team to the zombies.</p><p>Unlike the previous Zombie modes, the Black Ops 2 Zombies mode will utilize the game's multiplayer engine, meaning you'll have access to things like improved matchmaking, stat tracking, leaderboards and customizable games. You can expect to hear more details surrounding the Zombie mode as the Black Ops 2 November 13th release date approaches.</p>
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                                                            <title><![CDATA[ Activision Details Black Ops II Digital Deluxe Edition, Others ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/FPS-PC-Gaming-Call-of-Duty-Black-Ops-Digital-Deluxe,17233.html</link>
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                            <![CDATA[ PC gamers can only purchase a Digital Deluxe Edition while console owners have meatier packages to choose from. Figures. ]]>
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                                                                        <pubDate>Wed, 29 Aug 2012 03:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:30:37 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:920px;"><p class="vanilla-image-block" style="padding-top:55.98%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Y4G779heKwpqhFE5buxGzd.jpg" mos="https://cdn.mos.cms.futurecdn.net/Y4G779heKwpqhFE5buxGzd.jpg" align="" fullscreen="1" width="920" height="515" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Y4G779heKwpqhFE5buxGzd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Activision sent over a list of features customers will enjoy when purchasing <a href="http://www.callofduty.com/blackops2/ce">the exclusive special editions of Call of Duty: Black Ops II</a>. While PC gamers aren't forgotten, they'll get the short end of the stick, offered with only a "Digital Deluxe Edition" while Xbox 360 and PlayStation 3 gamers will have exclusive "Care Package" and "Hardened Edition" options.</p><p>So let's start with the PC gaming version first: the <strong>Digital Deluxe Edition</strong> costing $79.99 USD when the game goes live later this year. Here's what the package will contain:</p><p>* Call of Duty: Black Ops II<br/>* Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.<br/>* Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."<br/>* Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.<br/>* (2) Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.<br/>* Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.<br/>* Call of Duty: World at War Game Download Token - A digital download of Treyarch's classic title, traversing WWII storylines from the Pacific to European theaters of war.</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2550px;"><p class="vanilla-image-block" style="padding-top:83.84%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/2g6JtSFMAnpSbjCDmNCFUH.jpg" mos="https://cdn.mos.cms.futurecdn.net/2g6JtSFMAnpSbjCDmNCFUH.jpg" align="" fullscreen="1" width="2550" height="2138" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/2g6JtSFMAnpSbjCDmNCFUH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Not too shabby, but the next two bundles may leave PC gamers a little bitter at their console comrades. First up is the mega-huge $179.99 <strong>Care Package</strong> for the Xbox 360 and PlayStation which also tossed in a few platform exclusives too:</p><p>* Call of Duty: Black Ops II<br/>* Remote Controlled MQ-27 Dragonfire Drone - Command cutting-edge technology, exclusively for this once-in-a-lifetime combat collection.<br/>* Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.<br/>* Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."<br/>* Collectible 2-Sided SteelBook - Limited edition game case featuring exclusive artwork.<br/>* (2) Challenge Coins - Limited edition challenge coins that serve as your key to exclusive digital content.<br/>* Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.<br/>* (2) Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.<br/>* Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.<br/>** Xbox LIVE CLAW Avatar Prop - An exclusive avatar prop, deployable to a dashboard near you.<br/>** Xbox LIVE Zombies Avatar Costume - Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.<br/>** PlayStation 3 version - a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies</p><figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2550px;"><p class="vanilla-image-block" style="padding-top:83.84%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/mK8snsvGNyuWrWrGqeMReV.jpg" mos="https://cdn.mos.cms.futurecdn.net/mK8snsvGNyuWrWrGqeMReV.jpg" align="" fullscreen="1" width="2550" height="2138" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/mK8snsvGNyuWrWrGqeMReV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Now here's the cheaper <strong>Hardened Edition</strong> costing $79.99 and also featuring several platform exclusives:</p><p>* Call of Duty: Black Ops II<br/>* Nuketown Zombies Bonus Map - Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.<br/>* Nuketown 2025 Bonus Map - Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the "model home of the future."<br/>* Collectible 2-Sided SteelBook - Limited edition game case featuring exclusive artwork.<br/>* (2) Challenge Coins - Limited edition challenge coins that serve as your key to exclusive digital content.<br/>* Weapon Camo - Rank-up in style with an exclusive multiplayer weapon skin.<br/>* (2) Player Card Backgrounds - Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.<br/>* Official Call of Duty: Black Ops II Soundtrack - A digital copy of composer Jack Wall's epic in-game score with Theme by Trent Reznor.<br/>** Xbox LIVE CLAW Avatar Prop - An exclusive avatar prop, deployable to a dashboard near you.<br/>** Xbox LIVE Zombies Avatar Costume - Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead. <br/>** PlayStation 3 version - a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies</p><p>Developed by Treyarch and published by Activision (Square Enix in Japan), <a href="http://www.callofduty.com/blackops2">Call of Duty: Black Ops II</a> is slated for the Xbox 360, PlayStation 3, Nintendo Wii U and Windows PC on November 13. 2012.</p><p><a href="mailto:news-us@bestofmedia.com?subject=News%20Article%20Feedback"><em><sub>Contact Us for News Tips, Corrections and Feedback</sub></em></a></p>
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                                                            <title><![CDATA[ Activision: Next-Gen Phones Will Be At Xbox 360 Level ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Xbox-720-Greg-Canessa-Tegra-3-PlayStation-Blizzard,17176.html</link>
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                            <![CDATA[ While the latest tablets sport console quality graphics, next-generation smartphones will likely crank out Xbox 360-level visuals, claims Activision. ]]>
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                                                                                                                            <pubDate>Sun, 26 Aug 2012 09:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:32:25 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg" align="" fullscreen="1" width="400" height="300" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/EyAVVYeB6f3Aqok9jcja28.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>We actually already knew this, but Activision's vice president of mobile development, Greg Canessa, said in a recent interview with CVG that <a href="http://www.computerandvideogames.com/364719/interviews/interview-activision-mobiles-master-plan-to-scale-the-app-store/">smartphones are getting ready to catch up with the current generation of consoles</a>. By the time the "next-generation" of smartphones hit store shelves, they'll have the same "raw graphical grunt" as the Xbox 360 and PlayStation 3.</p><p>"The CPU and GPU capabilities of mobile devices will reach Xbox 360 levels of graphical fidelity and processing power within the next generation," Canessa told CVG. "Activision will be creating a mix of casual and immersive gaming experiences on mobile, but as I say smartphones are more and more allowing for us to create those kinds of experiences. The games that Activision publishes on console, the games it publishes on PC, pretty soon we'll be publishing those kinds of experiences on tablets and smartphones."</p><p>That said, the company has decided to dig through its entire 30-year portfolio of more than 350 brands and licenses to see what will be great to play on smartphones. "Mobile is an emerging business for the company and it's something we're taking very seriously," he added. "We are taking a thoughtful approach to it. Console and PC are still the major focus, but we feel that mobile is an important segment for our brands going forward."</p><p>When asked if he agreed that Activision was rather late in the mobile game, he admitted that the company was certainly not the first to embrace mobile. Activision is merely taking a "thoughtful" approach rather than follow EA by scooping up other mobile developers and flooding the app stores.</p><p>"I know there's another company that paid crazy money for mobile companies and spent a lot of time trying to mesh them together," he said. "That's not our approach. We are taking an organic approach, building things from the ground-up."</p><p>While the thought of next-generation phones (is there such a thing?) cranking out the graphical levels of the Xbox 360 is somewhat exciting, the smartphone sector would seemingly still be behind the times when compared to the Xbox Infinity and PlayStation 4, slated to make their debut next year. According to Alan Wake developer Remedy Entertainment, the next wave is a "quantum leap" over what's on store shelves today.</p><p>Recently the studio's head of franchise development, Oskari Hakkinen, said Remedy already has a team working on a next-generation project. Twenty people are supposedly working on the project, but the studio has yet to confirm if it's for Microsoft or Sony.</p><p>"One wonders all the time," <a href="http://www.neogaf.com/forum/showthread.php?t=488171">Hakkinen told GameIndustry</a>. "Can the new consoles really be that much better than the previous? Rest assured: they are, it is a quantum leap."</p><p><a href="http://www.neogaf.com/forum/showthread.php?t=485666">THQ CEO Brian Farrell says differently</a>, that next-generation consoles won't provide as much of a graphical leap as previous generations have. Instead, the hardware will focus on developing opportunities in different types of business rather than a humongous change in the foundation of 3D graphics.</p><p>Regardless, smartphones on an Xbox 360 graphical level is definitely something to look forward to, and could help bridge the gap between console and PC gaming platforms like never before.</p><p><a href="mailto:news-us@bestofmedia.com?subject=News%20Article%20Feedback"><em><sub>Contact Us for News Tips, Corrections and Feedback</sub></em></a></p>
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                                                            <title><![CDATA[ No Surprise Here: Activision Working on Walking Dead FPS ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/AMC-Walking-Dead-FPS-Terminal-Reality-BloodRayne,16224.html</link>
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                            <![CDATA[ Developer Terminal Reality and publisher Activision is working on a FPS based on AMC's Walking Dead TV show. ]]>
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                                                                        <pubDate>Sat, 07 Jul 2012 09:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:26:10 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZBBstjEdBDcT9XkGssD9XK.jpg ]]></dc:description>
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:792px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Ura5HmcufjeKTtFXkzYeAD.jpg" mos="https://cdn.mos.cms.futurecdn.net/Ura5HmcufjeKTtFXkzYeAD.jpg" align="" fullscreen="1" width="792" height="594" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ura5HmcufjeKTtFXkzYeAD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Honestly, given the popularity of other zombified first-person shooters on the market, it should come as no surprise that someone is developing an <a href="http://www.thewalkingdeadbegins.com/">FPS based on the Walking Dead franchise</a>. That someone is Terminal Reality, the developer behind BloodRayne, Ghostbusters: The Video Game, Aeon Flux, and even oldie but goodie Monster Truck Madness from the mid 1990s.</p><p>The story revolves around crossbow-toting redneck <a href="http://www.imdb.com/character/ch0219800/">Daryl Dixon</a> and his bitterly racist brother <a href="http://www.imdb.com/character/ch0219799/">Merle</a> as they make their way to Atlanta, Georgia. Players will take the role of Daryl and fight their way across the rolling southern countryside by either fighting the zombie hordes with weapons, or by using stealth to avoid detection altogether. According to Activision, "no place is truly safe."</p><p>Although we haven't seen anything official from Activision, <a href="http://www.ign.com/articles/2012/07/06/activision-reveals-walking-dead-first-person-shooter">IGN reports</a> that Daryl will encounter "a slew of other characters" along that way that will either help him, or try to hurt him, depending on choices the player makes. Whether these characters can tag along during the journey is also completely up to the player, and "represents just some of the major decisions that will constantly be made while fighting to survive."</p><p>In addition to fighting zombies and taking on companions, players will have to deal with managing food, ammunition and supplies as they make their journey. Even more, the post-apocalyptic zombies use sight, smell and sound to track your every moment -- sounds like a good case for smearing zombie innards all over Daryl's clothes.</p><p>So far the shooter is slated for the Xbox 360, PlayStation 3 and Windows PC in 2013. For additional information, <a href="http://www.thewalkingdeadbegins.com/">the official website is now live and features a teaser trailer</a>.</p>
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                                                            <title><![CDATA[ Activision Blizzard Sued For Virtual World Infringement ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Call-of-Duty-Patent-Infringement-World-of-Warcraft-Worlds-Inc-NCSoft,15327.html</link>
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                            <![CDATA[ A company is claiming that Call of Duty and World of Warcraft infringe on its patent. ]]>
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                                                                                                                            <pubDate>Sat, 14 Apr 2012 07:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:37:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:570px;"><p class="vanilla-image-block" style="padding-top:75.09%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/Be3WFpFeqamqBs7LCisp5.jpg" mos="https://cdn.mos.cms.futurecdn.net/Be3WFpFeqamqBs7LCisp5.jpg" align="" fullscreen="1" width="570" height="428" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/Be3WFpFeqamqBs7LCisp5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Rather than serve the customer, it seems that most businesses have nothing else better to do than sue each other over patent infringement. History books will one day look back on the turn of the century as the "Era of Patent Infringement" or something even more clever. They'll report that corporations were fighting over the rights of touch controls, operating systems, smileys and now even virtual worlds.</p><p><a href="http://www.gamesindustry.biz/articles/2012-04-06-activision-blizzard-sued-for-patent-infringement-of-virtual-worlds-usage">Games Industry International reports</a> that Worlds Inc. filed a lawsuit against Activision Blizzard over World of Warcraft and Call of Duty. According to the company, both franchises violate its patent by using a "system and method for enabling users to interact in a virtual space." Worlds Inc. is naturally seeking compensation because both games allegedly use technologies developed by the company.</p><p>"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," said Worlds Inc. CEO Thom Kidrin. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."</p><p>This is the second time Worlds Inc. has sued a publisher over an MMOG. The company went after South Korea-based NCSoft back in 2008, claiming that City of Heroes and its other MMOGs violated patent 7,181,690, aka "System and Method for Enabling Users to Interact in a Virtual Space." The case was filed in the United States District Court, Eastern District of Texas, Tyler Division because NCSoft Corp. had a headquarters in Austin, Texas.</p><p>The lawsuit stated that NCSoft illegally incorporated its patented "product" into its MMOGs. As the patent label implies, the "product" deals with creating realistic scalable presentations of 3D virtual worlds, and allowing players to interact in those virtual worlds. But the court eventually ordered a dismissal with prejudice due to a binding settlement between the two companies signed on April 23, 2010. The details of the settlement were not disclosed.</p><p>Based on the results of the first lawsuit, Activision Blizzard may end up settling out of court. After that, who will be next on the list? Sony Online Entertainment could be a likely candidate if it's not already.</p>
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                                                            <title><![CDATA[ Diablo 3 Officially Arrives in May, Says Blizzard ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Activision-Blizzard-May-15-Action-RPG-Diablo-3,15026.html</link>
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                            <![CDATA[ It's official, and it's not in April, sorry. ]]>
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                                                                                                                            <pubDate>Thu, 15 Mar 2012 22:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:27:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" mos="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" align="" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The wait is almost over, as Activision Blizzard has announced that Diablo 3 will be officially released from the Burning Hells on May 15, 2012. The PC game will be available in physical form at retailers throughout the United States, Canada, Europe, South Korea, Southeast Asia, Australia, New Zealand, and the regions of Taiwan, Hong Kong, and Macau. The digital edition will be available via Battle.net in the same territories as well as Mexico, Argentina, Chile, and Brazil.</p><p>"Players in the listed Latin American countries and in Russia will be able to purchase Diablo 3 at local retail locations starting June 7. Digital availability for the Russian version of the game will also begin June 7," the company reports. "In addition to the English version, Diablo 3 will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, European Spanish, Italian, Polish, Russian, Korean, and Traditional Chinese."</p><p>Starting Thursday (today), fans can <a href="http://us.blizzard.com/en-us/games/d3/">pre-purchase the digital version here</a>. Current World of Warcraft players are also encouraged to sign up for the World of Warcraft Annual Pass which provides a free digital copy of Diablo 3 when paying for a 1-year commitment to the popular MMORPG. The long-awaited game will be playable immediately whereas the Annual Pass will provide an in-game mount for World of Warcraft as well as access to the Mists of Pandaria beta test. This offer will no longer be available as of 12:01 am PDT on May 1, so <a href="http://us.media.blizzard.com/wow/promotion/wap/en-us.html">head here to get into the cool club</a>.</p><p>Diablo 3 will arrive on Windows XP / Windows Vista / Windows 7 and Macintosh at a suggested price of $59.99 USD for both the retail DVD version and the digital version sold directly from Blizzard. Of course, a PC game release wouldn't be complete without a special version for the trinket collector, and Blizzard doesn't fail to deliver. A special alabaster-white Collector's Edition, sold exclusively in retail stores at a suggested retail price of $99.99 USD, will include the full game on DVD, a behind-the-scenes Blu-ray/DVD two-disc set, the Diablo 3 soundtrack CD, and a 208-page Art of Diablo 3 book.</p><p>But that's not all! The Collector's Edition will also include a 4 GB USB soulstone -- which includes full versions of Diablo 2 and Diablo 2: Lord of Destruction just itching to be installed on your rig -- and a corresponding Diablo skull base. The Collector's package will also include exclusive in-game content for Diablo 3, World of Warcraft, and StarCraft II: Wings of Liberty.</p><p>"After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we're now in the homestretch," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We look forward to putting the final polish on Diablo 3 over the next two months and delivering the ultimate action-RPG experience to gamers worldwide starting on May 15."</p><p>Need to change your pants now? Really, we totally get it. It's OK. Those long hours of clicking into the early-morning hours are about to begin, so now's a good time to start stocking up that little mini-fridge sitting under the desk. You have until May 15, so get busy.</p><p>Seriously, we should create a guild for Diablo 3. What would be a good name? Jane's Addiction?</p>
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                                                            <title><![CDATA[ Diablo 3 Won't Be Anywhere in Sight Until at Least Q2 2012 ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Activision-Blizzard-Diablo-3-Action-RPG-PC-Gaming,14674.html</link>
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                            <![CDATA[ Blizzard will not release any new games in the first quarter of 2012. ]]>
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                                                                                                                            <pubDate>Fri, 10 Feb 2012 09:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:35:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" mos="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" align="" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>The good news is that Activision's fourth quarter and calendar year 2011 earnings report shows that Blizzard's action-RPG PC game Diablo 3 is still set for a 2012 release despite recent reports of changes to the core systems. The bad news is that it's no longer set to hit store shelves this quarter, but sometime in 2Q12 at the earliest.</p><p>"The company's first quarter 2012 outlook does not incorporate a new release from Blizzard Entertainment, but its calendar year 2012 outlook anticipates two releases from Blizzard Entertainment," Actvision reports.</p><p>The report also states that, in March 2012, Activision Publishing expects to release the first Call of Duty: Modern Warfare 3 Content Collection, a compilation of content previously released to Call of Duty Elite premium members, on the Xbox 360. Also on the company's to-do list for 2012 is a new Call of Duty game, to grow Activision's Call of Duty Elite online service, and launch Skylanders Giants, a new title.</p><p>"Our extraordinary employees around the world are focused on making 2012 another great year for our audience and stakeholders," said Activision Blizzard CEO Bobby Kotick.</p><p>In addition to the Diablo 3 delay, Activision revealed that another 100,000 subscribers bailed out on World of Warcraft, leaving 10.2 million active subscribers still grinding through Blizzard's #1 subscription-based MMORPG. Could this drop have anything to do with the December 2011 launch of Star Wars: The Old Republic? It might. Activision Blizzard may even see a rise in numbers this quarter now that many defectors are coming out of their free month of TOR and heading back to Azeroth.</p><p>As previously stated, Blizzard looks to release two games this year. The second release will likely be StarCraft 2: Heart of the Swarm.</p>
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                                                            <title><![CDATA[ Diablo 3's Senior Producer Quits, Leaves Blizzard ]]></title>
                                                                                                                                                                                                <link>https://www.tomshardware.com/news/Activision-Blizzard-Diablo-3-Steve-Parker-Senior-Producer,14539.html</link>
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                            <![CDATA[ This may be good news, it may be bad news, or it may be nothing at all. ]]>
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                                                                                                                            <pubDate>Tue, 24 Jan 2012 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Feb 2025 14:41:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kevin Parrish ]]></dc:creator>                                                                                                                                                                                                                                                                                            <content:encoded >
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                                <figure class="van-image-figure pull-" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" mos="https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg" align="" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="pull- expandable"><a href='https://cdn.mos.cms.futurecdn.net/J72NR5ygyBsafJp7vEYE7V.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>On January 20, Diablo 3 Senior Producer <a href="https://twitter.com/#!/retailsails/status/160238129977098240">Steve Parker announced via Twitter</a> that he's no longer working at Blizzard or on the upcoming PC game. Without specifying a reason for his departure, Parker added that he had a great 5 years working at the studio, and that "those guys are going to [do a great job] with Diablo [3]."</p><p>Later on via Twitter, Parker made references to "bigger and better things" and said that he'll announce what he's doing next through the social website. Yet he still didn't mention anything about his reasons for departure this late in the game's development. That said, eyes are now looking to game director Jay Wilson's official update made on Friday.</p><p>As specified in his update last week, the team is <a href="https://www.tomshardware.com/news/Diablo-3-action-RPG-PC-Gaming-Blizzard-StarCraft,14524.html">making changes to Diablo 3's core systems</a> based on feedback by internal testing and those participating in the closed beta test. These changes include removing the Scroll of Identification, removing the Mystic artisan, removing the Cauldron of Jordan and the Nephalem Cube, and more. Thanks to the update, all previous speculation that the game was nearing completion was suddenly kicked out the door.</p><p>"While working on Diablo 3 we've been called out for messing around with systems too much, that the game is good as-is and we should just release it," Wilson said. "I think that's a fair argument to make, but I also think it's incorrect. Our job isn't just to put out a game, it's to release the next Diablo game."</p><p>So what happened to Parker? Did he get fed up and simply quit his job? We'll likely not find out until long after the game reaches retail shelves. In the meantime, Blizzard is now <a href="http://us.blizzard.com/en-us/company/careers/posting.html?id=120000J">looking for another Senior Producer for Diablo 3 here</a>.</p><p>"The Diablo III team is looking for a highly organized individual with outstanding communication, and project management skills," reads the job description. "The ideal candidate has prior experience in game development, and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues, and find effective solutions. The candidate must enjoy seeing a project from inception to completion and delivering games on time with the highest quality."</p><p>Diablo 3 is slated for an early 2012 release, but if Blizzard is currently looking for someone to fill the Senior Producer boots, then we may not see the game until 2Q12, possibly later. Cross your fingers that's not the case.</p>
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