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                            <title><![CDATA[ Latest from Tom's Hardware in Console-gaming ]]></title>
                <link>https://www.tomshardware.com/video-games/console-gaming</link>
        <description><![CDATA[ All the latest console-gaming content from the Tom's Hardware team ]]></description>
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                                                            <title><![CDATA[ GTA 6 leaker cashes out in $250,000 crypto rug pull just hours before Rockstar's official reveal — memecoin crashes as Cyberleek's 'anti-corporate' campaign ends in a payday ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix,<a href="https://www.coindesk.com/business/2026/08/27/gta-6-leaker-cashes-out-of-his-own-memecoin-hours-before-rockstar-s-gameplay-reveal"> according to on-chain data reported by CoinDesk</a>. The wallet that created the Solana token claimed roughly $146,000 in wrapped SOL plus 15.4 million tokens in accumulated creator fees, then sold the whole allocation for about $125,000 in SOL in a single transaction, with GTAForums user <em>ViceCit</em> — who has been documenting the debacle — putting the total exit near $250,000 across four transactions.</p><p>The token, which “Cyberleek” watermarked onto every leaked clip, next to a QR code and a promise that a higher market cap would buy more leaks, peaked at around $0.0344 on August 23, per data cited by CoinDesk. It now trades near $0.002725 and is continuing to fall.</p><p>“Cyberleek” minted $CYBERLEEK on Solana around August 15, just a few days before the first gameplay clip appeared online, and its manifesto against digital-only preorders.<a href="https://www.pcgamer.com/games/grand-theft-auto/cyberleek-may-have-just-cashed-out-on-their-gta-6-leak-earning-over-usd200-000-in-the-most-predictable-crypto-rugpull-ever-performed/"> As PC Gamer explained</a>, liquidity providers collect a cut of the fees charged on every trade through the pool. As each gameplay leak drove trading volume, each trade through the pool charged a fee that accrued to Cyberleek as its liquidity provider. The $250,000 estimated exit came from those accumulated fees rather than from dumping a founder's stash on the market.</p><p>As the leaker’s campaign pushed on, 270 million reserve tokens, worth about $1.79 million at the time, were burned, which commentators believe was part of a trust-building exercise to keep traders in the pool and the fees flowing. GTAForums’ <em>Vice Cit</em> wrote in a post that the scheme was "planned out and executed very intentionally to maximize the money they'll make."</p><p>As the scheme came to a close Thursday afternoon, its proceeds were moved into four newly created wallets after being cashed out. At least 91 SOL were deposited in a KuCoin account, per CoinDesk. Another portion went to CCE.Cash, a non-custodial, anonymous swap service.</p><p>Take-Two filed DMCA subpoenas on August 20<a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt"> demanding that Microsoft and Discord identify the “CyberLeek” persona</a> by September 4, and has since served a similar subpoena on X.</p><p>KuCoin does verify its users through Know Your Customer verification. However, given that it’s an entity headquartered in the Seychelles, there’s no route for a civil subpoena to be served, let alone any mechanism to force the company to comply if one were served. KuCoin hasn’t had a U.S. presence since early last year, when it pleaded guilty to operating an unlicensed money transmitting business and exited the U.S. market after paying a $297 million Department of Justice settlement.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>The final leak, a four-plus-minute cut of protagonist Lucia's prologue, appeared on August 26, with the same on-screen plea for more leaks in exchange for more trading volume. No new leaks have been posted since the meme coin was cashed out, despite “Cyberleek” claiming to hold a<a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets"> full working build of the game</a>. The saga has also (predictably) spawned<a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded"> a fake 113GB ISO padded with malware</a>. GTA VI launches November 19.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gta-6-leaker-cyberleek-cashes-out-roughly-250000-hours-before-rockstars-official-reveal</link>
                                                                            <description>
                            <![CDATA[ The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Aug 2026 12:47:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:description>                                                            <media:text><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:text>
                                <media:title type="plain"><![CDATA[GTA VI gameplay screenshot (police car chase)]]></media:title>
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                                <p>The person or group behind nine days of Grand Theft Auto VI gameplay leaks cashed out of the $CYBERLEEK memecoin on Thursday, hours before Rockstar's Extended Look premiered on Netflix,<a href="https://www.coindesk.com/business/2026/08/27/gta-6-leaker-cashes-out-of-his-own-memecoin-hours-before-rockstar-s-gameplay-reveal"> according to on-chain data reported by CoinDesk</a>. The wallet that created the Solana token claimed roughly $146,000 in wrapped SOL plus 15.4 million tokens in accumulated creator fees, then sold the whole allocation for about $125,000 in SOL in a single transaction, with GTAForums user <em>ViceCit</em> — who has been documenting the debacle — putting the total exit near $250,000 across four transactions.</p><p>The token, which “Cyberleek” watermarked onto every leaked clip, next to a QR code and a promise that a higher market cap would buy more leaks, peaked at around $0.0344 on August 23, per data cited by CoinDesk. It now trades near $0.002725 and is continuing to fall.</p><p>“Cyberleek” minted $CYBERLEEK on Solana around August 15, just a few days before the first gameplay clip appeared online, and its manifesto against digital-only preorders.<a href="https://www.pcgamer.com/games/grand-theft-auto/cyberleek-may-have-just-cashed-out-on-their-gta-6-leak-earning-over-usd200-000-in-the-most-predictable-crypto-rugpull-ever-performed/"> As PC Gamer explained</a>, liquidity providers collect a cut of the fees charged on every trade through the pool. As each gameplay leak drove trading volume, each trade through the pool charged a fee that accrued to Cyberleek as its liquidity provider. The $250,000 estimated exit came from those accumulated fees rather than from dumping a founder's stash on the market.</p><p>As the leaker’s campaign pushed on, 270 million reserve tokens, worth about $1.79 million at the time, were burned, which commentators believe was part of a trust-building exercise to keep traders in the pool and the fees flowing. GTAForums’ <em>Vice Cit</em> wrote in a post that the scheme was "planned out and executed very intentionally to maximize the money they'll make."</p><p>As the scheme came to a close Thursday afternoon, its proceeds were moved into four newly created wallets after being cashed out. At least 91 SOL were deposited in a KuCoin account, per CoinDesk. Another portion went to CCE.Cash, a non-custodial, anonymous swap service.</p><p>Take-Two filed DMCA subpoenas on August 20<a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt"> demanding that Microsoft and Discord identify the “CyberLeek” persona</a> by September 4, and has since served a similar subpoena on X.</p><p>KuCoin does verify its users through Know Your Customer verification. However, given that it’s an entity headquartered in the Seychelles, there’s no route for a civil subpoena to be served, let alone any mechanism to force the company to comply if one were served. KuCoin hasn’t had a U.S. presence since early last year, when it pleaded guilty to operating an unlicensed money transmitting business and exited the U.S. market after paying a $297 million Department of Justice settlement.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>The final leak, a four-plus-minute cut of protagonist Lucia's prologue, appeared on August 26, with the same on-screen plea for more leaks in exchange for more trading volume. No new leaks have been posted since the meme coin was cashed out, despite “Cyberleek” claiming to hold a<a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets"> full working build of the game</a>. The saga has also (predictably) spawned<a href="https://www.tomshardware.com/video-games/fake-gta-vi-iso-circulates-on-the-internet-a-few-days-after-leak-internet-sleuths-claim-113gb-download-is-padded-malware-testers-claim-file-is-99-99-percent-empty-zeroes-with-50kb-virus-embedded"> a fake 113GB ISO padded with malware</a>. GTA VI launches November 19.</p>
                                                            </article>
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                                                            <title><![CDATA[ Hardware modder builds overclocked PS3 ‘Pro’ v3 with 3D-printed cooling mod — dual Noctua fans and server heatsinks provide FPS boost in 'almost every game' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game</link>
                                                                            <description>
                            <![CDATA[ A Sony PlayStation 3 console modder has shared images and details of their faster, cooler, and quieter ‘PS3 Pro v3’ design. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 14:04:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:description>                                                            <media:text><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:text>
                                <media:title type="plain"><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p>
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                                                            <title><![CDATA[ Xbox announces new disc-to-digital feature for physical media — lets players claim digital versions of their games, with support for Play Anywhere and Cloud Gaming ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox has unveiled its long-rumored new disc-to-digital service, which will let players who own physical copies of games claim digital entitlements, playing them as if they own digital copies. In <a href="https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/">an announcement</a>, Microsoft confirmed support will include digital benefits such as Xbox Play Anywhere and Xbox Cloud Gaming. </p><p>"Players have spent decades building their XBOX libraries. Some games were purchased on disc. Some were purchased digitally. Many span multiple generations of hardware," the company stated in a blog post on Xbox Wire. Microsoft says the new feature "brings the benefits of digital to physical discs." Xbox Insiders can test the feature from August 31. </p><p>The company says that "most" disc-based games for Xbox One and Series X support the new feature. If you insert a game disc into your Xbox One or Series X, you can claim a "digital entitlement" by launching the game. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>That means that games you own on disc will be accessible through your digital library, including support for Xbox Play Anywhere and Xbox Cloud Gaming "where supported." </p><p>You can also keep using your physical copy as normal. Microsoft says that "thousands" of titles are supported, with more being added over time, but confirms that not every title will be available at launch. </p><p>The news will be of some comfort to fans of physical media, especially given recent developments in the gaming sphere, notably Sony's decision to end physical media with its next console. While the move does give physical media a new lease of life in some regards, it still marks a shift away from physical media towards online, digital libraries, encouraging users to transition from physical to digital. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/xbox-announces-new-disc-to-digital-feature-for-physical-media-lets-players-claim-digital-versions-of-their-games-with-support-for-play-anywhere-and-cloud-gaming</link>
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                            <![CDATA[ Xbox announces new disc-to-digital feature for physical media ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 15:08:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                <p>Xbox has unveiled its long-rumored new disc-to-digital service, which will let players who own physical copies of games claim digital entitlements, playing them as if they own digital copies. In <a href="https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/">an announcement</a>, Microsoft confirmed support will include digital benefits such as Xbox Play Anywhere and Xbox Cloud Gaming. </p><p>"Players have spent decades building their XBOX libraries. Some games were purchased on disc. Some were purchased digitally. Many span multiple generations of hardware," the company stated in a blog post on Xbox Wire. Microsoft says the new feature "brings the benefits of digital to physical discs." Xbox Insiders can test the feature from August 31. </p><p>The company says that "most" disc-based games for Xbox One and Series X support the new feature. If you insert a game disc into your Xbox One or Series X, you can claim a "digital entitlement" by launching the game. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>That means that games you own on disc will be accessible through your digital library, including support for Xbox Play Anywhere and Xbox Cloud Gaming "where supported." </p><p>You can also keep using your physical copy as normal. Microsoft says that "thousands" of titles are supported, with more being added over time, but confirms that not every title will be available at launch. </p><p>The news will be of some comfort to fans of physical media, especially given recent developments in the gaming sphere, notably Sony's decision to end physical media with its next console. While the move does give physical media a new lease of life in some regards, it still marks a shift away from physical media towards online, digital libraries, encouraging users to transition from physical to digital. </p>
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                                                            <title><![CDATA[ Xbox marks 25 years with eye-catching translucent green PC accessories — Razer mouse, keyboard, and earbuds available to pre-order now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft has opened preorders for the <a href="https://news.xbox.com/en-us/2026/08/25/designed-for-xbox-25th-annversary-accessories-hardware/" target="_blank">Designed for Xbox 25th Anniversary Collection</a>, a set of officially licensed peripherals in translucent "OG Green" marking 25 years since the original Xbox launched on November 15, 2001. Every item comes from a third-party partner rather than Microsoft, and the set leans toward PC and mobile, with three Razer desktop peripherals, two phone controllers, an 8BitDo charging dock, and a PowerA bag built to carry the Asus-made<a href="https://www.tomshardware.com/video-games/xbox/asus-partners-with-microsoft-launch-first-xbox-gaming-handhelds-the-rog-xbox-ally-and-ally-x"> ROG Xbox Ally handhelds</a>. Most units will ship in late October, with the Razer gear dated for October 20.</p><ul><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Basilisk V3 Pro 35K – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer BlackWidow V4 75% – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Hammerhead V3 X HyperSpeed – XBOX 25 Anniversary Edition</strong></a></li></ul><p>Razer naturally contributes the priciest pieces, with the Basilisk V3 Pro 35K mouse at $179.99, the BlackWidow V4 75% keyboard at $209.99, and the Hammerhead V3 X HyperSpeed for Xbox earbuds at $119.99, each carrying a $20 premium over the standard model.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JjHT2Q8CciSVphUHopEgM4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QKYjpS6q5pZKPoDvj5apU4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSJq2D3XLmx6PKV9FiKPX4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>The Basilisk pairs Razer's Focus Pro 35K Optical Sensor Gen-2 with up to 140 hours of wireless battery, and the BlackWidow comes with hot-swappable Orange Tactile Switches Gen-3, the same internals as their standard versions. Backbone's Pro controller runs $159.99 in a blind-box format that hides which of three heritage colorways sits inside, GameSir's X5 Lite phone controller lists at $44.99, and 8BitDo's Ultimate Charging Dock lists at $39.99. The translucent green shells revive the look of the original Xbox and its Halo special editions, down to the four-color face-button palette that carries over to the separate anniversary console.</p><p>The keyboard carries a dedicated Xbox key that opens Windows Game Bar, the same shortcut the ROG Xbox Ally maps to its own Xbox button, and the collection's other anchors are a bag for that Windows 11 handheld and two clip-on controllers for phones. That composition aligns with the platform that Xbox has become, after Microsoft began rolling<a href="https://www.tomshardware.com/video-games/xbox/microsoft-begins-rolling-out-xbox-mode-to-windows-11-desktops-and-laptops"> Xbox Mode out to Windows 11 desktops and laptops</a> in April, extended the ROG Xbox Ally's full-screen interface across PCs, and started building its next-generation console on a custom AMD chip. </p><p>The Xbox Series X25 Limited Edition is the only anniversary product Microsoft makes itself, announced June 7 at the Xbox Games Showcase and due in November alongside a matching Wireless Controller X25 sold separately. It reuses the standard Series X internals with 1TB of storage in a translucent green shell, and Dealabs pricing cited by <em>TechPowerUp </em>puts it near $899, roughly $100 above the<a href="https://www.tomshardware.com/video-games/console-gaming/microsoft-launches-three-new-xbox-series-xors-consoles-with-up-to-2tb-of-storage"> current 1TB Series X</a>, though Microsoft hasn't yet confirmed a price. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/xbox-marks-25-years-with-a-translucent-green-accessory-line-but-none-of-it-is-xbox-hardware</link>
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                            <![CDATA[ Microsoft has opened preorders for the Designed for Xbox 25th Anniversary Collection. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 13:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox marks 25 years with a translucent green accessory line, but none of it is Xbox hardware]]></media:description>                                                            <media:text><![CDATA[Xbox marks 25 years with a translucent green accessory line, but none of it is Xbox hardware]]></media:text>
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                                <p>Microsoft has opened preorders for the <a href="https://news.xbox.com/en-us/2026/08/25/designed-for-xbox-25th-annversary-accessories-hardware/" target="_blank">Designed for Xbox 25th Anniversary Collection</a>, a set of officially licensed peripherals in translucent "OG Green" marking 25 years since the original Xbox launched on November 15, 2001. Every item comes from a third-party partner rather than Microsoft, and the set leans toward PC and mobile, with three Razer desktop peripherals, two phone controllers, an 8BitDo charging dock, and a PowerA bag built to carry the Asus-made<a href="https://www.tomshardware.com/video-games/xbox/asus-partners-with-microsoft-launch-first-xbox-gaming-handhelds-the-rog-xbox-ally-and-ally-x"> ROG Xbox Ally handhelds</a>. Most units will ship in late October, with the Razer gear dated for October 20.</p><ul><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Basilisk V3 Pro 35K – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer BlackWidow V4 75% – XBOX 25 Anniversary Edition</strong></a></li><li><a href="https://www.razer.com/collabs/xbox-25-anniversary"><strong>Razer Hammerhead V3 X HyperSpeed – XBOX 25 Anniversary Edition</strong></a></li></ul><p>Razer naturally contributes the priciest pieces, with the Basilisk V3 Pro 35K mouse at $179.99, the BlackWidow V4 75% keyboard at $209.99, and the Hammerhead V3 X HyperSpeed for Xbox earbuds at $119.99, each carrying a $20 premium over the standard model.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JjHT2Q8CciSVphUHopEgM4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QKYjpS6q5pZKPoDvj5apU4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSJq2D3XLmx6PKV9FiKPX4.png" alt="Xbox-licensed Razer peripherals" /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>The Basilisk pairs Razer's Focus Pro 35K Optical Sensor Gen-2 with up to 140 hours of wireless battery, and the BlackWidow comes with hot-swappable Orange Tactile Switches Gen-3, the same internals as their standard versions. Backbone's Pro controller runs $159.99 in a blind-box format that hides which of three heritage colorways sits inside, GameSir's X5 Lite phone controller lists at $44.99, and 8BitDo's Ultimate Charging Dock lists at $39.99. The translucent green shells revive the look of the original Xbox and its Halo special editions, down to the four-color face-button palette that carries over to the separate anniversary console.</p><p>The keyboard carries a dedicated Xbox key that opens Windows Game Bar, the same shortcut the ROG Xbox Ally maps to its own Xbox button, and the collection's other anchors are a bag for that Windows 11 handheld and two clip-on controllers for phones. That composition aligns with the platform that Xbox has become, after Microsoft began rolling<a href="https://www.tomshardware.com/video-games/xbox/microsoft-begins-rolling-out-xbox-mode-to-windows-11-desktops-and-laptops"> Xbox Mode out to Windows 11 desktops and laptops</a> in April, extended the ROG Xbox Ally's full-screen interface across PCs, and started building its next-generation console on a custom AMD chip. </p><p>The Xbox Series X25 Limited Edition is the only anniversary product Microsoft makes itself, announced June 7 at the Xbox Games Showcase and due in November alongside a matching Wireless Controller X25 sold separately. It reuses the standard Series X internals with 1TB of storage in a translucent green shell, and Dealabs pricing cited by <em>TechPowerUp </em>puts it near $899, roughly $100 above the<a href="https://www.tomshardware.com/video-games/console-gaming/microsoft-launches-three-new-xbox-series-xors-consoles-with-up-to-2tb-of-storage"> current 1TB Series X</a>, though Microsoft hasn't yet confirmed a price. </p>
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                                                            <title><![CDATA[ $50k worth of retro Nintendo NES games stolen in devastating home robbery — crooks took 850 games spanning 40 years from family ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A family from Pierce County in Washington, Seattle, claims that thieves broke into their home and stole a haul of retro Nintendo hardware worth more than $50,000. Amongst other items taken, <a href="https://www.fox13seattle.com/news/family-says-crook-stole-50k-nintendo-collection-pierce-county" target="_blank"><em>Fox13 reports</em></a> the perps made off with more than 850 NES games, collected by the family over the span of some forty years. </p><p>According to the report, the thieves simply forced entry to the home by breaking in through the front door. The stricken family told the outlet that it appeared the thieves knew the layout of their home, targeting the master bathroom and making off with a tennis bracelet, amongst other things. </p><p>"They’ve been in our home. They know our home layout. They’ve been in our master bathroom. They took my wife’s tennis bracelet," Roger Holler said. The prize haul, however, seems to have been the aforementioned bundle of retro video games. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Holler told the outlet he had begun collecting Nintendo games from 1984, and had spent some 30 years "driving around on the weekends from game store to game store." Holler's son reportedly said the father and son duo would spend up to 10 hours on car journeys, collecting and cleaning the cartridges. </p><p>All in all, the collection amounted to 850 NES games, some of which are said to have been worth a small fortune.  An image from the report shows five games that appear to be from the collection, likely not worth more than $25 a piece as loose cartridges. They are:</p><ul><li><em>The Legend of Kage (1987)</em></li><li><em>Ice Climber (1985)</em></li><li><em>Raid on Bungeling Bay (1987)</em></li><li><em>Rygar (1987)</em></li><li><em>Donkey Kong 3 (1986)</em></li></ul><p>Depending on the condition and the game, NES titles can indeed fetch astonishing amounts of cash in today's retro market. One lucky scavenger recently discovered a collection of <a href="https://www.tomshardware.com/video-games/retro-gaming/97-untouched-duck-hunt-and-super-mario-bros-cartridges-worth-thousands-discovered-in-retro-shop-storage-room-never-before-seen-version-of-popular-nes-games-include-five-perfect-10-psa-items">97 untouched Duck Hunt and Super Mario Bros. cartridges</a>,  thought to be worth $10,000 <em>each. </em>In 2024, an <a href="https://www.tomshardware.com/video-games/nintendo/ultra-rare-nes-gold-nintendo-world-championships-cartridge-auction-sits-at-77000-dollars">ultra-rare NES Gold Nintendo World Championships cartridge</a> sold for $207,400. </p><p>Given the stated value of the stolen collection, Holler told the outlet that it "was going to be my grandkids' inheritance or college tuition." Beyond the financial value, Holler lamented the loss of decades of family history. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/usd50k-worth-of-retro-nintendo-nes-games-stolen-in-devastating-home-robbery-crooks-took-850-games-spanning-40-years-from-family</link>
                                                                            <description>
                            <![CDATA[ Thieves broke into a home in Washington and stole 850 retro NES games thought to be worth more than $50k. ]]>
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                                                                        <pubDate>Wed, 26 Aug 2026 09:47:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                <p>A family from Pierce County in Washington, Seattle, claims that thieves broke into their home and stole a haul of retro Nintendo hardware worth more than $50,000. Amongst other items taken, <a href="https://www.fox13seattle.com/news/family-says-crook-stole-50k-nintendo-collection-pierce-county" target="_blank"><em>Fox13 reports</em></a> the perps made off with more than 850 NES games, collected by the family over the span of some forty years. </p><p>According to the report, the thieves simply forced entry to the home by breaking in through the front door. The stricken family told the outlet that it appeared the thieves knew the layout of their home, targeting the master bathroom and making off with a tennis bracelet, amongst other things. </p><p>"They’ve been in our home. They know our home layout. They’ve been in our master bathroom. They took my wife’s tennis bracelet," Roger Holler said. The prize haul, however, seems to have been the aforementioned bundle of retro video games. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Holler told the outlet he had begun collecting Nintendo games from 1984, and had spent some 30 years "driving around on the weekends from game store to game store." Holler's son reportedly said the father and son duo would spend up to 10 hours on car journeys, collecting and cleaning the cartridges. </p><p>All in all, the collection amounted to 850 NES games, some of which are said to have been worth a small fortune.  An image from the report shows five games that appear to be from the collection, likely not worth more than $25 a piece as loose cartridges. They are:</p><ul><li><em>The Legend of Kage (1987)</em></li><li><em>Ice Climber (1985)</em></li><li><em>Raid on Bungeling Bay (1987)</em></li><li><em>Rygar (1987)</em></li><li><em>Donkey Kong 3 (1986)</em></li></ul><p>Depending on the condition and the game, NES titles can indeed fetch astonishing amounts of cash in today's retro market. One lucky scavenger recently discovered a collection of <a href="https://www.tomshardware.com/video-games/retro-gaming/97-untouched-duck-hunt-and-super-mario-bros-cartridges-worth-thousands-discovered-in-retro-shop-storage-room-never-before-seen-version-of-popular-nes-games-include-five-perfect-10-psa-items">97 untouched Duck Hunt and Super Mario Bros. cartridges</a>,  thought to be worth $10,000 <em>each. </em>In 2024, an <a href="https://www.tomshardware.com/video-games/nintendo/ultra-rare-nes-gold-nintendo-world-championships-cartridge-auction-sits-at-77000-dollars">ultra-rare NES Gold Nintendo World Championships cartridge</a> sold for $207,400. </p><p>Given the stated value of the stolen collection, Holler told the outlet that it "was going to be my grandkids' inheritance or college tuition." Beyond the financial value, Holler lamented the loss of decades of family history. </p>
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                                                            <title><![CDATA[ Asus ROG Xbox Ally X20 with OLED screen available October 15, pre-orders start now — standalone system for $1,299.99, or an AR bundle for $2,499.99 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Asus has finally opened pre-orders for the ROG Xbox Ally X20, an upgraded version of its flagship handheld with an OLED screen and transforming D-Pad. On its own, the system will sell for $1,299.99, while a bundle with the ROG Xreal R1 Edition 20 AR glasses, a dbrand Killswitch case, and a custom Pelican case will cost $2,499.99. The device will be available on October 15 at the Asus Store at Best Buy.</p><p><a href="https://eshop.asus.com/us/rog/rog-xbox-ally-x20-2026.html"><u>See the Asus ROG Xbox Ally X20 at Asus</u></a></p><p><a href="https://www.bestbuy.com/site/promo/rog-ally-2026"><u>See the Asus ROG Xbox Ally X20 at Best Buy</u></a></p><p>Initially, Asus had only announced the bundle, but later turned around and said a standalone version of its new take on the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds"><u>best handheld gaming PC</u></a>. Given that this version of the Ally has an OLED screen (one of the biggest drawbacks of the original), it didn't make much sense to force a pair of AR glasses when so many people would want to look at the built-in display.</p><p>The original ROG Xbox Ally X, which, released in the fall of 2025, still costs $999.99. This new version, with a translucent shell, the OLED screen, transforming d-pad (from 4-way to 8-way), TMR joysticks, and rubberized grips, will come with a $300 premium before you add the bundle. What isn't changing is the internals: the X20 will still come with an AMD Ryzen AI Z2 Extreme processor.</p><p>The dbrand Killswitch in the bundle blocks much of the clear plastic, but has black and gold accents, as well as a built-in kickstand. The Killswitch also includes a skin that shows what's inside the Ally, but given that the black plastic is see-through, it seems somewhat redundant. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1999px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="PMcBQW4xyx3nfFiLbX4eHK" name="image2" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/PMcBQW4xyx3nfFiLbX4eHK.png" mos="" align="middle" fullscreen="" width="1999" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The Pelican case is exactly what you would expect: a black box with red latches. There is a black-and-gold ROG 20th Anniversary logo, but all things considered, this is the most restrained item in the entire anniversary lineup. While I appreciate a case for the device, this is pretty heavy-duty.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zgcsEG6PzKMqA9ML3zQs5K" name="image1" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/zgcsEG6PzKMqA9ML3zQs5K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The ROG Xreal R1 glasses appear to be functionally identical to <a href="https://www.tomshardware.com/peripherals/wearable-tech/asus-rog-xreal-r1-review"><u>the version we reviewed earlier this year</u></a>, but with black and gold accents. </p><p>The ROG Xbox All X20 was originally announced at Computex, along with a suite of twentieth anniversary ROG computer components that <a href="https://www.tomshardware.com/desktops/pc-building/asus-rog-edition-20-gaming-pc-build-a-pretty-powerhouse-pc-that-next-to-no-one-can-afford"><u>cost as much as $15,000 in one PC build.</u></a> Beyond components and the handheld, there is also a twentieth anniversary monitor, keyboard, mouse, router, and NUC mini PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/asus-rog-xbox-ally-x20-with-oled-screen-available-october-15-pre-orders-start-now-standalone-system-for-usd1-299-99-or-an-ar-bundle-for-usd2-499-99</link>
                                                                            <description>
                            <![CDATA[ At gamescom, Asus finally announced the pricing for the Asus ROG Xbox Ally X20, either as a standalone handheld or a bundle with AR glasses. ]]>
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                                                                        <pubDate>Tue, 25 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 14:12:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrew E. Freedman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MTveuGNKPqpzrLttEA9ebb.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andrew oversees laptop and desktop coverage and keeps up with the latest news in tech and gaming. His work has been published in Kotaku, PCMag, Complex, Tom’s Guide and Laptop Mag, among others. He fondly remembers his first computer: a Gateway that still lives in a spare room in his parents&#039; home, albeit without an internet connection. When he’s not writing about tech, you can find him playing video games, checking social media and waiting for the next Marvel movie. Follow him on Threads &lt;a href=&quot;https://www.threads.net/@freedmanae&quot;&gt;@FreedmanAE&lt;/a&gt; and BlueSky &lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt;@andrewfreedman.net&lt;/a&gt;.&lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt; &lt;/a&gt;You can send him tips on Signal: andrewfreedman.01&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Xbox Ally X2]]></media:description>                                                            <media:text><![CDATA[Asus ROG Xbox Ally X2]]></media:text>
                                <media:title type="plain"><![CDATA[Asus ROG Xbox Ally X2]]></media:title>
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                                <p>Asus has finally opened pre-orders for the ROG Xbox Ally X20, an upgraded version of its flagship handheld with an OLED screen and transforming D-Pad. On its own, the system will sell for $1,299.99, while a bundle with the ROG Xreal R1 Edition 20 AR glasses, a dbrand Killswitch case, and a custom Pelican case will cost $2,499.99. The device will be available on October 15 at the Asus Store at Best Buy.</p><p><a href="https://eshop.asus.com/us/rog/rog-xbox-ally-x20-2026.html"><u>See the Asus ROG Xbox Ally X20 at Asus</u></a></p><p><a href="https://www.bestbuy.com/site/promo/rog-ally-2026"><u>See the Asus ROG Xbox Ally X20 at Best Buy</u></a></p><p>Initially, Asus had only announced the bundle, but later turned around and said a standalone version of its new take on the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds"><u>best handheld gaming PC</u></a>. Given that this version of the Ally has an OLED screen (one of the biggest drawbacks of the original), it didn't make much sense to force a pair of AR glasses when so many people would want to look at the built-in display.</p><p>The original ROG Xbox Ally X, which, released in the fall of 2025, still costs $999.99. This new version, with a translucent shell, the OLED screen, transforming d-pad (from 4-way to 8-way), TMR joysticks, and rubberized grips, will come with a $300 premium before you add the bundle. What isn't changing is the internals: the X20 will still come with an AMD Ryzen AI Z2 Extreme processor.</p><p>The dbrand Killswitch in the bundle blocks much of the clear plastic, but has black and gold accents, as well as a built-in kickstand. The Killswitch also includes a skin that shows what's inside the Ally, but given that the black plastic is see-through, it seems somewhat redundant. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1999px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="PMcBQW4xyx3nfFiLbX4eHK" name="image2" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/PMcBQW4xyx3nfFiLbX4eHK.png" mos="" align="middle" fullscreen="" width="1999" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The Pelican case is exactly what you would expect: a black box with red latches. There is a black-and-gold ROG 20th Anniversary logo, but all things considered, this is the most restrained item in the entire anniversary lineup. While I appreciate a case for the device, this is pretty heavy-duty.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zgcsEG6PzKMqA9ML3zQs5K" name="image1" alt="Asus ROG Xbox Ally X2" src="https://cdn.mos.cms.futurecdn.net/zgcsEG6PzKMqA9ML3zQs5K.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asus)</span></figcaption></figure><p>The ROG Xreal R1 glasses appear to be functionally identical to <a href="https://www.tomshardware.com/peripherals/wearable-tech/asus-rog-xreal-r1-review"><u>the version we reviewed earlier this year</u></a>, but with black and gold accents. </p><p>The ROG Xbox All X20 was originally announced at Computex, along with a suite of twentieth anniversary ROG computer components that <a href="https://www.tomshardware.com/desktops/pc-building/asus-rog-edition-20-gaming-pc-build-a-pretty-powerhouse-pc-that-next-to-no-one-can-afford"><u>cost as much as $15,000 in one PC build.</u></a> Beyond components and the handheld, there is also a twentieth anniversary monitor, keyboard, mouse, router, and NUC mini PC.</p>
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                                                            <title><![CDATA[ Nintendo takes down over 400 GitHub repositories for Switch emulators in one go — Relentless DMCA strikes tied to piracy concerns over illegal cryptographic keys ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nintendo has just issued DMCA takedowns against seven GitHub repositories hosting Switch emulation code, leading to 401 affected repos being removed from the platform. Most of these belonged to a single parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo.md" target="_blank">Suyu emulator</a>, which itself is a fork of the previously shut down Yuzu emulator. Nintendo leveraged GitHub policies to their fullest extent to execute its notice, arguing that emulators inherently rely on circumventing anti-piracy protections built into Switch games. </p><p><a href="https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/" target="_blank">TorrentFreak reports</a> that this was a coordinated campaign by Nintendo as it filed seven different strikes on the same day. GitHub has a rule that says if a parent repo contains more than 100 forks, then the platform will not look at each one individually but rather remove the entire network. Suyu had 311 of these repos under its parent, so all of them were wiped off the map. Suyu was born in 2024, picking up after Yuzu following a lawsuit against its creators, Tropic Haze, that ended in a settlement. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3190px;"><p class="vanilla-image-block" style="padding-top:64.45%;"><img id="ze6xGNWYsF96zXxdbj8mTS" name="Screenshot 2026-08-23 234905" alt="Nintendo's DMCA takedown for Suyu" src="https://cdn.mos.cms.futurecdn.net/ze6xGNWYsF96zXxdbj8mTS.png" mos="" align="middle" fullscreen="" width="3190" height="2056" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Besides Suyu, the Android-based <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-7.md" target="_blank">Skyline emulator </a>was also affected in this campaign, but it has already been defunct for the past three years. It's not based on Yuzu, so it stands out in this lineup. Skyline devs actually stopped development in 2023, fearing legal repercussions, so the source code has remained dormant, but it did have 29 independent forks under the parent repo. Since it's an open-source project, anyone can iterate on it and publish their own versions.</p><p>Similarly, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-4.md" target="_blank">Yuzu Android</a>, another fork of Yuzu was also struck with a DMCA notice that took down 8 forks under it. <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-6.md" target="_blank">NicholasArvani's Yuzu fork </a>had a network of 14 repos that were removed. A repo focusing on <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-5.md" target="_blank">an early access build of Yuzu </a>with 21 forks was taken down as well. Finally, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-2.md" target="_blank">MonoNX</a> and its 17 forks, along with the parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-3.md" target="_blank">main Yuzu emulator,</a> were hit by Nintendo, too. These repos now link to the seven DMCA notices Nintendo sent to them, as visible in the sidebar, while their forks may return a 404 error.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:288px;"><p class="vanilla-image-block" style="padding-top:80.21%;"><img id="mUHMcUCR3UWpVMFu8cXAH6" name="Screenshot 2026-08-24 000026" alt="Nintendo's DMCA against seven GitHub repos hosting Switch emulation code" src="https://cdn.mos.cms.futurecdn.net/mUHMcUCR3UWpVMFu8cXAH6.png" mos="" align="middle" fullscreen="" width="288" height="231" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The reasoning for the takedown is tied to piracy, with the company saying these emulators "illegally circumvent Nintendo's TPM in order to run illegal copies of Nintendo Switch games." Switch games require cryptographic keys upon every boot to verify the authenticity of the title, and emulators rely on a ripped-off <em>prod.keys</em> file to bypass this failsafe at runtime. Nintendo argues that, therefore, these keys are used to play pirated games instead of legally acquired ones.</p><p>The company lists two previous court cases as justification. The first one is its settlement with Tropic Haze — the devs behind Yuzu — and the second one is  a default judgment against streamer EveryGameGuru who streamed pirated copies of Switch games ahead of their release using emulators. According to Nintendo, both convictions prove that merely providing the tools that lead to piracy also constitutes illegal trafficking since they rely on circumventing the company's TPM.</p><p>Keep in mind that neither case actually set a legal precedent because they weren't contested rulings where a judge interpreted the law; there was no verdict. Tropic Haze decided to settle, and EveryGameGuru <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-asks-for-usd4-5-million-default-judgment-against-ex-reddit-mod-accused-of-pirating-thousands-of-games-archbox-allegedly-asked-for-donations-for-faster-access-to-his-stolen-library#xenforo-comments-3887281" target="_blank">failed to appear in front of a court </a>entirely, granting Nintendo a victory by forfeiture. Still, the outcome of either case sets a strong legal blueprint on which the Japanese game company stands today as it tries to warp the <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-obliterates-8535-yuzu-repos-nintendos-most-effective-dmca-takedown-campaign-in-years" target="_blank">legal precedent surrounding emulation</a> as a whole.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/nintendo-takes-down-over-400-github-repositories-for-switch-emulators-in-one-go-relentless-dmca-strikes-tied-to-piracy-concerns-over-illegal-cryptographic-keys</link>
                                                                            <description>
                            <![CDATA[ Nintendo is doing Nintendo things again as it goes after 7 different master repos containing Switch emulators, which total out to 401 repos wiped in a single day. Most of these belonged to Yuzu forks, such as Suyu, but there was one exception. ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 14:39:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                            <![CDATA[
                            <article>
                                <p>Nintendo has just issued DMCA takedowns against seven GitHub repositories hosting Switch emulation code, leading to 401 affected repos being removed from the platform. Most of these belonged to a single parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo.md" target="_blank">Suyu emulator</a>, which itself is a fork of the previously shut down Yuzu emulator. Nintendo leveraged GitHub policies to their fullest extent to execute its notice, arguing that emulators inherently rely on circumventing anti-piracy protections built into Switch games. </p><p><a href="https://torrentfreak.com/nintendo-wipes-out-400-switch-emulator-repos-in-single-day-github-sweep/" target="_blank">TorrentFreak reports</a> that this was a coordinated campaign by Nintendo as it filed seven different strikes on the same day. GitHub has a rule that says if a parent repo contains more than 100 forks, then the platform will not look at each one individually but rather remove the entire network. Suyu had 311 of these repos under its parent, so all of them were wiped off the map. Suyu was born in 2024, picking up after Yuzu following a lawsuit against its creators, Tropic Haze, that ended in a settlement. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3190px;"><p class="vanilla-image-block" style="padding-top:64.45%;"><img id="ze6xGNWYsF96zXxdbj8mTS" name="Screenshot 2026-08-23 234905" alt="Nintendo's DMCA takedown for Suyu" src="https://cdn.mos.cms.futurecdn.net/ze6xGNWYsF96zXxdbj8mTS.png" mos="" align="middle" fullscreen="" width="3190" height="2056" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Besides Suyu, the Android-based <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-7.md" target="_blank">Skyline emulator </a>was also affected in this campaign, but it has already been defunct for the past three years. It's not based on Yuzu, so it stands out in this lineup. Skyline devs actually stopped development in 2023, fearing legal repercussions, so the source code has remained dormant, but it did have 29 independent forks under the parent repo. Since it's an open-source project, anyone can iterate on it and publish their own versions.</p><p>Similarly, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-4.md" target="_blank">Yuzu Android</a>, another fork of Yuzu was also struck with a DMCA notice that took down 8 forks under it. <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-6.md" target="_blank">NicholasArvani's Yuzu fork </a>had a network of 14 repos that were removed. A repo focusing on <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-5.md" target="_blank">an early access build of Yuzu </a>with 21 forks was taken down as well. Finally, <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-2.md" target="_blank">MonoNX</a> and its 17 forks, along with the parent repo of the <a href="https://github.com/github/dmca/blob/master/2026/08/2026-08-17-nintendo-3.md" target="_blank">main Yuzu emulator,</a> were hit by Nintendo, too. These repos now link to the seven DMCA notices Nintendo sent to them, as visible in the sidebar, while their forks may return a 404 error.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:288px;"><p class="vanilla-image-block" style="padding-top:80.21%;"><img id="mUHMcUCR3UWpVMFu8cXAH6" name="Screenshot 2026-08-24 000026" alt="Nintendo's DMCA against seven GitHub repos hosting Switch emulation code" src="https://cdn.mos.cms.futurecdn.net/mUHMcUCR3UWpVMFu8cXAH6.png" mos="" align="middle" fullscreen="" width="288" height="231" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The reasoning for the takedown is tied to piracy, with the company saying these emulators "illegally circumvent Nintendo's TPM in order to run illegal copies of Nintendo Switch games." Switch games require cryptographic keys upon every boot to verify the authenticity of the title, and emulators rely on a ripped-off <em>prod.keys</em> file to bypass this failsafe at runtime. Nintendo argues that, therefore, these keys are used to play pirated games instead of legally acquired ones.</p><p>The company lists two previous court cases as justification. The first one is its settlement with Tropic Haze — the devs behind Yuzu — and the second one is  a default judgment against streamer EveryGameGuru who streamed pirated copies of Switch games ahead of their release using emulators. According to Nintendo, both convictions prove that merely providing the tools that lead to piracy also constitutes illegal trafficking since they rely on circumventing the company's TPM.</p><p>Keep in mind that neither case actually set a legal precedent because they weren't contested rulings where a judge interpreted the law; there was no verdict. Tropic Haze decided to settle, and EveryGameGuru <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-asks-for-usd4-5-million-default-judgment-against-ex-reddit-mod-accused-of-pirating-thousands-of-games-archbox-allegedly-asked-for-donations-for-faster-access-to-his-stolen-library#xenforo-comments-3887281" target="_blank">failed to appear in front of a court </a>entirely, granting Nintendo a victory by forfeiture. Still, the outcome of either case sets a strong legal blueprint on which the Japanese game company stands today as it tries to warp the <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-obliterates-8535-yuzu-repos-nintendos-most-effective-dmca-takedown-campaign-in-years" target="_blank">legal precedent surrounding emulation</a> as a whole.</p>
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                                                            <title><![CDATA[ Group plans one-week PlayStation blackout to protest Sony’s plan to end physical game production — calls for players to turn off their consoles or log out of PSN from August 23 to 30 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/group-plans-one-week-playstation-blackout-to-protest-sonys-plan-to-end-physical-game-production-calls-for-players-to-turn-off-their-consoles-or-log-out-of-psn-from-august-23-to-30</link>
                                                                            <description>
                            <![CDATA[ A game preservation group is asking PlayStation users to stay away from their consoles for a week in protest of Sony's plan to axe physical game disc production. However, others say this is too soft, and a more concrete move would be to cancel PSN subscriptions en masse or refund purchases of pre-sold games. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 23 Aug 2026 13:20:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5 Pro]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p>
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                                                            <title><![CDATA[ GTA 6 leaks prompt Take-Two to subpoena Microsoft for Windows device IDs of everyone in three Discord servers — daily gameplay leaks shatter cloud of secrecy around the much-hyped game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Take-Two Interactive filed two DMCA subpoenas in the Southern District of New York on August 20, demanding that Microsoft and Discord identify the person or persons behind the "CyberLeek" persona responsible for this week's Grand Theft Auto 6 gameplay leaks. Take-Two wants more than just names and is asking for MachineGuid and MSA device identifiers, registration and last-login IP addresses, phone numbers, linked Google and Xbox connections, and OneDrive contents for every account that communicated in three named Discord servers since June 1. Both subpoenas, filed by Dale Cendali and Joshua Simmons of Kirkland & Ellis, set a September 4 deadline.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>MachineGuid is a Windows value generated during installation and, according to Microsoft's own support documentation, stable across hardware changes unless the OS drive is replaced. Attachment A asks Microsoft to return that identifier for every account that was a member of, or communicated with any of the three listed Discord servers between June 1, 2026 and the present, in addition to the three handles named in the filings. </p><p>The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671042/gov.uscourts.nysd.671042.1.1.pdf" target="_blank"> Discord subpoena</a> names three servers: Ødyssey.gg (guild ID 1517326120867991592), "! Odyssey" (1127436882800816149), and DarkViperAU (268280696601051136). The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671027/gov.uscourts.nysd.671027.1.1.pdf" target="_blank"> Microsoft subpoena</a> describes the first of those as a cheat community and labels it the "operator's home." It also demands device telemetry where certain "tool/file artifacts" were present on a system, though no list of those artifacts appears anywhere in the exhibit.</p><p>Take-Two's petition directs the Microsoft subpoena to the company as GitHub's service provider, not as the operator of Xbox or OneDrive. The predicate takedown notice, filed as an exhibit, was sent on August 19 by Take-Two IP paralegal Alex Aviles to GitHub's copyright address over a single repository, zyrexdz/cyberleek-leak-research. It states that the repository "must be completely disabled, there are no remedies to rectify this clear case of infringement." At the time of writing, the GitHub repo is public with nearly 500 stars, more than 30 forks, and a commit pushed at 16:18 UTC.</p><p>Discord account and server IDs encode their creation time, and decoding the IDs in the filings dates the CyberLeek account to January 10, 2019, and the DarkViperAU server to January 10, 2017. Australian creator Matthew "DarkViperAU" Judge, whose server the filings describe as an editors' server, denied any knowledge in a post on X, writing "I don't know anything." The Ødyssey.gg server decodes to June 19, 2026, which is 18 days after the start of the June 1 records window. The Discord petition also lists 1517326120867991592 as a user ID belonging to the handle Surfer24k, while both subpoena attachments list the same number as the Ødyssey.gg server ID.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090807149186470231"><p lang="en" dir="ltr">Take-Two has filed multiple subpoenas seeking info to catch the GTA 6 leaker. They're asking for my discord info, I'm mentioned by name.- I don't know anything. - That isn't my editors discord. - There aren't even any clips of the leaks in either of my Discords. I am… pic.twitter.com/uhhZOlvmf9<a href="https://twitter.com/cantworkitout/status/2090807149186470231">August 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A sixth gameplay video leak appeared on August 21, six days before Grand Theft Auto 6: An Extended Look premieres on Netflix. Rockstar's parent company was itself<a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters"> hacked by ShinyHunters in April</a>, while CyberLeek claims to have <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">a full, working build</a> and has published <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">a manifesto attacking digital-only preorders</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt</link>
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                            <![CDATA[ Take-Two Interactive filed two DMCA subpoenas demanding that Microsoft and Discord identify the person or people behind the "CyberLeek" persona. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games / YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:description>                                                            <media:text><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:text>
                                <media:title type="plain"><![CDATA[screen cap of the GTA 6 trailer on YouTube]]></media:title>
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                                <p>Take-Two Interactive filed two DMCA subpoenas in the Southern District of New York on August 20, demanding that Microsoft and Discord identify the person or persons behind the "CyberLeek" persona responsible for this week's Grand Theft Auto 6 gameplay leaks. Take-Two wants more than just names and is asking for MachineGuid and MSA device identifiers, registration and last-login IP addresses, phone numbers, linked Google and Xbox connections, and OneDrive contents for every account that communicated in three named Discord servers since June 1. Both subpoenas, filed by Dale Cendali and Joshua Simmons of Kirkland & Ellis, set a September 4 deadline.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/custom-ai-asics-examined-from-broadcom-to-mtia?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The custom AI ASIC state of play </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/americas-ai-chip-rules-keep-changing-and-the-rest-of-the-world-is-paying-the-price?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">America’s AI chip rules keep changing — and the rest of the world is paying the price</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/gc-2026-press-q-and-a-transcript?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter">GTC 2026: Ian Buck press Q&A transcript — VP of Hyperscale and HPC speaks out on shelving CPX and shipping LPU decode this year</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/demand-for-data-center-cpus-has-surged-and-ai-agents-are-responsible-why-the-cpu-to-gpu-ratio-is-more-important-than-ever-for-hyperscalers?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Demand for data center CPUs has surged, and AI agents are responsible</a></li></ul></p></div></div><p>MachineGuid is a Windows value generated during installation and, according to Microsoft's own support documentation, stable across hardware changes unless the OS drive is replaced. Attachment A asks Microsoft to return that identifier for every account that was a member of, or communicated with any of the three listed Discord servers between June 1, 2026 and the present, in addition to the three handles named in the filings. </p><p>The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671042/gov.uscourts.nysd.671042.1.1.pdf" target="_blank"> Discord subpoena</a> names three servers: Ødyssey.gg (guild ID 1517326120867991592), "! Odyssey" (1127436882800816149), and DarkViperAU (268280696601051136). The<a href="https://storage.courtlistener.com/recap/gov.uscourts.nysd.671027/gov.uscourts.nysd.671027.1.1.pdf" target="_blank"> Microsoft subpoena</a> describes the first of those as a cheat community and labels it the "operator's home." It also demands device telemetry where certain "tool/file artifacts" were present on a system, though no list of those artifacts appears anywhere in the exhibit.</p><p>Take-Two's petition directs the Microsoft subpoena to the company as GitHub's service provider, not as the operator of Xbox or OneDrive. The predicate takedown notice, filed as an exhibit, was sent on August 19 by Take-Two IP paralegal Alex Aviles to GitHub's copyright address over a single repository, zyrexdz/cyberleek-leak-research. It states that the repository "must be completely disabled, there are no remedies to rectify this clear case of infringement." At the time of writing, the GitHub repo is public with nearly 500 stars, more than 30 forks, and a commit pushed at 16:18 UTC.</p><p>Discord account and server IDs encode their creation time, and decoding the IDs in the filings dates the CyberLeek account to January 10, 2019, and the DarkViperAU server to January 10, 2017. Australian creator Matthew "DarkViperAU" Judge, whose server the filings describe as an editors' server, denied any knowledge in a post on X, writing "I don't know anything." The Ødyssey.gg server decodes to June 19, 2026, which is 18 days after the start of the June 1 records window. The Discord petition also lists 1517326120867991592 as a user ID belonging to the handle Surfer24k, while both subpoena attachments list the same number as the Ødyssey.gg server ID.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2090807149186470231"><p lang="en" dir="ltr">Take-Two has filed multiple subpoenas seeking info to catch the GTA 6 leaker. They're asking for my discord info, I'm mentioned by name.- I don't know anything. - That isn't my editors discord. - There aren't even any clips of the leaks in either of my Discords. I am… pic.twitter.com/uhhZOlvmf9<a href="https://twitter.com/cantworkitout/status/2090807149186470231">August 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A sixth gameplay video leak appeared on August 21, six days before Grand Theft Auto 6: An Extended Look premieres on Netflix. Rockstar's parent company was itself<a href="https://www.tomshardware.com/tech-industry/cyber-security/rockstar-games-confirms-it-was-hacked-by-malicious-group-shinyhunters-takes-credit-gives-until-april-14-to-pay-ransom-or-risk-leaking-confidential-data-shinyhunters"> hacked by ShinyHunters in April</a>, while CyberLeek claims to have <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">a full, working build</a> and has published <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">a manifesto attacking digital-only preorders</a>.</p>
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                                                            <title><![CDATA[ Spending on physical games falls to lowest on record since 1995 — US console sales plunge 39% in July as memory costs push average price to $542 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Spending on physical game disks has fallen to the lowest recorded level since tracking began in 1995, according to a new report documenting a drastic slump in the console market. U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542, according to<a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mtjcqutyjc2n" target="_blank"> Circana data posted by analyst Mat Piscatella on August 20</a>. </p><p>Dollar sales came in at $282 million, down 29% and the lowest July total since 2020, with Piscatella tying the drop to console price increases caused by the RAM and component crisis, a link Circana hadn't made in its monthly reporting before. PlayStation 5 units fell 6%, Xbox Series units fell 18%, and Switch 2 units fell 51%, with Nintendo's own $50 price increase still to come on September 1.</p><p>PS5 dollar sales rose 29% in July even as unit sales fell 6%, a gap driven by<a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900"> Sony's $100 increase across the PS5 range in April</a>, which took the standard console to $599 and the PS5 Pro to $899. Sony still led the month in dollar sales, while the Switch 2 led in unit volume.</p><p>Switch 2 dollar sales fell 52% alongside the 51% unit decline, and the original Switch dropped 62% in units and 61% in dollars. Nintendo's Switch 2 is the only one of the three current platforms that hasn't raised its U.S. price yet, but that’ll change when<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now"> the console goes to $499 on September 1</a>. The company's <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-ram-prices-rise-41-percent-nand-flash-up-8-percent-console-giant-shares-nosedive-in-face-of-increased-cost-warnings">RAM costs for the console</a> rose 41% late last year, and Nintendo reportedly<a href="https://www.tomshardware.com/video-games/handheld-gaming/nintendo-reportedly-plans-to-cut-switch-2-production-by-33-percent-after-a-lackluster-holiday-season-gaming-giant-slashes-2-million-units-from-planned-output"> cut planned Switch 2 output by 2 million units</a> in March. Piscatella noted the comparison is skewed by the record-setting June 2025 launch, and that the Switch 2 is still 11% ahead of the original Switch's time-aligned pace.</p><p>Xbox Series dollar sales fell 18%, matching its unit decline, after <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model">Microsoft raised prices on every Xbox model</a> for the third time in two years and dropped the 2TB Series X. Xbox CEO Asha Sharma has said the company will <a href="https://www.tomshardware.com/video-games/xbox/xbox-will-pay-five-times-more-for-components-in-2027-than-it-did-two-years-ago-ceo-asha-sharma-admits-theres-an-unsustainable-hardware-gap-that-cannot-continue">pay five times more for memory and storage in 2027</a> than it did two years earlier. Taken together, the July numbers work out to roughly 520,000 consoles sold across all platforms, against around 850,000 a year earlier, based on Circana's dollar totals and average selling prices.</p><p>As for physical game discs, spending fell to $85 million in July, the lowest July figure Circana has recorded since tracking began in 1995, according to the firm's full report as<a href="https://kotaku.com/nobodys-buying-new-physical-games-on-xbox-in-the-u-s-2000725930"> cited by <em>Kotaku</em></a>. Nintendo platforms account for 63% of U.S. physical game spending so far in 2026 and PlayStation for 32%, leaving Xbox a little over 4% once PC collector's editions are stripped out. Sony has already<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> committed to ending disc production for new PlayStation games in January 2028</a>.</p><p>Microsoft stopped sharing digital sales data with Circana as of the July report, Piscatella confirmed, and EA also left the firm's digital panel around the time it went private. That means Circana now estimates rather than measures digital sales for Xbox, Activision, and Bethesda titles, including Call of Duty: Black Ops II, which topped July's chart on its new PS4 and PS5 port. Total U.S. video game spending across content, hardware, and accessories fell 10% to $4.5 billion in July.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542</link>
                                                                            <description>
                            <![CDATA[ U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 hero]]></media:description>                                                            <media:text><![CDATA[PS5 hero]]></media:text>
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                                <p>Spending on physical game disks has fallen to the lowest recorded level since tracking began in 1995, according to a new report documenting a drastic slump in the console market. U.S. console hardware sales fell 39% by unit volume in July against a year earlier, while the average price paid for a new system rose 16% to $542, according to<a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3mtjcqutyjc2n" target="_blank"> Circana data posted by analyst Mat Piscatella on August 20</a>. </p><p>Dollar sales came in at $282 million, down 29% and the lowest July total since 2020, with Piscatella tying the drop to console price increases caused by the RAM and component crisis, a link Circana hadn't made in its monthly reporting before. PlayStation 5 units fell 6%, Xbox Series units fell 18%, and Switch 2 units fell 51%, with Nintendo's own $50 price increase still to come on September 1.</p><p>PS5 dollar sales rose 29% in July even as unit sales fell 6%, a gap driven by<a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900"> Sony's $100 increase across the PS5 range in April</a>, which took the standard console to $599 and the PS5 Pro to $899. Sony still led the month in dollar sales, while the Switch 2 led in unit volume.</p><p>Switch 2 dollar sales fell 52% alongside the 51% unit decline, and the original Switch dropped 62% in units and 61% in dollars. Nintendo's Switch 2 is the only one of the three current platforms that hasn't raised its U.S. price yet, but that’ll change when<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-is-raising-the-price-of-the-switch-2-by-usd50-starting-in-september-console-will-soon-cost-usd499-but-you-can-avoid-the-price-hike-if-you-buy-now"> the console goes to $499 on September 1</a>. The company's <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-ram-prices-rise-41-percent-nand-flash-up-8-percent-console-giant-shares-nosedive-in-face-of-increased-cost-warnings">RAM costs for the console</a> rose 41% late last year, and Nintendo reportedly<a href="https://www.tomshardware.com/video-games/handheld-gaming/nintendo-reportedly-plans-to-cut-switch-2-production-by-33-percent-after-a-lackluster-holiday-season-gaming-giant-slashes-2-million-units-from-planned-output"> cut planned Switch 2 output by 2 million units</a> in March. Piscatella noted the comparison is skewed by the record-setting June 2025 launch, and that the Switch 2 is still 11% ahead of the original Switch's time-aligned pace.</p><p>Xbox Series dollar sales fell 18%, matching its unit decline, after <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model">Microsoft raised prices on every Xbox model</a> for the third time in two years and dropped the 2TB Series X. Xbox CEO Asha Sharma has said the company will <a href="https://www.tomshardware.com/video-games/xbox/xbox-will-pay-five-times-more-for-components-in-2027-than-it-did-two-years-ago-ceo-asha-sharma-admits-theres-an-unsustainable-hardware-gap-that-cannot-continue">pay five times more for memory and storage in 2027</a> than it did two years earlier. Taken together, the July numbers work out to roughly 520,000 consoles sold across all platforms, against around 850,000 a year earlier, based on Circana's dollar totals and average selling prices.</p><p>As for physical game discs, spending fell to $85 million in July, the lowest July figure Circana has recorded since tracking began in 1995, according to the firm's full report as<a href="https://kotaku.com/nobodys-buying-new-physical-games-on-xbox-in-the-u-s-2000725930"> cited by <em>Kotaku</em></a>. Nintendo platforms account for 63% of U.S. physical game spending so far in 2026 and PlayStation for 32%, leaving Xbox a little over 4% once PC collector's editions are stripped out. Sony has already<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> committed to ending disc production for new PlayStation games in January 2028</a>.</p><p>Microsoft stopped sharing digital sales data with Circana as of the July report, Piscatella confirmed, and EA also left the firm's digital panel around the time it went private. That means Circana now estimates rather than measures digital sales for Xbox, Activision, and Bethesda titles, including Call of Duty: Black Ops II, which topped July's chart on its new PS4 and PS5 port. Total U.S. video game spending across content, hardware, and accessories fell 10% to $4.5 billion in July.</p>
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                                                            <title><![CDATA[ SanDisk expansion cards for Xbox Series X|S now available on Amazon — alternative storage solution to Seagate, WD arrives on the market five years after the launch of the consoles ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An alternative storage solution for the Xbox Series X|S finally arrived on the market five years after its launch. The <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8XY7QWY/">SanDisk Optimus GX C50 starts at 1TB on Amazon</a> and costs $249.99, while the <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8YDQQKW">2TB version</a> will set you back $486.99. SanDisk initially announced the <a href="https://www.tomshardware.com/pc-components/ssds/sandisks-new-optimus-ssd-line-up-replaces-retired-wd-color-based-models-new-optimus-gx-and-gx-pro-tiers-for-2026">Optimus SSD lineup</a> in early January 2026, but it only revealed this storage solution for the Xbox Series X|S in August of this year. These drives are also listed at a discount directly on the <a href="https://www.sandisk.com/products/ssd/external-ssd/sandisk-optimus-gx-c50-ssd-expansion-card-for-xbox">SanDisk website</a>, with the 512GB available for just $109.99, and the 1TB and 2TB versions priced at $199.99 and $339.99, respectively. However, they’re all listed as unavailable at the time of writing, meaning you’ll have to be patient and click on ‘Notify Me’ to get informed once stock becomes available.</p><ul><li>Get the <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8YDQQKW?th=1">SanDisk Optimus GX C50 Storage Expansion Card for Xbox Series X|S</a> on Amazon.</li></ul><p>Seagate was the only brand to offer a storage expansion card for the Xbox Series X|S at launch, with the Seagate Storage Expansion Card for Xbox Series X|S, initially available at a <a href="https://www.amazon.com/Seagate-Storage-Expansion-Solid-State/dp/B08K3S6WJM/">1TB capacity</a> with an SRP of $199.99. Unfortunately, the AI-driven memory and storage chip shortage has caused NAND prices to balloon, meaning the cheapest brand-new options from third-party sellers on Amazon now start at $318. The brand followed this up with 2TB and 4TB options, with an SRP of $299.99 and $549.99, respectively, but Amazon pricing has brought the former up to $473.99 while the latter remains unavailable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/zhhfWtvPSwk" allowfullscreen></iframe></div></div><p>The Xbox Series X|S launched in 2020, meaning it has been more than six years since these consoles arrived on the market. Despite that, Seagate and SanDisk are your only options if you want to play games directly off the add-on storage slot. Western Digital also used to make these add-on cards for the Xbox, but its decision to focus on HDDs and the <a href="https://www.tomshardware.com/pc-components/storage/western-digital-separates-wdcom-and-sandiskcom-websites-split-between-hdd-and-ssd-product-categories">spinoff of SanDisk</a> as a separate entity meant that gamers can no longer buy WD storage expansion cards. </p><p>These specialized storage expansion cards are only needed if you want to increase the capacity of your console to install more games directly on it. You can still keep your games offloaded on an external hard drive and just plug it into the console when you want to play it again. Crucially, you'll have to move the games from your hard drive back to your Xbox's SSD to ensure the games run properly, which is why these expansion cards are a popular alternative. </p><p>This is a different take from Sony’s PS5, which comes with an NVMe slot right on the console. This means that you don’t have to buy proprietary PlayStation SSDs to upgrade the capacity of the console — any PCIe 4.0 NVMe SSD would work, making capacity upgrades cheaper. The Nintendo Switch 2 took a similar approach, where it allowed users to upgrade the capacity of their handhelds with a microSD Express slot. It must be noted that microSD Express cards are quite niche, though, and more expensive than ordinary microSD cards, but they could potentially be used on other devices that have a similar slot, making them far more useful compared to the Xbox Series X|S expansion cards, which only work with the particular consoles.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/external-ssds/sandisk-expansion-cards-for-xbox-series-x-s-now-available-on-amazon-alternative-storage-solution-to-seagate-wd-arrives-on-the-market-five-years-after-the-launch-of-the-consoles</link>
                                                                            <description>
                            <![CDATA[ The SanDisk Optimus GX C50 expansion cards for the Xbox Series X|S are now available on Amazon starting at $249.99 for the 1TB variant. While gamers can use external drives to copy and backup games from the Xbox consoles, they need expansion cards like these from SanDisk or Seagate if they want to install more games. ]]>
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                                                                        <pubDate>Fri, 21 Aug 2026 15:25:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[External SSDs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                    <category><![CDATA[Storage]]></category>
                                                    <category><![CDATA[SSDs]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SanDisk]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SanDisk GX C50 expansion cards for the Xbox Seres X|S]]></media:description>                                                            <media:text><![CDATA[SanDisk GX C50 expansion cards for the Xbox Seres X|S]]></media:text>
                                <media:title type="plain"><![CDATA[SanDisk GX C50 expansion cards for the Xbox Seres X|S]]></media:title>
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                                <p>An alternative storage solution for the Xbox Series X|S finally arrived on the market five years after its launch. The <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8XY7QWY/">SanDisk Optimus GX C50 starts at 1TB on Amazon</a> and costs $249.99, while the <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8YDQQKW">2TB version</a> will set you back $486.99. SanDisk initially announced the <a href="https://www.tomshardware.com/pc-components/ssds/sandisks-new-optimus-ssd-line-up-replaces-retired-wd-color-based-models-new-optimus-gx-and-gx-pro-tiers-for-2026">Optimus SSD lineup</a> in early January 2026, but it only revealed this storage solution for the Xbox Series X|S in August of this year. These drives are also listed at a discount directly on the <a href="https://www.sandisk.com/products/ssd/external-ssd/sandisk-optimus-gx-c50-ssd-expansion-card-for-xbox">SanDisk website</a>, with the 512GB available for just $109.99, and the 1TB and 2TB versions priced at $199.99 and $339.99, respectively. However, they’re all listed as unavailable at the time of writing, meaning you’ll have to be patient and click on ‘Notify Me’ to get informed once stock becomes available.</p><ul><li>Get the <a href="https://www.amazon.com/Sandisk-Optimus-Storage-Expansion-Card/dp/B0H8YDQQKW?th=1">SanDisk Optimus GX C50 Storage Expansion Card for Xbox Series X|S</a> on Amazon.</li></ul><p>Seagate was the only brand to offer a storage expansion card for the Xbox Series X|S at launch, with the Seagate Storage Expansion Card for Xbox Series X|S, initially available at a <a href="https://www.amazon.com/Seagate-Storage-Expansion-Solid-State/dp/B08K3S6WJM/">1TB capacity</a> with an SRP of $199.99. Unfortunately, the AI-driven memory and storage chip shortage has caused NAND prices to balloon, meaning the cheapest brand-new options from third-party sellers on Amazon now start at $318. The brand followed this up with 2TB and 4TB options, with an SRP of $299.99 and $549.99, respectively, but Amazon pricing has brought the former up to $473.99 while the latter remains unavailable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/zhhfWtvPSwk" allowfullscreen></iframe></div></div><p>The Xbox Series X|S launched in 2020, meaning it has been more than six years since these consoles arrived on the market. Despite that, Seagate and SanDisk are your only options if you want to play games directly off the add-on storage slot. Western Digital also used to make these add-on cards for the Xbox, but its decision to focus on HDDs and the <a href="https://www.tomshardware.com/pc-components/storage/western-digital-separates-wdcom-and-sandiskcom-websites-split-between-hdd-and-ssd-product-categories">spinoff of SanDisk</a> as a separate entity meant that gamers can no longer buy WD storage expansion cards. </p><p>These specialized storage expansion cards are only needed if you want to increase the capacity of your console to install more games directly on it. You can still keep your games offloaded on an external hard drive and just plug it into the console when you want to play it again. Crucially, you'll have to move the games from your hard drive back to your Xbox's SSD to ensure the games run properly, which is why these expansion cards are a popular alternative. </p><p>This is a different take from Sony’s PS5, which comes with an NVMe slot right on the console. This means that you don’t have to buy proprietary PlayStation SSDs to upgrade the capacity of the console — any PCIe 4.0 NVMe SSD would work, making capacity upgrades cheaper. The Nintendo Switch 2 took a similar approach, where it allowed users to upgrade the capacity of their handhelds with a microSD Express slot. It must be noted that microSD Express cards are quite niche, though, and more expensive than ordinary microSD cards, but they could potentially be used on other devices that have a similar slot, making them far more useful compared to the Xbox Series X|S expansion cards, which only work with the particular consoles.</p>
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                                                            <title><![CDATA[ Console modder builds working Switch 2 Joy-Cons inside original Wii Remote shells — motion-sensing controllers snap magnetically onto a Switch 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2 and work in every game. The build keeps only five parts from each Joy-Con 2: the motherboard, thumbstick, magnetic rail, battery, and HD rumble motor, while the Wii Remote's circuit board stays in place to handle its buttons. KOUZEX tested the result in Mario Kart World, Super Mario Galaxy, and Nintendo Switch Sports, and said he'll use the pair for Nintendo Switch Sports Resort when it launches in October. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XO1qxgBZQ_8" allowfullscreen></iframe></div></div><p>The left (blue) unit has its thumbstick where the Wii Remote's A button used to be, and the right (red) unit has the stick in the old speaker cutout. The Joy-Con 2 stick's ribbon cable is too short to reach either spot, so KOUZEX harvested the stick connector from a dead first-generation Joy-Con, which uses the same connector type, and soldered individual wire extensions to each pin before potting the joints in UV resin. </p><p>The battery and rumble motor cables required the same treatment. Fitting the rail, Joy-Con board, and battery into the Wii Remote's thicker rear section required removing three of the shell's four screw posts, so the magnets in the rail now hold the case together when the controller is docked. There's now no release button, so you pull the controllers off by hand, and the two Wii Remotes no longer work with a Wii.</p><p>The D-pad and minus button wire directly to their Wii Remote equivalents, Home maps to Capture, Plus to one shoulder button, and the rear B trigger to R, with buttons 1 and 2 serving as B and A when the unit is held sideways. An attempt to drive the Wii Remote's four blue player LEDs from the Joy-Con 2's power circuit failed, which he attributed to blue LEDs requiring a higher voltage than the green LEDs the Joy-Con 2 uses.</p><p>The thumbsticks are epoxied only around their outer frame so they can be replaced if they drift, a deliberate choice given that<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-vp-confirms-switch-2-joy-cons-wont-feature-hall-effect-sticks"> Nintendo confirmed the Joy-Con 2 doesn't use Hall effect sticks</a> and iFixit's teardown from June last year found the same potentiometer design as the original Switch. The 18mm Joy-Con 2 sticks and magnetic attachment were among the changes<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up"> we examined when testing the console</a>. KOUZEX credited<a href="https://www.tomshardware.com/monitors/console-modder-hunts-down-worlds-largest-crt-tv-saves-it-from-noodle-restaurant-demolition-death-half-the-way-around-the-globe"> Shank Mods</a>, whose 2020 GameCube Joy-Con build used a similar approach, as inspiration.</p><p>Nintendo has released NES, SNES, N64, and GameCube-style controllers for the Switch family but never a Wii Remote, and the Switch 2 can't pair with the original controller despite both using Bluetooth. </p><p>On February 6, Nintendo's support site briefly listed a page titled "Nintendo Switch 2: Wii Remote" with no product details, as reported by <a href="https://mynintendonews.com/2026/02/06/nintendo-support-has-a-page-for-a-wii-remote-for-the-nintendo-switch-2/" target="_blank"><em>My Nintendo News</em></a>; the page was later removed. Nintendo Classics added Super Mario Sunshine to its GameCube library on August 13 but still has no Wii titles, and Switch Sports Resort, the first new entry in the Wii Sports line for Switch 2, is built around Joy-Con 2 motion and mouse input across 12 sports.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/modder-builds-working-switch-2-joy-cons-inside-original-wii-remote-shells</link>
                                                                            <description>
                            <![CDATA[ YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2. ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 09:45:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Kouzex via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modder builds working Switch 2 Joy-Cons inside original Wii Remote shells]]></media:description>                                                            <media:text><![CDATA[Modder builds working Switch 2 Joy-Cons inside original Wii Remote shells]]></media:text>
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                                <p>YouTuber Kouzex has transplanted the internals of a pair of Joy-Con 2 controllers into two original Wii Remote shells, producing motion controllers that snap magnetically onto a Switch 2 and work in every game. The build keeps only five parts from each Joy-Con 2: the motherboard, thumbstick, magnetic rail, battery, and HD rumble motor, while the Wii Remote's circuit board stays in place to handle its buttons. KOUZEX tested the result in Mario Kart World, Super Mario Galaxy, and Nintendo Switch Sports, and said he'll use the pair for Nintendo Switch Sports Resort when it launches in October. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XO1qxgBZQ_8" allowfullscreen></iframe></div></div><p>The left (blue) unit has its thumbstick where the Wii Remote's A button used to be, and the right (red) unit has the stick in the old speaker cutout. The Joy-Con 2 stick's ribbon cable is too short to reach either spot, so KOUZEX harvested the stick connector from a dead first-generation Joy-Con, which uses the same connector type, and soldered individual wire extensions to each pin before potting the joints in UV resin. </p><p>The battery and rumble motor cables required the same treatment. Fitting the rail, Joy-Con board, and battery into the Wii Remote's thicker rear section required removing three of the shell's four screw posts, so the magnets in the rail now hold the case together when the controller is docked. There's now no release button, so you pull the controllers off by hand, and the two Wii Remotes no longer work with a Wii.</p><p>The D-pad and minus button wire directly to their Wii Remote equivalents, Home maps to Capture, Plus to one shoulder button, and the rear B trigger to R, with buttons 1 and 2 serving as B and A when the unit is held sideways. An attempt to drive the Wii Remote's four blue player LEDs from the Joy-Con 2's power circuit failed, which he attributed to blue LEDs requiring a higher voltage than the green LEDs the Joy-Con 2 uses.</p><p>The thumbsticks are epoxied only around their outer frame so they can be replaced if they drift, a deliberate choice given that<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-vp-confirms-switch-2-joy-cons-wont-feature-hall-effect-sticks"> Nintendo confirmed the Joy-Con 2 doesn't use Hall effect sticks</a> and iFixit's teardown from June last year found the same potentiometer design as the original Switch. The 18mm Joy-Con 2 sticks and magnetic attachment were among the changes<a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up"> we examined when testing the console</a>. KOUZEX credited<a href="https://www.tomshardware.com/monitors/console-modder-hunts-down-worlds-largest-crt-tv-saves-it-from-noodle-restaurant-demolition-death-half-the-way-around-the-globe"> Shank Mods</a>, whose 2020 GameCube Joy-Con build used a similar approach, as inspiration.</p><p>Nintendo has released NES, SNES, N64, and GameCube-style controllers for the Switch family but never a Wii Remote, and the Switch 2 can't pair with the original controller despite both using Bluetooth. </p><p>On February 6, Nintendo's support site briefly listed a page titled "Nintendo Switch 2: Wii Remote" with no product details, as reported by <a href="https://mynintendonews.com/2026/02/06/nintendo-support-has-a-page-for-a-wii-remote-for-the-nintendo-switch-2/" target="_blank"><em>My Nintendo News</em></a>; the page was later removed. Nintendo Classics added Super Mario Sunshine to its GameCube library on August 13 but still has no Wii titles, and Switch Sports Resort, the first new entry in the Wii Sports line for Switch 2, is built around Joy-Con 2 motion and mouse input across 12 sports.</p>
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                                                            <title><![CDATA[ Hacker leaks GTA VI gameplay and map to protest digital-only release — claims pre-orders are a legacy of physical game releases ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases</link>
                                                                            <description>
                            <![CDATA[ Hacker Cyberleek leaked gameplay clips and the entire map of GTA VI in protest of Rockstar's decision to launch pre-orders of a digital game. They claim that pre-orders were created because physical discs could run out at retailers, meaning gamers will pay more to ensure they have a copy on launch day. But because digital copies cannot sell out, there is no need for a pre-order system. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:37:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Take Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p>
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                                                            <title><![CDATA[ GameStop customer earned over $10,000 in store credit from a stack of broken consoles — traded 'hundreds' of PlayStations, Xboxes, Game Boys, Switches, and more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gamestop-customer-earned-over-usd10-000-in-store-credit-from-a-stack-of-broken-consoles-traded-hundreds-of-playstations-xboxes-game-boys-switches-and-more</link>
                                                                            <description>
                            <![CDATA[ One man’s trash is another’s treasure, and GameStop just paid out over $10,000 for hundreds of broken consoles. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Josh and his GameStop trade credit cards]]></media:description>                                                            <media:text><![CDATA[Josh and his GameStop trade credit cards]]></media:text>
                                <media:title type="plain"><![CDATA[Josh and his GameStop trade credit cards]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p>
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                                                            <title><![CDATA[ PS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS — milestone SharpEmu development shows promise, despite unplayable performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance</link>
                                                                            <description>
                            <![CDATA[ Astro's Playroom runs at 0.5 to 1 FPS on the Steam Deck when emulated through SharpEmu. It's not much — it's nothing at all, in fact — but just the proof-of-concept alone is enough to stir up excitement for both Steam Deck and PS5 emulation scenes. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:37:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve / SharpEmu]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SharpEmu on Steam Deck]]></media:description>                                                            <media:text><![CDATA[SharpEmu on Steam Deck]]></media:text>
                                <media:title type="plain"><![CDATA[SharpEmu on Steam Deck]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p>
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                                                            <title><![CDATA[ Asobi Remote Play app lets gamers stream PS4 and PS5 games on the Steam Deck, even without a console — dev breaks PlayStation Plus Premium cloud gaming support free of the PlayStation Portal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/asobi-remote-play-app-lets-gamers-stream-ps4-and-ps5-games-on-the-steam-deck-even-without-a-console-dev-breaks-playstation-plus-premium-cloud-gaming-support-free-of-the-playstation-portal</link>
                                                                            <description>
                            <![CDATA[ PlayStation Remote Play allows you to stream games from your PS4 or PS5 console to a variety of devices locally, but the Asobi: Remote Play service goes  farther by extending the PlayStation Portal's exclusive PlayStation Plus Premium cloud game streaming support to the Steam Deck and other Linux devices. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobi]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Asobi: Remote Play]]></media:description>                                                            <media:text><![CDATA[Asobi: Remote Play]]></media:text>
                                <media:title type="plain"><![CDATA[Asobi: Remote Play]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p>
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                                                            <title><![CDATA[ Resourceful gamer shrinks Valve’s Steam Deck into Game Boy, with custom 3D-printed cooling  — plans display around 1200x1080, 90Hz AMOLED panel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck </a>enthusiast and modder is close to finalizing the ‘SteamBoy.’ Of course, this WIP project shoehorns the brains and brawn of Valve’s Steam Deck into the form factor of the original <a href="https://www.tomshardware.com/video-games/retro-gaming/ingenious-modder-turns-lego-game-boy-into-an-actual-game-boy-that-can-run-real-cartridges-new-lego-set-gets-outfitted-with-custom-pcb-in-less-than-a-day-3d-printing-required-for-future-button-support" target="_blank">Nintendo Game Boy.</a> If it were the other way around, for some bizarre reason, it would be called the GameDeck. PhyFawkes’ project appears to be progressing splendidly, though the non-trivial hurdles of designing a custom display adapter PCB and fitting a new screen remain.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vj5paa/the_steamboy_wip">The SteamBoy (WIP)</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>PhyFawkes’ SteamBoy project began after a handheld gaming lightbulb moment. “The Steam Deck motherboard seems pretty small,” the Redditor thought to themselves. “I wonder if you could make a Steam Deck the size of a Game Boy?”</p><p>As you can see from the embedded photos, a lot of the design already completed for this hybrid modern heart in a retro shell device seems spot on. We’d appreciate more <a href="https://www.tomshardware.com/desktops/pc-building/maingear-embraces-beige-with-its-retro95-limited-edition-desktop-pc" target="_blank">beige</a>, but that’s mere cosmetics and a simple <a href="https://www.tomshardware.com/how-to/store-3d-printer-filament" target="_blank">3D printer filament </a>swap in the future, perhaps. PhyFawkes says that, as the project stands, “It has a fully functional LCD Steam Deck motherboard, battery, speakers, and all the face buttons you see here. No custom PCBs needed (so far), and all within the dimensions of a Game Boy.”</p><p>Elsewhere in their Reddit post, we learn that a 30 x 7mm fan and heatsink from AliExpress have been used, alongside a custom 3D-printed mount, to cool the new SteamBoy. Using this cooler design and a smidgen of <a href="https://www.tomshardware.com/pc-components/gpus/undervolted-rx-9070-xt-beats-rtx-5080-rx-9070-and-9070-xt-models-with-heavy-coolers-have-massive-oc-headroom" target="_blank">undervolting, </a>reasonable max temperatures of between 70 and 80 degrees Celsius have been observed when gaming.</p><p>Getting the screen to interface and fit doesn’t sound like an insurmountable task from the description. The Redditor admits it will be a challenge to fit the “1200x1080, 90Hz AMOLED panel, originally intended for VR” into the shell, but they have a plan. A custom adapter PCB, to be situated between the Steam Deck ribbon cable and the display, is in the making. Then, a <a href="https://www.tomshardware.com/laptops/ai-enthusiast-mods-bios-with-claude-code-ai-defeats-rsa-2048-signature-checks-and-unlocks-55-hidden-settings" target="_blank">BIOS mod</a> will need to be implemented. PhyFawkes says this firmware change will be similar to those seen in the DeckHD and Deck Sight projects.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vjxkez/steamboy_teardown_and_assembly">SteamBoy Teardown and Assembly</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>For those of you thirsty for more SteamBoy info, the modder has also just shared a Reddit post packed with teardown images, and another post demonstrating the unit. This <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/?share_id=5sJpt0y2V6eLeGcpqJg8V" target="_blank">video demo</a> shows the SteamBoy operating while attached to a monitor. That’s the only way to use the device until the aforementioned screen integration challenges are met. “Hopefully it won't be too long before that's working as well,” added PhyFawkes in a comment. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/resourceful-gamer-shrinks-valves-steam-deck-into-game-boy-with-custom-3d-printed-cooling-plans-display-around-1200x1080-90hz-amoled-panel</link>
                                                                            <description>
                            <![CDATA[ A Steam Deck enthusiast and modder is close to finalizing their ‘SteamBoy’ design. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[PhyFawkes on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SteamBoy]]></media:description>                                                            <media:text><![CDATA[SteamBoy]]></media:text>
                                <media:title type="plain"><![CDATA[SteamBoy]]></media:title>
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                                <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck </a>enthusiast and modder is close to finalizing the ‘SteamBoy.’ Of course, this WIP project shoehorns the brains and brawn of Valve’s Steam Deck into the form factor of the original <a href="https://www.tomshardware.com/video-games/retro-gaming/ingenious-modder-turns-lego-game-boy-into-an-actual-game-boy-that-can-run-real-cartridges-new-lego-set-gets-outfitted-with-custom-pcb-in-less-than-a-day-3d-printing-required-for-future-button-support" target="_blank">Nintendo Game Boy.</a> If it were the other way around, for some bizarre reason, it would be called the GameDeck. PhyFawkes’ project appears to be progressing splendidly, though the non-trivial hurdles of designing a custom display adapter PCB and fitting a new screen remain.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vj5paa/the_steamboy_wip">The SteamBoy (WIP)</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>PhyFawkes’ SteamBoy project began after a handheld gaming lightbulb moment. “The Steam Deck motherboard seems pretty small,” the Redditor thought to themselves. “I wonder if you could make a Steam Deck the size of a Game Boy?”</p><p>As you can see from the embedded photos, a lot of the design already completed for this hybrid modern heart in a retro shell device seems spot on. We’d appreciate more <a href="https://www.tomshardware.com/desktops/pc-building/maingear-embraces-beige-with-its-retro95-limited-edition-desktop-pc" target="_blank">beige</a>, but that’s mere cosmetics and a simple <a href="https://www.tomshardware.com/how-to/store-3d-printer-filament" target="_blank">3D printer filament </a>swap in the future, perhaps. PhyFawkes says that, as the project stands, “It has a fully functional LCD Steam Deck motherboard, battery, speakers, and all the face buttons you see here. No custom PCBs needed (so far), and all within the dimensions of a Game Boy.”</p><p>Elsewhere in their Reddit post, we learn that a 30 x 7mm fan and heatsink from AliExpress have been used, alongside a custom 3D-printed mount, to cool the new SteamBoy. Using this cooler design and a smidgen of <a href="https://www.tomshardware.com/pc-components/gpus/undervolted-rx-9070-xt-beats-rtx-5080-rx-9070-and-9070-xt-models-with-heavy-coolers-have-massive-oc-headroom" target="_blank">undervolting, </a>reasonable max temperatures of between 70 and 80 degrees Celsius have been observed when gaming.</p><p>Getting the screen to interface and fit doesn’t sound like an insurmountable task from the description. The Redditor admits it will be a challenge to fit the “1200x1080, 90Hz AMOLED panel, originally intended for VR” into the shell, but they have a plan. A custom adapter PCB, to be situated between the Steam Deck ribbon cable and the display, is in the making. Then, a <a href="https://www.tomshardware.com/laptops/ai-enthusiast-mods-bios-with-claude-code-ai-defeats-rsa-2048-signature-checks-and-unlocks-55-hidden-settings" target="_blank">BIOS mod</a> will need to be implemented. PhyFawkes says this firmware change will be similar to those seen in the DeckHD and Deck Sight projects.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeckModded/comments/1vjxkez/steamboy_teardown_and_assembly">SteamBoy Teardown and Assembly</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeckModded">r/SteamDeckModded</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>For those of you thirsty for more SteamBoy info, the modder has also just shared a Reddit post packed with teardown images, and another post demonstrating the unit. This <a href="https://www.reddit.com/r/SteamDeckModded/comments/1vje1fl/steamboy_demo/?share_id=5sJpt0y2V6eLeGcpqJg8V" target="_blank">video demo</a> shows the SteamBoy operating while attached to a monitor. That’s the only way to use the device until the aforementioned screen integration challenges are met. “Hopefully it won't be too long before that's working as well,” added PhyFawkes in a comment. </p>
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                                                            <title><![CDATA[ Microsoft wants the next-gen Xbox Helix to play every Xbox game ever made as it urges publishers to opt in — New report also claims Xbox 360 games coming to PC soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft is working to bring an unprecedented level of backwards compatibility to its upcoming PC-console hybrid, the Xbox Helix, according to a new report from <a href="https://www.theverge.com/games/974773/xbox-helix-disc-digital-backwards-compatibility-leaked-memo-opt-in" target="_blank"><em>The Verg</em>e</a>. The outlet obtained leaked screenshots of an internal memo allegedly sent to publishers, asking them to opt into a new model that makes legacy titles from old Xbox consoles available for modern devices without additional effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:834px;"><p class="vanilla-image-block" style="padding-top:44.72%;"><img id="zSecnMGMfWvcKYAYWcxcHE" name="xbox-screen-4" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zSecnMGMfWvcKYAYWcxcHE.webp" mos="" align="middle" fullscreen="" width="834" height="373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Microsoft began charting this course with the release of <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds">four original Xbox titles on PC</a> last month that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-shipped-a-native-xbox-360-emulator-with-its-new-backwards-compatible-releases-on-pc-modders-quickly-got-360-games-running-with-minor-tweaks">shipped with an Xbox 360 emulator</a> baked in. That discovery led many to speculate that Xbox 360 backwards compatibility is right around the corner, too, and the memo indeed confirms it to be in the works for 2027-28. That's around the time we expect to see the next-gen Xbox Helix console as well, which may or may not have a disc drive. </p><p>Recent reports suggest Microsoft wants to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">follow in Sony's footsteps</a> and move away from physical discs by <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">offering a way to digitize them</a>. This would tie the game on the disc to a license instead, and you'd be able to access it anywhere with your Xbox account. This kind of universality is the direction Microsoft has been heading in for a decade at this point, and the memo says a public beta for this feature was coming in July 2026 (we're in August now). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:854px;"><p class="vanilla-image-block" style="padding-top:43.44%;"><img id="zzfjirxi42o2FAEKnHybaE" name="xbox-screen-3" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zzfjirxi42o2FAEKnHybaE.webp" mos="" align="middle" fullscreen="" width="854" height="371" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>To support this digitization, Microsoft seems to be asking publishers to join hands in offering original Xbox and Xbox 360 games on Xbox Helix, PCs, and handhelds. Keep in mind that Xbox One and Xbox Series backwards compatibility is already expected (and obvious) given the architectural similarities between the three consoles — the OG Xbox and Xbox 360 need emulators for modern hardware since they weren't x86-based.</p><p>As such, the leaked memo says that Microsoft will generously "manage all engineering, the bespoke emulator, title-by-title certification and testing, storefront merchandising and player support." Leaving the developers to simply give permission for their legacy titles to appear on the storefront and reap the profits in return. Microsoft promises devs that they will retain "rights, pricing, and brand control." </p><p>All of this makes it sound like the ball is entirely in the developers' courts, and it is, because the next screenshot is an even more explicit sales pitch. Microsoft wants them to know just how beneficial it would be to revive older titles and how there'd be zero effort required on their part, so it's really a win-win scenario. The company is promising a "modern ecosystem" with cloud saves for old games that would be convenient for the player, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1032px;"><p class="vanilla-image-block" style="padding-top:55.33%;"><img id="uZYtXmKpEAjgaZ65tBUdXE" name="xbox-screen-2" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/uZYtXmKpEAjgaZ65tBUdXE.webp" mos="" align="middle" fullscreen="" width="1032" height="571" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>This kind of proposal makes sense when you realize that backwards compatibility on this scale doesn't work like it would between recent consoles. As we mentioned, the underlying, PC-like x86 architecture makes it possible for an Xbox One disc to be plopped into an Xbox Series console and just work. Microsoft even has a Smart Delivery system in place to download additional content best suited to your hardware. </p><p>This is simply not possible for older titles that require explicit permission if the emulator already supports them, or titles that are delisted because of third-party licensing issues. For instance, an old racing game won't have the rights to the cars and music featured in it anymore, and relicensing those assets wouldn't make sense even if Microsoft is handling the actual distribution for you as it promises in this memo. </p><p>Therefore, the idea of converting discs into digital games is perhaps more enticing and less legally binding, while serving the same concept of organizing all Xbox generations under one roof. The memo calls that "Program 01" as if that's the more preferred option anyway. The call to publishers is labeled "Program 02" and seems less likely to prevail, at least at the scope Microsoft wishes for, but only time will tell. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:810px;"><p class="vanilla-image-block" style="padding-top:22.10%;"><img id="wimoBz7nX6iFqqKMcQ9QXE" name="xbox-screen-1" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/wimoBz7nX6iFqqKMcQ9QXE.webp" mos="" align="middle" fullscreen="" width="810" height="179" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Ultimately, if the Xbox Helix can play PC games (all of them?) and at least three separate generations of Xbox titles — Helix, Series, One — it's already going to have a vast catalogue. Add emulated backwards compatibility and disc digitization to the mix, and you'll have by far the largest library on a console, ever. Of course, it can be argued whether Xbox Helix is even a traditional console to begin with, hence undermining this achievement in hindsight, but let's table that debate for later. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-wants-the-next-gen-xbox-helix-to-play-every-xbox-game-ever-made-as-it-urges-publishers-to-opt-in-new-report-also-claims-xbox-360-games-coming-to-pc-soon</link>
                                                                            <description>
                            <![CDATA[ The upcoming Xbox Helix is starting to feel more like a PC than any console before, and Microsoft's latest efforts to unite all Xbox generations under one roof, according to a new leaked memo, seem to signal that very explicitly. ]]>
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                                                                        <pubDate>Wed, 05 Aug 2026 14:51:31 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Aug 2026 20:03:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>Microsoft is working to bring an unprecedented level of backwards compatibility to its upcoming PC-console hybrid, the Xbox Helix, according to a new report from <a href="https://www.theverge.com/games/974773/xbox-helix-disc-digital-backwards-compatibility-leaked-memo-opt-in" target="_blank"><em>The Verg</em>e</a>. The outlet obtained leaked screenshots of an internal memo allegedly sent to publishers, asking them to opt into a new model that makes legacy titles from old Xbox consoles available for modern devices without additional effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:834px;"><p class="vanilla-image-block" style="padding-top:44.72%;"><img id="zSecnMGMfWvcKYAYWcxcHE" name="xbox-screen-4" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zSecnMGMfWvcKYAYWcxcHE.webp" mos="" align="middle" fullscreen="" width="834" height="373" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Microsoft began charting this course with the release of <a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds">four original Xbox titles on PC</a> last month that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-shipped-a-native-xbox-360-emulator-with-its-new-backwards-compatible-releases-on-pc-modders-quickly-got-360-games-running-with-minor-tweaks">shipped with an Xbox 360 emulator</a> baked in. That discovery led many to speculate that Xbox 360 backwards compatibility is right around the corner, too, and the memo indeed confirms it to be in the works for 2027-28. That's around the time we expect to see the next-gen Xbox Helix console as well, which may or may not have a disc drive. </p><p>Recent reports suggest Microsoft wants to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">follow in Sony's footsteps</a> and move away from physical discs by <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">offering a way to digitize them</a>. This would tie the game on the disc to a license instead, and you'd be able to access it anywhere with your Xbox account. This kind of universality is the direction Microsoft has been heading in for a decade at this point, and the memo says a public beta for this feature was coming in July 2026 (we're in August now). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:854px;"><p class="vanilla-image-block" style="padding-top:43.44%;"><img id="zzfjirxi42o2FAEKnHybaE" name="xbox-screen-3" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/zzfjirxi42o2FAEKnHybaE.webp" mos="" align="middle" fullscreen="" width="854" height="371" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>To support this digitization, Microsoft seems to be asking publishers to join hands in offering original Xbox and Xbox 360 games on Xbox Helix, PCs, and handhelds. Keep in mind that Xbox One and Xbox Series backwards compatibility is already expected (and obvious) given the architectural similarities between the three consoles — the OG Xbox and Xbox 360 need emulators for modern hardware since they weren't x86-based.</p><p>As such, the leaked memo says that Microsoft will generously "manage all engineering, the bespoke emulator, title-by-title certification and testing, storefront merchandising and player support." Leaving the developers to simply give permission for their legacy titles to appear on the storefront and reap the profits in return. Microsoft promises devs that they will retain "rights, pricing, and brand control." </p><p>All of this makes it sound like the ball is entirely in the developers' courts, and it is, because the next screenshot is an even more explicit sales pitch. Microsoft wants them to know just how beneficial it would be to revive older titles and how there'd be zero effort required on their part, so it's really a win-win scenario. The company is promising a "modern ecosystem" with cloud saves for old games that would be convenient for the player, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1032px;"><p class="vanilla-image-block" style="padding-top:55.33%;"><img id="uZYtXmKpEAjgaZ65tBUdXE" name="xbox-screen-2" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/uZYtXmKpEAjgaZ65tBUdXE.webp" mos="" align="middle" fullscreen="" width="1032" height="571" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>This kind of proposal makes sense when you realize that backwards compatibility on this scale doesn't work like it would between recent consoles. As we mentioned, the underlying, PC-like x86 architecture makes it possible for an Xbox One disc to be plopped into an Xbox Series console and just work. Microsoft even has a Smart Delivery system in place to download additional content best suited to your hardware. </p><p>This is simply not possible for older titles that require explicit permission if the emulator already supports them, or titles that are delisted because of third-party licensing issues. For instance, an old racing game won't have the rights to the cars and music featured in it anymore, and relicensing those assets wouldn't make sense even if Microsoft is handling the actual distribution for you as it promises in this memo. </p><p>Therefore, the idea of converting discs into digital games is perhaps more enticing and less legally binding, while serving the same concept of organizing all Xbox generations under one roof. The memo calls that "Program 01" as if that's the more preferred option anyway. The call to publishers is labeled "Program 02" and seems less likely to prevail, at least at the scope Microsoft wishes for, but only time will tell. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:810px;"><p class="vanilla-image-block" style="padding-top:22.10%;"><img id="wimoBz7nX6iFqqKMcQ9QXE" name="xbox-screen-1" alt="Screenshots of leaked Microsoft memo sent to publishers for Xbox backwards compatibility" src="https://cdn.mos.cms.futurecdn.net/wimoBz7nX6iFqqKMcQ9QXE.webp" mos="" align="middle" fullscreen="" width="810" height="179" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Verge)</span></figcaption></figure><p>Ultimately, if the Xbox Helix can play PC games (all of them?) and at least three separate generations of Xbox titles — Helix, Series, One — it's already going to have a vast catalogue. Add emulated backwards compatibility and disc digitization to the mix, and you'll have by far the largest library on a console, ever. Of course, it can be argued whether Xbox Helix is even a traditional console to begin with, hence undermining this achievement in hindsight, but let's table that debate for later. </p>
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                                                            <title><![CDATA[ Microsoft raises European Xbox prices by up to £200 — RAMpocalypse and component shortages force major console markups ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox price increases across the UK and Europe have been revealed, reports the <a href="https://www.videogameschronicle.com/news/xbox-console-price-increases-in-europe-and-uk-fully-revealed-with-series-x-now-costing-e200-more/" target="_blank">Video Games Chronicle</a>. Promotional graphics for these markets show that Microsoft is stoking prices up as much as £170 or €200, depending on the model buyers are interested in. The confirmation comes a little more than a week after it was revealed that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model" target="_blank">U.S. customers</a> were going to be facing Xbox price increases by as high as $150 from August 1. </p><p>The unquenchable thirst of <a href="https://www.tomshardware.com/tech-industry/most-new-us-ai-data-centers-are-going-up-on-drought-land" target="_blank">AI data centers </a>for computing hardware has precipitated the unusual sight of consoles actually getting more expensive as their life cycle extends. Now we are seeing consoles priced as much as $300 more than when they originally launched in 2020. Yes, this latest price rise isn’t the first.</p><p>The worst hit are those looking for the most capable SKUs. Specifically, all the big numbers we’ve used to illustrate the scale of these rises reference the <a href="https://www.tomshardware.com/reviews/xbox-series-x" target="_blank">Xbox Series X</a> (1TB, Disc) pricing. This device now costs $799 in the U.S., £669 in the UK, and €799 in Europe. Check the table below for the full range of SKUs and new prices.</p><div ><table><caption>The latest Xbox price hikes</caption><tbody><tr><td class="firstcol " ><p><strong> </strong></p></td><td  ><p><strong>US pricing</strong></p></td><td  ><p><strong>UK pricing</strong></p></td><td  ><p><strong>Europe pricing</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series S (512GB)</strong></p></td><td  ><p>Was $399, now $499</p></td><td  ><p>Was £299, now £429</p></td><td  ><p>Was €349, now €499</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series S (1TB)</strong></p></td><td  ><p>Was $449, now $599</p></td><td  ><p>Was £349, now £519</p></td><td  ><p>Was €399, now €599</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series X (1TB, Digital)</strong></p></td><td  ><p>Was $599, now $749</p></td><td  ><p>Was £449, now £619</p></td><td  ><p>Was €549, now €749</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series X (1TB, Disc)</strong></p></td><td  ><p>Was $649, now $799</p></td><td  ><p>Was £499, now £669</p></td><td  ><p>Was €599, now €799</p></td></tr></tbody></table></div><p>It looks like those in European markets will be hardest hit, as a €200 increase converts to an approximate $230 increase. Remember that UK and European prices for consumer goods will always include all sales taxes, though.</p><p>In our recent story about the Xbox price hikes (in the U.S.), we noted that the 2TB console was also killed off by Microsoft. </p><p>Readers won’t be surprised that this latest set of hikes is another symptom of the AI boom and <a href="https://www.tomshardware.com/pc-components/cpus/the-secret-to-building-a-pc-during-the-rampocalypse-are-bundles-here-are-some-of-the-best-ones-and-why-theyre-so-popular" target="_blank">RAMpocalypse.</a> The pricing of essential components used by servers, computers, smart devices, and consoles alike has all skyrocketed over the last year, led by RAM and SSDs.</p><p>Sony increased all its <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900" target="_blank">PlayStation 5 prices</a> in April, with every SKU going up by $100. Perhaps it will have to revise things upwards again, shortly. Meanwhile, PC buyers are also glum with the rapidly increasing prices of components and pre-built console-killers like the <a href="https://www.tomshardware.com/video-games/pc-gaming/epic-games-tim-sweeney-slams-valve-over-steam-deck-price-hikes-mocks-founder-gabe-newell-over-rising-costs-of-megayachts" target="_blank">Steam Deck</a> and <a href="https://www.tomshardware.com/video-games/console-gaming/valve-engineers-talk-steam-machine-pricing-and-the-benefits-of-massive-heatsinks-explain-why-valve-hardware-needs-to-be-a-self-sustained-program" target="_blank">Steam Machine,</a> all seeing significant price increases.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-raises-european-xbox-prices-by-up-to-gbp200-rampocalypse-and-component-shortages-force-major-console-markups</link>
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                            <![CDATA[ Xbox price increases across the UK and Europe have been revealed, with prices upped by as much as £170 or €200. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 14:49:11 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 14:49:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X]]></media:description>                                                            <media:text><![CDATA[Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X]]></media:title>
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                                <p>Xbox price increases across the UK and Europe have been revealed, reports the <a href="https://www.videogameschronicle.com/news/xbox-console-price-increases-in-europe-and-uk-fully-revealed-with-series-x-now-costing-e200-more/" target="_blank">Video Games Chronicle</a>. Promotional graphics for these markets show that Microsoft is stoking prices up as much as £170 or €200, depending on the model buyers are interested in. The confirmation comes a little more than a week after it was revealed that <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model" target="_blank">U.S. customers</a> were going to be facing Xbox price increases by as high as $150 from August 1. </p><p>The unquenchable thirst of <a href="https://www.tomshardware.com/tech-industry/most-new-us-ai-data-centers-are-going-up-on-drought-land" target="_blank">AI data centers </a>for computing hardware has precipitated the unusual sight of consoles actually getting more expensive as their life cycle extends. Now we are seeing consoles priced as much as $300 more than when they originally launched in 2020. Yes, this latest price rise isn’t the first.</p><p>The worst hit are those looking for the most capable SKUs. Specifically, all the big numbers we’ve used to illustrate the scale of these rises reference the <a href="https://www.tomshardware.com/reviews/xbox-series-x" target="_blank">Xbox Series X</a> (1TB, Disc) pricing. This device now costs $799 in the U.S., £669 in the UK, and €799 in Europe. Check the table below for the full range of SKUs and new prices.</p><div ><table><caption>The latest Xbox price hikes</caption><tbody><tr><td class="firstcol " ><p><strong> </strong></p></td><td  ><p><strong>US pricing</strong></p></td><td  ><p><strong>UK pricing</strong></p></td><td  ><p><strong>Europe pricing</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series S (512GB)</strong></p></td><td  ><p>Was $399, now $499</p></td><td  ><p>Was £299, now £429</p></td><td  ><p>Was €349, now €499</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series S (1TB)</strong></p></td><td  ><p>Was $449, now $599</p></td><td  ><p>Was £349, now £519</p></td><td  ><p>Was €399, now €599</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series X (1TB, Digital)</strong></p></td><td  ><p>Was $599, now $749</p></td><td  ><p>Was £449, now £619</p></td><td  ><p>Was €549, now €749</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Series X (1TB, Disc)</strong></p></td><td  ><p>Was $649, now $799</p></td><td  ><p>Was £499, now £669</p></td><td  ><p>Was €599, now €799</p></td></tr></tbody></table></div><p>It looks like those in European markets will be hardest hit, as a €200 increase converts to an approximate $230 increase. Remember that UK and European prices for consumer goods will always include all sales taxes, though.</p><p>In our recent story about the Xbox price hikes (in the U.S.), we noted that the 2TB console was also killed off by Microsoft. </p><p>Readers won’t be surprised that this latest set of hikes is another symptom of the AI boom and <a href="https://www.tomshardware.com/pc-components/cpus/the-secret-to-building-a-pc-during-the-rampocalypse-are-bundles-here-are-some-of-the-best-ones-and-why-theyre-so-popular" target="_blank">RAMpocalypse.</a> The pricing of essential components used by servers, computers, smart devices, and consoles alike has all skyrocketed over the last year, led by RAM and SSDs.</p><p>Sony increased all its <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900" target="_blank">PlayStation 5 prices</a> in April, with every SKU going up by $100. Perhaps it will have to revise things upwards again, shortly. Meanwhile, PC buyers are also glum with the rapidly increasing prices of components and pre-built console-killers like the <a href="https://www.tomshardware.com/video-games/pc-gaming/epic-games-tim-sweeney-slams-valve-over-steam-deck-price-hikes-mocks-founder-gabe-newell-over-rising-costs-of-megayachts" target="_blank">Steam Deck</a> and <a href="https://www.tomshardware.com/video-games/console-gaming/valve-engineers-talk-steam-machine-pricing-and-the-benefits-of-massive-heatsinks-explain-why-valve-hardware-needs-to-be-a-self-sustained-program" target="_blank">Steam Machine,</a> all seeing significant price increases.</p>
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                                                            <title><![CDATA[ Sony doubles down on axing physical game discs — CFO reiterates 'we’re going to cautiously move this forward' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite widespread public backlash,<a href="https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/202703_1q_02_en/index.html"> <u>Sony</u></a> has reaffirmed its plan to transition PlayStation to an all-digital platform during the company's FY26 Q1 earnings call. The company is moving forward with ending the<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> <u>production of physical game discs</u></a> in January 2028. After this date, the company will no longer manufacture physical media for new game releases. This decision gives PlayStation fans and retailers a little over a year and a half to prepare for the change.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>When asked about Sony's decision to end production of physical game discs during the Q&A session, Lin Tao, Executive Officer and CFO for Sony, replied that:</p><p>"On this point, we announced that January 2028 onwards, we will no longer be manufacturing game discs. One and a half years ahead. We made this announcement at this time. There are various reasons we made this decision."</p><p>Tao further explains the rationale behind the digital paradigm shift, a move that was met with negative criticism from PlayStation fans and parts of the industry.</p><p>"The biggest being that the digitalization of content overall has been progressing. That’s the big factor. It’s not just for PlayStation, but for all kinds of contents; digitalization is progressing. When we think about the future, we put in a lot of thought and time; we cautiously considered this, we came to this conclusion, we’re going to cautiously move this forward.</p><p>To this decision, we have received various opinions; people have strong views. We understand that the community has put forth those views to us.</p><p>Games are loved by many people. It’s a form of entertainment that’s loved by people; it’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that."</p><p>According to Sony's financial results for FY26 Q1, which covers the period from April to June, the company raked in $1.2 billion in digital game revenue. In stark contrast, physical game sales brought in only $128 million for Sony, meaning digital revenue was more than 9X higher than physical sales. The growth in digital sales and the disparity with physical sales shows why Sony is eager to go all in on digital.</p><p>Sony was asked directly about the impact of discontinuing physical discs. In response, Ishii, a Corporate Communications executive at the company, provided the following statement:</p><p>"Well, up until 2028, well, at this point in time, well, we are not seeing any impact on our business as of now. Going forward, about the content sales, I think a large part is already digitized.</p><p>Therefore, as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business. However, as I already said, the users, the players, have attachments, and we have to think about how to respond to that feedback."</p><p>Phasing out game discs will undoubtedly have a significant financial impact on gamers. Physical game discs not only provide ownership, but they also come with the benefit of resale. Gamers can recoup some of what they paid for it once they are finished playing. The extinction of game discs represents the loss of the ability to share physical games with friends and family. The PlayStation platform does not support sharing digital games, unlike services like Valve’s Steam Families or Nintendo’s Virtual Game Cards.</p><p>Game discs enable gamers on a tight budget to purchase second-hand copies of games at great prices at their local game stores or online marketplaces. For instance, used copies of <em>The Last of Us Part I</em>, which came out four years ago, go for as little as $25, while the digital version remains priced at around $69.99 on the PlayStation Store. Even during major promotional events like Days of Play or Black Friday, digital discounts have rarely brought prices below $29.99. Second-hand physical copies are simply a more affordable choice for many players.</p><p>Without game discs, PlayStation console owners will have to rely more on internal storage, and when that depletes, they will have to expand the storage with the<a href="https://www.tomshardware.com/best-picks/best-ps5-ssds"> <u>best PS5 SSDs.</u></a> The issue is that<a href="https://www.tomshardware.com/pc-components/ssds/kioxia-exec-says-the-ai-boom-means-the-era-of-the-cheap-1tb-ssd-is-over-companys-nand-supply-is-sold-out-for-this-year-and-likely-through-2027"> <u>SSDs are ludicrously expensive</u></a> right now due to the<a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand"> <u>storage shortage</u></a>, which could last way beyond January 2028.</p><p>The discontinuation of physical discs does not just affect consumers but also retailers. However, Sony expects limited business impact in that aspect since the digital transition has somewhat started a long time ago. Tao elaborated, "For the last 30 years, we have been selling PlayStation, and the retail partners have always been important to us. With the completion of the disc production, we communicated this at an early stage so that we have enough time to be able to listen to various partners’ voices.”</p><p>Tao continued, “In North America, this has already happened, but without discs. In the package, there’s a code. That’s how they sell in North America. About the retailers, there are regional characteristics. For each regional partner, we try to have thorough dialogues so that we can end up in a win-win situation. Now, the differentiation from PC. We don’t feel that the disc is the factor to differentiate from the PC."</p><p>Gamers are actively voicing their opposition to Sony’s move away from physical media. DoesItPlay, a community dedicated to game preservation, has organized a large-scale boycott dubbed<a href="https://x.com/hashtag/PSBlackout?src=hashtag_click"> <u>#PSBlackout</u></a>, urging PlayStation users worldwide to turn off their consoles for an entire week, from August 23 to August 30. The X post has amassed over 1.8 million views and 7,500 shares, but it is uncertain how many users will participate. In addition to this digital protest, a<a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures"> <u>Change</u></a>.<a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games"><u>org petition</u></a> with more than 350,000 signatures is asking for Sony to reconsider its decision to end physical game production.</p><p>Sony has been winding down its<a href="https://www.tomshardware.com/monitors/televisions/sony-will-ship-its-final-blu-ray-recorders-this-month-exit-from-japanese-market-the-end-of-an-era-for-the-segment"> <u>physical media production</u></a> over the years (for example, physical boxes with a download code), so it was just really a matter of time before the PlayStation ecosystem adapted to the changes. Unfortunately, the die is cast, and there are rumors that Sony has already started repurposing its factories for other endeavors. There is little to no hope that Sony will reverse its decision to discontinue physical game discs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward</link>
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                            <![CDATA[ Sony confirms that its stance has not changed on ending the production of physical game discs for titles released after January 2028. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                <p>Despite widespread public backlash,<a href="https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/202703_1q_02_en/index.html"> <u>Sony</u></a> has reaffirmed its plan to transition PlayStation to an all-digital platform during the company's FY26 Q1 earnings call. The company is moving forward with ending the<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> <u>production of physical game discs</u></a> in January 2028. After this date, the company will no longer manufacture physical media for new game releases. This decision gives PlayStation fans and retailers a little over a year and a half to prepare for the change.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>When asked about Sony's decision to end production of physical game discs during the Q&A session, Lin Tao, Executive Officer and CFO for Sony, replied that:</p><p>"On this point, we announced that January 2028 onwards, we will no longer be manufacturing game discs. One and a half years ahead. We made this announcement at this time. There are various reasons we made this decision."</p><p>Tao further explains the rationale behind the digital paradigm shift, a move that was met with negative criticism from PlayStation fans and parts of the industry.</p><p>"The biggest being that the digitalization of content overall has been progressing. That’s the big factor. It’s not just for PlayStation, but for all kinds of contents; digitalization is progressing. When we think about the future, we put in a lot of thought and time; we cautiously considered this, we came to this conclusion, we’re going to cautiously move this forward.</p><p>To this decision, we have received various opinions; people have strong views. We understand that the community has put forth those views to us.</p><p>Games are loved by many people. It’s a form of entertainment that’s loved by people; it’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that."</p><p>According to Sony's financial results for FY26 Q1, which covers the period from April to June, the company raked in $1.2 billion in digital game revenue. In stark contrast, physical game sales brought in only $128 million for Sony, meaning digital revenue was more than 9X higher than physical sales. The growth in digital sales and the disparity with physical sales shows why Sony is eager to go all in on digital.</p><p>Sony was asked directly about the impact of discontinuing physical discs. In response, Ishii, a Corporate Communications executive at the company, provided the following statement:</p><p>"Well, up until 2028, well, at this point in time, well, we are not seeing any impact on our business as of now. Going forward, about the content sales, I think a large part is already digitized.</p><p>Therefore, as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business. However, as I already said, the users, the players, have attachments, and we have to think about how to respond to that feedback."</p><p>Phasing out game discs will undoubtedly have a significant financial impact on gamers. Physical game discs not only provide ownership, but they also come with the benefit of resale. Gamers can recoup some of what they paid for it once they are finished playing. The extinction of game discs represents the loss of the ability to share physical games with friends and family. The PlayStation platform does not support sharing digital games, unlike services like Valve’s Steam Families or Nintendo’s Virtual Game Cards.</p><p>Game discs enable gamers on a tight budget to purchase second-hand copies of games at great prices at their local game stores or online marketplaces. For instance, used copies of <em>The Last of Us Part I</em>, which came out four years ago, go for as little as $25, while the digital version remains priced at around $69.99 on the PlayStation Store. Even during major promotional events like Days of Play or Black Friday, digital discounts have rarely brought prices below $29.99. Second-hand physical copies are simply a more affordable choice for many players.</p><p>Without game discs, PlayStation console owners will have to rely more on internal storage, and when that depletes, they will have to expand the storage with the<a href="https://www.tomshardware.com/best-picks/best-ps5-ssds"> <u>best PS5 SSDs.</u></a> The issue is that<a href="https://www.tomshardware.com/pc-components/ssds/kioxia-exec-says-the-ai-boom-means-the-era-of-the-cheap-1tb-ssd-is-over-companys-nand-supply-is-sold-out-for-this-year-and-likely-through-2027"> <u>SSDs are ludicrously expensive</u></a> right now due to the<a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand"> <u>storage shortage</u></a>, which could last way beyond January 2028.</p><p>The discontinuation of physical discs does not just affect consumers but also retailers. However, Sony expects limited business impact in that aspect since the digital transition has somewhat started a long time ago. Tao elaborated, "For the last 30 years, we have been selling PlayStation, and the retail partners have always been important to us. With the completion of the disc production, we communicated this at an early stage so that we have enough time to be able to listen to various partners’ voices.”</p><p>Tao continued, “In North America, this has already happened, but without discs. In the package, there’s a code. That’s how they sell in North America. About the retailers, there are regional characteristics. For each regional partner, we try to have thorough dialogues so that we can end up in a win-win situation. Now, the differentiation from PC. We don’t feel that the disc is the factor to differentiate from the PC."</p><p>Gamers are actively voicing their opposition to Sony’s move away from physical media. DoesItPlay, a community dedicated to game preservation, has organized a large-scale boycott dubbed<a href="https://x.com/hashtag/PSBlackout?src=hashtag_click"> <u>#PSBlackout</u></a>, urging PlayStation users worldwide to turn off their consoles for an entire week, from August 23 to August 30. The X post has amassed over 1.8 million views and 7,500 shares, but it is uncertain how many users will participate. In addition to this digital protest, a<a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures"> <u>Change</u></a>.<a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games"><u>org petition</u></a> with more than 350,000 signatures is asking for Sony to reconsider its decision to end physical game production.</p><p>Sony has been winding down its<a href="https://www.tomshardware.com/monitors/televisions/sony-will-ship-its-final-blu-ray-recorders-this-month-exit-from-japanese-market-the-end-of-an-era-for-the-segment"> <u>physical media production</u></a> over the years (for example, physical boxes with a download code), so it was just really a matter of time before the PlayStation ecosystem adapted to the changes. Unfortunately, the die is cast, and there are rumors that Sony has already started repurposing its factories for other endeavors. There is little to no hope that Sony will reverse its decision to discontinue physical game discs.</p>
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                                                            <title><![CDATA[ Lost one-of-a-kind Nintendo DS cartridge hits eBay for $9,100 — PokePark Fishing Contest designed to delete itself after 12 hours, game so rare it was only distributed to theme park attendees in 2005 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Nintendo DS game that was classified as ‘lost media’ for nearly two decades is currently within tantalizing reach of video gaming fans and archivists. All the fans need is about $9,100, and no rival bidders on <a href="https://www.ebay.com/itm/227448701093" target="_blank">an eBay auction</a> for an ultra-rare, perhaps one-of-a-kind, development cartridge thought to contain the <em>PokePark Fishing Contest</em> DS minigame.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1951px;"><p class="vanilla-image-block" style="padding-top:66.79%;"><img id="Qk8HTvo9W82JtKDPSmwZhZ" name="poke-cart-eBay" alt="Ultra-rare Nintendo DS Pokemon game on eBay" src="https://cdn.mos.cms.futurecdn.net/Qk8HTvo9W82JtKDPSmwZhZ.jpg" mos="" align="middle" fullscreen="1" width="1951" height="1303" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Qk8HTvo9W82JtKDPSmwZhZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.ebay.com/itm/227448701093" target="_blank">eBay</a>)</span></figcaption></figure><p>Japanese game archaeology enthusiast <a href="https://x.com/yoshinokentarou/status/2082969575743013215" target="_blank">Yoshino @ Federation</a> (renpou.com) shared details of the eBay auction and its significance to their tens of thousands of social media followers. </p><p>So, what’s the deal with PokePark Fishing Contest DS, and why is it ultra-rare or even classified as ‘lost media?’ This fishing mini-game was lost for several reasons. Firstly, it was a download-only title. Secondly, its distribution was limited to those attending a short-lived <a href="https://www.tomshardware.com/pc-components/grab-razers-pokemon-themed-gaming-peripherals-celebrating-30-years-of-the-franchise" target="_blank">Pokémon </a>theme park venue in Japan (PokePark 2005). It also eluded archivists because it would be removed from a <a href="https://www.tomshardware.com/video-games/handheld-gaming/ayaneos-flip-ds-brings-familiar-amd-handheld-pc-specs-and-oculink-to-an-old-school-dual-screen-clamshell-form-factor" target="_blank">DS handheld</a> when it was powered off, or after a 12-hour limit, whichever triggered first.</p><p>The eBay listing shows a large development and testing cartridge, front and back. There’s also an image showing the cartridge working. However, the on-DS-screen proof of viability is limited to “a Japanese-language screen indicating a high-score ranking communication program.” </p><p>The Germany-located seller, catbearpaws, says the cart was acquired as part of a private lot, and is selling the hardware as-is, with no promises regarding functionality, compatibility, or provenance. Catbearpaws has a 100% selling record and is asking for bids starting at €7,999 ($9,100), with less than three days left to run. They also may accept offers via the eBay Make Offer button/process.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HnBdGzDbvBqsyiR5RwMEdZ" name="fishing-confirmed" alt="Ultra-rare Nintendo DS Pokemon game on eBay" src="https://cdn.mos.cms.futurecdn.net/HnBdGzDbvBqsyiR5RwMEdZ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HnBdGzDbvBqsyiR5RwMEdZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Machine translation of eBay listing Nintendo DS screen content </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.ebay.com/itm/227448701093" target="_blank">eBay</a>)</span></figcaption></figure><p>Our machine-translated version of the eBay listing screen content appears to confirm that this is indeed a dev cart that was used for hosting “PokePark Fishing Contest DS” assets of some kind. Whether a playable version of the game can be downloaded, transmitted, or extracted from this hardware remains to be seen. As mentioned, the seller isn’t guaranteeing anything about this expensive but potentially important <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank" rel="sponsored">retro gaming</a> artifact.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/lost-one-of-a-kind-nintendo-ds-cartridge-hits-ebay-for-usd9-100-pokepark-fishing-contest-designed-to-delete-itself-after-12-hours-game-so-rare-it-was-only-distributed-to-theme-park-attendees-in-2005</link>
                                                                            <description>
                            <![CDATA[ A Nintendo DS game that was classified as ‘lost media’ for nearly two decades is now within tantalizing reach of video gaming fans and archivists. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                <p>A Nintendo DS game that was classified as ‘lost media’ for nearly two decades is currently within tantalizing reach of video gaming fans and archivists. All the fans need is about $9,100, and no rival bidders on <a href="https://www.ebay.com/itm/227448701093" target="_blank">an eBay auction</a> for an ultra-rare, perhaps one-of-a-kind, development cartridge thought to contain the <em>PokePark Fishing Contest</em> DS minigame.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1951px;"><p class="vanilla-image-block" style="padding-top:66.79%;"><img id="Qk8HTvo9W82JtKDPSmwZhZ" name="poke-cart-eBay" alt="Ultra-rare Nintendo DS Pokemon game on eBay" src="https://cdn.mos.cms.futurecdn.net/Qk8HTvo9W82JtKDPSmwZhZ.jpg" mos="" align="middle" fullscreen="1" width="1951" height="1303" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Qk8HTvo9W82JtKDPSmwZhZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.ebay.com/itm/227448701093" target="_blank">eBay</a>)</span></figcaption></figure><p>Japanese game archaeology enthusiast <a href="https://x.com/yoshinokentarou/status/2082969575743013215" target="_blank">Yoshino @ Federation</a> (renpou.com) shared details of the eBay auction and its significance to their tens of thousands of social media followers. </p><p>So, what’s the deal with PokePark Fishing Contest DS, and why is it ultra-rare or even classified as ‘lost media?’ This fishing mini-game was lost for several reasons. Firstly, it was a download-only title. Secondly, its distribution was limited to those attending a short-lived <a href="https://www.tomshardware.com/pc-components/grab-razers-pokemon-themed-gaming-peripherals-celebrating-30-years-of-the-franchise" target="_blank">Pokémon </a>theme park venue in Japan (PokePark 2005). It also eluded archivists because it would be removed from a <a href="https://www.tomshardware.com/video-games/handheld-gaming/ayaneos-flip-ds-brings-familiar-amd-handheld-pc-specs-and-oculink-to-an-old-school-dual-screen-clamshell-form-factor" target="_blank">DS handheld</a> when it was powered off, or after a 12-hour limit, whichever triggered first.</p><p>The eBay listing shows a large development and testing cartridge, front and back. There’s also an image showing the cartridge working. However, the on-DS-screen proof of viability is limited to “a Japanese-language screen indicating a high-score ranking communication program.” </p><p>The Germany-located seller, catbearpaws, says the cart was acquired as part of a private lot, and is selling the hardware as-is, with no promises regarding functionality, compatibility, or provenance. Catbearpaws has a 100% selling record and is asking for bids starting at €7,999 ($9,100), with less than three days left to run. They also may accept offers via the eBay Make Offer button/process.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HnBdGzDbvBqsyiR5RwMEdZ" name="fishing-confirmed" alt="Ultra-rare Nintendo DS Pokemon game on eBay" src="https://cdn.mos.cms.futurecdn.net/HnBdGzDbvBqsyiR5RwMEdZ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HnBdGzDbvBqsyiR5RwMEdZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Machine translation of eBay listing Nintendo DS screen content </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.ebay.com/itm/227448701093" target="_blank">eBay</a>)</span></figcaption></figure><p>Our machine-translated version of the eBay listing screen content appears to confirm that this is indeed a dev cart that was used for hosting “PokePark Fishing Contest DS” assets of some kind. Whether a playable version of the game can be downloaded, transmitted, or extracted from this hardware remains to be seen. As mentioned, the seller isn’t guaranteeing anything about this expensive but potentially important <a href="https://www.tomshardware.com/video-games/retro-gaming/commodore-64-ultimate-review" target="_blank" rel="sponsored">retro gaming</a> artifact.</p>
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                                                            <title><![CDATA[ PS5 emulation hits new milestone in record time, multiple 3D games now playable in Kyty — Performance and support steadily improving with 30 FPS gameplay possible today ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">The state of PlayStation 5 emulation</a> has been rapidly evolving, partially in response to <em>Grand Theft Auto 6</em>'s release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second. </p><p>The two emulators at the forefront of all this are <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a> and <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a>, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.</p><p>The first game is <em>XIII</em>, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. <em>XIII</em> is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082502737217102075"><p lang="en" dir="ltr">Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:• Playable• Runs at 30 FPS• Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTb<a href="https://twitter.com/cantworkitout/status/2082502737217102075">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The same person who tested <em>XIII </em>also tested <em>Teenage Mutant Ninja Turtles: Wrath of the Mutants</em> and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like <em>XIII</em>. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082351232325439684"><p lang="en" dir="ltr">Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:• In-game• 22-24 FPS• Crashes on the first launch• Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbI<a href="https://twitter.com/cantworkitout/status/2082351232325439684">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. </p><p>Both emulators are now part of an unexpected emulation race. With <em>GTA 6</em> just a few months away and <em>GTA 5</em> already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today</link>
                                                                            <description>
                            <![CDATA[ The PS5 emulation scene is showing extremely impressive progress, with 3D titles now being playable at around 30 FPS just two weeks after the first 3D titles even became bootable. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5 Pro]]></media:title>
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                                <p><a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">The state of PlayStation 5 emulation</a> has been rapidly evolving, partially in response to <em>Grand Theft Auto 6</em>'s release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second. </p><p>The two emulators at the forefront of all this are <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a> and <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a>, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.</p><p>The first game is <em>XIII</em>, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. <em>XIII</em> is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082502737217102075"><p lang="en" dir="ltr">Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:• Playable• Runs at 30 FPS• Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTb<a href="https://twitter.com/cantworkitout/status/2082502737217102075">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The same person who tested <em>XIII </em>also tested <em>Teenage Mutant Ninja Turtles: Wrath of the Mutants</em> and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like <em>XIII</em>. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082351232325439684"><p lang="en" dir="ltr">Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:• In-game• 22-24 FPS• Crashes on the first launch• Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbI<a href="https://twitter.com/cantworkitout/status/2082351232325439684">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. </p><p>Both emulators are now part of an unexpected emulation race. With <em>GTA 6</em> just a few months away and <em>GTA 5</em> already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene. </p>
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                                                            <title><![CDATA[ $21 Nintendo Wii U upgrade lets you add TBs of storage to your console with an M.2 or SATA SSD — upgrade makes console slightly faster, but requires Homebrew and custom firmware ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Peaceful Outcome, a retro gaming solutions provider, has announced an SSD upgrade kit for the Wii U, allowing owners to increase the storage on their console from 8GB or 32GB to 1TB or higher. You get the kit for $21.99 on the <a href="https://thepeacefuloutcome.com/shop/ols/products/m22wiiu-internal-ssd-kit-wii-u">TPO shop</a>. It lets you internally attach a SATA or NVMe M.2 drive of various sizes so you can directly load your games on your Wii U without needing an external drive or to swap out DVDs. It also comes with a USB port that lets you transfer files to your SSD without needing to disassemble your console again.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082472599934648569"><p lang="en" dir="ltr">The m.22WiiU now supports NVMe drives as well as SATA.https://t.co/uzJbRLHJSBFor clarity, there is no improvement in speed or any other aspect going from SATA to NVMe on the Wii U. Its just going to be easier to find m.2 NVMe drives in the future, so we wanted to expand the… https://t.co/YA7QpF3KEq pic.twitter.com/Uaj7tej2Ou<a href="https://twitter.com/cantworkitout/status/2082472599934648569">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You can already get a 3.5-inch SATA hard drive mounting kit at the same price (or a 2.5-inch kit for $17.99), but TPO said that it created the M.2 version for longevity reasons. It also noted that SSDs won’t give you a significant performance boost on the Wii U — an SSD loads just 7.5% faster than the DVD drive and 6% quicker compared to a hard drive — but it does give you more space to save your games on the console. TPO said that this does not offer any performance uplifts versus SATA drives, but it created this anyway because of easier M.2 NVMe drive availability in the future.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>Note that this isn’t a straightforward upgrade — first, you have to provide your own drive, which could be one of <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html">the best SSDs</a> you can get today or one that you already have lying around at home, and then you’ll need to break open your console to install the kit. This is the easy (and most expensive, given <a href="https://www.tomshardware.com/pc-components/ssds/state-of-play-ssd-pricing-one-year-into-the-ai-component-crisis-220-percent-price-increases-are-crippling-the-diy-market">current storage pricing</a>) part. Once done, you’ll need to hack into your console so that it can use the custom Aroma firmware. While there’s a complete guide on how to install it, it’s not without risk, as there’s a small chance that you could brick your device during the process.</p><p>If you’ve previously purchased a drive upgrade kit from TPO in the past, you could get updated parts to upgrade your current kit at shipping cost. All you need to do is upgrade the firmware on your interposer board, and you should be good to go.</p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>While the Nintendo Wii U already accepts external drives, installing this upgrade kit will give your console more storage without needing to have a bulky drive hanging outside it all the time. This upgrade is more for aesthetics, but if you’re willing to accept the risk of (or already have) homebrew software, then finding a way to have a “permanent” storage upgrade on your Wii U is a no-brainer.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/usd21-nintendo-wii-u-upgrade-lets-you-add-tbs-of-storage-to-your-console-with-an-m-2-or-sata-ssd-upgrade-makes-console-slightly-faster-but-requires-homebrew-and-custom-firmware</link>
                                                                            <description>
                            <![CDATA[ You can now upgrade your Wii U from an 8GB or 32GB internal storage to more than a TB with this SSD kit. You'll have to install the Aroma custom firmware on your console to use it, though. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 11:42:22 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:12:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                <p>The Peaceful Outcome, a retro gaming solutions provider, has announced an SSD upgrade kit for the Wii U, allowing owners to increase the storage on their console from 8GB or 32GB to 1TB or higher. You get the kit for $21.99 on the <a href="https://thepeacefuloutcome.com/shop/ols/products/m22wiiu-internal-ssd-kit-wii-u">TPO shop</a>. It lets you internally attach a SATA or NVMe M.2 drive of various sizes so you can directly load your games on your Wii U without needing an external drive or to swap out DVDs. It also comes with a USB port that lets you transfer files to your SSD without needing to disassemble your console again.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082472599934648569"><p lang="en" dir="ltr">The m.22WiiU now supports NVMe drives as well as SATA.https://t.co/uzJbRLHJSBFor clarity, there is no improvement in speed or any other aspect going from SATA to NVMe on the Wii U. Its just going to be easier to find m.2 NVMe drives in the future, so we wanted to expand the… https://t.co/YA7QpF3KEq pic.twitter.com/Uaj7tej2Ou<a href="https://twitter.com/cantworkitout/status/2082472599934648569">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>You can already get a 3.5-inch SATA hard drive mounting kit at the same price (or a 2.5-inch kit for $17.99), but TPO said that it created the M.2 version for longevity reasons. It also noted that SSDs won’t give you a significant performance boost on the Wii U — an SSD loads just 7.5% faster than the DVD drive and 6% quicker compared to a hard drive — but it does give you more space to save your games on the console. TPO said that this does not offer any performance uplifts versus SATA drives, but it created this anyway because of easier M.2 NVMe drive availability in the future.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>Note that this isn’t a straightforward upgrade — first, you have to provide your own drive, which could be one of <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html">the best SSDs</a> you can get today or one that you already have lying around at home, and then you’ll need to break open your console to install the kit. This is the easy (and most expensive, given <a href="https://www.tomshardware.com/pc-components/ssds/state-of-play-ssd-pricing-one-year-into-the-ai-component-crisis-220-percent-price-increases-are-crippling-the-diy-market">current storage pricing</a>) part. Once done, you’ll need to hack into your console so that it can use the custom Aroma firmware. While there’s a complete guide on how to install it, it’s not without risk, as there’s a small chance that you could brick your device during the process.</p><p>If you’ve previously purchased a drive upgrade kit from TPO in the past, you could get updated parts to upgrade your current kit at shipping cost. All you need to do is upgrade the firmware on your interposer board, and you should be good to go.</p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>While the Nintendo Wii U already accepts external drives, installing this upgrade kit will give your console more storage without needing to have a bulky drive hanging outside it all the time. This upgrade is more for aesthetics, but if you’re willing to accept the risk of (or already have) homebrew software, then finding a way to have a “permanent” storage upgrade on your Wii U is a no-brainer.</p>
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                                                            <title><![CDATA[ Microsoft says physical discs should not have stopped working during the Xbox outage — clarifies issue with entitlement checks that failed to read licenses correctly, update on the way ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.tomshardware.com/video-games/xbox/xbox-blames-a-licensing-service-outside-xbox-for-the-16-hour-outage-that-blocked-disc-games">Xbox consoles recently experienced a worldwide outage, </a>during which people were unable to access even disc-based games that should have been playable offline. Service was restored within a day but the impact of this discovery could be significant as tensions run high surrounding the crumbling state of physical media. Microsoft, however, was quick to suppress the negative PR, <a href="https://www.theverge.com/games/972416/xbox-outage-game-disc-entitlement-check-issue" target="_blank">telling The Verge </a>that discs should have never been affected by the outage in the first place.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/analyzing-washingtons-new-ai-accelerator-export-rules-smaller-manufacturers-suffer-while-nvidia-and-amd-will-reap-the-rewards?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Analyzing Washington's new AI accelerator export rules</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/u-s-government-plans-tariff-exemptions-for-tsmc-if-it-follows-through-on-american-investment-usd165-billion-already-pledged-to-increase-production-capacity-but-details-of-the-deal-are-still-murky?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">U.S. government plans tariff exemptions for TSMC</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/nvidia-wants-chinas-market-share-to-secure-the-future-of-cuda-in-the-region-americas-trade-war-threatens-huangs-influence-and-could-bolster-competition?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Nvidia wants China's market share to secure the future of CUDA in the region</a></li></ul></p></div></div><p>"Disc-based entitlement checks should not prevent players from accessing their games and this is by design," said Microsoft tech chief Scott Van Vliet. He went on to confirm that discs go through license checks in the form of verifying entitlements. These entitlements determine what content a user is entitled to access, including when said user is offline, since they're saved directly on the console. Van Vliet clarified that the team caught an issue that stopped the consoles "from correctly using saved entitlements during the outage." <br><br>Xbox uses the Smart Delivery system for distributing games that automatically installs the best version of the title for your hardware. Smart Delivery has an alternative implementation called <a href="https://learn.microsoft.com/en-us/gaming/gdk/docs/features/common/packaging/creating-discs?view=gdk-2604#step-cdc:~:text=generation%20for%20installation.-,Full%20disc%20support,-With%20full%20disc" target="_blank">full-disc support</a>, where developers can choose to put all executables of their game on the disc instead of relying on a license to digitally download content. That means when you insert the disc, there's no need to even connect to the internet as the file should be ready to run out of the box. That's precisely what failed to occur yesterday.<br><br>The outage itself affected everything from log-ins to application launches, and from online play to this strange issue of discs not running as intended. It was tied to an external service provider suddenly going down, and remaining down, for 16 hours. Xbox relied on that external provider for license and entitlement checks, so when a console failed to connect to those servers, it simply locked out players from accessing the game. It worked as fail-close mechanism instead of the fail-open it should have been, at least for discs.<br><br>If you're even a little bit tech-savvy, this probably sounds familiar to you as DRM checks have been a part of gaming for a long time. It used to be limited to just digital releases, but disc-based media has evidently fallen to the same problems as of late. The 100GB storage capacity of Blu-ray discs is a genuine limitation, but that's rarely the cause behind stories like this. Microsoft says it's already working on releasing an update to address this issue, but has not provided a timeline. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>Sony faced similar vitriol earlier when the community discovered <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">mandatory 30-day online check-ins</a> had been added to PlayStation 5 and 4 consoles, but that claim was<a href="https://www.tomshardware.com/video-games/playstation/sony-confirms-ps4-and-ps5-digital-games-dont-require-an-online-check-in-every-30-days-new-drm-policy-only-checks-once-for-license-to-combat-against-refund-scams"> later refuted</a>. In 2024 , Steam came under fire for ambiguity over perpetual licenses as well, which just goes to show that even the Valve isn't safe from this great evil. Now that <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation discs will cease to exist by 2028</a>, concerns over ownership tied to physical media are growing every day. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-says-physical-discs-should-not-have-stopped-working-during-the-xbox-outage-clarifies-issue-with-entitlement-checks-that-failed-to-read-licenses-correctly-update-on-the-way</link>
                                                                            <description>
                            <![CDATA[ Microsoft has confirmed that you should've been able to play your discs offline during the Xbox outage yesterday. The company has identified an issue with entitlement checks that prevented the correct ones from loading during the outage, breaking intended functionality. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 18:05:17 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Jul 2026 19:11:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.tomshardware.com/video-games/xbox/xbox-blames-a-licensing-service-outside-xbox-for-the-16-hour-outage-that-blocked-disc-games">Xbox consoles recently experienced a worldwide outage, </a>during which people were unable to access even disc-based games that should have been playable offline. Service was restored within a day but the impact of this discovery could be significant as tensions run high surrounding the crumbling state of physical media. Microsoft, however, was quick to suppress the negative PR, <a href="https://www.theverge.com/games/972416/xbox-outage-game-disc-entitlement-check-issue" target="_blank">telling The Verge </a>that discs should have never been affected by the outage in the first place.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/analyzing-washingtons-new-ai-accelerator-export-rules-smaller-manufacturers-suffer-while-nvidia-and-amd-will-reap-the-rewards?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Analyzing Washington's new AI accelerator export rules</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/u-s-government-plans-tariff-exemptions-for-tsmc-if-it-follows-through-on-american-investment-usd165-billion-already-pledged-to-increase-production-capacity-but-details-of-the-deal-are-still-murky?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">U.S. government plans tariff exemptions for TSMC</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/nvidia-wants-chinas-market-share-to-secure-the-future-of-cuda-in-the-region-americas-trade-war-threatens-huangs-influence-and-could-bolster-competition?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Nvidia wants China's market share to secure the future of CUDA in the region</a></li></ul></p></div></div><p>"Disc-based entitlement checks should not prevent players from accessing their games and this is by design," said Microsoft tech chief Scott Van Vliet. He went on to confirm that discs go through license checks in the form of verifying entitlements. These entitlements determine what content a user is entitled to access, including when said user is offline, since they're saved directly on the console. Van Vliet clarified that the team caught an issue that stopped the consoles "from correctly using saved entitlements during the outage." <br><br>Xbox uses the Smart Delivery system for distributing games that automatically installs the best version of the title for your hardware. Smart Delivery has an alternative implementation called <a href="https://learn.microsoft.com/en-us/gaming/gdk/docs/features/common/packaging/creating-discs?view=gdk-2604#step-cdc:~:text=generation%20for%20installation.-,Full%20disc%20support,-With%20full%20disc" target="_blank">full-disc support</a>, where developers can choose to put all executables of their game on the disc instead of relying on a license to digitally download content. That means when you insert the disc, there's no need to even connect to the internet as the file should be ready to run out of the box. That's precisely what failed to occur yesterday.<br><br>The outage itself affected everything from log-ins to application launches, and from online play to this strange issue of discs not running as intended. It was tied to an external service provider suddenly going down, and remaining down, for 16 hours. Xbox relied on that external provider for license and entitlement checks, so when a console failed to connect to those servers, it simply locked out players from accessing the game. It worked as fail-close mechanism instead of the fail-open it should have been, at least for discs.<br><br>If you're even a little bit tech-savvy, this probably sounds familiar to you as DRM checks have been a part of gaming for a long time. It used to be limited to just digital releases, but disc-based media has evidently fallen to the same problems as of late. The 100GB storage capacity of Blu-ray discs is a genuine limitation, but that's rarely the cause behind stories like this. Microsoft says it's already working on releasing an update to address this issue, but has not provided a timeline. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>Sony faced similar vitriol earlier when the community discovered <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">mandatory 30-day online check-ins</a> had been added to PlayStation 5 and 4 consoles, but that claim was<a href="https://www.tomshardware.com/video-games/playstation/sony-confirms-ps4-and-ps5-digital-games-dont-require-an-online-check-in-every-30-days-new-drm-policy-only-checks-once-for-license-to-combat-against-refund-scams"> later refuted</a>. In 2024 , Steam came under fire for ambiguity over perpetual licenses as well, which just goes to show that even the Valve isn't safe from this great evil. Now that <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation discs will cease to exist by 2028</a>, concerns over ownership tied to physical media are growing every day. </p>
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                                                            <title><![CDATA[ The Neo Geo AES+ retro console is now available to pre-order starting from $249 — game cartridges cost $90 each; the Ultimate Edition with all games and accessories will run you $1,000 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back in April of this year, SNK announced the Neo Geo AES+ home console, reviving a legend for the modern era. It was priced at $250 for the base system with a controller, with a release date set for November 12, 2026. Fast forward to today, and you can now pre-order the AES+ on Amazon, along with all ten games launching for it. These games are recreations of the original cartridges, just like the console itself is a 1:1 revival of the OG hardware.</p><ul><li><a href="https://www.amazon.com/dp/B0GXCGLBYX" target="_blank">Buy the Neo Geo AES+ for $249</a></li><li><a href="https://www.amazon.com/dp/B0GXCKTMJ8?th=1">Buy the Neo Geo AES+ for $349</a></li></ul><p>The Neo Geo was an icon of its era, responsible for bringing arcade gaming to the couch without compromise. At the time, all the home consoles relied on cut-down silicon from arcade machines, and even their games were highly compressed to save manufacturing costs. SNK and the Neo Geo did things differently. Its games had 300-700 megabit file sizes compared to just 4-16MB the competitors were limited to. </p><p>The Neo Geo also had dedicated Zilog and Yamaha chips for high-resolution audio. It had significantly more power than the Sega Genesis and the SNES, which relied on tilemaps, while the Neo Geo could scale, shrink, and animate massive, multi-layered 2D character sprites with zero flickers. It was also marketed as the first 24-bit console on technicality, even though it was really just a very powerful 16-bit system in reality. </p><p>Because of its $700 price tag, the Neo Geo was limited to a niche audience of enthusiasts who wanted an uncompromising arcade experience. The new Neo Geo AES+ basically takes that experience and repackages it as faithfully as possible, and ends up providing much better value, especially when adjusted for inflation. </p><p>The AES+ looks exactly like the original and features silicon-level recreation of the OG architecture thanks to re-engineered ASIC chips; there's no emulation involved here. Any game cartridge from the 90s will work on it just fine. You still get the crisp AV out if you're still nostalgic about CRTs, though HDMI is available for realists, and there are DIP switches onboard to adjust region/language settings or enable a quick overclock.</p><p>The $249 base system doesn't come with games, but SNK is re-releasing 10 classics that you can also buy on Amazon. Each of them costs $90, which is more than a PS5 game, and just $10 short of the ultimate edition of GTA VI. Just to be clear, you can emulate all of these games pretty easily, but owning the cartridge physically is a different kind of feeling, especially these days when it's become a dying breed. </p><p>The following games are available for the Neo Geo AES+ on Amazon:</p><ul><li><a href="https://www.amazon.com/dp/B0GXCNRX16" target="_blank">Metal Slug</a></li><li><a href="https://www.amazon.com/dp/B0GXCDZQLM" target="_blank">The King of Fighters 2002</a></li><li><a href="https://www.amazon.com/dp/B0GXCKDMZM" target="_blank">Garou: Mark of the Wolves</a></li><li><a href="https://www.amazon.com/dp/B0GXCC1XW3" target="_blank">Big Tournament Golf</a></li><li><a href="https://www.amazon.com/dp/B0GXCJ2WXR" target="_blank">Shock Troopers</a></li><li><a href="https://www.amazon.com/dp/B0GXCM1SNG" target="_blank">Samurai Shodown V Special</a></li><li><a href="https://www.amazon.com/dp/B0GXCB9LX4" target="_blank">Pulstar</a></li><li><a href="https://www.amazon.com/dp/B0GXCBY4GC" target="_blank">Twinkle Star Sprites</a></li><li><a href="https://www.amazon.com/dp/B0GXCNMV83" target="_blank">Magician Lord</a></li><li><a href="https://www.amazon.com/dp/B0GXCQXZHW" target="_blank">Over Top</a></li></ul><p><a href="https://www.amazon.com/dp/B0GXCKTMJ8" target="_blank">There's a $349 Anniversary Edition</a>, too, that comes in white and includes an exclusive all-white Metal Slug game cartridge in the box. You get a wireless Arcade Stick (instead of wired) and its accessories, along with a memory card. The wireless Arcade Stick costs $120 on its own, while a gamepad is also available for $60. </p><p>If you're a true baller, then the $1,000 Ultimate Edition might entice you since it includes the gamepad, one wired stick and one wireless stick, along with all ten of the aforementioned games and a rack to display them. Keep in mind that anything you buy will only be delivered after November 12, 2026, which is the official release date of the Neo Geo AES+. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ieMvEpJNdDvLtTqSkA6vQg.jpg" alt="A promotional image showing the white 35th anniversary edition of the Neo Geo AES+." /><figcaption><small role="credit">SNK/Plaion</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3GNLaSLSmhJB49CoUDhBEc.jpg" alt="A promotional image for the Neo Geo AES+ showing the $999 Ultimate package with the system, three controllers, and ten games." /><figcaption><small role="credit">SNK/Plaion</small></figcaption></figure></figure><p>Not to mention, if you're just a retro gaming enthusiast and not necessarily a collector, then just emulating these games on even your phone should be enough of a nostalgia hit. Nonetheless, projects like these ultimately help preserve culture and remind us of a time before the great evil of today (and tomorrow) known as digital licenses. If you buy the AES+, it will never be at risk of going down offline, and you'll own the games forever. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/the-neo-geo-aes-retro-console-is-now-available-to-pre-order-starting-from-usd249-game-cartridges-cost-usd90-each-the-ultimate-edition-with-all-games-and-accessories-will-run-you-usd1-000</link>
                                                                            <description>
                            <![CDATA[ How far are you willing to go for physical media? That's the question the Neo Geo AES+ asks above anything else, given the $90 price tags of its game cartridges. Though, comparing it to its original prices from the 90s, especially when adjusted for inflation, makes it start to look like a bargain. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 13:52:49 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 16:09:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SNK/Plaion]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A promotional image showing the white 35th anniversary edition of the Neo Geo AES+.]]></media:description>                                                            <media:text><![CDATA[A promotional image showing the white 35th anniversary edition of the Neo Geo AES+.]]></media:text>
                                <media:title type="plain"><![CDATA[A promotional image showing the white 35th anniversary edition of the Neo Geo AES+.]]></media:title>
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                                <p>Back in April of this year, SNK announced the Neo Geo AES+ home console, reviving a legend for the modern era. It was priced at $250 for the base system with a controller, with a release date set for November 12, 2026. Fast forward to today, and you can now pre-order the AES+ on Amazon, along with all ten games launching for it. These games are recreations of the original cartridges, just like the console itself is a 1:1 revival of the OG hardware.</p><ul><li><a href="https://www.amazon.com/dp/B0GXCGLBYX" target="_blank">Buy the Neo Geo AES+ for $249</a></li><li><a href="https://www.amazon.com/dp/B0GXCKTMJ8?th=1">Buy the Neo Geo AES+ for $349</a></li></ul><p>The Neo Geo was an icon of its era, responsible for bringing arcade gaming to the couch without compromise. At the time, all the home consoles relied on cut-down silicon from arcade machines, and even their games were highly compressed to save manufacturing costs. SNK and the Neo Geo did things differently. Its games had 300-700 megabit file sizes compared to just 4-16MB the competitors were limited to. </p><p>The Neo Geo also had dedicated Zilog and Yamaha chips for high-resolution audio. It had significantly more power than the Sega Genesis and the SNES, which relied on tilemaps, while the Neo Geo could scale, shrink, and animate massive, multi-layered 2D character sprites with zero flickers. It was also marketed as the first 24-bit console on technicality, even though it was really just a very powerful 16-bit system in reality. </p><p>Because of its $700 price tag, the Neo Geo was limited to a niche audience of enthusiasts who wanted an uncompromising arcade experience. The new Neo Geo AES+ basically takes that experience and repackages it as faithfully as possible, and ends up providing much better value, especially when adjusted for inflation. </p><p>The AES+ looks exactly like the original and features silicon-level recreation of the OG architecture thanks to re-engineered ASIC chips; there's no emulation involved here. Any game cartridge from the 90s will work on it just fine. You still get the crisp AV out if you're still nostalgic about CRTs, though HDMI is available for realists, and there are DIP switches onboard to adjust region/language settings or enable a quick overclock.</p><p>The $249 base system doesn't come with games, but SNK is re-releasing 10 classics that you can also buy on Amazon. Each of them costs $90, which is more than a PS5 game, and just $10 short of the ultimate edition of GTA VI. Just to be clear, you can emulate all of these games pretty easily, but owning the cartridge physically is a different kind of feeling, especially these days when it's become a dying breed. </p><p>The following games are available for the Neo Geo AES+ on Amazon:</p><ul><li><a href="https://www.amazon.com/dp/B0GXCNRX16" target="_blank">Metal Slug</a></li><li><a href="https://www.amazon.com/dp/B0GXCDZQLM" target="_blank">The King of Fighters 2002</a></li><li><a href="https://www.amazon.com/dp/B0GXCKDMZM" target="_blank">Garou: Mark of the Wolves</a></li><li><a href="https://www.amazon.com/dp/B0GXCC1XW3" target="_blank">Big Tournament Golf</a></li><li><a href="https://www.amazon.com/dp/B0GXCJ2WXR" target="_blank">Shock Troopers</a></li><li><a href="https://www.amazon.com/dp/B0GXCM1SNG" target="_blank">Samurai Shodown V Special</a></li><li><a href="https://www.amazon.com/dp/B0GXCB9LX4" target="_blank">Pulstar</a></li><li><a href="https://www.amazon.com/dp/B0GXCBY4GC" target="_blank">Twinkle Star Sprites</a></li><li><a href="https://www.amazon.com/dp/B0GXCNMV83" target="_blank">Magician Lord</a></li><li><a href="https://www.amazon.com/dp/B0GXCQXZHW" target="_blank">Over Top</a></li></ul><p><a href="https://www.amazon.com/dp/B0GXCKTMJ8" target="_blank">There's a $349 Anniversary Edition</a>, too, that comes in white and includes an exclusive all-white Metal Slug game cartridge in the box. You get a wireless Arcade Stick (instead of wired) and its accessories, along with a memory card. The wireless Arcade Stick costs $120 on its own, while a gamepad is also available for $60. </p><p>If you're a true baller, then the $1,000 Ultimate Edition might entice you since it includes the gamepad, one wired stick and one wireless stick, along with all ten of the aforementioned games and a rack to display them. Keep in mind that anything you buy will only be delivered after November 12, 2026, which is the official release date of the Neo Geo AES+. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ieMvEpJNdDvLtTqSkA6vQg.jpg" alt="A promotional image showing the white 35th anniversary edition of the Neo Geo AES+." /><figcaption><small role="credit">SNK/Plaion</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3GNLaSLSmhJB49CoUDhBEc.jpg" alt="A promotional image for the Neo Geo AES+ showing the $999 Ultimate package with the system, three controllers, and ten games." /><figcaption><small role="credit">SNK/Plaion</small></figcaption></figure></figure><p>Not to mention, if you're just a retro gaming enthusiast and not necessarily a collector, then just emulating these games on even your phone should be enough of a nostalgia hit. Nonetheless, projects like these ultimately help preserve culture and remind us of a time before the great evil of today (and tomorrow) known as digital licenses. If you buy the AES+, it will never be at risk of going down offline, and you'll own the games forever. </p>
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                                                            <title><![CDATA[ 16-hour Xbox outage even stopped physical games from working — company blames licensing issue for incident that prohibited gaming across three generations of console ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Xbox chief technology officer Scott Van Vliet said in<a href="https://x.com/scottvanvliet/status/2081892395218841974" target="_blank"> a post on X</a> that a licensing service sitting outside Xbox, which the platform depends on, began failing late on July 26 and took roughly 16 hours to clear, blocking sign-ins, library listings, and game launches across Xbox 360, Xbox One, and Xbox Series X|S. Microsoft restored service at 2:30 p.m. PDT on July 27. </p><p>For part of that window, Microsoft's status page warned that players might have trouble launching disc-based games, leaving a physical copy sitting in the tray no more useful than a digital one. Discs on Xbox One and Series consoles carry encrypted XVC packages with attached licenses, rather than acting as bootable media, per Microsoft's documentation.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081892395218841974"><p lang="en" dir="ltr">Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we've restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and… https://t.co/3y9TjxzKls<a href="https://twitter.com/cantworkitout/status/2081892395218841974">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Automated monitoring caught the failure overnight, and on-call engineers declared a major incident, according to Van Vliet, who said the team rerouted traffic onto healthy systems while the root cause was still being investigated. Anything requiring an entitlement check broke, including listing a full library and launching an owned game, and several of Microsoft's publishing and store partners depend on the same systems, which is why some titles kept working, and others didn't. "I care less about the one-line root cause," Van Vliet wrote, saying the review will look at why a failure in one service took down that much and why recovery took as long as it did.</p><p>Microsoft hasn't explained why disc-based games were caught up in the failure, but its developer documentation splits loss of connectivity into two separate categories: complete loss of internet service, and loss of one or more online services. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>Console behavior is built around the first case, where the system reads a game's manifest declaration and launches anything with a mode of play that doesn't require connectivity. The second case, where the network is fine but a specific service isn't answering, is documented only as something individual games should handle without hanging or crashing. During the July 2024 Xbox outage, players recovered access to installed single-player titles by forcing the console into an offline state through Network settings.</p><p>Xbox services also went down last week during the early access launch of Halo: Campaign Evolved, and PlayStation Network took a multi-hour outage of its own on July 24. The timing of all this isn’t brilliant, given that Sony recently announced the end of <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">physical disc production for new games in January 2028</a>. </p><p>A <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures">Change.org petition</a> opposing that decision has since exceeded 348,000 signatures. Microsoft, meanwhile, is<a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games"> testing a disc-to-digital program</a> that grants a digital entitlement tied to a specific disc, and multiple reports say its next console may ship without a drive, though the company hasn't confirmed that. Van Vliet joined Xbox from Microsoft's Azure organization alongside CEO Asha Sharma, weeks before Microsoft<a href="https://www.tomshardware.com/video-games/xbox/microsoft-resets-xbox-by-cutting-3-200-jobs-this-year-divesting-five-game-studios-firm-cites-margins-that-are-3-10x-lower-than-comparable-platform-and-publishing-businesses"> cut 3,200 Xbox roles across its 2027 fiscal year</a> and divested five studios.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/xbox-blames-a-licensing-service-outside-xbox-for-the-16-hour-outage-that-blocked-disc-games</link>
                                                                            <description>
                            <![CDATA[ Xbox CTO Scott Van Vliet said that a licensing service sitting outside Xbox, which the platform depends on, began failing late on July 26 and took roughly 16 hours to clear. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 11:31:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Assassin&#039;s creed valhalla]]></media:description>                                                            <media:text><![CDATA[Assassin&#039;s creed valhalla]]></media:text>
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                                <p>Xbox chief technology officer Scott Van Vliet said in<a href="https://x.com/scottvanvliet/status/2081892395218841974" target="_blank"> a post on X</a> that a licensing service sitting outside Xbox, which the platform depends on, began failing late on July 26 and took roughly 16 hours to clear, blocking sign-ins, library listings, and game launches across Xbox 360, Xbox One, and Xbox Series X|S. Microsoft restored service at 2:30 p.m. PDT on July 27. </p><p>For part of that window, Microsoft's status page warned that players might have trouble launching disc-based games, leaving a physical copy sitting in the tray no more useful than a digital one. Discs on Xbox One and Series consoles carry encrypted XVC packages with attached licenses, rather than acting as bootable media, per Microsoft's documentation.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2081892395218841974"><p lang="en" dir="ltr">Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we've restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and… https://t.co/3y9TjxzKls<a href="https://twitter.com/cantworkitout/status/2081892395218841974">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Automated monitoring caught the failure overnight, and on-call engineers declared a major incident, according to Van Vliet, who said the team rerouted traffic onto healthy systems while the root cause was still being investigated. Anything requiring an entitlement check broke, including listing a full library and launching an owned game, and several of Microsoft's publishing and store partners depend on the same systems, which is why some titles kept working, and others didn't. "I care less about the one-line root cause," Van Vliet wrote, saying the review will look at why a failure in one service took down that much and why recovery took as long as it did.</p><p>Microsoft hasn't explained why disc-based games were caught up in the failure, but its developer documentation splits loss of connectivity into two separate categories: complete loss of internet service, and loss of one or more online services. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>Console behavior is built around the first case, where the system reads a game's manifest declaration and launches anything with a mode of play that doesn't require connectivity. The second case, where the network is fine but a specific service isn't answering, is documented only as something individual games should handle without hanging or crashing. During the July 2024 Xbox outage, players recovered access to installed single-player titles by forcing the console into an offline state through Network settings.</p><p>Xbox services also went down last week during the early access launch of Halo: Campaign Evolved, and PlayStation Network took a multi-hour outage of its own on July 24. The timing of all this isn’t brilliant, given that Sony recently announced the end of <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">physical disc production for new games in January 2028</a>. </p><p>A <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures">Change.org petition</a> opposing that decision has since exceeded 348,000 signatures. Microsoft, meanwhile, is<a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games"> testing a disc-to-digital program</a> that grants a digital entitlement tied to a specific disc, and multiple reports say its next console may ship without a drive, though the company hasn't confirmed that. Van Vliet joined Xbox from Microsoft's Azure organization alongside CEO Asha Sharma, weeks before Microsoft<a href="https://www.tomshardware.com/video-games/xbox/microsoft-resets-xbox-by-cutting-3-200-jobs-this-year-divesting-five-game-studios-firm-cites-margins-that-are-3-10x-lower-than-comparable-platform-and-publishing-businesses"> cut 3,200 Xbox roles across its 2027 fiscal year</a> and divested five studios.</p>
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                                                            <title><![CDATA[ Upgrading an MSI Claw 8 EX AI+ handheld gaming PC with a 2TB SSD ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I recently tested the <a href="https://www.tomshardware.com/video-games/handheld-gaming/msi-claw-8-ex-ai-plus-review"><u>MSI Claw 8 EX AI+</u></a> handheld gaming PC, and came away incredibly impressed with its performance. Put simply, it has no rival in gaming performance, easily eclipsing all other handhelds on the market. Even better, the battery life is also stellar.</p><p>However, if there’s one thing that it could use, it’s a storage boost. Despite the $1,800 price tag as tested for our review unit, it still only includes a 1TB SSD. After installing a handful of games from Steam and from the Xbox Store, I was left with 128GB free of the 953GB available on the SSD. </p><p>I happen to have a <a href="https://www.tomshardware.com/pc-components/ssds/pny-cs2150-2tb-ssd-review"><u>2TB PNY CS2150 PCIe 5.0 SSD</u></a> that I used for testing a Thunderbolt 5 SSD enclosure with <a href="https://www.tomshardware.com/peripherals/docking-stations-hubs/testing-the-top-thunderbolt-5-docks-with-up-to-140w-power-delivery-10-gbe-and-even-internal-m-2-ssd-slots-razer-caldigit-hyper-ivanky-and-wavlink-go-head-to-head"><u>Thunderbolt 5 docks</u></a>. Since it was currently sitting unused, I decided to take a stab at replacing the 1TB SSD in the Claw 8 EX AI+ with the CS2150 for some extra storage headroom. </p><h2 id="getting-the-hardware-setup-for-the-transition">Getting the hardware setup for the transition</h2><p>Fortunately for me, much of the legwork had already been finished. The CS2150 was already installed inside an Orico SSD Thunderbolt 5 enclosure, which would serve as my destination drive. </p><p>Although I could complete the entire transfer process using only the input methods on the Claw 8 EX AI+, it’s rather tedious to navigate the Windows 11 user interface and enter text on the 8-inch screen. So, I decided to use a Thunderbolt 5 dock to streamline the process. I used:</p><ul><li>OWC Thunderbolt 5  Dock</li><li>Logitech wireless keyboard and mouse</li><li>Orico SSD Thunderbolt 5 enclosure with 2TB PNY CS2150 SSD installed</li></ul><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CMipPAPrycouYiCSYQGy7B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L5ipD6gwpQ3AGGoXfQvWmB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>I connected the Thunderbolt 5 dock to one of the two Thunderbolt 4 ports at the top edge of the Claw 8 EX AI+. I then plugged the Logitech USB-A receiver into the dock. Finally, I connected the Orico enclosure to the second Thunderbolt 4 port on the Claw 8 EX AI+.</p><h2 id="finding-the-proper-software-for-cloning-the-drive">Finding the proper software for cloning the drive</h2><p>It’s been a while since I last cloned a drive, so I did a quick Google search for free drive-copy software for Windows 11. My search led me to a Reddit thread where the majority of commenters recommended the freeware version of Macrium Reflect 8.</p><p>I downloaded the software and installed it without issue. The interface in Reflect 8 was about as straightforward as you can expect, with my source C: drive showing up at the top. The destination field was empty, so I had to select the drive I wanted to use. I pulled up the CS2150, which I have named as Orico in Windows 11 as the D: drive.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZTTr9XSNzQUPZffTsbj8jA.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mDS6D8joMGiQrxD5pc399B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eYhJgZZqKd7qmyxYcXwN9B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GbAKsJ7UZKTsbYZpXH5tPB.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kTvGazXBuKSHxyzpdfjGLB.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>After clicking Next, I was prompted with a warning about BitLocker encryption, so I clicked OK to acknowledge it (you’ll definitely want to re-enable BitLocker once you reinstall the SSD). The next screen showed a summary of the operations to be performed: copying the EFI and Windows partitions to the 2TB SSD. I clicked Finish, which brought up another prompt asking if I wanted to run the backup. I clicked OK, which displayed a warning that the D: drive would be overwritten. After clicking Continue, the process started.</p><p>After about an hour and a half, the cloning process was completed. At this point, I shut down the Claw 8 EX AI+ and disconnected all of the accessories.</p><h2 id="disassembling-the-msi-claw-8-ex-ai-and-installing-the-2tb-ssd">Disassembling the MSI Claw 8 EX AI+ and installing the 2TB SSD</h2><p>Next, I removed the back panel of the Claw 8 EX AI+, which required removing six screws and using a plastic prying tool. I then removed the single screw holding the already-installed 1TB SSD in the M.2 slot and extracted it. I next removed the 2TB SSD from the Orico enclosure and installed it in the M.2 slot, securing it with the screw I had just removed.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rV7eBknwChsm56KFvw7tfB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3RJ69qkZvie329soXAFtkB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EAQDVQGy222v4TUBgQWFfB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2kProTqnsou6EwCsBU6iiB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>I then reinstalled the back panel for the Claw 8 EX AI+ and secured it with the previously removed screws.</p><h2 id="booting-up-and-checking-my-work">Booting up and checking my work</h2><p>I powered the Claw 8 EX AI+ back on, and it booted without issue. I was also surprised to see that Windows 11 didn’t throw up any activation errors. I’ll chalk that up as a win. I went to Windows Explorer to see if I was indeed utilizing the full 2TB of storage, but I instead saw that 128GB was free of 953GB – the same predicament as before.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="CMipPAPrycouYiCSYQGy7B" name="image13" alt="MSI Claw 8 EX AI+" src="https://cdn.mos.cms.futurecdn.net/CMipPAPrycouYiCSYQGy7B.png" mos="" align="middle" fullscreen="" width="1920" height="1200" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>I might have missed a setting during the cloning process that would have expanded the partition to use all free space on the larger SSD. But the fix was simple enough. I opened up the Disk Management utility, selected Windows (C:), and chose “Extend Volume.” After that process was complete, I saw the full 2TB (actually, 1.81TB), with 1.02TB now free for additional game installs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/upgrading-an-msi-claw-8-ex-ai-handheld-gaming-pc-with-a-2tb-ssd</link>
                                                                            <description>
                            <![CDATA[ I go through the steps of replacing the standard 1TB SSD in an MSI Claw 8 EX AI+ with a 2TB SSD. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 27 Jul 2026 15:04:32 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Jul 2026 16:05:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ brandon.hill@futurenet.com (Brandon Hill) ]]></author>                    <dc:creator><![CDATA[ Brandon Hill ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yHeufe7JcvuJBhYPkSexNf.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brandon has been tinkering with PCs since childhood and received his first &quot;real&quot; PC, an IBM Aptiva 310, in the mid-1990s. He next went on to build his first custom PC with an Intel Celeron 300A processor overclocked to 450MHz on an Abit BH6 motherboard. Brandon has written about PC and Mac tech since the late 1990s, first at AnandTech before moving to DailyTech and later to Hot Hardware. When Brandon is not consuming copious amounts of tech news, he can be found enjoying the NC mountains or the beach with his wife and two sons.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[MSI Claw 8 EX AI+]]></media:description>                                                            <media:text><![CDATA[MSI Claw 8 EX AI+]]></media:text>
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                                <p>I recently tested the <a href="https://www.tomshardware.com/video-games/handheld-gaming/msi-claw-8-ex-ai-plus-review"><u>MSI Claw 8 EX AI+</u></a> handheld gaming PC, and came away incredibly impressed with its performance. Put simply, it has no rival in gaming performance, easily eclipsing all other handhelds on the market. Even better, the battery life is also stellar.</p><p>However, if there’s one thing that it could use, it’s a storage boost. Despite the $1,800 price tag as tested for our review unit, it still only includes a 1TB SSD. After installing a handful of games from Steam and from the Xbox Store, I was left with 128GB free of the 953GB available on the SSD. </p><p>I happen to have a <a href="https://www.tomshardware.com/pc-components/ssds/pny-cs2150-2tb-ssd-review"><u>2TB PNY CS2150 PCIe 5.0 SSD</u></a> that I used for testing a Thunderbolt 5 SSD enclosure with <a href="https://www.tomshardware.com/peripherals/docking-stations-hubs/testing-the-top-thunderbolt-5-docks-with-up-to-140w-power-delivery-10-gbe-and-even-internal-m-2-ssd-slots-razer-caldigit-hyper-ivanky-and-wavlink-go-head-to-head"><u>Thunderbolt 5 docks</u></a>. Since it was currently sitting unused, I decided to take a stab at replacing the 1TB SSD in the Claw 8 EX AI+ with the CS2150 for some extra storage headroom. </p><h2 id="getting-the-hardware-setup-for-the-transition">Getting the hardware setup for the transition</h2><p>Fortunately for me, much of the legwork had already been finished. The CS2150 was already installed inside an Orico SSD Thunderbolt 5 enclosure, which would serve as my destination drive. </p><p>Although I could complete the entire transfer process using only the input methods on the Claw 8 EX AI+, it’s rather tedious to navigate the Windows 11 user interface and enter text on the 8-inch screen. So, I decided to use a Thunderbolt 5 dock to streamline the process. I used:</p><ul><li>OWC Thunderbolt 5  Dock</li><li>Logitech wireless keyboard and mouse</li><li>Orico SSD Thunderbolt 5 enclosure with 2TB PNY CS2150 SSD installed</li></ul><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CMipPAPrycouYiCSYQGy7B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L5ipD6gwpQ3AGGoXfQvWmB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>I connected the Thunderbolt 5 dock to one of the two Thunderbolt 4 ports at the top edge of the Claw 8 EX AI+. I then plugged the Logitech USB-A receiver into the dock. Finally, I connected the Orico enclosure to the second Thunderbolt 4 port on the Claw 8 EX AI+.</p><h2 id="finding-the-proper-software-for-cloning-the-drive">Finding the proper software for cloning the drive</h2><p>It’s been a while since I last cloned a drive, so I did a quick Google search for free drive-copy software for Windows 11. My search led me to a Reddit thread where the majority of commenters recommended the freeware version of Macrium Reflect 8.</p><p>I downloaded the software and installed it without issue. The interface in Reflect 8 was about as straightforward as you can expect, with my source C: drive showing up at the top. The destination field was empty, so I had to select the drive I wanted to use. I pulled up the CS2150, which I have named as Orico in Windows 11 as the D: drive.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZTTr9XSNzQUPZffTsbj8jA.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mDS6D8joMGiQrxD5pc399B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eYhJgZZqKd7qmyxYcXwN9B.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GbAKsJ7UZKTsbYZpXH5tPB.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kTvGazXBuKSHxyzpdfjGLB.png" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>After clicking Next, I was prompted with a warning about BitLocker encryption, so I clicked OK to acknowledge it (you’ll definitely want to re-enable BitLocker once you reinstall the SSD). The next screen showed a summary of the operations to be performed: copying the EFI and Windows partitions to the 2TB SSD. I clicked Finish, which brought up another prompt asking if I wanted to run the backup. I clicked OK, which displayed a warning that the D: drive would be overwritten. After clicking Continue, the process started.</p><p>After about an hour and a half, the cloning process was completed. At this point, I shut down the Claw 8 EX AI+ and disconnected all of the accessories.</p><h2 id="disassembling-the-msi-claw-8-ex-ai-and-installing-the-2tb-ssd">Disassembling the MSI Claw 8 EX AI+ and installing the 2TB SSD</h2><p>Next, I removed the back panel of the Claw 8 EX AI+, which required removing six screws and using a plastic prying tool. I then removed the single screw holding the already-installed 1TB SSD in the M.2 slot and extracted it. I next removed the 2TB SSD from the Orico enclosure and installed it in the M.2 slot, securing it with the screw I had just removed.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rV7eBknwChsm56KFvw7tfB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3RJ69qkZvie329soXAFtkB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EAQDVQGy222v4TUBgQWFfB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2kProTqnsou6EwCsBU6iiB.jpg" alt="MSI Claw 8 EX AI+" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>I then reinstalled the back panel for the Claw 8 EX AI+ and secured it with the previously removed screws.</p><h2 id="booting-up-and-checking-my-work">Booting up and checking my work</h2><p>I powered the Claw 8 EX AI+ back on, and it booted without issue. I was also surprised to see that Windows 11 didn’t throw up any activation errors. I’ll chalk that up as a win. I went to Windows Explorer to see if I was indeed utilizing the full 2TB of storage, but I instead saw that 128GB was free of 953GB – the same predicament as before.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="CMipPAPrycouYiCSYQGy7B" name="image13" alt="MSI Claw 8 EX AI+" src="https://cdn.mos.cms.futurecdn.net/CMipPAPrycouYiCSYQGy7B.png" mos="" align="middle" fullscreen="" width="1920" height="1200" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>I might have missed a setting during the cloning process that would have expanded the partition to use all free space on the larger SSD. But the fix was simple enough. I opened up the Disk Management utility, selected Windows (C:), and chose “Extend Volume.” After that process was complete, I saw the full 2TB (actually, 1.81TB), with 1.02TB now free for additional game installs.</p>
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                                                            <title><![CDATA[ Disgruntled gamer builds booby-trapped Steam Deck with 3D-printed spikes and a built-in taser — Raspberry Pi powers speaker, camera, and alarm to stop family members draining his battery ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck</a> devotee was so fed up with their family borrowing their handheld and leaving it with a flat battery that they have resorted to quite extreme measures. On the Steam Deck subreddit, ConroyyJenkinss says that they have modded the console with a range of anti-sharing measures, including a 3D-modeled spiky case and a taser, among other things. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeck/comments/1v6osor/i_built_a_security_system_for_my_steam_deck">I Built a Security System for My Steam Deck</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeck">r/SteamDeck</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>In the video embedded above, you can see ConroyyJenkinss augmented Steam Deck, which has basically sacrificed the Steam Deck’s comfy ergonomics on the altar of defensive design. Its hand-filling gentle curves have been nullified with a <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D-printed</a> case that was modeled by the anti-sharing Steam Deck owner in Blender. We hope this Steam Deck chastity belt is easily detachable by the owner for when ConroyyJenkinss wants to have some fun.</p><p>The hostile architecture-inspired case has another scary trick or two up its sleeve, though. “To make it worse, I rigged up a <a href="https://www.tomshardware.com/reviews/raspberry-pi-5" target="_blank">Raspberry Pi</a> with a small speaker, an object detection camera, and a servo motor,” the Redditor explains. “[I] wrote a py script so if the camera sees someone in frame, it plays a goofy audio clip, waits a few seconds and then the servo triggers a taser to scare them away.” So at least those tempted to touch this spiky handheld get warned before potentially being tased.</p><p>Most importantly, ConroyyJenkinss asserts that their Steam Deck anti-sharing measures have done the job. “Nobody touches my Steam Deck anymore,” concludes the dangerous DIYer. Answering some queries in the Reddit thread, the embattled Steam Deck owner admits having to remove the case and disarm the taser to use their own handheld is “a hassle but overall worth it.” Now other family members ask permission to have a gaming session on the <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-5-transformed-into-a-laptop-for-usd2-750-chinese-modders-made-sonys-console-more-portable-with-a-17-3-inch-4k-display-weighing-over-9-pounds" target="_blank">portable console</a>.</p><p>In recent weeks, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-price-hike-similar-to-steam-decks-45-percent-increase-company-confirms-was-probably-priced-competitively-against-the-ps5-pro-before-the-rampocalypse" target="_blank">Steam Decks have joined the ranks</a> of the desirable devices that have been heavily impacted by the <a href="https://www.tomshardware.com/pc-components/ddr5/scammers-are-selling-fake-ddr5-with-empty-plastic-chips-relabeled-to-pass-as-legit-fake-components-mounted-to-pcbs-are-yet-another-sign-of-the-rampocalypse" target="_blank">RAMpocalypse</a>. It’s nice to share things, but we fully understand ConroyyJenkinss protecting his precious unit, especially against the devil-may-care battery drainers in the family. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/disgruntled-gamer-builds-booby-trapped-steam-deck-with-3d-printed-spikes-and-a-built-in-taser-raspberry-pi-powers-speaker-camera-and-alarm-to-stop-family-members-draining-his-battery</link>
                                                                            <description>
                            <![CDATA[ A Steam Deck devotee was so fed up with their family borrowing their handheld and leaving it with a flat battery that they have resorted to quite extreme anti-sharing measures. ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 12:10:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[ConroyyJenkinss on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Booby trapped Steam Deck]]></media:description>                                                            <media:text><![CDATA[Booby trapped Steam Deck]]></media:text>
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                                <p>A <a href="https://www.tomshardware.com/news/steam-deck-valve-hands-on" target="_blank">Steam Deck</a> devotee was so fed up with their family borrowing their handheld and leaving it with a flat battery that they have resorted to quite extreme measures. On the Steam Deck subreddit, ConroyyJenkinss says that they have modded the console with a range of anti-sharing measures, including a 3D-modeled spiky case and a taser, among other things. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeck/comments/1v6osor/i_built_a_security_system_for_my_steam_deck">I Built a Security System for My Steam Deck</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeck">r/SteamDeck</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>In the video embedded above, you can see ConroyyJenkinss augmented Steam Deck, which has basically sacrificed the Steam Deck’s comfy ergonomics on the altar of defensive design. Its hand-filling gentle curves have been nullified with a <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D-printed</a> case that was modeled by the anti-sharing Steam Deck owner in Blender. We hope this Steam Deck chastity belt is easily detachable by the owner for when ConroyyJenkinss wants to have some fun.</p><p>The hostile architecture-inspired case has another scary trick or two up its sleeve, though. “To make it worse, I rigged up a <a href="https://www.tomshardware.com/reviews/raspberry-pi-5" target="_blank">Raspberry Pi</a> with a small speaker, an object detection camera, and a servo motor,” the Redditor explains. “[I] wrote a py script so if the camera sees someone in frame, it plays a goofy audio clip, waits a few seconds and then the servo triggers a taser to scare them away.” So at least those tempted to touch this spiky handheld get warned before potentially being tased.</p><p>Most importantly, ConroyyJenkinss asserts that their Steam Deck anti-sharing measures have done the job. “Nobody touches my Steam Deck anymore,” concludes the dangerous DIYer. Answering some queries in the Reddit thread, the embattled Steam Deck owner admits having to remove the case and disarm the taser to use their own handheld is “a hassle but overall worth it.” Now other family members ask permission to have a gaming session on the <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-5-transformed-into-a-laptop-for-usd2-750-chinese-modders-made-sonys-console-more-portable-with-a-17-3-inch-4k-display-weighing-over-9-pounds" target="_blank">portable console</a>.</p><p>In recent weeks, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-price-hike-similar-to-steam-decks-45-percent-increase-company-confirms-was-probably-priced-competitively-against-the-ps5-pro-before-the-rampocalypse" target="_blank">Steam Decks have joined the ranks</a> of the desirable devices that have been heavily impacted by the <a href="https://www.tomshardware.com/pc-components/ddr5/scammers-are-selling-fake-ddr5-with-empty-plastic-chips-relabeled-to-pass-as-legit-fake-components-mounted-to-pcbs-are-yet-another-sign-of-the-rampocalypse" target="_blank">RAMpocalypse</a>. It’s nice to share things, but we fully understand ConroyyJenkinss protecting his precious unit, especially against the devil-may-care battery drainers in the family. </p>
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                                                            <title><![CDATA[ Microsoft shipped a native Xbox 360 emulator with its new backwards-compatible releases on PC — modders quickly got 360 games running with minor tweaks ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft just released four original Xbox games on PC as part of its efforts to<a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds" target="_blank"> bring backwards compatibility to the platform</a>. For years, Xbox consoles have enjoyed a similar luxury, with the latest Series X|S systems being able to play two-decade-old OG Xbox titles. However, to achieve this on PC, Microsoft used a native x86 version of its in-house Xbox 360 emulator. As you might expect, modders were quick to pounce on the opportunity to run 360 games on PC, with "varying degrees of success" so far.</p><h2 id="how-do-you-log-in-to-your-pc">How do you log in to your PC?</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p>The discovery was initially made when data miners looked at the package contents of these backwards-compatible titles.<em> Neo Te Aika</em> found out that they were packaged as standard Games on Demand, or GOD files, which is the official file format used by Xbox 360 hardware. A GOD package contains the actual game, its headers, and DRM. By using a GOD extractor, modders were able to open them and convert them into a base ISO that can be played with an emulator, or on a jailbroken Xbox 360. All this would be a huge development on its own. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080173797542678638"><p lang="en" dir="ltr">looks like those new backwards compatible PC releases are xbox 360 GOD files, you can use GOD extractors to convert those to xbox 360 isos, which extract into standard Xbox games.there might be a pathway here to use this official emulator release to boot other Xbox games pic.twitter.com/eXYrTFD91Q<a href="https://twitter.com/cantworkitout/status/2080173797542678638">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What followed, though, has the potential to change the original Xbox and Xbox 360 emulation scene forever. <a href="https://x.com/TheLunarixus/status/2079994620688093204" target="_blank"><em>Nathan </em>on X</a> scoured through those same files to find something called Xe03. Also called Fission, Xe03 is Microsoft's official Xbox 360 emulator that comes baked into the Xbox One and Xbox Series consoles for backwards compatibility. <br><br>Within the Xbox 360 environment, Microsoft already had another emulator called XeFu, or Fusion, that emulates the original Xbox. So, it's basically an emulator within an emulator. That's how modern Xbox consoles have been able to play OG Xbox titles. To Xe03, it's just opening a standard Xbox 360 package, but the binary inside is coded to launch XeFu, which then takes over to run the original Xbox game</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080157584317718842"><p lang="en" dir="ltr">https://t.co/Rr6m7nccwh<a href="https://twitter.com/cantworkitout/status/2080157584317718842">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When Microsoft released backwards compatible Xbox games on PC, people expected the company to have built an x86-native OG Xbox emulator from scratch. An emulator that didn't rely on an outer layer or any external components. Instead, what Microsoft did was simply recompile Xe03 to run natively on x86 PCs instead, indirectly handing over the ultimate 360 emulator to the community. <br><br>By modifying the app container and swapping out game packages, projects like XWine1 and independent reverse-engineers bypassed the inner OG Xbox layer (Fusion) and managed to load raw Xbox 360 executables (.xex files) directly into Xe03. The results have been mixed but incredibly promising, nonetheless. The XWine1 team was able to get Plants vs. Zombies, Steins: Gate, Fuzion Frenzy, and Midnight Club: Los Angeles to boot and run with varying degrees of stability.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080172284422029742"><p lang="en" dir="ltr">By combining Microsoft's recently-released PC port of XeO3 with specific components of XWine1, SlimEra namely, it becomes possible to run dumped backwards-compatible Xbox 360 and Xbox Original games before they see an official PC release, with varying degrees of success pic.twitter.com/6eocCCT1cW<a href="https://twitter.com/cantworkitout/status/2080172284422029742">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Fuzion Frenzy is actually one of four OG Xbox titles that Microsoft officially released so that one is particularly well-optimized. Since the hard part of reverse engineering first-party code has already been done by Microsoft, optimization remains the only challenge. As time goes on, and the specific emulator files are fine-tuned for general usage, we should expect more and more titles to run flawlessly. <br><br>Microsoft has also promised to release more official backwards compatible titles on PC, but it hasn't said anything about Xbox 360 games. Therefore, the discovery of Xe03 holds immense potential for the future of Xbox 360 emulation on PC — the community just has to focus on optimization now. This development can be particularly fruitful for handhelds that are power-constrained; Xe03 has very light minimum requirements for devices like the ROG (Xbox) Ally and Lenovo's Legion Go lineup.<br><br>Moreover, Microsoft's PC version of Xe03 also upscales the original 480p output of OG Xbox games to 4K. It also adds built-in V-Sync, anisotropic filtering, enhanced anti-aliasing, and borderless windowed modes. Since the games were distributed though the Xbox PC app, they're part of the Xbox Anywhere program so if you own the digital license of said game on console, you get it for free on PC (and other places). Microsoft will also bring Xbox Achievements support to backwards compatible titles soon. <br><br>The last two elements will likely be ignored by the modding community since the OG Xbox virtualization is the important part, enabled by the Xe03 engine that has now become the main takeaway from all this. To be clear, open-source emulators such as Xenia have existed for years and provide a highly-satisfactory Xbox emulation experience, but Microsoft's official, in-house solution should be more efficient. <br><br>What OG Xbox or 360 games would you like play on PC? </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-shipped-a-native-xbox-360-emulator-with-its-new-backwards-compatible-releases-on-pc-modders-quickly-got-360-games-running-with-minor-tweaks</link>
                                                                            <description>
                            <![CDATA[ Microsoft dropped four OG Xbox titles on PC a couple of days ago and they came with a native Xbox 360 emulator baked in. These games are packaged as Xbox 360 files, to the emulator runs them as such, then another emulator takes over to translate OG Xbox code inside the virtualized 360 environment. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 11:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft just released four original Xbox games on PC as part of its efforts to<a href="https://www.tomshardware.com/video-games/pc-gaming/microsoft-announces-xbox-backward-compatibility-for-pc-will-let-gamers-play-classic-console-games-on-pcs-and-handhelds" target="_blank"> bring backwards compatibility to the platform</a>. For years, Xbox consoles have enjoyed a similar luxury, with the latest Series X|S systems being able to play two-decade-old OG Xbox titles. However, to achieve this on PC, Microsoft used a native x86 version of its in-house Xbox 360 emulator. As you might expect, modders were quick to pounce on the opportunity to run 360 games on PC, with "varying degrees of success" so far.</p><h2 id="how-do-you-log-in-to-your-pc">How do you log in to your PC?</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p>The discovery was initially made when data miners looked at the package contents of these backwards-compatible titles.<em> Neo Te Aika</em> found out that they were packaged as standard Games on Demand, or GOD files, which is the official file format used by Xbox 360 hardware. A GOD package contains the actual game, its headers, and DRM. By using a GOD extractor, modders were able to open them and convert them into a base ISO that can be played with an emulator, or on a jailbroken Xbox 360. All this would be a huge development on its own. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080173797542678638"><p lang="en" dir="ltr">looks like those new backwards compatible PC releases are xbox 360 GOD files, you can use GOD extractors to convert those to xbox 360 isos, which extract into standard Xbox games.there might be a pathway here to use this official emulator release to boot other Xbox games pic.twitter.com/eXYrTFD91Q<a href="https://twitter.com/cantworkitout/status/2080173797542678638">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>What followed, though, has the potential to change the original Xbox and Xbox 360 emulation scene forever. <a href="https://x.com/TheLunarixus/status/2079994620688093204" target="_blank"><em>Nathan </em>on X</a> scoured through those same files to find something called Xe03. Also called Fission, Xe03 is Microsoft's official Xbox 360 emulator that comes baked into the Xbox One and Xbox Series consoles for backwards compatibility. <br><br>Within the Xbox 360 environment, Microsoft already had another emulator called XeFu, or Fusion, that emulates the original Xbox. So, it's basically an emulator within an emulator. That's how modern Xbox consoles have been able to play OG Xbox titles. To Xe03, it's just opening a standard Xbox 360 package, but the binary inside is coded to launch XeFu, which then takes over to run the original Xbox game</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080157584317718842"><p lang="en" dir="ltr">https://t.co/Rr6m7nccwh<a href="https://twitter.com/cantworkitout/status/2080157584317718842">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>When Microsoft released backwards compatible Xbox games on PC, people expected the company to have built an x86-native OG Xbox emulator from scratch. An emulator that didn't rely on an outer layer or any external components. Instead, what Microsoft did was simply recompile Xe03 to run natively on x86 PCs instead, indirectly handing over the ultimate 360 emulator to the community. <br><br>By modifying the app container and swapping out game packages, projects like XWine1 and independent reverse-engineers bypassed the inner OG Xbox layer (Fusion) and managed to load raw Xbox 360 executables (.xex files) directly into Xe03. The results have been mixed but incredibly promising, nonetheless. The XWine1 team was able to get Plants vs. Zombies, Steins: Gate, Fuzion Frenzy, and Midnight Club: Los Angeles to boot and run with varying degrees of stability.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2080172284422029742"><p lang="en" dir="ltr">By combining Microsoft's recently-released PC port of XeO3 with specific components of XWine1, SlimEra namely, it becomes possible to run dumped backwards-compatible Xbox 360 and Xbox Original games before they see an official PC release, with varying degrees of success pic.twitter.com/6eocCCT1cW<a href="https://twitter.com/cantworkitout/status/2080172284422029742">July 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Fuzion Frenzy is actually one of four OG Xbox titles that Microsoft officially released so that one is particularly well-optimized. Since the hard part of reverse engineering first-party code has already been done by Microsoft, optimization remains the only challenge. As time goes on, and the specific emulator files are fine-tuned for general usage, we should expect more and more titles to run flawlessly. <br><br>Microsoft has also promised to release more official backwards compatible titles on PC, but it hasn't said anything about Xbox 360 games. Therefore, the discovery of Xe03 holds immense potential for the future of Xbox 360 emulation on PC — the community just has to focus on optimization now. This development can be particularly fruitful for handhelds that are power-constrained; Xe03 has very light minimum requirements for devices like the ROG (Xbox) Ally and Lenovo's Legion Go lineup.<br><br>Moreover, Microsoft's PC version of Xe03 also upscales the original 480p output of OG Xbox games to 4K. It also adds built-in V-Sync, anisotropic filtering, enhanced anti-aliasing, and borderless windowed modes. Since the games were distributed though the Xbox PC app, they're part of the Xbox Anywhere program so if you own the digital license of said game on console, you get it for free on PC (and other places). Microsoft will also bring Xbox Achievements support to backwards compatible titles soon. <br><br>The last two elements will likely be ignored by the modding community since the OG Xbox virtualization is the important part, enabled by the Xe03 engine that has now become the main takeaway from all this. To be clear, open-source emulators such as Xenia have existed for years and provide a highly-satisfactory Xbox emulation experience, but Microsoft's official, in-house solution should be more efficient. <br><br>What OG Xbox or 360 games would you like play on PC? </p>
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                                                            <title><![CDATA[ $399 Nintendo Switch 2 back in stock Woot for new customers, $427 for returning customers with code — get $100 off the most recent price hikes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The extremely popular Woot deal that scored new customers a Nintendo Switch 2 for just $399 has returned. Right now you can grab a <a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1">brand new console for just $399 thanks to an extra $50 discount at checkout. If you've used Woot before, the same code (<strong>GIFT26</strong>) will get you an extra $22</a> off instead, making this the cheapest Switch 2 on the market right now. </p><ul><li><a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1">Check out this deal at Woot</a></li></ul><p>Woot is Amazon's outlet website, so you'll often see refurbished or reconditioned items for sale. However, this is a deal on a <em>brand-new</em> console, making it an extra special (and rare) treat. </p><div class="product star-deal"><a data-dimension112="bf50bdb0-84e6-11f1-82db-157512266e0e" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:221px;"><p class="vanilla-image-block" style="padding-top:103.17%;"><img id="u5mDNTi2uj8DABt5aGQxeP" name="Switch 2 and Mario Kart World Console Bundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/u5mDNTi2uj8DABt5aGQxeP.jpg" mos="" align="middle" fullscreen="" width="221" height="228" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Use code GIFT26</span><p>If you're a new customer at Woot, you'll save $50 on this Nintendo Switch 2, which is listed at $449 at Woot, making the overall cost just $399. If you're a returning Woot customer, you'll save $22 at checkout, making the price $427. Just use code <strong>GIFT26</strong>.<a class="view-deal button" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1" target="_blank" rel="nofollow" data-dimension112="bf50bdb0-84e6-11f1-82db-157512266e0e" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399">View Deal</a></p></div></div><p>The Nintendo Switch 2 needs no introduction. First unveiled on June 5, 2025, the ultra-popular handheld features a 7.9-inch 1080p screen, also supporting gameplay at 4K up to 120 fps when docked with a TV. You also get Joy-Con 2 controllers, which can be used in a variety of modes.  </p><p>Naturally, the big allure of the Switch 2 is access to Nintendo's delightful world of IP and first-party titles, including games like<em> Mario Kart World, Donkey Kong Bananza</em>, and, of course, games like <em>Legend of Zelda.</em> </p><p>More noteworthy than the Nintendo Switch 2's specs or games, however, is the price. Owing to the global AI pricing crunch that is driving up the cost of flash memory, Nintendo recently announced price hikes, bringing the MSRP of the console to $499, a $50 increase. Today's deal means you're not only avoiding that recent hike, but you're actually saving on the original $449 MSRP too. A $399 Nintendo Switch 2 will sell out fast, so don't hang around if you're interested. Even the $427 deal is the best Switch 2 for returning customers</p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals-discounts"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/monitors/best-gaming-monitor-deals"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs"><em>Gaming Chair</em></a><em>, </em><a href="https://www.tomshardware.com/networking/routers/best-wi-fi-routers"><em>Best Wi-Fi Routers</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd"><em>Best Motherboard,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals"><em>CPU Deals</em></a><em> pages.</em></p><p><em>You can also join the</em><a href="https://discord.gg/jB8nAtbB" target="_blank"><em> Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/usd399-nintendo-switch-2-back-in-stock-woot-for-new-customers-usd427-for-returning-customers-with-code-get-usd100-off-the-most-recent-price-hikes</link>
                                                                            <description>
                            <![CDATA[ Get a brand new Nintendo Switch 2 for less. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 21 Jul 2026 09:41:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 deal]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 deal]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2 deal]]></media:title>
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                                <p>The extremely popular Woot deal that scored new customers a Nintendo Switch 2 for just $399 has returned. Right now you can grab a <a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1">brand new console for just $399 thanks to an extra $50 discount at checkout. If you've used Woot before, the same code (<strong>GIFT26</strong>) will get you an extra $22</a> off instead, making this the cheapest Switch 2 on the market right now. </p><ul><li><a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1">Check out this deal at Woot</a></li></ul><p>Woot is Amazon's outlet website, so you'll often see refurbished or reconditioned items for sale. However, this is a deal on a <em>brand-new</em> console, making it an extra special (and rare) treat. </p><div class="product star-deal"><a data-dimension112="bf50bdb0-84e6-11f1-82db-157512266e0e" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:221px;"><p class="vanilla-image-block" style="padding-top:103.17%;"><img id="u5mDNTi2uj8DABt5aGQxeP" name="Switch 2 and Mario Kart World Console Bundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/u5mDNTi2uj8DABt5aGQxeP.jpg" mos="" align="middle" fullscreen="" width="221" height="228" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Use code GIFT26</span><p>If you're a new customer at Woot, you'll save $50 on this Nintendo Switch 2, which is listed at $449 at Woot, making the overall cost just $399. If you're a returning Woot customer, you'll save $22 at checkout, making the price $427. Just use code <strong>GIFT26</strong>.<a class="view-deal button" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-10?ref=w_cnt_wp_0_1" target="_blank" rel="nofollow" data-dimension112="bf50bdb0-84e6-11f1-82db-157512266e0e" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399">View Deal</a></p></div></div><p>The Nintendo Switch 2 needs no introduction. First unveiled on June 5, 2025, the ultra-popular handheld features a 7.9-inch 1080p screen, also supporting gameplay at 4K up to 120 fps when docked with a TV. You also get Joy-Con 2 controllers, which can be used in a variety of modes.  </p><p>Naturally, the big allure of the Switch 2 is access to Nintendo's delightful world of IP and first-party titles, including games like<em> Mario Kart World, Donkey Kong Bananza</em>, and, of course, games like <em>Legend of Zelda.</em> </p><p>More noteworthy than the Nintendo Switch 2's specs or games, however, is the price. Owing to the global AI pricing crunch that is driving up the cost of flash memory, Nintendo recently announced price hikes, bringing the MSRP of the console to $499, a $50 increase. Today's deal means you're not only avoiding that recent hike, but you're actually saving on the original $449 MSRP too. A $399 Nintendo Switch 2 will sell out fast, so don't hang around if you're interested. Even the $427 deal is the best Switch 2 for returning customers</p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals-discounts"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/monitors/best-gaming-monitor-deals"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs"><em>Gaming Chair</em></a><em>, </em><a href="https://www.tomshardware.com/networking/routers/best-wi-fi-routers"><em>Best Wi-Fi Routers</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd"><em>Best Motherboard,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals"><em>CPU Deals</em></a><em> pages.</em></p><p><em>You can also join the</em><a href="https://discord.gg/jB8nAtbB" target="_blank"><em> Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p>
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                                                            <title><![CDATA[ Security engineer ports password cracker hashcat to Gameboy Advance — 16.8 MHz chip can perform a meager 727 hashes a second, 30 million times slower than a modern rig ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the modern age, password cracking is an activity that generally begets quite powerful hardware, usually high-powered GPUs. Hashing algorithms have gotten trickier, and brute-forcing them has become computationally expensive. It's only natural, then, that a new software project has come up to port the common hashcat cracking utility to the mighty... Gameboy Advance (GBA).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077937988219084942"><p lang="en" dir="ltr">I "ported" @hashcat to the GBA, the ultimate password cracking rig ever (my dumbest project yet).The monstrously powerful 16.78 MHz ARM7TDMI chip does an astronomical 727 SHA256 hashes per second!! which is about thirty million times slower than a modern cracking rig. 350 days… pic.twitter.com/kWDD2B27KM<a href="https://twitter.com/cantworkitout/status/2077937988219084942">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The <a href="https://github.com/solst-ice/gba-hashcat" target="_blank">gba-hashcat software</a> is the brainchild of security engineer solstICE (Ice), to whom the question of "why" is seemingly answered with "why not." Running on an original GBA, the app can power through SHA256 hashes at 727 h/s. At that rate, the author estimates that one year's worth of gba-hashcat would be equivalent to one second of a modern GPU-accelerated rig.</p><p>The GBA's main processor is an ARM7TDMI chip, a 32-bit RISC affair clocked at all of 16.8 MHz. It connected to most of its data buses and memory on a 16-bit bus, though, and the machine only carried 288 KB of RAM, plus 98 KB of VRAM. Most password-cracking software makes use of <a href="https://en.wikipedia.org/wiki/Rainbow_table" target="_blank">precomputed tables</a> to help speed the repeated attempts along, but given that standard GBA cartridges are limited to 32 MB in size, all that Ice could include was the <a href="https://github.com/ignis-sec/Pwdb-Public/blob/master/wordlists/ignis-1M.txt" target="_blank">ignis-1M</a> (one million) word list that rings in at 8 MB.</p><p>The software itself is quite small, given that Ice made good use of the <a href="https://github.com/gvaliente/butano" target="_blank">Butano engine</a>, a library that allows developers to easily write GBA games using plain C++ code. The gba-hashcat user interface is quite sparse, showing only an intro screen, progress statistics, and the current password attempt. It's not like you need much more for this application, save perhaps for a "please be patient" message.</p><p>In the GitHub commit, Ice calls gba-hashcat "[their] dumbest app of all time." That's quite the statement, but X commenters were quick to request networking support so they could make a cluster of password-cracking Gameboys, an idea that may have merit considering the price of graphics cards these days. At any rate, joke all you want, but for the one really important password retrieval I was once tasked with — recovering access to an Excel payroll sheet — even the original Gameboy would have sufficed. The password was "123".</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/security-engineer-ports-password-cracker-hashcat-to-gameboy-advance-16-8-mhz-chip-can-perform-a-meager-727-hashes-a-second-30-million-times-slower-than-a-modern-rig</link>
                                                                            <description>
                            <![CDATA[ Gameboy Advance port of hashcat allows for advanced password cracking in meager hardware — so long as you're willing to wait ]]>
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                                                                        <pubDate>Sat, 18 Jul 2026 11:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gameboy Advance]]></media:description>                                                            <media:text><![CDATA[Gameboy Advance]]></media:text>
                                <media:title type="plain"><![CDATA[Gameboy Advance]]></media:title>
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                                <p>In the modern age, password cracking is an activity that generally begets quite powerful hardware, usually high-powered GPUs. Hashing algorithms have gotten trickier, and brute-forcing them has become computationally expensive. It's only natural, then, that a new software project has come up to port the common hashcat cracking utility to the mighty... Gameboy Advance (GBA).</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077937988219084942"><p lang="en" dir="ltr">I "ported" @hashcat to the GBA, the ultimate password cracking rig ever (my dumbest project yet).The monstrously powerful 16.78 MHz ARM7TDMI chip does an astronomical 727 SHA256 hashes per second!! which is about thirty million times slower than a modern cracking rig. 350 days… pic.twitter.com/kWDD2B27KM<a href="https://twitter.com/cantworkitout/status/2077937988219084942">July 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The <a href="https://github.com/solst-ice/gba-hashcat" target="_blank">gba-hashcat software</a> is the brainchild of security engineer solstICE (Ice), to whom the question of "why" is seemingly answered with "why not." Running on an original GBA, the app can power through SHA256 hashes at 727 h/s. At that rate, the author estimates that one year's worth of gba-hashcat would be equivalent to one second of a modern GPU-accelerated rig.</p><p>The GBA's main processor is an ARM7TDMI chip, a 32-bit RISC affair clocked at all of 16.8 MHz. It connected to most of its data buses and memory on a 16-bit bus, though, and the machine only carried 288 KB of RAM, plus 98 KB of VRAM. Most password-cracking software makes use of <a href="https://en.wikipedia.org/wiki/Rainbow_table" target="_blank">precomputed tables</a> to help speed the repeated attempts along, but given that standard GBA cartridges are limited to 32 MB in size, all that Ice could include was the <a href="https://github.com/ignis-sec/Pwdb-Public/blob/master/wordlists/ignis-1M.txt" target="_blank">ignis-1M</a> (one million) word list that rings in at 8 MB.</p><p>The software itself is quite small, given that Ice made good use of the <a href="https://github.com/gvaliente/butano" target="_blank">Butano engine</a>, a library that allows developers to easily write GBA games using plain C++ code. The gba-hashcat user interface is quite sparse, showing only an intro screen, progress statistics, and the current password attempt. It's not like you need much more for this application, save perhaps for a "please be patient" message.</p><p>In the GitHub commit, Ice calls gba-hashcat "[their] dumbest app of all time." That's quite the statement, but X commenters were quick to request networking support so they could make a cluster of password-cracking Gameboys, an idea that may have merit considering the price of graphics cards these days. At any rate, joke all you want, but for the one really important password retrieval I was once tasked with — recovering access to an Excel payroll sheet — even the original Gameboy would have sufficed. The password was "123".</p>
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                                                            <title><![CDATA[ GameStop CEO says Sony's decision to go disc-less is 'totally irrelevant' — claims software, including physical discs, accounts for only 12% of the company's business ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The CEO of GameStop — one of the world's largest video game retailers — has said that <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">Sony’s decision to halt the production of physical game discs</a> in 2028 is “totally irrelevant” to the company's business. Speaking to <em>BloombergTech</em> in an <a href="https://youtu.be/0lbMSxSJN8c?t=1550" target="_blank">interview</a> on Thursday, July 16, Ryan Cohen made the comments while responding to questions on how console makers’ going disc-less might affect GameStop amid the company's controversial bid to buy eBay.</p><p>When asked, “If the hardware makers are reportedly moving to disc-less on the console side, future game launches are digital only, where does that fit in for the business plan?” Cohen responded, “It doesn’t matter at all. Software, it mattered in the past. Software today makes up less than 12% of the business, and collectables makes up over half the business. So, it’s totally, totally irrelevant.”</p><p>Cohen's characterization doesn't exactly match GameStop's own filings, but the underlying trend does. In fiscal year 2025, the company reported total net sales of $3.63 billion. At $729.3 million, Software — which includes physical game discs, game cartridges, and digital download codes by <a href="https://www.tomshardware.com/video-games/retro-gaming/end-of-an-era-for-decades-old-playstation-3-xbox-360-and-nintendo-wii-u-as-gamestop-officially-declares-them-retro-change-means-faulty-or-aesthetically-unfortunate-consoles-that-can-still-power-on-are-now-accepted-for-trade-in" target="_blank">GameStop’s classification</a> — accounted for 20.1% of the total, the lowest among the company's product categories. Collectibles brought in $1.06 billion at 29.2 percent, while hardware and accessories — including new and pre-owned hardware, accessories, hardware bundles, interactive figures, strategy guides, and mobile/consumer electronics — remained the largest single line at $1.84 billion, or 50.7 percent.</p><p>The year-on-year growth figures also appear to support Cohen's stance, with software revenue dropping 27% in FY24 and hardware revenue dropping 12%. Meanwhile, revenue from collectibles — covering apparel, toys, trading cards, gadgets, other pop-culture products, and submission services for authentication and grading of trading cards — grew by 47%.</p><div ><table><caption>GameStop FY2025 net sales by product category</caption><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>FY2025 net sales</strong></p></td><td  ><p><strong>Share of total</strong></p></td><td  ><p><strong>FY2024 net sales</strong></p></td><td  ><p><strong>Change</strong></p></td></tr><tr><td class="firstcol " ><p>Hardware & accessories</p></td><td  ><p>$1.84 billion</p></td><td  ><p>50.7%</p></td><td  ><p>$2.09 billion</p></td><td  ><p>−12.3%</p></td></tr><tr><td class="firstcol " ><p>Collectibles</p></td><td  ><p>$1.06 billion</p></td><td  ><p>29.2%</p></td><td  ><p>$717.9 million</p></td><td  ><p>+47.7%</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>$729.3 million</p></td><td  ><p>20.1%</p></td><td  ><p>$1 billion</p></td><td  ><p>−27.5%</p></td></tr></tbody></table></div><p>Much of the Bloomberg interview was focused on Cohen's somewhat controversial bid for <a href="https://www.tomshardware.com/tag/ebay" target="_blank">eBay</a>. GameStop began accumulating eBay stock on February 4 and delivered an unsolicited, non-binding proposal on May 3 to acquire all outstanding shares at $125 apiece, split evenly between cash and GameStop stock — an offer valuing eBay at roughly $56 billion, against GameStop's own market capitalization of around $10 billion. eBay's board rejected it on May 12, with chairman Paul Pressler writing that the board had determined the proposal was "neither credible nor attractive." Cohen has said he intends to take the offer directly to eBay shareholders.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gamestop-ceo-says-sonys-decision-to-go-disc-less-is-totally-irrelevant-claims-software-including-physical-discs-accounts-for-only-12-percent-of-the-companys-business</link>
                                                                            <description>
                            <![CDATA[ GameStop CEO Ryan Cohen says Sony’s physical game exit is irrelevant to the company's business, amid a $56 billion eBay takeover, as collectibles now drive growth. ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 13:51:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Etiido Uko ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/BBrMt7jWtSo2Dc3iKoroyD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Etiido Uko is a mechanical engineer and senior technical writer with over nine years of experience in documentation and reporting. He is deeply passionate about all things engineering and technology, and is an expert in gadgets, manufacturing, robotics, automotive, and aerospace. His work spans content creation for industry leaders across multiple sectors, including Autodesk, Siemens, Xometry, Telus, and Coca-Cola. When he is not writing or keeping up with the latest innovations, you can find him exploring lands unknown. Check out more of his work at etiidowrites.com.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gamestop]]></media:description>                                                            <media:text><![CDATA[Gamestop]]></media:text>
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                                <p>The CEO of GameStop — one of the world's largest video game retailers — has said that <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">Sony’s decision to halt the production of physical game discs</a> in 2028 is “totally irrelevant” to the company's business. Speaking to <em>BloombergTech</em> in an <a href="https://youtu.be/0lbMSxSJN8c?t=1550" target="_blank">interview</a> on Thursday, July 16, Ryan Cohen made the comments while responding to questions on how console makers’ going disc-less might affect GameStop amid the company's controversial bid to buy eBay.</p><p>When asked, “If the hardware makers are reportedly moving to disc-less on the console side, future game launches are digital only, where does that fit in for the business plan?” Cohen responded, “It doesn’t matter at all. Software, it mattered in the past. Software today makes up less than 12% of the business, and collectables makes up over half the business. So, it’s totally, totally irrelevant.”</p><p>Cohen's characterization doesn't exactly match GameStop's own filings, but the underlying trend does. In fiscal year 2025, the company reported total net sales of $3.63 billion. At $729.3 million, Software — which includes physical game discs, game cartridges, and digital download codes by <a href="https://www.tomshardware.com/video-games/retro-gaming/end-of-an-era-for-decades-old-playstation-3-xbox-360-and-nintendo-wii-u-as-gamestop-officially-declares-them-retro-change-means-faulty-or-aesthetically-unfortunate-consoles-that-can-still-power-on-are-now-accepted-for-trade-in" target="_blank">GameStop’s classification</a> — accounted for 20.1% of the total, the lowest among the company's product categories. Collectibles brought in $1.06 billion at 29.2 percent, while hardware and accessories — including new and pre-owned hardware, accessories, hardware bundles, interactive figures, strategy guides, and mobile/consumer electronics — remained the largest single line at $1.84 billion, or 50.7 percent.</p><p>The year-on-year growth figures also appear to support Cohen's stance, with software revenue dropping 27% in FY24 and hardware revenue dropping 12%. Meanwhile, revenue from collectibles — covering apparel, toys, trading cards, gadgets, other pop-culture products, and submission services for authentication and grading of trading cards — grew by 47%.</p><div ><table><caption>GameStop FY2025 net sales by product category</caption><tbody><tr><td class="firstcol " ><p><strong>Category</strong></p></td><td  ><p><strong>FY2025 net sales</strong></p></td><td  ><p><strong>Share of total</strong></p></td><td  ><p><strong>FY2024 net sales</strong></p></td><td  ><p><strong>Change</strong></p></td></tr><tr><td class="firstcol " ><p>Hardware & accessories</p></td><td  ><p>$1.84 billion</p></td><td  ><p>50.7%</p></td><td  ><p>$2.09 billion</p></td><td  ><p>−12.3%</p></td></tr><tr><td class="firstcol " ><p>Collectibles</p></td><td  ><p>$1.06 billion</p></td><td  ><p>29.2%</p></td><td  ><p>$717.9 million</p></td><td  ><p>+47.7%</p></td></tr><tr><td class="firstcol " ><p>Software</p></td><td  ><p>$729.3 million</p></td><td  ><p>20.1%</p></td><td  ><p>$1 billion</p></td><td  ><p>−27.5%</p></td></tr></tbody></table></div><p>Much of the Bloomberg interview was focused on Cohen's somewhat controversial bid for <a href="https://www.tomshardware.com/tag/ebay" target="_blank">eBay</a>. GameStop began accumulating eBay stock on February 4 and delivered an unsolicited, non-binding proposal on May 3 to acquire all outstanding shares at $125 apiece, split evenly between cash and GameStop stock — an offer valuing eBay at roughly $56 billion, against GameStop's own market capitalization of around $10 billion. eBay's board rejected it on May 12, with chairman Paul Pressler writing that the board had determined the proposal was "neither credible nor attractive." Cohen has said he intends to take the offer directly to eBay shareholders.</p>
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                                                            <title><![CDATA[ 75% of all PS3 games reportedly now run on PC via open-source emulator RPCS3 — announcement comes weeks after Sony's plan to shutter the PlayStation Store for PS3 and PS Vita by 2027 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that they’re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making physical game discs by 2028</a> and shut down the PlayStation Store for PS3 and PS Vita a year before that.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077068126529708407"><p lang="en" dir="ltr">75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGc<a href="https://twitter.com/cantworkitout/status/2077068126529708407">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project that’s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the game’s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the <a href="https://rpcs3.net/compatibility">RPCS3 compatibility page</a> and type in the name of the game.</p><p>This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware — aside from support for Windows, Linux, macOS, and FreeBSD, it’s also compatible with both x86 and arm64, so you can install it on some of the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds">best handheld gaming PCs</a> to play your PS3 games on the go. </p><p>Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isn’t necessarily illegal, as long as the people who use them only play games that they’ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that “no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.” </p><p>While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games">newer versions getting a 5% to 7% boost in FPS numbers</a> compared to previous builds and even <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">hitting more than 1500 FPS on the Minecraft title screen</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/open-source-ps3-emulator-says-its-now-compatible-with-over-75-percent-of-all-ps3-games-on-pc-rpcs3-announcement-comes-weeks-after-sony-announced-the-shuttering-of-the-playstation-store-for-ps3-and-ps-vita-by-july-2027</link>
                                                                            <description>
                            <![CDATA[ The RPCS3 team has successfully ensured that more than 2,600 PS3 titles are now compatible with the emulator. This means that 75.33% of all PS3 games can now be played on Windows, Linux, macOS, and FreeBSD using either x86 or arm64 processors. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 21:54:35 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a silver Sony PlayStation 3 being photographed]]></media:description>                                                            <media:text><![CDATA[a silver Sony PlayStation 3 being photographed]]></media:text>
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                                <p>RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that they’re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making physical game discs by 2028</a> and shut down the PlayStation Store for PS3 and PS Vita a year before that.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077068126529708407"><p lang="en" dir="ltr">75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGc<a href="https://twitter.com/cantworkitout/status/2077068126529708407">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project that’s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the game’s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the <a href="https://rpcs3.net/compatibility">RPCS3 compatibility page</a> and type in the name of the game.</p><p>This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware — aside from support for Windows, Linux, macOS, and FreeBSD, it’s also compatible with both x86 and arm64, so you can install it on some of the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds">best handheld gaming PCs</a> to play your PS3 games on the go. </p><p>Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isn’t necessarily illegal, as long as the people who use them only play games that they’ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that “no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.” </p><p>While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games">newer versions getting a 5% to 7% boost in FPS numbers</a> compared to previous builds and even <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">hitting more than 1500 FPS on the Minecraft title screen</a>.</p>
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                                                            <title><![CDATA[ PS5 emulation ramps up in response to Sony killing physical games — PS5 titles now booting across different emulators with rapid community development for both 2D and 3D games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony's recent decision to stop physical disc production</a> and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles. </p><p>The most prominent name in the news cycle is <a href="https://github.com/par274/sharpemu" target="_blank">SharpEmu</a>, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics. </p><p>Since it's aiming for accuracy, only some 2D titles such as <em>Dreaming Sarah </em>are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user <em>RShantila </em>was able to boot <em>Astro Bot</em>, which is a PlayStation exclusive from 2024, on SharpEmu. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075283632395055506"><p lang="en" dir="ltr">الأمور تحدث ⚠️ محاكي PS5 emu على PC !يشغل من الآن لعبة Dreaming Sarahومن الحصريات يشغل شاشة بدء Demons Souls Remakeوجاري تطويره وتحسينه لتشغيل الالعاب مثل ShadPS4بداية سريعة pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQ<a href="https://twitter.com/cantworkitout/status/2075283632395055506">July 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams. </p><p>The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer <em>Nmzik </em>has revived the project, <a href="https://github.com/Nmzik/KytyPS5" target="_blank">creating their own fork</a> that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines. </p><p>KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075603512562516282"><p lang="en" dir="ltr">يب هذا محاكي ثاني للـPS5 اسمه KytyPS5 و بدأ يشغل لعبة SILENT HILL: The Short Message و يوصل للوقو و الرسائل التنبيهية مثل ما تشوفون، يلا عقبال نشوفه يتطور اكثر https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCr<a href="https://twitter.com/cantworkitout/status/2075603512562516282">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>These two games are <em>PowerWash Simulator</em> and <em>Pac-Man World</em>, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076040649422368961"><p lang="en" dir="ltr">محاكي KytyPS5 قدر يشغل GTA V و يوصل للقوائم، و Quake 2 ingame 😵😵توفر تحديث جديد قبل ساعة https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUD<a href="https://twitter.com/cantworkitout/status/2076040649422368961">July 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 has also recently <a href="https://github.com/Nmzik/KytyPS5/releases/tag/v0.0.3" target="_blank">received updates</a> to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future. </p><p>Finally, we need to mention <a href="https://x.com/rpcs3/status/2074853657342890233" target="_blank">RPCSX</a>, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field. </p><p>The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074859712659485141"><p lang="en" dir="ltr">A PS5 emulator doesn't need to exist, because there'd be no games to emulate.<a href="https://twitter.com/cantworkitout/status/2074859712659485141">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games</link>
                                                                            <description>
                            <![CDATA[ SharpEmu and KytyPS5 are two emulators that have exploded in terms of development milestones in the past two weeks, receiving several high-profile updates that have now made it possible to run a handful of 2D and even 3D PS5 games on PC. ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5]]></media:description>                                                            <media:text><![CDATA[PlayStation 5]]></media:text>
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                                <p>For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony's recent decision to stop physical disc production</a> and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles. </p><p>The most prominent name in the news cycle is <a href="https://github.com/par274/sharpemu" target="_blank">SharpEmu</a>, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics. </p><p>Since it's aiming for accuracy, only some 2D titles such as <em>Dreaming Sarah </em>are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user <em>RShantila </em>was able to boot <em>Astro Bot</em>, which is a PlayStation exclusive from 2024, on SharpEmu. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075283632395055506"><p lang="en" dir="ltr">الأمور تحدث ⚠️ محاكي PS5 emu على PC !يشغل من الآن لعبة Dreaming Sarahومن الحصريات يشغل شاشة بدء Demons Souls Remakeوجاري تطويره وتحسينه لتشغيل الالعاب مثل ShadPS4بداية سريعة pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQ<a href="https://twitter.com/cantworkitout/status/2075283632395055506">July 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams. </p><p>The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer <em>Nmzik </em>has revived the project, <a href="https://github.com/Nmzik/KytyPS5" target="_blank">creating their own fork</a> that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines. </p><p>KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075603512562516282"><p lang="en" dir="ltr">يب هذا محاكي ثاني للـPS5 اسمه KytyPS5 و بدأ يشغل لعبة SILENT HILL: The Short Message و يوصل للوقو و الرسائل التنبيهية مثل ما تشوفون، يلا عقبال نشوفه يتطور اكثر https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCr<a href="https://twitter.com/cantworkitout/status/2075603512562516282">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>These two games are <em>PowerWash Simulator</em> and <em>Pac-Man World</em>, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076040649422368961"><p lang="en" dir="ltr">محاكي KytyPS5 قدر يشغل GTA V و يوصل للقوائم، و Quake 2 ingame 😵😵توفر تحديث جديد قبل ساعة https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUD<a href="https://twitter.com/cantworkitout/status/2076040649422368961">July 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 has also recently <a href="https://github.com/Nmzik/KytyPS5/releases/tag/v0.0.3" target="_blank">received updates</a> to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future. </p><p>Finally, we need to mention <a href="https://x.com/rpcs3/status/2074853657342890233" target="_blank">RPCSX</a>, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field. </p><p>The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074859712659485141"><p lang="en" dir="ltr">A PS5 emulator doesn't need to exist, because there'd be no games to emulate.<a href="https://twitter.com/cantworkitout/status/2074859712659485141">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div>
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                                                            <title><![CDATA[ Retro Nintendo Switch 2 dock looks exactly like the Nintendo 64 and holds six Game Cards in its cartridge slot — the 64BITDOCK is available now starting at $89 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new Nintendo Switch dock shell has been designed to mimic the sleek undulating curves of the classic Nintendo 64 (N64). Dubbed the 64BITDOCK, this Switch accessory kit can be bundled with an 'N64 cart' that will help you keep your Switch Game Cards tidy. The <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2">64BITDOCK is available now</a> direct from the maker on Etsy, priced from $89.</p><p>In the assorted images of the 64BITDOCK from Nintendo Switch accessories specialist Krasivoe, you can see that the ‘<a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">N64</a>’ cradles the Switch (Nintendo Switch / Switch 2 / LCD / OLED) horizontally, so the upper curves of the ‘N64’ are uninterrupted. Pleasingly, the ‘N64’ cart slot is actually useful here as a <a href="https://www.tomshardware.com/video-games/handheld-gaming/woman-busted-smuggling-350-nintendo-switch-game-cards-in-her-brassiere-chinese-customs-officials-intercept-smuggler-at-checkpoint" target="_blank">Nintendo Switch Game Card</a> silo if you buy the optional magnetically secured storage receptacle (with 6 slots). </p><p>● <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2" target="_blank">Check out this product on Etsy</a></p><h2 id="this-is-a-cosmetic-kit-for-your-original-switch-dock">This is a cosmetic kit for your original Switch Dock</h2><p>The 64BITDOCK is basically a snap-on cladding kit for your existing original Switch Dock. What you are buying is a set of “custom plates inspired by the iconic 64-bit console… [which] snap onto your Switch dock in seconds, transforming it into a nostalgic centerpiece while keeping all sides open to prevent overheating.”</p><p>The <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2">Krasivoe 64BITDOCK</a> is available in light grey and ‘original’ charcoal finishes, with matching Game Card storage receptacles. For the dock plates alone, the Etsy store asks $89. If you want a Game Card cartridge holder, the price rises to $103. Worldwide shipping is $6.99.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wi38aKJjKmDpQNYjJhHDUR.jpg" alt="The 64BITDOCK " /><figcaption><small role="credit">Krasivoe</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GJ4U4k6yAPWw5GMLaP6XWR.jpg" alt="The 64BITDOCK " /><figcaption><small role="credit">Krasivoe</small></figcaption></figure></figure><p>This isn’t Krasivoe’s first retro-inspired Switch Dock makeover kit. It also sells the 8BITDOCK, 16BITDOCK, and CUBEDOCK. Fans of retro Nintendo consoles will surely know what those look like.</p><p>The market is overflowing with <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up">Nintendo Switch</a> docks, so Krasivoe has cannily sought to offer some eye-catching differentiation in the form of this 64BITDOCK. Its $89 starting price is quite a premium offering, though, as it doesn’t even include docking hardware – it’s just a cosmetic <a href="https://www.tomshardware.com/3d-printing/ive-reviewed-one-hundred-3d-printers-and-here-are-my-favorite-features" target="_blank">3D-printed </a>shell for your original Nintendo Switch Dock. We see that you can get <a href="https://www.amazon.com/s?k=switch+dock" target="_blank">basic, fully functional Switch docks from $20 or $30 on Amazon</a>, with original ‘toaster’ style replacements priced at about $40. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/nintendo/retro-nintendo-switch-2-dock-looks-exactly-like-the-nintendo-64-and-holds-six-game-cards-in-its-cartridge-slot-the-64bitdock-is-available-now-starting-at-usd89</link>
                                                                            <description>
                            <![CDATA[ A new Nintendo Switch dock shell has been designed to mimic the sleek undulating curves of the classic Nintendo 64. ]]>
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                                                                        <pubDate>Tue, 14 Jul 2026 10:51:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nintendo]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Krasivoe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The 64BITDOCK ]]></media:description>                                                            <media:text><![CDATA[The 64BITDOCK ]]></media:text>
                                <media:title type="plain"><![CDATA[The 64BITDOCK ]]></media:title>
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                                <p>A new Nintendo Switch dock shell has been designed to mimic the sleek undulating curves of the classic Nintendo 64 (N64). Dubbed the 64BITDOCK, this Switch accessory kit can be bundled with an 'N64 cart' that will help you keep your Switch Game Cards tidy. The <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2">64BITDOCK is available now</a> direct from the maker on Etsy, priced from $89.</p><p>In the assorted images of the 64BITDOCK from Nintendo Switch accessories specialist Krasivoe, you can see that the ‘<a href="https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more" target="_blank">N64</a>’ cradles the Switch (Nintendo Switch / Switch 2 / LCD / OLED) horizontally, so the upper curves of the ‘N64’ are uninterrupted. Pleasingly, the ‘N64’ cart slot is actually useful here as a <a href="https://www.tomshardware.com/video-games/handheld-gaming/woman-busted-smuggling-350-nintendo-switch-game-cards-in-her-brassiere-chinese-customs-officials-intercept-smuggler-at-checkpoint" target="_blank">Nintendo Switch Game Card</a> silo if you buy the optional magnetically secured storage receptacle (with 6 slots). </p><p>● <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2" target="_blank">Check out this product on Etsy</a></p><h2 id="this-is-a-cosmetic-kit-for-your-original-switch-dock">This is a cosmetic kit for your original Switch Dock</h2><p>The 64BITDOCK is basically a snap-on cladding kit for your existing original Switch Dock. What you are buying is a set of “custom plates inspired by the iconic 64-bit console… [which] snap onto your Switch dock in seconds, transforming it into a nostalgic centerpiece while keeping all sides open to prevent overheating.”</p><p>The <a href="https://www.etsy.com/uk/listing/4536772683/64bitdock-for-nintendo-switch-switch-2">Krasivoe 64BITDOCK</a> is available in light grey and ‘original’ charcoal finishes, with matching Game Card storage receptacles. For the dock plates alone, the Etsy store asks $89. If you want a Game Card cartridge holder, the price rises to $103. Worldwide shipping is $6.99.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wi38aKJjKmDpQNYjJhHDUR.jpg" alt="The 64BITDOCK " /><figcaption><small role="credit">Krasivoe</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GJ4U4k6yAPWw5GMLaP6XWR.jpg" alt="The 64BITDOCK " /><figcaption><small role="credit">Krasivoe</small></figcaption></figure></figure><p>This isn’t Krasivoe’s first retro-inspired Switch Dock makeover kit. It also sells the 8BITDOCK, 16BITDOCK, and CUBEDOCK. Fans of retro Nintendo consoles will surely know what those look like.</p><p>The market is overflowing with <a href="https://www.tomshardware.com/video-games/nintendo/nintendo-switch-2-tested-new-internals-are-a-major-power-up">Nintendo Switch</a> docks, so Krasivoe has cannily sought to offer some eye-catching differentiation in the form of this 64BITDOCK. Its $89 starting price is quite a premium offering, though, as it doesn’t even include docking hardware – it’s just a cosmetic <a href="https://www.tomshardware.com/3d-printing/ive-reviewed-one-hundred-3d-printers-and-here-are-my-favorite-features" target="_blank">3D-printed </a>shell for your original Nintendo Switch Dock. We see that you can get <a href="https://www.amazon.com/s?k=switch+dock" target="_blank">basic, fully functional Switch docks from $20 or $30 on Amazon</a>, with original ‘toaster’ style replacements priced at about $40. </p>
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                                                            <title><![CDATA[ Microsoft loses Brazilian court case after telling hacked Xbox user to re-purchase games — tech giant ordered to restore Xbox account with all games and pay $400 in damages ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Brazilian gamer who lost his Microsoft account and all his digital games has won a court order forcing the company to hand it all back, after support staff told him to simply repurchase his library. The user, who posts as Ordo_Liberal on Reddit, <a href="https://www.reddit.com/r/xbox/comments/1usvnt6/update_on_my_last_post_microsoft_deleted_my_acc/">shared a screenshot</a> of a small-claims ruling in the Xbox subreddit that gives Microsoft 15 days to restore access or face fines and roughly $400 (R$2,000) in damages. He said the account had two-factor authentication enabled when it was flagged and permanently suspended, and that none of Microsoft's recovery options allowed him to regain access before he filed his lawsuit.</p><p>According to the support emails he posted, Microsoft suspended the account after detecting what it described as unauthorized access, and said an investigation found the account's security information had been changed. The company treated the suspension as permanent and directed him to buy his games again rather than reinstating the ones already tied to the account.</p><p>Anyone with a large Microsoft account might want to take note here, because the suspension didn’t target a single game or console but the user’s entire account. Microsoft accounts can carry Xbox purchases, Windows licenses, store apps, 365, and OneDrive data, and a permanent suspension blocks all of it, even, as in this case, when you’ve got strong security and two-factor authentication set up.</p><p>Brazil's Consumer Defense Code and its small-claims track allow individuals to bring cases without a lawyer and without paying court costs, meaning Ordo_Liberal was able to take Microsoft to court without incurring any costs. If Microsoft misses the payment deadline, an additional 10% penalty will be imposed. While the damages awarded in this case are minor, it's notable that Microsoft has been compelled to restore the account and its contents, which runs counter to the standard platform position that customers license digital games rather than own them.</p><p>This, of course, is a first-instance small-claims judgment, not binding precedent, and it covers one account in one jurisdiction. Courts elsewhere have gone the other way. <a href="https://www.tomshardware.com/tech-industry/big-tech/chinese-courts-allow-heirs-to-inherent-accounts-of-deceased-gamers-multiple-cases-spanning-years-establish-precedent-for-digital-ownership-of-games-in-game-items-and-microtransactions">Chinese courts have recognized game accounts as inheritable property</a>, while U.S. rulings generally treat games as revocable licenses. The case comes as both Microsoft and Sony push players away from physical media, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox testing a way to convert discs into digital entitlements</a> and <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony ending new PlayStation disc production in 2028</a>. Microsoft hasn’t publicly commented on the ruling.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/brazilian-court-orders-microsoft-to-restore-a-gamers-account-and-digital-library-after-it-told-him-to-rebuy-his-games</link>
                                                                            <description>
                            <![CDATA[ A Brazilian gamer who lost his Microsoft account and all his digital games has won a court order requiring the company to return them. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 14:52:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>A Brazilian gamer who lost his Microsoft account and all his digital games has won a court order forcing the company to hand it all back, after support staff told him to simply repurchase his library. The user, who posts as Ordo_Liberal on Reddit, <a href="https://www.reddit.com/r/xbox/comments/1usvnt6/update_on_my_last_post_microsoft_deleted_my_acc/">shared a screenshot</a> of a small-claims ruling in the Xbox subreddit that gives Microsoft 15 days to restore access or face fines and roughly $400 (R$2,000) in damages. He said the account had two-factor authentication enabled when it was flagged and permanently suspended, and that none of Microsoft's recovery options allowed him to regain access before he filed his lawsuit.</p><p>According to the support emails he posted, Microsoft suspended the account after detecting what it described as unauthorized access, and said an investigation found the account's security information had been changed. The company treated the suspension as permanent and directed him to buy his games again rather than reinstating the ones already tied to the account.</p><p>Anyone with a large Microsoft account might want to take note here, because the suspension didn’t target a single game or console but the user’s entire account. Microsoft accounts can carry Xbox purchases, Windows licenses, store apps, 365, and OneDrive data, and a permanent suspension blocks all of it, even, as in this case, when you’ve got strong security and two-factor authentication set up.</p><p>Brazil's Consumer Defense Code and its small-claims track allow individuals to bring cases without a lawyer and without paying court costs, meaning Ordo_Liberal was able to take Microsoft to court without incurring any costs. If Microsoft misses the payment deadline, an additional 10% penalty will be imposed. While the damages awarded in this case are minor, it's notable that Microsoft has been compelled to restore the account and its contents, which runs counter to the standard platform position that customers license digital games rather than own them.</p><p>This, of course, is a first-instance small-claims judgment, not binding precedent, and it covers one account in one jurisdiction. Courts elsewhere have gone the other way. <a href="https://www.tomshardware.com/tech-industry/big-tech/chinese-courts-allow-heirs-to-inherent-accounts-of-deceased-gamers-multiple-cases-spanning-years-establish-precedent-for-digital-ownership-of-games-in-game-items-and-microtransactions">Chinese courts have recognized game accounts as inheritable property</a>, while U.S. rulings generally treat games as revocable licenses. The case comes as both Microsoft and Sony push players away from physical media, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox testing a way to convert discs into digital entitlements</a> and <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony ending new PlayStation disc production in 2028</a>. Microsoft hasn’t publicly commented on the ruling.</p>
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                                                            <title><![CDATA[ Valve releases drivers, notes to make Windows work on Steam hardware, but refuses to support it — tells users it doesn’t offer support for ‘Windows on Steam Hardware,’ gaming company provides resources ‘as is’ ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gamers who find themselves “limited” by SteamOS capabilities can now more confidently install Windows on their Steam hardware. Valve just released the Steam Hardware - Windows Resources page on <a href="https://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BAA8">Steam</a>, which contains Windows drivers for the Steam Deck LCD, Steam Deck OLED, and Steam Machine. This means that those who want to replace the stock SteamOS with Windows 11 on their devices can now do so more easily, and they don’t have to hunt around the internet for drivers just to ensure that all the parts and components on their console will play nicely with Windows.</p><p>The drivers on the page include those for the APU, graphics, SD Card reader, Wi-Fi, Bluetooth, and Audio, depending on which Steam hardware you’re driving. However, Valve said, “We are providing these resources as is and are unfortunately unable to offer 'Windows on Steam Hardware' support. If you get stuck and need a way back to the default SteamOS, please follow <a href="https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3">these recovery instructions</a>.”</p><p>This is the main reason why Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">refuses to subsidize the Steam Machine</a> — since owners can essentially do whatever they want to the living room PC console, selling one does not automatically guarantee that the company will make back any discounts it offers through game sales. This is why even though the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine is highly rated</a> for Steam Deck users who want to upgrade to a more powerful device, its relatively high price puts it at a disadvantage compared to competitors like the PS5 or Xbox.</p><p>Many gamers would likely prefer SteamOS over Windows, especially as it offers far less bloat than Microsoft’s operating system. Valve is in fact <a href="https://www.tomshardware.com/video-games/console-gaming/valve-working-on-steamos-for-general-release-company-collaborating-with-nvidia-to-ensure-compatibility-hints-at-dual-boot-capabilities-in-the-future">working on SteamOS to make it more compatible with a general release</a> and allow it to be installed on hardware that features Intel CPUs/GPUs and Nvidia GPUs. But because many anti-cheat apps still aren’t compatible with Linux (hence, SteamOS), installing Windows on Steam hardware is currently the only way that gamers can enjoy titles that require them.</p><p>It’s unfortunate that SteamOS doesn’t have any dual-boot capabilities at the moment, as that would give gamers the best of both worlds — use Windows and accept the performance hit if they want to play games that require specialized anti-cheat apps and then switch to SteamOS for all the other titles they enjoy. Valve said that it’s already working on this capability, but hasn’t given a fixed timeline for when it will arrive.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/valve-releases-drivers-notes-to-make-windows-work-on-steam-hardware-but-refuses-to-support-it-tells-users-it-doesnt-offer-support-for-windows-on-steam-hardware-gaming-company-provides-resources-as-is</link>
                                                                            <description>
                            <![CDATA[ These drivers will make it easier for your Steam Deck or Steam Machine to play nicely with Windows 11. However, Valve says it does not offer customer support for 'Windows on Steam Hardware,' and instead points stuck users to the SteamOS recovery instructions. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 08 Jul 2026 11:20:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a Steam Deck with Windows 11 on its screen]]></media:description>                                                            <media:text><![CDATA[a Steam Deck with Windows 11 on its screen]]></media:text>
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                                <p>Gamers who find themselves “limited” by SteamOS capabilities can now more confidently install Windows on their Steam hardware. Valve just released the Steam Hardware - Windows Resources page on <a href="https://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BAA8">Steam</a>, which contains Windows drivers for the Steam Deck LCD, Steam Deck OLED, and Steam Machine. This means that those who want to replace the stock SteamOS with Windows 11 on their devices can now do so more easily, and they don’t have to hunt around the internet for drivers just to ensure that all the parts and components on their console will play nicely with Windows.</p><p>The drivers on the page include those for the APU, graphics, SD Card reader, Wi-Fi, Bluetooth, and Audio, depending on which Steam hardware you’re driving. However, Valve said, “We are providing these resources as is and are unfortunately unable to offer 'Windows on Steam Hardware' support. If you get stuck and need a way back to the default SteamOS, please follow <a href="https://help.steampowered.com/en/faqs/view/1B71-EDF2-EB6D-2BB3">these recovery instructions</a>.”</p><p>This is the main reason why Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">refuses to subsidize the Steam Machine</a> — since owners can essentially do whatever they want to the living room PC console, selling one does not automatically guarantee that the company will make back any discounts it offers through game sales. This is why even though the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine is highly rated</a> for Steam Deck users who want to upgrade to a more powerful device, its relatively high price puts it at a disadvantage compared to competitors like the PS5 or Xbox.</p><p>Many gamers would likely prefer SteamOS over Windows, especially as it offers far less bloat than Microsoft’s operating system. Valve is in fact <a href="https://www.tomshardware.com/video-games/console-gaming/valve-working-on-steamos-for-general-release-company-collaborating-with-nvidia-to-ensure-compatibility-hints-at-dual-boot-capabilities-in-the-future">working on SteamOS to make it more compatible with a general release</a> and allow it to be installed on hardware that features Intel CPUs/GPUs and Nvidia GPUs. But because many anti-cheat apps still aren’t compatible with Linux (hence, SteamOS), installing Windows on Steam hardware is currently the only way that gamers can enjoy titles that require them.</p><p>It’s unfortunate that SteamOS doesn’t have any dual-boot capabilities at the moment, as that would give gamers the best of both worlds — use Windows and accept the performance hit if they want to play games that require specialized anti-cheat apps and then switch to SteamOS for all the other titles they enjoy. Valve said that it’s already working on this capability, but hasn’t given a fixed timeline for when it will arrive.</p>
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                                                            <title><![CDATA[ PlayStation disc petition approaches 200,000 signatures as backlash grows over Sony's decision to stop producing new physical media — firm still plans to produce optical media for existing titles, but new games will be digital only ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games" target="_blank">Change.org petition</a> urging Sony to keep making physical PlayStation games has passed 172,000 signatures, six days after the company announced that it intends to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop producing discs for new games</a> in January 2028. The petition, started by Jade Pearce, CEO of Canadian retailer PNP Games, climbed from around 12,000 signatures on its first day to more than 172,000 by the morning of July 7. Sony hasn’t responded, and the factory that prints its discs has already started moving some staff and equipment onto a different product.</p><p>Pearce launched the campaign the same day as Sony's announcement, and it gathered 40,000 names within 48 hours. The petition contends that a boxed download code is a revocable license rather than owned property, references Sony's recent removal of purchased movies from customer accounts, and lists the used-game trade among the jobs at risk. "We are not against digital," Pearce writes. "We are against digital being the only option."</p><p>Niko Partners analyst Daniel Ahmad estimated that Sony sold more than 70 million physical discs in 2025, even with digital purchases sitting at roughly 80% of full-game sales. Sony's PlayStation social accounts have stayed dormant since July 1.</p><p>Sony DADC's plant in Thalgau, Austria, produces about 600,000 discs a day, roughly half of them PlayStation titles, and has begun shifting some workers onto optical microlens production, DADC CEO Dietmar Tanzer told Austrian broadcaster ORF Salzburg. The company has put €30 million ($34 million) into new equipment, according to <em>Engadget</em>, expects disc output to fall to about 10% of current volume by 2028, and plans to retrain roughly 300 staff rather than lay them off.</p><p>Optical microlenses steer and concentrate light across very small distances and appear in camera modules, AR and VR headsets, fiber-optic gear, and automotive lighting. Markus Streibl, head of micro optics at Sony DADC, said mass production could begin as early as 2027.</p><p>The PlayStation 6 is reportedly in development without a built-in disc drive, which would leave Sony's hardware team to reintegrate one if the company changed course. Sony's standalone PS5 disc drive <a href="https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff">has carried a one-per-order purchase cap</a> since at least March last year, predating the disc announcement, and leaked PS6 specifications described in earlier reports frame any drive as an optional backward-compatibility accessory. <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">Grand Theft Auto 6</a>, easily the biggest game of the decade so far, will ship on PlayStation as a boxed download code with no playable disc, ahead of the 2028 cutoff.</p><p>Sony has told publishers they can still book disc runs for games released in 2027 or earlier, so existing physical libraries will keep working on supported consoles. Whether the fact that the petition is now pushing 200,000 signatures will compel Sony to move or abandon the January 2028 date is unclear; Sony delayed its 2021 shutdown of the PS3 and PS Vita stores after similar backlash, though that closure is now scheduled again alongside the disc decision.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures</link>
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                            <![CDATA[ A Change.org petition urging Sony to keep making physical PlayStation games has passed 172,000 signatures. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:38:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:description>                                                            <media:text><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:text>
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                                <p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games" target="_blank">Change.org petition</a> urging Sony to keep making physical PlayStation games has passed 172,000 signatures, six days after the company announced that it intends to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop producing discs for new games</a> in January 2028. The petition, started by Jade Pearce, CEO of Canadian retailer PNP Games, climbed from around 12,000 signatures on its first day to more than 172,000 by the morning of July 7. Sony hasn’t responded, and the factory that prints its discs has already started moving some staff and equipment onto a different product.</p><p>Pearce launched the campaign the same day as Sony's announcement, and it gathered 40,000 names within 48 hours. The petition contends that a boxed download code is a revocable license rather than owned property, references Sony's recent removal of purchased movies from customer accounts, and lists the used-game trade among the jobs at risk. "We are not against digital," Pearce writes. "We are against digital being the only option."</p><p>Niko Partners analyst Daniel Ahmad estimated that Sony sold more than 70 million physical discs in 2025, even with digital purchases sitting at roughly 80% of full-game sales. Sony's PlayStation social accounts have stayed dormant since July 1.</p><p>Sony DADC's plant in Thalgau, Austria, produces about 600,000 discs a day, roughly half of them PlayStation titles, and has begun shifting some workers onto optical microlens production, DADC CEO Dietmar Tanzer told Austrian broadcaster ORF Salzburg. The company has put €30 million ($34 million) into new equipment, according to <em>Engadget</em>, expects disc output to fall to about 10% of current volume by 2028, and plans to retrain roughly 300 staff rather than lay them off.</p><p>Optical microlenses steer and concentrate light across very small distances and appear in camera modules, AR and VR headsets, fiber-optic gear, and automotive lighting. Markus Streibl, head of micro optics at Sony DADC, said mass production could begin as early as 2027.</p><p>The PlayStation 6 is reportedly in development without a built-in disc drive, which would leave Sony's hardware team to reintegrate one if the company changed course. Sony's standalone PS5 disc drive <a href="https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff">has carried a one-per-order purchase cap</a> since at least March last year, predating the disc announcement, and leaked PS6 specifications described in earlier reports frame any drive as an optional backward-compatibility accessory. <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">Grand Theft Auto 6</a>, easily the biggest game of the decade so far, will ship on PlayStation as a boxed download code with no playable disc, ahead of the 2028 cutoff.</p><p>Sony has told publishers they can still book disc runs for games released in 2027 or earlier, so existing physical libraries will keep working on supported consoles. Whether the fact that the petition is now pushing 200,000 signatures will compel Sony to move or abandon the January 2028 date is unclear; Sony delayed its 2021 shutdown of the PS3 and PS Vita stores after similar backlash, though that closure is now scheduled again alongside the disc decision.</p>
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                                                            <title><![CDATA[ Microsoft 'resets' Xbox by cutting 3,200 jobs this year, divesting five game studios — firm cites 'margins that are 3-10x lower than comparable platform and publishing businesses' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft's gaming division, Xbox, will eliminate approximately 3,200 jobs over its 2027 fiscal year in an attempt to turn around its floundering business. The cuts include offloading four studios with plans to spin off another, though no announced first-party games are being canceled.<br><br>Around 1,600 of those jobs are being eliminated today, and the rest will occur throughout the rest of the year.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/analyzing-washingtons-new-ai-accelerator-export-rules-smaller-manufacturers-suffer-while-nvidia-and-amd-will-reap-the-rewards?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Analyzing Washington's new AI accelerator export rules</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/u-s-government-plans-tariff-exemptions-for-tsmc-if-it-follows-through-on-american-investment-usd165-billion-already-pledged-to-increase-production-capacity-but-details-of-the-deal-are-still-murky?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">U.S. government plans tariff exemptions for TSMC</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/nvidia-wants-chinas-market-share-to-secure-the-future-of-cuda-in-the-region-americas-trade-war-threatens-huangs-influence-and-could-bolster-competition?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Nvidia wants China's market share to secure the future of CUDA in the region</a></li></ul></p></div></div><p>"We are operating at margins that are 3-10x lower than comparable platform and publishing businesses," Xbox CEO Asha Sharma <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/">wrote in a note to Xbox </a>employees, pointing out that investments in studios and Game Pass did not add as much value as expected. She wrote that the business typically loses 64 cents for every dollar invested. "As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX." She wrote that she has a goal for Xbox to reach more than a billion people per day.<br><br>Xbox is selling Compulsion Games <em>(South of Midnight)</em> and Double Fine <em>(Psychonauts, Kiln)</em>, back to their management as independent studios,  along with their catalogs, intellectual property, and funding for their next games. <br><br>Meanwhile, Ninja Theory and Undead Labs are being sold to unidentified "new ownership" and will continue to work on <em>Senua</em> and <em>State of Decay 3</em> with Xbox, respectively.<br><br>The fifth studio, Arkane, is entering consultation to review options due to France's strict labor laws. The company is currently working on <em>Marvel's Blade </em>and previously worked on <em>Redfall</em> and <em>Deathloop</em>.<br><br>In Sharma's letter, she wrote that changes will come to Activision, Bethesda and ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios. Some will focus more on popular franchise games. <a href="https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?srnd=phx-technology"><em>Bloomberg</em> reports</a> that ZeniMax will focus specifically on its biggest names, such as <em>Fallout</em>, <em>Doom</em>, <em>The Elder Scrolls, Quake</em>, and <em>Wolfenstein.</em><br><br>Mojang and King will report directly to Sharma, who wrote that those two studios are the largest in terms of monthly active players, and bring "critical geographic, demographic, and differentiation to XBOX." But in other areas, Sharma is greatly reducing the amount of management for a flatter organizational chart.<br><br>Xbox has also found its first-ever chief operating officer. Helen Chiang, the corporate vice president of the <em>Minecraft </em>business, was promoted to streamlining changes to how the business operates, including "end-to-end P&L responsibility across content, hardware, platform, and services."<br><br>"These changes are about a bigger future for XBOX, not a smaller one," Sharma wrote.  "The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates."<br><br>Microsoft's other recent moves include bringing more games exclusively to Xbox consoles, such as <em>Gears of War: E-Day</em>, returning to an all-caps "XBOX" brand, and more public discussion of <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-will-play-pc-games-project-helix-teased-as-more-than-just-a-console">Project Helix</a>, the company's next home console that's also set to play PC games. <br><br>Sharma was named CEO of Xbox (then Microsoft Gaming) in February, succeeding Phil Spencer.  Spencer built up Xbox with major acquisitions of Game Studios and a push to bring Xbox games everywhere with Game Pass.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-resets-xbox-by-cutting-3-200-jobs-this-year-divesting-five-game-studios-firm-cites-margins-that-are-3-10x-lower-than-comparable-platform-and-publishing-businesses</link>
                                                                            <description>
                            <![CDATA[ Xbox CEO Asha Sharma announced that Microsoft's gaming division will cut 3,200 jobs throughout FY27 and is spinning out studios but not canceling any games. ]]>
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                                                                        <pubDate>Mon, 06 Jul 2026 15:39:52 +0000</pubDate>                                                                                                                                <updated>Mon, 06 Jul 2026 15:39:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrew E. Freedman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MTveuGNKPqpzrLttEA9ebb.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andrew oversees laptop and desktop coverage and keeps up with the latest news in tech and gaming. His work has been published in Kotaku, PCMag, Complex, Tom’s Guide and Laptop Mag, among others. He fondly remembers his first computer: a Gateway that still lives in a spare room in his parents&#039; home, albeit without an internet connection. When he’s not writing about tech, you can find him playing video games, checking social media and waiting for the next Marvel movie. Follow him on Threads &lt;a href=&quot;https://www.threads.net/@freedmanae&quot;&gt;@FreedmanAE&lt;/a&gt; and BlueSky &lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt;@andrewfreedman.net&lt;/a&gt;.&lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt; &lt;/a&gt;You can send him tips on Signal: andrewfreedman.01&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft's gaming division, Xbox, will eliminate approximately 3,200 jobs over its 2027 fiscal year in an attempt to turn around its floundering business. The cuts include offloading four studios with plans to spin off another, though no announced first-party games are being canceled.<br><br>Around 1,600 of those jobs are being eliminated today, and the rest will occur throughout the rest of the year.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/analyzing-washingtons-new-ai-accelerator-export-rules-smaller-manufacturers-suffer-while-nvidia-and-amd-will-reap-the-rewards?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Analyzing Washington's new AI accelerator export rules</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/u-s-government-plans-tariff-exemptions-for-tsmc-if-it-follows-through-on-american-investment-usd165-billion-already-pledged-to-increase-production-capacity-but-details-of-the-deal-are-still-murky?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">U.S. government plans tariff exemptions for TSMC</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/nvidia-wants-chinas-market-share-to-secure-the-future-of-cuda-in-the-region-americas-trade-war-threatens-huangs-influence-and-could-bolster-competition?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Nvidia wants China's market share to secure the future of CUDA in the region</a></li></ul></p></div></div><p>"We are operating at margins that are 3-10x lower than comparable platform and publishing businesses," Xbox CEO Asha Sharma <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/">wrote in a note to Xbox </a>employees, pointing out that investments in studios and Game Pass did not add as much value as expected. She wrote that the business typically loses 64 cents for every dollar invested. "As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX." She wrote that she has a goal for Xbox to reach more than a billion people per day.<br><br>Xbox is selling Compulsion Games <em>(South of Midnight)</em> and Double Fine <em>(Psychonauts, Kiln)</em>, back to their management as independent studios,  along with their catalogs, intellectual property, and funding for their next games. <br><br>Meanwhile, Ninja Theory and Undead Labs are being sold to unidentified "new ownership" and will continue to work on <em>Senua</em> and <em>State of Decay 3</em> with Xbox, respectively.<br><br>The fifth studio, Arkane, is entering consultation to review options due to France's strict labor laws. The company is currently working on <em>Marvel's Blade </em>and previously worked on <em>Redfall</em> and <em>Deathloop</em>.<br><br>In Sharma's letter, she wrote that changes will come to Activision, Bethesda and ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios. Some will focus more on popular franchise games. <a href="https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul?srnd=phx-technology"><em>Bloomberg</em> reports</a> that ZeniMax will focus specifically on its biggest names, such as <em>Fallout</em>, <em>Doom</em>, <em>The Elder Scrolls, Quake</em>, and <em>Wolfenstein.</em><br><br>Mojang and King will report directly to Sharma, who wrote that those two studios are the largest in terms of monthly active players, and bring "critical geographic, demographic, and differentiation to XBOX." But in other areas, Sharma is greatly reducing the amount of management for a flatter organizational chart.<br><br>Xbox has also found its first-ever chief operating officer. Helen Chiang, the corporate vice president of the <em>Minecraft </em>business, was promoted to streamlining changes to how the business operates, including "end-to-end P&L responsibility across content, hardware, platform, and services."<br><br>"These changes are about a bigger future for XBOX, not a smaller one," Sharma wrote.  "The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates."<br><br>Microsoft's other recent moves include bringing more games exclusively to Xbox consoles, such as <em>Gears of War: E-Day</em>, returning to an all-caps "XBOX" brand, and more public discussion of <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-will-play-pc-games-project-helix-teased-as-more-than-just-a-console">Project Helix</a>, the company's next home console that's also set to play PC games. <br><br>Sharma was named CEO of Xbox (then Microsoft Gaming) in February, succeeding Phil Spencer.  Spencer built up Xbox with major acquisitions of Game Studios and a push to bring Xbox games everywhere with Game Pass.</p>
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                                                            <title><![CDATA[ PS5 Disc Drive purchase cap predates Sony's disc cutoff — 'high demand' order limit has been on the store page since at least March 2025 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's one-per-order purchase limit on the <a href="https://direct.playstation.com/en-us/buy-accessories/disc-drive-for-ps5-digital-edition-consoles" target="_blank">PS5 Disc Drive</a>, widely cited this week as a response to panic buying after the company said it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical disc production for new PlayStation games in January 2028</a>, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by <em>HotHardware </em>carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.</p><p>Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.</p><p>The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to <em>HotHardware</em>, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.</p><p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games">Change.org petition</a> organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including <a href="https://www.tomshardware.com/pc-components/storage/github-thumbs-nose-at-sonys-controversial-end-to-physical-media-with-its-introduction-of-repo-cds-offers-limited-run-of-1-000-cd-rom-copies-of-public-github-repos-for-preservation">GitHub, which announced that it'll begin offering CD-ROM copies of public repositories</a> as a jab at the decision.</p><p>Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by <em>Wccftech. </em>The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff</link>
                                                                            <description>
                            <![CDATA[ Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal. ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5]]></media:description>                                                            <media:text><![CDATA[PlayStation 5]]></media:text>
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                                <p>Sony's one-per-order purchase limit on the <a href="https://direct.playstation.com/en-us/buy-accessories/disc-drive-for-ps5-digital-edition-consoles" target="_blank">PS5 Disc Drive</a>, widely cited this week as a response to panic buying after the company said it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical disc production for new PlayStation games in January 2028</a>, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by <em>HotHardware </em>carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.</p><p>Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.</p><p>The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to <em>HotHardware</em>, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.</p><p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games">Change.org petition</a> organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including <a href="https://www.tomshardware.com/pc-components/storage/github-thumbs-nose-at-sonys-controversial-end-to-physical-media-with-its-introduction-of-repo-cds-offers-limited-run-of-1-000-cd-rom-copies-of-public-github-repos-for-preservation">GitHub, which announced that it'll begin offering CD-ROM copies of public repositories</a> as a jab at the decision.</p><p>Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by <em>Wccftech. </em>The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.</p>
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                                                            <title><![CDATA[ Sony crammed an entire PS1 into a DualShock controller that connects to your TV, but killed the project — PlayStation Puga offered game studios a mere 10 cents per unit sold ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Brian “Biscuit” Watson, a game developer whose work spans four decades, recently went on YouTube to tell some of his stories. One of the most interesting revelations he shared on <a href="https://www.youtube.com/watch?v=A7MTtPQvj0Q"><em>The Retro Collective</em></a> was the existence of the PlayStation 1 controller prototype, called the PlayStation Puga, that housed an entire PlayStation 1 console. Watson said that this “handheld” was specifically built for the Brazilian market, which had tight import regulations, and was also intended to be manufactured within the country. It was also supposed to come with 4GB of memory that could hold 10 games, and four AA-sized batteries apparently power it and connect to your TV via an included cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A7MTtPQvj0Q?start=3380" allowfullscreen></iframe></div></div><p>The prototype was working really well, but it encountered issues with game titles that were intended for inclusion. “The unfortunate problem is that Sony licensing couldn’t get their act together about the royalty terms for each of the games. So, it’s like they’re trying to get in touch with Rockstar and a few other places, and they were wanting way too much in the way of royalties,” Watson said. “But what really stuck in my craw with that one was even if it was a Sony game, they had to negotiate with a separate unit of Sony, and they were never happy about how much royalty they were getting.”</p><p>Since the gaming controller and console combo was designed to sell at a low price, they expected to make only 10 cents per unit sold and were unhappy with the pricing. Since it seemed Sony would not be able to ship any games with the PS1 controller console, it canceled the entire project.</p><p>Watson actually showed the completed controller to the present audience, but it unfortunately doesn’t run. It does boot into the debug stub, but he doesn’t have any of the other required software to make it run. Still, it’s equipped with an Arm-based processor running at 650 MHz and emulated the PlayStation 1 pretty well. It also lasted about 20 hours on a single set of four AA batteries, which is an impressive feat for the time (and still is today). Nevertheless, the project was not wasted at the emulator built for that system eventually found its way into the Sony Xperia Play.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/sony-crammed-an-entire-ps1-into-a-dualshock-controller-that-connects-to-your-tv-but-killed-the-project-playstation-puga-offered-game-studios-a-mere-10-cents-per-unit-sold</link>
                                                                            <description>
                            <![CDATA[ Sony successfully built a PlayStation 1 console that fit inside a controller but had to cancel the project after game studios were unhappy with the royalties they would make from the project. ]]>
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                                                                        <pubDate>Sat, 04 Jul 2026 15:16:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation Puga Prototype]]></media:description>                                                            <media:text><![CDATA[PlayStation Puga Prototype]]></media:text>
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                                <p>Brian “Biscuit” Watson, a game developer whose work spans four decades, recently went on YouTube to tell some of his stories. One of the most interesting revelations he shared on <a href="https://www.youtube.com/watch?v=A7MTtPQvj0Q"><em>The Retro Collective</em></a> was the existence of the PlayStation 1 controller prototype, called the PlayStation Puga, that housed an entire PlayStation 1 console. Watson said that this “handheld” was specifically built for the Brazilian market, which had tight import regulations, and was also intended to be manufactured within the country. It was also supposed to come with 4GB of memory that could hold 10 games, and four AA-sized batteries apparently power it and connect to your TV via an included cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A7MTtPQvj0Q?start=3380" allowfullscreen></iframe></div></div><p>The prototype was working really well, but it encountered issues with game titles that were intended for inclusion. “The unfortunate problem is that Sony licensing couldn’t get their act together about the royalty terms for each of the games. So, it’s like they’re trying to get in touch with Rockstar and a few other places, and they were wanting way too much in the way of royalties,” Watson said. “But what really stuck in my craw with that one was even if it was a Sony game, they had to negotiate with a separate unit of Sony, and they were never happy about how much royalty they were getting.”</p><p>Since the gaming controller and console combo was designed to sell at a low price, they expected to make only 10 cents per unit sold and were unhappy with the pricing. Since it seemed Sony would not be able to ship any games with the PS1 controller console, it canceled the entire project.</p><p>Watson actually showed the completed controller to the present audience, but it unfortunately doesn’t run. It does boot into the debug stub, but he doesn’t have any of the other required software to make it run. Still, it’s equipped with an Arm-based processor running at 650 MHz and emulated the PlayStation 1 pretty well. It also lasted about 20 hours on a single set of four AA batteries, which is an impressive feat for the time (and still is today). Nevertheless, the project was not wasted at the emulator built for that system eventually found its way into the Sony Xperia Play.</p>
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                                                            <title><![CDATA[ Brand new Steam Machine hit with 'red line of death' GPU failure after playing No Man's Sky for just five minutes — console 'bricked itself' following update in failure that echoes the horror of the Xbox 360's infamous RROD ]]></title>
                                                                                                <dc:content><![CDATA[ <p>An unlucky gamer has taken to Reddit after their brand-new <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> was hit with a "red line of death" after just 20 minutes of use. u/me_hill posted on the r/steammachine subreddit, saying that they played <em>No Man’s Sky</em> for just five minutes and then updated the machine before it bricked itself. Unfortunately, it doesn’t seem that the Redditor could do much to troubleshoot the issue. The Steam website says that their particular issue, which is marked by the right half of the LED bar turning into a breathing red light paired with a solid red light on the indicator LED, indicates GPU failure, a possibly fatal issue harkening back to the Xbox 360's Red Ring of Death. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1ulzo6a/well_the_steam_machine_was_pretty_cool_for_the_20">Well, the Steam Machine was pretty cool for the 20 minutes that it worked</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Valve was only able to produce a limited number of Steam Machine units for its initial run, which is why it had to <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">resort to a randomized queue</a> to <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-scalping-hits-usd3-000-on-ebay-as-sellers-list-preorder-reservations-scalpers-already-flipping-queues-for-2x-the-msrp-of-the-2tb-model">deter scalpers</a>. While the company did not say how many consoles it had available, it’s likely still in the thousands (if not tens of thousands), meaning there’s some chance that it will ship units that will fail within the first year. For now, it seems that this Redditor’s post is an isolated incident and it’s unclear what caused the failure. u/me_hill said that they already put in a ticket to Steam support, but they haven’t updated yet on whether the company has responded already.</p><p>The <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> is one of the most anticipated console releases in the past few years, which has been <a href="https://www.tomshardware.com/video-games/pc-gaming/valve-says-steam-machine-and-steam-frame-shipping-this-summer-company-confirms-release-window-as-it-expands-verified-program">delayed for several months</a>. It was also released at a relatively high price of $,1049, making it even more expensive than the PlayStation 5 Pro, as <a href="https://www.tomshardware.com/video-games/console-gaming/valve-engineers-talk-steam-machine-pricing-and-the-benefits-of-massive-heatsinks-explain-why-valve-hardware-needs-to-be-a-self-sustained-program">Valve cannot afford to subsidize the hardware</a> with video game sales. It was initially thought that the living room PC console would launch at around $750, but as the company announced it amid a memory shortage, its engineers said that the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-price-hike-similar-to-steam-decks-45-percent-increase-company-confirms-was-probably-priced-competitively-against-the-ps5-pro-before-the-rampocalypse">company had to increase the price</a> by around <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">the same level that the Steam Deck experienced</a> in May 2026.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>This is certainly a disappointment for u/me_hill, who probably initially felt quite lucky as they were one of the selected few given the privilege of buying the first batch of Steam Machines. In an ironic twist of fate, they were also incredibly unlucky to become one of the first victims of the “red line of death,” an early nickname for the failure and a nod to the “red ring of death” that indicated a critical hardware failure on the Xbox 360 launched around 20 years ago. Nevertheless, other Redditors commented that this is par for the course for customers who buy the first run of a product, with the Redditor themselves saying, “That’s early adoption, I guess.”</p><p>We’re hoping that Valve can address this issue for u/me_hill as soon as possible, and that they don’t have to wait months before they can get their hands on a replacement unit, despite its limited stock. In the meantime, they’ll have to settle with their existing equipment (or maybe even get one of the <a href="https://www.tomshardware.com/laptops/gaming-laptops/best-budget-gaming-laptops">best budget gaming laptops</a> instead) while they’re waiting for their Steam Machine to be fixed.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/brand-new-steam-machine-hit-with-red-line-of-death-gpu-failure-after-playing-no-mans-sky-for-just-five-minutes-console-bricked-itself-following-update-in-incident-eerily-reminiscent-of-xbox-360-launch</link>
                                                                            <description>
                            <![CDATA[ A Redditor experience the deadly "Red Line of Death" on their Steam Machine, indicating GPU failure. They've just been playing for five minutes and then updated the console before experiencing the issue. ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 13:58:19 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Jul 2026 14:42:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Machine red line of death]]></media:description>                                                            <media:text><![CDATA[Steam Machine red line of death]]></media:text>
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                                <p>An unlucky gamer has taken to Reddit after their brand-new <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> was hit with a "red line of death" after just 20 minutes of use. u/me_hill posted on the r/steammachine subreddit, saying that they played <em>No Man’s Sky</em> for just five minutes and then updated the machine before it bricked itself. Unfortunately, it doesn’t seem that the Redditor could do much to troubleshoot the issue. The Steam website says that their particular issue, which is marked by the right half of the LED bar turning into a breathing red light paired with a solid red light on the indicator LED, indicates GPU failure, a possibly fatal issue harkening back to the Xbox 360's Red Ring of Death. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1ulzo6a/well_the_steam_machine_was_pretty_cool_for_the_20">Well, the Steam Machine was pretty cool for the 20 minutes that it worked</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Valve was only able to produce a limited number of Steam Machine units for its initial run, which is why it had to <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">resort to a randomized queue</a> to <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-scalping-hits-usd3-000-on-ebay-as-sellers-list-preorder-reservations-scalpers-already-flipping-queues-for-2x-the-msrp-of-the-2tb-model">deter scalpers</a>. While the company did not say how many consoles it had available, it’s likely still in the thousands (if not tens of thousands), meaning there’s some chance that it will ship units that will fail within the first year. For now, it seems that this Redditor’s post is an isolated incident and it’s unclear what caused the failure. u/me_hill said that they already put in a ticket to Steam support, but they haven’t updated yet on whether the company has responded already.</p><p>The <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine</a> is one of the most anticipated console releases in the past few years, which has been <a href="https://www.tomshardware.com/video-games/pc-gaming/valve-says-steam-machine-and-steam-frame-shipping-this-summer-company-confirms-release-window-as-it-expands-verified-program">delayed for several months</a>. It was also released at a relatively high price of $,1049, making it even more expensive than the PlayStation 5 Pro, as <a href="https://www.tomshardware.com/video-games/console-gaming/valve-engineers-talk-steam-machine-pricing-and-the-benefits-of-massive-heatsinks-explain-why-valve-hardware-needs-to-be-a-self-sustained-program">Valve cannot afford to subsidize the hardware</a> with video game sales. It was initially thought that the living room PC console would launch at around $750, but as the company announced it amid a memory shortage, its engineers said that the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-price-hike-similar-to-steam-decks-45-percent-increase-company-confirms-was-probably-priced-competitively-against-the-ps5-pro-before-the-rampocalypse">company had to increase the price</a> by around <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">the same level that the Steam Deck experienced</a> in May 2026.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>This is certainly a disappointment for u/me_hill, who probably initially felt quite lucky as they were one of the selected few given the privilege of buying the first batch of Steam Machines. In an ironic twist of fate, they were also incredibly unlucky to become one of the first victims of the “red line of death,” an early nickname for the failure and a nod to the “red ring of death” that indicated a critical hardware failure on the Xbox 360 launched around 20 years ago. Nevertheless, other Redditors commented that this is par for the course for customers who buy the first run of a product, with the Redditor themselves saying, “That’s early adoption, I guess.”</p><p>We’re hoping that Valve can address this issue for u/me_hill as soon as possible, and that they don’t have to wait months before they can get their hands on a replacement unit, despite its limited stock. In the meantime, they’ll have to settle with their existing equipment (or maybe even get one of the <a href="https://www.tomshardware.com/laptops/gaming-laptops/best-budget-gaming-laptops">best budget gaming laptops</a> instead) while they’re waiting for their Steam Machine to be fixed.</p>
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                                                            <title><![CDATA[ Digital archivists rush to save PS3 game data before Sony shuts down the store forever in 2027 — RPCS3 emulator urges users to preserve all content ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday, Sony revealed that the <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027</a>. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072365337048174988"><p lang="en" dir="ltr">As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.<a href="https://twitter.com/cantworkitout/status/2072365337048174988">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">made a breakthrough in performance</a> for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come. </p><p>Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.</p><p>It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it <em>should </em>work. Since the game isn't popular, there's a high chance no one ever bothered to dump it — no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive. </p><p>Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.</p><p>Hardware is so expensive right now that even <a href="https://x.com/lauriewired/status/2070898032762323262" target="_blank">researchers from Google are suggesting</a> cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox rumored to follow</a>, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/digital-archivists-rush-to-save-ps3-game-data-before-sony-shuts-down-the-store-forever-in-2027-rpcs3-emulator-urges-users-to-preserve-all-content</link>
                                                                            <description>
                            <![CDATA[ Sony is shutting down PSN for PS3 consoles next year, so preservationists are being asked to wake up from their slumber to archive everything before it's too late. ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 13:52:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p>Yesterday, Sony revealed that the <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027</a>. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072365337048174988"><p lang="en" dir="ltr">As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.<a href="https://twitter.com/cantworkitout/status/2072365337048174988">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">made a breakthrough in performance</a> for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come. </p><p>Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.</p><p>It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it <em>should </em>work. Since the game isn't popular, there's a high chance no one ever bothered to dump it — no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive. </p><p>Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.</p><p>Hardware is so expensive right now that even <a href="https://x.com/lauriewired/status/2070898032762323262" target="_blank">researchers from Google are suggesting</a> cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox rumored to follow</a>, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.</p>
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                                                            <title><![CDATA[ Xbox reportedly testing a way to digitize physical games in the wake of PlayStation killing game discs — feature said to go back to Xbox One-era games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Microsoft is reportedly working on a feature that would enable the digitization of disc-based titles, <a href="https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collection">according to the <em>Verge</em></a>. This would assist players in playing older games on newer consoles, especially if Microsoft follows Sony's <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation in abandoning physical game production</a>.</p><p>According to the report, employees at Xbox are testing the "Disc2Digital" feature, which will work on Xbox One and<a href="https://www.tomshardware.com/reviews/xbox-series-x"> Xbox Series X</a>/S discs, but not the original Xbox or Xbox 360. This restriction is likely due to Microsoft's plans to move more games online with the Xbox One. <br><br>Discs will continue to work after you've enabled the digital entitlement, but you'll lose your digital rights to the game if you transfer the disc to someone else by loaning it or selling it. The digital games will also reportedly be able to be streamed if they're part of Xbox Play Anywhere.<br><br>The <em>Verge</em> also claims that some Xbox One games may not have the feature, quoting a Microsoft warning to testers: "It all depends on how and when the disc was manufactured and it may not have the features we need for this program."<br><br>But reporter Tom Warren says Microsoft hasn't made a final call on whether <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-codenamed-project-helix-will-be-powered-by-custom-amd-soc-and-feature-fsr-diamond-next-gen-console-delivers-order-of-magnitude-leap-in-performance">Project Helix</a>, the next-generation Xbox, will come with a disc drive. On the Series X, Microsoft has options with and without the disc drive, though it had one at launch. If Microsoft does opt to go all-digital, this might help soothe some wounds for Xbox players who rely heavily on a physical collection and want to play on the new system.<br><br>It would still be a step back from backwards compatibility on the Xbox Series X and Series S, however, which includes most Xbox One games, many Xbox 360 games, and over 50 original Xbox games, many of which you can play with the original disc.<br><br>Project Helix is also heavily rumored to play PC games from third-party launchers.<br><br>Sony's announcement this morning that it would stop producing first and third-party discs for the PlayStation in 2028 drew vocal opposition from fans who prefer physical media or preserving console games. PlayStation has previously detailed (<a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/25q4_supplement.pdf">PDF, see page 10</a>) that approximately 8 out of 10 PlayStation games are bought digitally on the PS4 and PS5 (78% for the fiscal year 2025, but as high as 85% in Q4). <br><br>The PlayStation maker's plans have led some analysts to believe the PS6 will launch in 2028.<br><br>Some developers and publishers aren't waiting for the change. Take Two Interactive and Rockstar Games is <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">set to launch <em>Grand Theft Auto 6 </em></a><em> </em>on November 19, and it will not sell the game on a disc. If you buy a box at retail, it will have a download code.<br></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games</link>
                                                                            <description>
                            <![CDATA[ Microsoft is reportedly testing a feature to digitize physical games going back to the Xbox One with digital copies tied to the owner of the physical disc. ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 19:19:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrew E. Freedman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/MTveuGNKPqpzrLttEA9ebb.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Andrew oversees laptop and desktop coverage and keeps up with the latest news in tech and gaming. His work has been published in Kotaku, PCMag, Complex, Tom’s Guide and Laptop Mag, among others. He fondly remembers his first computer: a Gateway that still lives in a spare room in his parents&#039; home, albeit without an internet connection. When he’s not writing about tech, you can find him playing video games, checking social media and waiting for the next Marvel movie. Follow him on Threads &lt;a href=&quot;https://www.threads.net/@freedmanae&quot;&gt;@FreedmanAE&lt;/a&gt; and BlueSky &lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt;@andrewfreedman.net&lt;/a&gt;.&lt;a href=&quot;https://bsky.app/profile/andrewfreedman.net&quot;&gt; &lt;/a&gt;You can send him tips on Signal: andrewfreedman.01&lt;/p&gt; ]]></dc:description>
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                                <p>Microsoft is reportedly working on a feature that would enable the digitization of disc-based titles, <a href="https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collection">according to the <em>Verge</em></a>. This would assist players in playing older games on newer consoles, especially if Microsoft follows Sony's <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation in abandoning physical game production</a>.</p><p>According to the report, employees at Xbox are testing the "Disc2Digital" feature, which will work on Xbox One and<a href="https://www.tomshardware.com/reviews/xbox-series-x"> Xbox Series X</a>/S discs, but not the original Xbox or Xbox 360. This restriction is likely due to Microsoft's plans to move more games online with the Xbox One. <br><br>Discs will continue to work after you've enabled the digital entitlement, but you'll lose your digital rights to the game if you transfer the disc to someone else by loaning it or selling it. The digital games will also reportedly be able to be streamed if they're part of Xbox Play Anywhere.<br><br>The <em>Verge</em> also claims that some Xbox One games may not have the feature, quoting a Microsoft warning to testers: "It all depends on how and when the disc was manufactured and it may not have the features we need for this program."<br><br>But reporter Tom Warren says Microsoft hasn't made a final call on whether <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-codenamed-project-helix-will-be-powered-by-custom-amd-soc-and-feature-fsr-diamond-next-gen-console-delivers-order-of-magnitude-leap-in-performance">Project Helix</a>, the next-generation Xbox, will come with a disc drive. On the Series X, Microsoft has options with and without the disc drive, though it had one at launch. If Microsoft does opt to go all-digital, this might help soothe some wounds for Xbox players who rely heavily on a physical collection and want to play on the new system.<br><br>It would still be a step back from backwards compatibility on the Xbox Series X and Series S, however, which includes most Xbox One games, many Xbox 360 games, and over 50 original Xbox games, many of which you can play with the original disc.<br><br>Project Helix is also heavily rumored to play PC games from third-party launchers.<br><br>Sony's announcement this morning that it would stop producing first and third-party discs for the PlayStation in 2028 drew vocal opposition from fans who prefer physical media or preserving console games. PlayStation has previously detailed (<a href="https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/25q4_supplement.pdf">PDF, see page 10</a>) that approximately 8 out of 10 PlayStation games are bought digitally on the PS4 and PS5 (78% for the fiscal year 2025, but as high as 85% in Q4). <br><br>The PlayStation maker's plans have led some analysts to believe the PS6 will launch in 2028.<br><br>Some developers and publishers aren't waiting for the change. Take Two Interactive and Rockstar Games is <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">set to launch <em>Grand Theft Auto 6 </em></a><em> </em>on November 19, and it will not sell the game on a disc. If you buy a box at retail, it will have a download code.<br></p>
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                                                            <title><![CDATA[ Sony officially kills the PlayStation disc, ending physical game production in 2028 — shutting down the PlayStation Store on the PlayStation 3 and PS Vita systems ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, it's official: Sony has just announced that it will <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">stop production of PlayStation game discs</a> starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.</p><p>I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has <a href="https://www.tomshardware.com/pc-components/storage/cancelled-blu-ray-recorder-production-leads-to-flood-of-orders-for-panasonic-after-rivals-exit-market-last-supplier-standing-apologizes-for-delays-as-firm-inundated-with-orders" target="_blank">sharply wound down</a> outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.</p><p>That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">removing over 500 movies</a> from customers' accounts in the UK and Europe because of an expired licensing agreement.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LHnVDfYhpc4wjx5WKUDuKJ" name="steam-feature.jpg" alt="A screenshot of the Steam store in the Steam Client on Windows 11." src="https://cdn.mos.cms.futurecdn.net/LHnVDfYhpc4wjx5WKUDuKJ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation.  This is possible on consoles too, of course, but it's a lot more work.</p><p>In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">whose leaks you believe</a>. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.</p><p>It's impossible to deny that there is a certain satisfaction in <a href="https://www.tomshardware.com/video-games/sealed-physical-copy-of-fortnite-from-2017-sells-for-usd42-500-at-auction-perfect-condition-disc-contains-original-save-the-world-mode-and-exclusive-cosmetics-pack" target="_blank">cracking open a plastic case</a>, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072289330287222812"><p lang="en" dir="ltr">Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6<a href="https://twitter.com/cantworkitout/status/2072289330287222812">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">shutting down the PlayStation Store</a> on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore. </p><p>That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems</link>
                                                                            <description>
                            <![CDATA[ While Nintendo remains a holdout, this announcement essentially sounds the death knell for physical media in cutting-edge gaming. ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 13:56:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:description>                                                            <media:text><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:text>
                                <media:title type="plain"><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:title>
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                                <p>Well, it's official: Sony has just announced that it will <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">stop production of PlayStation game discs</a> starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.</p><p>I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has <a href="https://www.tomshardware.com/pc-components/storage/cancelled-blu-ray-recorder-production-leads-to-flood-of-orders-for-panasonic-after-rivals-exit-market-last-supplier-standing-apologizes-for-delays-as-firm-inundated-with-orders" target="_blank">sharply wound down</a> outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.</p><p>That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">removing over 500 movies</a> from customers' accounts in the UK and Europe because of an expired licensing agreement.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LHnVDfYhpc4wjx5WKUDuKJ" name="steam-feature.jpg" alt="A screenshot of the Steam store in the Steam Client on Windows 11." src="https://cdn.mos.cms.futurecdn.net/LHnVDfYhpc4wjx5WKUDuKJ.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation.  This is possible on consoles too, of course, but it's a lot more work.</p><p>In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">whose leaks you believe</a>. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.</p><p>It's impossible to deny that there is a certain satisfaction in <a href="https://www.tomshardware.com/video-games/sealed-physical-copy-of-fortnite-from-2017-sells-for-usd42-500-at-auction-perfect-condition-disc-contains-original-save-the-world-mode-and-exclusive-cosmetics-pack" target="_blank">cracking open a plastic case</a>, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072289330287222812"><p lang="en" dir="ltr">Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6<a href="https://twitter.com/cantworkitout/status/2072289330287222812">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">shutting down the PlayStation Store</a> on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore. </p><p>That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era. </p>
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                                                            <title><![CDATA[ PlayStation is removing over 500 movies from UK customers' accounts with no refunds — Iconic films like Terminator 2, Apocalypse Now, and Mulholland Drive are getting deleted ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony has <a href="https://www.playstation.com/en-gb/legal/psvideocontent/" target="_blank">unceremoniously informed</a> its PlayStation customers in the United Kingdom that 551 movies from <em>StudioCanal </em>will be removed from their accounts on September 1, 2026. If you bought any of the films included in this list, you'll no longer be able to access them. There is no workaround, no method to offload them to another device; just absolute, emotionless deletion that doesn't even offer refunds.</p><p>The lineup includes some truly legendary movies such as <em>Terminator 2</em>, <em>Apocalypse Now</em>, <em>Mulholland Drive</em>, <em>Moonlight, </em>and <em>Dawn Till Dusk </em>— essentially every film that <em>StudioCanal</em> distributed in the UK. Sony cites licensing agreements between it and the French company as the reason behind the sudden removal. The announcement doesn't include any other details beyond the list of the affected films. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:69.63%;"><img id="kUzwh6pS9JT552U72kqgdY" name="Screenshot 2026-06-27 220639" alt="Sony removing StudioCanal movies from PlayStation in the UK" src="https://cdn.mos.cms.futurecdn.net/kUzwh6pS9JT552U72kqgdY.png" mos="" align="middle" fullscreen="" width="2305" height="1605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sony began selling movies and shows on the PlayStation Store in 2008. During the PS3 era, you could actually transfer the content to view on other devices, but that feature was removed on the PS4. In 2021, after the PS5 had launched, Sony stopped selling films and TV series entirely on PSN, which meant that it likely wouldn't renew contractual agreements with studios and distributors going forward.</p><p>The only exception to this rule was in 2023, when Sony began a similar deletion spree of Discovery Network shows but signed a new licensing deal to keep them on the platform. It remains to be seen whether public backlash can usher in a similar response for StudioCanal movies this time. You might not have heard its name before, but the studio is responsible for bringing countless popular movies to the UK. </p><p>For now, this is yet another distressing reminder of the digital precedent corporations have set for us. You no longer truly own any digital content you purchase; rather, it's just being licensed to you indefinitely. And you agree to this precedent "willingly" when you accept all those terms and conditions that veil ownership rights under fine print. </p><p>The moment the provider decides it's not viable to maintain said content, you're at risk of losing access to something you already paid for. It's like a subscription service with extra steps — as if people aren't growing wary enough of those already — except it was never advertised like that. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted</link>
                                                                            <description>
                            <![CDATA[ Sony will delete 551 movies from PlayStation users' accounts in the UK on September 1, 2026. These are films distributed by StudioCanal that no longer come under licensing agreements between the two companies. ]]>
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                                                                        <pubDate>Sun, 28 Jun 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation leasing program in the UK ]]></media:description>                                                            <media:text><![CDATA[PlayStation leasing program in the UK ]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation leasing program in the UK ]]></media:title>
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                                <p>Sony has <a href="https://www.playstation.com/en-gb/legal/psvideocontent/" target="_blank">unceremoniously informed</a> its PlayStation customers in the United Kingdom that 551 movies from <em>StudioCanal </em>will be removed from their accounts on September 1, 2026. If you bought any of the films included in this list, you'll no longer be able to access them. There is no workaround, no method to offload them to another device; just absolute, emotionless deletion that doesn't even offer refunds.</p><p>The lineup includes some truly legendary movies such as <em>Terminator 2</em>, <em>Apocalypse Now</em>, <em>Mulholland Drive</em>, <em>Moonlight, </em>and <em>Dawn Till Dusk </em>— essentially every film that <em>StudioCanal</em> distributed in the UK. Sony cites licensing agreements between it and the French company as the reason behind the sudden removal. The announcement doesn't include any other details beyond the list of the affected films. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:69.63%;"><img id="kUzwh6pS9JT552U72kqgdY" name="Screenshot 2026-06-27 220639" alt="Sony removing StudioCanal movies from PlayStation in the UK" src="https://cdn.mos.cms.futurecdn.net/kUzwh6pS9JT552U72kqgdY.png" mos="" align="middle" fullscreen="" width="2305" height="1605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sony began selling movies and shows on the PlayStation Store in 2008. During the PS3 era, you could actually transfer the content to view on other devices, but that feature was removed on the PS4. In 2021, after the PS5 had launched, Sony stopped selling films and TV series entirely on PSN, which meant that it likely wouldn't renew contractual agreements with studios and distributors going forward.</p><p>The only exception to this rule was in 2023, when Sony began a similar deletion spree of Discovery Network shows but signed a new licensing deal to keep them on the platform. It remains to be seen whether public backlash can usher in a similar response for StudioCanal movies this time. You might not have heard its name before, but the studio is responsible for bringing countless popular movies to the UK. </p><p>For now, this is yet another distressing reminder of the digital precedent corporations have set for us. You no longer truly own any digital content you purchase; rather, it's just being licensed to you indefinitely. And you agree to this precedent "willingly" when you accept all those terms and conditions that veil ownership rights under fine print. </p><p>The moment the provider decides it's not viable to maintain said content, you're at risk of losing access to something you already paid for. It's like a subscription service with extra steps — as if people aren't growing wary enough of those already — except it was never advertised like that. </p>
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                                                            <title><![CDATA[ Steam Machine scalping hits $3,000 on eBay as sellers list preorder reservations — scalpers already flipping queues for 2X the MSRP of the 2TB model ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite Valve’s efforts to prevent scalpers from taking advantage of the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine’s</a> limited supply, there are still a few opportunists out there who are taking the risk of selling the pre-order slot that they have won. A quick search for “Steam Machine” on eBay would pull up results for pre-order slots sold at a significant premium above Valve’s own $1,049 retail price.</p><p>We see various listings for the 512GB version selling between $1,363.70 to $2,800 — a 30% to 167% premium. Scalper prices for the 2TB version are far more egregious, with listings priced between $2,399 and $2,899, making it 93% to 140% more expensive than buying it directly from the Steam Store.</p><p>Valve has already anticipated this event, especially given the massive interest in the Steam Machine and limited supply. This has happened multiple times before, especially with the arrival of the <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> and every Nvidia GPU launch since the 30 series. To avoid frustration among legitimate gamers who couldn’t score a console during the first run of pre-orders but see several listings from third-party sellers with excruciatingly tall markups, Valve <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">set up a randomized reservation system</a> to make buying the Steam Machine as fair as possible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UgFrVGbNvmwQ7dYmARgLL" name="Steam Machines being sold by scalpers on eBay" alt="Steam Machines being sold by scalpers on eBay" src="https://cdn.mos.cms.futurecdn.net/4UgFrVGbNvmwQ7dYmARgLL.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: eBay)</span></figcaption></figure><p>“A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction,” the company said on the Steam Machine FAQ section. “The longer timeframe also allows us to do some extra validation on the signups to make sure they're real accounts, with only one per household.”</p><p>There are some stringent requirements before a Steam account can be considered for the privilege of buying a Steam Machine. This includes: a Steam account in good standing, a Steam purchase on or before April 27, 2026, and only one Steam Machine per household. These criteria will make it quite difficult for professional scalpers to scoop up multiple Steam Machine units and sell them at a premium on the used market. Despite that, it seems a few people are willing to trade their slot for cash and have put their reservations up for sale on eBay.</p><p>If you weren’t lucky enough to secure a Steam Machine reservation, you might get tempted to pick one up from these scalpers. However, we strongly advise against that, as you’re taking several risks. For one, there is no guarantee that the seller you’re talking to is legitimate. Even though they may have 100% rating, it’s quite easy to game the system to achieve this. You might end up getting scammed out of your hard-earned cash, especially if they ask for payment first before shipping the item.</p><p>While being among the first to get a Steam Machine might bring a good feeling, you shouldn’t let FOMO dictate your spending decisions. In fact, it might even be better to wait a little longer because the first batch of Steam Machines <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machines-will-only-come-with-one-16gb-stick-of-ram-company-may-change-this-to-two-8gb-sticks-in-the-future-but-the-first-batch-of-consoles-is-limited-to-single-channel-memory">will only have one 16GB stick of RAM</a>, meaning it won’t have the advantages of dual-channel memory. While there’s no guarantee that future releases will use two 8GB sticks instead, Valve said this may change.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/steam-machine-scalping-hits-usd3-000-on-ebay-as-sellers-list-preorder-reservations-scalpers-already-flipping-queues-for-2x-the-msrp-of-the-2tb-model</link>
                                                                            <description>
                            <![CDATA[ Several listings for Steam Machine pre-orders are being sold at markups so high that buyers will have to pay 140% to 167% above Valve's selling price. ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 14:24:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Machine]]></media:description>                                                            <media:text><![CDATA[Steam Machine]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Machine]]></media:title>
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                                <p>Despite Valve’s efforts to prevent scalpers from taking advantage of the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review">Steam Machine’s</a> limited supply, there are still a few opportunists out there who are taking the risk of selling the pre-order slot that they have won. A quick search for “Steam Machine” on eBay would pull up results for pre-order slots sold at a significant premium above Valve’s own $1,049 retail price.</p><p>We see various listings for the 512GB version selling between $1,363.70 to $2,800 — a 30% to 167% premium. Scalper prices for the 2TB version are far more egregious, with listings priced between $2,399 and $2,899, making it 93% to 140% more expensive than buying it directly from the Steam Store.</p><p>Valve has already anticipated this event, especially given the massive interest in the Steam Machine and limited supply. This has happened multiple times before, especially with the arrival of the <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> and every Nvidia GPU launch since the 30 series. To avoid frustration among legitimate gamers who couldn’t score a console during the first run of pre-orders but see several listings from third-party sellers with excruciatingly tall markups, Valve <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">set up a randomized reservation system</a> to make buying the Steam Machine as fair as possible.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4UgFrVGbNvmwQ7dYmARgLL" name="Steam Machines being sold by scalpers on eBay" alt="Steam Machines being sold by scalpers on eBay" src="https://cdn.mos.cms.futurecdn.net/4UgFrVGbNvmwQ7dYmARgLL.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: eBay)</span></figcaption></figure><p>“A launch that starts at a specific day and time tends to reward bots, people with fast internet connections, talented gaming fingers for quick F5/refresh reactions, and those who can schedule their life around that moment. By accepting reservation signups over the course of a few days, without any incentive to be first, we're hoping to take away some of that friction,” the company said on the Steam Machine FAQ section. “The longer timeframe also allows us to do some extra validation on the signups to make sure they're real accounts, with only one per household.”</p><p>There are some stringent requirements before a Steam account can be considered for the privilege of buying a Steam Machine. This includes: a Steam account in good standing, a Steam purchase on or before April 27, 2026, and only one Steam Machine per household. These criteria will make it quite difficult for professional scalpers to scoop up multiple Steam Machine units and sell them at a premium on the used market. Despite that, it seems a few people are willing to trade their slot for cash and have put their reservations up for sale on eBay.</p><p>If you weren’t lucky enough to secure a Steam Machine reservation, you might get tempted to pick one up from these scalpers. However, we strongly advise against that, as you’re taking several risks. For one, there is no guarantee that the seller you’re talking to is legitimate. Even though they may have 100% rating, it’s quite easy to game the system to achieve this. You might end up getting scammed out of your hard-earned cash, especially if they ask for payment first before shipping the item.</p><p>While being among the first to get a Steam Machine might bring a good feeling, you shouldn’t let FOMO dictate your spending decisions. In fact, it might even be better to wait a little longer because the first batch of Steam Machines <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machines-will-only-come-with-one-16gb-stick-of-ram-company-may-change-this-to-two-8gb-sticks-in-the-future-but-the-first-batch-of-consoles-is-limited-to-single-channel-memory">will only have one 16GB stick of RAM</a>, meaning it won’t have the advantages of dual-channel memory. While there’s no guarantee that future releases will use two 8GB sticks instead, Valve said this may change.</p>
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                                                            <title><![CDATA[ Rosewill’s M.2 SSD Cloner and Eraser drops to its lowest-ever price of $47 — become an IT hero, or just save yourself some time and frustration ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last fall, a family member asked me for help with an older PC, which was trying to run Windows 10 and several programs on a cramped 110 GB SSD. At first, I figured I could clone the boot drive onto a more spacious drive so the OS and programs had more space to stretch out.</p><p>But the thought of juggling <a href="https://www.tomshardware.com/best-picks/best-ssd-and-hard-drive-enclosures"><u>USB enclosures</u></a> or shuffling drives in and out of my desktop filled me with dread as I pictured sitting there for hours, getting the system back up and running. So I looked into getting an M.2 SSD cloner, and was surprised to see they can be found for less than $50. And Rosewill’s upgraded Rosewill M.2 NVMe Cloner + Eraser, which just <a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1"><u>dropped down to its lowest-ever price of $47,</u></a> is even more handy than a basic cloner, also offering four one-touch offline erase modes, or all your data deletion needs.  </p><ul><li><a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1">Check out this deal at Amazon</a></li></ul><div class="product"><a data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49" href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1201px;"><p class="vanilla-image-block" style="padding-top:124.90%;"><img id="QrLvt7CVX9YqB6Y6WZon65" name="Rosewill SSD cloner and eraser" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QrLvt7CVX9YqB6Y6WZon65.jpg" mos="" align="middle" fullscreen="" width="1201" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow" data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49">M.2 NVMe Cloner + Eraser: was $69.99 now $47.49</a></strong><br>This dual-NVMe SSD dock can clone or delete drives, either offline or when plugged into a PC, via software. It supports speeds up to 20 Gbps (USB 3.2 Gen 2x2). It supports all drive sizes, but only NVMe (N Key) models. So if you’re dealing with an older SATA or PCIe drive, you’ll have to look elsewhere.<a class="view-deal button" href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow" data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49">View Deal</a></p></div><p>I don't love the plastic shell of Rosewill's cloner and eraser, but it's one of the more affordable options with these capabilities. I own the stepped-down model that doesn’t have the erase function (<a href="https://www.amazon.com/Duplicator-Enclosure-Clone-RS-N2-CL-PC-Mac-Android/dp/B0F51MMN7Q/?th=1">also on sale for $39</a>, and using it is pretty straightforward. You plug in the included USB-C power adapter, put your source drive in the left slot, the destination drive in the right slot, press the power button on the back, and a few logos light up, letting you know you're ready to go. Press the clone button on the top, and drive cloning will commence (provided your destination is the same size or larger than your source).</p><p>That's assuming you want to do an offline clone. But because I needed resize the partition between the old 110 GB and the newer Team Group 512 GB SSD, I used the second included USB-C cable and connected my Rosewill cloner to my laptop and powered up the device. Both drives were recognized in Windows within seconds, so I fired up the excellent free DiskGenius software, cloned the old partition to a new drive with a few clicks, and then used the software to drag the boot partition to the full size of the new drive. The whole process took just a few minutes, since the Rosewill cloner supports 20 Gbps USB, and I wasn't exactly copying a huge partition.</p><p>The Rosewill cloner is also handy for just checking the contents of old M.2 drives you may have lying around. But if that's all you need, you can buy an NVMe enclosure or a single-drive dock. I also own a version of<a href="https://www.amazon.com/SUITOK-M-2-External-10Gbps-Dock/dp/B0F6TJW4WV/?th=1"> <u>this model from Suitok, which costs $21</u></a>.</p><h2 id="more-prime-day-tech-deals">More Prime Day Tech Deals</h2><p><a href="https://discord.gg/jB8nAtbB" target="_blank"><em>Join the Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p><p><a href="https://www.tomshardware.com/news/best-deals-on-tech">Best Tech and PC deals</a> | <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-gaming-pc-deals">Best gaming PC deals </a>| <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-ram-combo-deals-2026-make-pc-builds-and-upgrades-more-affordable-with-the-best-ram-bundle-deals-available">Best RAM combo deals</a> | <a href="https://www.tomshardware.com/news/best-3d-printer-deals">Best 3D printer deals</a> | <a href="https://www.tomshardware.com/pc-components/ram/best-ram-deals">Best RAM deals</a> | <a href="https://www.tomshardware.com/news/best-gaming-laptop-deals">Best gaming laptop deals</a>  | <a href="https://www.tomshardware.com/monitors/best-computer-monitor-deals">Best monitor deals</a> | <a href="https://www.tomshardware.com/networking/routers/best-wi-fi-router-deals">Best Wi-Fi Router deals</a> | <a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals">Best GPU deals</a> | <a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals">Best SSD deals</a> | <a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon">Best hard drive HDD deals</a> |<a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon-prime-day-2025"> </a><a href="https://www.tomshardware.com/features/best-cpu-deals">Best CPU deals</a> | <a href="https://www.tomshardware.com/peripherals/gaming-chairs/best-gaming-chair-deals">Best gaming chair deals</a> | <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/best-pc-building-tool-deals">Best PC building tool deals</a> | <a href="https://www.tomshardware.com/peripherals/best-pc-peripherals-deals-keyboards-headsets-mice">Best PC peripherals deals</a> | <a href="https://www.tomshardware.com/3d-printing/best-filament-and-resin-deals-for-3d-printing">Best filament and resin deals</a> | <a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd">Best motherboard deals</a> | <a href="https://www.tomshardware.com/pc-components/cooling/best-cpu-cooler-deals">Best CPU cooler deals</a> | <a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals">Best PC case deals </a>|<a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals"> </a><a href="https://www.tomshardware.com/news/dell-alienware-deals">Best Dell and Alienware deals</a> | <a href="https://www.tomshardware.com/peripherals/usb/best-usb-charger-deals">Best USB charger deals</a><a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a>|<a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a><a href="https://www.tomshardware.com/laptops/gaming-laptops/best-gaming-and-productivity-laptop-deals-under-1-000">Best gaming and productivity laptop deals under $1,000 </a>| <a href="https://www.tomshardware.com/desktops/best-laptop-pc-deals-productivity">Best laptop PC deals</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/rosewills-m-2-ssd-cloner-and-eraser-drops-to-its-lowest-ever-price-of-usd47-become-an-it-hero-or-just-save-yourself-some-time-and-frustration</link>
                                                                            <description>
                            <![CDATA[ Clone and erase NVMe drives, offline, or connected to a PC, for less than $50. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 08:20:16 +0000</pubDate>                                                                                                                                <updated>Fri, 26 Jun 2026 08:24:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Safford ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uW75KiUF9FVG2vFdwJzeZh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Matt began piling up computer experience as a child with his Mattel Aquarius. He built his first PC in the late 1990s and ventured into mild PC modding in the early 2000s. He’s spent 15 years covering emerging technology for Smithsonian, Popular Science, and Consumer Reports, while testing components and PCs for Computer Shopper, PCMag and Digital Trends. When not writing about tech, he’s often walking—through the streets of New York, over the sheep-dotted hills of Scotland, or just at his treadmill desk at home in front of the 50-inch HDR TV that serves as his PC monitor.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Amazon / Newegg]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rosewill SSD cloner and eraser on a desk, connected to a laptop]]></media:description>                                                            <media:text><![CDATA[Rosewill SSD cloner and eraser on a desk, connected to a laptop]]></media:text>
                                <media:title type="plain"><![CDATA[Rosewill SSD cloner and eraser on a desk, connected to a laptop]]></media:title>
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                                <p>Last fall, a family member asked me for help with an older PC, which was trying to run Windows 10 and several programs on a cramped 110 GB SSD. At first, I figured I could clone the boot drive onto a more spacious drive so the OS and programs had more space to stretch out.</p><p>But the thought of juggling <a href="https://www.tomshardware.com/best-picks/best-ssd-and-hard-drive-enclosures"><u>USB enclosures</u></a> or shuffling drives in and out of my desktop filled me with dread as I pictured sitting there for hours, getting the system back up and running. So I looked into getting an M.2 SSD cloner, and was surprised to see they can be found for less than $50. And Rosewill’s upgraded Rosewill M.2 NVMe Cloner + Eraser, which just <a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1"><u>dropped down to its lowest-ever price of $47,</u></a> is even more handy than a basic cloner, also offering four one-touch offline erase modes, or all your data deletion needs.  </p><ul><li><a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1">Check out this deal at Amazon</a></li></ul><div class="product"><a data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49" href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1201px;"><p class="vanilla-image-block" style="padding-top:124.90%;"><img id="QrLvt7CVX9YqB6Y6WZon65" name="Rosewill SSD cloner and eraser" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QrLvt7CVX9YqB6Y6WZon65.jpg" mos="" align="middle" fullscreen="" width="1201" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow" data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49">M.2 NVMe Cloner + Eraser: was $69.99 now $47.49</a></strong><br>This dual-NVMe SSD dock can clone or delete drives, either offline or when plugged into a PC, via software. It supports speeds up to 20 Gbps (USB 3.2 Gen 2x2). It supports all drive sizes, but only NVMe (N Key) models. So if you’re dealing with an older SATA or PCIe drive, you’ll have to look elsewhere.<a class="view-deal button" href="https://www.amazon.com/Rosewill-Duplicator-Enclosure-Tool-Free-Adapter/dp/B0GRDFL61V/?th=1" target="_blank" rel="nofollow" data-dimension112="bc0f2d70-f3af-4d6f-9b0e-c3745314cb54" data-action="Deal Block" data-label="M.2 NVMe Cloner + Eraser" data-dimension48="M.2 NVMe Cloner + Eraser" data-dimension25="$47.49">View Deal</a></p></div><p>I don't love the plastic shell of Rosewill's cloner and eraser, but it's one of the more affordable options with these capabilities. I own the stepped-down model that doesn’t have the erase function (<a href="https://www.amazon.com/Duplicator-Enclosure-Clone-RS-N2-CL-PC-Mac-Android/dp/B0F51MMN7Q/?th=1">also on sale for $39</a>, and using it is pretty straightforward. You plug in the included USB-C power adapter, put your source drive in the left slot, the destination drive in the right slot, press the power button on the back, and a few logos light up, letting you know you're ready to go. Press the clone button on the top, and drive cloning will commence (provided your destination is the same size or larger than your source).</p><p>That's assuming you want to do an offline clone. But because I needed resize the partition between the old 110 GB and the newer Team Group 512 GB SSD, I used the second included USB-C cable and connected my Rosewill cloner to my laptop and powered up the device. Both drives were recognized in Windows within seconds, so I fired up the excellent free DiskGenius software, cloned the old partition to a new drive with a few clicks, and then used the software to drag the boot partition to the full size of the new drive. The whole process took just a few minutes, since the Rosewill cloner supports 20 Gbps USB, and I wasn't exactly copying a huge partition.</p><p>The Rosewill cloner is also handy for just checking the contents of old M.2 drives you may have lying around. But if that's all you need, you can buy an NVMe enclosure or a single-drive dock. I also own a version of<a href="https://www.amazon.com/SUITOK-M-2-External-10Gbps-Dock/dp/B0F6TJW4WV/?th=1"> <u>this model from Suitok, which costs $21</u></a>.</p><h2 id="more-prime-day-tech-deals">More Prime Day Tech Deals</h2><p><a href="https://discord.gg/jB8nAtbB" target="_blank"><em>Join the Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p><p><a href="https://www.tomshardware.com/news/best-deals-on-tech">Best Tech and PC deals</a> | <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-gaming-pc-deals">Best gaming PC deals </a>| <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-ram-combo-deals-2026-make-pc-builds-and-upgrades-more-affordable-with-the-best-ram-bundle-deals-available">Best RAM combo deals</a> | <a href="https://www.tomshardware.com/news/best-3d-printer-deals">Best 3D printer deals</a> | <a href="https://www.tomshardware.com/pc-components/ram/best-ram-deals">Best RAM deals</a> | <a href="https://www.tomshardware.com/news/best-gaming-laptop-deals">Best gaming laptop deals</a>  | <a href="https://www.tomshardware.com/monitors/best-computer-monitor-deals">Best monitor deals</a> | <a href="https://www.tomshardware.com/networking/routers/best-wi-fi-router-deals">Best Wi-Fi Router deals</a> | <a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals">Best GPU deals</a> | <a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals">Best SSD deals</a> | <a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon">Best hard drive HDD deals</a> |<a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon-prime-day-2025"> </a><a href="https://www.tomshardware.com/features/best-cpu-deals">Best CPU deals</a> | <a href="https://www.tomshardware.com/peripherals/gaming-chairs/best-gaming-chair-deals">Best gaming chair deals</a> | <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/best-pc-building-tool-deals">Best PC building tool deals</a> | <a href="https://www.tomshardware.com/peripherals/best-pc-peripherals-deals-keyboards-headsets-mice">Best PC peripherals deals</a> | <a href="https://www.tomshardware.com/3d-printing/best-filament-and-resin-deals-for-3d-printing">Best filament and resin deals</a> | <a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd">Best motherboard deals</a> | <a href="https://www.tomshardware.com/pc-components/cooling/best-cpu-cooler-deals">Best CPU cooler deals</a> | <a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals">Best PC case deals </a>|<a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals"> </a><a href="https://www.tomshardware.com/news/dell-alienware-deals">Best Dell and Alienware deals</a> | <a href="https://www.tomshardware.com/peripherals/usb/best-usb-charger-deals">Best USB charger deals</a><a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a>|<a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a><a href="https://www.tomshardware.com/laptops/gaming-laptops/best-gaming-and-productivity-laptop-deals-under-1-000">Best gaming and productivity laptop deals under $1,000 </a>| <a href="https://www.tomshardware.com/desktops/best-laptop-pc-deals-productivity">Best laptop PC deals</a></p>
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                                                            <title><![CDATA[ Nintendo Switch 2 is once again $399 at Woot for new customers, $419 for returning customers with code — save up to $50 while supplies last ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>SOLD OUT: </strong>As expected, this deal was extremely popular and has now sold out. <a href="https://www.tomshardware.com/live/news/amazon-prime-day-2026-best-deals">Keep an eye on our live blog</a> to stay informed when hot deals like this one arise. </p><p>The Nintendo Switch 2 has seen several price increases in recent months. Right now, however, you can <a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8?ref=w_cnt_wp_0_1">score a brand new console for just $399 if you're a new customer at the Amazon outlet website Woot with code </a><strong>CHEAPSWITCH2</strong>. </p><p>If you're a returning Woot customer, you can still save $30 off MSRP with the same code<strong>,</strong> bringing the price to just $419. </p><ul><li><a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8?ref=w_cnt_wp_0_1">Check out this deal at Woot</a></li></ul><p>As noted, Woot is Amazon's outlet website, so you'll sometimes see used, open box, or factory reconditioned items. However, this item is brand new and sealed. As you can imagine, there's a limit of one per customer, and we expect this deal to sell out extremely quickly. </p><div class="product star-deal"><a data-dimension112="6c93917d-eabd-4ce5-87ae-bf9fcbe0bda3" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:221px;"><p class="vanilla-image-block" style="padding-top:103.17%;"><img id="u5mDNTi2uj8DABt5aGQxeP" name="Switch 2 and Mario Kart World Console Bundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/u5mDNTi2uj8DABt5aGQxeP.jpg" mos="" align="middle" fullscreen="" width="221" height="228" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Use code CHEAPSWITCH2</span><p>If you're a new customer at Woot, you'll save $50 on this Nintendo Switch 2, which is listed at $449 at Woot, making the overall cost just $399. If you're a returning Woot customer, you'll save $30 at checkout, making the price $419. Just use code <strong>CHEAPSWITCH2</strong>.<a class="view-deal button" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8" target="_blank" rel="nofollow" data-dimension112="6c93917d-eabd-4ce5-87ae-bf9fcbe0bda3" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399">View Deal</a></p></div></div><p>The Nintendo Switch 2 is Nintendo's ultra-popular handheld gaming system. The console comes with a 7.9-inch 1080p screen, and it can be docked with a TV for 4K gaming at up to 120 fps. The Joy-Con 2 controllers (included in the purchase) can be used attached or detached for flexibility.</p><p>The console comes with 256GB of internal storage and supports expansion through microSD Express cards. Obviously, if you stack up a few titles, you might want to think about buying some extra microSD Express storage.</p><p>The best deal right now is this Samsung P9, which is down to just $40 right now. Again, act fast, as there's no guarantee how long this deal will last. </p><div class="product star-deal"><a data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99" href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:852px;"><p class="vanilla-image-block" style="padding-top:89.08%;"><img id="JVktK8AtnLYW6KbPwcTTPV" name="Samsung P9 angled" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JVktK8AtnLYW6KbPwcTTPV.png" mos="" align="middle" fullscreen="" width="852" height="759" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow" data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99">P9 Express microSD Express Card (256GB): was $79.99 now $39.99</a></strong><br>Give your Switch 2 the storage boost it needs. With fast speeds and respectable endurance, the P9 Express from Samsung is one of the best microSD Express cards you can get for your Nintendo Switch 2, with maximum sequential read speeds of up to 800 MB/s.<a class="view-deal button" href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow" data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99">View Deal</a></p></div><p>As noted, this is an amazingly good deal on the Switch 2, even if you just use the code for returning customers to score one for $419. If you're new to Woot or Amazon and get one for $399, however, it's an absolute bargain. </p><h2 id="more-prime-day-tech-deals-2">More Prime Day Tech Deals</h2><p><a href="https://discord.gg/jB8nAtbB" target="_blank"><em>Join the Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p><p><a href="https://www.tomshardware.com/news/best-deals-on-tech">Best Tech and PC deals</a> | <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-gaming-pc-deals">Best gaming PC deals </a>| <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-ram-combo-deals-2026-make-pc-builds-and-upgrades-more-affordable-with-the-best-ram-bundle-deals-available">Best RAM combo deals</a> | <a href="https://www.tomshardware.com/news/best-3d-printer-deals">Best 3D printer deals</a> | <a href="https://www.tomshardware.com/pc-components/ram/best-ram-deals">Best RAM deals</a> | <a href="https://www.tomshardware.com/news/best-gaming-laptop-deals">Best gaming laptop deals</a>  | <a href="https://www.tomshardware.com/monitors/best-computer-monitor-deals">Best monitor deals</a> | <a href="https://www.tomshardware.com/networking/routers/best-wi-fi-router-deals">Best Wi-Fi Router deals</a> | <a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals">Best GPU deals</a> | <a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals">Best SSD deals</a> | <a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon">Best hard drive HDD deals</a> |<a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon-prime-day-2025"> </a><a href="https://www.tomshardware.com/features/best-cpu-deals">Best CPU deals</a> | <a href="https://www.tomshardware.com/peripherals/gaming-chairs/best-gaming-chair-deals">Best gaming chair deals</a> | <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/best-pc-building-tool-deals">Best PC building tool deals</a> | <a href="https://www.tomshardware.com/peripherals/best-pc-peripherals-deals-keyboards-headsets-mice">Best PC peripherals deals</a> | <a href="https://www.tomshardware.com/3d-printing/best-filament-and-resin-deals-for-3d-printing">Best filament and resin deals</a> | <a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd">Best motherboard deals</a> | <a href="https://www.tomshardware.com/pc-components/cooling/best-cpu-cooler-deals">Best CPU cooler deals</a> | <a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals">Best PC case deals </a>|<a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals"> </a><a href="https://www.tomshardware.com/news/dell-alienware-deals">Best Dell and Alienware deals</a> | <a href="https://www.tomshardware.com/peripherals/usb/best-usb-charger-deals">Best USB charger deals</a><a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a>|<a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a><a href="https://www.tomshardware.com/laptops/gaming-laptops/best-gaming-and-productivity-laptop-deals-under-1-000">Best gaming and productivity laptop deals under $1,000 </a>| <a href="https://www.tomshardware.com/desktops/best-laptop-pc-deals-productivity">Best laptop PC deals</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/nintendo-switch-2-is-once-again-usd399-at-woot-for-new-customers-usd419-for-returning-customers-with-code-save-up-to-usd50-while-supplies-last</link>
                                                                            <description>
                            <![CDATA[ Get a brand new Nintendo Switch 2 for less. ]]>
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                                                                        <pubDate>Fri, 26 Jun 2026 00:33:25 +0000</pubDate>                                                                                                                                <updated>Fri, 26 Jun 2026 01:27:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ stephen.warwick@futurenet.com (Stephen Warwick) ]]></author>                    <dc:creator><![CDATA[ Stephen Warwick ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/uWwzwaway8BM4BERLmtuNE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stephen is Tom&#039;s Hardware&#039;s News Editor with almost a decade of industry experience covering technology, having worked at TechRadar, iMore, and even Apple over the years. He has covered the world of consumer tech from nearly every angle, including supply chain rumors, patents and litigation, and more. When he&#039;s not at work, he loves reading about history and playing video games.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tom&#039;s Hardware / Nintendo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nintendo Switch 2 deal]]></media:description>                                                            <media:text><![CDATA[Nintendo Switch 2 deal]]></media:text>
                                <media:title type="plain"><![CDATA[Nintendo Switch 2 deal]]></media:title>
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                                <p><strong>SOLD OUT: </strong>As expected, this deal was extremely popular and has now sold out. <a href="https://www.tomshardware.com/live/news/amazon-prime-day-2026-best-deals">Keep an eye on our live blog</a> to stay informed when hot deals like this one arise. </p><p>The Nintendo Switch 2 has seen several price increases in recent months. Right now, however, you can <a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8?ref=w_cnt_wp_0_1">score a brand new console for just $399 if you're a new customer at the Amazon outlet website Woot with code </a><strong>CHEAPSWITCH2</strong>. </p><p>If you're a returning Woot customer, you can still save $30 off MSRP with the same code<strong>,</strong> bringing the price to just $419. </p><ul><li><a href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8?ref=w_cnt_wp_0_1">Check out this deal at Woot</a></li></ul><p>As noted, Woot is Amazon's outlet website, so you'll sometimes see used, open box, or factory reconditioned items. However, this item is brand new and sealed. As you can imagine, there's a limit of one per customer, and we expect this deal to sell out extremely quickly. </p><div class="product star-deal"><a data-dimension112="6c93917d-eabd-4ce5-87ae-bf9fcbe0bda3" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:221px;"><p class="vanilla-image-block" style="padding-top:103.17%;"><img id="u5mDNTi2uj8DABt5aGQxeP" name="Switch 2 and Mario Kart World Console Bundle" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/u5mDNTi2uj8DABt5aGQxeP.jpg" mos="" align="middle" fullscreen="" width="221" height="228" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Use code CHEAPSWITCH2</span><p>If you're a new customer at Woot, you'll save $50 on this Nintendo Switch 2, which is listed at $449 at Woot, making the overall cost just $399. If you're a returning Woot customer, you'll save $30 at checkout, making the price $419. Just use code <strong>CHEAPSWITCH2</strong>.<a class="view-deal button" href="https://electronics.woot.com/offers/new-nintendo-switch-2z-8" target="_blank" rel="nofollow" data-dimension112="6c93917d-eabd-4ce5-87ae-bf9fcbe0bda3" data-action="Star Deal Block" data-label="Switch 2" data-dimension48="Switch 2" data-dimension25="$399">View Deal</a></p></div></div><p>The Nintendo Switch 2 is Nintendo's ultra-popular handheld gaming system. The console comes with a 7.9-inch 1080p screen, and it can be docked with a TV for 4K gaming at up to 120 fps. The Joy-Con 2 controllers (included in the purchase) can be used attached or detached for flexibility.</p><p>The console comes with 256GB of internal storage and supports expansion through microSD Express cards. Obviously, if you stack up a few titles, you might want to think about buying some extra microSD Express storage.</p><p>The best deal right now is this Samsung P9, which is down to just $40 right now. Again, act fast, as there's no guarantee how long this deal will last. </p><div class="product star-deal"><a data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99" href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:852px;"><p class="vanilla-image-block" style="padding-top:89.08%;"><img id="JVktK8AtnLYW6KbPwcTTPV" name="Samsung P9 angled" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/JVktK8AtnLYW6KbPwcTTPV.png" mos="" align="middle" fullscreen="" width="852" height="759" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow" data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99">P9 Express microSD Express Card (256GB): was $79.99 now $39.99</a></strong><br>Give your Switch 2 the storage boost it needs. With fast speeds and respectable endurance, the P9 Express from Samsung is one of the best microSD Express cards you can get for your Nintendo Switch 2, with maximum sequential read speeds of up to 800 MB/s.<a class="view-deal button" href="https://www.amazon.com/Samsung-Express-microSDXC-Nintendo-Switch-AM/dp/B0FT99KCV8" target="_blank" rel="nofollow" data-dimension112="368f832d-8c4c-45ee-9f17-8e91a9240f62" data-action="Star Deal Block" data-label="P9 Express microSD Express Card (256GB)" data-dimension48="P9 Express microSD Express Card (256GB)" data-dimension25="$39.99">View Deal</a></p></div><p>As noted, this is an amazingly good deal on the Switch 2, even if you just use the code for returning customers to score one for $419. If you're new to Woot or Amazon and get one for $399, however, it's an absolute bargain. </p><h2 id="more-prime-day-tech-deals-2">More Prime Day Tech Deals</h2><p><a href="https://discord.gg/jB8nAtbB" target="_blank"><em>Join the Tom's Hardware deals Discord for up-to-the-minute hardware deals.</em></a></p><p><a href="https://www.tomshardware.com/news/best-deals-on-tech">Best Tech and PC deals</a> | <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-gaming-pc-deals">Best gaming PC deals </a>| <a href="https://www.tomshardware.com/desktops/gaming-pcs/best-ram-combo-deals-2026-make-pc-builds-and-upgrades-more-affordable-with-the-best-ram-bundle-deals-available">Best RAM combo deals</a> | <a href="https://www.tomshardware.com/news/best-3d-printer-deals">Best 3D printer deals</a> | <a href="https://www.tomshardware.com/pc-components/ram/best-ram-deals">Best RAM deals</a> | <a href="https://www.tomshardware.com/news/best-gaming-laptop-deals">Best gaming laptop deals</a>  | <a href="https://www.tomshardware.com/monitors/best-computer-monitor-deals">Best monitor deals</a> | <a href="https://www.tomshardware.com/networking/routers/best-wi-fi-router-deals">Best Wi-Fi Router deals</a> | <a href="https://www.tomshardware.com/pc-components/gpus/best-gaming-graphics-card-gpu-deals">Best GPU deals</a> | <a href="https://www.tomshardware.com/pc-components/ssds/best-ssd-deals">Best SSD deals</a> | <a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon">Best hard drive HDD deals</a> |<a href="https://www.tomshardware.com/pc-components/hdds/best-hard-drive-hdd-deals-amazon-prime-day-2025"> </a><a href="https://www.tomshardware.com/features/best-cpu-deals">Best CPU deals</a> | <a href="https://www.tomshardware.com/peripherals/gaming-chairs/best-gaming-chair-deals">Best gaming chair deals</a> | <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/best-pc-building-tool-deals">Best PC building tool deals</a> | <a href="https://www.tomshardware.com/peripherals/best-pc-peripherals-deals-keyboards-headsets-mice">Best PC peripherals deals</a> | <a href="https://www.tomshardware.com/3d-printing/best-filament-and-resin-deals-for-3d-printing">Best filament and resin deals</a> | <a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-intel-and-amd">Best motherboard deals</a> | <a href="https://www.tomshardware.com/pc-components/cooling/best-cpu-cooler-deals">Best CPU cooler deals</a> | <a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals">Best PC case deals </a>|<a href="https://www.tomshardware.com/pc-components/pc-cases/best-pc-case-deals"> </a><a href="https://www.tomshardware.com/news/dell-alienware-deals">Best Dell and Alienware deals</a> | <a href="https://www.tomshardware.com/peripherals/usb/best-usb-charger-deals">Best USB charger deals</a><a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a>|<a href="https://www.tomshardware.com/news/best-3d-printer-deals"> </a><a href="https://www.tomshardware.com/laptops/gaming-laptops/best-gaming-and-productivity-laptop-deals-under-1-000">Best gaming and productivity laptop deals under $1,000 </a>| <a href="https://www.tomshardware.com/desktops/best-laptop-pc-deals-productivity">Best laptop PC deals</a></p>
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                                                            <title><![CDATA[ Microsoft increases Xbox Series console prices for the third time in two years, kills off 2TB model — $100-$150 upswings on every model ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Price hikes! Get your price hikes here! Hot on the heels of Apple's upward push of dollar figures, ganging up with Framework, and harnessing the disillusion caused by the price of Valve's Steam Machine... It's now Microsoft's turn. The ailing division is enacting yet another increase to the price of the Xbox Series consoles, at $100 more for the 512 GB versions and $150 more for the 1 TB model. The pricing will come into effect in roughly a month and change, on August 1st.</p><p>The firm is also killing the 2 TB version of the Xbox Series X, in an echo of Apple slicing away the higher-RAM variants of its Mac Studio computers. If you were on the fence about buying one of those, it would be wise to rush, as <a href="https://www.amazon.com/Xbox-Galaxy-Special-Wireless-Controller-X/dp/B0FRTRPQG9/ref=sr_1_1?crid=2EGQKICZKDU2N&dib=eyJ2IjoiMSJ9.yS63s6uS6uYsNTG7DxVhDC6lUqyHcRQEbkv0Fc6pUfe-fAFJSST8vpjZvDa58ydb9ItX7LxRNZo8FNuCYe7h-upRn2n-kfwPcXm00gchNrqht_3ATgZS5Nn3YveLY0-v5mg5p6c_G-pnxlYf05LJFnU6G_Nv_3dPYgJ8MEK25gUl_sTcMIshHPewNhJV9K3YH8diieH9lmhxKCed5rCFTRkFfJJVCNnCYR9lQM9QDHw.yUaDuURb19DW1k5hU-oXQKzJ1XRVRqQcfHQWqEiXpn8&dib_tag=se&keywords=xbox+series+X+2TB&qid=1782412105&sprefix=xbox+series+x+2t%2Cspecialty-aps%2C466&sr=8-1">at the current price of "only" around $799.99, stocks are unlikely to last</a>. Here's the new pricing, in all its glory:</p><ul><li>Xbox Series S, 512 GB, Digital Edition: $499.99</li><li>Xbox Series S, 1 TB, Digital Edition: $599.99</li><li>Xbox Series X, 1 TB, Digital Edition: $749.99</li><li>Xbox Series X, 1 TB: $799.99</li></ul><p>Microsoft is also adding a few options for payment and alternative purchases. Buy Now, Pay Later for splitting purchases across short-term installments for consoles bought at the Microsoft store, confirming rumors of a partnership with well-known payment processor Klarna. If that's not quite your jam, there's also interest-free 12-month financing available at Amazon for Xbox hardware.</p><p>The company is expanding Xbox trade-ins, stating that it's "working with retail partners" to enable players to sell their consoles to stores for cash or store credit. This isn't a new thing in the gaming world, as GameStop and Amazon have historically had this feature, but Microsoft's wording makes it sound like the program will be expanded to more retailers. As always, you can buy a certified refurbished console from the Microsoft Store and a number of retailers.</p><p>The highly anticipated Steam Machine is being shot down by flak due to its high release price, but all of a sudden, the $1,349 <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">on ask for the 2 TB version</a> doesn't sound so absurd, considering the superior hardware, gigantic game library, and low prices for games. Following Microsoft's logic, the upswing for the <a href="https://www.amazon.com/Xbox-Galaxy-Special-Wireless-Controller-X/dp/B0FRTRPQG9/ref=sr_1_1?crid=2EGQKICZKDU2N&dib=eyJ2IjoiMSJ9.yS63s6uS6uYsNTG7DxVhDC6lUqyHcRQEbkv0Fc6pUfe-fAFJSST8vpjZvDa58ydb9ItX7LxRNZo8FNuCYe7h-upRn2n-kfwPcXm00gchNrqht_3ATgZS5Nn3YveLY0-v5mg5p6c_G-pnxlYf05LJFnU6G_Nv_3dPYgJ8MEK25gUl_sTcMIshHPewNhJV9K3YH8diieH9lmhxKCed5rCFTRkFfJJVCNnCYR9lQM9QDHw.yUaDuURb19DW1k5hU-oXQKzJ1XRVRqQcfHQWqEiXpn8&dib_tag=se&keywords=xbox+series+X+2TB&qid=1782412105&sprefix=xbox+series+x+2t%2Cspecialty-aps%2C466&sr=8-1">now-dead 2 TB version</a> of the Xbox Series X would be $300, putting it at a nice round $1,099.99. Are you not entertained, if not excited, to be living in such interesting times?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model</link>
                                                                            <description>
                            <![CDATA[ Microsoft increases Xbox Series console prices for the third time in two years — $100-$150 upswings on every model except the now-dead 2 TB version ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 25 Jun 2026 18:29:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                <p>Price hikes! Get your price hikes here! Hot on the heels of Apple's upward push of dollar figures, ganging up with Framework, and harnessing the disillusion caused by the price of Valve's Steam Machine... It's now Microsoft's turn. The ailing division is enacting yet another increase to the price of the Xbox Series consoles, at $100 more for the 512 GB versions and $150 more for the 1 TB model. The pricing will come into effect in roughly a month and change, on August 1st.</p><p>The firm is also killing the 2 TB version of the Xbox Series X, in an echo of Apple slicing away the higher-RAM variants of its Mac Studio computers. If you were on the fence about buying one of those, it would be wise to rush, as <a href="https://www.amazon.com/Xbox-Galaxy-Special-Wireless-Controller-X/dp/B0FRTRPQG9/ref=sr_1_1?crid=2EGQKICZKDU2N&dib=eyJ2IjoiMSJ9.yS63s6uS6uYsNTG7DxVhDC6lUqyHcRQEbkv0Fc6pUfe-fAFJSST8vpjZvDa58ydb9ItX7LxRNZo8FNuCYe7h-upRn2n-kfwPcXm00gchNrqht_3ATgZS5Nn3YveLY0-v5mg5p6c_G-pnxlYf05LJFnU6G_Nv_3dPYgJ8MEK25gUl_sTcMIshHPewNhJV9K3YH8diieH9lmhxKCed5rCFTRkFfJJVCNnCYR9lQM9QDHw.yUaDuURb19DW1k5hU-oXQKzJ1XRVRqQcfHQWqEiXpn8&dib_tag=se&keywords=xbox+series+X+2TB&qid=1782412105&sprefix=xbox+series+x+2t%2Cspecialty-aps%2C466&sr=8-1">at the current price of "only" around $799.99, stocks are unlikely to last</a>. Here's the new pricing, in all its glory:</p><ul><li>Xbox Series S, 512 GB, Digital Edition: $499.99</li><li>Xbox Series S, 1 TB, Digital Edition: $599.99</li><li>Xbox Series X, 1 TB, Digital Edition: $749.99</li><li>Xbox Series X, 1 TB: $799.99</li></ul><p>Microsoft is also adding a few options for payment and alternative purchases. Buy Now, Pay Later for splitting purchases across short-term installments for consoles bought at the Microsoft store, confirming rumors of a partnership with well-known payment processor Klarna. If that's not quite your jam, there's also interest-free 12-month financing available at Amazon for Xbox hardware.</p><p>The company is expanding Xbox trade-ins, stating that it's "working with retail partners" to enable players to sell their consoles to stores for cash or store credit. This isn't a new thing in the gaming world, as GameStop and Amazon have historically had this feature, but Microsoft's wording makes it sound like the program will be expanded to more retailers. As always, you can buy a certified refurbished console from the Microsoft Store and a number of retailers.</p><p>The highly anticipated Steam Machine is being shot down by flak due to its high release price, but all of a sudden, the $1,349 <a href="https://www.tomshardware.com/video-games/console-gaming/valve-opens-steam-machine-reservations-details-usd1-049-starting-price-randomized-queue-to-stop-scalpers-and-limited-inventory">on ask for the 2 TB version</a> doesn't sound so absurd, considering the superior hardware, gigantic game library, and low prices for games. Following Microsoft's logic, the upswing for the <a href="https://www.amazon.com/Xbox-Galaxy-Special-Wireless-Controller-X/dp/B0FRTRPQG9/ref=sr_1_1?crid=2EGQKICZKDU2N&dib=eyJ2IjoiMSJ9.yS63s6uS6uYsNTG7DxVhDC6lUqyHcRQEbkv0Fc6pUfe-fAFJSST8vpjZvDa58ydb9ItX7LxRNZo8FNuCYe7h-upRn2n-kfwPcXm00gchNrqht_3ATgZS5Nn3YveLY0-v5mg5p6c_G-pnxlYf05LJFnU6G_Nv_3dPYgJ8MEK25gUl_sTcMIshHPewNhJV9K3YH8diieH9lmhxKCed5rCFTRkFfJJVCNnCYR9lQM9QDHw.yUaDuURb19DW1k5hU-oXQKzJ1XRVRqQcfHQWqEiXpn8&dib_tag=se&keywords=xbox+series+X+2TB&qid=1782412105&sprefix=xbox+series+x+2t%2Cspecialty-aps%2C466&sr=8-1">now-dead 2 TB version</a> of the Xbox Series X would be $300, putting it at a nice round $1,099.99. Are you not entertained, if not excited, to be living in such interesting times?</p>
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