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                            <title><![CDATA[ Latest from Tom's Hardware in Gpus ]]></title>
                <link>https://www.tomshardware.com/pc-components/gpus</link>
        <description><![CDATA[ All the latest gpus content from the Tom's Hardware team ]]></description>
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                                                            <title><![CDATA[ Gamer uncovers factory plastic left on RTX 3070 VRM pads after five years, causing overheating — claims removal and repasting dropped GPU hotspot temperatures by 30°C ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In a bizarre quality control issue, a gamer discovered protective film on the VRM thermal pads of their Gigabyte RTX 3070 Gaming OC graphics card. As per a <a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my/">Reddit post by u/buczi94</a>, the GPU was purchased brand new and had never been disassembled or sent for any sort of repairs. After using the GPU for almost five years, the owner of the GPU started noticing high temperatures on the VRMs. They also faced frequent black screens during higher loads, waking the PC from sleep, and cold boots. </p><p>The Redditor claims that they upgraded their motherboard BIOS and GPU firmware and drivers, alongside disabling several settings including custom PBO curve, XMP, and Resizable Bar. Unfortunately, none of these measures helped alleviate the problems. They further performed some benchmark tests using Furmark and OCCT, where the GPU temperatures would reach as high as 80°C with the GPU hotspot at 105°C. While these numbers were not alarming, they also found that the cooling fans would randomly ramp up to their highest speed, despite setting a custom fan curve in MSI Afterburner and limiting the fans to 90%. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my">Factory protective film on thermal pads on my Gigabyte RTX 3070 Gaming OC rev 2.0</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Fed up with the situation, the owner of the graphics card eventually took the decision to disassemble the GPU for cleaning and repasting, upon which they found protective films on the VRM thermal pads. They claim that peeling off the protective film and repasting the core resulted in a sizable reduction of 15°C on the GPU and 30°C on the GPU hotspot. Additionally, after three hours of stability tests on Furmark and OCCT, no errors were recorded. </p><p>The GPU owner also provided an update on the black-screen issues following the fix. While the problem initially occurred once every month or two, it became an everyday concern just a few days before the thermal pad films were discovered, specifically after waking the PC from sleep, during cold boots, or under heavy loads. After the fix, the owner claims that they experienced just one black screen during a cold boot, although they acknowledged that it was too early to determine whether the problem had been fully resolved. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Removing the protective film from the VRM thermal pads fixed the overheating problem. However, the damage caused by years of excessive heat cannot be undone. The owner alleged that since the VRMs were running much hotter for a long period, they have potentially affected several components on the graphics card, including the MOSFETs, as well as the capacitors around the VRM. The owner believes the excessive heat may have also caused the PCB to repeatedly expand and contract over the years, which can put stress on the board and potentially contribute to tiny cracks in solder joints. While they suspect this could be the reason behind the black screen issue, it is just a theory and can only be confirmed through proper testing. </p><p>As the flaw occurred at the production and assembly level, the GPU owner contacted Gigabyte’s support team to report the issue and asked for a replacement. However, instead of addressing the alleged manufacturing defect, Gigabyte’s support staff advised the owner to test their GPU in another system. They also informed the GPU owner that since the card was out of warranty, they should contact the retailer or pay a local repair shop to fix the issue. <br><br>It is unclear whether the protective film caused any damage to the VRMs, which ultimately resulted in the GPU's black-screen problems as claimed by the owner. However, the case raises questions about how a factory assembly error could go unnoticed for years and whether manufacturers should address such defects even after the standard warranty has expired. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gigabyte-rtx-3070-owner-discovers-protective-film-on-vrm-thermal-pads-after-nearly-five-years-claims-removal-and-repasting-dropped-gpu-hotspot-temperatures-by-30-c</link>
                                                                            <description>
                            <![CDATA[ A Gigabyte RTX 3070 owner discovered protective films covering its VRM thermal pads, after nearly five years of use potentially causing excessive temperatures and frequent black screens. ]]>
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                                                                        <pubDate>Sat, 22 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 22 Aug 2026 13:41:41 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[u/buczi94 on Reddit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:description>                                                            <media:text><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:text>
                                <media:title type="plain"><![CDATA[Protective film on top of the VRM thermal pads spotted inside a Gigabyte RTX 3070 GPU]]></media:title>
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                                <p>In a bizarre quality control issue, a gamer discovered protective film on the VRM thermal pads of their Gigabyte RTX 3070 Gaming OC graphics card. As per a <a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my/">Reddit post by u/buczi94</a>, the GPU was purchased brand new and had never been disassembled or sent for any sort of repairs. After using the GPU for almost five years, the owner of the GPU started noticing high temperatures on the VRMs. They also faced frequent black screens during higher loads, waking the PC from sleep, and cold boots. </p><p>The Redditor claims that they upgraded their motherboard BIOS and GPU firmware and drivers, alongside disabling several settings including custom PBO curve, XMP, and Resizable Bar. Unfortunately, none of these measures helped alleviate the problems. They further performed some benchmark tests using Furmark and OCCT, where the GPU temperatures would reach as high as 80°C with the GPU hotspot at 105°C. While these numbers were not alarming, they also found that the cooling fans would randomly ramp up to their highest speed, despite setting a custom fan curve in MSI Afterburner and limiting the fans to 90%. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/pcmasterrace/comments/1vsyhth/factory_protective_film_on_thermal_pads_on_my">Factory protective film on thermal pads on my Gigabyte RTX 3070 Gaming OC rev 2.0</a><figcaption><cite> from <a href="https://www.reddit.com/r/pcmasterrace">r/pcmasterrace</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Fed up with the situation, the owner of the graphics card eventually took the decision to disassemble the GPU for cleaning and repasting, upon which they found protective films on the VRM thermal pads. They claim that peeling off the protective film and repasting the core resulted in a sizable reduction of 15°C on the GPU and 30°C on the GPU hotspot. Additionally, after three hours of stability tests on Furmark and OCCT, no errors were recorded. </p><p>The GPU owner also provided an update on the black-screen issues following the fix. While the problem initially occurred once every month or two, it became an everyday concern just a few days before the thermal pad films were discovered, specifically after waking the PC from sleep, during cold boots, or under heavy loads. After the fix, the owner claims that they experienced just one black screen during a cold boot, although they acknowledged that it was too early to determine whether the problem had been fully resolved. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>Removing the protective film from the VRM thermal pads fixed the overheating problem. However, the damage caused by years of excessive heat cannot be undone. The owner alleged that since the VRMs were running much hotter for a long period, they have potentially affected several components on the graphics card, including the MOSFETs, as well as the capacitors around the VRM. The owner believes the excessive heat may have also caused the PCB to repeatedly expand and contract over the years, which can put stress on the board and potentially contribute to tiny cracks in solder joints. While they suspect this could be the reason behind the black screen issue, it is just a theory and can only be confirmed through proper testing. </p><p>As the flaw occurred at the production and assembly level, the GPU owner contacted Gigabyte’s support team to report the issue and asked for a replacement. However, instead of addressing the alleged manufacturing defect, Gigabyte’s support staff advised the owner to test their GPU in another system. They also informed the GPU owner that since the card was out of warranty, they should contact the retailer or pay a local repair shop to fix the issue. <br><br>It is unclear whether the protective film caused any damage to the VRMs, which ultimately resulted in the GPU's black-screen problems as claimed by the owner. However, the case raises questions about how a factory assembly error could go unnoticed for years and whether manufacturers should address such defects even after the standard warranty has expired. </p>
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                                                            <title><![CDATA[ First Nvidia H200 shipments reach China, ByteDance and Tencent take deliveries as Beijing loosens its import block — most licensed chips must stay in Hong Kong, which can't power them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>ByteDance and Tencent have each taken delivery of roughly 10,000 Nvidia H200 accelerators in recent weeks, the<a href="https://www.ft.com/content/6c5650fb-969d-4d4e-80d6-8d11002a8cf7"> <em>Financial Times</em> </a>has reported, citing two people with knowledge of the matter, a development that would mark the first meaningful movement of the chips into mainland China since President Trump approved their export last December. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/while-the-u-s-flip-flops-on-chip-sanctions-china-is-building-its-own-chip-supply-market-export-controls-are-creating-conditions-for-a-sino-russian-chip-trade-alliance?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">While the U.S. flip-flops on chip sanctions, China is building its own chip supply market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/the-state-of-chinas-decade-long-semiconductor-push-still-a-decade-behind-despite-hundreds-of-billions-spent-and-significant-progress-examining-the-original-made-in-china-2025-initiative?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">The state of China's decade-long semiconductor push</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/huawei-ascend-npu-roadmap-examined-company-targets-4-zettaflops-fp4-performance-by-2028-amid-manufacturing-constraints?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Huawei Ascend NPU roadmap examined </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/chinas-cxmt-targets-30-percent-dram-memory-market-share-by-2030-with-sixth-mega-fab-future-plans-bottlenecked-by-access-to-advanced-chipmaking-tools?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's CXMT targets 30% DRAM memory market share by 2030 with sixth mega-fab</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li></ul></p></div></div><p>Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland, with regulators directing buyers toward Hong Kong instead. Nvidia is reportedly holding around 500,000 H200s built largely for Chinese customers. Trump cleared H200 exports to approved Chinese customers <a href="https://www.tomshardware.com/tech-industry/semiconductors/trump-approves-nvidia-h20-exports-to-china-25percent-fee-applies">last December</a>, in exchange for a 25% cut of every sale to the U.S. Treasury, and Washington had licensed roughly 10 firms, including Alibaba, ByteDance, Tencent, and JD.com, by May.</p><p>However, Beijing never let orders flow: every purchase requires case-by-case approval from the National Development and Reform Commission, and the <a href="https://www.tomshardware.com/tech-industry/trump-says-china-is-blocking-h200-purchases">resulting blockade</a> left Jensen Huang telling investors that Nvidia's China market share had fallen<a href="https://www.tomshardware.com/tech-industry/jensen-huang-says-nvidia-china-market-share-has-fallen-to-zero"> from 95% to zero</a>. As recently as mid-July, a U.S. trade official told a congressional hearing that only a very small quantity of chips had shipped against the licenses. Lenovo and other Nvidia partners told Chinese customers last week that they could resume orders for H200-based AI servers, per the FT, though each purchase still needs separate NDRC sign-off. </p><p>And just because chips are moving doesn’t mean the infrastructure is there to support them. The H200 draws up to 700W, with a fully loaded eight-GPU HGX H200 server pulling roughly 10 kW. At that rate, a single company's 100,000-unit allowance works out to about 12,500 servers and 125 MW of IT load, and Nvidia's reported 500,000-unit stockpile translates to roughly 625 MW. </p><p>Hong Kong's entire installed base runs to 47 data centers totaling about 581 MW, per <em>Hong Kong Free Press</em>, and the city's average PUE of<a href="https://cloudscene.com/market/data-centers-in-hong-kong/all"> </a>1.62 pushes actual grid draw well above the IT figure. "It's a dilemma," a person familiar with the situation told the FT, with companies unable to find anywhere in the territory to deploy the chips. The Northern Metropolis data center cluster meant to fix the shortfall, awarded to Range Intelligent Computing in March, isn't slated to come online until 2029.</p><p>Chinese labs increasingly run inference on domestic accelerators but are still thought to train frontier models on Nvidia hardware, and DeepSeek's failed attempts to<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/deepseek-reportedly-urged-by-chinese-authorities-to-train-new-model-on-huawei-hardware-after-multiple-failures-r2-training-to-switch-back-to-nvidia-hardware-while-ascend-gpus-handle-inference"> train its R2 model on Huawei Ascend chips</a> show why. </p><p>The 10,000-unit deliveries amount to roughly 2.5% of the<a href="https://www.tomshardware.com/tech-industry/nvidia-has-received-pos-from-chinese-customers"> 400,000-plus H200s</a> that ByteDance, Alibaba, and Tencent were collectively approved to buy in January, but the NDRC still gates every order, and steering the bulk of licensed volumes to a territory that can't house them keeps the mainland market captive for domestic chipmakers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/first-nvidia-h200-shipments-reach-bytedance-and-tencent-as-beijing-loosens-its-import-block</link>
                                                                            <description>
                            <![CDATA[ Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 10:37:13 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 12:11:52 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia server GPUs]]></media:description>                                                            <media:text><![CDATA[Nvidia server GPUs]]></media:text>
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                                <p>ByteDance and Tencent have each taken delivery of roughly 10,000 Nvidia H200 accelerators in recent weeks, the<a href="https://www.ft.com/content/6c5650fb-969d-4d4e-80d6-8d11002a8cf7"> <em>Financial Times</em> </a>has reported, citing two people with knowledge of the matter, a development that would mark the first meaningful movement of the chips into mainland China since President Trump approved their export last December. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Taiwan, trade, and tariffs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p2QqhVFP7dTRWfeVBCYBYV" name="tsmc-semiconductor-fab-hero" caption="" alt="tsmc" src="https://cdn.mos.cms.futurecdn.net/p2QqhVFP7dTRWfeVBCYBYV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: tsmc)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/while-the-u-s-flip-flops-on-chip-sanctions-china-is-building-its-own-chip-supply-market-export-controls-are-creating-conditions-for-a-sino-russian-chip-trade-alliance?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">While the U.S. flip-flops on chip sanctions, China is building its own chip supply market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/the-state-of-chinas-decade-long-semiconductor-push-still-a-decade-behind-despite-hundreds-of-billions-spent-and-significant-progress-examining-the-original-made-in-china-2025-initiative?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">The state of China's decade-long semiconductor push</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/huawei-ascend-npu-roadmap-examined-company-targets-4-zettaflops-fp4-performance-by-2028-amid-manufacturing-constraints?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">Huawei Ascend NPU roadmap examined </a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/dram/chinas-cxmt-targets-30-percent-dram-memory-market-share-by-2030-with-sixth-mega-fab-future-plans-bottlenecked-by-access-to-advanced-chipmaking-tools?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's CXMT targets 30% DRAM memory market share by 2030 with sixth mega-fab</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/chinas-latest-round-of-rare-earth-export-controls-gives-the-country-dominion-over-precious-resources-regulations-have-far-reaching-implications-for-the-semiconductor-industry?utm_source=edit-links&utm_medium=boxout&utm_term=trade" target="_blank">China's latest round of rare-earth export controls explained</a></li></ul></p></div></div><p>Beijing wants most of each company's U.S.-licensed allowance, which the FT puts at up to 100,000 units apiece, kept off the mainland, with regulators directing buyers toward Hong Kong instead. Nvidia is reportedly holding around 500,000 H200s built largely for Chinese customers. Trump cleared H200 exports to approved Chinese customers <a href="https://www.tomshardware.com/tech-industry/semiconductors/trump-approves-nvidia-h20-exports-to-china-25percent-fee-applies">last December</a>, in exchange for a 25% cut of every sale to the U.S. Treasury, and Washington had licensed roughly 10 firms, including Alibaba, ByteDance, Tencent, and JD.com, by May.</p><p>However, Beijing never let orders flow: every purchase requires case-by-case approval from the National Development and Reform Commission, and the <a href="https://www.tomshardware.com/tech-industry/trump-says-china-is-blocking-h200-purchases">resulting blockade</a> left Jensen Huang telling investors that Nvidia's China market share had fallen<a href="https://www.tomshardware.com/tech-industry/jensen-huang-says-nvidia-china-market-share-has-fallen-to-zero"> from 95% to zero</a>. As recently as mid-July, a U.S. trade official told a congressional hearing that only a very small quantity of chips had shipped against the licenses. Lenovo and other Nvidia partners told Chinese customers last week that they could resume orders for H200-based AI servers, per the FT, though each purchase still needs separate NDRC sign-off. </p><p>And just because chips are moving doesn’t mean the infrastructure is there to support them. The H200 draws up to 700W, with a fully loaded eight-GPU HGX H200 server pulling roughly 10 kW. At that rate, a single company's 100,000-unit allowance works out to about 12,500 servers and 125 MW of IT load, and Nvidia's reported 500,000-unit stockpile translates to roughly 625 MW. </p><p>Hong Kong's entire installed base runs to 47 data centers totaling about 581 MW, per <em>Hong Kong Free Press</em>, and the city's average PUE of<a href="https://cloudscene.com/market/data-centers-in-hong-kong/all"> </a>1.62 pushes actual grid draw well above the IT figure. "It's a dilemma," a person familiar with the situation told the FT, with companies unable to find anywhere in the territory to deploy the chips. The Northern Metropolis data center cluster meant to fix the shortfall, awarded to Range Intelligent Computing in March, isn't slated to come online until 2029.</p><p>Chinese labs increasingly run inference on domestic accelerators but are still thought to train frontier models on Nvidia hardware, and DeepSeek's failed attempts to<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/deepseek-reportedly-urged-by-chinese-authorities-to-train-new-model-on-huawei-hardware-after-multiple-failures-r2-training-to-switch-back-to-nvidia-hardware-while-ascend-gpus-handle-inference"> train its R2 model on Huawei Ascend chips</a> show why. </p><p>The 10,000-unit deliveries amount to roughly 2.5% of the<a href="https://www.tomshardware.com/tech-industry/nvidia-has-received-pos-from-chinese-customers"> 400,000-plus H200s</a> that ByteDance, Alibaba, and Tencent were collectively approved to buy in January, but the NDRC still gates every order, and steering the bulk of licensed volumes to a territory that can't house them keeps the mainland market captive for domestic chipmakers.</p>
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                                                            <title><![CDATA[ Overclocker updates Hydra overclocking tool with VRAM and power limit controls for RTX 50-series GPUs — new update gives up to +3000 MHz memory offset ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Computer enthusiast 1usmus has developed a new update for their Hydra overclocking application that introduces VRAM overclocking and power limit control for some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> on the market, Nvidia's RTX 50-series. The new update, 2.3B, adds support for a maximum memory offset of +3000MHz for memory overclocking and a static power limit adjustment that peaks at 125% regardless of which RTX 50-series model is used.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The new update allows RTX 50-series graphics card owners to overclock their GPU’s GDDR7 memory up to 36 Gbps. 1usmus showed off their personal Asus ROG Astral LC RTX 5090 OC overclocked to 36 Gbps on the memory to confirm that the application works as advertised. Hydra’s aforementioned limits are reportedly aimed at this first release specifically to keep users safe. But 1usmus hinted that future iterations of the app could have higher limits, noting that the RTX Pro 6000 has experimental support for the “complete feature set” of the program.</p><p>Beyond VRAM and power limit adjustments, Hydra version 2.3B also features direct XBAR offset control and support for second-generation “Rail Offsets.” The voltage frequency curve has also been changed and is now unrestricted compared to prior versions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089406972592349518"><p lang="en" dir="ltr">I’m back—and every week brings something special.🙃Today, I’m excited to introduce an exclusive HYDRA capability: unlocked VRAM overclocking and Power Limit control for NVIDIA GeForce RTX 5000 Series graphics cards.More info:https://t.co/trqvEUQhgf pic.twitter.com/2duo8dxdAi<a href="https://twitter.com/cantworkitout/status/2089406972592349518">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Compared to mainstream overclocking tools, Hydra supports more in-depth overclocking features that are geared for extreme overclocking. This is particularly true of the XBAR offset control, which is a method of overclocking an Nvidia GPU’s interconnect, helping improve performance beyond just GPU core and memory overclocking, similar to overclocking the Infinity Fabric on AMD CPUs. For pure core and memory overclocking, Hydra’s latest update matches what existing overclocking tools can achieve, such as MSI Afterburner, for now.</p><p>For the uninitiated, Hydra is a tool 1usmus released several years ago to <a href="https://www.tomshardware.com/news/project-hydra-is-available-for-download"><u>better tune Ryzen CPUs</u></a>. Since then, the app has evolved from just being an advanced AMD overclocking utility to also featuring overclocking support for Nvidia GPUs, overclocking support for Radeon GPUs, DRAM overclocking, and memory stability testing.</p> ]]></dc:content>
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                                                                            <description>
                            <![CDATA[ Overclocker 1usmus has released a new update for their Hydra overclocking tool that features VRAM and power limit controls for RTX 50-series GPUs. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:40:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 12:12:32 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Aaron Klotz) ]]></author>                    <dc:creator><![CDATA[ Aaron Klotz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aAk2saHqkgFuTCanz8LnmD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Aaron began building computers back when he was 8 years old in the mid-2000s, and it’s been a hobby of his ever since then. With a focus on computer hardware, he became an avid member of the Tom’s Hardware forums several years later, helping people solve issues with their PCs. He is now a freelance writer for Tom’s Hardware, writing about computer hardware news and more. When not busy playing or writing about computer hardware, he spends his free time playing video games like Star Citizen or Apex Legends.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:description>                                                            <media:text><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:text>
                                <media:title type="plain"><![CDATA[Asus ROG Edition 20 gaming PC build]]></media:title>
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                                <p>Computer enthusiast 1usmus has developed a new update for their Hydra overclocking application that introduces VRAM overclocking and power limit control for some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> on the market, Nvidia's RTX 50-series. The new update, 2.3B, adds support for a maximum memory offset of +3000MHz for memory overclocking and a static power limit adjustment that peaks at 125% regardless of which RTX 50-series model is used.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The new update allows RTX 50-series graphics card owners to overclock their GPU’s GDDR7 memory up to 36 Gbps. 1usmus showed off their personal Asus ROG Astral LC RTX 5090 OC overclocked to 36 Gbps on the memory to confirm that the application works as advertised. Hydra’s aforementioned limits are reportedly aimed at this first release specifically to keep users safe. But 1usmus hinted that future iterations of the app could have higher limits, noting that the RTX Pro 6000 has experimental support for the “complete feature set” of the program.</p><p>Beyond VRAM and power limit adjustments, Hydra version 2.3B also features direct XBAR offset control and support for second-generation “Rail Offsets.” The voltage frequency curve has also been changed and is now unrestricted compared to prior versions.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089406972592349518"><p lang="en" dir="ltr">I’m back—and every week brings something special.🙃Today, I’m excited to introduce an exclusive HYDRA capability: unlocked VRAM overclocking and Power Limit control for NVIDIA GeForce RTX 5000 Series graphics cards.More info:https://t.co/trqvEUQhgf pic.twitter.com/2duo8dxdAi<a href="https://twitter.com/cantworkitout/status/2089406972592349518">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Compared to mainstream overclocking tools, Hydra supports more in-depth overclocking features that are geared for extreme overclocking. This is particularly true of the XBAR offset control, which is a method of overclocking an Nvidia GPU’s interconnect, helping improve performance beyond just GPU core and memory overclocking, similar to overclocking the Infinity Fabric on AMD CPUs. For pure core and memory overclocking, Hydra’s latest update matches what existing overclocking tools can achieve, such as MSI Afterburner, for now.</p><p>For the uninitiated, Hydra is a tool 1usmus released several years ago to <a href="https://www.tomshardware.com/news/project-hydra-is-available-for-download"><u>better tune Ryzen CPUs</u></a>. Since then, the app has evolved from just being an advanced AMD overclocking utility to also featuring overclocking support for Nvidia GPUs, overclocking support for Radeon GPUs, DRAM overclocking, and memory stability testing.</p>
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                                                            <title><![CDATA[ Nvidia crypto mining GPUs hacked to restore locked-away VRAM — software mod unlocks 64GB of VRAM on $250 CMP 170HX ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Now that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> are worth a fortune for both gamers and AI enthusiasts, modders have resorted to hacking Nvidia’s older <a href="https://www.tomshardware.com/news/nvidia-announces-cryptocurrency-mining-processor-gpu-line">Cryptocurrency Mining Processor</a> (CMP) series, originally released five years ago, as a way to overcome the ongoing memory shortage and ludicrous prices. <a href="https://github.com/amoghmunikote/cmpunlocker">CMP Unlocker</a>, a completely software-based solution, has restored the previously locked-away memory on the <a href="https://www.tomshardware.com/news/nvidia-ampere-cryptomining-monster-gpu-sale-4300-dollars">CMP 170HX</a>, boosting its memory capacity by up to 8X — from just 8GB to a massive 64GB, and from 10GB to 40GB.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>To truly understand how the hack works, you need to dissect the CMP 170HX. The CMP 170HX is the flagship SKU in Nvidia's CMP series and leverages the GA100 (Ampere) silicon. It is the same 7nm die that powers the more expensive <a href="https://www.tomshardware.com/news/nvidia-ampere-A100-gpu-7nm">A100</a> accelerator. Unlike other Nvidia silicon with separate soldered memory chips, the GA100 itself is a monolithic chip with on-package memory. That means the total amount of memory is physically present on all GA100 silicon, so it comes down to how many memory stacks are active.</p><p>The GA100 silicon features a total of six HBM2e memory stacks. Depending on the SKU Nvidia is aiming for, it could have five or six memory stacks enabled. The chipmaker carves the CMP 170HX from defective or binned GA100 silicon that did not meet the stringent quality requirements for the enterprise-grade A100. Nvidia officially sold the CMP 170HX in 8GB and 10GB variants. All the chipmaker did was disable the additional memory through firmware, along with other limitations, such as nerfing compute performance and PCIe interface speeds.</p><p>Nvidia's approach is somewhat reminiscent of the old AMD <a href="https://www.tomshardware.com/reviews/unlock-phenom-ii,2273-3.html">Phenom II and Athlon II</a> days, where some models shipped with disabled cores that could sometimes be unlocked through BIOS tweaks. Similarly, the CMP 170HX 8GB and 10GB models can potentially be unlocked to access their full memory capacity of 64GB and 80GB, respectively, though only 40GB is confirmed to be working from user feedback. As detailed in "A Canary in the Crypto Mine: Defeating Stack Protection in a GPU Secure Coprocessor," Jon Pry's <a href="https://www.researchgate.net/publication/408132536_A_Canary_in_the_Crypto_Mine_Defeating_Stack_Protection_in_a_GPU_Secure_Coprocessor">research paper</a> provides the technical blueprint for bypassing Nvidia’s Falcon security microprocessor, which tools like CMP Unlocked are based on.</p><p>One of the most remarkable aspects of this exploit is that it is entirely software-based and requires no physical modifications to the CMP 170HX. It sounds like a joke, but you are literally downloading more memory for your graphics card. It’s important to note, however, that the amount of memory you can successfully unlock and maintain stability will vary. The issue is that there is no way to know whether the locked-away memory is fully functional because Nvidia did so for product segmentation, or whether the chipmaker deactivated it due to physical defects. It's a similar situation to another repurposed crypto device, <a href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu">AMD's BC-250, that we recently tested</a>. </p><p>Beyond unlocking the hidden memory, the software exploit can also restore processing power to the CMP 170HX’s Streaming Multiprocessors (SMs), which increases its computational performance. Another notable benefit is the upgrade to a faster PCIe interface speed. The CMP 170HX can now operate at PCIe 2.0 x4 speeds, a significant upgrade from its original restriction to PCIe 1.0 x4. There is still untapped performance, though. Nvidia implemented hard restrictions on the CMP 170HX’s connectivity by limiting the accelerator to just four PCIe lanes and physically omitting 12 capacitors from the PCB. If you solder the missing capacitors to the PCB, it could unlock full PCIe x16 bandwidth and enable the accelerator's maximum throughput, though we haven't seen that in action.</p><p>The CMP 170HX launched with a hefty price tag of $4,300 at the height of the cryptocurrency mining boom. Nowadays, they used to sell for around $250 on eBay. However, when word of the exploit got out, they immediately jumped to over $1,000, a 4X increase in market value. Nvidia’s A100, offered in 40GB and 80GB PCIe variants, starts at around $3,500 and $11,500, respectively. The CMP 170HX is attractive for AI users because it costs a fraction of the A100 but can offer the same memory capacity, though the silicon lottery is not always generous. Regardless, Nvidia’s Ampere architecture is now two generations old. Even with added memory capacity, it cannot match the raw computational performance or efficiency of Hopper or Blackwell.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-crypto-mining-gpus-hacked-to-restore-locked-away-vram-in-order-to-feed-ai-boom-software-mod-unlocks-64gb-of-vram-on-usd250-cmp-170hx</link>
                                                                            <description>
                            <![CDATA[ CMP Unlocker enables previously disabled VRAM on Nvidia's five-year-old CMP 170HX cryptocurrency mining graphics card. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 09:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 11:28:42 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GPUs in a crypto mining farm]]></media:description>                                                            <media:text><![CDATA[GPUs in a crypto mining farm]]></media:text>
                                <media:title type="plain"><![CDATA[GPUs in a crypto mining farm]]></media:title>
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                                <p>Now that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> are worth a fortune for both gamers and AI enthusiasts, modders have resorted to hacking Nvidia’s older <a href="https://www.tomshardware.com/news/nvidia-announces-cryptocurrency-mining-processor-gpu-line">Cryptocurrency Mining Processor</a> (CMP) series, originally released five years ago, as a way to overcome the ongoing memory shortage and ludicrous prices. <a href="https://github.com/amoghmunikote/cmpunlocker">CMP Unlocker</a>, a completely software-based solution, has restored the previously locked-away memory on the <a href="https://www.tomshardware.com/news/nvidia-ampere-cryptomining-monster-gpu-sale-4300-dollars">CMP 170HX</a>, boosting its memory capacity by up to 8X — from just 8GB to a massive 64GB, and from 10GB to 40GB.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>To truly understand how the hack works, you need to dissect the CMP 170HX. The CMP 170HX is the flagship SKU in Nvidia's CMP series and leverages the GA100 (Ampere) silicon. It is the same 7nm die that powers the more expensive <a href="https://www.tomshardware.com/news/nvidia-ampere-A100-gpu-7nm">A100</a> accelerator. Unlike other Nvidia silicon with separate soldered memory chips, the GA100 itself is a monolithic chip with on-package memory. That means the total amount of memory is physically present on all GA100 silicon, so it comes down to how many memory stacks are active.</p><p>The GA100 silicon features a total of six HBM2e memory stacks. Depending on the SKU Nvidia is aiming for, it could have five or six memory stacks enabled. The chipmaker carves the CMP 170HX from defective or binned GA100 silicon that did not meet the stringent quality requirements for the enterprise-grade A100. Nvidia officially sold the CMP 170HX in 8GB and 10GB variants. All the chipmaker did was disable the additional memory through firmware, along with other limitations, such as nerfing compute performance and PCIe interface speeds.</p><p>Nvidia's approach is somewhat reminiscent of the old AMD <a href="https://www.tomshardware.com/reviews/unlock-phenom-ii,2273-3.html">Phenom II and Athlon II</a> days, where some models shipped with disabled cores that could sometimes be unlocked through BIOS tweaks. Similarly, the CMP 170HX 8GB and 10GB models can potentially be unlocked to access their full memory capacity of 64GB and 80GB, respectively, though only 40GB is confirmed to be working from user feedback. As detailed in "A Canary in the Crypto Mine: Defeating Stack Protection in a GPU Secure Coprocessor," Jon Pry's <a href="https://www.researchgate.net/publication/408132536_A_Canary_in_the_Crypto_Mine_Defeating_Stack_Protection_in_a_GPU_Secure_Coprocessor">research paper</a> provides the technical blueprint for bypassing Nvidia’s Falcon security microprocessor, which tools like CMP Unlocked are based on.</p><p>One of the most remarkable aspects of this exploit is that it is entirely software-based and requires no physical modifications to the CMP 170HX. It sounds like a joke, but you are literally downloading more memory for your graphics card. It’s important to note, however, that the amount of memory you can successfully unlock and maintain stability will vary. The issue is that there is no way to know whether the locked-away memory is fully functional because Nvidia did so for product segmentation, or whether the chipmaker deactivated it due to physical defects. It's a similar situation to another repurposed crypto device, <a href="https://www.tomshardware.com/pc-components/cpus/benchmarking-amds-bc-250-offering-steam-machine-like-performance-at-half-the-price-unlocking-40-cus-eight-zen-2-cores-on-the-repurposed-ps5-apu">AMD's BC-250, that we recently tested</a>. </p><p>Beyond unlocking the hidden memory, the software exploit can also restore processing power to the CMP 170HX’s Streaming Multiprocessors (SMs), which increases its computational performance. Another notable benefit is the upgrade to a faster PCIe interface speed. The CMP 170HX can now operate at PCIe 2.0 x4 speeds, a significant upgrade from its original restriction to PCIe 1.0 x4. There is still untapped performance, though. Nvidia implemented hard restrictions on the CMP 170HX’s connectivity by limiting the accelerator to just four PCIe lanes and physically omitting 12 capacitors from the PCB. If you solder the missing capacitors to the PCB, it could unlock full PCIe x16 bandwidth and enable the accelerator's maximum throughput, though we haven't seen that in action.</p><p>The CMP 170HX launched with a hefty price tag of $4,300 at the height of the cryptocurrency mining boom. Nowadays, they used to sell for around $250 on eBay. However, when word of the exploit got out, they immediately jumped to over $1,000, a 4X increase in market value. Nvidia’s A100, offered in 40GB and 80GB PCIe variants, starts at around $3,500 and $11,500, respectively. The CMP 170HX is attractive for AI users because it costs a fraction of the A100 but can offer the same memory capacity, though the silicon lottery is not always generous. Regardless, Nvidia’s Ampere architecture is now two generations old. Even with added memory capacity, it cannot match the raw computational performance or efficiency of Hopper or Blackwell.</p>
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                                                            <title><![CDATA[ Intel's Arc Pro B70 workstation GPU is now up to 48% more expensive than it was just a month ago — 32GB Battlemage workstation card climbs toward $2,000 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The component crisis continues to wreak havoc across the computer industry, and its latest victim is Intel's top-tier workstation GPU, the Arc Pro B70. The Battlemage card launched with an MSRP of $949 earlier this year and has been regularly available for $1,000... up until now. The Arc Pro B70 has been hit with a 30% price increase in the States, a 26% increase in Europe, and a whopping 48% increase in Korea this month. </p><p>In the US, the ASRock Creator variant of the card is currently <a href="https://www.newegg.com/asrock-b70-ct-intel-arc-pro-b70-32gb-graphics-card/p/N82E16814930149" target="_blank">listed on Newegg</a> and <a href="https://www.amazon.com/ASRock-Creator-Workstation-Graphics-Honeywell/dp/B0GXHLFV2G" target="_blank">Amazon for $1,299</a>. Price trackers confirm it was available for $999 just last month and received the hike at the beginning of August. Going from $999 to $1,299 constitutes a 30% increase practically overnight. Another retailer, B&H, actually has the Arc Pro B70 listed for an insane $1,779, but that's the reference design from Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.14%;"><img id="q9ebCUjDBAzNWufBZVgN2T" name="Screenshot 2026-08-17 004055" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/q9ebCUjDBAzNWufBZVgN2T.png" mos="" align="middle" fullscreen="" width="2620" height="1759" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Beyond North America, Europe has seen a similar hike despite the GPU already being overpriced there. In Germany, the Arc Pro B70 has been available for roughly 1,200 Euros, or almost $1,400, across different vendors since June. <a href="https://geizhals.de/intel-arc-pro-b70-33p01ib0bb-a3769697.html?hloc=de&v=l" target="_blank">Geizhals' price tracking</a> now shows the average price of the card at around 1,500 Euros instead, which works out to $1,735. That's a 26% increase between the two recorded prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.02%;"><img id="9JWKf6r3kantBaX9fkiqUS" name="Screenshot 2026-08-17 003851" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/9JWKf6r3kantBaX9fkiqUS.png" mos="" align="middle" fullscreen="" width="2620" height="1756" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving to South Korea, the price hike is the most egregious with a 46% jump from late July to today — less than one month. <a href="https://prod.danawa.com/info/?agent=pc&pcode=122674113" target="_blank">Danawa</a>, a price aggregator in the region shows the Arc Pro B70 cost 1,889,980 KRW, or $1,334, on 21 July. It rose from that to 2,798,980 KRW, or $1,975, by 16 August. This was less of a sudden hike since the graph below shows an incremental curve over the past few weeks, but it's still absurd. Intel's official pricing is actually listed even higher, at 2,817,000 KRW ($1,988), before discounts. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:724px;"><p class="vanilla-image-block" style="padding-top:94.20%;"><img id="5Np5BRza2y9FjEGDGKRVHS" name="Screenshot 2026-08-17 003720" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/5Np5BRza2y9FjEGDGKRVHS.png" mos="" align="middle" fullscreen="" width="724" height="682" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Arc Pro B70 comes with 32GB of GDDR6 ECC VRAM, making it extremely desirable for AI workloads, in particular, inference. It also happens to be Intel's top-end Battlemage GPU since the company did not launch any gaming-focused flagship this generation. Any card performant in machine-learning tasks is worth its weight in gold today, as proven by <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year">constant, silent price hikes</a> that don't seem to be stopping anytime soon. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/intels-arc-pro-b70-workstation-gpu-is-now-up-to-48-percent-more-expensive-than-it-was-just-a-month-ago-32gb-battlemage-workstation-card-climbs-toward-usd2-000</link>
                                                                            <description>
                            <![CDATA[ Intel's best Battlemage GPU is now even more expensive due to its large 32GB memory pool that's very useful for AI workloads. ]]>
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                                                                        <pubDate>Mon, 17 Aug 2026 11:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Intel Arc Pro B70]]></media:description>                                                            <media:text><![CDATA[Intel Arc Pro B70]]></media:text>
                                <media:title type="plain"><![CDATA[Intel Arc Pro B70]]></media:title>
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                                <p>The component crisis continues to wreak havoc across the computer industry, and its latest victim is Intel's top-tier workstation GPU, the Arc Pro B70. The Battlemage card launched with an MSRP of $949 earlier this year and has been regularly available for $1,000... up until now. The Arc Pro B70 has been hit with a 30% price increase in the States, a 26% increase in Europe, and a whopping 48% increase in Korea this month. </p><p>In the US, the ASRock Creator variant of the card is currently <a href="https://www.newegg.com/asrock-b70-ct-intel-arc-pro-b70-32gb-graphics-card/p/N82E16814930149" target="_blank">listed on Newegg</a> and <a href="https://www.amazon.com/ASRock-Creator-Workstation-Graphics-Honeywell/dp/B0GXHLFV2G" target="_blank">Amazon for $1,299</a>. Price trackers confirm it was available for $999 just last month and received the hike at the beginning of August. Going from $999 to $1,299 constitutes a 30% increase practically overnight. Another retailer, B&H, actually has the Arc Pro B70 listed for an insane $1,779, but that's the reference design from Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.14%;"><img id="q9ebCUjDBAzNWufBZVgN2T" name="Screenshot 2026-08-17 004055" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/q9ebCUjDBAzNWufBZVgN2T.png" mos="" align="middle" fullscreen="" width="2620" height="1759" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Beyond North America, Europe has seen a similar hike despite the GPU already being overpriced there. In Germany, the Arc Pro B70 has been available for roughly 1,200 Euros, or almost $1,400, across different vendors since June. <a href="https://geizhals.de/intel-arc-pro-b70-33p01ib0bb-a3769697.html?hloc=de&v=l" target="_blank">Geizhals' price tracking</a> now shows the average price of the card at around 1,500 Euros instead, which works out to $1,735. That's a 26% increase between the two recorded prices. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2620px;"><p class="vanilla-image-block" style="padding-top:67.02%;"><img id="9JWKf6r3kantBaX9fkiqUS" name="Screenshot 2026-08-17 003851" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/9JWKf6r3kantBaX9fkiqUS.png" mos="" align="middle" fullscreen="" width="2620" height="1756" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Moving to South Korea, the price hike is the most egregious with a 46% jump from late July to today — less than one month. <a href="https://prod.danawa.com/info/?agent=pc&pcode=122674113" target="_blank">Danawa</a>, a price aggregator in the region shows the Arc Pro B70 cost 1,889,980 KRW, or $1,334, on 21 July. It rose from that to 2,798,980 KRW, or $1,975, by 16 August. This was less of a sudden hike since the graph below shows an incremental curve over the past few weeks, but it's still absurd. Intel's official pricing is actually listed even higher, at 2,817,000 KRW ($1,988), before discounts. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:724px;"><p class="vanilla-image-block" style="padding-top:94.20%;"><img id="5Np5BRza2y9FjEGDGKRVHS" name="Screenshot 2026-08-17 003720" alt="Intel Arc Pro B70 pricing across the world" src="https://cdn.mos.cms.futurecdn.net/5Np5BRza2y9FjEGDGKRVHS.png" mos="" align="middle" fullscreen="" width="724" height="682" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Arc Pro B70 comes with 32GB of GDDR6 ECC VRAM, making it extremely desirable for AI workloads, in particular, inference. It also happens to be Intel's top-end Battlemage GPU since the company did not launch any gaming-focused flagship this generation. Any card performant in machine-learning tasks is worth its weight in gold today, as proven by <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year">constant, silent price hikes</a> that don't seem to be stopping anytime soon. </p>
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                                                            <title><![CDATA[ Japanese repair shop sells GPU VRAM upgrades for $25 per GB during memory crisis — RTX 2080 Ti modded to 22GB of GDDR6 for just $282, double the VRAM creates a budget AI powerhouse ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The GeForce RTX 2080 Ti is somewhat of a legend in the modding community when it comes to VRAM upgrades. The card's strange 11GB memory config lends itself very well to repair jobs that double its memory pool to 22GB. We've seen it happen in <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">China </a>and the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">UAE </a>before, and now, a Japanese vendor offering the same services has been spotted. The shop charges 45,000 Yen, or $282, for adding 11GB of memory to your existing RTX 2080 Ti, which comes out to about $25 per gigabyte.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088523109242683821"><p lang="en" dir="ltr">Samsung製 GDDR6 2GBメモリ、200個到着しました！🔥引き続きRTX 2080 Tiの22GB化を進めていきます！💪まだまだ改造していきます！#RTX2080Ti #VRAM #メモリ増設 #GDDR6 #GPU改造 pic.twitter.com/y4XoMXwcaH<a href="https://twitter.com/cantworkitout/status/2088523109242683821">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The shop has a very uninspired name that roughly translates to "AI to GPU Expert," since they take regular gaming cards and transform them into AI workhorses with a lot of VRAM. They operate out of Saitama Prefecture and have a<a href="https://jp.mercari.com/user/profile/772165952" target="_blank"> store on Mercari</a> where you can find a bunch of different modded GPUs listed for rather reasonable prices.</p><p>The cheapest pre-modded RTX 2080 Ti we could find was an <a href="https://jp.mercari.com/item/m16255217109" target="_blank">MSI Venus 2X model for $428</a>. Just a few days ago, we saw blower-style 22GB RTX 2080 Ti SKUs <a href="https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price">listed for $500 on eBay</a> from a Hong Kong seller. It's hard to get your hands on memory for a fair price these days, but it seems like this vendor has a very generous plug based on their prices. </p><p>They even posted about recently receiving a large shipment of 2GB GDDR6 modules made by Samsung, all intended for upgrading RTX 2080 Ti cards. The batch included 200 modules, so 400GB of extra VRAM that should be enough to upgrade 36 different RTX 2080 Ti cards to 22GB. Just an hour later, they had already upgraded the first card:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088536501126885812"><p lang="en" dir="ltr">RTX 2080 Ti 22GB、現在テスト中！無事に動作するか、しっかりチェックしていきます💪もう少しで完成です！#RTX2080Ti #VRAM増設 #22GB化 #GPU改造 #グラボ改造 #PC自作 pic.twitter.com/JN13aqX8hH<a href="https://twitter.com/cantworkitout/status/2088536501126885812">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://x.com/xingyao74043/status/2088527996697334202" target="_blank">Replying to a comment</a>, the shop clarified it charges 45,000 Yen for this service, which works out to $282.48 — that's $25.68 per GB of extra VRAM, or $12.84 per GB for the entire 22GB pool. All things considered, not a bad price at all. You can very easily find stock RTX 2080 Ti cards for less than $250 on the secondhand market, so the total cost of a 22GB card would work out to a little over $500. </p><p>At that point, it's better to buy one of the pre-modded units, but if you already have a 2080 Ti and wanted a boost in AI performance, you have the option. The extra VRAM won't really help in games because the cut-down TU102 silicon inside the 2080 Ti is not powerful enough to benefit from 22GB of VRAM. Even in demanding, ray-traced titles, you won't saturate the memory pool, and the GPU itself will become the bottleneck. </p><p>Keep in mind that your memory bandwidth is still locked to 616 GB/s after the upgrade, so anything that relies on speed will not see a noticeable improvement. On the other hand, more memory will greatly help AI models in both the training and inference stages. An RTX 2080 Ti is almost as powerful as an RTX A4000 in these workloads, but that has less VRAM and costs more. But if money is no object, perhaps a <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">44GB RTX 2080 Ti </a>is more enticing to you. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/japanese-repair-shop-sells-gddr6-vram-upgrades-for-usd25-per-gb-during-memory-crisis-rtx-2080-ti-modded-to-22gb-for-just-usd282-double-the-vram-creates-a-budget-ai-powerhouse</link>
                                                                            <description>
                            <![CDATA[ This vendor can upgrade your RTX 2080 Ti to feature 22GB of VRAM for less than $300, converting it into an AI powerhouse without breaking the bank. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 17 Aug 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 17 Aug 2026 13:24:20 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:text>
                                <media:title type="plain"><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:title>
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                            <article>
                                <p>The GeForce RTX 2080 Ti is somewhat of a legend in the modding community when it comes to VRAM upgrades. The card's strange 11GB memory config lends itself very well to repair jobs that double its memory pool to 22GB. We've seen it happen in <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">China </a>and the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">UAE </a>before, and now, a Japanese vendor offering the same services has been spotted. The shop charges 45,000 Yen, or $282, for adding 11GB of memory to your existing RTX 2080 Ti, which comes out to about $25 per gigabyte.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088523109242683821"><p lang="en" dir="ltr">Samsung製 GDDR6 2GBメモリ、200個到着しました！🔥引き続きRTX 2080 Tiの22GB化を進めていきます！💪まだまだ改造していきます！#RTX2080Ti #VRAM #メモリ増設 #GDDR6 #GPU改造 pic.twitter.com/y4XoMXwcaH<a href="https://twitter.com/cantworkitout/status/2088523109242683821">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The shop has a very uninspired name that roughly translates to "AI to GPU Expert," since they take regular gaming cards and transform them into AI workhorses with a lot of VRAM. They operate out of Saitama Prefecture and have a<a href="https://jp.mercari.com/user/profile/772165952" target="_blank"> store on Mercari</a> where you can find a bunch of different modded GPUs listed for rather reasonable prices.</p><p>The cheapest pre-modded RTX 2080 Ti we could find was an <a href="https://jp.mercari.com/item/m16255217109" target="_blank">MSI Venus 2X model for $428</a>. Just a few days ago, we saw blower-style 22GB RTX 2080 Ti SKUs <a href="https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price">listed for $500 on eBay</a> from a Hong Kong seller. It's hard to get your hands on memory for a fair price these days, but it seems like this vendor has a very generous plug based on their prices. </p><p>They even posted about recently receiving a large shipment of 2GB GDDR6 modules made by Samsung, all intended for upgrading RTX 2080 Ti cards. The batch included 200 modules, so 400GB of extra VRAM that should be enough to upgrade 36 different RTX 2080 Ti cards to 22GB. Just an hour later, they had already upgraded the first card:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2088536501126885812"><p lang="en" dir="ltr">RTX 2080 Ti 22GB、現在テスト中！無事に動作するか、しっかりチェックしていきます💪もう少しで完成です！#RTX2080Ti #VRAM増設 #22GB化 #GPU改造 #グラボ改造 #PC自作 pic.twitter.com/JN13aqX8hH<a href="https://twitter.com/cantworkitout/status/2088536501126885812">August 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p><a href="https://x.com/xingyao74043/status/2088527996697334202" target="_blank">Replying to a comment</a>, the shop clarified it charges 45,000 Yen for this service, which works out to $282.48 — that's $25.68 per GB of extra VRAM, or $12.84 per GB for the entire 22GB pool. All things considered, not a bad price at all. You can very easily find stock RTX 2080 Ti cards for less than $250 on the secondhand market, so the total cost of a 22GB card would work out to a little over $500. </p><p>At that point, it's better to buy one of the pre-modded units, but if you already have a 2080 Ti and wanted a boost in AI performance, you have the option. The extra VRAM won't really help in games because the cut-down TU102 silicon inside the 2080 Ti is not powerful enough to benefit from 22GB of VRAM. Even in demanding, ray-traced titles, you won't saturate the memory pool, and the GPU itself will become the bottleneck. </p><p>Keep in mind that your memory bandwidth is still locked to 616 GB/s after the upgrade, so anything that relies on speed will not see a noticeable improvement. On the other hand, more memory will greatly help AI models in both the training and inference stages. An RTX 2080 Ti is almost as powerful as an RTX A4000 in these workloads, but that has less VRAM and costs more. But if money is no object, perhaps a <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">44GB RTX 2080 Ti </a>is more enticing to you. </p>
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                                                            <title><![CDATA[ Thieves swap RTX 5080 GPUs for RTX 3060s in Chinese gaming hotels — rogue 'downgrades' go unnoticed until sudden blackout exposes $12,000 heist ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Desperate times call for desperate measures, and necessity is the mother of invention. Such was the impetus behind events that transpired in an esports hotel in China where two thieves secretly swapped GPUs in their rented rooms, and no one found out until days later. They were only caught after management found signs of tampering with the PC case after they'd already checked out, which eventually led to their arrest. </p><p>Esports or gaming hotels are commonplace in some Asian countries. Think of them as fancy, isolated gaming zones where you can go and spend time with a nice PC right in your room. As such, these bandits deliberately picked rooms with expensive RTX 5080 and 5070 rigs that could offer the most return on the secondhand market. They would check into rooms posing as unassuming gamers, just like any other customer. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1700px;"><p class="vanilla-image-block" style="padding-top:68.12%;"><img id="R3AC9yppyNkSsKvbXm5y6N" name="GPU-THIEVES-CHINA-1" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/R3AC9yppyNkSsKvbXm5y6N.jpg" mos="" align="middle" fullscreen="" width="1700" height="1158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Once inside, they would open up the PC case, take out the high-end GPU, put a lower-end GPU like the RTX 3060 in there, and close the PC back up. Since the GPU variants matched, they looked similar enough from the outside that management would never suspect anything. The systems also ran just fine, and there were no complaints from later customers, so there was no reason to inspect them up close. </p><p>What gave these thieves away was an unexpected power outage on July 18. While they were in the middle of their nefarious activities, the lights went out, so they called the front desk to ask for a new room. After shifting, an electrician noticed pry marks on the PC cases in their old room. When management opened them up and saw two RTX 3060s instead of two RTX 5080s in there, they realized that they'd been robbed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.00%;"><img id="3SrV3qyah4wdeJqicnjLoL" name="CHINA-GPU-THIEVES-HERO-1200x624" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/3SrV3qyah4wdeJqicnjLoL.webp" mos="" align="middle" fullscreen="" width="1200" height="624" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Just two days later, the local police caught the suspects in the Guangbutun computer district after tracing them through hotel registration details. Investigation revealed that they would book hotels with the best systems and loot their GPUs to sell for half their value for a quick return. </p><p>A new RTX 5080 will run you around $1,400 today while an RTX 3060 goes for roughly $400. That means the thieves sold a 5080 for around $700 — anyone would pounce on that deal. The suspects even admitted to already having pulled this off four different times before. The total loss reported from their GPU-swapping spree was 80,000 Yuan, or almost $12,000. That's a lot more than the last time we looked at esports-hoping bandits who<a href="https://www.tomshardware.com/pc-components/ram/ram-thieves-in-china-jailed-after-looting-a-string-of-esport-hotels-stole-16-sticks-worth-usd2-000-in-frenzied-hotel-room-dismantling" target="_blank"> stole $2,000 worth of RAM </a>in a similar heist in Shihezi City last month, but about the same amount as the <a href="https://www.tomshardware.com/pc-components/gpus/usd11-000-worth-of-gpus-stolen-from-computer-shop-in-korea-during-amateur-burglary-thief-broke-in-using-a-drill-hammer-and-walked-out-with-only-3-cards" target="_blank">amateur burglary in Korea</a> earlier this year. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/thieves-swap-rtx-5080-gpus-for-rtx-3060s-in-chinese-gaming-hotels-rogue-downgrades-go-unnoticed-until-sudden-blackout-exposes-usd12-000-heist</link>
                                                                            <description>
                            <![CDATA[ Two thieves in China have been arrested after they were caught stealing high-end GPUs from gaming hotels. They'd check into rooms with RTX 5080s, replace them with RTX 3060s that looked similar, and no one noticed the performance difference. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 16 Aug 2026 10:50:00 +0000</pubDate>                                                                                                                                <updated>Sun, 16 Aug 2026 19:38:52 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wuhan Police via Videocardz]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:description>                                                            <media:text><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:text>
                                <media:title type="plain"><![CDATA[GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Desperate times call for desperate measures, and necessity is the mother of invention. Such was the impetus behind events that transpired in an esports hotel in China where two thieves secretly swapped GPUs in their rented rooms, and no one found out until days later. They were only caught after management found signs of tampering with the PC case after they'd already checked out, which eventually led to their arrest. </p><p>Esports or gaming hotels are commonplace in some Asian countries. Think of them as fancy, isolated gaming zones where you can go and spend time with a nice PC right in your room. As such, these bandits deliberately picked rooms with expensive RTX 5080 and 5070 rigs that could offer the most return on the secondhand market. They would check into rooms posing as unassuming gamers, just like any other customer. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1700px;"><p class="vanilla-image-block" style="padding-top:68.12%;"><img id="R3AC9yppyNkSsKvbXm5y6N" name="GPU-THIEVES-CHINA-1" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/R3AC9yppyNkSsKvbXm5y6N.jpg" mos="" align="middle" fullscreen="" width="1700" height="1158" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Once inside, they would open up the PC case, take out the high-end GPU, put a lower-end GPU like the RTX 3060 in there, and close the PC back up. Since the GPU variants matched, they looked similar enough from the outside that management would never suspect anything. The systems also ran just fine, and there were no complaints from later customers, so there was no reason to inspect them up close. </p><p>What gave these thieves away was an unexpected power outage on July 18. While they were in the middle of their nefarious activities, the lights went out, so they called the front desk to ask for a new room. After shifting, an electrician noticed pry marks on the PC cases in their old room. When management opened them up and saw two RTX 3060s instead of two RTX 5080s in there, they realized that they'd been robbed. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:52.00%;"><img id="3SrV3qyah4wdeJqicnjLoL" name="CHINA-GPU-THIEVES-HERO-1200x624" alt="GPU thieves swapping RTX 5080s for RTX 3060s in gaming hotels" src="https://cdn.mos.cms.futurecdn.net/3SrV3qyah4wdeJqicnjLoL.webp" mos="" align="middle" fullscreen="" width="1200" height="624" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Wuhan Police via Videocardz)</span></figcaption></figure><p>Just two days later, the local police caught the suspects in the Guangbutun computer district after tracing them through hotel registration details. Investigation revealed that they would book hotels with the best systems and loot their GPUs to sell for half their value for a quick return. </p><p>A new RTX 5080 will run you around $1,400 today while an RTX 3060 goes for roughly $400. That means the thieves sold a 5080 for around $700 — anyone would pounce on that deal. The suspects even admitted to already having pulled this off four different times before. The total loss reported from their GPU-swapping spree was 80,000 Yuan, or almost $12,000. That's a lot more than the last time we looked at esports-hoping bandits who<a href="https://www.tomshardware.com/pc-components/ram/ram-thieves-in-china-jailed-after-looting-a-string-of-esport-hotels-stole-16-sticks-worth-usd2-000-in-frenzied-hotel-room-dismantling" target="_blank"> stole $2,000 worth of RAM </a>in a similar heist in Shihezi City last month, but about the same amount as the <a href="https://www.tomshardware.com/pc-components/gpus/usd11-000-worth-of-gpus-stolen-from-computer-shop-in-korea-during-amateur-burglary-thief-broke-in-using-a-drill-hammer-and-walked-out-with-only-3-cards" target="_blank">amateur burglary in Korea</a> earlier this year. </p>
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                                                            <title><![CDATA[ Nvidia doubles RTX PRO 6000 Blackwell's MSRP to a staggering $16,000 — 96GB card started pre-orders below $8,000 last year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has once again silently raised the price of its RTX PRO 6000 Blackwell on its US Marketplace website to $16,000. The card was previously listed for $13,250, which itself was a <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-raises-rtx-pro-6000-blackwell-gpu-pricing-to-usd13-250-55-percent-increase-over-msrp-in-a-years-time" target="_blank">price hike earlier this year</a> since it actually launched at $8,565. Workstation GPUs of this caliber don't really have an MSRP since no one's buying them at retail, but we saw pre-orders for this GPU as low as $7,673 back in March 2025.</p><ul><li><a href="https://www.newegg.com/p/N82E16888892012">RTX Pro 6000 at Newegg: $13,998 (Old Price)</a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>That's when the card was first announced, and it went on sale a month later, in April 2025, where initial listings had it up for $8,435 for bulk orders and $8,565 for single-unit purchases. This means the June 2026 change from $8,435 to $13,250 was already a 57% price increase, and now, from $13,250 to $16,000, we're seeing a roughly 20% hike. In total, from March 2025 to August 2026, the RTX Pro 6000 became almost 90% more expensive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2817px;"><p class="vanilla-image-block" style="padding-top:60.63%;"><img id="ikFmGTpcVum3i8ZDAzVmKC" name="Screenshot 2026-08-12 204014" alt="Nvidia RTX Pro 6000 Blackwell Workstation Edition listed for $16,000 on Nvidia's US Marketplace" src="https://cdn.mos.cms.futurecdn.net/ikFmGTpcVum3i8ZDAzVmKC.png" mos="" align="middle" fullscreen="" width="2817" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If you count the pre-order prices that were momentarily below $8,000 — we're seeing this card sell for more than twice what it debuted at. Keep in mind that we're talking about the boxed Workstation Edition, which is basically like the Founder's Edition for these professional cards, because otherwise it's also available in a 300W Max-Q variant with a blower-style cooler, and a server edition with passive cooling for rack mounts. </p><p>These price hikes were not officially confirmed by Nvidia at any point during 2025 and 2026.  With the ongoing component crisis continuing to worsen memory prices, these changes are not a surprise, especially when you consider the RTX Pro 6000 Blackwell has 96GB of GDDR7 VRAM. </p><p>Still, a nearly $7,500 increase from March 2025 listings to now is a sizeable jump. For what it's worth, we found the same SKU <a href="https://www.newegg.com/p/N82E16888892012" target="_blank">listed on Newegg for $13,998</a>, so $2,000 less than Nvidia's official store and basically the same price as before. Perhaps this listing will rise to $16,000 the moment current inventory runs out, and prices always vary between retailers. Case in point, B&H has the <a href="https://www.bhphotovideo.com/c/product/1895402-REG/nvidia_900_5g144_2200_000_rtx_pro_6000_blackwell.html" target="_blank">RTX Pro 6000 Blackwell up for $15,499</a> right now. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-doubles-rtx-pro-6000-blackwells-msrp-to-a-staggering-usd16-000-96gb-card-started-pre-orders-below-usd8-000-last-year</link>
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                            <![CDATA[ A data center GPU has become more expensive because of the AI boom enabled by unprecedented data center buildouts — shocking. Nvidia's RTX 6000 Pro Blackwell is now twice as costly as it was last year at the time of its launch, and 20% more expensive than even a couple of months ago. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 15:53:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia RTX Pro 6000 Blackwell]]></media:description>                                                            <media:text><![CDATA[Nvidia RTX Pro 6000 Blackwell]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia RTX Pro 6000 Blackwell]]></media:title>
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                                <p>Nvidia has once again silently raised the price of its RTX PRO 6000 Blackwell on its US Marketplace website to $16,000. The card was previously listed for $13,250, which itself was a <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-raises-rtx-pro-6000-blackwell-gpu-pricing-to-usd13-250-55-percent-increase-over-msrp-in-a-years-time" target="_blank">price hike earlier this year</a> since it actually launched at $8,565. Workstation GPUs of this caliber don't really have an MSRP since no one's buying them at retail, but we saw pre-orders for this GPU as low as $7,673 back in March 2025.</p><ul><li><a href="https://www.newegg.com/p/N82E16888892012">RTX Pro 6000 at Newegg: $13,998 (Old Price)</a></li></ul><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>That's when the card was first announced, and it went on sale a month later, in April 2025, where initial listings had it up for $8,435 for bulk orders and $8,565 for single-unit purchases. This means the June 2026 change from $8,435 to $13,250 was already a 57% price increase, and now, from $13,250 to $16,000, we're seeing a roughly 20% hike. In total, from March 2025 to August 2026, the RTX Pro 6000 became almost 90% more expensive.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2817px;"><p class="vanilla-image-block" style="padding-top:60.63%;"><img id="ikFmGTpcVum3i8ZDAzVmKC" name="Screenshot 2026-08-12 204014" alt="Nvidia RTX Pro 6000 Blackwell Workstation Edition listed for $16,000 on Nvidia's US Marketplace" src="https://cdn.mos.cms.futurecdn.net/ikFmGTpcVum3i8ZDAzVmKC.png" mos="" align="middle" fullscreen="" width="2817" height="1708" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>If you count the pre-order prices that were momentarily below $8,000 — we're seeing this card sell for more than twice what it debuted at. Keep in mind that we're talking about the boxed Workstation Edition, which is basically like the Founder's Edition for these professional cards, because otherwise it's also available in a 300W Max-Q variant with a blower-style cooler, and a server edition with passive cooling for rack mounts. </p><p>These price hikes were not officially confirmed by Nvidia at any point during 2025 and 2026.  With the ongoing component crisis continuing to worsen memory prices, these changes are not a surprise, especially when you consider the RTX Pro 6000 Blackwell has 96GB of GDDR7 VRAM. </p><p>Still, a nearly $7,500 increase from March 2025 listings to now is a sizeable jump. For what it's worth, we found the same SKU <a href="https://www.newegg.com/p/N82E16888892012" target="_blank">listed on Newegg for $13,998</a>, so $2,000 less than Nvidia's official store and basically the same price as before. Perhaps this listing will rise to $16,000 the moment current inventory runs out, and prices always vary between retailers. Case in point, B&H has the <a href="https://www.bhphotovideo.com/c/product/1895402-REG/nvidia_900_5g144_2200_000_rtx_pro_6000_blackwell.html" target="_blank">RTX Pro 6000 Blackwell up for $15,499</a> right now. </p>
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                                                            <title><![CDATA[ CoreWeave proves Nvidia's aging AI GPUs from 2020 can generate profit nine years after deployment, signs A100 contracts into 2029 — power constraints and legacy infrastructure keep old GPUs profitable ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CoreWeave signed a contract for Nvidia A100 GPUs that runs into 2029, nine years after the Ampere-based SKU debuted, CEO Mike Intrator disclosed on the company's <a href="https://s205.q4cdn.com/133937190/files/doc_financials/2026/q2/CRWV-US-CORRECTED-TRANSCRIPT-CoreWeave-Q2-2026-Earnings-Call-11August2026.pdf" target="_blank">second-quarter earnings call</a> on Monday. The company reported $2.58 billion in quarterly revenue, up 112% year over year, and a $104 billion revenue backlog that excludes more than $25 billion in new commitments booked since July. In remarks made during the earnings call, Intrator said, “pricing for prior generation SKUs is at or above where it was years ago.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/photonics-and-high-speed-data-movement-is-the-next-big-ai-bottleneck-following-copper-power-dram-and-nand?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Photonics and high-speed data movement is the next big AI bottleneck</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/massive-ai-data-center-buildouts-are-squeezing-energy-supplies-new-energy-methods-are-being-explored-as-power-demands-are-set-to-skyrocket?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Massive AI data center buildouts are squeezing energy supplies</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/networking/ultra-ethernet-the-data-center-interconnection-of-tomorrow-detailed?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Ultra Ethernet: The data center interconnection of tomorrow</a></li></ul></p></div></div><p>Michael Burry accused hyperscalers in November of understating depreciation by $176 billion between 2026 and 2028 by stretching GPU useful-life assumptions to five or six years against a chip cadence that now delivers a new Nvidia architecture roughly every year. Concerns that <a href="https://www.tomshardware.com/tech-industry/gpu-depreciation-could-be-the-next-big-crisis-coming-for-ai-hyperscalers-after-spending-billions-on-buildouts-next-gen-upgrades-may-amplify-cashflow-quirks">accelerating GPU obsolescence</a> could unravel AI financing predate his estimate, and an unnamed Google architect put datacenter <a href="https://www.tomshardware.com/pc-components/gpus/datacenter-gpu-service-life-can-be-surprisingly-short-only-one-to-three-years-is-expected-according-to-unnamed-google-architect">GPU service life at one to three years</a> back in 2024.</p><p>Intrator told <em>CNBC </em>at the time that a batch of H100s coming off an expired contract was immediately rebooked at 95% of the original price, and Nvidia CFO Colette Kress countered Burry directly, saying A100s sold six years ago still run at full utilization. The 2029 deal stretches that record further, putting contracted revenue on 2020 silicon beyond even the six-year depreciation schedules defended by hyperscalers. </p><p>An air-cooled Nvidia DGX A100 system draws 6.5kW at maximum load and fits comfortably in legacy data center halls designed for roughly 20kW per rack. Nvidia's current GB200 and GB300 NVL72 racks <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-aims-to-solve-ais-water-consumption-problems-with-direct-to-chip-cooling-claims-300x-improvement-with-closed-loop-systems">draw 120kW to 140kW and require direct-to-chip liquid cooling</a>, roughly six times what those older facilities can feed and cool. Blackwell therefore can't move into the halls where Ampere is currently deployed without a rebuild of power delivery and cooling infrastructure.</p><p>That mismatch is helping to keep A100 fleets in service regardless of how gracefully or not silicon itself ages. The energized, air-cooled capacity holding them has no higher-value use, and renting nine-year-old GPUs is a better alternative to leaving it in the dark. </p><p>CoreWeave's contracted power grew to 3.7 GW in Q2 and stood at 4.2 GW as of Monday, against just 1.5 GW online, so customer commitments already cover nearly triple the capacity the company can deliver. CFO Nitin Agrawal added on the call that capacity coming up for renewal represents a very limited share of CoreWeave's fleet, with older-generation ASPs at or above levels from a year ago. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/tech-industry/coreweave-ceo-mike-intrator-says-it-has-signed-an-a100-contract-running-into-2029</link>
                                                                            <description>
                            <![CDATA[ CoreWeave reported $2.58 billion in quarterly revenue, up 112% year over year. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 15:41:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>CoreWeave signed a contract for Nvidia A100 GPUs that runs into 2029, nine years after the Ampere-based SKU debuted, CEO Mike Intrator disclosed on the company's <a href="https://s205.q4cdn.com/133937190/files/doc_financials/2026/q2/CRWV-US-CORRECTED-TRANSCRIPT-CoreWeave-Q2-2026-Earnings-Call-11August2026.pdf" target="_blank">second-quarter earnings call</a> on Monday. The company reported $2.58 billion in quarterly revenue, up 112% year over year, and a $104 billion revenue backlog that excludes more than $25 billion in new commitments booked since July. In remarks made during the earnings call, Intrator said, “pricing for prior generation SKUs is at or above where it was years ago.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI and data centers</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh4nY3pMCcmra2ymXah9S7" name="Microsoft data center in Mount Pleasant, Wisconsin" caption="" alt="Microsoft data center in Mount Pleasant, Wisconsin" src="https://cdn.mos.cms.futurecdn.net/Vh4nY3pMCcmra2ymXah9S7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/photonics-and-high-speed-data-movement-is-the-next-big-ai-bottleneck-following-copper-power-dram-and-nand?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Photonics and high-speed data movement is the next big AI bottleneck</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-data-center-cooling-state-of-play-2025-liquid-cooling-is-on-the-rise-thermal-density-demands-skyrocket-in-ai-data-centers-and-tsmc-leads-with-direct-to-silicon-solutions?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">The data center cooling state of play</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/artificial-intelligence/massive-ai-data-center-buildouts-are-squeezing-energy-supplies-new-energy-methods-are-being-explored-as-power-demands-are-set-to-skyrocket?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Massive AI data center buildouts are squeezing energy supplies</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/networking/ultra-ethernet-the-data-center-interconnection-of-tomorrow-detailed?utm_source=edit-links&utm_medium=boxout&utm_term=datacenter" target="_blank">Ultra Ethernet: The data center interconnection of tomorrow</a></li></ul></p></div></div><p>Michael Burry accused hyperscalers in November of understating depreciation by $176 billion between 2026 and 2028 by stretching GPU useful-life assumptions to five or six years against a chip cadence that now delivers a new Nvidia architecture roughly every year. Concerns that <a href="https://www.tomshardware.com/tech-industry/gpu-depreciation-could-be-the-next-big-crisis-coming-for-ai-hyperscalers-after-spending-billions-on-buildouts-next-gen-upgrades-may-amplify-cashflow-quirks">accelerating GPU obsolescence</a> could unravel AI financing predate his estimate, and an unnamed Google architect put datacenter <a href="https://www.tomshardware.com/pc-components/gpus/datacenter-gpu-service-life-can-be-surprisingly-short-only-one-to-three-years-is-expected-according-to-unnamed-google-architect">GPU service life at one to three years</a> back in 2024.</p><p>Intrator told <em>CNBC </em>at the time that a batch of H100s coming off an expired contract was immediately rebooked at 95% of the original price, and Nvidia CFO Colette Kress countered Burry directly, saying A100s sold six years ago still run at full utilization. The 2029 deal stretches that record further, putting contracted revenue on 2020 silicon beyond even the six-year depreciation schedules defended by hyperscalers. </p><p>An air-cooled Nvidia DGX A100 system draws 6.5kW at maximum load and fits comfortably in legacy data center halls designed for roughly 20kW per rack. Nvidia's current GB200 and GB300 NVL72 racks <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-aims-to-solve-ais-water-consumption-problems-with-direct-to-chip-cooling-claims-300x-improvement-with-closed-loop-systems">draw 120kW to 140kW and require direct-to-chip liquid cooling</a>, roughly six times what those older facilities can feed and cool. Blackwell therefore can't move into the halls where Ampere is currently deployed without a rebuild of power delivery and cooling infrastructure.</p><p>That mismatch is helping to keep A100 fleets in service regardless of how gracefully or not silicon itself ages. The energized, air-cooled capacity holding them has no higher-value use, and renting nine-year-old GPUs is a better alternative to leaving it in the dark. </p><p>CoreWeave's contracted power grew to 3.7 GW in Q2 and stood at 4.2 GW as of Monday, against just 1.5 GW online, so customer commitments already cover nearly triple the capacity the company can deliver. CFO Nitin Agrawal added on the call that capacity coming up for renewal represents a very limited share of CoreWeave's fleet, with older-generation ASPs at or above levels from a year ago. </p>
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                                                            <title><![CDATA[ Modder adds Radeon RX 9070 XT eGPU to Steam Machine, runs Crimson Desert at over 100 FPS on High — moves boot drive to USB-C port, leverages M.2 to OCuLink adaptor and eGPU dock ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A Redditor has successfully connected a very powerful eGPU to the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review" target="_blank">Steam Machine</a>. Large_Customer_3840 briefly explains how they managed to add a potent <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review/2" target="_blank">AMD Radeon RX 9070 XT</a> to Valve’s compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an <a href="https://www.amazon.com/stores/AOOSTARMINIPC/page/627C9259-700C-443B-908A-A7058122DDEE" target="_blank">Aoostar EG01</a>, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1vkbmmd/added_an_egpu_to_my_valve_steam_machine">Added an egpu to my  valve steam machine.</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">M.2 PCIe 4.0 NVMe </a>slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-oled" target="_blank">Steam Deck</a> gamers are accustomed to doing.</p><p>So, after fitting <a href="https://www.amazon.com/SFF-8612-Adapter-RIITOP-OCuLink-SFF-8611/dp/B0DPJT7D3G" target="_blank">an OCuLink to M.2 adapter</a>, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valve’s Steam Machine has a <a href="https://www.tomshardware.com/news/usb-3-2-explained" target="_blank">USB 3.2 Gen 2</a> (10 Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system. </p><p>A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasn’t made such a mod yet, and they are happy to have the system running open for now.</p><p>But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesn’t have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.</p><p>Looking beyond the aesthetic mess, the Redditor was pleased that “When I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.” The extra shot of performance delivered by one of <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">the best graphics cards</a> for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran <em>Crimson Desert</em> at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machine’s built-in discrete GPU handled the game at the same settings… As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 – you can see our extensive <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">Graphics Card Hierarchy data</a> to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for <em>Crimson Desert</em> at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff. </p><p>Many <a href="https://www.tomshardware.com/desktops/mini-pcs/arctics-usd1-400-amd-strix-point-fanless-mini-pc-hides-under-your-desk-senza-ai-370-features-ryzen-ai-9-hx-370-cpu-32gb-ram-and-1tb-ssd" target="_blank">AMD mini PCs</a> come with USB4 ports nowadays, so it is a shame that the Steam Machine’s USB connectivity plateaus at USB 3.2 Gen 2 (10 Gbps) via a single USB-C on the rear. <a href="https://www.tomshardware.com/peripherals/usb/usbs-next-decade" target="_blank">USB4</a>, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. I’ve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/<a href="https://www.tomshardware.com/news/thunderbolt-5-debuts-120-gbps-speed-is-three-times-faster-than-previous-gen" target="_blank">Thunderbolt 5</a> solutions have arrived at affordable levels.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/modder-adds-radeon-rx-9070-xt-egpu-to-steam-machine-runs-crimson-desert-at-over-100-fps-on-high-moves-boot-drive-to-usb-c-port-leverages-m-2-to-oculink-adaptor-and-egpu-dock</link>
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                            <![CDATA[ A Redditor has successfully connected a very powerful eGPU the Steam Machine via an M.2 to OCuLink adapter. ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 10:57:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[A pair of M.2 to OCuLink adapters on my desk today]]></media:description>                                                            <media:text><![CDATA[A pair of M.2 to OCuLink adapters]]></media:text>
                                <media:title type="plain"><![CDATA[A pair of M.2 to OCuLink adapters]]></media:title>
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                                <p>A Redditor has successfully connected a very powerful eGPU to the <a href="https://www.tomshardware.com/video-games/console-gaming/valve-steam-machine-review" target="_blank">Steam Machine</a>. Large_Customer_3840 briefly explains how they managed to add a potent <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review/2" target="_blank">AMD Radeon RX 9070 XT</a> to Valve’s compact modern gaming desktop by fitting an M.2 to OCuLink adapter in the machine. That was cable-connected to an <a href="https://www.amazon.com/stores/AOOSTARMINIPC/page/627C9259-700C-443B-908A-A7058122DDEE" target="_blank">Aoostar EG01</a>, which hosted the hulking triple-fan desktop graphics card. However, there remained some wrangling to do due to Steam Machine hardware limitations.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/steammachine/comments/1vkbmmd/added_an_egpu_to_my_valve_steam_machine">Added an egpu to my  valve steam machine.</a><figcaption><cite> from <a href="https://www.reddit.com/r/steammachine">r/steammachine</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The idea outlined above sounds like a quick and simple hack to add a more powerful GPU to the Steam Machine, but there are a few limitations of the Valve hardware that need addressing. Firstly, this compact computer has just one <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">M.2 PCIe 4.0 NVMe </a>slot, which is used by the SSD that Valve supplies with the machine. Valve reckons folks can augment this storage using the microSD slot, just like <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-oled" target="_blank">Steam Deck</a> gamers are accustomed to doing.</p><p>So, after fitting <a href="https://www.amazon.com/SFF-8612-Adapter-RIITOP-OCuLink-SFF-8611/dp/B0DPJT7D3G" target="_blank">an OCuLink to M.2 adapter</a>, Large_Customer_3840 had to find somewhere for the boot drive to live. The answer was simply to shove the boot drive into a USB-C to NVMe caddy and boot from that. Valve’s Steam Machine has a <a href="https://www.tomshardware.com/news/usb-3-2-explained" target="_blank">USB 3.2 Gen 2</a> (10 Gbps) port on the back which supports DP-Alt and Power Delivery. This is the fastest USB port it has, so it was used for the operating system. </p><p>A second snag with the M.2 to OCuLink adapter setup here is that there will need to be a case mod done so the cable can be threaded through the rear of the chassis. Large_Customer_3840 hasn’t made such a mod yet, and they are happy to have the system running open for now.</p><p>But many eGPU solutions like this, using the Aoostar EG01 in this instance, are inherently messy anyway. This older Aoostar eGPU dock has no enclosure, making it little more than a platform with a PCIe slot and supporting circuitry to host a desktop GPU, exposed, on your desk. Moreover, the EG01 doesn’t have a built-in PSU, unlike some models, so you also have a typically ugly PC power supply in view, too.</p><p>Looking beyond the aesthetic mess, the Redditor was pleased that “When I turned it on the 9070xt became the primary monitor and worked straight away. There was no hassle no selecting of graphic adapters.” The extra shot of performance delivered by one of <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">the best graphics cards</a> for PCs in 2026 was also welcomed. Apparently the OCuLink-connected Radeon RX 9070 XT eGPU ran <em>Crimson Desert</em> at over 100 frames per second using the High preset. It would have been interesting to know how the Steam Machine’s built-in discrete GPU handled the game at the same settings… As the Steam Machine basically runs a GPU similar to the Radeon RX 7600 – you can see our extensive <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">Graphics Card Hierarchy data</a> to see the expected difference between the RX 7600 and RX 9070 XT in various gaming scenarios. Online testing for <em>Crimson Desert</em> at the High preset yields frame rates of around 50 FPS, making the eGPU addition a sizeable performance buff. </p><p>Many <a href="https://www.tomshardware.com/desktops/mini-pcs/arctics-usd1-400-amd-strix-point-fanless-mini-pc-hides-under-your-desk-senza-ai-370-features-ryzen-ai-9-hx-370-cpu-32gb-ram-and-1tb-ssd" target="_blank">AMD mini PCs</a> come with USB4 ports nowadays, so it is a shame that the Steam Machine’s USB connectivity plateaus at USB 3.2 Gen 2 (10 Gbps) via a single USB-C on the rear. <a href="https://www.tomshardware.com/peripherals/usb/usbs-next-decade" target="_blank">USB4</a>, or better, is a more convenient hot-pluggable eGPU port opening up lots of other docking options for compact system users. It may offer worse bandwidth than OCuLink, but most folks find it an acceptable compromise. I’ve used both and was slightly annoyed by both, vowing not to be tempted into the eGPU world again until mainstream USB4 v2/<a href="https://www.tomshardware.com/news/thunderbolt-5-debuts-120-gbps-speed-is-three-times-faster-than-previous-gen" target="_blank">Thunderbolt 5</a> solutions have arrived at affordable levels.</p>
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                                                            <title><![CDATA[ GeForce RTX 50-series GPU prices spike as much as 39% as Blackwell price hikes hit the US — RTX 5070 gets a 36% hike, RTX 5060 up 27% at the median of Newegg listings ]]></title>
                                                                                                <dc:content><![CDATA[ <p>News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too. </p><div ><table><caption>Newegg RTX 50-series median graphics card pricing, August 2026</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Median price, June 2026</strong></p></td><td  ><p><strong>Median price, August 2026</strong></p></td><td  ><p><strong>Percentage change</strong></p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5050</strong></p></td><td  ><p>$299.99</p></td><td  ><p>$314.99</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060</strong></p></td><td  ><p>$369.99</p></td><td  ><p>$469.99</p></td><td  ><p>27%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 8GB</strong></p></td><td  ><p>$469.99</p></td><td  ><p>$529.99</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 16GB</strong></p></td><td  ><p>$569.99</p></td><td  ><p>$804.99</p></td><td  ><p>39%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070</strong></p></td><td  ><p>$659.99</p></td><td  ><p>$899.99</p></td><td  ><p>36%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070 Ti</strong></p></td><td  ><p>$1099.99</p></td><td  ><p>$1099.99</p></td><td  ><p>flat</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5080</strong></p></td><td  ><p>$1461.99</p></td><td  ><p>$1499.99</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5090</strong></p></td><td  ><p>$4299.99</p></td><td  ><p>$4699.99</p></td><td  ><p>9% </p></td></tr></tbody></table></div><p>As part of our ongoing research for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards,</a> we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP. </p><p>With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GB’s $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GB’s $429.99 launch price. </p><p>RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but they’re now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago. </p><p>The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that it’ll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended. </p><p>The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with. </p><p>The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s haven’t gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050’s price has barely moved today, either, hovering near the $300 it’s maintained since around the beginning of the year. </p><p>These increases haven’t been matched by hikes on the AMD side—<em>yet</em>. Heavy emphasis on <em>yet</em>. We’re only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways. </p><p>The assortment of available RX 9070 16GB cards is perhaps a bit smaller than it’s been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP. </p><p>We felt that the GRE’s price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070’s new sticker. </p><p>The RX 9060 XT 8GB isn’t completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GB’s median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99. </p><p>All told, these Blackwell price hikes are another body blow for a DIY PC component market that’s already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PC’s bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidia’s hardware and software stack. </p><p>If you’re a PC gamer, there’s no good news here. We’ll have to see whether there’s a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings</link>
                                                                            <description>
                            <![CDATA[ After recent news of price hikes on RTX 50-series GPUs in other regions, those same increases now appear to have come Stateside, as Newegg prices for some Blackwell cards have spiked as much as 39% compared to June 2026. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 16:55:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[A GeForce RTX 5090 graphics card]]></media:title>
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                            <article>
                                <p>News of regional price increases for Nvidia graphics cards has been rolling in over the past little while, and those hikes have now arrived in the United States. We nearly spit out our coffee this morning while checking Newegg prices for Blackwell products. After months of painful but still relatively reasonable e-tail prices versus skyrocketing RAM and SSD costs, popular Blackwell GPUs are now eye-wateringly expensive. And those increases appear to be rolling out across other e-tailers, too. </p><div ><table><caption>Newegg RTX 50-series median graphics card pricing, August 2026</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Median price, June 2026</strong></p></td><td  ><p><strong>Median price, August 2026</strong></p></td><td  ><p><strong>Percentage change</strong></p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5050</strong></p></td><td  ><p>$299.99</p></td><td  ><p>$314.99</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060</strong></p></td><td  ><p>$369.99</p></td><td  ><p>$469.99</p></td><td  ><p>27%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 8GB</strong></p></td><td  ><p>$469.99</p></td><td  ><p>$529.99</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5060 Ti 16GB</strong></p></td><td  ><p>$569.99</p></td><td  ><p>$804.99</p></td><td  ><p>39%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070</strong></p></td><td  ><p>$659.99</p></td><td  ><p>$899.99</p></td><td  ><p>36%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5070 Ti</strong></p></td><td  ><p>$1099.99</p></td><td  ><p>$1099.99</p></td><td  ><p>flat</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5080</strong></p></td><td  ><p>$1461.99</p></td><td  ><p>$1499.99</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p><strong>RTX 5090</strong></p></td><td  ><p>$4299.99</p></td><td  ><p>$4699.99</p></td><td  ><p>9% </p></td></tr></tbody></table></div><p>As part of our ongoing research for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards,</a> we track the prices of every e-tail listing we can find for consumer graphics cards and calculate the median price of those products. We specifically track this figure as we feel it represents the price of a given graphics card model that you're most likely to find in stock, not stripped-down models that might be produced in limited volume to hit an artificially low MSRP. </p><p>With that, the theoretically entry-level RTX 5060 is now $469.99 at the midpoint of current prices, which is now two rungs up the MSRP ladder compared to its $299.99 launch MSRP. Just a couple of months ago, 5060s were selling for a median $369.99, or just below the RTX 5060 Ti 8GB’s $379.99 launch MSRP. Now, the cheapest GDDR7 Blackwell card costs more than the RTX 5060 Ti 16GB’s $429.99 launch price. </p><p>RTX 5060 Ti 8GB cards used to be among the least marked-up Blackwell parts thanks to the fact that their performance and VRAM capacity was out of line with their high $379.99 launch MSRP, but they’re now headed up the escalator like their stablemates. The median 5060 Ti 8GB now costs $529.99, which is about 13-15% more expensive than a couple of months ago. </p><p>The RTX 5060 Ti 16GB now commands an astounding $799.99 median price, a jaw-dropping 38% more expensive than the $579.99 midpoint we last calculated. The 5060 Ti 16GB was already far too expensive to recommend for gaming at that price, and the new markup suggests that it’ll only be of interest to local AI explorers trying to get the most VRAM they can on a Blackwell card for under $1000. Pour one out for what used to be the best entry-level enthusiast GPU we recommended. </p><p>The RTX 5070 was another one of the last gaming holdouts near its MSRP thanks to strong competition from the RX 9070 16GB, but the midpoint of prices for 5070s has now leaped an incredible 29% over our last survey, to about $850-$900. Even comparing lows to lows, prices for the cheapest 5070s have jumped about 20%. That takes this card entirely out of the midrange running and positions it closer to the much faster RTX 5070 Ti, which also has 16GB of VRAM to play with. </p><p>The hikes appear to have hit the middle of the Blackwell lineup the hardest, as the midpoint of RTX 5070 Ti prices is the same as it was during our last check-in. RTX 5080s haven’t gotten substantially more expensive than they have been, either, as prices for those cards have always been highly elevated compared to their $999 MSRP. And the RTX 5050’s price has barely moved today, either, hovering near the $300 it’s maintained since around the beginning of the year. </p><p>These increases haven’t been matched by hikes on the AMD side—<em>yet</em>. Heavy emphasis on <em>yet</em>. We’re only seeing single-digit percentage increases in RDNA 4 card prices compared to our last survey, although Radeon RX 9000-series cards appear to be affected by the silicon supply crunch in other ways. </p><p>The assortment of available RX 9070 16GB cards is perhaps a bit smaller than it’s been in the past, while the cut-down RX 9070 GRE is available in abundance around its $549 MSRP, suggesting that card has taken over the true midrange role the plain 9070 could never quite manage at the same MSRP. </p><p>We felt that the GRE’s price was high at launch, but AMD likely has a better crystal ball for silicon supply chain trends than we do, as the GRE now offers incredible bang for the buck compared to the RTX 5070’s new sticker. </p><p>The RX 9060 XT 8GB isn’t completely dead yet, but only one XFX 8GB model remains readily available at e-tail for $399. The RX 9060 XT 16GB’s median price has slightly risen to $474.99, and the RX 9070 XT now sits 5% higher than our last check-in at a median of $799.99. </p><p>All told, these Blackwell price hikes are another body blow for a DIY PC component market that’s already reeling from sky-high RAM and NAND prices. Graphics cards had until recently been one of the less hiked-up component categories in a DIY PC’s bill of materials compared to the pre-AI times, but that period of relative solace is well and truly over if you want access to Nvidia’s hardware and software stack. </p><p>If you’re a PC gamer, there’s no good news here. We’ll have to see whether there’s a similar price spike waiting in the wings for Radeon cards in the coming days, or whether this is the sad, sorry new normal. </p>
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                                                            <title><![CDATA[ Nvidia reportedly testing lower memory configs of Rubin Ultra as memory shortage bites back — designs tested include as little as 192 GB and step back to HBM4 [Updated] ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to <a href="https://www.theinformation.com/articles/nvidia-weighs-radical-idea-less-rubin-ultra-chip-memory?utm_campaign=Editorial&utm_content=Article&utm_medium=organic_social&utm_source=bluesky%2Cthreads%2Ctwitter"><em>The Information</em></a><em>.  </em>The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/hbm-is-eating-your-ram?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Here's why HBM is coming for your PC's RAM</a></li></ul></p></div></div><p>We first saw <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-demonstrates-rubin-ultra-tray-worlds-1st-ai-gpu-with-1tb-of-hbm4e">Rubin Ultra in the flesh</a> earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-kyber-rack-for-rubin-ultra-slips-to-2028">SemiAnaylsis reported</a> that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to <em>Tom's Hardware </em>in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report. </p><p>According to <em>The Information, </em>Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year,<a href="https://www.tomshardware.com/micron-hands-tsmc-the-keys-to-hbm4e"> Micron announced a partnership with TSMC</a> to manufacture the base die and allow customers to tweak the logic die based on their needs. </p><p>The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity. </p><p>The number of dies is important. In June, <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-reportedly-cancels-quad-die-rubin-ultra-gpu-in-favor-of-dual-gpu-design-report-claims-complex-design-purportedly-scrapped-over-manufacturing-execution-concerns">reports circulated that Nvidia cancelled</a> its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4. </p><p>It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">company announced a partnership with SK hynix</a> to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">a $500 billion strategic relationship</a> that includes a long-term memory supply agreement with SK. </p><p>Although Nvidia is considering lower-memory configurations, one Nvidia customer told <em>The Information </em>that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term. </p><p>Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, <a href="https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?CnlID=1&id=0000763847_DVY7YHX65GMLYZ6UQEEMP">Digitimes reported</a> that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">be the "worst year" for the memory shortage</a>, with supply constraints lasting through 2030. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-testing-lower-memory-configs-of-rubin-ultra-as-memory-shortage-bites-back-designs-tested-include-as-little-as-192-gb-and-step-back-to-hbm4</link>
                                                                            <description>
                            <![CDATA[ Nvidia is reportedly testing at least three Rubin Ultra configurations that pack as little as 192 GB of memory, as opposed to the 1 TB of HBM4E originally announced. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 16:47:00 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Aug 2026 17:33:29 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Roach ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6PRM8bTimCTnNfoAYfjAi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake Roach has been bending pins and busting solder joints since the mid-2000s. From trying to run scratched CDs of &lt;em&gt;Delta Force &lt;/em&gt;and &lt;em&gt;Unreal Tournament &lt;/em&gt;to spitting out virtual machines on a Threadripper, Jake has been on the hunt for the latest hardware and highest performance for decades. That eventually spun up a career, with Jake serving as Lead Reporter at Digital Trends, as well as contributing to outlets like XDA, PC Invasion, Business Insider, and WIRED. At Tom’s Hardware, Jake is focused on consumer and workstation CPUs. Outside working hours, you’ll find him knee-deep in the latest roguelite taking over Steam, spending way too much money on &lt;em&gt;Magic: The Gathering, &lt;/em&gt;or forcing his lazy corgi onto walks.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:description>                                                            <media:text><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia CEO presenting Rubin Ultra at GTC 2026.]]></media:title>
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                                <p>Nvidia is reportedly testing variations of its upcoming Rubin Ultra accelerator with less memory due to concerns it won't be able to source enough HBM. Some versions include just 192 GB of memory and use HBM4 instead of HBM4E, as originally announced, according to <a href="https://www.theinformation.com/articles/nvidia-weighs-radical-idea-less-rubin-ultra-chip-memory?utm_campaign=Editorial&utm_content=Article&utm_medium=organic_social&utm_source=bluesky%2Cthreads%2Ctwitter"><em>The Information</em></a><em>.  </em>The report confirms an earlier comment from firm SemiAnalysis about a potential Rubin Ultra memory downgrade. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: Memory</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xi79WuWDZXzix4Fc7sXNMn" name="hbm-vs" caption="" alt="HBM3E vs HBM4" src="https://cdn.mos.cms.futurecdn.net/xi79WuWDZXzix4Fc7sXNMn.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: SK Hynix)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/the-future-of-dram-from-ddr5-advancements-to-future-ics?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">The future of DRAM: From DDR5 to future ICs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/hbm-roadmaps-for-micron-samsung-and-sk-hynix-to-hbm4-and-beyond?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">High-bandwidth memory roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/ram/hbm-is-eating-your-ram?utm_source=edit-links&utm_medium=boxout&utm_term=memory" target="_blank">Here's why HBM is coming for your PC's RAM</a></li></ul></p></div></div><p>We first saw <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-demonstrates-rubin-ultra-tray-worlds-1st-ai-gpu-with-1tb-of-hbm4e">Rubin Ultra in the flesh</a> earlier this year at GTC, where Nvidia showed off a compute tray housing four compute chiplets alongside 1 TB of HBM4E memory. The accelerator is part of Nvidia's Kyber NVL144 design, which is set to roll out in 2027. <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-kyber-rack-for-rubin-ultra-slips-to-2028">SemiAnaylsis reported</a> that the rack was delayed to 2028. "Our roadmap is intact," said Nvidia to <em>Tom's Hardware </em>in response, though the company made no clarification on if the delay was real or not. We've reached out to Nvidia regarding this latest report. </p><p>According to <em>The Information, </em>Nvidia is testing versions of Rubin Ultra with 192 GB or 256 GB of memory, as well as versions that use fewer than the 16 announced memory stacks. Perhaps most importantly, Nvidia is reportedly testing with HBM4, not HBM4E as originally announced. Along with the traditional improvements we see in each new HBM generation, HBM4E is unique in that it offers a customizable base logic die. Last year,<a href="https://www.tomshardware.com/micron-hands-tsmc-the-keys-to-hbm4e"> Micron announced a partnership with TSMC</a> to manufacture the base die and allow customers to tweak the logic die based on their needs. </p><p>The complexity of HBM4E has reportedly caused a strain on supply, with memory manufacturers unable to keep pace with Rubin Ultra's rollout. At least three lower-memory designs have been tested by Nvidia, according to the report, though we don't have a full picture of details on those prototypes. The report claims testing with HBM4, as well as 192 GB and 256 GB configurations, though it makes no mention of the number of compute dies, nor the memory type for each tested capacity. </p><p>The number of dies is important. In June, <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-reportedly-cancels-quad-die-rubin-ultra-gpu-in-favor-of-dual-gpu-design-report-claims-complex-design-purportedly-scrapped-over-manufacturing-execution-concerns">reports circulated that Nvidia cancelled</a> its quad-die Rubin Ultra design due to manufacturing complexities. Although Nvidia has yet to comment, reports at the time suggested Nvidia would move ahead with a dual-GPU Rubin Ultra. In such a case, less memory would make more sense. Even with a dual-die Rubin Ultra, the quoted capacities are lower than expected. Each base Rubin GPU currently ships with 288 GB of HBM4. </p><p>It's clear Nvidia is trying to get ahead with memory in a world where agreements have been signed multiple years into the future. Nvidia has several of its own agreements. In June, the <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">company announced a partnership with SK hynix</a> to develop next-generation memory technology, which includes HBM, but also LPDDR5X and DDR5. In July, Nvidia expanded that partnership with <a href="https://www.tomshardware.com/pc-components/dram/nvidia-and-sk-hynix-ink-multi-year-memory-co-development-and-supply-agreement-seeks-to-address-extended-development-cycles">a $500 billion strategic relationship</a> that includes a long-term memory supply agreement with SK. </p><p>Although Nvidia is considering lower-memory configurations, one Nvidia customer told <em>The Information </em>that per-GPU memory isn't a top concern, valuing the relationship with Nvidia over the long term. </p><p>Memory shortages are touching nearly every design currently on the market, though enterprise systems packing HBM are particularly vulnerable. Last week, <a href="https://www.digitimes.com.tw/tech/dt/n/shwnws.asp?CnlID=1&id=0000763847_DVY7YHX65GMLYZ6UQEEMP">Digitimes reported</a> that Samsung, SK hynix, and Micron have sold through their HBM capacity through 2027. Last month, SK Hynix CEO Kwak Noh-jung said 2027 will <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">be the "worst year" for the memory shortage</a>, with supply constraints lasting through 2030. </p>
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                                                            <title><![CDATA[ The only current-generation graphics card on sale below MSRP — AMD's Radeon RX 9070 GRE GPU with 12GB of VRAM returns to its lowest-ever price of $499 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A very rare sight indeed; that's how I'd describe the price of the deal on <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">AMD's Gigabyte Gaming Radeon RX 9070 GRE graphics card, on sale at Newegg for $499</a>, a return to its lowest-ever price. It's a very grim time for hunting down PC component upgrades, so to see an actual deal on a GPU that takes it below its MSRP in today's climate is a bit of a shock. The MSRP on the RX 9070 GRE is $549, having only recently extended its availability outside of the Chinese market. To grab the $35 discount and hit the $499 deal price, you must provide your email address to Newegg by clicking the "Extra Discount Available" link. </p><p>● <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Check out this deal at Newegg</a></p><p>The Radeon RX 9070 GRE is built on AMD’s RDNA 4 graphics architecture and uses the same Navi 48 GPU as the Radeon RX 9070 and RX 9070 XT. Initially released for the Chinese market, the RX 9070 GRE features a cut-down version of the Navi 48 chip with 48 compute units compared to the RX 9070's 56. </p><p>The RX 9070 GRE also cuts the available VRAM to just 12GB of GDDR6, but still sports bandwidth speeds of 18 Gbps on a 192-bit bus, producing 432 GB/s of memory bandwidth in gaming and applications. </p><p>It's also reasonably power efficient, using just 220W total power draw. Identical to the standard Radeon RX 9070 GPU. </p><div class="product"><a data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99" href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1269px;"><p class="vanilla-image-block" style="padding-top:49.65%;"><img id="innh2s2N3x8YNwxPVHB2BD" name="Gigabyte Gaming RX 9070 GRE" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/innh2s2N3x8YNwxPVHB2BD.png" mos="" align="middle" fullscreen="" width="1269" height="630" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow" data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99">Gaming Radeon RX 9070 GRE 12GB: was $567.49 now $499.99</a></strong><br>A great graphics card for 1080p and 1440p gaming, the RX 9070 GRE sports 12GB of VRAM and boost clock speeds of 2920 MHz.  <a class="view-deal button" href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow" data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99">View Deal</a></p></div><p>In our benchmark testing, from our <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review">review of the Radeon RX 9070 GRE</a>, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. Perfect for 1080p and 1440p gaming, the RX 9070 GRE has ample VRAM, but pushing ultra settings on 1440p may tax the 12GB quite quickly. </p><p>Taking a quick peek at our performance charts, you can see the GPU outperform the RX 9060 XT 16GB and RTX 5060 Ti 16GB, and slip in closely behind Nvidia's RTX 5070. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mwBZTcMoBANBQhJmHH872R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rxVTatwRdG57hgz8ZSY62R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xy5REbBNuRcY4JkMReypzQ.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>In the current PC component market, this is a very rare opportunity to pick up a graphics card for well below its MSRP launch price. So if you're looking for a competent card for 1080p and 1440p gaming, then consider the <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Gigabyte Gaming RX 9070 GRE for $499.99</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/the-only-current-generation-graphics-card-on-sale-below-msrp-amds-radeon-rx-9070-gre-gpu-with-12gb-of-vram-returns-to-its-lowest-ever-price-of-usd499</link>
                                                                            <description>
                            <![CDATA[ Grab a new GPU for less than the MSRP launch price. Gigabyte's Gaming RX 9070 GRE falls to its lowest-ever price. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 10:58:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Stewart Bendle ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/w3kayUSywmEpu3tyDE6M8W.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stewart has loved PCs since he was a child dabbling with BASIC on a ZX Spectrum 48K and still gets far too excited about building and playing on PCs now. He loves to tune and overclock his computers to smooth and stable clocks and run his favorite games and applications on the best settings without compromising quality and framerates. &lt;/p&gt;&lt;p&gt;A firm believer in “Bang for the buck,” Stewart likes to research the best prices and locate the best coupon codes for computers, components and peripherals. Stewart also needs a spare room to house all his old PC parts and peripherals and maybe needs an intervention to stop him from buying more headphones, mice, and keyboards.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gigabyte Gaming RX 9070 GRE graphics card]]></media:description>                                                            <media:text><![CDATA[Gigabyte Gaming RX 9070 GRE graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[Gigabyte Gaming RX 9070 GRE graphics card]]></media:title>
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                                <p>A very rare sight indeed; that's how I'd describe the price of the deal on <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">AMD's Gigabyte Gaming Radeon RX 9070 GRE graphics card, on sale at Newegg for $499</a>, a return to its lowest-ever price. It's a very grim time for hunting down PC component upgrades, so to see an actual deal on a GPU that takes it below its MSRP in today's climate is a bit of a shock. The MSRP on the RX 9070 GRE is $549, having only recently extended its availability outside of the Chinese market. To grab the $35 discount and hit the $499 deal price, you must provide your email address to Newegg by clicking the "Extra Discount Available" link. </p><p>● <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Check out this deal at Newegg</a></p><p>The Radeon RX 9070 GRE is built on AMD’s RDNA 4 graphics architecture and uses the same Navi 48 GPU as the Radeon RX 9070 and RX 9070 XT. Initially released for the Chinese market, the RX 9070 GRE features a cut-down version of the Navi 48 chip with 48 compute units compared to the RX 9070's 56. </p><p>The RX 9070 GRE also cuts the available VRAM to just 12GB of GDDR6, but still sports bandwidth speeds of 18 Gbps on a 192-bit bus, producing 432 GB/s of memory bandwidth in gaming and applications. </p><p>It's also reasonably power efficient, using just 220W total power draw. Identical to the standard Radeon RX 9070 GPU. </p><div class="product"><a data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99" href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1269px;"><p class="vanilla-image-block" style="padding-top:49.65%;"><img id="innh2s2N3x8YNwxPVHB2BD" name="Gigabyte Gaming RX 9070 GRE" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/innh2s2N3x8YNwxPVHB2BD.png" mos="" align="middle" fullscreen="" width="1269" height="630" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow" data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99">Gaming Radeon RX 9070 GRE 12GB: was $567.49 now $499.99</a></strong><br>A great graphics card for 1080p and 1440p gaming, the RX 9070 GRE sports 12GB of VRAM and boost clock speeds of 2920 MHz.  <a class="view-deal button" href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827" target="_blank" rel="nofollow" data-dimension112="81016b4a-94a9-11f1-a3a7-4bb73f1a4937" data-action="Deal Block" data-label="Gaming Radeon RX 9070 GRE 12GB" data-dimension48="Gaming Radeon RX 9070 GRE 12GB" data-dimension25="$499.99">View Deal</a></p></div><p>In our benchmark testing, from our <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review">review of the Radeon RX 9070 GRE</a>, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. Perfect for 1080p and 1440p gaming, the RX 9070 GRE has ample VRAM, but pushing ultra settings on 1440p may tax the 12GB quite quickly. </p><p>Taking a quick peek at our performance charts, you can see the GPU outperform the RX 9060 XT 16GB and RTX 5060 Ti 16GB, and slip in closely behind Nvidia's RTX 5070. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mwBZTcMoBANBQhJmHH872R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rxVTatwRdG57hgz8ZSY62R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xy5REbBNuRcY4JkMReypzQ.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>In the current PC component market, this is a very rare opportunity to pick up a graphics card for well below its MSRP launch price. So if you're looking for a competent card for 1080p and 1440p gaming, then consider the <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Gigabyte Gaming RX 9070 GRE for $499.99</a>.</p>
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                                                            <title><![CDATA[ Nvidia RTX 5090 ships in bizarre 8-motherboard bundle — retailers hold GPUs hostage similar to the crypto boom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but we’re now seeing it in action in the market. Uniko’s Hardware shared on X four crazy combos of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> GPUs being sold on the Taiwanese e-commerce platform PChome24h.</p><p>Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but we’ll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.</p><p>As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. They’re still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.</p><div ><table><thead><tr><th class="firstcol " ><p>Combo</p></th><th  ><p>Combo Price (NTD) </p></th><th  ><p>Combo Price (USD) </p></th><th  ><p>Inclusions</p></th><th  ><p>Qty</p></th><th  ><p>Amazon/Newegg Unit Price (USD)</p></th><th  ><p>Value (USD)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Asus ROG Astral GeForce RTX 5090 Combo</p></td><td  ><p>248,990.00 </p></td><td  ><p>7,720.62 </p></td><td  ><p><a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M">Asus ROG Astral GeForce RTX 5090 </a></p></td><td  ><p>1</p></td><td  ><p>4,829.00</p></td><td  ><p>4,829.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/ASUS-RadeonTM-DisplayPort-Axial-tech-Technology/dp/B0FLHBFFX4">Asus Dual Radeon RX 9060 XT </a></p></td><td  ><p>4</p></td><td  ><p>79.00</p></td><td  ><p>316.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>5,145.00 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 Master Combo</p></td><td  ><p>241,290.00 </p></td><td  ><p>7,481.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WINDFORCE-GV-N5090AORUS-M-32GD/dp/B0DT7GHQMD">Gigabyte Aorus RTX 5090 Master </a></p></td><td  ><p>1</p></td><td  ><p>4,995</p></td><td  ><p>4,995.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B860M-WIFI6E-Motherboard-EZ-Latch/dp/B0DQLJRPTX">Gigabyte B860M Gaming X WiFi6E </a></p></td><td  ><p>2</p></td><td  ><p>169.99</p></td><td  ><p>339.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-AORUS-Elite-P1000W-Supply/dp/B0DJFKBW6Q">Gigabyte Aorus Elite P1000W GP-AE1000PM-PG5 PSU </a></p></td><td  ><p>1</p></td><td  ><p>299.56</p></td><td  ><p>299.56 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>5</p></td><td  ><p>199.10</p></td><td  ><p>995.50 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,220.03 </p></td></tr><tr><td class="firstcol " ><p>MSI GeForce RTX 5090 Gaming Trio OC Combo</p></td><td  ><p>274,090.00 </p></td><td  ><p>8,498.91 </p></td><td  ><p><a href="https://www.amazon.com/GeForce-5090-GAMING-TRIO-Graphics/dp/B0DT6Q3BXM">MSI GeForce RTX 5090 Gaming Trio OC </a></p></td><td  ><p>1</p></td><td  ><p>4,799.00</p></td><td  ><p>4,799.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/MSI-MPG-X870E-Motherboard-Processors/dp/B0DG3QW9TJ">MSI MPG X870E Carbon WiFi </a></p></td><td  ><p>3</p></td><td  ><p>379.99</p></td><td  ><p>1,139.97 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/p/2MG-000M-00674">MSI B650M Gaming Plus WiFi </a></p></td><td  ><p>2</p></td><td  ><p>232.30</p></td><td  ><p>464.60 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/AMD-Ryzen-9950X3D-16-Core-Processor/dp/B0DVZSG8D5">AMD Ryzen 9 9950X3D </a></p></td><td  ><p>1</p></td><td  ><p>599.00</p></td><td  ><p>599.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,002.57 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 AI Box Combo</p></td><td  ><p>267,090.00 </p></td><td  ><p>8,281.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WATERFORCE-Thunderbolt-GV-N5090IXEB-32GD/dp/B0FRV1FRBC">Gigabyte Aorus RTX 5090 AI Box </a></p></td><td  ><p>1</p></td><td  ><p>4,499.99</p></td><td  ><p>4,499.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/gigabyte-windforce-gv-n5060wf2oc-8gd-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814932828">Gigabyte GeForce RTX 5060 Gaming OC 8G </a></p></td><td  ><p>2</p></td><td  ><p>389.99</p></td><td  ><p>779.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW/">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>3</p></td><td  ><p>199.10</p></td><td  ><p>597.30 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>6,467.26</p></td></tr></tbody></table></div><p>While this might be an amusing piece of trivia for some people, it’s actually evidence of a disturbing trend in the PC building industry. Multiple research firms have been saying that the <a href="https://www.tomshardware.com/tech-industry/new-pc-purchases-see-sharpest-drop-in-nearly-three-years-as-memory-and-storage-prices-bite-shipments-fall-by-7-percent-analysts-forecast-14-percent-contraction-that-will-hit-budget-laptops-hard">market will contract by double digits this year,</a> with the <a href="https://www.tomshardware.com/tech-industry/rising-memory-prices-pile-more-strain-on-consumer-pc-market">entry-level PC market being hit the hardest</a>, and that it’s <a href="https://www.tomshardware.com/tech-industry/u-s-pc-shipments-drop-7-percent-market-isnt-expected-to-bounce-back-until-2029-price-hikes-and-component-shortages-take-hold-as-pc-market-declines-omdia-report-suggests">not expected to bounce back until 2029</a>. These combos are just evidence of that, at least in Taiwan.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085765166185247101"><p lang="en" dir="ltr">buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =… https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5<a href="https://twitter.com/cantworkitout/status/2085765166185247101">August 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, it’s safe to say that these items aren’t selling and retailers are doing all these crazy deals just to free up capital.</p><p>As the <a href="https://www.tomshardware.com/pc-components/ram/one-year-into-the-ai-induced-ram-apocalypse-how-much-does-memory-actually-cost-and-is-there-hope-for-a-more-affordable-future">AI-driven memory crisis</a> has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-5090-ships-in-bizarre-8-motherboard-bundle-retailers-hold-gpus-hostage-similar-to-the-crypto-boom</link>
                                                                            <description>
                            <![CDATA[ Taiwanese ecommerce platform PChome24h is packaging RTX 5090 GPUs with a crazy number of motherboards, entry-to-mid-range GPUs, and several other components. While interesting, these combos are alarming as they show the direction that the PC building industry is headed. ]]>
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                                                                        <pubDate>Sat, 08 Aug 2026 17:08:45 +0000</pubDate>                                                                                                                                <updated>Sat, 08 Aug 2026 17:13:36 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asus ROG]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ROD Edition 20]]></media:description>                                                            <media:text><![CDATA[ROD Edition 20]]></media:text>
                                <media:title type="plain"><![CDATA[ROD Edition 20]]></media:title>
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                                <p>The AI-driven memory apocalypse has made computer parts so expensive that the average buyer has stopped building PCs. Multiple research firms have already said that, but we’re now seeing it in action in the market. Uniko’s Hardware shared on X four crazy combos of <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> GPUs being sold on the Taiwanese e-commerce platform PChome24h.</p><p>Some of the GPUs that come with a lot of "freebies" include the Asus ROG Astral GeForce RTX 5090, Gigabyte Aorus RTX 5090 Master, MSI GeForce RTX 5090 Gaming Trio OC, and a Gigabyte Aorus RTX 5090 AI Box external graphics card. These items are priced in NTD, but we’ll list them below, including their retail prices in dollars (NTD 32.25 = USD $1 exchange rate) and the included items.</p><p>As we can see, even though GPU prices are quite inflated, many of them come with enough freebies that you can start building one high-end system and three to five entry-level gaming rigs. They’re still priced relatively high compared to Amazon or Newegg in the U.S., though, but we have to keep in mind that Taiwan is a different market, so there will likely be variations in prices plus VAT.</p><div ><table><thead><tr><th class="firstcol " ><p>Combo</p></th><th  ><p>Combo Price (NTD) </p></th><th  ><p>Combo Price (USD) </p></th><th  ><p>Inclusions</p></th><th  ><p>Qty</p></th><th  ><p>Amazon/Newegg Unit Price (USD)</p></th><th  ><p>Value (USD)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Asus ROG Astral GeForce RTX 5090 Combo</p></td><td  ><p>248,990.00 </p></td><td  ><p>7,720.62 </p></td><td  ><p><a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M">Asus ROG Astral GeForce RTX 5090 </a></p></td><td  ><p>1</p></td><td  ><p>4,829.00</p></td><td  ><p>4,829.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/ASUS-RadeonTM-DisplayPort-Axial-tech-Technology/dp/B0FLHBFFX4">Asus Dual Radeon RX 9060 XT </a></p></td><td  ><p>4</p></td><td  ><p>79.00</p></td><td  ><p>316.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>5,145.00 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 Master Combo</p></td><td  ><p>241,290.00 </p></td><td  ><p>7,481.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WINDFORCE-GV-N5090AORUS-M-32GD/dp/B0DT7GHQMD">Gigabyte Aorus RTX 5090 Master </a></p></td><td  ><p>1</p></td><td  ><p>4,995</p></td><td  ><p>4,995.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B860M-WIFI6E-Motherboard-EZ-Latch/dp/B0DQLJRPTX">Gigabyte B860M Gaming X WiFi6E </a></p></td><td  ><p>2</p></td><td  ><p>169.99</p></td><td  ><p>339.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-AORUS-Elite-P1000W-Supply/dp/B0DJFKBW6Q">Gigabyte Aorus Elite P1000W GP-AE1000PM-PG5 PSU </a></p></td><td  ><p>1</p></td><td  ><p>299.56</p></td><td  ><p>299.56 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>5</p></td><td  ><p>199.10</p></td><td  ><p>995.50 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,220.03 </p></td></tr><tr><td class="firstcol " ><p>MSI GeForce RTX 5090 Gaming Trio OC Combo</p></td><td  ><p>274,090.00 </p></td><td  ><p>8,498.91 </p></td><td  ><p><a href="https://www.amazon.com/GeForce-5090-GAMING-TRIO-Graphics/dp/B0DT6Q3BXM">MSI GeForce RTX 5090 Gaming Trio OC </a></p></td><td  ><p>1</p></td><td  ><p>4,799.00</p></td><td  ><p>4,799.00 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/MSI-MPG-X870E-Motherboard-Processors/dp/B0DG3QW9TJ">MSI MPG X870E Carbon WiFi </a></p></td><td  ><p>3</p></td><td  ><p>379.99</p></td><td  ><p>1,139.97 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/p/2MG-000M-00674">MSI B650M Gaming Plus WiFi </a></p></td><td  ><p>2</p></td><td  ><p>232.30</p></td><td  ><p>464.60 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/AMD-Ryzen-9950X3D-16-Core-Processor/dp/B0DVZSG8D5">AMD Ryzen 9 9950X3D </a></p></td><td  ><p>1</p></td><td  ><p>599.00</p></td><td  ><p>599.00 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>7,002.57 </p></td></tr><tr><td class="firstcol " ><p>Gigabyte Aorus RTX 5090 AI Box Combo</p></td><td  ><p>267,090.00 </p></td><td  ><p>8,281.86 </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-Graphics-WATERFORCE-Thunderbolt-GV-N5090IXEB-32GD/dp/B0FRV1FRBC">Gigabyte Aorus RTX 5090 AI Box </a></p></td><td  ><p>1</p></td><td  ><p>4,499.99</p></td><td  ><p>4,499.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-X870E-AORUS-X3D-Motherboard/dp/B0GDMF3NK1">Gigabyte X870E Aorus Master </a></p></td><td  ><p>1</p></td><td  ><p>589.99</p></td><td  ><p>589.99 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.newegg.com/gigabyte-windforce-gv-n5060wf2oc-8gd-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814932828">Gigabyte GeForce RTX 5060 Gaming OC 8G </a></p></td><td  ><p>2</p></td><td  ><p>389.99</p></td><td  ><p>779.98 </p></td></tr><tr><td class="firstcol " ><p>-</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p><a href="https://www.amazon.com/GIGABYTE-B850M-Force-WIFI6E-Motherboard/dp/B0FH29B7XW/">Gigabyte B850M Force WiFi6E </a></p></td><td  ><p>3</p></td><td  ><p>199.10</p></td><td  ><p>597.30 </p></td></tr><tr><td class="firstcol " ><p>Total Value</p></td><td  ><p>- </p></td><td  ><p>- </p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>-</p></td><td  ><p>6,467.26</p></td></tr></tbody></table></div><p>While this might be an amusing piece of trivia for some people, it’s actually evidence of a disturbing trend in the PC building industry. Multiple research firms have been saying that the <a href="https://www.tomshardware.com/tech-industry/new-pc-purchases-see-sharpest-drop-in-nearly-three-years-as-memory-and-storage-prices-bite-shipments-fall-by-7-percent-analysts-forecast-14-percent-contraction-that-will-hit-budget-laptops-hard">market will contract by double digits this year,</a> with the <a href="https://www.tomshardware.com/tech-industry/rising-memory-prices-pile-more-strain-on-consumer-pc-market">entry-level PC market being hit the hardest</a>, and that it’s <a href="https://www.tomshardware.com/tech-industry/u-s-pc-shipments-drop-7-percent-market-isnt-expected-to-bounce-back-until-2029-price-hikes-and-component-shortages-take-hold-as-pc-market-declines-omdia-report-suggests">not expected to bounce back until 2029</a>. These combos are just evidence of that, at least in Taiwan.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2085765166185247101"><p lang="en" dir="ltr">buy one 5090, get seven free mobos?lets take a look at the msi 5090 gaming trio bundle priced at 274090ntd (~8500usd).it contains:- the 5090- three msi x870e carbon (42606ntd)- two msi b650m gaming plus wifi (8580ntd)- one amd 9950x3d (24150ntd)so the mobos + the cpu =… https://t.co/zTZupvfh2S pic.twitter.com/WeNuiGhYE5<a href="https://twitter.com/cantworkitout/status/2085765166185247101">August 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s because sellers often put slow-moving products in a combo to help get their inventory moving. Given the number of motherboards, entry-to-mid-range GPUs, and other components included in these combos, it’s safe to say that these items aren’t selling and retailers are doing all these crazy deals just to free up capital.</p><p>As the <a href="https://www.tomshardware.com/pc-components/ram/one-year-into-the-ai-induced-ram-apocalypse-how-much-does-memory-actually-cost-and-is-there-hope-for-a-more-affordable-future">AI-driven memory crisis</a> has pushed up the prices of memory and graphics cards, many have already paused or delayed their purchases and upgrades. Only those with deep pockets who can afford to spend thousands of dollars on parts and combos like these are still buying PC parts.</p>
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                                                            <title><![CDATA[ We tested the impact of SSD speed on gaming performance in 11 titles — we analyzed from SATA to PCIe 5.0 to see whether upgrading to a faster NVMe SSD would have an impact ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.</p><p>As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?</p><h3 class="article-body__section" id="section-load-times"><span>Load Times</span></h3><h2 id="load-times">Load Times</h2><p>While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.</p><p>The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.</p><h3 class="article-body__section" id="section-disk-i-o-operations-in-games"><span>Disk I/O Operations in Games</span></h3><h2 id="disk-i-o-operations-in-games">Disk I/O Operations in Games</h2><p>Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.</p><p>During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.</p><p>Microsoft provides several storage optimization recommendations for developers in its  DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.</p><p>Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.</p><h3 class="article-body__section" id="section-performance-comparison"><span>Performance Comparison</span></h3><h2 id="performance-comparison">Performance Comparison</h2><p>Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.</p><p>To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.</p><p>When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.</p><p>This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.</p><p>We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.</p><p>The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.</p><p>We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.</p><h2 id="test-system">Test system</h2><ul><li><a href="https://www.newegg.com/msi-rtx-5090-32g-vanguard-soc-geforce-rtx-5090-32gb-graphics-card/p/N82E16814137918">MSI GeForce RTX 5090 Vanguard SOC</a></li><li><a href="https://www.newegg.com/amd-ryzen-7-9000-series-ryzen-7-9800x3d-granite-ridge-zen-5-socket-am5-desktop-cpu-processor/p/N82E16819113877">Ryzen 7 9800X3D</a></li><li><a href="https://www.newegg.com/g-skill-trident-z5-neo-rgb-series-16gb-ddr5-6000-pc5-48000-cas-latency-cl30-desktop-memory-black/p/N82E16820374801">16GB G.Skill Trident Z5 DDR5 6000 MHz CL30</a></li><li><a href="https://www.amazon.com/Crucial-Heatsink-Compatible-Hardcore-High-Speed/dp/B0C3K2WRPV">Crucial T700 Gen5 SSD</a></li><li><a href="https://www.amazon.com/SABRENT-Rocket-DRAM-Less-PCIe-SB-RKT4L-2TB/dp/B0CZJX3XFP">Sabrent Rocket 4 Plus-G Gen4 SSD</a></li><li><a href="https://www.newegg.com/xpg-sx8200-pro-1tb/p/0D9-0017-000W4">Adata XPG SX8200 Pro Gen3 SSD</a></li><li><a href="https://www.amazon.com/SAMSUNG-Inch-Internal-MZ-77E1T0B-AM/dp/B08QBJ2YMG">Samsung 870 EVO SATA III SSD</a></li><li><a href="https://www.amazon.com/ASUS-ROG-B850-F-Motherboard-Networking/dp/B0DPLQWLBD">Asus ROG Strix B850-F Gaming WiFi</a></li><li><a href="https://www.amazon.com/CORSAIR-Nautilus-ARGB-Liquid-Cooler/dp/B0DF7C4YPQ">Corsair Nautilus 360 RS AIO Cooler</a></li><li><a href="https://www.newegg.com/msi-atx-3-1-1600-w-80-plus-titanium-certified-power-supplies-mpg-ai1600ts-pcie5/p/N82E16817701042">MSI MPG Ai1600TS PCIe 5 PSU</a></li><li>HAGS enabled</li><li>Windows 11 25H2 (Build 26200.8737)</li><li>Nvidia driver 610.62</li></ul><h3 class="article-body__section" id="section-forspoken"><span>Forspoken</span></h3><h2 id="forspoken">Forspoken</h2><p><em>Forspoken</em> was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.</p><p>Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, it’s the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>485 MB/s</p></td><td  ><p>240 MB/s</p></td><td  ><p>100%</p></td><td  ><p>52%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1324 MB/s</p></td><td  ><p>301 MB/s</p></td><td  ><p>100%</p></td><td  ><p>50%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2956 MB/s</p></td><td  ><p>374 MB/s</p></td><td  ><p>100%</p></td><td  ><p>30%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2761 MB/s</p></td><td  ><p>307 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>486 MB/s</p></td><td  ><p>271 MB/s</p></td><td  ><p>100%</p></td><td  ><p>59%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1645 MB/s</p></td><td  ><p>318 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2931 MB/s</p></td><td  ><p>382 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2890 MB/s</p></td><td  ><p>352 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>565 MB/s</p></td><td  ><p>264 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1656 MB/s</p></td><td  ><p>317 MB/s</p></td><td  ><p>100%</p></td><td  ><p>54%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2886 MB/s</p></td><td  ><p>379 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2901 MB/s</p></td><td  ><p>366 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><p>How does this translate to performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/baXSvt7GzPKGiA2qBrbHPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GcPSx54vWvWvCMSnfHf5PH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cKtFrmBs7aFfEcGbH2ZjNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.</p><p>The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.</p><h3 class="article-body__section" id="section-alan-wake-2"><span>Alan Wake 2</span></h3><h2 id="alan-wake-2">Alan Wake 2</h2><p><em>Alan Wake 2</em> makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a <a href="https://www.youtube.com/watch?v=ZTW7bDdHC6g">recent interview</a>, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making <em>Alan Wake 2</em> one of the most storage-intensive titles available today.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>80 MB/s</p></td><td  ><p>100%</p></td><td  ><p>63%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>582 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>572 MB/s</p></td><td  ><p>82 MB/s</p></td><td  ><p>91%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1047 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>570 MB/s</p></td><td  ><p>100 MB/s</p></td><td  ><p>100%</p></td><td  ><p>72%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>938 MB/s</p></td><td  ><p>113 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>887 MB/s</p></td><td  ><p>111 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1673 MB/s</p></td><td  ><p>116 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>572 MB/s</p></td><td  ><p>212 MB/s</p></td><td  ><p>100%</p></td><td  ><p>85%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1435 MB/s</p></td><td  ><p>214 MB/s</p></td><td  ><p>100%</p></td><td  ><p>76%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>3045 MB/s</p></td><td  ><p>225 MB/s</p></td><td  ><p>100%</p></td><td  ><p>38%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>5128 MB/s</p></td><td  ><p>223 MB/s</p></td><td  ><p>100%</p></td><td  ><p>32%</p></td></tr></tbody></table></div><p>The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.</p><p>How does this impact performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MywsHJzVs6C9kHasXadeJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GBZf3d4CoUDbHeA6MAkYJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dcas2NpLars96tYZ8wGmHH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Unlike Forspoken, we do not see any difference in performance here for any of the drives tested. </p><p>Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.</p><p>The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.</p><h3 class="article-body__section" id="section-ratchet-and-clank-rift-apart"><span>Ratchet and Clank: Rift Apart</span></h3><h2 id="ratchet-and-clank-rift-apart">Ratchet and Clank: Rift Apart</h2><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>505 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1045 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>58 MB/s</p></td><td  ><p>51%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>987 MB/s</p></td><td  ><p>66 MB/s</p></td><td  ><p>33%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>512 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1208 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>71%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1798 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>52%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>532 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1462 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1899 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>64%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2234 MB/s</p></td><td  ><p>64 MB/s</p></td><td  ><p>57%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><p>The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.</p><p>When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XeehuajfJiBjAnyUsospPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/E29CDg26idRrbiTZgnkjPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/N8tzbtmJ9ieE2Fcw4ofQPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.</p><p>This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.</p><h3 class="article-body__section" id="section-spider-man-2"><span>Spider-Man 2</span></h3><h2 id="spider-man-2">Spider-Man 2</h2><p><em>Spider-Man 2</em> was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>149 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>54%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>139 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>84%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>144 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>43%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>133 MB/s</p></td><td  ><p>45 MB/s</p></td><td  ><p>32%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>150 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>45%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>177 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>85%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>35 MB/s</p></td><td  ><p>40%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>41 MB/s</p></td><td  ><p>33%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>161 MB/s</p></td><td  ><p>44 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>194 MB/s</p></td><td  ><p>49 MB/s</p></td><td  ><p>100%</p></td><td  ><p>22%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>187 MB/s</p></td><td  ><p>46 MB/s</p></td><td  ><p>44%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>198 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>36%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><p>Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yTXPKH3jMN76FwwedE4gQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FiVkimetoLjhyeZshwJRQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cqZ3GAK6tvUdnnWfpBS8QH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Performance is virtually identical on all drives in this game.</p><h3 class="article-body__section" id="section-starfield"><span>Starfield</span></h3><h2 id="starfield">Starfield</h2><p><em>Starfield</em> is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>339 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>100%</p></td><td  ><p>29%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>397 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>434 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>404 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>395 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>501 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>528 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>599 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>455 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>24%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>704 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>813 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>934 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UMkvdofm339gCPgqWDAMRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cf6qvSHWR4ovnWkxEUXDRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xUyCV8kL6xcS82sGhEGuQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.</p><h3 class="article-body__section" id="section-doom-the-dark-ages"><span>DOOM: The Dark Ages</span></h3><h2 id="doom-the-dark-ages">DOOM: The Dark Ages</h2><p><em>DOOM: The Dark Ages</em> was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required. </p><p>The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>189 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>55%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>199 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>50%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>212 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>43%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>63 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>178 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>53%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>248 MB/s</p></td><td  ><p>69 MB/s</p></td><td  ><p>53%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>247 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>44%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>229 MB/s</p></td><td  ><p>68 MB/s</p></td><td  ><p>35%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>192 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>58%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>245 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>53%</p></td><td  ><p>18%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>238 MB/s</p></td><td  ><p>74 MB/s</p></td><td  ><p>43%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>38%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><p>The drives we tested are hardly being stressed in <em>DOOM: The Dark Ages. </em></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Li8RHrxJKvjxKGBucvzfLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tkoqAVRJPPecjMGfHruQLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3Xx46dLeASeyjhgBXvRTLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.</p><p>Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive. </p><p>Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.</p><h3 class="article-body__section" id="section-dead-space-remake"><span>Dead Space Remake</span></h3><h2 id="dead-space-remake">Dead Space Remake</h2><p><em>Dead Space Remake</em> made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>511 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>100%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>809 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>788 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>902 MB/s</p></td><td  ><p>52 MB/s</p></td><td  ><p>100%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1003 MB/s</p></td><td  ><p>34 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>967 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>833 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>560 MB/s</p></td><td  ><p>37 MB/s</p></td><td  ><p>100%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1192 MB/s</p></td><td  ><p>51 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>998 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1299 MB/s</p></td><td  ><p>50 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><p>Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJB8D3pDtsoprEJiW5Z2LH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YN8xkaikcKwbm2MzePkzKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XRhLJWomq7mJyFxqxVHYKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>All drives provide the same performance. There is nothing to be gained from a faster SSD in this title. </p><h3 class="article-body__section" id="section-cyberpunk-2077"><span>Cyberpunk 2077</span></h3><h2 id="cyberpunk-2077">Cyberpunk 2077</h2><p>We included <em>Cyberpunk 2077</em> in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>40 MB/s</p></td><td  ><p>7 MB/s</p></td><td  ><p>11%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>55 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>20%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>53 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>17%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>44 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>11%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>99 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>25%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>73 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>23%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>63 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>18%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>78 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>121 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>126 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>40%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>134 MB/s</p></td><td  ><p>13 MB/s</p></td><td  ><p>22%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>111 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><p>The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VrWa4hocWaTsfWomZkgFKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YrumNmYwtJ6CMESDU7T2KH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqXgbey9LWHxzwrjKjGnJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>There is no noticeable difference in performance across the drives tested.</p><h3 class="article-body__section" id="section-the-elder-scrolls-iv-oblivion-remastered"><span>The Elder Scrolls IV: Oblivion Remastered</span></h3><h2 id="the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</h2><p><em>The Elder Scrolls IV: Oblivion Remastered</em> modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>214 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>70%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>165 MB/s</p></td><td  ><p>24 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>22 MB/s</p></td><td  ><p>49%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>267 MB/s</p></td><td  ><p>26 MB/s</p></td><td  ><p>28%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>326 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>68%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>266 MB/s</p></td><td  ><p>31 MB/s</p></td><td  ><p>66%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>252 MB/s</p></td><td  ><p>29 MB/s</p></td><td  ><p>42%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>299 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>22%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>312 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>55%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>379 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>57%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>344 MB/s</p></td><td  ><p>32 MB/s</p></td><td  ><p>38%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>433 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>27%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uc9tqKWuQiP3PhEkALUSMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7heTwbNTWsJSL54ojVSHMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3pgGkMfp7UGPGDqctUR6MH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.</p><h3 class="article-body__section" id="section-007-first-light"><span>007 First Light</span></h3><h2 id="007-first-light">007 First Light</h2><p>007 First Light is a recently released game that uses DirectStorage. In a r<a href="https://www.youtube.com/watch?v=m0SJ9i9RtRg">ecent interview</a>, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for <em>007 First Light</em>. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>164 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>39%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>178 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>57%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>166 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>171 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>19%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>160 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>39%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>181 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>52%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>172 MB/s</p></td><td  ><p>14 MB/s</p></td><td  ><p>32%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>21%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>169 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>56%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>193 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>170 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>43%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>202 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>24%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>It’s clear that this new streaming system does not place a heavy burden on storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7hQ98rfFwSZNcyrL8KSGGH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NE9CzyKHhqm2rCx8zB89GH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TVuSrTo7TVDLEvH3B8dVFH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.</p><h3 class="article-body__section" id="section-f1-25"><span>F1 25</span></h3><h2 id="f1-25">F1 25</h2><p>We included <em>F1 25</em> because it exhibits higher peak bandwidth and utilization than most games. The game’s high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>523 MB/s</p></td><td  ><p>47 MB/s</p></td><td  ><p>94%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>498 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>89%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>473 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>78%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>515 MB/s</p></td><td  ><p>59 MB/s</p></td><td  ><p>71%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>515 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>75%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>499 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>72%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>474 MB/s</p></td><td  ><p>75 MB/s</p></td><td  ><p>66%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>587 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>62%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>554 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>71%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>541 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>68%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>523 MB/s</p></td><td  ><p>88 MB/s</p></td><td  ><p>54%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>602 MB/s</p></td><td  ><p>89 MB/s</p></td><td  ><p>51%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><p>The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9G58LscjX4vFypADFMyLNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xagYGMtJJDhQb9MrwkuFNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YVPHp3hPp62nGzQtcidzMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once more, all of the drives show identical performance.</p><h3 class="article-body__section" id="section-what-about-the-visuals"><span>What About the Visuals?</span></h3><h2 id="what-about-the-visuals">What About the Visuals?</h2><p>Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.</p><h3 class="article-body__section" id="section-the-verdict"><span>The Verdict</span></h3><h2 id="the-verdict">The Verdict</h2><p>Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: <em>Forspoken</em> and <em>Ratchet & Clank: Rift Apart</em>.</p><p>In <em>Forspoken</em>, moving from a SATA SSD to any PCIe SSD – regardless of generation – resulted in a significant improvement in 1% lows.</p><p><em>Ratchet & Clank: Rift Apart</em> showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.</p><p>Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.</p><div data-widget-type="multimodelreview" data-model-name="Crucial T700 SSD 2TB,Sabrent Rocket 4 Plus-G 2TB,Adata XPG SX8200 Pro (2TB)" class="hawk-root"></div><iframe src="https://content.jwplatform.com/players/1U36RYzO.html" id="1U36RYzO" title="How To Choose An SSD" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-ssds,3891.html"><strong>Best SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html"><strong>Best External SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/best-picks/best-ssd-for-steam-deck"><strong>Best SSD for the Steam Deck</strong></a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/we-tested-the-impact-of-ssd-speed-on-gaming-performance-in-11-titles-we-analyzed-from-sata-to-pcie-5-0-to-see-whether-upgrading-to-a-faster-nvme-ssd-would-have-an-impact</link>
                                                                            <description>
                            <![CDATA[ We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 08 Aug 2026 12:05:00 +0000</pubDate>                                                                                                                                <updated>Sat, 08 Aug 2026 13:26:57 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Dan Mateescu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ExmVPaYL2qmyNWzwnGHxKQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Dan Mateescu is a PC enthusiast whose love for PC gaming started in the early 1990s. Since then, he has been on a long PC gaming journey on which he has acquired a great deal of knowledge. In 2021, he started a YouTube channel called &#039;Compusemble&#039; where he benchmarks various hardware in the latest games, performs side-by-side visual comparisons, and tests tech demos of cutting-edge graphics technologies. He is a regular features contributor to Tom&#039;s Hardware and Tom&#039;s Hardware Premium, focusing on GPU testing. Outside of PC gaming, Dan enjoys sports, spending time outdoors, and watching football on Sundays.&lt;/p&gt; ]]></dc:description>
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                                <p>We tested gaming performance with both NVMe and SATA SSDs across 11 games to determine if upgrading to a faster drive is worth it. Solid-state drives (SSDs) have been a staple of PC gaming for years, but their importance grew significantly with the launch of the PlayStation 5 and Xbox Series X|S in 2020. Both consoles feature high-speed NVMe SSDs and storage architectures designed to fully leverage their capabilities, enabling faster asset streaming and reducing traditional storage bottlenecks.</p><p>As a result, game developers have increasingly developed their titles for SSDs, with many modern games now listing them as a minimum system requirement. But how exactly do games use SSDs during gameplay, and does upgrading to a faster SSD actually improve gaming performance? In this article, we'll examine SSD activity in modern games and determine whether higher storage speeds translate into a better gaming experience. Given the surge in SSD prices, will a slower drive deliver comparable gaming performance to high-end alternatives?</p><h3 class="article-body__section" id="section-load-times"><span>Load Times</span></h3><h2 id="load-times">Load Times</h2><p>While this article focuses primarily on SSD activity and performance during gameplay, loading times remain one of the most significant advantages of solid-state storage. It's well known that games can take several minutes to load from an HDD, whereas modern SSDs typically reduce load times to just a few seconds.</p><p>The gap between SSDs is much smaller. In some titles, PCIe NVMe drives can load games several times faster than SATA SSDs, but in many cases, the difference is relatively small. Naturally, different generations of PCIe SSDs have even smaller differences, with flagship drives often delivering only marginal improvements to loading times despite their substantially higher sequential throughput.</p><h3 class="article-body__section" id="section-disk-i-o-operations-in-games"><span>Disk I/O Operations in Games</span></h3><h2 id="disk-i-o-operations-in-games">Disk I/O Operations in Games</h2><p>Before examining the performance results, it's important to understand the types of disk I/O operations that games typically generate. Two key metrics are block size and queue depth. The block size of an I/O operation defines the size of the chunk of data a game will read at one time, while queue depth is the number of pending I/O requests that a storage device has queued at any one time.</p><p>During gameplay, the vast majority of storage activity consists of random read operations as game assets are streamed from storage into memory. Sequential reads are less common, and write activity is generally minimal.</p><p>Microsoft provides several storage optimization recommendations for developers in its  DirectStorage documentation. Although these guidelines are intended for DirectStorage-enabled titles, many of the underlying principles apply to games in general, even if they do not use DirectStorage. Among Microsoft's recommendations are the use of block sizes of at least 32k and sufficiently high queue depths to maximize storage throughput.</p><p>Modern games typically employ 32k or 64k random I/O requests. However, despite Microsoft's recommendations, most games continue to operate at relatively low queue depths.</p><h3 class="article-body__section" id="section-performance-comparison"><span>Performance Comparison</span></h3><h2 id="performance-comparison">Performance Comparison</h2><p>Now we will examine SSD activity and compare performance across different SSD generations. The games included in our testing were selected because they either exhibited higher storage bandwidth than usual, had greater peak or average SSD utilization, had support for DirectStorage, or because they are popular titles that many gamers would be interested in seeing analyzed from a storage-performance perspective.</p><p>To place as much stress as possible on each SSD, all testing was conducted with 16GB of system memory. Using a smaller memory capacity reduces the amount of game data that can be held in RAM, forcing games to rely more heavily on the SSD than they would in a 64GB configuration. It also better reflects the configurations found in many mainstream gaming PCs. That said, we observed little difference in SSD activity when comparing 16GB and 64GB memory configurations.</p><p>When interpreting the SSD activity data below, it is important to understand that 100% utilization does not necessarily mean an SSD is reaching its maximum rated bandwidth. For example, a PCIe 4.0 SSD reporting 100% utilization is unlikely to be delivering its full 7.5 GB/s of sequential read throughput. In gaming workloads, SSDs can become fully utilized while transferring data at significantly lower bandwidths.</p><p>This is because the speeds advertised by SSD manufacturers are based on sequential read performance, whereas games primarily rely on random reads. While random-read throughput can approach sequential-read speeds under certain conditions, doing so requires sufficiently large block sizes and high queue depths. Although modern games often use relatively large block sizes, they typically do not use the high queue depths needed to fully saturate an SSD's theoretical bandwidth.</p><p>We have also chosen not to test any traditional hard drive disks. There are many documented examples of modern games performing poorly, taking an unbearably long time to load, or having visual issues when installing the game on an HDD. There are some games where this may not be an issue, but we still do not recommend playing modern games on an HDD.</p><p>The testing was conducted in gameplay. No built-in benchmarks were used. We found that SSD activity increases with higher settings, so that is where we focused our testing. We set each game to its absolute maximum settings.</p><p>We used HWiNFO to measure SSD activity and set it to the lowest polling rate possible to capture activity accurately without incurring overhead.</p><h2 id="test-system">Test system</h2><ul><li><a href="https://www.newegg.com/msi-rtx-5090-32g-vanguard-soc-geforce-rtx-5090-32gb-graphics-card/p/N82E16814137918">MSI GeForce RTX 5090 Vanguard SOC</a></li><li><a href="https://www.newegg.com/amd-ryzen-7-9000-series-ryzen-7-9800x3d-granite-ridge-zen-5-socket-am5-desktop-cpu-processor/p/N82E16819113877">Ryzen 7 9800X3D</a></li><li><a href="https://www.newegg.com/g-skill-trident-z5-neo-rgb-series-16gb-ddr5-6000-pc5-48000-cas-latency-cl30-desktop-memory-black/p/N82E16820374801">16GB G.Skill Trident Z5 DDR5 6000 MHz CL30</a></li><li><a href="https://www.amazon.com/Crucial-Heatsink-Compatible-Hardcore-High-Speed/dp/B0C3K2WRPV">Crucial T700 Gen5 SSD</a></li><li><a href="https://www.amazon.com/SABRENT-Rocket-DRAM-Less-PCIe-SB-RKT4L-2TB/dp/B0CZJX3XFP">Sabrent Rocket 4 Plus-G Gen4 SSD</a></li><li><a href="https://www.newegg.com/xpg-sx8200-pro-1tb/p/0D9-0017-000W4">Adata XPG SX8200 Pro Gen3 SSD</a></li><li><a href="https://www.amazon.com/SAMSUNG-Inch-Internal-MZ-77E1T0B-AM/dp/B08QBJ2YMG">Samsung 870 EVO SATA III SSD</a></li><li><a href="https://www.amazon.com/ASUS-ROG-B850-F-Motherboard-Networking/dp/B0DPLQWLBD">Asus ROG Strix B850-F Gaming WiFi</a></li><li><a href="https://www.amazon.com/CORSAIR-Nautilus-ARGB-Liquid-Cooler/dp/B0DF7C4YPQ">Corsair Nautilus 360 RS AIO Cooler</a></li><li><a href="https://www.newegg.com/msi-atx-3-1-1600-w-80-plus-titanium-certified-power-supplies-mpg-ai1600ts-pcie5/p/N82E16817701042">MSI MPG Ai1600TS PCIe 5 PSU</a></li><li>HAGS enabled</li><li>Windows 11 25H2 (Build 26200.8737)</li><li>Nvidia driver 610.62</li></ul><h3 class="article-body__section" id="section-forspoken"><span>Forspoken</span></h3><h2 id="forspoken">Forspoken</h2><p><em>Forspoken</em> was the first game to support DirectStorage on PC. DirectStorage is a feature that aims to allow games to make full use of high-speed storage devices while reducing the CPU overhead associated with making reads from disk.</p><p>Looking at the table below, you can see that it does exhibit a fairly high peak and average bandwidth. In fact, it’s the highest average bandwidth we have seen in any game we have tested. Average utilization is also quite high, and the game hits 100% SSD utilization frequently.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>485 MB/s</p></td><td  ><p>240 MB/s</p></td><td  ><p>100%</p></td><td  ><p>52%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1324 MB/s</p></td><td  ><p>301 MB/s</p></td><td  ><p>100%</p></td><td  ><p>50%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2956 MB/s</p></td><td  ><p>374 MB/s</p></td><td  ><p>100%</p></td><td  ><p>30%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2761 MB/s</p></td><td  ><p>307 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>486 MB/s</p></td><td  ><p>271 MB/s</p></td><td  ><p>100%</p></td><td  ><p>59%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1645 MB/s</p></td><td  ><p>318 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2931 MB/s</p></td><td  ><p>382 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2890 MB/s</p></td><td  ><p>352 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>565 MB/s</p></td><td  ><p>264 MB/s</p></td><td  ><p>100%</p></td><td  ><p>56%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1656 MB/s</p></td><td  ><p>317 MB/s</p></td><td  ><p>100%</p></td><td  ><p>54%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>2886 MB/s</p></td><td  ><p>379 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2901 MB/s</p></td><td  ><p>366 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr></tbody></table></div><p>How does this translate to performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/baXSvt7GzPKGiA2qBrbHPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GcPSx54vWvWvCMSnfHf5PH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cKtFrmBs7aFfEcGbH2ZjNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While there is no difference in performance between the PCIe NVMe SSDs, you can see that having a PCIe SSD can give you a large boost in the 1% lows compared to a SATA SSD. We see a 39% increase in 1% lows at 4K, a 51% increase at 1440p, and a 22% increase at 1080p.</p><p>The higher peak and average bandwidth used by the PCIe drives resulted in higher 1% lows in this game, which makes for a smoother gameplay experience.</p><h3 class="article-body__section" id="section-alan-wake-2"><span>Alan Wake 2</span></h3><h2 id="alan-wake-2">Alan Wake 2</h2><p><em>Alan Wake 2</em> makes extensive use of modern rendering technologies, including path tracing, mesh shaders, and RTX Mega Geometry. In a <a href="https://www.youtube.com/watch?v=ZTW7bDdHC6g">recent interview</a>, Remedy explained that the game operates with a fixed memory budget, continuously streaming the assets required for the current scene from the SSD while evicting assets that are no longer needed. This approach keeps memory usage under control despite the game's highly detailed textures and geometry, making <em>Alan Wake 2</em> one of the most storage-intensive titles available today.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>80 MB/s</p></td><td  ><p>100%</p></td><td  ><p>63%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>582 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>572 MB/s</p></td><td  ><p>82 MB/s</p></td><td  ><p>91%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1047 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>570 MB/s</p></td><td  ><p>100 MB/s</p></td><td  ><p>100%</p></td><td  ><p>72%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>938 MB/s</p></td><td  ><p>113 MB/s</p></td><td  ><p>100%</p></td><td  ><p>62%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>887 MB/s</p></td><td  ><p>111 MB/s</p></td><td  ><p>100%</p></td><td  ><p>19%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1673 MB/s</p></td><td  ><p>116 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>572 MB/s</p></td><td  ><p>212 MB/s</p></td><td  ><p>100%</p></td><td  ><p>85%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1435 MB/s</p></td><td  ><p>214 MB/s</p></td><td  ><p>100%</p></td><td  ><p>76%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>3045 MB/s</p></td><td  ><p>225 MB/s</p></td><td  ><p>100%</p></td><td  ><p>38%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>5128 MB/s</p></td><td  ><p>223 MB/s</p></td><td  ><p>100%</p></td><td  ><p>32%</p></td></tr></tbody></table></div><p>The SSD activity increases with resolution in this game. We see an average of over 200 MB/s on each drive at 4K, which is rare for a game. We also see a whopping 5.1 GB/s of peak bandwidth on a PCIe 5.0 SSD at 4K.</p><p>How does this impact performance?</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MywsHJzVs6C9kHasXadeJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GBZf3d4CoUDbHeA6MAkYJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dcas2NpLars96tYZ8wGmHH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Unlike Forspoken, we do not see any difference in performance here for any of the drives tested. </p><p>Although the faster SSDs reach higher peak bandwidth, these peaks are only brief bursts rather than sustained transfers. In other words, the game is not continuously streaming multiple gigabytes of data every second. Instead, it transfers smaller amounts of data over very short intervals, resulting in high instantaneous bandwidth readings. As a result, the average bandwidth is the more meaningful metric, and it remains relatively similar across all of the SSDs we tested.</p><p>The average utilization on the SATA SSD can reach over 80% at 4K, but it is not enough to degrade its performance in comparison to the PCIe drives.</p><h3 class="article-body__section" id="section-ratchet-and-clank-rift-apart"><span>Ratchet and Clank: Rift Apart</span></h3><h2 id="ratchet-and-clank-rift-apart">Ratchet and Clank: Rift Apart</h2><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>505 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1045 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>100%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>58 MB/s</p></td><td  ><p>51%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>987 MB/s</p></td><td  ><p>66 MB/s</p></td><td  ><p>33%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>512 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1039 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1208 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>71%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1798 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>52%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>532 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1462 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>100%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>1899 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>64%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>2234 MB/s</p></td><td  ><p>64 MB/s</p></td><td  ><p>57%</p></td><td  ><p>2%</p></td></tr></tbody></table></div><p>The disk bandwidth through this sequence is actually lower than the previous two games. This makes sense, as the game uses GPU decompression, which increases the effective bandwidth flowing through the PCIe bus beyond what CPU decompression would. However, this increase in effective bandwidth is not reflected in the data that is being read from disk.</p><p>When reading the performance charts below, it is important to note that PCIe SSDs reduce portal transition times by roughly 2-3 seconds compared to SATA SSDs. On SATA drives, Ratchet therefore spends more time within each portal sequence. As a result, average performance and 1% lows can generally be slightly higher on SATA SSDs, since there is less active rendering during these extended transition periods. However, there is one exception.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XeehuajfJiBjAnyUsospPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/E29CDg26idRrbiTZgnkjPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/N8tzbtmJ9ieE2Fcw4ofQPH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>While the SATA SSD has an advantage at 1440p and 1080p due to the extended time spent inside of each portal, the 1% lows take a hit at 4K. The SATA drive does not handle the first portal transition in the sequence particularly well at 4K, and so the PCIe drives have about a 38% advantage in 1% lows.</p><p>This portal sequence is the most storage-intensive part of the game. In normal gameplay, the game uses significantly less bandwidth, and so there is no difference in performance at all between the SATA SSD and the PCIe SSDs.</p><h3 class="article-body__section" id="section-spider-man-2"><span>Spider-Man 2</span></h3><h2 id="spider-man-2">Spider-Man 2</h2><p><em>Spider-Man 2</em> was the second game to use GPU decompression of assets on PC. This is the third DirectStorage title we have tested so far.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>149 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>54%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>139 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>84%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>144 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>43%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>133 MB/s</p></td><td  ><p>45 MB/s</p></td><td  ><p>32%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>150 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>45%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>177 MB/s</p></td><td  ><p>43 MB/s</p></td><td  ><p>85%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>35 MB/s</p></td><td  ><p>40%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>41 MB/s</p></td><td  ><p>33%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>161 MB/s</p></td><td  ><p>44 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>194 MB/s</p></td><td  ><p>49 MB/s</p></td><td  ><p>100%</p></td><td  ><p>22%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>187 MB/s</p></td><td  ><p>46 MB/s</p></td><td  ><p>44%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>198 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>36%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><p>Since the game uses GPU decompression, the effective bandwidth after decompression will be considerably higher than what we see here, but none of the SSDs we tested are being stressed in this game.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yTXPKH3jMN76FwwedE4gQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FiVkimetoLjhyeZshwJRQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cqZ3GAK6tvUdnnWfpBS8QH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Performance is virtually identical on all drives in this game.</p><h3 class="article-body__section" id="section-starfield"><span>Starfield</span></h3><h2 id="starfield">Starfield</h2><p><em>Starfield</em> is an open world game that constantly reads data from disk. It also frequently hits 100% disk utilization as you traverse the world.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>339 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>100%</p></td><td  ><p>29%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>397 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>434 MB/s</p></td><td  ><p>17 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>404 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>395 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>28%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>501 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>528 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>599 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>455 MB/s</p></td><td  ><p>18 MB/s</p></td><td  ><p>100%</p></td><td  ><p>24%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>704 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>813 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>934 MB/s</p></td><td  ><p>19 MB/s</p></td><td  ><p>100%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>In previous games, 100% SSD utilization was accompanied by much higher peak bandwidth. Here, the lower peak bandwidth suggests the game uses a very low queue depth for its read operations. As you move through the open world, it continuously streams data from the SSD in frequent, small transfers, keeping average bandwidth very low.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UMkvdofm339gCPgqWDAMRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cf6qvSHWR4ovnWkxEUXDRH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xUyCV8kL6xcS82sGhEGuQH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once again, we see no improvement in performance going from the SATA SSD to any of the faster PCIe NVME SSDs.</p><h3 class="article-body__section" id="section-doom-the-dark-ages"><span>DOOM: The Dark Ages</span></h3><h2 id="doom-the-dark-ages">DOOM: The Dark Ages</h2><p><em>DOOM: The Dark Ages</em> was the first game to list an NVMe SSD as a requirement. Not only is it listed as such on the PC system requirements, but Bethesda has a support page that reiterates that installing the game on an NVMe SSD is required. </p><p>The developers at idSoftware mentioned that the game uses a proprietary ultra-fast continuous sector streaming tech that virtually eliminates load times between levels.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>189 MB/s</p></td><td  ><p>40 MB/s</p></td><td  ><p>55%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>199 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>50%</p></td><td  ><p>16%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>212 MB/s</p></td><td  ><p>61 MB/s</p></td><td  ><p>43%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>208 MB/s</p></td><td  ><p>63 MB/s</p></td><td  ><p>34%</p></td><td  ><p>10%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>178 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>53%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>248 MB/s</p></td><td  ><p>69 MB/s</p></td><td  ><p>53%</p></td><td  ><p>17%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>247 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>44%</p></td><td  ><p>13%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>229 MB/s</p></td><td  ><p>68 MB/s</p></td><td  ><p>35%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>192 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>58%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>245 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>53%</p></td><td  ><p>18%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>238 MB/s</p></td><td  ><p>74 MB/s</p></td><td  ><p>43%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>73 MB/s</p></td><td  ><p>38%</p></td><td  ><p>11%</p></td></tr></tbody></table></div><p>The drives we tested are hardly being stressed in <em>DOOM: The Dark Ages. </em></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Li8RHrxJKvjxKGBucvzfLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tkoqAVRJPPecjMGfHruQLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3Xx46dLeASeyjhgBXvRTLH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the disk utilization figures, it comes as no surprise that all of the tested drives deliver identical gameplay performance.</p><p>Although this article focuses on in-game performance rather than loading times, we also found little difference in load times when using a SATA SSD. Loading screens were not noticeably longer, and we observed no visual artifacts or streaming issues while playing on the slower drive. </p><p>Based on our testing, it is unclear why Bethesda lists an NVMe SSD as a requirement. A SATA SSD provided an indistinguishable gameplay experience, with no measurable performance drawbacks or observable streaming issues.</p><h3 class="article-body__section" id="section-dead-space-remake"><span>Dead Space Remake</span></h3><h2 id="dead-space-remake">Dead Space Remake</h2><p><em>Dead Space Remake</em> made headlines when it launched with abhorrent performance and stuttering issues. But how much of that was due to streaming from slower storage? Does a faster SSD help performance?</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>511 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>100%</p></td><td  ><p>23%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>809 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>12%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>788 MB/s</p></td><td  ><p>39 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>902 MB/s</p></td><td  ><p>52 MB/s</p></td><td  ><p>100%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>562 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>26%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1003 MB/s</p></td><td  ><p>34 MB/s</p></td><td  ><p>100%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>967 MB/s</p></td><td  ><p>38 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>833 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>100%</p></td><td  ><p>7%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>560 MB/s</p></td><td  ><p>37 MB/s</p></td><td  ><p>100%</p></td><td  ><p>25%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>1192 MB/s</p></td><td  ><p>51 MB/s</p></td><td  ><p>100%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>998 MB/s</p></td><td  ><p>48 MB/s</p></td><td  ><p>100%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>1299 MB/s</p></td><td  ><p>50 MB/s</p></td><td  ><p>100%</p></td><td  ><p>6%</p></td></tr></tbody></table></div><p>Although average disk utilization and bandwidth are relatively low, the game frequently reaches 100% utilization. Yet even during these periods, peak bandwidth remains well below what PCIe SSDs can achieve under high-queue-depth random workloads. This indicates the game is issuing read requests at a very low queue depth, leaving much of the SSD's available performance untapped. Additionally, the difference in average bandwidth between the SSDs is minimal.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJB8D3pDtsoprEJiW5Z2LH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YN8xkaikcKwbm2MzePkzKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XRhLJWomq7mJyFxqxVHYKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>All drives provide the same performance. There is nothing to be gained from a faster SSD in this title. </p><h3 class="article-body__section" id="section-cyberpunk-2077"><span>Cyberpunk 2077</span></h3><h2 id="cyberpunk-2077">Cyberpunk 2077</h2><p>We included <em>Cyberpunk 2077</em> in our testing because the game features a large and seamless open world, and it is one of the most popular games ever released.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>40 MB/s</p></td><td  ><p>7 MB/s</p></td><td  ><p>11%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>55 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>20%</p></td><td  ><p>2%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>53 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>17%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>44 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>11%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>99 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>25%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>73 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>23%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>63 MB/s</p></td><td  ><p>8 MB/s</p></td><td  ><p>18%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>78 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>121 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>126 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>40%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>134 MB/s</p></td><td  ><p>13 MB/s</p></td><td  ><p>22%</p></td><td  ><p>1%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>111 MB/s</p></td><td  ><p>9 MB/s</p></td><td  ><p>10%</p></td><td  ><p>1%</p></td></tr></tbody></table></div><p>The average bandwidth is by far the lowest we have seen in the games tested so far. This is not entirely surprising. Although the game was released in the same year as the PlayStation 5 and Xbox Series X|S, development began well before those consoles were released. As a cross-generation title, it also needed to run on the previous generation of consoles, which relied on mechanical hard drives. As a result, the game's streaming system was designed to perform well on significantly slower storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VrWa4hocWaTsfWomZkgFKH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YrumNmYwtJ6CMESDU7T2KH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqXgbey9LWHxzwrjKjGnJH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>There is no noticeable difference in performance across the drives tested.</p><h3 class="article-body__section" id="section-the-elder-scrolls-iv-oblivion-remastered"><span>The Elder Scrolls IV: Oblivion Remastered</span></h3><h2 id="the-elder-scrolls-iv-oblivion-remastered">The Elder Scrolls IV: Oblivion Remastered</h2><p><em>The Elder Scrolls IV: Oblivion Remastered</em> modernizes the look of the original game with improved visuals. Built on Unreal Engine 5, it utilizes Nanite virtualized geometry, Lumen global illumination, and virtual shadow maps. This is an open-world game, and our first UE5 title is tested in this article.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>214 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>70%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>165 MB/s</p></td><td  ><p>24 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>287 MB/s</p></td><td  ><p>22 MB/s</p></td><td  ><p>49%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>267 MB/s</p></td><td  ><p>26 MB/s</p></td><td  ><p>28%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>326 MB/s</p></td><td  ><p>20 MB/s</p></td><td  ><p>68%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>266 MB/s</p></td><td  ><p>31 MB/s</p></td><td  ><p>66%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>252 MB/s</p></td><td  ><p>29 MB/s</p></td><td  ><p>42%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>299 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>22%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>312 MB/s</p></td><td  ><p>21 MB/s</p></td><td  ><p>55%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>379 MB/s</p></td><td  ><p>33 MB/s</p></td><td  ><p>57%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>344 MB/s</p></td><td  ><p>32 MB/s</p></td><td  ><p>38%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>433 MB/s</p></td><td  ><p>42 MB/s</p></td><td  ><p>27%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>None of the SSDs we tested reached 100% peak utilization and average utilization is extremely low, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uc9tqKWuQiP3PhEkALUSMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7heTwbNTWsJSL54ojVSHMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3pgGkMfp7UGPGDqctUR6MH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>As is the case with most of the games we have tested, the SATA SSD holds its own and there is no difference in performance across all of the drives.</p><h3 class="article-body__section" id="section-007-first-light"><span>007 First Light</span></h3><h2 id="007-first-light">007 First Light</h2><p>007 First Light is a recently released game that uses DirectStorage. In a r<a href="https://www.youtube.com/watch?v=m0SJ9i9RtRg">ecent interview</a>, the developers at IO Interactive revealed that the real-time level streaming system in the Glacier engine was redesigned for <em>007 First Light</em>. The new system uses dynamic loading and unloading to allow for seamless transitions between sequences.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>164 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>39%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>178 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>57%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>166 MB/s</p></td><td  ><p>12 MB/s</p></td><td  ><p>29%</p></td><td  ><p>3%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>171 MB/s</p></td><td  ><p>11 MB/s</p></td><td  ><p>19%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>160 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>39%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>181 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>52%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>172 MB/s</p></td><td  ><p>14 MB/s</p></td><td  ><p>32%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>168 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>21%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>169 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>56%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>193 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>68%</p></td><td  ><p>7%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>170 MB/s</p></td><td  ><p>15 MB/s</p></td><td  ><p>43%</p></td><td  ><p>4%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>202 MB/s</p></td><td  ><p>16 MB/s</p></td><td  ><p>24%</p></td><td  ><p>3%</p></td></tr></tbody></table></div><p>It’s clear that this new streaming system does not place a heavy burden on storage devices.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7hQ98rfFwSZNcyrL8KSGGH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NE9CzyKHhqm2rCx8zB89GH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TVuSrTo7TVDLEvH3B8dVFH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Given the I/O activity in this game, it is not surprising to see that all SSDs we tested perform the same.</p><h3 class="article-body__section" id="section-f1-25"><span>F1 25</span></h3><h2 id="f1-25">F1 25</h2><p>We included <em>F1 25</em> because it exhibits higher peak bandwidth and utilization than most games. The game’s high-speed driving requires rapid streaming of trackside assets, as the environment changes quickly and the player covers large distances in very short periods of time.</p><div ><table><caption>SSD Activity at 1080p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>523 MB/s</p></td><td  ><p>47 MB/s</p></td><td  ><p>94%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>498 MB/s</p></td><td  ><p>60 MB/s</p></td><td  ><p>89%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>473 MB/s</p></td><td  ><p>62 MB/s</p></td><td  ><p>78%</p></td><td  ><p>5%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>515 MB/s</p></td><td  ><p>59 MB/s</p></td><td  ><p>71%</p></td><td  ><p>4%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 1440p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>515 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>75%</p></td><td  ><p>14%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>499 MB/s</p></td><td  ><p>70 MB/s</p></td><td  ><p>72%</p></td><td  ><p>8%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>474 MB/s</p></td><td  ><p>75 MB/s</p></td><td  ><p>66%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>587 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>62%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><div ><table><caption>SSD Activity at 2160p</caption><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p>Peak Bandwidth</p></td><td  ><p>Average Bandwidth</p></td><td  ><p>Peak Utilization</p></td><td  ><p>Average Utilization</p></td></tr><tr><td class="firstcol " ><p>SATA SSD</p></td><td  ><p>554 MB/s</p></td><td  ><p>79 MB/s</p></td><td  ><p>71%</p></td><td  ><p>15%</p></td></tr><tr><td class="firstcol " ><p>PCIe 3.0</p></td><td  ><p>541 MB/s</p></td><td  ><p>83 MB/s</p></td><td  ><p>68%</p></td><td  ><p>9%</p></td></tr><tr><td class="firstcol " ><p>PCIe 4.0</p></td><td  ><p>523 MB/s</p></td><td  ><p>88 MB/s</p></td><td  ><p>54%</p></td><td  ><p>6%</p></td></tr><tr><td class="firstcol " ><p>PCIe 5.0</p></td><td  ><p>602 MB/s</p></td><td  ><p>89 MB/s</p></td><td  ><p>51%</p></td><td  ><p>5%</p></td></tr></tbody></table></div><p>The game exhibits higher peak and average bandwidth than many of the games we have tested, but it is still not enough to truly stress a SATA SSD.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9G58LscjX4vFypADFMyLNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xagYGMtJJDhQb9MrwkuFNH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YVPHp3hPp62nGzQtcidzMH.png" alt="SSD Game Testing" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>Once more, all of the drives show identical performance.</p><h3 class="article-body__section" id="section-what-about-the-visuals"><span>What About the Visuals?</span></h3><h2 id="what-about-the-visuals">What About the Visuals?</h2><p>Many readers may be wondering if playing on a SATA drive resulted in any visual anomalies, such as slower loading textures, additional pop-in, or other visual artifacts. We did not notice any such issues in the 11 games we tested. There are some games that exhibit pop-in, but that is consistent across all storage devices. All of the drives we used in our testing provided an identical visual experience.</p><h3 class="article-body__section" id="section-the-verdict"><span>The Verdict</span></h3><h2 id="the-verdict">The Verdict</h2><p>Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: <em>Forspoken</em> and <em>Ratchet & Clank: Rift Apart</em>.</p><p>In <em>Forspoken</em>, moving from a SATA SSD to any PCIe SSD – regardless of generation – resulted in a significant improvement in 1% lows.</p><p><em>Ratchet & Clank: Rift Apart</em> showed more nuanced results. During the portal sequences at 1440p and 1080p, average framerate and 1% lows were slightly higher on the SATA SSD, as slower loading increased the time spent inside the portals. Since the portals contain less on-screen complexity, framerates are naturally higher within them. However, at 4K resolution, PCIe SSDs delivered better 1% lows. Outside of the portal sequence in normal gameplay, there was no measurable performance difference between any of the drives.</p><p>Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.</p><div data-widget-type="multimodelreview" data-model-name="Crucial T700 SSD 2TB,Sabrent Rocket 4 Plus-G 2TB,Adata XPG SX8200 Pro (2TB)" class="hawk-root"></div><iframe src="https://content.jwplatform.com/players/1U36RYzO.html" id="1U36RYzO" title="How To Choose An SSD" width="960" height="540" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-ssds,3891.html"><strong>Best SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/reviews/best-external-hard-drive-ssd,5987.html"><strong>Best External SSDs</strong></a></p><p><strong>MORE: </strong><a href="https://www.tomshardware.com/best-picks/best-ssd-for-steam-deck"><strong>Best SSD for the Steam Deck</strong></a></p>
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                                                            <title><![CDATA[ Nvidia sells RTX 50-series GPUs at MSRP during QuakeCon 2026 — graphics cards sold at launch prices more than a year after release are now considered an attraction ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its <a href="https://www.nvidia.com/en-ph/geforce/news/quakecon-2026-win-geforce-rtx-gpus-and-more/">blog post</a> that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>.</p><p>“If you’re attending this year’s event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,” Nvidia said in its blog update. “And if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.”</p><p>The firm officially <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-announces-rtx-50-series-at-up-to-usd1-999" target="_blank">announced the RTX 50-series</a> in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited — the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpus-are-finally-selling-at-and-below-msrp-rtx-5070-dips-below-usd549">the RTX 50-series to finally dip below MSRP</a>, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.</p><p>This means that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards for gaming</a> are quite expensive at the moment, with <em>Tom’s Hardware’s</em> <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a> showing the best price for the RTX 5090 sitting at $4,381 — more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 aren’t immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively. </p><p>Unfortunately, this isn’t likely <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">the worst that we will see</a> when it comes to GPU pricing. There has been some disturbing news that <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">prices for RTX 50-series GPUs jumped by 30% in South Korea</a> as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasn’t reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.</p><p>Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, “Verified Priority Access IRL” is only available during the convention and only until supplies last — once there’s no more stock on site, you’d have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that you’ve got the skills, Nvidia is also hosting <em>Quake III Arena </em>RTX Remix and <em>DOOM: The Dark Ages | Revelations</em> challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-sells-rtx-50-series-gpus-at-msrp-during-quakecon-2026-graphics-cards-sold-at-launch-prices-more-than-a-year-after-release-are-now-considered-an-attraction</link>
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                            <![CDATA[ The Nvidia booth at QuakeCon 2026 is offering Founders Edition GeForce RTX 5090, 5080, and 5070 GPUs at MSRP. Supplies are limited, though, so you should head out ASAP if you want to snag one right now. ]]>
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                                                                        <pubDate>Fri, 07 Aug 2026 11:11:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:description>                                                            <media:text><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia GeForce RTX 5090 Founders Edition card photos and unboxing]]></media:title>
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                                <p>Nvidia has a booth at the annual QuakeCon, which is happening from August 6 to 9 at the Gaylord Texan Resort & Convention Center in Grapevine, Texas, where the company is selling RTX 50-series GPUs at their original launch price. The company said in its <a href="https://www.nvidia.com/en-ph/geforce/news/quakecon-2026-win-geforce-rtx-gpus-and-more/">blog post</a> that several Founders Edition graphics cards are available at MSRP while supplies last, and that there will also be several prizes and freebies, including the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events">GeForce Trading Cards Series 1</a>.</p><p>“If you’re attending this year’s event between August 6th and 9th, head to the GeForce booth ASAP to get in on the action,” Nvidia said in its blog update. “And if you want a GPU upgrade, our team is bringing Verified Priority Access IRL to QuakeCon, enabling you to purchase Founders Edition GeForce RTX 5090, 5080, and 5070s at MSRP while supplies last.”</p><p>The firm officially <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-announces-rtx-50-series-at-up-to-usd1-999" target="_blank">announced the RTX 50-series</a> in Las Vegas at CES 2025, with the RTX 5090 priced at $1,999, the RTX 5080 at $999, the RTX 5070 Ti at $749, and the RTX 5070 at $549. However, the supplies of these GPUs were limited — the 5090s and 5080s went out of stock on the same day that they arrived on store shelves. It took several months for <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpus-are-finally-selling-at-and-below-msrp-rtx-5070-dips-below-usd549">the RTX 50-series to finally dip below MSRP</a>, but this only lasted a few months as the memory shortage took hold and caused VRAM prices to skyrocket.</p><p>This means that the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards for gaming</a> are quite expensive at the moment, with <em>Tom’s Hardware’s</em> <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price tracker</a> showing the best price for the RTX 5090 sitting at $4,381 — more than double the $1,999 MSRP that Nvidia set for the GPU. Even the RTX 5080, 5070 Ti, and 5070 aren’t immune to these price increases, with the most affordable options for the graphics cards sitting at $1,289 (29% over MSRP), $989 (32% over MSRP), and $629 (more than 14% over MSRP), respectively. </p><p>Unfortunately, this isn’t likely <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">the worst that we will see</a> when it comes to GPU pricing. There has been some disturbing news that <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">prices for RTX 50-series GPUs jumped by 30% in South Korea</a> as wafer costs from TSMC have increased, and GDDR7 modules push past $20. While this hasn’t reached the U.S. at the moment, there is fear that retailers in the country will follow suit soon.</p><p>Such is the state of the PC building industry that RTX 50-series GPUs at MSRP have now become a come-on to desperate gamers who just want to upgrade their gaming PCs for a reasonable price. Unfortunately, “Verified Priority Access IRL” is only available during the convention and only until supplies last — once there’s no more stock on site, you’d have no choice but to troll the interwebs for a deal or a secondhand unit if you refuse to pay for more than the MSRP. Alternatively, if you believe that you’ve got the skills, Nvidia is also hosting <em>Quake III Arena </em>RTX Remix and <em>DOOM: The Dark Ages | Revelations</em> challenges, where the best players will each receive an RTX 5070 Founders Edition GPU.</p>
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                                                            <title><![CDATA[ Pre-modded 22GB RTX 2080 Ti cards surface on eBay for $500 as VRAM-hungry local AI fans chase down every spare FLOP — Hong Kong-based seller offers AI-friendly memory mod for a reasonable price ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">that will outfit your RTX 2080 Ti with 22GB of VRAM</a>, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If you’re hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller <a href="https://www.ebay.com/itm/267047517583" target="_blank">will send you a pre-modded 22GB 2080 Ti in exchange for $499</a>. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand." </p><p>The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card. </p><p>The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that they’re working as described. </p><p>Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely. </p><p>Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there. </p><p>The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidia’s Tensor Core architecture across both consumer and data center products since 2018.</p><p>AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family. </p><p>All that means that if you’re hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/pre-modded-rtx-2080-ti-cards-with-22gb-of-vram-surface-on-ebay-for-usd500-hong-kong-based-seller-offers-ai-friendly-memory-mod-for-a-reasonable-price</link>
                                                                            <description>
                            <![CDATA[ Services have recently popped up that will double your RTX 2080 Ti's memory to 22GB, but if you don't have a card to spare, you can now get a pre-modded 22 GB 2080 Ti for $499 from eBay. ]]>
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                                                                        <pubDate>Thu, 06 Aug 2026 16:11:19 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 16:11:59 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[RTX 2080 Ti with repair tools]]></media:description>                                                            <media:text><![CDATA[RTX 2080 Ti with repair tools]]></media:text>
                                <media:title type="plain"><![CDATA[RTX 2080 Ti with repair tools]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The AI boom means that no matrix math FLOPS are disposable, and that means older Nvidia GPUs with Tensor Cores are getting a new lease on life. Services are popping up <a href="https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios" target="_blank">that will outfit your RTX 2080 Ti with 22GB of VRAM</a>, doubling its original memory pool and making it more useful for modern LLM and diffusion workloads. If you’re hard up for compute and you don't have an RTX 2080 Ti to modify, however, eBay has just the thing. A Hong Kong-based seller <a href="https://www.ebay.com/itm/267047517583" target="_blank">will send you a pre-modded 22GB 2080 Ti in exchange for $499</a>. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The listing only promises that you'll receive a "Turbo," i.e., blower-style, RTX 2080 Ti with the 22GB mod. Don't get too picky about the particular brand of card you might receive, as the seller says: "The GPU brand could be Gigabyte, MSI, ASUS, Leadtek or others. It depends on what we have in hand." </p><p>The eBay listing photos show a Gigabyte blower-style card along with a large box of presumably modified cards ready to ship and a GPU-Z screenshot confirming the availability of 22528 MB of memory from a running card. </p><p>The seller only has 99.6% lifetime feedback on eBay, which is relatively low, but feedback for this specific listing shows that at least 38 happy buyers have received these cards and that they’re working as described. </p><p>Assuming you can count yourself as one of those happy buyers, a $500 22GB RTX 2080 Ti might be the best VRAM bang for your buck that you can find these days. That relatively large memory pool, combined with the RTX 2080 Ti's 616 GB/s of memory bandwidth and Tensor Cores, means that it's still useful for local LLM tasks, although its raw compute capacity and limited reduced-precision data type support compared to more modern products might make demanding diffusion workloads leisurely. </p><p>Among Turing cards, the 24GB Titan RTX still commands about $800 on eBay at today's prices, and a Quadro RTX 6000 with the same amount of VRAM is about $900. The local AI enthusiast's favorite RTX 3090, which has 24GB of faster GDDR6X offering 936 GB/s of memory bandwidth, looks to be selling for about $1200. Ampere RTX Pro cards with even more VRAM rapidly get more expensive from there. </p><p>The fact that all of these GPUs are still commanding such high prices many years after their introduction is a testament to the continuing utility and universal availability of Nvidia’s Tensor Core architecture across both consumer and data center products since 2018.</p><p>AMD has had matrix math accelerators in its IP arsenal since CDNA 1 in 2020, but their availability has been limited to Instinct data center products until RDNA 4 arrived early last year. Intel included XMX matrix engines in the Alchemist architecture from the start in late 2022, but Arc graphics products have faced considerable challenges beyond the presence or absence of that capability. And Apple only just introduced Neural Accelerators to its GPUs with the M5 family. </p><p>All that means that if you’re hard up for VRAM capacity and still need a decent amount of compute to go with it, a 22GB RTX 2080 Ti could be a compelling and relatively budget-friendly way to get there, and you get access to the entirety of the CUDA software ecosystem in the bargain. Not bad for an eight-year-old GPU that might have previously ended up in the e-waste bin by now. </p>
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                                                            <title><![CDATA[ PC gamer vibe-codes a safeguard against RTX 5090 power connector failures — monitors per-pin power draw, shuts down system if it exceeds 9.5A for more than 15 seconds ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. <a href="https://old.reddit.com/r/nvidia/comments/1vglua1/i_built_a_free_open_source_tool_that_shuts_your/" target="_blank">A user on Reddit</a> has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.</p><p>The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with <a href="https://www.tomshardware.com/news/16-pin-power-connector-gets-a-much-needed-revision-meet-the-new-12v-2x6-connector" target="_blank">the updated 12V-2x6 connector</a>. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.</p><p>The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that <a href="https://www.tomshardware.com/pc-components/gpus/asus-to-include-sag-detection-for-monstrous-new-rog-matrix-rtx-5090-gpu-level-sense-can-warn-users-of-a-mere-0-10-degree-shift" target="_blank">ASUS' GPU Tweak III software</a> can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1331px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="stHMpqLL2TGmxuyS2D3qik" name="asus-gpu-tweak-iii-audible-power-warning" alt="A screenshot of ASUS GPU Tweak III software, with an arrow indicating which option enables the audible over-current warning." src="https://cdn.mos.cms.futurecdn.net/stHMpqLL2TGmxuyS2D3qik.png" mos="" align="middle" fullscreen="" width="1331" height="749" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">ASUS' GPU Tweak III software can sound an audible warning if the card's current draw goes over the pre-set limit of 9.2A on any single pin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://rog.asus.com/my/articles/guides/how-gpu-tweaks-power-detector-alerts-you-to-abnormal-current-on-your-rog-astral-graphics-card/" target="_blank">ASUS</a>)</span></figcaption></figure><p>In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVoyvO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVoyvO.js" async></script><p>The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:825px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="PWC6ASDKdnidRh2i6vyiTH" name="12vhpwr-guard-tray-application" alt="A screenshot of the 12VHPWR Guard application." src="https://cdn.mos.cms.futurecdn.net/PWC6ASDKdnidRh2i6vyiTH.png" mos="" align="middle" fullscreen="" width="825" height="463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The 12VHPWR Guard application running alongside Khalid's many, many other system tray applications, showing stable current draw in <em>Alan Wake 2</em>. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Humza Khalid/GitHub</a>)</span></figcaption></figure><p>Given the extreme cost of these GPUs (which are <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">among the best graphics cards</a>, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.</p><p>If you have one of the supported graphics cards, you can head over to <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Khalid's GitHub page</a> to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/pc-gamer-vibe-codes-a-safeguard-against-rtx-5090-power-connector-failures-monitors-per-pin-power-draw-shuts-down-system-if-it-exceeds-9-5a-for-more-than-15-seconds</link>
                                                                            <description>
                            <![CDATA[ The 35MB application forcibly shuts the machine down if power exceeds configurable limits for too long. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 06 Aug 2026 12:33:49 +0000</pubDate>                                                                                                                                <updated>Thu, 06 Aug 2026 12:33:53 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Astral RTX 5090]]></media:description>                                                            <media:text><![CDATA[Astral RTX 5090]]></media:text>
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                                <p>Many owners of high-end NVIDIA graphics cards live in fear of the high-density 12+4-pin connector that supplies power to their video hardware, as the connector has been shown to have dubious reliability versus the previous-generation PCI Express peripheral power connectors, largely due to an extremely minimal safety margin. <a href="https://old.reddit.com/r/nvidia/comments/1vglua1/i_built_a_free_open_source_tool_that_shuts_your/" target="_blank">A user on Reddit</a> has decided that existing measures to protect his card weren't sufficient, and has now vibe-coded himself up a free tool that shuts the whole PC down if per-pin power draw is too high for too long.</p><p>The tool is ironically called "12VHPWR Guard" despite the fact that none of the graphics cards it supports actually have a 12VHPWR connector. The two cards primarily supported are the ASUS ROG Astral GeForce RTX 5080 and GeForce RTX 5090, both of which come with <a href="https://www.tomshardware.com/news/16-pin-power-connector-gets-a-much-needed-revision-meet-the-new-12v-2x6-connector" target="_blank">the updated 12V-2x6 connector</a>. The modified plug is an attempt to mitigate the melting issue by slightly adjusting the dimensions, forcing users to make sure it is fully inserted into the card. However, the main power delivery wires and their contact points remain the same, and so the burning issue continues.</p><p>The reason the developer says that the tool only supports these two cards is that the ROG Astral GPUs have dedicated per-pin current sensors, although, despite what the author says on Reddit, ASUS' ROG Matrix RTX 4090 and RTX 5090 also have these sensors, and the author lists at least the Matrix RTX 5090 as supported on GitHub. The author also notes that <a href="https://www.tomshardware.com/pc-components/gpus/asus-to-include-sag-detection-for-monstrous-new-rog-matrix-rtx-5090-gpu-level-sense-can-warn-users-of-a-mere-0-10-degree-shift" target="_blank">ASUS' GPU Tweak III software</a> can throw a warning when power draw goes too high, but that the warning "does nothing" if he's in-game or AFK, despite the fact that the app does support an audible warning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1331px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="stHMpqLL2TGmxuyS2D3qik" name="asus-gpu-tweak-iii-audible-power-warning" alt="A screenshot of ASUS GPU Tweak III software, with an arrow indicating which option enables the audible over-current warning." src="https://cdn.mos.cms.futurecdn.net/stHMpqLL2TGmxuyS2D3qik.png" mos="" align="middle" fullscreen="" width="1331" height="749" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">ASUS' GPU Tweak III software can sound an audible warning if the card's current draw goes over the pre-set limit of 9.2A on any single pin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://rog.asus.com/my/articles/guides/how-gpu-tweaks-power-detector-alerts-you-to-abnormal-current-on-your-rog-astral-graphics-card/" target="_blank">ASUS</a>)</span></figcaption></figure><p>In any case, the app by Humza Khalid and Claude AI is a very simple and fully free app that requires 35MB of RAM and a minuscule amount of CPU time to poll the I2C bus on the card for the current values twice per second. You can mouse over the system tray icon to see the current maximum power draw for any of the six +12V pins on the power connector. The pins are rated for about 9 amperes of current, and ASUS' own warning threshold is 9.2A, but Khalid has configured his tool such that it looks for current draw over 9.5A over a period of 15 seconds. If that period is exceeded, the tool abruptly shuts the system down, force-closing blocking apps.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVoyvO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVoyvO.js" async></script><p>The current threshold and the required duration are both configurable, so if you want more lenient or more vigilant settings, you can set them that way. It's surprisingly full-featured; it supports HWiNFO-based shared memory monitoring if the app is unable to access I2C for whatever reason, and it also supports both toast notifications and Windows Event Viewer logging. It's also apparently smart enough to detect sensor loss and avoid reporting all is well when it doesn't actually know, which is reassuring.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:825px;"><p class="vanilla-image-block" style="padding-top:56.12%;"><img id="PWC6ASDKdnidRh2i6vyiTH" name="12vhpwr-guard-tray-application" alt="A screenshot of the 12VHPWR Guard application." src="https://cdn.mos.cms.futurecdn.net/PWC6ASDKdnidRh2i6vyiTH.png" mos="" align="middle" fullscreen="" width="825" height="463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The 12VHPWR Guard application running alongside Khalid's many, many other system tray applications, showing stable current draw in <em>Alan Wake 2</em>. </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Humza Khalid/GitHub</a>)</span></figcaption></figure><p>Given the extreme cost of these GPUs (which are <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html" target="_blank">among the best graphics cards</a>, to be fair), it's easy to see why owners would resort to these measures. The cheapest of them, the ROG Astral OC GeForce RTX 5080, is currently starting at about $1810 USD. While there have been attempts to blame user error (and indeed some cases certainly were user error with the 12VHPWR connector), it has been thoroughly proven that this connector can fail through no fault of the user. While these failures aren't really commonplace, the fact that they happen does speak to the razor-thin safety margin built into the connector.</p><p>If you have one of the supported graphics cards, you can head over to <a href="https://github.com/humza-khalid/12vhpwr-guard" target="_blank">Khalid's GitHub page</a> to grab the tiny application. Only Windows 10 and 11 are supported for now, and you'll also need Python 3.10 or higher, which is why such a simple application requires 35MB of RAM. Just remember that the app isn't a replacement for making sure your graphics card, including its 12V-2x6 connector, is installed correctly.</p>
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                                                            <title><![CDATA[ $4,429 order for a ROG Astral RTX 5090 cancelled by Nvidia due to a 'late' price increase, with Asus blamed — marketplace buyer refunded after immediate $500 increase, with top-spec GPU now almost 2.5x higher than MSRP ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has reportedly begun to cancel orders for RTX 5090 graphics cards that were placed prior to raising their price, according to a Redditor’s own report. The claim, made in the Asus ROG subreddit, suggests that an order for an Asus ROG Astral RTX 5090 BTF graphics card was cancelled and a refund issued.</p><p>The purchaser, who made their order through Nvidia’s marketplace, was reportedly given the choice to pay the “new price” for the GPU or to lose out. Meanwhile, contact with Nvidia’s customer support team, shared in a later post, placed the blame at Asus’ door instead, suggesting that it’s actually Asus’ fault for failing to notify them of the GPU’s new pricing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order">Update from yesterday canceled order</a><figcaption><cite> from <a href="https://www.reddit.com/r/ASUSROG">r/ASUSROG</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>IndependentOk1031 shared their story on Reddit over the last two days. In their <a href="https://www.reddit.com/r/ASUSROG/comments/1vertd3/advice/">original post</a>, the Redditor explains that the order was for Asus to fulfil, even at the “stupid high” price of $4,429 (or $4,607 after taxes), but it was later cancelled. An <a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order/">updated post</a> shared since then goes on to explain that, after reaching out to customer support, an Nvidia customer care agent suggested that Asus wasn’t happy to fulfil the order at the price that it was listed for at the point of order, which the Redditor suggests was Friday, July 31.</p><p>According to Nvidia, that’s because the “price change update” was provided a “little late,” resulting in the cancellation. Nvidia suggests that it did try to get Asus to honor the order but, according to its agent, Asus was “unable to fulfil it at the previous price rate.” As a result, Nvidia wasn’t able to make any further steps forward. The same GPU is <a href="https://marketplace.nvidia.com/en-us/consumer/graphics-cards/asus-rog-astral-geforce-rtx-5090-btf-oc-edition-007-first-light-game-bundle/">now listed on Nvidia’s website</a> for $4,929.99 before tax, an increase of $500 (or 11.28%). The Redditor is still waiting on contact from an Asus supervisor to discuss the situation but notes that “the odds of anything happening are slim.”</p><p>This follows reports last week of <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300">Nvidia price rises at major tech retailers</a> in the United States, including at Best Buy and Amazon. While the RTX 5090 Founders Edition continues to hold an MSRP of $1,999, a price still listed prominently on Nvidia’s website, pricing for this top-spec GPU means consumers have to pay thousands of dollars more. Third-party pricing data from CamelCamelCamel shows that the lowest ever pricing for this high-end Asus ROG card on Amazon to date has been $3,289.09, with current pricing set at $4,849.99 from a seller.</p><p>As our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price index</a> shows, this phenomenon isn’t restricted to the RTX 5090. Current and last-gen Nvidia and AMD graphics cards across the board have all seen significant price rises in a market being badly affected by the AI boom. The cost of memory has pushed the manufacturing costs up, while the demand for the cards themselves caused by AI has caused the retail price to soar further.</p><p>With no location mentioned, it’s unclear if the Redditor has any other remedies to pursue his case further. Either way, a near-$600 price hike for a GPU already costing over two times its MSRP demonstrates the significant strain facing buyers globally in the current PC hardware market. With no sign that the market is likely to cool any time soon, buyers looking for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPU</a> on sale right now could see further price hikes in the months ahead.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/usd4-429-order-for-a-rog-astral-rtx-5090-cancelled-by-nvidia-due-to-a-late-price-increase-with-asus-blamed-marketplace-buyer-refunded-after-immediate-usd500-increase-with-top-spec-gpu-now-almost-2-5x-higher-than-msrp</link>
                                                                            <description>
                            <![CDATA[ Nvidia cancelled a Redditor's Asus ROG Astral RTX 5090 BTF GPU order, originally priced at $4,429, because of a $500 price rise, with Nvidia blaming Asus for the confusion. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 05 Aug 2026 14:48:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ben Stockton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/x7cx73rGMsxxczmp6Tavv.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben Stockton is a deals writer at Tom’s Hardware. Previously a hardware writer at PCGamesN, Ben’s been writing about Windows and PC hardware (among other things) since 2018, with bylines that include How-To Geek, Tom’s Guide, and Cloudwards. He was also the managing editor at groovyPost.com and has previously contributed to Computeractive magazine.&lt;br&gt;&lt;br&gt;Since his earliest days tinkering with Windows 95 on a classic Pentium MMX PC, Ben’s been obsessed with understanding how technology works, chatting about it with anyone who’ll listen. Along the way, he’s worked as a UK college lecturer, teaching IT to adults and teenagers, and as a PC technician, tackling all kinds of tech problems. He’s now busy tracking down brilliant bargains on all kinds of hardware, but when he doesn’t have his deal hat on, he’s adding to his homelab, watching old Star Trek episodes, or taking two hyperactive pugs on a much needed walk.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
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                                <p>Nvidia has reportedly begun to cancel orders for RTX 5090 graphics cards that were placed prior to raising their price, according to a Redditor’s own report. The claim, made in the Asus ROG subreddit, suggests that an order for an Asus ROG Astral RTX 5090 BTF graphics card was cancelled and a refund issued.</p><p>The purchaser, who made their order through Nvidia’s marketplace, was reportedly given the choice to pay the “new price” for the GPU or to lose out. Meanwhile, contact with Nvidia’s customer support team, shared in a later post, placed the blame at Asus’ door instead, suggesting that it’s actually Asus’ fault for failing to notify them of the GPU’s new pricing.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order">Update from yesterday canceled order</a><figcaption><cite> from <a href="https://www.reddit.com/r/ASUSROG">r/ASUSROG</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>IndependentOk1031 shared their story on Reddit over the last two days. In their <a href="https://www.reddit.com/r/ASUSROG/comments/1vertd3/advice/">original post</a>, the Redditor explains that the order was for Asus to fulfil, even at the “stupid high” price of $4,429 (or $4,607 after taxes), but it was later cancelled. An <a href="https://www.reddit.com/r/ASUSROG/comments/1vfj4fv/update_from_yesterday_canceled_order/">updated post</a> shared since then goes on to explain that, after reaching out to customer support, an Nvidia customer care agent suggested that Asus wasn’t happy to fulfil the order at the price that it was listed for at the point of order, which the Redditor suggests was Friday, July 31.</p><p>According to Nvidia, that’s because the “price change update” was provided a “little late,” resulting in the cancellation. Nvidia suggests that it did try to get Asus to honor the order but, according to its agent, Asus was “unable to fulfil it at the previous price rate.” As a result, Nvidia wasn’t able to make any further steps forward. The same GPU is <a href="https://marketplace.nvidia.com/en-us/consumer/graphics-cards/asus-rog-astral-geforce-rtx-5090-btf-oc-edition-007-first-light-game-bundle/">now listed on Nvidia’s website</a> for $4,929.99 before tax, an increase of $500 (or 11.28%). The Redditor is still waiting on contact from an Asus supervisor to discuss the situation but notes that “the odds of anything happening are slim.”</p><p>This follows reports last week of <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300">Nvidia price rises at major tech retailers</a> in the United States, including at Best Buy and Amazon. While the RTX 5090 Founders Edition continues to hold an MSRP of $1,999, a price still listed prominently on Nvidia’s website, pricing for this top-spec GPU means consumers have to pay thousands of dollars more. Third-party pricing data from CamelCamelCamel shows that the lowest ever pricing for this high-end Asus ROG card on Amazon to date has been $3,289.09, with current pricing set at $4,849.99 from a seller.</p><p>As our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU price index</a> shows, this phenomenon isn’t restricted to the RTX 5090. Current and last-gen Nvidia and AMD graphics cards across the board have all seen significant price rises in a market being badly affected by the AI boom. The cost of memory has pushed the manufacturing costs up, while the demand for the cards themselves caused by AI has caused the retail price to soar further.</p><p>With no location mentioned, it’s unclear if the Redditor has any other remedies to pursue his case further. Either way, a near-$600 price hike for a GPU already costing over two times its MSRP demonstrates the significant strain facing buyers globally in the current PC hardware market. With no sign that the market is likely to cool any time soon, buyers looking for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPU</a> on sale right now could see further price hikes in the months ahead.</p>
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                                                            <title><![CDATA[ More GPU price hikes loom for Asia as Japanese distributor warns of new increases — CFD Sales signals 20% to 40% higher prices on Gigabyte graphics card orders starting this month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As if the graphics card market was not already in a bad state, things are about to get even worse for consumers. The prices for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> seems likely to continue to rise, as news of a 20% to 40% increase is now coming out of Japan. </p><p>CFD Sales Inc., a well-known Japanese technology supplier and distributor, has confirmed these price adjustments for Gigabyte graphics cards. However, given the current times that we live in, the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">price hikes</a> will likely expand to other brands and make their way to the U.S. market sooner or later.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The revision notice about the Gigabyte graphics card price increases from CFD Sales Inc. reads:</p><p><em>"Thank you for your continued support. This is Ogaki from CFD. Thank you for your continued use of CFD-BIZ.com.</em></p><p><em>Due to a price revision by the manufacturer, we will be implementing a price revision (increase) for GIGABYTE VGA products, effective for orders placed from August 1, 2026.</em></p><p><em>The affected products will vary, but we anticipate price revisions of approximately 120% to 140% </em>[editor's note: likely 1.2x or 1.4x]<em> compared to current prices.</em></p><p><em>We sincerely apologize for this sudden announcement, and we appreciate your understanding."</em></p><p>There were already early signs that another significant price hike was looming on the horizon. Over the past several weeks, graphics card prices have climbed sharply across Asia in countries like <a href="https://www.tomshardware.com/pc-components/gpus/msi-and-colorful-raise-nvidia-rtx-50-series-prices-in-china-by-up-to-59-percent-across-the-entire-lineup-change-in-distributer-pricing-suggests-gpu-price-hikes-are-on-the-way">China</a> and <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">South Korea</a>. AI is still gobbling up all the supply for memory chips, and chipmakers are struggling to keep up with that demand. </p><p>The unprecedented demand for and shift toward AI hardware has substantially impacted the production cost of mainstream graphics cards, and as always, the repercussions pass down to the consumer.</p><p>One U.S. retailer confirmed to <em>Tom's Hardwar</em>e that it has not received any notice about price adjustments for graphics cards. However, it has heard news from Taiwan about Nvidia increasing prices on graphics cards, which is likely the source of the reported increases.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084650747397091632"><p lang="en" dir="ltr">【GIGABYTE】VGA値上げ・ご注文残キャンセルについて https://t.co/cpOBZZ953P> メーカー価格改定に伴い、2026年8月1日受注分より価格改定（値上げ）を実施させていただくこととなりました。...現行価格比で約120％～140％程度の価格改定となる見込みです。 pic.twitter.com/H4IJvkhv0Y<a href="https://twitter.com/cantworkitout/status/2084650747397091632">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Prices for Blackwell and RDNA 4 graphics cards have usually been higher than MSRP to some degree since their launches, outside of discounts during sales events, but this year's increases have taken prices for those products up a virtual rung on the performance ladder. For example, the $299 RTX 5060 now sells for closer to the $379 MSRP of the RTX 5060 Ti 8GB at US retail. Further increases would make these products even poorer value relative to their long-gone launch MSRPs. </p><p>Popular models like the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">GeForce RTX 5070</a> and the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070</a> are currently retailing for 15% and 18% over their original MSRP, respectively. These graphics cards once offered great value for their performance. If the expected round of price hikes comes to pass, we could soon see these cards approaching the $900 mark. That's wild considering just a couple of years ago, that same amount of money was enough to build an entire gaming system from scratch.</p><p>It may be too soon to panic, but price hikes in other regions indicate that graphics card pricing is going to worsen in the U.S. market. The only question that remains is by how much. To get a clearer picture, we have reached out to Gigabyte to find out what the manufacturer’s plan is for the U.S. market, and if the company anticipates any changes. In addition, we have also contacted several major U.S. retailers to see if they have received any advance notice from suppliers or distributors about potential graphics card price hikes, and we'll update this article if we hear back. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/more-gpu-price-hikes-loom-for-asia-as-japanese-distributor-warns-of-new-increases-cfd-sales-signals-20-percent-to-40-percent-higher-prices-on-gigabyte-graphics-card-orders-starting-this-month</link>
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                            <![CDATA[ Japanese technology supplier and distributor confirms that the Gigabyte graphics card will cost between 20% and 40% more due to a new price increase. ]]>
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                                                                        <pubDate>Tue, 04 Aug 2026 17:38:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Graphics Cards]]></media:description>                                                            <media:text><![CDATA[Graphics Cards]]></media:text>
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                                <p>As if the graphics card market was not already in a bad state, things are about to get even worse for consumers. The prices for the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> seems likely to continue to rise, as news of a 20% to 40% increase is now coming out of Japan. </p><p>CFD Sales Inc., a well-known Japanese technology supplier and distributor, has confirmed these price adjustments for Gigabyte graphics cards. However, given the current times that we live in, the <a href="https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu">price hikes</a> will likely expand to other brands and make their way to the U.S. market sooner or later.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The revision notice about the Gigabyte graphics card price increases from CFD Sales Inc. reads:</p><p><em>"Thank you for your continued support. This is Ogaki from CFD. Thank you for your continued use of CFD-BIZ.com.</em></p><p><em>Due to a price revision by the manufacturer, we will be implementing a price revision (increase) for GIGABYTE VGA products, effective for orders placed from August 1, 2026.</em></p><p><em>The affected products will vary, but we anticipate price revisions of approximately 120% to 140% </em>[editor's note: likely 1.2x or 1.4x]<em> compared to current prices.</em></p><p><em>We sincerely apologize for this sudden announcement, and we appreciate your understanding."</em></p><p>There were already early signs that another significant price hike was looming on the horizon. Over the past several weeks, graphics card prices have climbed sharply across Asia in countries like <a href="https://www.tomshardware.com/pc-components/gpus/msi-and-colorful-raise-nvidia-rtx-50-series-prices-in-china-by-up-to-59-percent-across-the-entire-lineup-change-in-distributer-pricing-suggests-gpu-price-hikes-are-on-the-way">China</a> and <a href="https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100">South Korea</a>. AI is still gobbling up all the supply for memory chips, and chipmakers are struggling to keep up with that demand. </p><p>The unprecedented demand for and shift toward AI hardware has substantially impacted the production cost of mainstream graphics cards, and as always, the repercussions pass down to the consumer.</p><p>One U.S. retailer confirmed to <em>Tom's Hardwar</em>e that it has not received any notice about price adjustments for graphics cards. However, it has heard news from Taiwan about Nvidia increasing prices on graphics cards, which is likely the source of the reported increases.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2084650747397091632"><p lang="en" dir="ltr">【GIGABYTE】VGA値上げ・ご注文残キャンセルについて https://t.co/cpOBZZ953P> メーカー価格改定に伴い、2026年8月1日受注分より価格改定（値上げ）を実施させていただくこととなりました。...現行価格比で約120％～140％程度の価格改定となる見込みです。 pic.twitter.com/H4IJvkhv0Y<a href="https://twitter.com/cantworkitout/status/2084650747397091632">August 4, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Prices for Blackwell and RDNA 4 graphics cards have usually been higher than MSRP to some degree since their launches, outside of discounts during sales events, but this year's increases have taken prices for those products up a virtual rung on the performance ladder. For example, the $299 RTX 5060 now sells for closer to the $379 MSRP of the RTX 5060 Ti 8GB at US retail. Further increases would make these products even poorer value relative to their long-gone launch MSRPs. </p><p>Popular models like the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">GeForce RTX 5070</a> and the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070</a> are currently retailing for 15% and 18% over their original MSRP, respectively. These graphics cards once offered great value for their performance. If the expected round of price hikes comes to pass, we could soon see these cards approaching the $900 mark. That's wild considering just a couple of years ago, that same amount of money was enough to build an entire gaming system from scratch.</p><p>It may be too soon to panic, but price hikes in other regions indicate that graphics card pricing is going to worsen in the U.S. market. The only question that remains is by how much. To get a clearer picture, we have reached out to Gigabyte to find out what the manufacturer’s plan is for the U.S. market, and if the company anticipates any changes. In addition, we have also contacted several major U.S. retailers to see if they have received any advance notice from suppliers or distributors about potential graphics card price hikes, and we'll update this article if we hear back. </p>
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                                                            <title><![CDATA[ In a troubling sign, Nvidia RTX 50 series prices jump up to 30% in South Korea — TSMC wafer hikes and $20 GDDR7 modules push RTX 5090 past $5,100 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GPU prices are set to increase in South Korea starting this month, specifically Nvidia’s desktop GeForce RTX 50 series. According to a <a href="https://zdnet.co.kr/view/?no=20260803150150">recent report</a>, the price increase is primarily due to the recent increase in price for advanced process wafers from TSMC (Taiwan Semiconductor Manufacturing Company), along with the rising price for GDDR7 memory. Perhaps most troubling is that, due to global market dynamics, pricing doesn't exist in a vacuum for any single region, suggesting that price hikes could be in store for other areas in the future. </p><p>For context, <a href="https://www.tomshardware.com/tech-industry/semiconductors/tsmc-is-reportedly-hiking-prices-for-all-advanced-nodes-accounting-for-74-percent-of-the-companys-wafer-business-nvidia-amd-apple-qualcomm-and-others-will-face-higher-wafer-costs">TSMC recently asked its customers</a> to prepare for price increases across its advanced chipmaking portfolio. This hike was extended beyond the newer 3nm process to include 7nm and other legacy products. <a href="https://zdnet.co.kr/view/?no=20260803150150">ZDnet Korea’s report</a> additionally cites market research firm TrendForce, claiming that GDDR7 2GB modules used in the RTX 50 series GPUs have increased to $20 per unit. As fabrication and memory costs have increased, Nvidia has raised the prices of the RTX 50 series GPU packages it sells to board partners. These board partners, thus, have little choice but to pass those higher costs on to consumers. </p><p>Multiple officials from domestic importers and distributors in the region have reportedly confirmed the price rise and have announced that major graphics card manufacturers plan to raise the prices of RTX 50 series models by up to 30% starting this month. </p><p>According to a manufacturing company official, <em>"Major manufacturers have temporarily suspended shipments ahead of the August price hike, and to my knowledge, few companies have secured inventory prior to the price increase."</em>  Similarly, a local distributor said, <em>"One manufacturer with a low domestic market share is considering a price increase of about 20% compared to existing levels, and other manufacturers are also preparing for price increases of up to around 30%."</em></p><p>High-end graphics cards with larger GDDR7 memory configurations are expected to see the biggest increase in production costs, leading to higher retail prices. According to Danawa, a South Korean price comparison website, the cheapest RTX 5060 Ti 8GB model now sells for around 700,000 won (about $490), up roughly 100,000 won (about $70). Meanwhile, the lowest-priced <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">RTX 5070</a> model is listed at around 1.1 million won (about $770), an increase of approximately 200,000 won (about $140). </p><p>The flagship <a href="https://www.tomshardware.com/tag/rtx-5090">RTX 5090</a> has seen the biggest price hike. Depending on the model and manufacturer, it is currently selling for up to 7.3 million won (around $5,112), an increase of as much as 1.5 million won (around $1,050) compared to last month. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/in-a-troubling-sign-nvidia-rtx-50-series-prices-jump-up-to-30-percent-in-south-korea-tsmc-wafer-hikes-and-usd20-gddr7-modules-push-rtx-5090-past-usd5-100</link>
                                                                            <description>
                            <![CDATA[ The latest round of price increases affects the entire RTX 50 lineup, with premium models bearing the brunt of rising production costs. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 16:39:36 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 16:41:00 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5060 Ti graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5060 Ti graphics card]]></media:text>
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                                <p>GPU prices are set to increase in South Korea starting this month, specifically Nvidia’s desktop GeForce RTX 50 series. According to a <a href="https://zdnet.co.kr/view/?no=20260803150150">recent report</a>, the price increase is primarily due to the recent increase in price for advanced process wafers from TSMC (Taiwan Semiconductor Manufacturing Company), along with the rising price for GDDR7 memory. Perhaps most troubling is that, due to global market dynamics, pricing doesn't exist in a vacuum for any single region, suggesting that price hikes could be in store for other areas in the future. </p><p>For context, <a href="https://www.tomshardware.com/tech-industry/semiconductors/tsmc-is-reportedly-hiking-prices-for-all-advanced-nodes-accounting-for-74-percent-of-the-companys-wafer-business-nvidia-amd-apple-qualcomm-and-others-will-face-higher-wafer-costs">TSMC recently asked its customers</a> to prepare for price increases across its advanced chipmaking portfolio. This hike was extended beyond the newer 3nm process to include 7nm and other legacy products. <a href="https://zdnet.co.kr/view/?no=20260803150150">ZDnet Korea’s report</a> additionally cites market research firm TrendForce, claiming that GDDR7 2GB modules used in the RTX 50 series GPUs have increased to $20 per unit. As fabrication and memory costs have increased, Nvidia has raised the prices of the RTX 50 series GPU packages it sells to board partners. These board partners, thus, have little choice but to pass those higher costs on to consumers. </p><p>Multiple officials from domestic importers and distributors in the region have reportedly confirmed the price rise and have announced that major graphics card manufacturers plan to raise the prices of RTX 50 series models by up to 30% starting this month. </p><p>According to a manufacturing company official, <em>"Major manufacturers have temporarily suspended shipments ahead of the August price hike, and to my knowledge, few companies have secured inventory prior to the price increase."</em>  Similarly, a local distributor said, <em>"One manufacturer with a low domestic market share is considering a price increase of about 20% compared to existing levels, and other manufacturers are also preparing for price increases of up to around 30%."</em></p><p>High-end graphics cards with larger GDDR7 memory configurations are expected to see the biggest increase in production costs, leading to higher retail prices. According to Danawa, a South Korean price comparison website, the cheapest RTX 5060 Ti 8GB model now sells for around 700,000 won (about $490), up roughly 100,000 won (about $70). Meanwhile, the lowest-priced <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-review-founders-edition">RTX 5070</a> model is listed at around 1.1 million won (about $770), an increase of approximately 200,000 won (about $140). </p><p>The flagship <a href="https://www.tomshardware.com/tag/rtx-5090">RTX 5090</a> has seen the biggest price hike. Depending on the model and manufacturer, it is currently selling for up to 7.3 million won (around $5,112), an increase of as much as 1.5 million won (around $1,050) compared to last month. </p>
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                                                            <title><![CDATA[ Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026 — upscaling makes low-end GPUs viable for esports and internet cafes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As memory supplies get tighter and tighter and graphics card prices continue to rise, things are getting weirder and weirder in the discrete GPU market. The latest sign of the times is AMD's launch of the RX 9050 4GB, an OEM-only and region-specific variant of the already limited-release RX 9050 8GB. If 4GB GPUs are coming back, we wanted to see how much gamers should expect to suffer by attempting to play the latest games on graphics cards with such small memory pools. </p><p>For reference, the last time AMD launched a new 4GB product was all the way back in 2022 with the RX 6500 XT and the RX 6400. And at least for discrete GPUs, Nvidia got off the 4GB train years earlier, after the launch of the GTX 1650 Super back in 2019. At a minimum, most every discrete GPU since has had 6GB or 8GB of VRAM. </p><p>AMD says the existing RX 9050 8GB is meant for 1080p medium gameplay with no further details about settings or upscaling, so the bar is already low for that product before the 9050 4GB cuts both bus width and memory bandwidth in half. Despite its cutting-edge RDNA 4 GPU architecture, the 9050 4GB has a meager 64-bit memory bus and a mere 144 GB/s of memory bandwidth, specs that would have been low-end even 10 years ago.  </p><p>But the RX 9050 brings support for FSR 4 to even this lowest rung of the discrete graphics ladder, and its more advanced machine-learning-powered upscaling model should deliver a massive leap in image quality compared to the temporal approach of FSR 3 and earlier generations. Upscaling is likely going to be key to achieving playable performance in all but the most lightweight games on 4GB graphics cards. </p><p>So, is it totally insane for AMD to release a 4GB graphics card in 2026? Does that tiny VRAM pool make a graphics card useless for gaming? We don't have an RX 9050 4GB at hand, but we do happen to have both an RX 6500 XT and a GTX 1650 Super in the TH GPU library, so we fired up a few popular titles on these cards to see what kind of experience gamers can expect if they’re stuck with just 4GB. </p><p>To track GPU memory usage, we used HWiNFO64 and logged both its “GPU D3D Dedicated” and “GPU D3D Dynamic” parameters. If a GPU reports a large dynamic memory allocation, it’s a good sign of spilling out of VRAM, but that’s not an immediate sign that performance is going to fall off a cliff. Different games handle this kind of spillover in different ways, so it’s worth knowing about but not necessarily cause for alarm.</p><h2 id="fortnite">Fortnite</h2><p>We started our testing with <em>Fortnite</em>, which needs no introduction as one of the most popular PC games out there. While it may have a reputation as a potato game, it can just as easily showcase the most advanced features of Unreal Engine 5. </p><p><em>Fortnite</em> recently started using hardware RT acceleration to enable UE5's flagship Lumen effects, so the RT-Core-less GTX 1650 simply can't run the game with the visual richness we've taken for granted on most every other graphics card we've tested this year. </p><p>As a fully DirectX 12 Ultimate-compatible graphics card with RT support, the RX 6500 XT would seem to have an advantage here. And you can certainly run the game with Lumen enabled at medium settings and with XeSS Quality upscaling on the RX 6500 XT despite reported memory usage totaling well over 4GB. </p><p>But even though those delivered frame rates might seem acceptable, input latency is not, even with Radeon Anti-Lag enabled. Nvidia’s FrameView utility estimates input latency of 63.9 ms with Lumen on, and that’s too much for a competitive shooter like this. To get input latency down, you have to disable Lumen, and since that makes for an apples-to-apples comparison anyway, that’s how we continued our testing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="xqb43rHzFUNfQwXy6KrLtC" name="image1" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/xqb43rHzFUNfQwXy6KrLtC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Fortnite GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>RX 6500 XT (Lumen On)</strong></p></td><td  ><p><strong>RX 6500 XT</strong></p></td><td  ><p><strong>GTX 1650 Super</strong></p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3917</p></td><td  ><p>3852</p></td><td  ><p>3713</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>1254</p></td><td  ><p>533</p></td><td  ><p>545</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5171</p></td><td  ><p>4385</p></td><td  ><p>4258</p></td></tr></tbody></table></div><p>Between medium settings and XeSS Quality upscaling, <em>Fortnite</em> ends up being perfectly playable, and reported VRAM usage on both cards hovers just over the 4GB mark. </p><p>We have to wonder whether the RX 9050 might be able to run <em>Fortnite </em>with Lumen enabled while delivering lower input latency thanks to its more powerful RT accelerators and more modern architecture generally.</p><h2 id="apex-legends">Apex Legends</h2><p><em>Apex Legends</em> struggled on both the GTX 1650 and RX 6500 XT out of the gate with our usual maxed-out test settings. Dropping back to High reduced the VRAM footprint and resulted in playable frame rates. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="rnKHdsBc5HnWszLGLEEguC" name="image3" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/rnKHdsBc5HnWszLGLEEguC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Apex Legends GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3465</p></td><td  ><p>3547</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>299</p></td><td  ><p>450</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>3764</p></td><td  ><p>3997</p></td></tr></tbody></table></div><p><em>Apex</em> doesn’t have any kind of upscaling support, so you’re entirely dependent on its quality settings to boost performance. But we were happy to see that we didn’t have to dial them back much to achieve playability on these cards.</p><h2 id="cyberpunk-2077-2">Cyberpunk 2077</h2><p>We also called up <em>Cyberpunk 2077</em> as an example of a triple-A title that gamers with entry-level PCs might want to run in 2026. We chose 1080p medium settings out of the gate for this game and immediately enabled XeSS 2.0 Balanced upscaling, as even with that dialed-back preset, VRAM usage was already well over 4GB for both cards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="BbPwUQjEW7TdZawmvzXNuC" name="image2" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/BbPwUQjEW7TdZawmvzXNuC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Cyberpunk 2077 Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3453</p></td><td  ><p>3457</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>2439</p></td><td  ><p>2249</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5892</p></td><td  ><p>5706</p></td></tr></tbody></table></div><p>But even with that massive indicated VRAM spillover, <em>Cyberpunk</em>’s performance remained perfectly playable, if not entirely smooth. The crowd density setting had the biggest effect on the immersiveness of the gameplay experience compared to our usual maxed-out test settings. With low crowd density, the sprawling streets of Night City are practically empty. Cranking it back up to High restored the bustle that makes it feel like a lived-in world without totally devastating performance.</p><h2 id="counter-strike-2">Counter-Strike 2</h2><p><em>Counter-Strike 2</em> showed the greatest divergence between cards for memory allocation, at least according to the tools we have available. The GTX 1650 reported a total of 3.5 GB of memory used, and the RX 6500 XT showed 4.6 GB. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="bp9rGUTNZaT8r8BDFg8ovC" name="image4" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/bp9rGUTNZaT8r8BDFg8ovC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Counter-Strike 2 GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3936</p></td><td  ><p>3266</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>696</p></td><td  ><p>240</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>4632</p></td><td  ><p>3506</p></td></tr></tbody></table></div><p>But that apparent spillover once again doesn’t equal poor performance, as the Radeon handily beats out the 1650 Super here.</p><div data-widget-type="multimodelreview" data-model-name="AMD Radeon RX 6500 XT,Nvidia GeForce GTX 1650 Super" class="hawk-root"></div><h2 id="bottom-line">Bottom line</h2><p>Across the handful of titles we tested, gaming with just 4GB of VRAM isn't the instant performance cliff you might expect in 2026, but it also requires careful finessing of quality and upscaling settings to achieve not just playable performance, but also tolerable input latency. Once you’ve done that, though, it’s possible to have a perfectly fun time on hardware that would make most people turn up their noses at first glance. </p><p>Judging by our experience with the RX 6500 XT and GTX 1650 Super, upscaling will be key for the best experience with the RX 9050 4GB, and its support for FSR 4 will be a huge image quality improvement for low-end PCs. </p><p>The 9050 also brings much higher RT performance to the table compared to RDNA 2 and RDNA 3 products, and if games as widely played as <em>Fortnite </em>are finally starting to lean on RT acceleration to enable their most advanced lighting effects, that’s another useful technical upgrade for enabling the best experience, even on low-end products. </p><p>We’re sure that some modern AAA games would be truly unplayable on these 4GB cards, but that’s not the reason they exist. For low-end PCs that are built to run the most popular esports and free-to-play titles, 4GB is still fine, and for markets outside of the United States, especially, products like this are important—just not to enthusiast PC builders. </p><p>In that light, the just-released RX 9050 4GB and the higher-end 8GB version are best understood as a much-needed technical update for entry-level OEM systems, much like how we described the RTX 5050 when we reviewed that card last year. If you have the luxury of spending more on a graphics card, you certainly should, but for those renting time in internet cafes and esports centers outside of the USA, low-cost products like the 9050 are an important bridge to the wider world of PC gaming. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gaming-on-the-4gb-radeon-rx-6500-xt-and-gtx-1650-super-in-2026</link>
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                            <![CDATA[ Practically every graphics card introduced since 2022 has had at least 6GB or 8GB of VRAM, but AMD is bucking that trend in 2026 with the new RX 9050 4GB. We dusted off two older 4GB cards to see if that little VRAM means an instant performance cliff. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 12:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 13:18:55 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026]]></media:description>                                                            <media:text><![CDATA[Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026]]></media:text>
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                                <p>As memory supplies get tighter and tighter and graphics card prices continue to rise, things are getting weirder and weirder in the discrete GPU market. The latest sign of the times is AMD's launch of the RX 9050 4GB, an OEM-only and region-specific variant of the already limited-release RX 9050 8GB. If 4GB GPUs are coming back, we wanted to see how much gamers should expect to suffer by attempting to play the latest games on graphics cards with such small memory pools. </p><p>For reference, the last time AMD launched a new 4GB product was all the way back in 2022 with the RX 6500 XT and the RX 6400. And at least for discrete GPUs, Nvidia got off the 4GB train years earlier, after the launch of the GTX 1650 Super back in 2019. At a minimum, most every discrete GPU since has had 6GB or 8GB of VRAM. </p><p>AMD says the existing RX 9050 8GB is meant for 1080p medium gameplay with no further details about settings or upscaling, so the bar is already low for that product before the 9050 4GB cuts both bus width and memory bandwidth in half. Despite its cutting-edge RDNA 4 GPU architecture, the 9050 4GB has a meager 64-bit memory bus and a mere 144 GB/s of memory bandwidth, specs that would have been low-end even 10 years ago.  </p><p>But the RX 9050 brings support for FSR 4 to even this lowest rung of the discrete graphics ladder, and its more advanced machine-learning-powered upscaling model should deliver a massive leap in image quality compared to the temporal approach of FSR 3 and earlier generations. Upscaling is likely going to be key to achieving playable performance in all but the most lightweight games on 4GB graphics cards. </p><p>So, is it totally insane for AMD to release a 4GB graphics card in 2026? Does that tiny VRAM pool make a graphics card useless for gaming? We don't have an RX 9050 4GB at hand, but we do happen to have both an RX 6500 XT and a GTX 1650 Super in the TH GPU library, so we fired up a few popular titles on these cards to see what kind of experience gamers can expect if they’re stuck with just 4GB. </p><p>To track GPU memory usage, we used HWiNFO64 and logged both its “GPU D3D Dedicated” and “GPU D3D Dynamic” parameters. If a GPU reports a large dynamic memory allocation, it’s a good sign of spilling out of VRAM, but that’s not an immediate sign that performance is going to fall off a cliff. Different games handle this kind of spillover in different ways, so it’s worth knowing about but not necessarily cause for alarm.</p><h2 id="fortnite">Fortnite</h2><p>We started our testing with <em>Fortnite</em>, which needs no introduction as one of the most popular PC games out there. While it may have a reputation as a potato game, it can just as easily showcase the most advanced features of Unreal Engine 5. </p><p><em>Fortnite</em> recently started using hardware RT acceleration to enable UE5's flagship Lumen effects, so the RT-Core-less GTX 1650 simply can't run the game with the visual richness we've taken for granted on most every other graphics card we've tested this year. </p><p>As a fully DirectX 12 Ultimate-compatible graphics card with RT support, the RX 6500 XT would seem to have an advantage here. And you can certainly run the game with Lumen enabled at medium settings and with XeSS Quality upscaling on the RX 6500 XT despite reported memory usage totaling well over 4GB. </p><p>But even though those delivered frame rates might seem acceptable, input latency is not, even with Radeon Anti-Lag enabled. Nvidia’s FrameView utility estimates input latency of 63.9 ms with Lumen on, and that’s too much for a competitive shooter like this. To get input latency down, you have to disable Lumen, and since that makes for an apples-to-apples comparison anyway, that’s how we continued our testing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="xqb43rHzFUNfQwXy6KrLtC" name="image1" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/xqb43rHzFUNfQwXy6KrLtC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Fortnite GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>RX 6500 XT (Lumen On)</strong></p></td><td  ><p><strong>RX 6500 XT</strong></p></td><td  ><p><strong>GTX 1650 Super</strong></p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3917</p></td><td  ><p>3852</p></td><td  ><p>3713</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>1254</p></td><td  ><p>533</p></td><td  ><p>545</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5171</p></td><td  ><p>4385</p></td><td  ><p>4258</p></td></tr></tbody></table></div><p>Between medium settings and XeSS Quality upscaling, <em>Fortnite</em> ends up being perfectly playable, and reported VRAM usage on both cards hovers just over the 4GB mark. </p><p>We have to wonder whether the RX 9050 might be able to run <em>Fortnite </em>with Lumen enabled while delivering lower input latency thanks to its more powerful RT accelerators and more modern architecture generally.</p><h2 id="apex-legends">Apex Legends</h2><p><em>Apex Legends</em> struggled on both the GTX 1650 and RX 6500 XT out of the gate with our usual maxed-out test settings. Dropping back to High reduced the VRAM footprint and resulted in playable frame rates. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="rnKHdsBc5HnWszLGLEEguC" name="image3" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/rnKHdsBc5HnWszLGLEEguC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Apex Legends GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3465</p></td><td  ><p>3547</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>299</p></td><td  ><p>450</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>3764</p></td><td  ><p>3997</p></td></tr></tbody></table></div><p><em>Apex</em> doesn’t have any kind of upscaling support, so you’re entirely dependent on its quality settings to boost performance. But we were happy to see that we didn’t have to dial them back much to achieve playability on these cards.</p><h2 id="cyberpunk-2077-2">Cyberpunk 2077</h2><p>We also called up <em>Cyberpunk 2077</em> as an example of a triple-A title that gamers with entry-level PCs might want to run in 2026. We chose 1080p medium settings out of the gate for this game and immediately enabled XeSS 2.0 Balanced upscaling, as even with that dialed-back preset, VRAM usage was already well over 4GB for both cards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="BbPwUQjEW7TdZawmvzXNuC" name="image2" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/BbPwUQjEW7TdZawmvzXNuC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Cyberpunk 2077 Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3453</p></td><td  ><p>3457</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>2439</p></td><td  ><p>2249</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>5892</p></td><td  ><p>5706</p></td></tr></tbody></table></div><p>But even with that massive indicated VRAM spillover, <em>Cyberpunk</em>’s performance remained perfectly playable, if not entirely smooth. The crowd density setting had the biggest effect on the immersiveness of the gameplay experience compared to our usual maxed-out test settings. With low crowd density, the sprawling streets of Night City are practically empty. Cranking it back up to High restored the bustle that makes it feel like a lived-in world without totally devastating performance.</p><h2 id="counter-strike-2">Counter-Strike 2</h2><p><em>Counter-Strike 2</em> showed the greatest divergence between cards for memory allocation, at least according to the tools we have available. The GTX 1650 reported a total of 3.5 GB of memory used, and the RX 6500 XT showed 4.6 GB. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1430px;"><p class="vanilla-image-block" style="padding-top:55.38%;"><img id="bp9rGUTNZaT8r8BDFg8ovC" name="image4" alt="Gaming on the 4GB Radeon RX 6500 XT and GTX 1650 Super in 2026" src="https://cdn.mos.cms.futurecdn.net/bp9rGUTNZaT8r8BDFg8ovC.png" mos="" align="middle" fullscreen="" width="1430" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><div ><table><caption>Counter-Strike 2 GPU Memory Usage (MB)</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p>RX 6500 XT</p></td><td  ><p>GTX 1650 Super</p></td></tr><tr><td class="firstcol " ><p>Dedicated</p></td><td  ><p>3936</p></td><td  ><p>3266</p></td></tr><tr><td class="firstcol " ><p>Dynamic</p></td><td  ><p>696</p></td><td  ><p>240</p></td></tr><tr><td class="firstcol " ><p>Total</p></td><td  ><p>4632</p></td><td  ><p>3506</p></td></tr></tbody></table></div><p>But that apparent spillover once again doesn’t equal poor performance, as the Radeon handily beats out the 1650 Super here.</p><div data-widget-type="multimodelreview" data-model-name="AMD Radeon RX 6500 XT,Nvidia GeForce GTX 1650 Super" class="hawk-root"></div><h2 id="bottom-line">Bottom line</h2><p>Across the handful of titles we tested, gaming with just 4GB of VRAM isn't the instant performance cliff you might expect in 2026, but it also requires careful finessing of quality and upscaling settings to achieve not just playable performance, but also tolerable input latency. Once you’ve done that, though, it’s possible to have a perfectly fun time on hardware that would make most people turn up their noses at first glance. </p><p>Judging by our experience with the RX 6500 XT and GTX 1650 Super, upscaling will be key for the best experience with the RX 9050 4GB, and its support for FSR 4 will be a huge image quality improvement for low-end PCs. </p><p>The 9050 also brings much higher RT performance to the table compared to RDNA 2 and RDNA 3 products, and if games as widely played as <em>Fortnite </em>are finally starting to lean on RT acceleration to enable their most advanced lighting effects, that’s another useful technical upgrade for enabling the best experience, even on low-end products. </p><p>We’re sure that some modern AAA games would be truly unplayable on these 4GB cards, but that’s not the reason they exist. For low-end PCs that are built to run the most popular esports and free-to-play titles, 4GB is still fine, and for markets outside of the United States, especially, products like this are important—just not to enthusiast PC builders. </p><p>In that light, the just-released RX 9050 4GB and the higher-end 8GB version are best understood as a much-needed technical update for entry-level OEM systems, much like how we described the RTX 5050 when we reviewed that card last year. If you have the luxury of spending more on a graphics card, you certainly should, but for those renting time in internet cafes and esports centers outside of the USA, low-cost products like the 9050 are an important bridge to the wider world of PC gaming. </p>
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                                                            <title><![CDATA[ GPU prices keep surging in 2026 — Lack of sale discounts and rising VRAM costs keep current-gen prices sky-high ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We all know the current state of pricing for PC components is through the roof. Looking back, we have the hindsight to see what the prices were a year or two ago, and be thankful that we bought something when it was cheaper or on a really good sale. But for those who didn’t upgrade back then, what does the future look like if you want to upgrade your graphics card?</p><p>Currently, we have access to the 50-series range of graphics cards from Nvidia, and the 90-series from AMD, with a couple of entries from Intel. These cards were primarily released in January 2025, with different graphics card SKUs released throughout the year. We’re now more than halfway through 2026, with the rumored release of the next generation of graphics cards not arriving until late 2027, or even 2028, so we’re looking at at least a year before we see any hint of a new GPU release. </p><p>Why the delay or extended release cadence? Well, the simple answer is the costs. Just one aspect of the increased costs incurred with any new graphics card release will be the high-speed memory used, and, in the GPU's case, the amount of VRAM. Prices have become exponentially more expensive due to the AI crunch, so adding more memory to a GPU is going to not only increase the production costs of any new graphics card direct from Nvidia or AMD, but also boost the expenses that AIB board partners have to incur to offer the partner GPUs. These manufacturing cost rises will, of course, be passed on to us poor consumers. There might even be reductions in the amount of onboard VRAM for different card SKUs; we will have to wait to find out.  </p><p>There are no stock issues with picking up a new GPU; the main issue is just the cost. I keep track of all the current graphics card prices twice weekly in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU Price Index</a>, and have seen the prices creep up steadily since release, especially with the higher-end and more popular GPUs, or those deemed the best performance per dollar. </p><p>Here are two tables that show the initial MSRP launch prices of Nvidia’s 50-series and AMD’s 90-series graphics cards, along with the current price and the lowest prices that we’ve seen for each card. This generation of cards was released with a higher MSRP, and many GPUs released were well above the announced MSRP prices set by Nvidia and AMD, garnering a lot of criticism from both the press and consumers. What’s also been highly noticeable this generation is the lack of notable below-MSRP discounts in major sales events such as Black Friday or Prime Day. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5090</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DT7GBNWQ"><u>$4,288</u></a></p></td><td  ><p>$1,999</p></td><td  ><p>$1,999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DTJFZ4YS"><u>$1,256</u></a></p></td><td  ><p>$929</p></td><td  ><p>$999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DXL7GSYC"><u>$949</u></a></p></td><td  ><p>$729</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DYGFJK7C"><u>$629</u></a></p></td><td  ><p>$479</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F45QRHQB"><u>$569</u></a></p></td><td  ><p>$379</p></td><td  ><p>$429</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F4YRNHSJ"><u>$429</u></a></p></td><td  ><p>$319</p></td><td  ><p>$379</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060</p></td><td  ><p><a href="https://www.newegg.com/msi-rtx-5060-8g-ventus-2x-oc-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814137975"><u>$339</u></a></p></td><td  ><p>$279</p></td><td  ><p>$299</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY"><u>$289</u></a></p></td><td  ><p>$229</p></td><td  ><p>$249</p></td></tr></tbody></table></div><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070 XT</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-97tswf3b9-radeon-rx-9070-xt-16gb-graphics-card-triple-fans/p/N82E16814150900"><u>$719</u></a></p></td><td  ><p>$599</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0FCFHG2Q2"><u>$639</u></a></p></td><td  ><p>$494</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 16GB</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150910"><u>$449</u></a></p></td><td  ><p>$349</p></td><td  ><p>$349</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 8GB</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9060-xt-gaming-oc-8g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7XQX"><u>$359</u></a></p></td><td  ><p>$259</p></td><td  ><p>$299</p></td></tr></tbody></table></div><p>We can see that, in general, the lowest-ever prices seen are barely below the launch MSRP prices, if at all. With cards such as Nvidia’s flagship GeForce RTX 5090 never dropping below its initial release price. In the case of the RTX 5090, the price of the top-tier GPU that features 32GB of precious VRAM has only ever increased, rising from $1,999 to $4,288, a staggering $2,289 (114.5%) difference. </p><p>As I see the cheapest models sell out while I’m checking on the weekly prices, the cost of the GPU just keeps climbing a little higher every time. Although the RTX 5090 is the most extreme example of GPU inflation, it is unfortunately not alone.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1501px;"><p class="vanilla-image-block" style="padding-top:62.29%;"><img id="DYjMcXgWNXAnin4Xgxvci5" name="image1" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/DYjMcXgWNXAnin4Xgxvci5.png" mos="" align="middle" fullscreen="" width="1501" height="935" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>AMD’s Radeon RX 9070 XT, which many feel to be the value champion for high-end GPUs, competes against Nvidia RTX 5070 Ti, but for several hundred dollars less. Up until very recently, the 9070 XT held a steady $699 retail price, but as of writing, the price has jumped to $719, a $120 hike from the $599 launch MSRP price, a 20% increase.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1739px;"><p class="vanilla-image-block" style="padding-top:43.42%;"><img id="4b6t36J3E93wJDveQQvDd5" name="image3" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/4b6t36J3E93wJDveQQvDd5.png" mos="" align="middle" fullscreen="" width="1739" height="755" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To help in your decision of what card you want to buy, consider what features the card offers and what you will make use of. Is ray-tracing important to you? Does frame gen technology interest you? Are the video encoders and codecs for streaming or video capture better for your associated software? Do your research; don’t just look at graphs with FPS numbers. Think about what is going to give you the most overall benefit.  </p><p>Other things to also consider are the differences in the supporting software, such as FSR and DLSS, with Nvidia slightly ahead for the most part for the latest technology, but with the caveat that they are also more expensive. AMD cards this generation have offered more VRAM on lower-end GPU SKUs, which can be an important feature for gamers playing on higher-resolution monitors with game settings dialed up. </p><p>If you want a graphics card now, you don’t have much choice but to grab what you can at the lowest price that’s available to you at the moment. Holding out for the next generation of GPUs often isn’t going to save you any money; as with all technology, obsolescence is a fact of life. </p><p>We have to wait for the definitive specifications to be announced for the new GPU lineups, and until then, everything is educated guesswork and speculation. Whether reductions in onboard VRAM allocations take place, GPU die size shrinks, or core counts multiply, all wait to be seen. Whatever happens, though, one thing is guaranteed, and that is that the new lineup will be more expensive than this generation; we just don’t know yet by how much. </p><p>Finding a massive discount on a graphics card in the current economic climate is going to be limited to stores making pricing mistakes or some serious combo bundle deals from retailers. Seeing how even the Nvidia 40-series and AMD 70-series GPUs have held value and not greatly depreciated is an indication that the current generation of cards is not going to see massive discounts closer to the launch of the next generation. We hold out hope that we may see some discounts in the next Black Friday sales, but I wouldn’t count on seeing anything truly jaw-dropping, although I do hope to be proven wrong.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gpu-prices-for-current-gen-nvidia-and-amd-price-increases-why-have-the-prices-not-dropped-and-can-you-still-buy-a-cheap-gpu</link>
                                                                            <description>
                            <![CDATA[ AI, tariffs, and greed have put pressure on PC builders wanting a new GPU. Can you still get a cheap GPU? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 13:04:31 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Stewart Bendle ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/w3kayUSywmEpu3tyDE6M8W.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Stewart has loved PCs since he was a child dabbling with BASIC on a ZX Spectrum 48K and still gets far too excited about building and playing on PCs now. He loves to tune and overclock his computers to smooth and stable clocks and run his favorite games and applications on the best settings without compromising quality and framerates. &lt;/p&gt;&lt;p&gt;A firm believer in “Bang for the buck,” Stewart likes to research the best prices and locate the best coupon codes for computers, components and peripherals. Stewart also needs a spare room to house all his old PC parts and peripherals and maybe needs an intervention to stop him from buying more headphones, mice, and keyboards.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tom&#039;s Hardware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:description>                                                            <media:text><![CDATA[GPU prices for current-gen Nvidia and AMD]]></media:text>
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                                <p>We all know the current state of pricing for PC components is through the roof. Looking back, we have the hindsight to see what the prices were a year or two ago, and be thankful that we bought something when it was cheaper or on a really good sale. But for those who didn’t upgrade back then, what does the future look like if you want to upgrade your graphics card?</p><p>Currently, we have access to the 50-series range of graphics cards from Nvidia, and the 90-series from AMD, with a couple of entries from Intel. These cards were primarily released in January 2025, with different graphics card SKUs released throughout the year. We’re now more than halfway through 2026, with the rumored release of the next generation of graphics cards not arriving until late 2027, or even 2028, so we’re looking at at least a year before we see any hint of a new GPU release. </p><p>Why the delay or extended release cadence? Well, the simple answer is the costs. Just one aspect of the increased costs incurred with any new graphics card release will be the high-speed memory used, and, in the GPU's case, the amount of VRAM. Prices have become exponentially more expensive due to the AI crunch, so adding more memory to a GPU is going to not only increase the production costs of any new graphics card direct from Nvidia or AMD, but also boost the expenses that AIB board partners have to incur to offer the partner GPUs. These manufacturing cost rises will, of course, be passed on to us poor consumers. There might even be reductions in the amount of onboard VRAM for different card SKUs; we will have to wait to find out.  </p><p>There are no stock issues with picking up a new GPU; the main issue is just the cost. I keep track of all the current graphics card prices twice weekly in our <a href="https://www.tomshardware.com/pc-components/gpus/lowest-gpu-prices-tracking">GPU Price Index</a>, and have seen the prices creep up steadily since release, especially with the higher-end and more popular GPUs, or those deemed the best performance per dollar. </p><p>Here are two tables that show the initial MSRP launch prices of Nvidia’s 50-series and AMD’s 90-series graphics cards, along with the current price and the lowest prices that we’ve seen for each card. This generation of cards was released with a higher MSRP, and many GPUs released were well above the announced MSRP prices set by Nvidia and AMD, garnering a lot of criticism from both the press and consumers. What’s also been highly noticeable this generation is the lack of notable below-MSRP discounts in major sales events such as Black Friday or Prime Day. </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5090</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DT7GBNWQ"><u>$4,288</u></a></p></td><td  ><p>$1,999</p></td><td  ><p>$1,999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DTJFZ4YS"><u>$1,256</u></a></p></td><td  ><p>$929</p></td><td  ><p>$999</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DXL7GSYC"><u>$949</u></a></p></td><td  ><p>$729</p></td><td  ><p>$749</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0DYGFJK7C"><u>$629</u></a></p></td><td  ><p>$479</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F45QRHQB"><u>$569</u></a></p></td><td  ><p>$379</p></td><td  ><p>$429</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8GB</p></td><td  ><p><a href="https://www.amazon.com/dp/B0F4YRNHSJ"><u>$429</u></a></p></td><td  ><p>$319</p></td><td  ><p>$379</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060</p></td><td  ><p><a href="https://www.newegg.com/msi-rtx-5060-8g-ventus-2x-oc-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814137975"><u>$339</u></a></p></td><td  ><p>$279</p></td><td  ><p>$299</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY"><u>$289</u></a></p></td><td  ><p>$229</p></td><td  ><p>$249</p></td></tr></tbody></table></div><div ><table><tbody><tr><td class="firstcol " ><p><strong>GPU Model</strong></p></td><td  ><p><strong>Best US Price</strong></p></td><td  ><p><strong>Lowest-Ever U.S. Price</strong></p></td><td  ><p><strong>MSRP Launch Price</strong></p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070 XT</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-97tswf3b9-radeon-rx-9070-xt-16gb-graphics-card-triple-fans/p/N82E16814150900"><u>$719</u></a></p></td><td  ><p>$599</p></td><td  ><p>$599</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9070</p></td><td  ><p><a href="https://www.amazon.com/dp/B0FCFHG2Q2"><u>$639</u></a></p></td><td  ><p>$494</p></td><td  ><p>$549</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 16GB</p></td><td  ><p><a href="https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150910"><u>$449</u></a></p></td><td  ><p>$349</p></td><td  ><p>$349</p></td></tr><tr><td class="firstcol " ><p>Radeon RX 9060 XT 8GB</p></td><td  ><p><a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9060-xt-gaming-oc-8g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7XQX"><u>$359</u></a></p></td><td  ><p>$259</p></td><td  ><p>$299</p></td></tr></tbody></table></div><p>We can see that, in general, the lowest-ever prices seen are barely below the launch MSRP prices, if at all. With cards such as Nvidia’s flagship GeForce RTX 5090 never dropping below its initial release price. In the case of the RTX 5090, the price of the top-tier GPU that features 32GB of precious VRAM has only ever increased, rising from $1,999 to $4,288, a staggering $2,289 (114.5%) difference. </p><p>As I see the cheapest models sell out while I’m checking on the weekly prices, the cost of the GPU just keeps climbing a little higher every time. Although the RTX 5090 is the most extreme example of GPU inflation, it is unfortunately not alone.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1501px;"><p class="vanilla-image-block" style="padding-top:62.29%;"><img id="DYjMcXgWNXAnin4Xgxvci5" name="image1" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/DYjMcXgWNXAnin4Xgxvci5.png" mos="" align="middle" fullscreen="" width="1501" height="935" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>AMD’s Radeon RX 9070 XT, which many feel to be the value champion for high-end GPUs, competes against Nvidia RTX 5070 Ti, but for several hundred dollars less. Up until very recently, the 9070 XT held a steady $699 retail price, but as of writing, the price has jumped to $719, a $120 hike from the $599 launch MSRP price, a 20% increase.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1739px;"><p class="vanilla-image-block" style="padding-top:43.42%;"><img id="4b6t36J3E93wJDveQQvDd5" name="image3" alt="GPU prices for current-gen Nvidia and AMD" src="https://cdn.mos.cms.futurecdn.net/4b6t36J3E93wJDveQQvDd5.png" mos="" align="middle" fullscreen="" width="1739" height="755" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To help in your decision of what card you want to buy, consider what features the card offers and what you will make use of. Is ray-tracing important to you? Does frame gen technology interest you? Are the video encoders and codecs for streaming or video capture better for your associated software? Do your research; don’t just look at graphs with FPS numbers. Think about what is going to give you the most overall benefit.  </p><p>Other things to also consider are the differences in the supporting software, such as FSR and DLSS, with Nvidia slightly ahead for the most part for the latest technology, but with the caveat that they are also more expensive. AMD cards this generation have offered more VRAM on lower-end GPU SKUs, which can be an important feature for gamers playing on higher-resolution monitors with game settings dialed up. </p><p>If you want a graphics card now, you don’t have much choice but to grab what you can at the lowest price that’s available to you at the moment. Holding out for the next generation of GPUs often isn’t going to save you any money; as with all technology, obsolescence is a fact of life. </p><p>We have to wait for the definitive specifications to be announced for the new GPU lineups, and until then, everything is educated guesswork and speculation. Whether reductions in onboard VRAM allocations take place, GPU die size shrinks, or core counts multiply, all wait to be seen. Whatever happens, though, one thing is guaranteed, and that is that the new lineup will be more expensive than this generation; we just don’t know yet by how much. </p><p>Finding a massive discount on a graphics card in the current economic climate is going to be limited to stores making pricing mistakes or some serious combo bundle deals from retailers. Seeing how even the Nvidia 40-series and AMD 70-series GPUs have held value and not greatly depreciated is an indication that the current generation of cards is not going to see massive discounts closer to the launch of the next generation. We hold out hope that we may see some discounts in the next Black Friday sales, but I wouldn’t count on seeing anything truly jaw-dropping, although I do hope to be proven wrong.</p>
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                                                            <title><![CDATA[ World’s smallest GPU silicon passes real-world testing — 240,000-transistor TinyGPU v2.0 renders 3D graphics at up to 15 FPS while v3.0 prepares for 2026 release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We wrote about the <a href="https://www.tomshardware.com/pc-components/gpus/the-worlds-tiniest-gpu-heads-to-production-200-000-200-000-transistor-tinygpu-v2-0-can-render-gamepad-manipulated-3d-images-with-up-to-1k-triangles-in-real-time#xenforo-comments-3888812" target="_blank">world’s tiniest GPU</a> heading to production last November. Its developer, Pongsagon Vichit, has now received the finished silicon back from the Tiny Tapeout community, where it was <a href="https://tinytapeout.com/chips/ttsky25b/tt_um_pongsagon_tinygpu_v2" target="_blank">part of the SKY 25b shuttle</a>. “ASIC TinyGPU v2.0 is alive and working!!!” cheered the amateur ASIC/FPGA designer on social media. That’s definitely worth celebrating, and we are also happy to hear that TinyGPU v3.0 will arrive towards the end of this year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083096970932191279"><p lang="en" dir="ltr">ASIC TinyGPU v2.0 is alive and working!!!Huge thanks to the #TinyTapeout community for all the support.Check out the fully open-source design here:https://t.co/ClhiKS89st P.S. TinyGPU v3.0 is coming this December! Stay tuned.#OpenHardware #FPGA #ASIC pic.twitter.com/vgfg2ZehAu<a href="https://twitter.com/cantworkitout/status/2083096970932191279">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the TinyGPU v2.0 SKY 25d “standalone GPU” silicon in action. At the beginning of the embedded video, Vichit has a rather low-polygon model on screen that is being manipulated by a game controller in real time. The second demo, showing a colorful zooming and rotating globe representing the Earth, is more impressive.</p><p>According to the <a href="https://github.com/pongsagon/tt_um_pongsagon_tinygpu_v2">TinyGPU v2.0 GitHub</a>, this GPU can perform transformation & lighting plus rasterization with a maximum of 1,000 triangles on screen. It also features one dynamic directional light, flat shading, backface culling, and affine texture mapping. This finished sliver of silicon, packing around 240,000 transistors, also offers a 4-bit double buffer and an 8-bit depth buffer stored on QSPI RAM, according to its designer.</p><p>In our earlier reporting, we noted that TinyGPU v2.0 was tested using a Basys3 FPGA host. This test only managed frame rates in the demo of between 7.5 and 15 FPS. The Tiny Tapeout silicon won’t run any faster than the FPGA, Vichit previously indicated, and indeed, the on-screen action doesn’t look any more fluid.</p><h2 id="tinygpu-v3-0-asic-details-and-delivery-schedule">TinyGPU v3.0 ASIC details and delivery schedule</h2><p>No sooner has TinyGPU v2.0 materialized than the excitement over TinyGPU v3.0 begins to build. The next-gen TinyGPU had already been submitted to Tiny Tapeout’s upcoming run before TinyGPU v2.0 was actually received and tested by Vichit. “But we all know that GPU is a cut-throat business — must release new models fast,” joked the enthusiast.</p><p>New and significant in TinyGPU v3.0 is the programmable pixel shader. In other social media posts about this upcoming GPU, Vichit reveals that it will boast the following pixel shader specs:</p><ul><li>Lightweight DirectX 8 PS 1.1–inspired design</li><li>SIMD (4 pixels in parallel)</li><li>31 instructions per shader (tweaking)</li><li>26-op instruction set</li><li>Branching via masked execution</li><li>4x 8-bit temp registers</li></ul><p>With the new pixel shader in parallel with Z-buffer access, and near/far plane culling plus guard band clipping, big fidelity gains are teased. A far more detailed, textured, and animated model should be the result with little to no performance impact.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046967457127251988"><p lang="en" dir="ltr">TinyGPU v3.0 is coming with a programmable Pixel Shader!! Tested on FPGA and submitted to the #TinyTapeout May shuttle (~290k transistors). This Chameleon demo is a tribute to the #GeForce 3, the first programmable GPU released 25 years ago. https://t.co/GCy7tmGfUA pic.twitter.com/ijr0DGzuR9<a href="https://twitter.com/cantworkitout/status/2046967457127251988">April 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the earliest TinyGPU v3 demos featured a chameleon to pay tribute to the <a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry" target="_blank">Nvidia GeForce 3</a>, reputed to be the first programmable shader GPU for consumers. That milestone was achieved in a PC graphics card that launched a quarter of a century ago (Feb 2001).</p><p>The latest information about TinyGPU v3 mentions that the finished <a href="https://www.tomshardware.com/tech-industry/rising-asic-coalition-seeks-to-jettison-nvidia-industry-report-claims-firms-are-accelerating-development-in-order-to-reduce-dependence-on-the-giant" target="_blank">ASIC</a> should be delivered in December 2026 or January 2027.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/worlds-smallest-gpu-silicon-passes-real-world-testing-240-000-transistor-tinygpu-v2-0-renders-3d-graphics-at-up-to-15-fps-while-v3-0-prepares-for-2026-release</link>
                                                                            <description>
                            <![CDATA[ The TinyGPU v2.0 'standalone GPU' silicon works, and was demonstrated in a video after it came back from its Tiny Tapeout production run. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 11:56:20 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pongsagon Vichit]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[TinyGPU v2.0]]></media:description>                                                            <media:text><![CDATA[TinyGPU v2.0]]></media:text>
                                <media:title type="plain"><![CDATA[TinyGPU v2.0]]></media:title>
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                                <p>We wrote about the <a href="https://www.tomshardware.com/pc-components/gpus/the-worlds-tiniest-gpu-heads-to-production-200-000-200-000-transistor-tinygpu-v2-0-can-render-gamepad-manipulated-3d-images-with-up-to-1k-triangles-in-real-time#xenforo-comments-3888812" target="_blank">world’s tiniest GPU</a> heading to production last November. Its developer, Pongsagon Vichit, has now received the finished silicon back from the Tiny Tapeout community, where it was <a href="https://tinytapeout.com/chips/ttsky25b/tt_um_pongsagon_tinygpu_v2" target="_blank">part of the SKY 25b shuttle</a>. “ASIC TinyGPU v2.0 is alive and working!!!” cheered the amateur ASIC/FPGA designer on social media. That’s definitely worth celebrating, and we are also happy to hear that TinyGPU v3.0 will arrive towards the end of this year.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2083096970932191279"><p lang="en" dir="ltr">ASIC TinyGPU v2.0 is alive and working!!!Huge thanks to the #TinyTapeout community for all the support.Check out the fully open-source design here:https://t.co/ClhiKS89st P.S. TinyGPU v3.0 is coming this December! Stay tuned.#OpenHardware #FPGA #ASIC pic.twitter.com/vgfg2ZehAu<a href="https://twitter.com/cantworkitout/status/2083096970932191279">July 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the TinyGPU v2.0 SKY 25d “standalone GPU” silicon in action. At the beginning of the embedded video, Vichit has a rather low-polygon model on screen that is being manipulated by a game controller in real time. The second demo, showing a colorful zooming and rotating globe representing the Earth, is more impressive.</p><p>According to the <a href="https://github.com/pongsagon/tt_um_pongsagon_tinygpu_v2">TinyGPU v2.0 GitHub</a>, this GPU can perform transformation & lighting plus rasterization with a maximum of 1,000 triangles on screen. It also features one dynamic directional light, flat shading, backface culling, and affine texture mapping. This finished sliver of silicon, packing around 240,000 transistors, also offers a 4-bit double buffer and an 8-bit depth buffer stored on QSPI RAM, according to its designer.</p><p>In our earlier reporting, we noted that TinyGPU v2.0 was tested using a Basys3 FPGA host. This test only managed frame rates in the demo of between 7.5 and 15 FPS. The Tiny Tapeout silicon won’t run any faster than the FPGA, Vichit previously indicated, and indeed, the on-screen action doesn’t look any more fluid.</p><h2 id="tinygpu-v3-0-asic-details-and-delivery-schedule">TinyGPU v3.0 ASIC details and delivery schedule</h2><p>No sooner has TinyGPU v2.0 materialized than the excitement over TinyGPU v3.0 begins to build. The next-gen TinyGPU had already been submitted to Tiny Tapeout’s upcoming run before TinyGPU v2.0 was actually received and tested by Vichit. “But we all know that GPU is a cut-throat business — must release new models fast,” joked the enthusiast.</p><p>New and significant in TinyGPU v3.0 is the programmable pixel shader. In other social media posts about this upcoming GPU, Vichit reveals that it will boast the following pixel shader specs:</p><ul><li>Lightweight DirectX 8 PS 1.1–inspired design</li><li>SIMD (4 pixels in parallel)</li><li>31 instructions per shader (tweaking)</li><li>26-op instruction set</li><li>Branching via masked execution</li><li>4x 8-bit temp registers</li></ul><p>With the new pixel shader in parallel with Z-buffer access, and near/far plane culling plus guard band clipping, big fidelity gains are teased. A far more detailed, textured, and animated model should be the result with little to no performance impact.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2046967457127251988"><p lang="en" dir="ltr">TinyGPU v3.0 is coming with a programmable Pixel Shader!! Tested on FPGA and submitted to the #TinyTapeout May shuttle (~290k transistors). This Chameleon demo is a tribute to the #GeForce 3, the first programmable GPU released 25 years ago. https://t.co/GCy7tmGfUA pic.twitter.com/ijr0DGzuR9<a href="https://twitter.com/cantworkitout/status/2046967457127251988">April 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>One of the earliest TinyGPU v3 demos featured a chameleon to pay tribute to the <a href="https://www.tomshardware.com/pc-components/gpus/the-geforce3-launched-25-years-ago-underappreciated-at-launch-its-impact-shaped-the-industry" target="_blank">Nvidia GeForce 3</a>, reputed to be the first programmable shader GPU for consumers. That milestone was achieved in a PC graphics card that launched a quarter of a century ago (Feb 2001).</p><p>The latest information about TinyGPU v3 mentions that the finished <a href="https://www.tomshardware.com/tech-industry/rising-asic-coalition-seeks-to-jettison-nvidia-industry-report-claims-firms-are-accelerating-development-in-order-to-reduce-dependence-on-the-giant" target="_blank">ASIC</a> should be delivered in December 2026 or January 2027.</p>
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                                                            <title><![CDATA[ Ten years later, the iconic GTX 1080 Ti still holds up in 1080p gaming, but not without showing its age — Redux testing highlights the wonders of 11GB VRAM & the woes of time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Few names echo in the aisles of tech cathedrals like the legendary GTX 1080 Ti, released by Nvidia all the way back in 2017. The GPU it's based on, GP102, actually debuted a year earlier, in 2016, which is why this story is titled as a decade-old hindsight. German outlet <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766" target="_blank"><em>PC Games Hardware </em>just retested</a> all three cards based on the GP102, pitting them against far more efficient modern offerings to answer a simple question: how well does the 1080 Ti hold up in 2026? </p><p>At its launch, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-ti,4972.html" target="_blank">GTX 1080 Ti </a>cost $700 and used a cut-down version of the GP102 called "GP102-400," while the Titan Xp that released a month later enjoyed the full-fat GP102-450 silicon. Built on the Pascal architecture, the 1080 Ti featured 3,584 CUDA cores that could boost up to 1.58 GHz, 11GB of GDDR5X memory saturated across a 352-bit wide bus, and a 250W TDP. It was the last (consumer) flagship Nvidia made with pure rasterization in mind. </p><p>Jumping to the results, we see the 1080 Ti still pushes close to 60 FPS in modern titles at 1080p resolution. However, it's slower than even the current-gen RTX 5050, and it's unable to beat any recent 60-series GPU as well. You'd have to go as far back as the RX 6600 or the RTX 3060 8GB to find something that the 1080 Ti edges out. Speaking of which, it is still faster than the Radeon VIII that came out two years later and matches the relative performance of the Titan X, while the Titan Xp clears it comfortably. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1876px;"><p class="vanilla-image-block" style="padding-top:73.77%;"><img id="bLBjAi2FJ7qSR9tBeo2gnF" name="Screenshot 2026-08-03 at 4.21.52 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/bLBjAi2FJ7qSR9tBeo2gnF.png" mos="" align="middle" fullscreen="" width="1876" height="1384" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Relative performance across all games and resolutions  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>As you'd expect, the older the game, the better the 1080 Ti performs. Though its large VRAM buffer helps it win in some areas. For instance, it's barely faster than the aforementioned RTX 3060 in <em>Assassin's Creed Shadows</em>, <em>Battlefield 6</em>, <em>Days Gone,</em> and <em>Baldur's Gate 3.</em> <em>X4 Timelines</em> and <em>Spider-Man 2 </em>are surprise cases where it's faster than even the RTX 4060 and RX 7600. <em>Stalker 2 </em>was the only game where the 1080 Ti managed to beat the RTX 5060 as well, once again because of that extra memory.</p><p>In recent titles, reliance on technologies like upscaling and ray tracing severely hurts the king of a bygone raster-only era. DLSS and ray tracing were both mocked at the time they debuted, but have become integral parts of the industry now. Pascal lacks any Tensor or dedicated RT cores, forcing it to fall back to software emulation, which is basically unplayable. <em>DOOM: The Dark Ages</em> and the new <em>Indiana Jones</em> game wouldn't even boot on this GPU. </p><p>Averaged across all resolutions and 20 different games, testing shows the RX 5700 XT and RTX 2070 as its closest contemporaries. At 1080p, the resolution you'll actually play at, it's slightly more performant than the RX 6600 and RTX 2060 6GB, while being smoked by almost every midrange card from the last five years. Not to mention, even this performance requires an absurd amount of power by today's standards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1874px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="BpGvijZDcknMAKhmqygQZF" name="Screenshot 2026-08-03 at 4.22.28 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/BpGvijZDcknMAKhmqygQZF.png" mos="" align="middle" fullscreen="" width="1874" height="1228" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">1080p performance across all games </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>The GTX 1080 Ti posted the worst efficiency numbers on the chart, second only to the Radeon VII. The aging architecture mixed with the 16nm process node combines to give it a rating of 0.085 FPS per watt. In comparison, the current-gen RTX 5060 achieved 0.202 FPS per watt, meaning the 1080 Ti wastes 58% more energy under load, while the RTX 5080 had the best results at 0.253 FPS per watt. </p><p>Today, cards like the RTX 5070 have 250W TDPs, and they're almost three times as fast with that kind of power consumption. Not to mention, they're significantly cheaper compared to the 1080 Ti when adjusted for inflation. So, you're paying more for less performance, fewer features, and less efficiency, but maybe not less longevity, since the card is almost a decade old already. Keep in mind that Nvidia has stopped pushing driver optimizations for Pascal at this point as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1872px;"><p class="vanilla-image-block" style="padding-top:88.46%;"><img id="vobZg9uXSHJTWNCS3ScC3e" name="Screenshot 2026-08-03 at 4.26.56 AM" alt="How the GTX 1080 Ti holds up against other GPUs in 2026" src="https://cdn.mos.cms.futurecdn.net/vobZg9uXSHJTWNCS3ScC3e.png" mos="" align="middle" fullscreen="" width="1872" height="1656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Efficiency measured by dividing relative performance with power consumption. Numbers represent FPS per watt.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware)</span></figcaption></figure><p>If you want to check out all the benchmarks in detail, make sure to give our friends at <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766/3/" target="_blank">PC Games Hardware </a>a visit. Their excellent testing originally included comparisons against the Titan X and Titan Xp, since both use the same GPU, but neither of them is as illustrious as the 1080 Ti. The outlet actually argues its GOAT status and crowns the 2080 Ti as the true visionary, and the charts certainly back that up. </p><p>The answer to the question asked at the start is rather straightforward. If you already own the 1080 Ti and only have a 1080p monitor, <a href="https://www.tomshardware.com/pc-components/gpus/saying-goodbye-to-nvidias-geforce-gtx-1080-ti-as-it-rides-into-the-sunset-we-benchmark-2017s-hottest-card-compared-to-modern-gpus" target="_blank">you can still just about get by</a>, though you're missing out on a lot. However, given the state of the PC hardware industry right now, it would be sacrilegious to recommend upgrading from an icon that championed the people's voice for so long. So if you don't find yourself wishing for more performance, features, or efficiency, ride that 1080 Ti till its dying breath! </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/ten-years-later-the-iconic-gtx-1080-ti-still-holds-up-in-1080p-gaming-but-not-without-showing-its-age-redux-testing-highlights-the-wonders-of-11gb-vram-and-the-woes-of-time</link>
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                            <![CDATA[ PC Games Hardware has retested the GTX 1080 Ti, along with its GP102 brethren, in a range of new games across multiple resolutions. The results reveal the obvious: the 1080 Ti is still a capable GPU at 1080p, mostly thanks to its 11GB VRAM buffer, but it's highly inefficient by today's standards. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTX 1080 Ti]]></media:description>                                                            <media:text><![CDATA[GTX 1080 Ti]]></media:text>
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                                <p>Few names echo in the aisles of tech cathedrals like the legendary GTX 1080 Ti, released by Nvidia all the way back in 2017. The GPU it's based on, GP102, actually debuted a year earlier, in 2016, which is why this story is titled as a decade-old hindsight. German outlet <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766" target="_blank"><em>PC Games Hardware </em>just retested</a> all three cards based on the GP102, pitting them against far more efficient modern offerings to answer a simple question: how well does the 1080 Ti hold up in 2026? </p><p>At its launch, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1080-ti,4972.html" target="_blank">GTX 1080 Ti </a>cost $700 and used a cut-down version of the GP102 called "GP102-400," while the Titan Xp that released a month later enjoyed the full-fat GP102-450 silicon. Built on the Pascal architecture, the 1080 Ti featured 3,584 CUDA cores that could boost up to 1.58 GHz, 11GB of GDDR5X memory saturated across a 352-bit wide bus, and a 250W TDP. It was the last (consumer) flagship Nvidia made with pure rasterization in mind. </p><p>Jumping to the results, we see the 1080 Ti still pushes close to 60 FPS in modern titles at 1080p resolution. However, it's slower than even the current-gen RTX 5050, and it's unable to beat any recent 60-series GPU as well. You'd have to go as far back as the RX 6600 or the RTX 3060 8GB to find something that the 1080 Ti edges out. Speaking of which, it is still faster than the Radeon VIII that came out two years later and matches the relative performance of the Titan X, while the Titan Xp clears it comfortably. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1876px;"><p class="vanilla-image-block" style="padding-top:73.77%;"><img id="bLBjAi2FJ7qSR9tBeo2gnF" name="Screenshot 2026-08-03 at 4.21.52 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/bLBjAi2FJ7qSR9tBeo2gnF.png" mos="" align="middle" fullscreen="" width="1876" height="1384" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Relative performance across all games and resolutions  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>As you'd expect, the older the game, the better the 1080 Ti performs. Though its large VRAM buffer helps it win in some areas. For instance, it's barely faster than the aforementioned RTX 3060 in <em>Assassin's Creed Shadows</em>, <em>Battlefield 6</em>, <em>Days Gone,</em> and <em>Baldur's Gate 3.</em> <em>X4 Timelines</em> and <em>Spider-Man 2 </em>are surprise cases where it's faster than even the RTX 4060 and RX 7600. <em>Stalker 2 </em>was the only game where the 1080 Ti managed to beat the RTX 5060 as well, once again because of that extra memory.</p><p>In recent titles, reliance on technologies like upscaling and ray tracing severely hurts the king of a bygone raster-only era. DLSS and ray tracing were both mocked at the time they debuted, but have become integral parts of the industry now. Pascal lacks any Tensor or dedicated RT cores, forcing it to fall back to software emulation, which is basically unplayable. <em>DOOM: The Dark Ages</em> and the new <em>Indiana Jones</em> game wouldn't even boot on this GPU. </p><p>Averaged across all resolutions and 20 different games, testing shows the RX 5700 XT and RTX 2070 as its closest contemporaries. At 1080p, the resolution you'll actually play at, it's slightly more performant than the RX 6600 and RTX 2060 6GB, while being smoked by almost every midrange card from the last five years. Not to mention, even this performance requires an absurd amount of power by today's standards. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1874px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="BpGvijZDcknMAKhmqygQZF" name="Screenshot 2026-08-03 at 4.22.28 AM" alt="How the GTX 1080 Ti stacks up to other GPUs today" src="https://cdn.mos.cms.futurecdn.net/BpGvijZDcknMAKhmqygQZF.png" mos="" align="middle" fullscreen="" width="1874" height="1228" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">1080p performance across all games </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware )</span></figcaption></figure><p>The GTX 1080 Ti posted the worst efficiency numbers on the chart, second only to the Radeon VII. The aging architecture mixed with the 16nm process node combines to give it a rating of 0.085 FPS per watt. In comparison, the current-gen RTX 5060 achieved 0.202 FPS per watt, meaning the 1080 Ti wastes 58% more energy under load, while the RTX 5080 had the best results at 0.253 FPS per watt. </p><p>Today, cards like the RTX 5070 have 250W TDPs, and they're almost three times as fast with that kind of power consumption. Not to mention, they're significantly cheaper compared to the 1080 Ti when adjusted for inflation. So, you're paying more for less performance, fewer features, and less efficiency, but maybe not less longevity, since the card is almost a decade old already. Keep in mind that Nvidia has stopped pushing driver optimizations for Pascal at this point as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1872px;"><p class="vanilla-image-block" style="padding-top:88.46%;"><img id="vobZg9uXSHJTWNCS3ScC3e" name="Screenshot 2026-08-03 at 4.26.56 AM" alt="How the GTX 1080 Ti holds up against other GPUs in 2026" src="https://cdn.mos.cms.futurecdn.net/vobZg9uXSHJTWNCS3ScC3e.png" mos="" align="middle" fullscreen="" width="1872" height="1656" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Efficiency measured by dividing relative performance with power consumption. Numbers represent FPS per watt.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: PC Games Hardware)</span></figcaption></figure><p>If you want to check out all the benchmarks in detail, make sure to give our friends at <a href="https://www.pcgameshardware.de/Titan-X-Pascal-Grafikkarte-266014/Tests/GTX-1080-Ti-gegen-aktuelle-Grafikkarten-2026-1549766/3/" target="_blank">PC Games Hardware </a>a visit. Their excellent testing originally included comparisons against the Titan X and Titan Xp, since both use the same GPU, but neither of them is as illustrious as the 1080 Ti. The outlet actually argues its GOAT status and crowns the 2080 Ti as the true visionary, and the charts certainly back that up. </p><p>The answer to the question asked at the start is rather straightforward. If you already own the 1080 Ti and only have a 1080p monitor, <a href="https://www.tomshardware.com/pc-components/gpus/saying-goodbye-to-nvidias-geforce-gtx-1080-ti-as-it-rides-into-the-sunset-we-benchmark-2017s-hottest-card-compared-to-modern-gpus" target="_blank">you can still just about get by</a>, though you're missing out on a lot. However, given the state of the PC hardware industry right now, it would be sacrilegious to recommend upgrading from an icon that championed the people's voice for so long. So if you don't find yourself wishing for more performance, features, or efficiency, ride that 1080 Ti till its dying breath! </p>
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                                                            <title><![CDATA[ RTX 5060 Ti survives car crash after being bent in half — short PCB saves the day, single memory chip resolder restore full performance ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car — and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by<em> Brother Zhang</em>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/P_bxGLvXRdY" allowfullscreen></iframe></div></div><p>Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.</p><p>The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B2cgM9Md6WxqU6bcH8BSK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ouu4wpqqGFwHak72SF9wVK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure></figure><p>However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NB7dd9smitFGpbLo7SER9L" name="遭追尾！全新5060，弯折变形，能否成功挽救！ 9-11 screenshot" alt="Repairing a bent RTX 5060 Ti that was in a car crash" src="https://cdn.mos.cms.futurecdn.net/NB7dd9smitFGpbLo7SER9L.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Brother Zhang on YouTube)</span></figcaption></figure><p>Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds — the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67°C. This 5060 Ti was officially a survivor. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/rtx-5060-ti-survives-car-crash-after-being-bent-in-half-short-pcb-saves-the-day-single-memory-chip-resolder-restore-full-performance</link>
                                                                            <description>
                            <![CDATA[ What happens when a graphics card gets in a car crash? If you're lucky, the damage is limited to just cosmetic scars that can go away over time with no serious damage under-the-hood. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:49:59 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Brother Zhang on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Repairing a bent RTX 5060 Ti that was in a car crash]]></media:description>                                                            <media:text><![CDATA[Repairing a bent RTX 5060 Ti that was in a car crash]]></media:text>
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                                <p>Buying a new GPU is always a joyous occasion, but the celebration was cut short for an unfortunate customer in China. Right after buying an AX Gaming RTX 5060 Ti, they got into a serious car crash that ended up totaling the car — and the card along with it. Fortunately, the driver was safe, and somehow the GPU survived, too, with no major electronic damage. Despite being bent in half, the card ended up only requiring minor repair work and was brought back to life quickly by<em> Brother Zhang</em>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/P_bxGLvXRdY" allowfullscreen></iframe></div></div><p>Visually, the card didn't look salvageable, and midrange GPUs like these often don't make for feasible repair jobs either because of the high labor cost. The backplate and cooler were completely destroyed, so Brother Zhang separated them from the actual PCB. Luckily, this variant of the 5060 Ti used a very short PCB that just barely touched the point of curvature, so the internals were mostly fine.</p><p>The technician checked all the power rails for a short circuit but saw no abnormal resistance, which confirmed the core and memory weren't dead. He then proceeded to quickly test the GPU with its bare PCB, and it booted successfully. Brother Zhang devised a makeshift cooler that consisted of the bent fin stack straightened back to the best of his abilities, and two 120mm fans strapped on top via zip ties. This seemed enough to keep the card cool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4B2cgM9Md6WxqU6bcH8BSK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ouu4wpqqGFwHak72SF9wVK.png" alt="Repairing a bent RTX 5060 Ti that was in a car crash" /><figcaption><small role="credit">Brother Zhang on YouTube</small></figcaption></figure></figure><p>However, as soon as he tried to install drivers, the PC would black screen and hard crash, showing consistent signs of instability. At this point, Brother Zhang reopened the card and inspected the PCB. He inspected the flex point and decided to resolder the memory module closest to the edge of the board since it experienced the most torque. A simple removal and reapplication fixed the issue, and the card was detected correctly as a 5060 Ti with the full 8GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NB7dd9smitFGpbLo7SER9L" name="遭追尾！全新5060，弯折变形，能否成功挽救！ 9-11 screenshot" alt="Repairing a bent RTX 5060 Ti that was in a car crash" src="https://cdn.mos.cms.futurecdn.net/NB7dd9smitFGpbLo7SER9L.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Brother Zhang on YouTube)</span></figcaption></figure><p>Brother Zhang rechecked for any short circuits to ensure no solder bridges were created during the BGA work before moving on to benchmarking. In Furmark, the temps peaked and stabilized at 64°C with no visual artifacts. He then ran a full 3DMark loop to test the PCIe 5.0 x8 link speeds — the card passed with a high 98.9% stability score. It drew around 92% of its maximum power limit during the run, with core temps peaking at around 67°C. This 5060 Ti was officially a survivor. </p>
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                                                            <title><![CDATA[ AMD's new Radeon RX 9050 is roughly 30% slower than the RTX 5050 in games, early testing shows — the cheapest 8GB RDNA 4 GPU comfortably handles 1080p gaming but doesn't impress ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD officially launched its cheapest RDNA 4 graphics card, the <a href="https://www.tomshardware.com/pc-components/gpus/leaked-radeon-rx-9050-hints-at-the-return-of-4gb-vram-gpus-in-2026-new-budget-rdna-4-card-also-spotted-in-8gb-config-with-half-the-power-of-an-rx-9060">Radeon RX 9050</a>, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet <a href="https://www.gdm.or.jp/review/2026/0731/646023/" target="_blank"><em>GDM</em></a> puts the GPU up against its closest Nvidia rival, the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">RTX 5050</a>, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles. </p><p>The test bench consisted of a <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-7-9800x3d-review-devastating-gaming-performance">Ryzen 7 9800X3D</a> and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in <em>Port Royal, </em>where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. <em>Time Spy</em> sees the smallest delta, where both cards are separated by about 500 points. </p><div ><table><caption>Early RX 9050 benchmarks</caption><thead><tr><th class="firstcol " ><p>Benchmark Test</p></th><th  ><p>Type / Focus</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>RX 9050 Deficit</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>3DMark Time Spy</strong></p></td><td  ><p>DX12 Rasterization <em>(Overall)</em></p></td><td  ><p>9,441</p></td><td  ><p><strong>10,571</strong></p></td><td  ><p>-10.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Time Spy Extreme</strong></p></td><td  ><p>DX12 4K Rasterization <em>(Overall)</em></p></td><td  ><p>4,450</p></td><td  ><p><strong>4,952</strong></p></td><td  ><p>-10.1%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Steel Nomad</strong></p></td><td  ><p>Modern DX12 Non-RT</p></td><td  ><p>1,985</p></td><td  ><p><strong>2,282</strong></p></td><td  ><p>-13.0%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Speed Way</strong></p></td><td  ><p>DX12 Ultimate <em>(Ray Tracing)</em></p></td><td  ><p>1,873</p></td><td  ><p><strong>2,520</strong></p></td><td  ><p>-25.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Port Royal</strong></p></td><td  ><p>Ray Tracing Benchmark</p></td><td  ><p>4,531</p></td><td  ><p><strong>6,181</strong></p></td><td  ><p>-26.7%</p></td></tr></tbody></table></div><p>Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as <em>Apex Legends </em>and <em>Rainbow Six Siege</em>, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.  </p><div ><table><thead><tr><th class="firstcol " ><p>Game</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1080p</p></td><td  ><p><strong>147.1 FPS</strong></p></td><td  ><p>192.4 FPS</p></td><td  ><p>RTX 5050 (+30.8%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1440p</p></td><td  ><p><strong>101.4 FPS</strong></p></td><td  ><p>128.2 FPS</p></td><td  ><p>RTX 5050 (+26.4%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>4K</p></td><td  ><p><strong>72.6 FPS</strong></p></td><td  ><p>74.8 FPS</p></td><td  ><p>RTX 5050 (+3.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>204.0 FPS</strong></p></td><td  ><p>239.0 FPS</p></td><td  ><p>RTX 5050 (+17.2%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>125.0 FPS</strong></p></td><td  ><p>150.0 FPS</p></td><td  ><p>RTX 5050 (+20.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>65.0 FPS</strong></p></td><td  ><p>73.0 FPS</p></td><td  ><p>RTX 5050 (+12.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1080p</p></td><td  ><p><strong>129.0 FPS</strong></p></td><td  ><p>141.0 FPS</p></td><td  ><p>RTX 5050 (+9.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1440p</p></td><td  ><p><strong>116.0 FPS</strong></p></td><td  ><p>126.0 FPS</p></td><td  ><p>RTX 5050 (+8.6%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>4K</p></td><td  ><p><strong>64.0 FPS</strong></p></td><td  ><p>64.0 FPS</p></td><td  ><p>Tied</p></td></tr></tbody></table></div><p>The rest of the games show a more underwhelming result for the RX 9050, with <em>DOOM: The Dark Ages</em> acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>132.74 FPS</strong></p></td><td  ><p>296.63 FPS</p></td><td  ><p>RTX 5050 (+123.5%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>85.11 FPS</strong></p></td><td  ><p>17.17 FPS</p></td><td  ><p>RX 9050 (+395.7%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>39.71 FPS</strong></p></td><td  ><p>9.87 FPS</p></td><td  ><p>RX 9050 (+302.3%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1080p</p></td><td  ><p><strong>114.17 FPS</strong></p></td><td  ><p>280.13 FPS</p></td><td  ><p>RTX 5050 (+145.4%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1440p</p></td><td  ><p><strong>73.79 FPS</strong></p></td><td  ><p>10.71 FPS</p></td><td  ><p>RX 9050 (+589.0%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>4K</p></td><td  ><p><strong>35.56 FPS</strong></p></td><td  ><p>9.62 FPS</p></td><td  ><p>RX 9050 (+269.6%)</p></td></tr><tr><td class="firstcol empty" ></td><td  ></td><td  ></td><td  ></td><td  ></td><td  ></td></tr></tbody></table></div><p>The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in <em>Final Fantasy XIV </em>at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in <em>Onimusha, </em>where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1080p</p></td><td  ><p><strong>12895 pts</strong></p></td><td  ><p>15847 pts</p></td><td  ><p>RTX 5050 (+22.9%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1440p</p></td><td  ><p><strong>8136 pts</strong></p></td><td  ><p>10059 pts</p></td><td  ><p>RTX 5050 (+23.6%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>4K</p></td><td  ><p><strong>3994 pts</strong></p></td><td  ><p>5102 pts</p></td><td  ><p>RTX 5050 (+27.7%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>210.79 FPS</strong></p></td><td  ><p>300.16 FPS</p></td><td  ><p>RTX 5050 (+42.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>134.45 FPS</strong></p></td><td  ><p>185.25 FPS</p></td><td  ><p>RTX 5050 (+37.8%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>64.27 FPS</strong></p></td><td  ><p>107.47 FPS</p></td><td  ><p>RTX 5050 (+67.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>142.01 FPS</strong></p></td><td  ><p>241.72 FPS</p></td><td  ><p>RTX 5050 (+70.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>87.51 FPS</strong></p></td><td  ><p>147.39 FPS</p></td><td  ><p>RTX 5050 (+68.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>40.42 FPS</strong></p></td><td  ><p>77.19 FPS</p></td><td  ><p>RTX 5050 (+91.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>134.97 FPS</strong></p></td><td  ><p>166.60 FPS</p></td><td  ><p>RTX 5050 (+23.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>103.40 FPS</strong></p></td><td  ><p>143.15 FPS</p></td><td  ><p>RTX 5050 (+38.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>62.09 FPS</strong></p></td><td  ><p>103.55 FPS</p></td><td  ><p>RTX 5050 (+66.8%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>110.07 FPS</strong></p></td><td  ><p>149.66 FPS</p></td><td  ><p>RTX 5050 (+36.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>86.43 FPS</strong></p></td><td  ><p>128.51 FPS</p></td><td  ><p>RTX 5050 (+48.7%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>53.33 FPS</strong></p></td><td  ><p>92.13 FPS</p></td><td  ><p>RTX 5050 (+72.8%)</p></td></tr></tbody></table></div><p>The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amds-new-radeon-rx-9050-is-roughly-30-percent-slower-than-the-rtx-5050-in-games-early-testing-shows-the-cheapest-8gb-rdna-4-gpu-comfortably-handles-1080p-gaming-but-doesnt-impress</link>
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                            <![CDATA[ The RX 9050 is slower than the RTX 5050 in every conceivable way except when the latter is constrained in some way. It performs worse in synthetic benchmarks and games but has more efficient power consumption. At 4K, it's about 42% slower, and at 1080p it's about 31% slower on average across various titles. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:28:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:description>                                                            <media:text><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:text>
                                <media:title type="plain"><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:title>
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                                <p>AMD officially launched its cheapest RDNA 4 graphics card, the <a href="https://www.tomshardware.com/pc-components/gpus/leaked-radeon-rx-9050-hints-at-the-return-of-4gb-vram-gpus-in-2026-new-budget-rdna-4-card-also-spotted-in-8gb-config-with-half-the-power-of-an-rx-9060">Radeon RX 9050</a>, a few days ago, and we already have some performance numbers for it. Preliminary testing from Japanese outlet <a href="https://www.gdm.or.jp/review/2026/0731/646023/" target="_blank"><em>GDM</em></a> puts the GPU up against its closest Nvidia rival, the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">RTX 5050</a>, in a matchup that sees the AMD offering lose by a big margin. The RX 9050 is fine on its own, especially if you're limited to 1080p gaming, but in the head-to-head it leaves a lot to be desired based on its roughly 30% slower framerates averaged across various titles. </p><p>The test bench consisted of a <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-7-9800x3d-review-devastating-gaming-performance">Ryzen 7 9800X3D</a> and specifically the ASRock Challenger variant of the 9050, alongside the Gigabyte Windforce OC variant of the RTX 5050. Starting with synthetic benchmarks, the Red Team's GPU is almost 20% slower in the 3DMark suite. The biggest difference lies in <em>Port Royal, </em>where the RTX 5050 scores 6,181 points but the RX 9050 only manages 4,531 points. <em>Time Spy</em> sees the smallest delta, where both cards are separated by about 500 points. </p><div ><table><caption>Early RX 9050 benchmarks</caption><thead><tr><th class="firstcol " ><p>Benchmark Test</p></th><th  ><p>Type / Focus</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>RX 9050 Deficit</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>3DMark Time Spy</strong></p></td><td  ><p>DX12 Rasterization <em>(Overall)</em></p></td><td  ><p>9,441</p></td><td  ><p><strong>10,571</strong></p></td><td  ><p>-10.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Time Spy Extreme</strong></p></td><td  ><p>DX12 4K Rasterization <em>(Overall)</em></p></td><td  ><p>4,450</p></td><td  ><p><strong>4,952</strong></p></td><td  ><p>-10.1%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Steel Nomad</strong></p></td><td  ><p>Modern DX12 Non-RT</p></td><td  ><p>1,985</p></td><td  ><p><strong>2,282</strong></p></td><td  ><p>-13.0%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Speed Way</strong></p></td><td  ><p>DX12 Ultimate <em>(Ray Tracing)</em></p></td><td  ><p>1,873</p></td><td  ><p><strong>2,520</strong></p></td><td  ><p>-25.7%</p></td></tr><tr><td class="firstcol " ><p><strong>3DMark Port Royal</strong></p></td><td  ><p>Ray Tracing Benchmark</p></td><td  ><p>4,531</p></td><td  ><p><strong>6,181</strong></p></td><td  ><p>-26.7%</p></td></tr></tbody></table></div><p>Moving onto gaming, the testing was conducted across multiple resolutions, so we've chosen to show the most representative results possible. When talking about esports titles such as <em>Apex Legends </em>and <em>Rainbow Six Siege</em>, the RX 9050 holds its ground well, especially as you scale up the resolution. At 4K Ultra+ settings, both GPUs actually match at 64 FPS. The biggest difference was 20%, reported at 1440p medium, where the RTX 5050 pushed 150 FPS while the RX 9050 could only manage 125 FPS.  </p><div ><table><thead><tr><th class="firstcol " ><p>Game</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1080p</p></td><td  ><p><strong>147.1 FPS</strong></p></td><td  ><p>192.4 FPS</p></td><td  ><p>RTX 5050 (+30.8%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>1440p</p></td><td  ><p><strong>101.4 FPS</strong></p></td><td  ><p>128.2 FPS</p></td><td  ><p>RTX 5050 (+26.4%)</p></td></tr><tr><td class="firstcol " ><p>Apex Legends</p></td><td  ><p>Max Settings</p></td><td  ><p>4K</p></td><td  ><p><strong>72.6 FPS</strong></p></td><td  ><p>74.8 FPS</p></td><td  ><p>RTX 5050 (+3.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>204.0 FPS</strong></p></td><td  ><p>239.0 FPS</p></td><td  ><p>RTX 5050 (+17.2%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>125.0 FPS</strong></p></td><td  ><p>150.0 FPS</p></td><td  ><p>RTX 5050 (+20.0%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>65.0 FPS</strong></p></td><td  ><p>73.0 FPS</p></td><td  ><p>RTX 5050 (+12.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1080p</p></td><td  ><p><strong>129.0 FPS</strong></p></td><td  ><p>141.0 FPS</p></td><td  ><p>RTX 5050 (+9.3%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>1440p</p></td><td  ><p><strong>116.0 FPS</strong></p></td><td  ><p>126.0 FPS</p></td><td  ><p>RTX 5050 (+8.6%)</p></td></tr><tr><td class="firstcol " ><p>Rainbow Six Siege X</p></td><td  ><p>Ultra+</p></td><td  ><p>4K</p></td><td  ><p><strong>64.0 FPS</strong></p></td><td  ><p>64.0 FPS</p></td><td  ><p>Tied</p></td></tr></tbody></table></div><p>The rest of the games show a more underwhelming result for the RX 9050, with <em>DOOM: The Dark Ages</em> acting as an outlier where both GPUs take turns destroying the other. The game has multi-frame gen support at up to 6x for the Nvidia card, while the FSR frame gen is limited to just 2x. Regardless, the RX 9050 wins at higher resolutions in all settings due. As mentioned, however, this is the only test where the 9050 seemed to beat the 5050. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>132.74 FPS</strong></p></td><td  ><p>296.63 FPS</p></td><td  ><p>RTX 5050 (+123.5%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>85.11 FPS</strong></p></td><td  ><p>17.17 FPS</p></td><td  ><p>RX 9050 (+395.7%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>39.71 FPS</strong></p></td><td  ><p>9.87 FPS</p></td><td  ><p>RX 9050 (+302.3%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1080p</p></td><td  ><p><strong>114.17 FPS</strong></p></td><td  ><p>280.13 FPS</p></td><td  ><p>RTX 5050 (+145.4%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>1440p</p></td><td  ><p><strong>73.79 FPS</strong></p></td><td  ><p>10.71 FPS</p></td><td  ><p>RX 9050 (+589.0%)</p></td></tr><tr><td class="firstcol " ><p>DOOM</p></td><td  ><p>Ultra Nightmare</p></td><td  ><p>4K</p></td><td  ><p><strong>35.56 FPS</strong></p></td><td  ><p>9.62 FPS</p></td><td  ><p>RX 9050 (+269.6%)</p></td></tr><tr><td class="firstcol empty" ></td><td  ></td><td  ></td><td  ></td><td  ></td><td  ></td></tr></tbody></table></div><p>The remaining titles show rather boring numbers where the RX 9050 loses every single time, no matter the resolution or preset. It comes the closest in <em>Final Fantasy XIV </em>at 1080p, where the internal benchmark separates the two GPUs by 23%, whereas the biggest difference lies in <em>Onimusha, </em>where the RTX 5050 is almost twice as fast. Across these games, on average, the RX 9050 is 31% slower at 1080p, 34% slower at 1440p, and 42% slower at 4K. </p><div ><table><thead><tr><th class="firstcol " ><p>Game Title</p></th><th  ><p>Preset</p></th><th  ><p>Resolution</p></th><th  ><p>AMD Radeon RX 9050</p></th><th  ><p>NVIDIA GeForce RTX 5050</p></th><th  ><p>Winner / Gap</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1080p</p></td><td  ><p><strong>12895 pts</strong></p></td><td  ><p>15847 pts</p></td><td  ><p>RTX 5050 (+22.9%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>1440p</p></td><td  ><p><strong>8136 pts</strong></p></td><td  ><p>10059 pts</p></td><td  ><p>RTX 5050 (+23.6%)</p></td></tr><tr><td class="firstcol " ><p>Final Fantasy XIV: Dawntrail</p></td><td  ><p>Standard</p></td><td  ><p>4K</p></td><td  ><p><strong>3994 pts</strong></p></td><td  ><p>5102 pts</p></td><td  ><p>RTX 5050 (+27.7%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>210.79 FPS</strong></p></td><td  ><p>300.16 FPS</p></td><td  ><p>RTX 5050 (+42.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>134.45 FPS</strong></p></td><td  ><p>185.25 FPS</p></td><td  ><p>RTX 5050 (+37.8%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>64.27 FPS</strong></p></td><td  ><p>107.47 FPS</p></td><td  ><p>RTX 5050 (+67.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>142.01 FPS</strong></p></td><td  ><p>241.72 FPS</p></td><td  ><p>RTX 5050 (+70.2%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>87.51 FPS</strong></p></td><td  ><p>147.39 FPS</p></td><td  ><p>RTX 5050 (+68.4%)</p></td></tr><tr><td class="firstcol " ><p>Cyberpunk 2077</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>40.42 FPS</strong></p></td><td  ><p>77.19 FPS</p></td><td  ><p>RTX 5050 (+91.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1080p</p></td><td  ><p><strong>134.97 FPS</strong></p></td><td  ><p>166.60 FPS</p></td><td  ><p>RTX 5050 (+23.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>1440p</p></td><td  ><p><strong>103.40 FPS</strong></p></td><td  ><p>143.15 FPS</p></td><td  ><p>RTX 5050 (+38.4%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Medium</p></td><td  ><p>4K</p></td><td  ><p><strong>62.09 FPS</strong></p></td><td  ><p>103.55 FPS</p></td><td  ><p>RTX 5050 (+66.8%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1080p</p></td><td  ><p><strong>110.07 FPS</strong></p></td><td  ><p>149.66 FPS</p></td><td  ><p>RTX 5050 (+36.0%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>1440p</p></td><td  ><p><strong>86.43 FPS</strong></p></td><td  ><p>128.51 FPS</p></td><td  ><p>RTX 5050 (+48.7%)</p></td></tr><tr><td class="firstcol " ><p>Onimusha: Way of the Sword</p></td><td  ><p>Ultra</p></td><td  ><p>4K</p></td><td  ><p><strong>53.33 FPS</strong></p></td><td  ><p>92.13 FPS</p></td><td  ><p>RTX 5050 (+72.8%)</p></td></tr></tbody></table></div><p>The RX 9050 scores a win in power consumption, drawing about 8W less when idling and about 35W less under heavy load compared to the RTX 5050. The card seems to run cool and quiet, and can be manufactured to be rather small, making it ideal for SFF builds. Overall, it's an okay experience when it comes to gaming, performing amicably in a vacuum, but disappointing against competition. Thankfully, the 4GB variant of the RX 9050 seems to be limited to OEMs. As always, these are preliminary testing results from one outlet, so take them with the customary grain of salt.</p>
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                                                            <title><![CDATA[ Nvidia's fastest graphics cards get US price increase at Best Buy, Amazon — Astral RTX 5080 now costs more than 5090's MSRP, flagship card now commands more than $4,300 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5080-review">RTX 5080</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at <a href="https://www.bestbuy.com/product/asus-rog-astral-nvidia-geforce-rtx-5080-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLH7RYH" target="_blank">$2,099.99 at Best Buy</a>. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a <a href="https://www.reddit.com/r/nvidia/comments/1vag6s5/removed_by_moderator/">Reddit post</a>, the <a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M/">Asus ROG Astral RTX 5090 is currently listed at $4,329.99</a> on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.</p><p>That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, <a href="https://www.amazon.com/ZOTAC-Graphics-IceStorm-Advanced-ZT-B50800J2-10A/dp/B0GK8N9DR7/">Zotac's RTX 5080 Solid OC is selling for $1,249.99</a> on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>While one cannot ascertain the exact reason behind this price increase, it does take us back to when <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-cuts-program-designed-to-keep-gaming-gpus-near-msrp-pricing-end-of-opp-pricing-support-scheme-does-not-bode-well-for-gamers">tech YouTuber der8auer claimed</a> that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.</p><p>In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidias-fastest-graphics-cards-get-us-price-increase-at-best-buy-amazon-astral-rtx-5080-now-costs-more-than-5090s-msrp-flagship-card-now-commands-more-than-usd4-300</link>
                                                                            <description>
                            <![CDATA[ Premium Nvidia GeForce RTX 5080 and RTX 5090 graphics cards are once again selling far above MSRP, with some Asus and MSI models climbing close to $5,000. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 14:34:51 +0000</pubDate>                                                                                                                                <updated>Mon, 03 Aug 2026 12:13:36 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
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                                <p>If you were hoping GPU prices would settle down anytime soon, you are in for disappointment. Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5080-review">RTX 5080</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">RTX 5090</a> models from various OEM partners are once again selling well above their launch prices. As per a recent listing noticed by users on Reddit, the Asus ROG Astral RTX 5080 is now priced at <a href="https://www.bestbuy.com/product/asus-rog-astral-nvidia-geforce-rtx-5080-16gb-gddr7-pci-express-5-0-graphics-card-black/JJGGLH7RYH" target="_blank">$2,099.99 at Best Buy</a>. That's $600 above its official launch MSRP of $1,499.99 and even $100 more than the flagship RTX 5090's launch MSRP of $1,999.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Similarly, pricing for the RTX 5090 has also skyrocketed in recent months. According to a <a href="https://www.reddit.com/r/nvidia/comments/1vag6s5/removed_by_moderator/">Reddit post</a>, the <a href="https://www.amazon.com/ASUS-Graphics-3-8-Slot-Axial-tech-Phase-Change/dp/B0DS2WQZ2M/">Asus ROG Astral RTX 5090 is currently listed at $4,329.99</a> on Amazon, roughly $1,530 above its launch MSRP of $2,799.99. Even the MSI Gaming Trio RTX 5090 has gone up to $4,299.95, a whopping $1,900 more than what it was when it debuted in early 2025.</p><p>That said, these hefty prices are primarily limited to premium partner models. Certain mainstream RTX 5080 cards can still be purchased closer to Nvidia's MSRP. For instance, <a href="https://www.amazon.com/ZOTAC-Graphics-IceStorm-Advanced-ZT-B50800J2-10A/dp/B0GK8N9DR7/">Zotac's RTX 5080 Solid OC is selling for $1,249.99</a> on Amazon while PNY's RTX 5080 OC is listed at 1,256.99 at Best Buy. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>While one cannot ascertain the exact reason behind this price increase, it does take us back to when <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-cuts-program-designed-to-keep-gaming-gpus-near-msrp-pricing-end-of-opp-pricing-support-scheme-does-not-bode-well-for-gamers">tech YouTuber der8auer claimed</a> that Nvidia has discontinued its Observed Pricing Program (OPP). This was essentially an incentive scheme that helped board partners to sell certain Nvidia products at or near MSRP. The termination of this program meant that manufacturers such as Asus, MSI, and Gigabyte gained no incentive to keep prices close to Nvidia's suggested retail price. As a result, premium custom cards have become even more expensive, with manufacturers passing higher production costs on to the consumers.</p><p>In addition to that, rising DRAM prices thanks to AI-driven demand have led to a massive increase in the cost of GDDR7 memory used in RTX 50-series cards. Nvidia was also said to be prioritizing production of higher-margin products, including the RTX 5080 and AI hardware, which has further tightened supply of certain gaming GPUs. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>For potential customers, the latest listings suggest that waiting for premium RTX 50-series cards to return to MSRP may take longer than expected. While Founders Edition models remain the closest option to Nvidia's suggested pricing, they're often low in stock, forcing customers to choose between paying a hefty premium for high-end partner cards or settling for more affordable custom models. </p>
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                                                            <title><![CDATA[ GPU repair service will upgrade the 11GB of VRAM on your RTX 2080 Ti to 22GB — mod involves physically adjusting the strap resistors on the PCB to support a new BIOS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Limits on the amount of VRAM on Nvidia's consumer GPUs have forced the modding community to take matters into their own hands. Time and again we've seen various DIY memory upgrades being performed, and it's even offered as a proper <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">repair service in underground markets</a>, but rarely is it done openly. As such, we've just spotted a vendor that will upgrade the 11GB of VRAM on an RTX 2080 Ti to 22GB and provide the BIOS for it upfront — no shady back-alley deals required. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The name of the shop is <em>GPU Solutions </em>(very creative, we know), and it's based in the UAE, though they say they serve customers around the world. On their website, you can select the "<a href="https://gpusolutions.net/rbservices/graphics-card-upgrade/" target="_blank">Graphics Card Memory Upgrade</a>" service for both the RTX 2080 Ti and the RTX 3070, though the former has more details. These guys also have a YouTube channel where they've already performed the upgrade on an Asus Strix variant before.</p><p>The upgrade works just like any other you might've already seen. The card is disassembled to reach the PCB and remove the preexisting VRAM modules. The RTX 2080 Ti uses 11x 1GB GDDR6 chips, so replacing them with the same amount of 2GB GDDR6 doubles the memory capacity instantly. This is a rather straightforward way of going about a VRAM upgrade, because oftentimes it actually <a href="https://www.tomshardware.com/pc-components/gpus/upgraded-nvidia-rtx-5090-gets-128gb-vram-and-usd13-000-price-tag-super-limited-gpu-is-described-as-a-prototype" target="_blank">requires a custom PCB</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-dWSWDOj6Ag" allowfullscreen></iframe></div></div><p>Once the hardware part of the job is done, the VBIOS is then manually edited to support the new memory pool. This can either be an easy tweak or a lot of work just to get the BIOS to recognize the card, depending on how that specific GPU was built by the manufacturer. For instance, Nvidia was once said to include 16GB of memory with the RTX 3070, but it ended up shipping with 8GB instead, so customizing the BIOS is as simple as unlocking its full potential. </p><p>In this case, there wasn't any software tweaking; the core supports multiple memory configs, so the repairperson physically modified the memory strap resistors on the PCB. The original config for the 11GB modules was set to <em>low</em>, <em>low</em>, <em>low</em>. They desoldered and moved the resistors to a new configuration: <em>high</em>, <em>high</em>, and <em>low</em>, which made the GPU recognize and report 22GB of VRAM inside GPU-Z. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3010px;"><p class="vanilla-image-block" style="padding-top:59.24%;"><img id="jaCj5TsSdYUofvZyUAkCnK" name="Screenshot 2026-07-29 181244" alt="RTX 2080 Ti VRAM upgrade service" src="https://cdn.mos.cms.futurecdn.net/jaCj5TsSdYUofvZyUAkCnK.png" mos="" align="middle" fullscreen="" width="3010" height="1783" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The fact that you get not only double the VRAM on your RTX 2080 Ti but a working, stable BIOS out of the box adds to the overall package significantly. These kinds of mods are usually very hands-on, which means limited to just enthusiasts and tinkerers, but the factory-like service GPU Solution is providing means pretty much anyone can get it done without a hassle. </p><p>Their website doesn't mention the charges for an upgrade like this, but considering the ongoing component crisis, the memory modules won't be cheap. They also clarify that the upgrade can only be performed on a card with "compatible PCB layouts." If yours qualifies, they'll also replace the thermal pads and thermal paste accordingly, plus provide substantial benchmarking data to prove the modded card is stable. </p><p>Doubling the VRAM should allow you to squeeze a lot more performance out of your 2080 Ti in AI workloads and creative applications such as video editing. It's also helpful in gaming but not to a significant degree since the GPU itself isn't as powerful as modern offerings that are otherwise bottlenecked by memory capacity. Ultimately, this remains a pretty reasonable upgrade because the true, full potential of this GPU was achieved three years ago when someone <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">modded it with an insane 44GB of VRAM</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/gpu-repair-service-will-upgrade-the-11gb-of-vram-on-your-rtx-2080-ti-to-22gb-mod-involves-physically-adjusting-the-strap-resistors-on-the-pcb-to-support-a-new-bios</link>
                                                                            <description>
                            <![CDATA[ A GPU repair shop in the UAE is promising to upgrade the VRAM capacity of an RTX 2080 Ti from 11GB to 22GB by swapping the 1GB GDDR6 modules with 2GB chips and modifying the strap resistors to recognize the new VRAM. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 29 Jul 2026 14:00:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:text>
                                <media:title type="plain"><![CDATA[GeForce RTX 2080 Ti Founders Edition]]></media:title>
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                                <p>Limits on the amount of VRAM on Nvidia's consumer GPUs have forced the modding community to take matters into their own hands. Time and again we've seen various DIY memory upgrades being performed, and it's even offered as a proper <a href="https://www.tomshardware.com/pc-components/gpus/chinese-workshops-recondition-nvidias-old-flagship-gaming-gpu-for-ai-rtx-2080-ti-upgraded-to-22gb-for-dollar499" target="_blank">repair service in underground markets</a>, but rarely is it done openly. As such, we've just spotted a vendor that will upgrade the 11GB of VRAM on an RTX 2080 Ti to 22GB and provide the BIOS for it upfront — no shady back-alley deals required. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>The name of the shop is <em>GPU Solutions </em>(very creative, we know), and it's based in the UAE, though they say they serve customers around the world. On their website, you can select the "<a href="https://gpusolutions.net/rbservices/graphics-card-upgrade/" target="_blank">Graphics Card Memory Upgrade</a>" service for both the RTX 2080 Ti and the RTX 3070, though the former has more details. These guys also have a YouTube channel where they've already performed the upgrade on an Asus Strix variant before.</p><p>The upgrade works just like any other you might've already seen. The card is disassembled to reach the PCB and remove the preexisting VRAM modules. The RTX 2080 Ti uses 11x 1GB GDDR6 chips, so replacing them with the same amount of 2GB GDDR6 doubles the memory capacity instantly. This is a rather straightforward way of going about a VRAM upgrade, because oftentimes it actually <a href="https://www.tomshardware.com/pc-components/gpus/upgraded-nvidia-rtx-5090-gets-128gb-vram-and-usd13-000-price-tag-super-limited-gpu-is-described-as-a-prototype" target="_blank">requires a custom PCB</a>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/-dWSWDOj6Ag" allowfullscreen></iframe></div></div><p>Once the hardware part of the job is done, the VBIOS is then manually edited to support the new memory pool. This can either be an easy tweak or a lot of work just to get the BIOS to recognize the card, depending on how that specific GPU was built by the manufacturer. For instance, Nvidia was once said to include 16GB of memory with the RTX 3070, but it ended up shipping with 8GB instead, so customizing the BIOS is as simple as unlocking its full potential. </p><p>In this case, there wasn't any software tweaking; the core supports multiple memory configs, so the repairperson physically modified the memory strap resistors on the PCB. The original config for the 11GB modules was set to <em>low</em>, <em>low</em>, <em>low</em>. They desoldered and moved the resistors to a new configuration: <em>high</em>, <em>high</em>, and <em>low</em>, which made the GPU recognize and report 22GB of VRAM inside GPU-Z. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3010px;"><p class="vanilla-image-block" style="padding-top:59.24%;"><img id="jaCj5TsSdYUofvZyUAkCnK" name="Screenshot 2026-07-29 181244" alt="RTX 2080 Ti VRAM upgrade service" src="https://cdn.mos.cms.futurecdn.net/jaCj5TsSdYUofvZyUAkCnK.png" mos="" align="middle" fullscreen="" width="3010" height="1783" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The fact that you get not only double the VRAM on your RTX 2080 Ti but a working, stable BIOS out of the box adds to the overall package significantly. These kinds of mods are usually very hands-on, which means limited to just enthusiasts and tinkerers, but the factory-like service GPU Solution is providing means pretty much anyone can get it done without a hassle. </p><p>Their website doesn't mention the charges for an upgrade like this, but considering the ongoing component crisis, the memory modules won't be cheap. They also clarify that the upgrade can only be performed on a card with "compatible PCB layouts." If yours qualifies, they'll also replace the thermal pads and thermal paste accordingly, plus provide substantial benchmarking data to prove the modded card is stable. </p><p>Doubling the VRAM should allow you to squeeze a lot more performance out of your 2080 Ti in AI workloads and creative applications such as video editing. It's also helpful in gaming but not to a significant degree since the GPU itself isn't as powerful as modern offerings that are otherwise bottlenecked by memory capacity. Ultimately, this remains a pretty reasonable upgrade because the true, full potential of this GPU was achieved three years ago when someone <a href="https://www.tomshardware.com/news/geforce-rtx-2080-ti-gets-44gb-vram-through-user-mod" target="_blank">modded it with an insane 44GB of VRAM</a>. </p>
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                                                            <title><![CDATA[ ASRock officially announces Radeon RX 9050 with 8GB VRAM — RDNA 4 card offers boost clock of up to 2600MHz (updated) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A few months ago, reports of AMD working on <a href="https://www.tomshardware.com/pc-components/gpus/amd-is-reportedly-developing-an-entry-level-rdna-4-gpu-with-8gb-of-vram-rx-9050-rumored-to-debut-with-2048-cores-more-than-rx-9060" target="_blank">a new entry-level GPU</a> began making the rounds, and today we've just got our clearest look yet at the rumored cards.<a href="https://asrock.com/Graphics-Card/AMD/Radeon%20RX%209050%20Challenger%208GB/" target="_blank"> </a>ASRock has just listed the rumored Radeon RX 9050 on its website in two different configurations, 4GB and 8GB, but we have no word on pricing or availability. AMD hasn't made any official announcements yet, so we only have a limited amount of info to dissect, and it should naturally be taken with a grain of salt. However, the leaked specs from an official vendor, which have since been taken down, would herald the return of 4GB VRAM GPUs in 2026, not seen since 2022. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082018665009213659"><p lang="en" dir="ltr">amd hasnt updated the radeon 9000 series family listed on the wesite.asrock rx 9050 4g & rx 9050 8g64bit vs 128biti guess the 8gb card has four 2g chips to reach the full 128bit, while the 4gb card has only two 2g chips, so its only 64bit. would it be better if the 4gb card… https://t.co/yYATuPnioT pic.twitter.com/jX0geYO6uM<a href="https://twitter.com/cantworkitout/status/2082018665009213659">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The RX 9050 seems to be using a cut-down Navi 44 GPU from the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9060-xt-16gb-review/2">RX 9060</a> series, with 1,024 cores spread across 16 Compute Units. The leak from May claimed it had 32 CUs instead. ASRock's Challenger variant lists a 1,920 MHz base clock and a 2,600 MHz boost clock. The listing also recommends a 450W power supply, which is 50W less than the RX 9060's 500W recommendation, though we don't know the board power for the RX 9050 yet.</p><div ><table><caption>Leaked RX 9050 specs*</caption><thead><tr><th class="firstcol " ><p>SKU</p></th><th  ><p>GPU</p></th><th  ><p>Cores</p></th><th  ><p>Memory (GDDR6)</p></th><th  ><p>Memory Bus</p></th><th  ><p>Bandwidth</p></th><th  ><p>Board Power</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>AMD Radeon<br>RX 9060 XT 8GB</p></td><td  ><p>Navi 44</p></td><td  ><p>2,048</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>320 GB/s</p></td><td  ><p>150W</p></td></tr><tr><td class="firstcol " ><p>Intel Arc<br>B580</p></td><td  ><p>BMG-G21</p></td><td  ><p>2,560</p></td><td  ><p>12 GB </p></td><td  ><p>192-bit</p></td><td  ><p>456 GB/s</p></td><td  ><p>190W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>RTX 5060</p></td><td  ><p>GB206</p></td><td  ><p>3,840</p></td><td  ><p>8 GB (GDDR7)</p></td><td  ><p>128-bit</p></td><td  ><p>448 GB/s</p></td><td  ><p>145W</p></td></tr><tr><td class="firstcol " ><p>AMD Radeon<br>RX 9060</p></td><td  ><p>Navi 44</p></td><td  ><p>1,792</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>288 GB/s</p></td><td  ><p>132W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>RTX 5050</p></td><td  ><p>GB207</p></td><td  ><p>2,560</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>320 GB/s</p></td><td  ><p>130W</p></td></tr><tr><td class="firstcol " ><p><strong>AMD Radeon</strong><br><strong>RX 9050 8GB</strong></p></td><td  ><p><strong>Navi 44</strong></p></td><td  ><p><strong>1,024</strong></p></td><td  ><p><strong>8 GB </strong></p></td><td  ><p><strong>128-bit</strong></p></td><td  ><p><strong>288 GB/s</strong></p></td><td  ><p><strong>?</strong></p></td></tr><tr><td class="firstcol " ><p><strong>AMD Radeon</strong><br><strong>RX 9050 4GB</strong></p></td><td  ><p><strong>Navi 44</strong></p></td><td  ><p><strong>1,024</strong></p></td><td  ><p><strong>4 GB </strong></p></td><td  ><p><strong>64-bit</strong></p></td><td  ><p><strong>144 GB/s</strong></p></td><td  ><p><strong>?</strong></p></td></tr><tr><td class="firstcol " ><p>Intel Arc<br>A310</p></td><td  ><p>ACM-G11</p></td><td  ><p>768</p></td><td  ><p>4 GB </p></td><td  ><p>64-bit</p></td><td  ><p>124 GB/s</p></td><td  ><p>30W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>GTX 1630</p></td><td  ><p>TU117</p></td><td  ><p>512</p></td><td  ><p>4 GB </p></td><td  ><p>64-bit</p></td><td  ><p>96 GB/s</p></td><td  ><p>75W</p></td></tr></tbody></table></div><p>Those were the mutual specs between both variants — the only difference lies in the memory config. The 4GB variant listing notes 4GB of GDDR6 VRAM operating over a 64-bit bus, giving us a bandwidth of 144 GB/s. We haven't seen a 4GB memory pool in GPUs since 2022, when <a href="https://www.tomshardware.com/news/intel-arc-a310-quietly-goes-official">Intel's Arc A310</a> and <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1630-review">Nvidia's GTX 1630</a> came out. All current-gen cards have adopted 8GB as a baseline, which already gets criticized for not being future-proof.</p><p>The 8GB variant specs listed would double the bandwidth to 288 GB/s thanks to its 128-bit-wide bus. There's a chance AMD is planning to sell the 8GB to consumers directly while keeping the 4GB variant limited to OEMs. We can't say for sure since ASRock is listing it as a Challenger card on its website, but things could always change. We did find the 4GB RX 9050 already included in a CyberPower prebuilt on Best Buy, though, <a href="https://www.bestbuy.com/product/cyberpowerpc-gamer-master-gaming-desktop-amd-ryzen-5-5500-amd-radeon-rx-9050-4gb-8gb-ddr4-500gb-pcie-4-0-ssd-black/J3L7GQWW7Z" target="_blank">currently listed for $900</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2677px;"><p class="vanilla-image-block" style="padding-top:63.13%;"><img id="MhFjkyFaonyoQFzrSEmRhJ" name="Screenshot 2026-07-28 152900" alt="AMD's RX 9050 4GB in a CyberPower prebuilt PC" src="https://cdn.mos.cms.futurecdn.net/MhFjkyFaonyoQFzrSEmRhJ.png" mos="" align="middle" fullscreen="" width="2677" height="1690" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The design in the leaked images appears rather generic: a black shroud with silver accents and some RGB lighting. They show two DisplayPort 2.1a and one HDMI 2.1b ports, and the card is powered via a single 8-pin PCIe connector. In terms of performance, the 8GB model should cruise through 1080p gaming, especially with the help of FSR 4. Since this is an RDNA 4 GPU, you get the full benefits of the architecture, including better ray tracing and upscaling tech. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>As mentioned earlier, the last GPUs to ship with 4GB of VRAM were released four years ago. The industry is going through a turbulent period given the ongoing component crisis and memory shortage, but this would be another level of desperation. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3bVowtJZdUvKzcCfkTMPXi.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6nMsCawLLr5gFbFqugDAVi.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZKWT4XXMpCbyiD9Rkm3Xwh.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WTtSuEUKc3feVkVfAQBLth.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/leaked-radeon-rx-9050-hints-at-the-return-of-4gb-vram-gpus-in-2026-new-budget-rdna-4-card-also-spotted-in-8gb-config-with-half-the-power-of-an-rx-9060</link>
                                                                            <description>
                            <![CDATA[ ASRock has listed the long-rumored RX 9050 GPU on its website in both a 4GB and 8GB configuration, but has deleted those pages since. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 11:00:22 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 15:08:43 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:description>                                                            <media:text><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:text>
                                <media:title type="plain"><![CDATA[ASRock Radeon RX 9060 Challenger]]></media:title>
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                                <p>A few months ago, reports of AMD working on <a href="https://www.tomshardware.com/pc-components/gpus/amd-is-reportedly-developing-an-entry-level-rdna-4-gpu-with-8gb-of-vram-rx-9050-rumored-to-debut-with-2048-cores-more-than-rx-9060" target="_blank">a new entry-level GPU</a> began making the rounds, and today we've just got our clearest look yet at the rumored cards.<a href="https://asrock.com/Graphics-Card/AMD/Radeon%20RX%209050%20Challenger%208GB/" target="_blank"> </a>ASRock has just listed the rumored Radeon RX 9050 on its website in two different configurations, 4GB and 8GB, but we have no word on pricing or availability. AMD hasn't made any official announcements yet, so we only have a limited amount of info to dissect, and it should naturally be taken with a grain of salt. However, the leaked specs from an official vendor, which have since been taken down, would herald the return of 4GB VRAM GPUs in 2026, not seen since 2022. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082018665009213659"><p lang="en" dir="ltr">amd hasnt updated the radeon 9000 series family listed on the wesite.asrock rx 9050 4g & rx 9050 8g64bit vs 128biti guess the 8gb card has four 2g chips to reach the full 128bit, while the 4gb card has only two 2g chips, so its only 64bit. would it be better if the 4gb card… https://t.co/yYATuPnioT pic.twitter.com/jX0geYO6uM<a href="https://twitter.com/cantworkitout/status/2082018665009213659">July 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The RX 9050 seems to be using a cut-down Navi 44 GPU from the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9060-xt-16gb-review/2">RX 9060</a> series, with 1,024 cores spread across 16 Compute Units. The leak from May claimed it had 32 CUs instead. ASRock's Challenger variant lists a 1,920 MHz base clock and a 2,600 MHz boost clock. The listing also recommends a 450W power supply, which is 50W less than the RX 9060's 500W recommendation, though we don't know the board power for the RX 9050 yet.</p><div ><table><caption>Leaked RX 9050 specs*</caption><thead><tr><th class="firstcol " ><p>SKU</p></th><th  ><p>GPU</p></th><th  ><p>Cores</p></th><th  ><p>Memory (GDDR6)</p></th><th  ><p>Memory Bus</p></th><th  ><p>Bandwidth</p></th><th  ><p>Board Power</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>AMD Radeon<br>RX 9060 XT 8GB</p></td><td  ><p>Navi 44</p></td><td  ><p>2,048</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>320 GB/s</p></td><td  ><p>150W</p></td></tr><tr><td class="firstcol " ><p>Intel Arc<br>B580</p></td><td  ><p>BMG-G21</p></td><td  ><p>2,560</p></td><td  ><p>12 GB </p></td><td  ><p>192-bit</p></td><td  ><p>456 GB/s</p></td><td  ><p>190W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>RTX 5060</p></td><td  ><p>GB206</p></td><td  ><p>3,840</p></td><td  ><p>8 GB (GDDR7)</p></td><td  ><p>128-bit</p></td><td  ><p>448 GB/s</p></td><td  ><p>145W</p></td></tr><tr><td class="firstcol " ><p>AMD Radeon<br>RX 9060</p></td><td  ><p>Navi 44</p></td><td  ><p>1,792</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>288 GB/s</p></td><td  ><p>132W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>RTX 5050</p></td><td  ><p>GB207</p></td><td  ><p>2,560</p></td><td  ><p>8 GB </p></td><td  ><p>128-bit</p></td><td  ><p>320 GB/s</p></td><td  ><p>130W</p></td></tr><tr><td class="firstcol " ><p><strong>AMD Radeon</strong><br><strong>RX 9050 8GB</strong></p></td><td  ><p><strong>Navi 44</strong></p></td><td  ><p><strong>1,024</strong></p></td><td  ><p><strong>8 GB </strong></p></td><td  ><p><strong>128-bit</strong></p></td><td  ><p><strong>288 GB/s</strong></p></td><td  ><p><strong>?</strong></p></td></tr><tr><td class="firstcol " ><p><strong>AMD Radeon</strong><br><strong>RX 9050 4GB</strong></p></td><td  ><p><strong>Navi 44</strong></p></td><td  ><p><strong>1,024</strong></p></td><td  ><p><strong>4 GB </strong></p></td><td  ><p><strong>64-bit</strong></p></td><td  ><p><strong>144 GB/s</strong></p></td><td  ><p><strong>?</strong></p></td></tr><tr><td class="firstcol " ><p>Intel Arc<br>A310</p></td><td  ><p>ACM-G11</p></td><td  ><p>768</p></td><td  ><p>4 GB </p></td><td  ><p>64-bit</p></td><td  ><p>124 GB/s</p></td><td  ><p>30W</p></td></tr><tr><td class="firstcol " ><p>NVIDIA GeForce<br>GTX 1630</p></td><td  ><p>TU117</p></td><td  ><p>512</p></td><td  ><p>4 GB </p></td><td  ><p>64-bit</p></td><td  ><p>96 GB/s</p></td><td  ><p>75W</p></td></tr></tbody></table></div><p>Those were the mutual specs between both variants — the only difference lies in the memory config. The 4GB variant listing notes 4GB of GDDR6 VRAM operating over a 64-bit bus, giving us a bandwidth of 144 GB/s. We haven't seen a 4GB memory pool in GPUs since 2022, when <a href="https://www.tomshardware.com/news/intel-arc-a310-quietly-goes-official">Intel's Arc A310</a> and <a href="https://www.tomshardware.com/reviews/nvidia-geforce-gtx-1630-review">Nvidia's GTX 1630</a> came out. All current-gen cards have adopted 8GB as a baseline, which already gets criticized for not being future-proof.</p><p>The 8GB variant specs listed would double the bandwidth to 288 GB/s thanks to its 128-bit-wide bus. There's a chance AMD is planning to sell the 8GB to consumers directly while keeping the 4GB variant limited to OEMs. We can't say for sure since ASRock is listing it as a Challenger card on its website, but things could always change. We did find the 4GB RX 9050 already included in a CyberPower prebuilt on Best Buy, though, <a href="https://www.bestbuy.com/product/cyberpowerpc-gamer-master-gaming-desktop-amd-ryzen-5-5500-amd-radeon-rx-9050-4gb-8gb-ddr4-500gb-pcie-4-0-ssd-black/J3L7GQWW7Z" target="_blank">currently listed for $900</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2677px;"><p class="vanilla-image-block" style="padding-top:63.13%;"><img id="MhFjkyFaonyoQFzrSEmRhJ" name="Screenshot 2026-07-28 152900" alt="AMD's RX 9050 4GB in a CyberPower prebuilt PC" src="https://cdn.mos.cms.futurecdn.net/MhFjkyFaonyoQFzrSEmRhJ.png" mos="" align="middle" fullscreen="" width="2677" height="1690" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The design in the leaked images appears rather generic: a black shroud with silver accents and some RGB lighting. They show two DisplayPort 2.1a and one HDMI 2.1b ports, and the card is powered via a single 8-pin PCIe connector. In terms of performance, the 8GB model should cruise through 1080p gaming, especially with the help of FSR 4. Since this is an RDNA 4 GPU, you get the full benefits of the architecture, including better ray tracing and upscaling tech. </p><figure class="inline-layout"><fw-storyblock channel="toms_hardware" playlist="" autoplay="1"></fw-storyblock></figure><p>As mentioned earlier, the last GPUs to ship with 4GB of VRAM were released four years ago. The industry is going through a turbulent period given the ongoing component crisis and memory shortage, but this would be another level of desperation. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3bVowtJZdUvKzcCfkTMPXi.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6nMsCawLLr5gFbFqugDAVi.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZKWT4XXMpCbyiD9Rkm3Xwh.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WTtSuEUKc3feVkVfAQBLth.jpg" alt="AMD Radeon RX 9050 " /><figcaption><small role="credit">ASRock</small></figcaption></figure></figure>
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                                                            <title><![CDATA[ MSI and Colorful raise Nvidia RTX 50-series prices in China by up to 59% across the entire lineup — change in distributer pricing suggests GPU price hikes are on the way ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The ongoing component crisis has forced manufacturers to raise product prices around the world, which includes the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPUs</a>. MSI and PNY have just announced new prices for all RTX 50-series graphics cards for China, representing up to a 59% hike compared to MSRP. While Nvidia GPUs have been the most affected, offerings from Intel and AMD are also experiencing a similar predicament, according to <a href="https://wccftech.com/nvidia-amd-gpu-prices-massive-increase-in-china-gddr6-gddr7-costs-climb-intensively/"><em>Wccftech</em></a>. </p><p>MSI's price list actually shows the old prices (from a week ago) as well as the new ones, giving us an official percentage difference of 10-20%. Keep in mind the old prices still weren't at MSRP. The RTX 5080 Shadow 3X OC/Ventus sees the biggest change, going from 10,000 Yuan ($1,477) to 12,000 Yuan ($1,773), constituting a 20% hike. Other RTX 5080 variants received a pretty similar 18% hike, while the RTX 5070 Ti Shadow 3X OC now costs 19.5% more. </p><div ><table><thead><tr><th class="firstcol " ><p>Product Name</p></th><th  ><p>Original Price</p></th><th  ><p>Updated Price</p></th><th  ><p>Official MSRP</p></th><th  ><p>vs. Original</p></th><th  ><p>vs. Base MSRP</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>GeForce RTX 5090 D v2 24G VENTUS 3X OC</p></td><td  ><p>¥22,999</p></td><td  ><p>¥25,999</p></td><td  ><p>¥16,499</p></td><td  ><p>+13.04%</p></td><td  ><p>+57.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G GAMING TRIO OC WHITE</p></td><td  ><p>¥10,999</p></td><td  ><p>¥12,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+18.18%</p></td><td  ><p>+56.63%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G GAMING TRIO OC</p></td><td  ><p>¥10,999</p></td><td  ><p>¥12,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+18.18%</p></td><td  ><p>+56.63%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G SHADOW 3X OC/VENTUS</p></td><td  ><p>¥9,999</p></td><td  ><p>¥11,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+20.00%</p></td><td  ><p>+44.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti 16G GAMING TRIO OC</p></td><td  ><p>¥8,199</p></td><td  ><p>¥9,699</p></td><td  ><p>¥5,499</p></td><td  ><p>+18.29%</p></td><td  ><p>+76.38%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti 16G SHADOW 3X OC</p></td><td  ><p>¥7,699</p></td><td  ><p>¥9,199</p></td><td  ><p>¥5,499</p></td><td  ><p>+19.48%</p></td><td  ><p>+67.28%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G GAMING TRIO OC</p></td><td  ><p>¥5,899</p></td><td  ><p>¥6,399</p></td><td  ><p>¥4,499</p></td><td  ><p>+8.48%</p></td><td  ><p>+42.23%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G VENTUS 3X OC</p></td><td  ><p>¥5,499</p></td><td  ><p>¥5,999</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.09%</p></td><td  ><p>+33.34%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G SHADOW 3X OC</p></td><td  ><p>¥5,499</p></td><td  ><p>¥5,999</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.09%</p></td><td  ><p>+33.34%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G SHADOW 2X OC</p></td><td  ><p>¥5,299</p></td><td  ><p>¥5,799</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.44%</p></td><td  ><p>+28.90%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16G GAMING TRIO OC</p></td><td  ><p>¥4,599</p></td><td  ><p>¥4,999</p></td><td  ><p>¥3,199</p></td><td  ><p>+8.70%</p></td><td  ><p>+56.27%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16G SHADOW 2X OC PLUS</p></td><td  ><p>¥4,299</p></td><td  ><p>¥4,699</p></td><td  ><p>¥3,199</p></td><td  ><p>+9.30%</p></td><td  ><p>+46.89%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G SHADOW 2X OC PLUS</p></td><td  ><p>¥3,099</p></td><td  ><p>¥3,399</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.68%</p></td><td  ><p>+21.44%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G GAMING TRIO OC WHITE</p></td><td  ><p>¥3,399</p></td><td  ><p>¥3,699</p></td><td  ><p>¥2,799</p></td><td  ><p>+8.83%</p></td><td  ><p>+32.15%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G GAMING TRIO OC</p></td><td  ><p>¥3,399</p></td><td  ><p>¥3,699</p></td><td  ><p>¥2,799</p></td><td  ><p>+8.83%</p></td><td  ><p>+32.15%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G INSPIRE 2X OC</p></td><td  ><p>¥3,199</p></td><td  ><p>¥3,499</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.38%</p></td><td  ><p>+25.01%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G VENTUS 3X OC</p></td><td  ><p>¥3,299</p></td><td  ><p>¥3,599</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.09%</p></td><td  ><p>+28.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING TRIO OC WHITE</p></td><td  ><p>¥2,799</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.29%</p></td><td  ><p>+45.48%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING TRIO OC</p></td><td  ><p>¥2,799</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.29%</p></td><td  ><p>+45.48%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING OC V1</p></td><td  ><p>¥2,699</p></td><td  ><p>¥3,099</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.82%</p></td><td  ><p>+40.93%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G SHADOW 2X OC</p></td><td  ><p>¥2,599</p></td><td  ><p>¥2,999</p></td><td  ><p>¥2,199</p></td><td  ><p>+15.39%</p></td><td  ><p>+36.38%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050 8G GAMING OC</p></td><td  ><p>¥2,599</p></td><td  ><p>¥2,999</p></td><td  ><p>¥1,899</p></td><td  ><p>+15.39%</p></td><td  ><p>+57.93%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 3050 VENTUS 2X E 6G OC</p></td><td  ><p>¥1,649</p></td><td  ><p>¥1,899</p></td><td  ><p>¥1,399</p></td><td  ><p>+15.16%</p></td><td  ><p>+35.74%</p></td></tr></tbody></table></div><p>The highest-end Blackwell GPU available in China, the RTX 5090 D V2 is a cut-down version of the RTX 5090, featuring 24GB of VRAM instead of 32GB. MSI raised its price by 13%, which is less than every RTX 5060 and RTX 5050 variant — those were around 14-15%. The RTX 5060 Ti (8GB and 16GB) and RTX 5070 both received price hikes under 10% compared to their old prices. </p><p>If you put these numbers up against these GPUs' MSRPs then the picture becomes a lot grimmer. The RTX 5070 Ti Gaming Trio OC is now priced 76% above MSRP, while its cheaper Shadow 3X OC variant is still 67% more expensive than the suggested retail price. The prices for the RTX 5090 D V2 are 57.5% higher, the RTX 5080 and 5060 Ti up to 56% higher, the RTX 5060 up to 45% higher, and the RTX 5070 up to 42% higher. </p><p>Moving onto Colorful's list, the company doesn't provide old prices to compare against, so we can only reference them against the MSRPs. The top-end offering, the RTX 5080 Vulcan W OC is now priced 59% above MSRP, while the 5070 Ti Vulcan W OC is 58.5% higher. The RTX 5070 and 5060 Ti 16GB models were largely under the 50% threshold, while price hikes for the RTX 5060 Ti 8GB and RTX 5060 variants were under 30% compared to MSRP. </p><div ><table><thead><tr><th class="firstcol " ><p>GPU Model</p></th><th  ><p>New Price</p></th><th  ><p>Original Price</p></th><th  ><p>Difference</p></th><th  ><p>% vs MSRP</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>RTX 5080 Vulcan W OC 16G</p></td><td  ><p>¥13,199</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥4,900</p></td><td  ><p>+59.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Vulcan OC 16GB</p></td><td  ><p>¥12,299</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥4,000</p></td><td  ><p>+48.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Advanced OC 16G</p></td><td  ><p>¥11,799</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥3,500</p></td><td  ><p>+42.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Ultra W OC 16G</p></td><td  ><p>¥10,499</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥2,200</p></td><td  ><p>+26.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Vulcan W OC 16G</p></td><td  ><p>¥9,999</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥3,700</p></td><td  ><p>+58.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Advanced OC 16G</p></td><td  ><p>¥9,299</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥3,000</p></td><td  ><p>+47.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Ultra W OC SFF 16G</p></td><td  ><p>¥8,899</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,600</p></td><td  ><p>+41.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Ultra OC SFF 16G</p></td><td  ><p>¥8,799</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,500</p></td><td  ><p>+39.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Deluxe SFF 16G</p></td><td  ><p>¥8,699</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,400</p></td><td  ><p>+38.1%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Vulcan X OC 12G</p></td><td  ><p>¥7,199</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥2,600</p></td><td  ><p>+56.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ultra OC 12G</p></td><td  ><p>¥6,799</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥2,200</p></td><td  ><p>+47.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Deluxe 12G</p></td><td  ><p>¥6,399</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥1,800</p></td><td  ><p>+39.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W OC 16G</p></td><td  ><p>¥5,299</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,700</p></td><td  ><p>+47.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra Z OC 16G</p></td><td  ><p>¥5,249</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,650</p></td><td  ><p>+46.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra OC 16G</p></td><td  ><p>¥5,249</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,650</p></td><td  ><p>+46.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Deluxe 16G</p></td><td  ><p>¥5,199</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,600</p></td><td  ><p>+44.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W DUO OC 16G</p></td><td  ><p>¥5,099</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,500</p></td><td  ><p>+41.8%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra DUO OC 16G</p></td><td  ><p>¥5,099</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,500</p></td><td  ><p>+41.8%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Advanced OC 8G</p></td><td  ><p>¥3,949</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥750</p></td><td  ><p>+23.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W OC 8G</p></td><td  ><p>¥3,949</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥750</p></td><td  ><p>+23.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra OC 8G</p></td><td  ><p>¥3,849</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥650</p></td><td  ><p>+20.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Deluxe 8G</p></td><td  ><p>¥3,699</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥500</p></td><td  ><p>+15.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti DUO 8G</p></td><td  ><p>¥3,549</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥350</p></td><td  ><p>+11.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Advanced OC 8G</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥700</p></td><td  ><p>+27.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ultra W OC 8G</p></td><td  ><p>¥3,149</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥650</p></td><td  ><p>+26.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ultra DUO OC 8G</p></td><td  ><p>¥3,049</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥550</p></td><td  ><p>+22.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Deluxe 8G</p></td><td  ><p>¥3,049</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥550</p></td><td  ><p>+22.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 DUO 8G</p></td><td  ><p>¥2,949</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥450</p></td><td  ><p>+17.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5050 DUO 8G</p></td><td  ><p>¥2,449</p></td><td  ><p>¥2,099</p></td><td  ><p>+¥350</p></td><td  ><p>+16.8%</p></td></tr></tbody></table></div><p>Both of these lists came directly from the distributors but marketplaces online show that AMD and Intel GPUs are also more expensive now, as well. AMD's cards are selling for 14% to 29% higher prices, and Blue Team's cards are seeing $200 to almost $300 bumps, according to <em>Wccftech</em>. The RX 9060 XT 16GB is the worst offender among the two lineups, being hiked up by 28.8% compared to its MSRP. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>All of this is happening because VRAM prices have skyrocketed over the past year, with reports highlighting a $20 price increase per module. That means an 8GB card, with taxes included, should cost almost $100 more now, a 12GB card about $130 more, and a 16GB card roughly $180 more, and that's just accounting for VRAM price changes. With prices going up, there's an additional element of supply and demand that is pushing prices higher. </p><p>There are no signs of the component crisis slowing down; in fact, we only see more <a href="https://www.tomshardware.com/pc-components/dram/dram-prices-are-about-to-skyrocket-ddr4-and-gddr6-among-formats-that-could-increase-in-price-by-up-to-45-percent" target="_blank">fearmongering from major companies</a>, persuading them to buy whatever they want now instead of waiting for some miracle market crash. With <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-ceo-huang-declares-i-love-constraints-amid-ongoing-component-shortage-claims-lack-of-options-forces-ai-clients-to-only-choose-the-very-best" target="_blank">the way things are looking</a> right now, <a href="https://www.tomshardware.com/tech-industry/sk-hynix-samsung-micron-among-semiconductor-industry-group-lobbying-against-government-intervention-on-domestic-memory-chip-supply-says-move-would-worsen-situation-suggests-tax-deductions-on-consumer-electronics-instead" target="_blank">prices don't seem to be coming down</a> anytime soon, that much is clear. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/msi-and-colorful-raise-nvidia-rtx-50-series-prices-in-china-by-up-to-59-percent-across-the-entire-lineup-change-in-distributer-pricing-suggests-gpu-price-hikes-are-on-the-way</link>
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                            <![CDATA[ GPU prices seem to be on the rise once again with official distributor announcements in China hiking up the entire Blackwell lineup overnight. Compared to MSRP, we're witnessing a staggering bump of up to 75% at the top-end. ]]>
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                                                                        <pubDate>Mon, 27 Jul 2026 19:47:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:description>                                                            <media:text><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:text>
                                <media:title type="plain"><![CDATA[$200 GPU Face-off: Nvidia vs AMD vs Intel]]></media:title>
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                            <article>
                                <p>The ongoing component crisis has forced manufacturers to raise product prices around the world, which includes the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best GPUs</a>. MSI and PNY have just announced new prices for all RTX 50-series graphics cards for China, representing up to a 59% hike compared to MSRP. While Nvidia GPUs have been the most affected, offerings from Intel and AMD are also experiencing a similar predicament, according to <a href="https://wccftech.com/nvidia-amd-gpu-prices-massive-increase-in-china-gddr6-gddr7-costs-climb-intensively/"><em>Wccftech</em></a>. </p><p>MSI's price list actually shows the old prices (from a week ago) as well as the new ones, giving us an official percentage difference of 10-20%. Keep in mind the old prices still weren't at MSRP. The RTX 5080 Shadow 3X OC/Ventus sees the biggest change, going from 10,000 Yuan ($1,477) to 12,000 Yuan ($1,773), constituting a 20% hike. Other RTX 5080 variants received a pretty similar 18% hike, while the RTX 5070 Ti Shadow 3X OC now costs 19.5% more. </p><div ><table><thead><tr><th class="firstcol " ><p>Product Name</p></th><th  ><p>Original Price</p></th><th  ><p>Updated Price</p></th><th  ><p>Official MSRP</p></th><th  ><p>vs. Original</p></th><th  ><p>vs. Base MSRP</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>GeForce RTX 5090 D v2 24G VENTUS 3X OC</p></td><td  ><p>¥22,999</p></td><td  ><p>¥25,999</p></td><td  ><p>¥16,499</p></td><td  ><p>+13.04%</p></td><td  ><p>+57.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G GAMING TRIO OC WHITE</p></td><td  ><p>¥10,999</p></td><td  ><p>¥12,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+18.18%</p></td><td  ><p>+56.63%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G GAMING TRIO OC</p></td><td  ><p>¥10,999</p></td><td  ><p>¥12,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+18.18%</p></td><td  ><p>+56.63%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5080 16G SHADOW 3X OC/VENTUS</p></td><td  ><p>¥9,999</p></td><td  ><p>¥11,999</p></td><td  ><p>¥8,299</p></td><td  ><p>+20.00%</p></td><td  ><p>+44.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti 16G GAMING TRIO OC</p></td><td  ><p>¥8,199</p></td><td  ><p>¥9,699</p></td><td  ><p>¥5,499</p></td><td  ><p>+18.29%</p></td><td  ><p>+76.38%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 Ti 16G SHADOW 3X OC</p></td><td  ><p>¥7,699</p></td><td  ><p>¥9,199</p></td><td  ><p>¥5,499</p></td><td  ><p>+19.48%</p></td><td  ><p>+67.28%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G GAMING TRIO OC</p></td><td  ><p>¥5,899</p></td><td  ><p>¥6,399</p></td><td  ><p>¥4,499</p></td><td  ><p>+8.48%</p></td><td  ><p>+42.23%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G VENTUS 3X OC</p></td><td  ><p>¥5,499</p></td><td  ><p>¥5,999</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.09%</p></td><td  ><p>+33.34%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G SHADOW 3X OC</p></td><td  ><p>¥5,499</p></td><td  ><p>¥5,999</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.09%</p></td><td  ><p>+33.34%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5070 12G SHADOW 2X OC</p></td><td  ><p>¥5,299</p></td><td  ><p>¥5,799</p></td><td  ><p>¥4,499</p></td><td  ><p>+9.44%</p></td><td  ><p>+28.90%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16G GAMING TRIO OC</p></td><td  ><p>¥4,599</p></td><td  ><p>¥4,999</p></td><td  ><p>¥3,199</p></td><td  ><p>+8.70%</p></td><td  ><p>+56.27%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 16G SHADOW 2X OC PLUS</p></td><td  ><p>¥4,299</p></td><td  ><p>¥4,699</p></td><td  ><p>¥3,199</p></td><td  ><p>+9.30%</p></td><td  ><p>+46.89%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G SHADOW 2X OC PLUS</p></td><td  ><p>¥3,099</p></td><td  ><p>¥3,399</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.68%</p></td><td  ><p>+21.44%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G GAMING TRIO OC WHITE</p></td><td  ><p>¥3,399</p></td><td  ><p>¥3,699</p></td><td  ><p>¥2,799</p></td><td  ><p>+8.83%</p></td><td  ><p>+32.15%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G GAMING TRIO OC</p></td><td  ><p>¥3,399</p></td><td  ><p>¥3,699</p></td><td  ><p>¥2,799</p></td><td  ><p>+8.83%</p></td><td  ><p>+32.15%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G INSPIRE 2X OC</p></td><td  ><p>¥3,199</p></td><td  ><p>¥3,499</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.38%</p></td><td  ><p>+25.01%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 Ti 8G VENTUS 3X OC</p></td><td  ><p>¥3,299</p></td><td  ><p>¥3,599</p></td><td  ><p>¥2,799</p></td><td  ><p>+9.09%</p></td><td  ><p>+28.58%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING TRIO OC WHITE</p></td><td  ><p>¥2,799</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.29%</p></td><td  ><p>+45.48%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING TRIO OC</p></td><td  ><p>¥2,799</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.29%</p></td><td  ><p>+45.48%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G GAMING OC V1</p></td><td  ><p>¥2,699</p></td><td  ><p>¥3,099</p></td><td  ><p>¥2,199</p></td><td  ><p>+14.82%</p></td><td  ><p>+40.93%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5060 8G SHADOW 2X OC</p></td><td  ><p>¥2,599</p></td><td  ><p>¥2,999</p></td><td  ><p>¥2,199</p></td><td  ><p>+15.39%</p></td><td  ><p>+36.38%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 5050 8G GAMING OC</p></td><td  ><p>¥2,599</p></td><td  ><p>¥2,999</p></td><td  ><p>¥1,899</p></td><td  ><p>+15.39%</p></td><td  ><p>+57.93%</p></td></tr><tr><td class="firstcol " ><p>GeForce RTX 3050 VENTUS 2X E 6G OC</p></td><td  ><p>¥1,649</p></td><td  ><p>¥1,899</p></td><td  ><p>¥1,399</p></td><td  ><p>+15.16%</p></td><td  ><p>+35.74%</p></td></tr></tbody></table></div><p>The highest-end Blackwell GPU available in China, the RTX 5090 D V2 is a cut-down version of the RTX 5090, featuring 24GB of VRAM instead of 32GB. MSI raised its price by 13%, which is less than every RTX 5060 and RTX 5050 variant — those were around 14-15%. The RTX 5060 Ti (8GB and 16GB) and RTX 5070 both received price hikes under 10% compared to their old prices. </p><p>If you put these numbers up against these GPUs' MSRPs then the picture becomes a lot grimmer. The RTX 5070 Ti Gaming Trio OC is now priced 76% above MSRP, while its cheaper Shadow 3X OC variant is still 67% more expensive than the suggested retail price. The prices for the RTX 5090 D V2 are 57.5% higher, the RTX 5080 and 5060 Ti up to 56% higher, the RTX 5060 up to 45% higher, and the RTX 5070 up to 42% higher. </p><p>Moving onto Colorful's list, the company doesn't provide old prices to compare against, so we can only reference them against the MSRPs. The top-end offering, the RTX 5080 Vulcan W OC is now priced 59% above MSRP, while the 5070 Ti Vulcan W OC is 58.5% higher. The RTX 5070 and 5060 Ti 16GB models were largely under the 50% threshold, while price hikes for the RTX 5060 Ti 8GB and RTX 5060 variants were under 30% compared to MSRP. </p><div ><table><thead><tr><th class="firstcol " ><p>GPU Model</p></th><th  ><p>New Price</p></th><th  ><p>Original Price</p></th><th  ><p>Difference</p></th><th  ><p>% vs MSRP</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>RTX 5080 Vulcan W OC 16G</p></td><td  ><p>¥13,199</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥4,900</p></td><td  ><p>+59.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Vulcan OC 16GB</p></td><td  ><p>¥12,299</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥4,000</p></td><td  ><p>+48.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Advanced OC 16G</p></td><td  ><p>¥11,799</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥3,500</p></td><td  ><p>+42.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5080 Ultra W OC 16G</p></td><td  ><p>¥10,499</p></td><td  ><p>¥8,299</p></td><td  ><p>+¥2,200</p></td><td  ><p>+26.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Vulcan W OC 16G</p></td><td  ><p>¥9,999</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥3,700</p></td><td  ><p>+58.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Advanced OC 16G</p></td><td  ><p>¥9,299</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥3,000</p></td><td  ><p>+47.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Ultra W OC SFF 16G</p></td><td  ><p>¥8,899</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,600</p></td><td  ><p>+41.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Ultra OC SFF 16G</p></td><td  ><p>¥8,799</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,500</p></td><td  ><p>+39.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ti Deluxe SFF 16G</p></td><td  ><p>¥8,699</p></td><td  ><p>¥6,299</p></td><td  ><p>+¥2,400</p></td><td  ><p>+38.1%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Vulcan X OC 12G</p></td><td  ><p>¥7,199</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥2,600</p></td><td  ><p>+56.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Ultra OC 12G</p></td><td  ><p>¥6,799</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥2,200</p></td><td  ><p>+47.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5070 Deluxe 12G</p></td><td  ><p>¥6,399</p></td><td  ><p>¥4,599</p></td><td  ><p>+¥1,800</p></td><td  ><p>+39.2%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W OC 16G</p></td><td  ><p>¥5,299</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,700</p></td><td  ><p>+47.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra Z OC 16G</p></td><td  ><p>¥5,249</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,650</p></td><td  ><p>+46.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra OC 16G</p></td><td  ><p>¥5,249</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,650</p></td><td  ><p>+46.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Deluxe 16G</p></td><td  ><p>¥5,199</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,600</p></td><td  ><p>+44.6%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W DUO OC 16G</p></td><td  ><p>¥5,099</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,500</p></td><td  ><p>+41.8%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra DUO OC 16G</p></td><td  ><p>¥5,099</p></td><td  ><p>¥3,599</p></td><td  ><p>+¥1,500</p></td><td  ><p>+41.8%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Advanced OC 8G</p></td><td  ><p>¥3,949</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥750</p></td><td  ><p>+23.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra W OC 8G</p></td><td  ><p>¥3,949</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥750</p></td><td  ><p>+23.5%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Ultra OC 8G</p></td><td  ><p>¥3,849</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥650</p></td><td  ><p>+20.3%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti Deluxe 8G</p></td><td  ><p>¥3,699</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥500</p></td><td  ><p>+15.7%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ti DUO 8G</p></td><td  ><p>¥3,549</p></td><td  ><p>¥3,199</p></td><td  ><p>+¥350</p></td><td  ><p>+11.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Advanced OC 8G</p></td><td  ><p>¥3,199</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥700</p></td><td  ><p>+27.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ultra W OC 8G</p></td><td  ><p>¥3,149</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥650</p></td><td  ><p>+26.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Ultra DUO OC 8G</p></td><td  ><p>¥3,049</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥550</p></td><td  ><p>+22.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 Deluxe 8G</p></td><td  ><p>¥3,049</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥550</p></td><td  ><p>+22.0%</p></td></tr><tr><td class="firstcol " ><p>RTX 5060 DUO 8G</p></td><td  ><p>¥2,949</p></td><td  ><p>¥2,499</p></td><td  ><p>+¥450</p></td><td  ><p>+17.9%</p></td></tr><tr><td class="firstcol " ><p>RTX 5050 DUO 8G</p></td><td  ><p>¥2,449</p></td><td  ><p>¥2,099</p></td><td  ><p>+¥350</p></td><td  ><p>+16.8%</p></td></tr></tbody></table></div><p>Both of these lists came directly from the distributors but marketplaces online show that AMD and Intel GPUs are also more expensive now, as well. AMD's cards are selling for 14% to 29% higher prices, and Blue Team's cards are seeing $200 to almost $300 bumps, according to <em>Wccftech</em>. The RX 9060 XT 16GB is the worst offender among the two lineups, being hiked up by 28.8% compared to its MSRP. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdvkO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdvkO.js" async></script><p>All of this is happening because VRAM prices have skyrocketed over the past year, with reports highlighting a $20 price increase per module. That means an 8GB card, with taxes included, should cost almost $100 more now, a 12GB card about $130 more, and a 16GB card roughly $180 more, and that's just accounting for VRAM price changes. With prices going up, there's an additional element of supply and demand that is pushing prices higher. </p><p>There are no signs of the component crisis slowing down; in fact, we only see more <a href="https://www.tomshardware.com/pc-components/dram/dram-prices-are-about-to-skyrocket-ddr4-and-gddr6-among-formats-that-could-increase-in-price-by-up-to-45-percent" target="_blank">fearmongering from major companies</a>, persuading them to buy whatever they want now instead of waiting for some miracle market crash. With <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-ceo-huang-declares-i-love-constraints-amid-ongoing-component-shortage-claims-lack-of-options-forces-ai-clients-to-only-choose-the-very-best" target="_blank">the way things are looking</a> right now, <a href="https://www.tomshardware.com/tech-industry/sk-hynix-samsung-micron-among-semiconductor-industry-group-lobbying-against-government-intervention-on-domestic-memory-chip-supply-says-move-would-worsen-situation-suggests-tax-deductions-on-consumer-electronics-instead" target="_blank">prices don't seem to be coming down</a> anytime soon, that much is clear. </p>
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                                                            <title><![CDATA[ AI enthusiast adds Nvidia Tesla V100 as loud as a lawnmower to gaming PC for $266 — 32GB of VRAM rig can run 27 billion parameter model at 32 tokens per second ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A computing enthusiast has <a href="https://blog.tymscar.com/posts/v100localllm/" target="_blank">repurposed</a> a very noisy and largely obsolete enterprise GPU (with lots of VRAM) for local LLM inference purposes. They are now enjoying a system that has doubled its total VRAM quota to 32GB for just a $266 (£200) outlay. That’s a good result, especially in the midst of a <a href="https://www.tomshardware.com/pc-components/cpus/the-secret-to-building-a-pc-during-the-rampocalypse-are-bundles-here-are-some-of-the-best-ones-and-why-theyre-so-popular" target="_blank">RAMpocalypse</a>.</p><p>Oscar Molnar explains that a cheap <a href="https://www.tomshardware.com/news/nvidia-tesla-v100s-graphics-card-data-center" target="_blank">Tesla V100</a> SXM2 with 16GB HBM2 was sourced, as was an SXM2-to-PCIe adapter, and a PWM mod for the loud-as-a-lawnmower cooler, to complete this VRAM expansion for the hefty local LLMs project. Indeed, these GPUs do look cheap right now, as I can see them <a href="https://www.ebay.com/sch/i.html?_nkw=Tesla+V100" target="_blank">listed on eBay US for under $140</a> each, if you don’t mind buying from China.</p><p>As mentioned above, you can’t just get one of these Tesla V100 SXM2 cards with abundant VRAM and plug it into your PC. Molnar says they spent about $66 on an <a href="https://www.tomshardware.com/pc-components/gpus/you-can-install-nvidias-fastest-ai-gpu-into-a-pcie-slot-with-an-sxm-to-pcie-adapter-nvidia-h100-sxm-can-fit-into-regular-x16-pcie-slots" target="_blank">SXM2-to-PCIe adapter</a>, also on eBay. </p><p>You might think that was enough. However, the PC and local LLMs enthusiast baulked at the noise of “the fan from hell,” which came as standard with the Tesla V100 SXM2. That shrieking cooler was measured outputting 82dB of noise. Molnar described it as “somewhere between a garbage disposal and a lawnmower.” This may be the most complicated tweak yet, but basically the existing fan wires just needed rerouting and plugging into the motherboard PWM fan header. You could also simply purchase a “2.54mm male to PH2.0 female jumper cable” for the task. Apparently, the fan only needs to run at 10% to keep the Tesla V100 under 50C at full load.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1262px;"><p class="vanilla-image-block" style="padding-top:93.82%;"><img id="5UhZUv7mNhAoDYNYbE8BJf" name="nvidia-v100" alt="Nvidia Tesla V100" src="https://cdn.mos.cms.futurecdn.net/5UhZUv7mNhAoDYNYbE8BJf.jpg" mos="" align="middle" fullscreen="1" width="1262" height="1184" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UhZUv7mNhAoDYNYbE8BJf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><h2 id="27-billion-parameter-llm-runs-at-32-tokens-per-second">27 billion parameter LLM runs at 32 tokens per second</h2><p>With the hardware all now fitted and finessed, Molnar had a 32GB VRAM system at their disposal – that’s a PC with <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-4080-review" target="_blank">RTX 4080</a>: 16GB VRAM, <a href="https://www.tomshardware.com/features/nvidia-ada-lovelace-and-geforce-rtx-40-series-everything-we-know" target="_blank">Ada architecture</a> and Tesla V100: 16GB VRAM, <a href="https://www.tomshardware.com/news/nvidia-volta-gv100-gpu-ai,35297.html" target="_blank">Volta architecture</a>. They note you can get Tesla V100s with 32GB of VRAM, but they are double the price.</p><p>Getting the system to make use of this 32GB of total VRAM for LLMs wasn’t tricky, says the DIYer. They used NixOS with a legacy Nvidia driver that overlapped support for both Volta and Ada architectures. Testing a <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ditching-the-cloud-for-local-ai-how-i-use-two-mini-pcs-to-process-millions-of-tokens-a-day-and-save-money-on-costly-api-fees" target="_blank">local LLM</a>, they got a 27 billion parameter model running at 32 tokens per second, which they say is “fast enough for interactive use” and faster than most cloud API alternatives.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/ai-enthusiast-adds-nvidia-tesla-v100-as-loud-as-a-lawnmower-to-gaming-pc-for-usd266-32gb-of-vram-rig-can-run-27-billion-parameter-model-at-32-tokens-per-second</link>
                                                                            <description>
                            <![CDATA[ A computing enthusiast has repurposed a very noisy and largely obsolete enterprise GPU (with lots of VRAM) for local LLM inference purposes. ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tesla V100]]></media:description>                                                            <media:text><![CDATA[Tesla V100]]></media:text>
                                <media:title type="plain"><![CDATA[Tesla V100]]></media:title>
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                                <p>A computing enthusiast has <a href="https://blog.tymscar.com/posts/v100localllm/" target="_blank">repurposed</a> a very noisy and largely obsolete enterprise GPU (with lots of VRAM) for local LLM inference purposes. They are now enjoying a system that has doubled its total VRAM quota to 32GB for just a $266 (£200) outlay. That’s a good result, especially in the midst of a <a href="https://www.tomshardware.com/pc-components/cpus/the-secret-to-building-a-pc-during-the-rampocalypse-are-bundles-here-are-some-of-the-best-ones-and-why-theyre-so-popular" target="_blank">RAMpocalypse</a>.</p><p>Oscar Molnar explains that a cheap <a href="https://www.tomshardware.com/news/nvidia-tesla-v100s-graphics-card-data-center" target="_blank">Tesla V100</a> SXM2 with 16GB HBM2 was sourced, as was an SXM2-to-PCIe adapter, and a PWM mod for the loud-as-a-lawnmower cooler, to complete this VRAM expansion for the hefty local LLMs project. Indeed, these GPUs do look cheap right now, as I can see them <a href="https://www.ebay.com/sch/i.html?_nkw=Tesla+V100" target="_blank">listed on eBay US for under $140</a> each, if you don’t mind buying from China.</p><p>As mentioned above, you can’t just get one of these Tesla V100 SXM2 cards with abundant VRAM and plug it into your PC. Molnar says they spent about $66 on an <a href="https://www.tomshardware.com/pc-components/gpus/you-can-install-nvidias-fastest-ai-gpu-into-a-pcie-slot-with-an-sxm-to-pcie-adapter-nvidia-h100-sxm-can-fit-into-regular-x16-pcie-slots" target="_blank">SXM2-to-PCIe adapter</a>, also on eBay. </p><p>You might think that was enough. However, the PC and local LLMs enthusiast baulked at the noise of “the fan from hell,” which came as standard with the Tesla V100 SXM2. That shrieking cooler was measured outputting 82dB of noise. Molnar described it as “somewhere between a garbage disposal and a lawnmower.” This may be the most complicated tweak yet, but basically the existing fan wires just needed rerouting and plugging into the motherboard PWM fan header. You could also simply purchase a “2.54mm male to PH2.0 female jumper cable” for the task. Apparently, the fan only needs to run at 10% to keep the Tesla V100 under 50C at full load.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1262px;"><p class="vanilla-image-block" style="padding-top:93.82%;"><img id="5UhZUv7mNhAoDYNYbE8BJf" name="nvidia-v100" alt="Nvidia Tesla V100" src="https://cdn.mos.cms.futurecdn.net/5UhZUv7mNhAoDYNYbE8BJf.jpg" mos="" align="middle" fullscreen="1" width="1262" height="1184" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5UhZUv7mNhAoDYNYbE8BJf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><h2 id="27-billion-parameter-llm-runs-at-32-tokens-per-second">27 billion parameter LLM runs at 32 tokens per second</h2><p>With the hardware all now fitted and finessed, Molnar had a 32GB VRAM system at their disposal – that’s a PC with <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-4080-review" target="_blank">RTX 4080</a>: 16GB VRAM, <a href="https://www.tomshardware.com/features/nvidia-ada-lovelace-and-geforce-rtx-40-series-everything-we-know" target="_blank">Ada architecture</a> and Tesla V100: 16GB VRAM, <a href="https://www.tomshardware.com/news/nvidia-volta-gv100-gpu-ai,35297.html" target="_blank">Volta architecture</a>. They note you can get Tesla V100s with 32GB of VRAM, but they are double the price.</p><p>Getting the system to make use of this 32GB of total VRAM for LLMs wasn’t tricky, says the DIYer. They used NixOS with a legacy Nvidia driver that overlapped support for both Volta and Ada architectures. Testing a <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/ditching-the-cloud-for-local-ai-how-i-use-two-mini-pcs-to-process-millions-of-tokens-a-day-and-save-money-on-costly-api-fees" target="_blank">local LLM</a>, they got a 27 billion parameter model running at 32 tokens per second, which they say is “fast enough for interactive use” and faster than most cloud API alternatives.</p>
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                                                            <title><![CDATA[ AMD confirmed $5.4 billion ATI acquisition 20 years ago today — deal to 'reinvent our industry' paved the way for Radeon GPU innovation, APUs, and games console domination ]]></title>
                                                                                                <dc:content><![CDATA[ <p>On this day in 2006, AMD confirmed its acquisition of graphics chip firm ATI. AMD stumped up a cash and stock deal worth a total of $5.4B for the Canadian PC graphics innovators. With 20/20 vision now 20 years on, we can see the deal helped AMD prosper on three fronts: continuation and innovation of Radeon GPUs, the rise of the APU, and AMD’s dominance in the console business. That’s not all, of course, and it is also interesting to recall that AMD approached Nvidia before it bought ATI.</p><p>AMD CEO Hector Ruiz and ATI CEO Dave Orton appeared together in New York on the morning of July 24, 2006, to publicly announce the deal. Ruiz told the press that the deal, unanimously approved by the directors of both companies, would "reinvent our industry." The AMD CEO went on, “We believe AMD and ATI will drive growth and innovation for the entire industry, enabling our partners to create differentiated solutions and empowering our customers to choose what is best for them.” Orton added that “Joining with AMD will enable us to innovate aggressively on the PC platform.”</p><p>In the next couple of years, the ATI graphics brand slowly melted away. For example, the ATI R600 (Terascale 1, unified shader architecture) GPU, which was in development at the time of the acquisition, would become the <a href="https://www.tomshardware.com/picturestory/735-history-of-amd-graphics-3.html" target="_blank">Radeon HD 2900 series</a> under AMD branding. As a transition product, some HD 2900 XT boxes would still carry ATI packaging and branding. Taking the cooling solution off an AMD graphics card, you might still see an ATI GPU under the thermal paste, all the way up to around 2010. In 2011, <em>Tom’s Hardware</em> published its <a href="https://www.tomshardware.com/picturestory/561-ati-history-graphics-cards-2.html" target="_blank">25 Years Of Graphics History: A Farewell To ATI, In Pictures</a>, which is a must-read for fans of the era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:65.75%;"><img id="QTdUCK2sRFvcuYjrcnzdcP" name="AMD-branded-in-2010" alt="AMD and ATI graphics cards from the transition era" src="https://cdn.mos.cms.futurecdn.net/QTdUCK2sRFvcuYjrcnzdcP.jpg" mos="" align="middle" fullscreen="" width="1200" height="789" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Fully AMD branded </span><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>While graphics card development rolled on in a tit-for-tat battle with Nvidia, AMD’s next fortuitous chunk of synergy came from integrating its Radeon IP alongside its CPU cores to create APUs. It started this journey with the <a href="https://www.tomshardware.com/reviews/fusion-hsa-opencl-history,3262-11.html" target="_blank">AMD Fusion</a> line in 2011. Nowadays we have APUs that have taken this vision far further, with the <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-ai-max-400-gorgon-halo-packs-up-to-192gb-of-unified-memory-refreshed-apu-uses-zen-5-and-rdna-3-5-and-can-clock-up-to-5-2-ghz" target="_blank">Ryzen AI Max / Max+</a> (Strix Halo and Gorgon Halo) series. The integrated graphics on these processors pack up to 40 RDNA 3.5 Compute Units and can go toe-to-toe with desktop graphics like the RTX 4060/4070, depending on workload. They also benefit from unified memory, allowing users to configure oodles of VRAM, if they have it spare.</p><p>As the Radeon developers forged ahead moving from the GCN to RDNA graphics architecture era, AMD saw an opportunity in the console space. From the early to mid 2010s, AMD made inroads into APU development that meant the processors became attractive solutions for console developers. It still holds pretty tightly to that market today, which has spilled over to handhelds. However, Intel looks far more serious in this market now, with <a href="https://www.tomshardware.com/pc-components/cpus/intel-doubles-down-on-gaming-with-panther-lake-claims-76-percent-faster-gaming-performance-new-x-series-chips-deliver-up-to-12-xe3-cores" target="_blank">Panther Lake</a> and B390 iGPUs. Moreover, Nvidia could surely make a dent on consoles with <a href="https://www.tomshardware.com/desktops/gaming-pcs/nvidias-arm-based-pc-chips-for-consumers-to-launch-in-september-2025-commercial-to-follow-in-2026-report" target="_blank">Arm plus GeForce</a> semi-custom SoCs if it wasn’t living it up in the lucrative AI market.</p><h2 id="red-and-green-would-never-be-seen">Red and green would never be seen</h2><p>Before the AMD and ATI deal was inked, reports indicated there were chances of a similar merger involving AMD and Nvidia. Our 2012 report on this ‘missed opportunity’ suggests Jensen Huang was being quite difficult during the negotiations. Apparently the man in the leather jacket <a href="https://www.tomshardware.com/news/AMD-ATI-Nvidia-GPU-Tegra,14795.html" target="_blank">insisted</a> that he become chief executive of the combined company. That made Hector Ruiz pretty cool on the prospect, so AMD’s attention was diverted towards ATI.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amd-confirmed-usd5-4-billion-ati-acquisition-20-years-ago-today-deal-to-reinvent-our-industry-paved-the-way-for-radeon-gpu-innovation-apus-and-games-console-domination</link>
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                            <![CDATA[ On this day in 2006, AMD confirmed its acquisition of graphics chip firm ATI. AMD stumped up a cash-and-stock deal worth a total of $5.4B for the Canadian PC graphics innovators. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Part ATI and part AMD branded]]></media:description>                                                            <media:text><![CDATA[AMD and ATI graphics cards from the transition era]]></media:text>
                                <media:title type="plain"><![CDATA[AMD and ATI graphics cards from the transition era]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>On this day in 2006, AMD confirmed its acquisition of graphics chip firm ATI. AMD stumped up a cash and stock deal worth a total of $5.4B for the Canadian PC graphics innovators. With 20/20 vision now 20 years on, we can see the deal helped AMD prosper on three fronts: continuation and innovation of Radeon GPUs, the rise of the APU, and AMD’s dominance in the console business. That’s not all, of course, and it is also interesting to recall that AMD approached Nvidia before it bought ATI.</p><p>AMD CEO Hector Ruiz and ATI CEO Dave Orton appeared together in New York on the morning of July 24, 2006, to publicly announce the deal. Ruiz told the press that the deal, unanimously approved by the directors of both companies, would "reinvent our industry." The AMD CEO went on, “We believe AMD and ATI will drive growth and innovation for the entire industry, enabling our partners to create differentiated solutions and empowering our customers to choose what is best for them.” Orton added that “Joining with AMD will enable us to innovate aggressively on the PC platform.”</p><p>In the next couple of years, the ATI graphics brand slowly melted away. For example, the ATI R600 (Terascale 1, unified shader architecture) GPU, which was in development at the time of the acquisition, would become the <a href="https://www.tomshardware.com/picturestory/735-history-of-amd-graphics-3.html" target="_blank">Radeon HD 2900 series</a> under AMD branding. As a transition product, some HD 2900 XT boxes would still carry ATI packaging and branding. Taking the cooling solution off an AMD graphics card, you might still see an ATI GPU under the thermal paste, all the way up to around 2010. In 2011, <em>Tom’s Hardware</em> published its <a href="https://www.tomshardware.com/picturestory/561-ati-history-graphics-cards-2.html" target="_blank">25 Years Of Graphics History: A Farewell To ATI, In Pictures</a>, which is a must-read for fans of the era.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:65.75%;"><img id="QTdUCK2sRFvcuYjrcnzdcP" name="AMD-branded-in-2010" alt="AMD and ATI graphics cards from the transition era" src="https://cdn.mos.cms.futurecdn.net/QTdUCK2sRFvcuYjrcnzdcP.jpg" mos="" align="middle" fullscreen="" width="1200" height="789" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Fully AMD branded </span><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>While graphics card development rolled on in a tit-for-tat battle with Nvidia, AMD’s next fortuitous chunk of synergy came from integrating its Radeon IP alongside its CPU cores to create APUs. It started this journey with the <a href="https://www.tomshardware.com/reviews/fusion-hsa-opencl-history,3262-11.html" target="_blank">AMD Fusion</a> line in 2011. Nowadays we have APUs that have taken this vision far further, with the <a href="https://www.tomshardware.com/pc-components/cpus/amd-ryzen-ai-max-400-gorgon-halo-packs-up-to-192gb-of-unified-memory-refreshed-apu-uses-zen-5-and-rdna-3-5-and-can-clock-up-to-5-2-ghz" target="_blank">Ryzen AI Max / Max+</a> (Strix Halo and Gorgon Halo) series. The integrated graphics on these processors pack up to 40 RDNA 3.5 Compute Units and can go toe-to-toe with desktop graphics like the RTX 4060/4070, depending on workload. They also benefit from unified memory, allowing users to configure oodles of VRAM, if they have it spare.</p><p>As the Radeon developers forged ahead moving from the GCN to RDNA graphics architecture era, AMD saw an opportunity in the console space. From the early to mid 2010s, AMD made inroads into APU development that meant the processors became attractive solutions for console developers. It still holds pretty tightly to that market today, which has spilled over to handhelds. However, Intel looks far more serious in this market now, with <a href="https://www.tomshardware.com/pc-components/cpus/intel-doubles-down-on-gaming-with-panther-lake-claims-76-percent-faster-gaming-performance-new-x-series-chips-deliver-up-to-12-xe3-cores" target="_blank">Panther Lake</a> and B390 iGPUs. Moreover, Nvidia could surely make a dent on consoles with <a href="https://www.tomshardware.com/desktops/gaming-pcs/nvidias-arm-based-pc-chips-for-consumers-to-launch-in-september-2025-commercial-to-follow-in-2026-report" target="_blank">Arm plus GeForce</a> semi-custom SoCs if it wasn’t living it up in the lucrative AI market.</p><h2 id="red-and-green-would-never-be-seen">Red and green would never be seen</h2><p>Before the AMD and ATI deal was inked, reports indicated there were chances of a similar merger involving AMD and Nvidia. Our 2012 report on this ‘missed opportunity’ suggests Jensen Huang was being quite difficult during the negotiations. Apparently the man in the leather jacket <a href="https://www.tomshardware.com/news/AMD-ATI-Nvidia-GPU-Tegra,14795.html" target="_blank">insisted</a> that he become chief executive of the combined company. That made Hector Ruiz pretty cool on the prospect, so AMD’s attention was diverted towards ATI.</p>
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                                                            <title><![CDATA[ AMD takes the wraps off its Instinct MI455X AI accelerator — CDNA 5 and Helios rack-scale architecture combine to take the fight to Nvidia in the data center ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At AMD’s Advancing AI event this week, the company revealed more details of its upcoming MI455X GPU and <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/amds-helios-mi455x-ai-platform-breaks-cover-initial-systems-use-ualink-over-ethernet-interconnects-amds-vera-rubin-rival-surfaces-but-the-downsides-of-ethernet-could-hamstring-performance" target="_blank">the Helios rack-scale architecture</a> that will join 72 of those GPUs into a coherent accelerator—the largest such system that AMD has built so far and its first to truly compete with Nvidia’s NVL72 rack-scale design, as used in the Blackwell and Rubin generations. </p><p>AMD calls the MI455X “by leaps and bounds the most advanced AI accelerator we’ve ever built,” and from what we’ve seen, it’s the most competitive product at both the chip level and at rack scale that AMD has ever put up against Nvidia’s thorough dominance of the AI compute race.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TxPiMLB7u5UYW6knwP3ChW" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0011" alt="AMD Instinct MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/TxPiMLB7u5UYW6knwP3ChW.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TxPiMLB7u5UYW6knwP3ChW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The full MI455X GPU is a massive chip encompassing 320 billion transistors, and it’s built up using advanced packaging technologies. Four Accelerator Complex Dies (XCDs) are stacked on top of each Fabric and Cache Die (FCD) using hybrid bonding. In turn, the two FCDs are each joined to six stacks of HBM4, the two I/O dies, and to one another using TSMC’s CoWoS-L technology. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUpLhUrro257vUti8hMe8T" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0012" alt="AMD Instinct MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/hUpLhUrro257vUti8hMe8T.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hUpLhUrro257vUti8hMe8T.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>This chiplet design lets AMD use the most advanced TSMC 2N gate-all-around (GAA) process technology on the XCDs, where it’s most beneficial for power and performance, while the FCDs and I/O dies, which contain elements that don’t benefit from the densest process technologies, are fabricated on TSMC N3P. </p><p>CDNA 5 represents a large shift in the shape of the CDNA architecture. AMD now calls the fundamental building block of the CDNA 5 Accelerator Complex Die a “Work Group Processor” instead of a “Compute Unit,” but in practice, the basic layout of the rest of the Accelerated Complex Die (XCD) is largely similar. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gu8du5Yp2PJMURgWUbcRCb" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0010" alt="AMD MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/gu8du5Yp2PJMURgWUbcRCb.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/gu8du5Yp2PJMURgWUbcRCb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The number of WGPs on the MI455X remains the same as on the MI355X at 256. Because there hasn’t been a change to the number of fundamental compute resources on the chip, the per-WGP throughput on the CDNA 5 MI455X has to be much higher than on the MI355X to deliver its large performance boost. </p><p>Among the many other changes for this generation, CDNA 5 marks a major shift for the programming model of an Instinct GPU. The width of a wavefront, or group of work items or threads that each workgroup processor addresses, is now 32 instead of 64, a choice AMD says improves instruction latency, branch divergence penalties, and register pressure. It further explains that a 32-wide approach increases the flexibility of the architecture for interacting with different tensor tile sizes and mapping compute kernels to the hardware. RDNA GPUs have used a native wavefront size of 32 since their introduction. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExJrxZDqimhBcJAq3PFD5K" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0014" alt="AMD CDNA 5" src="https://cdn.mos.cms.futurecdn.net/ExJrxZDqimhBcJAq3PFD5K.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ExJrxZDqimhBcJAq3PFD5K.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>CDNA 5 greatly enhances compute performance over CDNA 4, theoretically doubling and in some cases quadrupling the peak FLOPS possible from the chip. The MI455X especially benefits lower-precision floating-point formats now common for use in inference. OCP MXFP8 and MXFP4 formats are theoretically up to 4X faster than on the CDNA 4 MI355X.</p><p>Here’s an overview of the MI455X’s theoretical peak FLOPS compared to both the previous-generation MI355X and Nvidia’s Rubin GPU. </p><div ><table><caption>AMD Instinct MI455X Peak FLOPS</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Instinct MI355X</strong></p></td><td  ><p><strong>Instinct MI455X</strong></p></td><td  ><p><strong>Nvidia Rubin</strong></p></td></tr><tr><td class="firstcol " ><p>NVFP4 (dense)</p></td><td  ><p>--</p></td><td  ><p>--</p></td><td  ><p>35 PF</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP4</p></td><td  ><p>10 PF</p></td><td  ><p>40.26 PF</p></td><td  ><p>--</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP6</p></td><td  ><p>10 PF</p></td><td  ><p>20.13 PF</p></td><td  ><p>17.5 PF</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP8</p></td><td  ><p>10 PF</p></td><td  ><p>20.13 PF</p></td><td  ><p>17.5 PF</p></td></tr><tr><td class="firstcol " ><p>Matrix FP16/BF16</p></td><td  ><p>2.5 PF</p></td><td  ><p>5.03 PF</p></td><td  ><p>4 PF</p></td></tr><tr><td class="firstcol " ><p>Vector FP16</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>--</p></td></tr><tr><td class="firstcol " ><p>Matrix FP32</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>400 TF</p></td></tr><tr><td class="firstcol " ><p>Vector FP32</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>130 TF</p></td></tr></tbody></table></div><p>At least on paper, the MI455X offers peak performance that bests what Nvidia has shown for Rubin so far, and in combination with the Helios rack-scale architecture that finally gives AMD the same 72-GPU coherent domain as Nvidia’s NVL72 rack-scale design, AMD is more competitive in the AI data center capacity race than ever before. And that’s translating into real customer wins, as AMD has announced pivotal deals with Microsoft and Anthropic this week. </p><p>But we’d be careful about drawing too many conclusions from these head-to-head peak FLOPS numbers, as the realized performance of these GPUs in the real world is likely to be much lower in practice, as AMD itself admitted in one of our sessions. The ongoing challenge will be to optimize software and applications to achieve as much of that theoretical performance as is possible. </p><p>Beyond its general compute improvements, AMD is also touting improved transcendental math performance from the CDNA 5 Transcendental Unit, which has wide-reaching implications for performance on essential AI functions like softmax, neural network activations, and attention. AMD says that the CDNA 5 Transcendental Unit doubles throughput versus CDNA 4. The Transcendental Unit also adds support for an explicit tanh instruction, which is useful for certain operations on hidden layers within neural networks. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mZyfYqmsy36PCKgWDMMmKd" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0015" alt="AMD CDNA 5 memory hierarchy" src="https://cdn.mos.cms.futurecdn.net/mZyfYqmsy36PCKgWDMMmKd.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mZyfYqmsy36PCKgWDMMmKd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>AMD also deeply revised the cache and memory hierarchy on the MI455X. The large Infinity Cache on CDNA 4 has been ditched in favor of a smaller but higher-bandwidth shared L2 cache on each Fabric Compute Die. Each FCD has a 96MB L2 slice for 192MB in total, compared to just 32MB backed by the 256MB Infinity Cache on the MI355X. AMD says this cache offers 1.5X higher bandwidth per FCD compared to the CDNA 4 Infinity Cache, so in aggregate, the MI455X has 3X the L2 bandwidth compared to the MI355X. </p><p>Within the WGP, larger, faster, and more flexible caches are now available. The local data store (LDS) or scratchpad memory has doubled in size versus CDNA 4, to 320 KB, and in total, there is 96 MB of LDS across the chip, twice that of the largest CDNA 4 implementation on the MI355X. AMD says the LDS SRAM offers higher read and write bandwidth per clock than in the previous generation, but it didn’t provide specifics. </p><p>Critically, the main memory architecture of MI455X has moved to HBM4 for this generation. AMD uses six stacks of HBM4 per FCD for a total of 12 on the chip, offering a memory capacity of 432GB and memory bandwidth of 23.3 TB/s per GPU. High memory capacity and bandwidth are both crucial for keeping ever-expanding AI model weights and KV caches close to the GPU for the best performance. </p><p>This HBM implementation is one of the MI455X’s strongest advantages over Nvidia’s Rubin in isolation. It offers both much higher capacity and slightly higher bandwidth than the first Rubin GPU that Nvidia detailed this week. In its initial configuration, Rubin only offers 288GB of HBM4 with up to 22 TB/s of bandwidth. </p><p>At rack scale, the MI455X’s higher HBM capacity adds up to 31.1 TB of HBM across 72 GPUs, or a whopping 50% more than the 20.7 TB aggregate capacity of Vera Rubin. And the Helios rack-scale architecture is AMD’s first to join all of that GPU memory into a single coherent domain. Since AI inference performance is dominated by both data locality and memory bandwidth, AMD’s advantages in this regard are sure to attract plenty of attention. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ACFLEk2kk7ubXybTDYT9GB.jpg" alt="AMD CDNA 5" /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DXSkqnKASqHNNVuFbmFFHB.jpg" alt="AMD CDNA 5" /><figcaption><small role="credit">AMD</small></figcaption></figure></figure><p>Efficient data movement across the chip is a key consideration for reducing power consumption and improving performance on the MI455X. </p><p>The CDNA 5 Tensor Data Mover is an improved version of the data movement engine in past CDNA generations. Like Nvidia’s Tensor Memory Accelerator, the TDM accelerates the production of certain tensor-specific memory addresses and facilitates moving the related data from memory without involving the shader engines. In the CDNA 5 generation, the TDM gains the ability to move data directly from DRAM to the WGP LDS cache without staging data at intermediate cache levels. </p><p>AMD has also added multicast support for memory reads to the WGPs to take advantage of the fact that AI workloads often need to work on the same weights and activations across multiple WGPs at once. By using multicast, a single memory read can be amplified across many WGPs, increasing effective memory bandwidth, reducing duplicated traffic on the bus, and lowering power consumption. Nvidia has had a similar capability in its GPUs since Hopper, but given AMD’s intense focus on efficient data movement this generation, it’s perhaps unsurprising to see a version of it added here. </p><p>All told, the MI455X is AMD’s most compelling Instinct product yet. It delivers a massive generational performance improvement, it puts up peak FLOPS on paper that are competitive with or even superior to Nvidia’s upcoming Rubin GPU, and it offers a massive 432GB pool of HBM4 memory that’s 1.5x larger and even slightly faster than Rubin’s 288GB complement. </p><p>Combined with the Helios rack-scale architecture and its 72-accelerator scale-up domain—AMD’s first true answer to Nvidia’s NVL72 rack-scale design—we should expect the race for AI compute superiority to really heat up in the second half of this year as both Nvidia and AMD begin delivering their next-generation products to customers. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mqPsM8cpmiqy6Pcqdebxan.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/anW6y4bob4qHACrtcdyTXm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g2W3f32bhyYKXepLNRTGwm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WUh3QzNEUpqriE3zw7wNPn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pdqeDK3mZ7x8RcNoxtnyQm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fzMis5PUpw2abpfVyKuMYm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UdPDgDXr8k4TpSW4J4v2Qn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YfNvThN3XoXzzD4znEJaUn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mpy5JS7jPi6vxhHEvoCgGn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tz6gbckPVm5Awvsg9zQEKn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRfWGsSn5Muc5aSnYH8CDn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Wf4EhNSQQXZN8e3MLr2z6n.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wcFbY7ueFZuNZHQktT8HEn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/96AS69n3QkD8fZPUGNE6zm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KbCSvCxeFVPXbG5YSECi9n.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cYcSsZhbwn78E8JKbDrDLn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ao2EP3Vf7XdTZzpYTbugEn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amd-takes-the-wraps-off-its-instinct-mi455x-ai-accelerator-cdna-5-and-helios-rack-scale-architecture-combine-to-take-the-fight-to-nvidia-in-the-data-center</link>
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                            <![CDATA[ AMD showed off its MI455X accelerator at its Advancing AI 2026 event, demonstrating its strong competitive performance, large HBM memory capacity, and Helios rack-scale architecture. ]]>
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                                                                        <pubDate>Thu, 23 Jul 2026 18:05:44 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 14:37:20 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[AMD MI455X accelerator]]></media:description>                                                            <media:text><![CDATA[AMD MI455X accelerator]]></media:text>
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                            <article>
                                <p>At AMD’s Advancing AI event this week, the company revealed more details of its upcoming MI455X GPU and <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/amds-helios-mi455x-ai-platform-breaks-cover-initial-systems-use-ualink-over-ethernet-interconnects-amds-vera-rubin-rival-surfaces-but-the-downsides-of-ethernet-could-hamstring-performance" target="_blank">the Helios rack-scale architecture</a> that will join 72 of those GPUs into a coherent accelerator—the largest such system that AMD has built so far and its first to truly compete with Nvidia’s NVL72 rack-scale design, as used in the Blackwell and Rubin generations. </p><p>AMD calls the MI455X “by leaps and bounds the most advanced AI accelerator we’ve ever built,” and from what we’ve seen, it’s the most competitive product at both the chip level and at rack scale that AMD has ever put up against Nvidia’s thorough dominance of the AI compute race.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TxPiMLB7u5UYW6knwP3ChW" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0011" alt="AMD Instinct MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/TxPiMLB7u5UYW6knwP3ChW.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TxPiMLB7u5UYW6knwP3ChW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The full MI455X GPU is a massive chip encompassing 320 billion transistors, and it’s built up using advanced packaging technologies. Four Accelerator Complex Dies (XCDs) are stacked on top of each Fabric and Cache Die (FCD) using hybrid bonding. In turn, the two FCDs are each joined to six stacks of HBM4, the two I/O dies, and to one another using TSMC’s CoWoS-L technology. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hUpLhUrro257vUti8hMe8T" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0012" alt="AMD Instinct MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/hUpLhUrro257vUti8hMe8T.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hUpLhUrro257vUti8hMe8T.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>This chiplet design lets AMD use the most advanced TSMC 2N gate-all-around (GAA) process technology on the XCDs, where it’s most beneficial for power and performance, while the FCDs and I/O dies, which contain elements that don’t benefit from the densest process technologies, are fabricated on TSMC N3P. </p><p>CDNA 5 represents a large shift in the shape of the CDNA architecture. AMD now calls the fundamental building block of the CDNA 5 Accelerator Complex Die a “Work Group Processor” instead of a “Compute Unit,” but in practice, the basic layout of the rest of the Accelerated Complex Die (XCD) is largely similar. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gu8du5Yp2PJMURgWUbcRCb" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0010" alt="AMD MI455X GPU" src="https://cdn.mos.cms.futurecdn.net/gu8du5Yp2PJMURgWUbcRCb.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/gu8du5Yp2PJMURgWUbcRCb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The number of WGPs on the MI455X remains the same as on the MI355X at 256. Because there hasn’t been a change to the number of fundamental compute resources on the chip, the per-WGP throughput on the CDNA 5 MI455X has to be much higher than on the MI355X to deliver its large performance boost. </p><p>Among the many other changes for this generation, CDNA 5 marks a major shift for the programming model of an Instinct GPU. The width of a wavefront, or group of work items or threads that each workgroup processor addresses, is now 32 instead of 64, a choice AMD says improves instruction latency, branch divergence penalties, and register pressure. It further explains that a 32-wide approach increases the flexibility of the architecture for interacting with different tensor tile sizes and mapping compute kernels to the hardware. RDNA GPUs have used a native wavefront size of 32 since their introduction. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ExJrxZDqimhBcJAq3PFD5K" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0014" alt="AMD CDNA 5" src="https://cdn.mos.cms.futurecdn.net/ExJrxZDqimhBcJAq3PFD5K.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ExJrxZDqimhBcJAq3PFD5K.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>CDNA 5 greatly enhances compute performance over CDNA 4, theoretically doubling and in some cases quadrupling the peak FLOPS possible from the chip. The MI455X especially benefits lower-precision floating-point formats now common for use in inference. OCP MXFP8 and MXFP4 formats are theoretically up to 4X faster than on the CDNA 4 MI355X.</p><p>Here’s an overview of the MI455X’s theoretical peak FLOPS compared to both the previous-generation MI355X and Nvidia’s Rubin GPU. </p><div ><table><caption>AMD Instinct MI455X Peak FLOPS</caption><tbody><tr><td class="firstcol empty" ></td><td  ><p><strong>Instinct MI355X</strong></p></td><td  ><p><strong>Instinct MI455X</strong></p></td><td  ><p><strong>Nvidia Rubin</strong></p></td></tr><tr><td class="firstcol " ><p>NVFP4 (dense)</p></td><td  ><p>--</p></td><td  ><p>--</p></td><td  ><p>35 PF</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP4</p></td><td  ><p>10 PF</p></td><td  ><p>40.26 PF</p></td><td  ><p>--</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP6</p></td><td  ><p>10 PF</p></td><td  ><p>20.13 PF</p></td><td  ><p>17.5 PF</p></td></tr><tr><td class="firstcol " ><p>OCP MXFP8</p></td><td  ><p>10 PF</p></td><td  ><p>20.13 PF</p></td><td  ><p>17.5 PF</p></td></tr><tr><td class="firstcol " ><p>Matrix FP16/BF16</p></td><td  ><p>2.5 PF</p></td><td  ><p>5.03 PF</p></td><td  ><p>4 PF</p></td></tr><tr><td class="firstcol " ><p>Vector FP16</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>--</p></td></tr><tr><td class="firstcol " ><p>Matrix FP32</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>400 TF</p></td></tr><tr><td class="firstcol " ><p>Vector FP32</p></td><td  ><p>157.3 TF</p></td><td  ><p>315 TF</p></td><td  ><p>130 TF</p></td></tr></tbody></table></div><p>At least on paper, the MI455X offers peak performance that bests what Nvidia has shown for Rubin so far, and in combination with the Helios rack-scale architecture that finally gives AMD the same 72-GPU coherent domain as Nvidia’s NVL72 rack-scale design, AMD is more competitive in the AI data center capacity race than ever before. And that’s translating into real customer wins, as AMD has announced pivotal deals with Microsoft and Anthropic this week. </p><p>But we’d be careful about drawing too many conclusions from these head-to-head peak FLOPS numbers, as the realized performance of these GPUs in the real world is likely to be much lower in practice, as AMD itself admitted in one of our sessions. The ongoing challenge will be to optimize software and applications to achieve as much of that theoretical performance as is possible. </p><p>Beyond its general compute improvements, AMD is also touting improved transcendental math performance from the CDNA 5 Transcendental Unit, which has wide-reaching implications for performance on essential AI functions like softmax, neural network activations, and attention. AMD says that the CDNA 5 Transcendental Unit doubles throughput versus CDNA 4. The Transcendental Unit also adds support for an explicit tanh instruction, which is useful for certain operations on hidden layers within neural networks. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mZyfYqmsy36PCKgWDMMmKd" name="CDNA5 Instinct Helios Architecture Press Deck_pages-to-jpg-0015" alt="AMD CDNA 5 memory hierarchy" src="https://cdn.mos.cms.futurecdn.net/mZyfYqmsy36PCKgWDMMmKd.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mZyfYqmsy36PCKgWDMMmKd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>AMD also deeply revised the cache and memory hierarchy on the MI455X. The large Infinity Cache on CDNA 4 has been ditched in favor of a smaller but higher-bandwidth shared L2 cache on each Fabric Compute Die. Each FCD has a 96MB L2 slice for 192MB in total, compared to just 32MB backed by the 256MB Infinity Cache on the MI355X. AMD says this cache offers 1.5X higher bandwidth per FCD compared to the CDNA 4 Infinity Cache, so in aggregate, the MI455X has 3X the L2 bandwidth compared to the MI355X. </p><p>Within the WGP, larger, faster, and more flexible caches are now available. The local data store (LDS) or scratchpad memory has doubled in size versus CDNA 4, to 320 KB, and in total, there is 96 MB of LDS across the chip, twice that of the largest CDNA 4 implementation on the MI355X. AMD says the LDS SRAM offers higher read and write bandwidth per clock than in the previous generation, but it didn’t provide specifics. </p><p>Critically, the main memory architecture of MI455X has moved to HBM4 for this generation. AMD uses six stacks of HBM4 per FCD for a total of 12 on the chip, offering a memory capacity of 432GB and memory bandwidth of 23.3 TB/s per GPU. High memory capacity and bandwidth are both crucial for keeping ever-expanding AI model weights and KV caches close to the GPU for the best performance. </p><p>This HBM implementation is one of the MI455X’s strongest advantages over Nvidia’s Rubin in isolation. It offers both much higher capacity and slightly higher bandwidth than the first Rubin GPU that Nvidia detailed this week. In its initial configuration, Rubin only offers 288GB of HBM4 with up to 22 TB/s of bandwidth. </p><p>At rack scale, the MI455X’s higher HBM capacity adds up to 31.1 TB of HBM across 72 GPUs, or a whopping 50% more than the 20.7 TB aggregate capacity of Vera Rubin. And the Helios rack-scale architecture is AMD’s first to join all of that GPU memory into a single coherent domain. Since AI inference performance is dominated by both data locality and memory bandwidth, AMD’s advantages in this regard are sure to attract plenty of attention. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ACFLEk2kk7ubXybTDYT9GB.jpg" alt="AMD CDNA 5" /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DXSkqnKASqHNNVuFbmFFHB.jpg" alt="AMD CDNA 5" /><figcaption><small role="credit">AMD</small></figcaption></figure></figure><p>Efficient data movement across the chip is a key consideration for reducing power consumption and improving performance on the MI455X. </p><p>The CDNA 5 Tensor Data Mover is an improved version of the data movement engine in past CDNA generations. Like Nvidia’s Tensor Memory Accelerator, the TDM accelerates the production of certain tensor-specific memory addresses and facilitates moving the related data from memory without involving the shader engines. In the CDNA 5 generation, the TDM gains the ability to move data directly from DRAM to the WGP LDS cache without staging data at intermediate cache levels. </p><p>AMD has also added multicast support for memory reads to the WGPs to take advantage of the fact that AI workloads often need to work on the same weights and activations across multiple WGPs at once. By using multicast, a single memory read can be amplified across many WGPs, increasing effective memory bandwidth, reducing duplicated traffic on the bus, and lowering power consumption. Nvidia has had a similar capability in its GPUs since Hopper, but given AMD’s intense focus on efficient data movement this generation, it’s perhaps unsurprising to see a version of it added here. </p><p>All told, the MI455X is AMD’s most compelling Instinct product yet. It delivers a massive generational performance improvement, it puts up peak FLOPS on paper that are competitive with or even superior to Nvidia’s upcoming Rubin GPU, and it offers a massive 432GB pool of HBM4 memory that’s 1.5x larger and even slightly faster than Rubin’s 288GB complement. </p><p>Combined with the Helios rack-scale architecture and its 72-accelerator scale-up domain—AMD’s first true answer to Nvidia’s NVL72 rack-scale design—we should expect the race for AI compute superiority to really heat up in the second half of this year as both Nvidia and AMD begin delivering their next-generation products to customers. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mqPsM8cpmiqy6Pcqdebxan.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/anW6y4bob4qHACrtcdyTXm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/g2W3f32bhyYKXepLNRTGwm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WUh3QzNEUpqriE3zw7wNPn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pdqeDK3mZ7x8RcNoxtnyQm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fzMis5PUpw2abpfVyKuMYm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UdPDgDXr8k4TpSW4J4v2Qn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YfNvThN3XoXzzD4znEJaUn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mpy5JS7jPi6vxhHEvoCgGn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tz6gbckPVm5Awvsg9zQEKn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GRfWGsSn5Muc5aSnYH8CDn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Wf4EhNSQQXZN8e3MLr2z6n.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wcFbY7ueFZuNZHQktT8HEn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/96AS69n3QkD8fZPUGNE6zm.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KbCSvCxeFVPXbG5YSECi9n.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cYcSsZhbwn78E8JKbDrDLn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ao2EP3Vf7XdTZzpYTbugEn.jpg" alt="AMD CDNA 5 press deck " /><figcaption><small role="credit">AMD</small></figcaption></figure></figure>
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                                                            <title><![CDATA[ Nvidia RTX 3090 and RTX 3050 team up to hit 144 FPS at 4K — Lossless Scaling turns old Ampere GPUs into a gaming powerhouse ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3090-review">GeForce RTX 3090</a> may no longer be one of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. However, it can still compete with the top performers today with a little help from its younger sibling, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3050-review-evga-xc-black">GeForce RTX 3050</a>. Recently, a resourceful gaming enthusiast who goes by the name quziwuzzi <a href="https://www.reddit.com/r/losslessscaling/comments/1v39q8s/my_dual_gpu_setup/">explained on Reddit</a> that they paired these two Ampere-based graphics cards and used Lossless<a href="https://www.tomshardware.com/video-games/pc-gaming/offloading-lossless-scaling-frame-gen-to-secondary-gpu-eliminates-overheadhttps://www.tomshardware.com/video-games/pc-gaming/lossless-scaling-3-update-touts-greatly-improved-latency-and-performance-universal-frame-gen-tool-boasts-24-percent-reduced-latency"> </a>Scaling technology to dramatically boost their combined performance, achieving up to 144 FPS at 4K (3840x2160) resolution.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Lossless Scaling is a very powerful yet affordable tool on Steam that costs just $7 and brings AI upscaling and frame generation to the masses. What differentiates Lossless Scaling from proprietary solutions, such as <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">Nvidia DLSS</a>, <a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-releases-fsr-4-1-for-rx-9000-series-gpus-new-update-delivers-better-ray-regeneration-finer-upscaled-detail-and-higher-fps">AMD FSR</a>, or <a href="https://www.tomshardware.com/news/intel-xess-technology-demo-and-overview">Intel XeSS</a>, is its wide compatibility with any game or video software. It works seamlessly regardless of whether the title or application comes with official support for these proprietary solutions.</p><p>In this example, the Gainward GeForce RTX 3090 Phoenix takes on the primary workload of running and rendering the game. Meanwhile, Lossless Scaling handles the demanding frame generation duties. But instead of stealing resources from the primary GPU, it operates on a secondary graphics card, the Asus Dual GeForce RTX 3050 OC Edition. The setup allows the GeForce RTX 3090 to focus exclusively on rendering the game by offloading the frame generation process to the GeForce RTX 3050.</p><p>According to the Redditor who shared their experience, the GeForce RTX 3090 delivered up to 71 FPS at a 4K resolution. When paired with the GeForce RTX 3050 and using Lossless Scaling for frame generation, the system's performance doubled and reached 144 FPS at 4K. The author did not mention which games were used for testing. The motivation for the uplift was to take advantage of the Redditor's 42-inch LG C4 OLED television, which features a 144 Hz refresh rate.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/losslessscaling/comments/1v39q8s/my_dual_gpu_setup">My dual GPU Setup</a><figcaption><cite> from <a href="https://www.reddit.com/r/losslessscaling">r/losslessscaling</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Lossless Scaling supports 2X, 3X, and 4X frame generation multipliers that essentially duplicate, triplicate, or quadruplicate the perceived frame rate. While the technology is compatible even with iGPUs, you logically need the right discrete graphics card to get the best results. The GeForce RTX 3050 proved more than sufficient for handling frame generation at 4K resolution. According to the Redditor's firsthand account, Lossless Scaling’s 2X, 3X, and adaptive modes all worked fine.</p><p>The global memory shortage is still in full force and continues to put immense pressure on the availability and pricing of graphics cards. The cost of upgrading to the latest and greatest graphics card is out of reach for many gamers. As a result, the gaming community is constantly looking for affordable solutions to boost performance without throwing the house out the window. Lossless Scaling tool can breathe new life into your existing hardware. If you are lucky enough to have a spare graphics card lying around, you can put it to good use. Even something as old as the <a href="https://www.tomshardware.com/reviews/geforce-gtx-750-ti-review,3750.html">GeForce GTX 750 Ti</a> or <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-550-2gb,5034.html">Radeon RX 550 </a>can improve your system's gaming performance.</p><p>Some may argue that frame generation is fake frames. But for only $7, it is a cost-effective way to trick your brain for the meantime and improve the gaming experience, at least until the memory shortage subsides and you can upgrade your graphics card for real.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-3090-and-rtx-3050-team-up-to-hit-144-fps-at-4k-lossless-scaling-turns-old-ampere-gpus-into-a-gaming-powerhouse</link>
                                                                            <description>
                            <![CDATA[ A gaming enthusiast leverages Lossless Scaling to supercharge a gaming PC with a GeForce RTX 3090 and GeForce RTX 3050 to deliver up to 144 FPS at 4K. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 23 Jul 2026 17:39:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/gMGk8KAXZAmuTxcrbamdqe-1280-80.jpg">
                                                            <media:credit><![CDATA[Gainward]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gainward GeForce RTX 3090 Phoenix]]></media:description>                                                            <media:text><![CDATA[Gainward GeForce RTX 3090 Phoenix]]></media:text>
                                <media:title type="plain"><![CDATA[Gainward GeForce RTX 3090 Phoenix]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3090-review">GeForce RTX 3090</a> may no longer be one of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. However, it can still compete with the top performers today with a little help from its younger sibling, the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3050-review-evga-xc-black">GeForce RTX 3050</a>. Recently, a resourceful gaming enthusiast who goes by the name quziwuzzi <a href="https://www.reddit.com/r/losslessscaling/comments/1v39q8s/my_dual_gpu_setup/">explained on Reddit</a> that they paired these two Ampere-based graphics cards and used Lossless<a href="https://www.tomshardware.com/video-games/pc-gaming/offloading-lossless-scaling-frame-gen-to-secondary-gpu-eliminates-overheadhttps://www.tomshardware.com/video-games/pc-gaming/lossless-scaling-3-update-touts-greatly-improved-latency-and-performance-universal-frame-gen-tool-boasts-24-percent-reduced-latency"> </a>Scaling technology to dramatically boost their combined performance, achieving up to 144 FPS at 4K (3840x2160) resolution.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Lossless Scaling is a very powerful yet affordable tool on Steam that costs just $7 and brings AI upscaling and frame generation to the masses. What differentiates Lossless Scaling from proprietary solutions, such as <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time">Nvidia DLSS</a>, <a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-releases-fsr-4-1-for-rx-9000-series-gpus-new-update-delivers-better-ray-regeneration-finer-upscaled-detail-and-higher-fps">AMD FSR</a>, or <a href="https://www.tomshardware.com/news/intel-xess-technology-demo-and-overview">Intel XeSS</a>, is its wide compatibility with any game or video software. It works seamlessly regardless of whether the title or application comes with official support for these proprietary solutions.</p><p>In this example, the Gainward GeForce RTX 3090 Phoenix takes on the primary workload of running and rendering the game. Meanwhile, Lossless Scaling handles the demanding frame generation duties. But instead of stealing resources from the primary GPU, it operates on a secondary graphics card, the Asus Dual GeForce RTX 3050 OC Edition. The setup allows the GeForce RTX 3090 to focus exclusively on rendering the game by offloading the frame generation process to the GeForce RTX 3050.</p><p>According to the Redditor who shared their experience, the GeForce RTX 3090 delivered up to 71 FPS at a 4K resolution. When paired with the GeForce RTX 3050 and using Lossless Scaling for frame generation, the system's performance doubled and reached 144 FPS at 4K. The author did not mention which games were used for testing. The motivation for the uplift was to take advantage of the Redditor's 42-inch LG C4 OLED television, which features a 144 Hz refresh rate.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/losslessscaling/comments/1v39q8s/my_dual_gpu_setup">My dual GPU Setup</a><figcaption><cite> from <a href="https://www.reddit.com/r/losslessscaling">r/losslessscaling</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Lossless Scaling supports 2X, 3X, and 4X frame generation multipliers that essentially duplicate, triplicate, or quadruplicate the perceived frame rate. While the technology is compatible even with iGPUs, you logically need the right discrete graphics card to get the best results. The GeForce RTX 3050 proved more than sufficient for handling frame generation at 4K resolution. According to the Redditor's firsthand account, Lossless Scaling’s 2X, 3X, and adaptive modes all worked fine.</p><p>The global memory shortage is still in full force and continues to put immense pressure on the availability and pricing of graphics cards. The cost of upgrading to the latest and greatest graphics card is out of reach for many gamers. As a result, the gaming community is constantly looking for affordable solutions to boost performance without throwing the house out the window. Lossless Scaling tool can breathe new life into your existing hardware. If you are lucky enough to have a spare graphics card lying around, you can put it to good use. Even something as old as the <a href="https://www.tomshardware.com/reviews/geforce-gtx-750-ti-review,3750.html">GeForce GTX 750 Ti</a> or <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-550-2gb,5034.html">Radeon RX 550 </a>can improve your system's gaming performance.</p><p>Some may argue that frame generation is fake frames. But for only $7, it is a cost-effective way to trick your brain for the meantime and improve the gaming experience, at least until the memory shortage subsides and you can upgrade your graphics card for real.</p>
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                                                            <title><![CDATA[ Chinese modder gets GeForce RTX 4060 working in Windows 11 on Huawei Arm workstation — uses modified driver borrowed from an Nvidia RTX Spark ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When Microsoft and Qualcomm launched the first Copilot+ PCs sporting Snapdragon X Elite processors, the CPU performance was beyond reproach, but whether due to immature software or underwhelming integrated hardware, the GPU horsepower left a lot to be desired. The easiest way to solve that is to hook up a discrete GPU, of course, but nobody's managed that yet. Instead, <a href="https://www.bilibili.com/video/BV1XwKs6zEw4/" target="_blank">an enterprising hacker in China</a> has become the first person to publicly get an Nvidia GeForce RTX GPU running on an Arm-based platform using Windows 11, but it's not Snapdragon, and it's not an Nvidia CPU, either, <a href="https://www.windowslatest.com/2026/07/21/developer-gets-nvidia-rtx-4060-working-on-windows-11-arm/" target="_blank"><em>WindowsLatest</em></a> reports. </p><p>We knew that the Nvidia <a href="https://www.tomshardware.com/laptops/nvidia-unveils-rtx-spark-superchip-at-computex-2026-new-platform-promises-to-turn-windows-into-an-agentic-ai-os-with-arm-cpu-blackwell-gpu-and-128gb-unified-memory" target="_blank"> RTX Spark processors</a> used an integrated GPU directly derived from Nvidia's Blackwell technology, and we also knew that those machines would run Arm Windows 11, so this was bound to happen sooner or later, because that necessarily means that there is an Nvidia client graphics driver for Arm-based Windows 11 out there. That's exactly what "VoidTech" on BiliBili used for his experiment, though the experiment wasn't without some pitfalls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6yCxSamb5MrEaDHd2i8zY" name="bilibili-voidtech-rtx-4060-huawei-workstation" alt="A Chinese-language screenshot of a Windows 11 desktop, showing the GeForce RTX 4060 working on the Arm system." src="https://cdn.mos.cms.futurecdn.net/x6yCxSamb5MrEaDHd2i8zY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>Specifically, VoidTech got an Nvidia GeForce RTX 4060 8GB graphics card working in a Huawei Qingyun W510 workstation. This machine does not have a Snapdragon processor, of course; Huawei makes its own CPUs, and indeed this chip is the Kunpeng 920, created by Huawei's HiSilicon division. This chip was considered a major milestone <a href="https://www.tomshardware.com/news/huawei-introduces-desktop-pc-motherboard-for-kunpeng-920-armv8-processors" target="_blank">when it was introduced in 2019</a>, as it's a 7nm server CPU with up to 80 cores, although the specific implementation in the Qingyun W510 has "only" 24 cores.</p><p>All those cores don't help it much in gaming. As PC gamers will be well aware, CPU gaming performance is basically down to single-threaded CPU performance and system memory latency. The custom TaiShan v110 cores in the Kunpeng 920 only offer up around a sixth of the single-core performance of something like a Ryzen 9 9700X, at least going by Passmark, with <a href="https://www.tomshardware.com/features/amd-vs-intel-cpus" target="_blank">the usual caveats that apply to Passmark</a>. Combined with relatively small caches and a DDR4 memory interface that's clearly tuned for throughput, not latency, and you have a recipe for middling gaming performance. That's before we even start talking about x86 emulation penalties.</p><div ><table><tbody><tr><td class="firstcol " ><p>Benchmark Comparison</p></td><td  ><p>Qingyun W510 + GeForce RTX 4060 8GB</p></td><td  ><p>Ryzen 7 5800X + GeForce RTX 4060 8GB</p></td></tr><tr><td class="firstcol " ><p>Passmark ST / MT</p></td><td  ><p>733 / 9496</p></td><td  ><p>3448 / 27671</p></td></tr><tr><td class="firstcol " ><p>Genshin Impact 1080p High</p></td><td  ><p>~25 FPS</p></td><td  ><p>= 60 FPS (cap)</p></td></tr><tr><td class="firstcol " ><p>Black Myth Wukong 1080p Medium</p></td><td  ><p>21 FPS</p></td><td  ><p>83 FPS</p></td></tr><tr><td class="firstcol " ><p>3DMark Speed Way</p></td><td  ><p>2252</p></td><td  ><p>2682</p></td></tr><tr><td class="firstcol " ><p>3DMark Time Spy Graphics</p></td><td  ><p>6369</p></td><td  ><p>10939</p></td></tr><tr><td class="firstcol " ><p>3DMark Time Spy CPU</p></td><td  ><p>3402</p></td><td  ><p>10775</p></td></tr><tr><td class="firstcol " ><p>3DMark Night Raid GPU</p></td><td  ><p>43530</p></td><td  ><p>61080</p></td></tr><tr><td class="firstcol " ><p>3DMark Solar Bay</p></td><td  ><p>32373</p></td><td  ><p>49435</p></td></tr></tbody></table></div><p>So did it work? Well, more or less. Actually, the GeForce RTX 4060 did about half of its job flawlessly, running advanced games like the Unreal Engine 5-based <em>Black Myth Wukong</em> and slightly less advanced games (<em>Genshin Impact</em>), as well as various 3DMark tests. Most software seemed to work without any issues aside from overall weak performance due to the slow Kunpeng 920 CPU; the <em>Wukong</em> benchmark finished at 21 FPS, while <em>Genshin Impact</em> struggled to break 25 FPS and stuttered frequently. However, <em>Arknights: Endfield</em> refused to launch, likely due to an incompatibility between its restrictive "Anti-Cheat Expert" package and the Prism translation layer required to run the x86 Windows games on Arm Windows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="244vGKMwbRhxeU3ctkY8K8" name="bilibili-voidtech-genshin-impact-on-rtx-4060-arm" alt="A Genshin Impact screenshot showing poor performance on a 2019 Arm server with a GeForce RTX 4060 installed." src="https://cdn.mos.cms.futurecdn.net/244vGKMwbRhxeU3ctkY8K8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While the performance in Genshin Impact isn't great—your smartphone probably runs it better—it's sort of impressive that it runs at all.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>The half of its job that the RTX 4060 <em>didn't</em> do was that VoidTech wasn't actually able to get a video signal out of the graphics card. He notes that the graphics card was recognized, and the monitor was picked up, too. He simply couldn't get the system to properly push pixels to the monitor. This likely comes down to the Nvidia Arm driver being built specifically for the RTX Spark and thus missing the necessary code to support the HDMI and DisplayPort encoders on desktop graphics cards. To get around this issue, VoidTech used the Sunshine game streaming server and the <a href="https://www.tomshardware.com/how-to/play-aaa-games-on-your-raspberry-pi" target="_blank">Moonlight game streaming</a> client (on another system) to run the Huawei machine headlessly. A janky solution to be sure, but it does seem to have worked.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pKu328GZEkP8Wa85ssppLj" name="bilibili-voidtech-rtx-gpu-on-arm-workstation-no-network-drivers" alt="A screenshot from the VoidTech video showing that the Chinese workstation, designed for Linux, doesn't have Windows drivers for many things." src="https://cdn.mos.cms.futurecdn.net/pKu328GZEkP8Wa85ssppLj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Because the workstation was meant for Linux, there are no Windows drivers for the network controller or other integrated devices, including audio. </span><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>There's a bit more to the video, including how VoidTech had a hard time getting Windows 11 to boot on the machine at all due to broken ACPI tables, some frustration with missing Windows 11 drivers for the HiSilicon Network Subsystem (HNS), a bit where he runs a Blender Cycles render on the GeForce RTX 4060, and a couple of Nvidia RTX demos including the Star Wars "Reflections" demo that was shown with the introduction of the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-2080-ti-founders-edition,5805-14.html" target="_blank">RTX 20 Series "Turing" GPUs</a>. It's an interesting saga of making hardware that was never meant to work together run on an operating system that none of it supports.</p><p>This does somewhat bode well for RTX Spark. While you probably shouldn't expect the Cortex-X925 CPU cores in the RTX Spark to outpace the latest AMD or Intel CPUs due to still being forced to pay the Prism penalty, they're going to be a damn sight faster than this seven-year-old workstation chip. Since the drivers seem to be in good shape, the consumer laptops should indeed offer capable gaming performance <a href="https://www.tomshardware.com/pc-components/cpus/nvidia-unveils-dgx-sparrk-roadmap-for-laptops-and-desktop-pcs-at-computex-2026-three-generations-outlined-rubin-followed-by-rosa-feynman" target="_blank">when they arrive later this year</a>—at least, as long as your game doesn't have kernel-level anti-cheat</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpu-drivers/chinese-modder-gets-geforce-rtx-4060-working-in-windows-11-on-huawei-arm-workstation-uses-modified-driver-borrowed-from-an-nvidia-rtx-spark</link>
                                                                            <description>
                            <![CDATA[ Borrowing a driver from the upcoming RTX Spark, VoidTech managed to get x86 Windows games running on a Huawei Arm workstation. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 22 Jul 2026 13:18:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPU Drivers]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                    <category><![CDATA[GPUs]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tom&#039;s Hardware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia GeForce RTX 4060, Asus Dual OC, installed in test PC]]></media:description>                                                            <media:text><![CDATA[Nvidia GeForce RTX 4060, Asus Dual OC, installed in test PC]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia GeForce RTX 4060, Asus Dual OC, installed in test PC]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>When Microsoft and Qualcomm launched the first Copilot+ PCs sporting Snapdragon X Elite processors, the CPU performance was beyond reproach, but whether due to immature software or underwhelming integrated hardware, the GPU horsepower left a lot to be desired. The easiest way to solve that is to hook up a discrete GPU, of course, but nobody's managed that yet. Instead, <a href="https://www.bilibili.com/video/BV1XwKs6zEw4/" target="_blank">an enterprising hacker in China</a> has become the first person to publicly get an Nvidia GeForce RTX GPU running on an Arm-based platform using Windows 11, but it's not Snapdragon, and it's not an Nvidia CPU, either, <a href="https://www.windowslatest.com/2026/07/21/developer-gets-nvidia-rtx-4060-working-on-windows-11-arm/" target="_blank"><em>WindowsLatest</em></a> reports. </p><p>We knew that the Nvidia <a href="https://www.tomshardware.com/laptops/nvidia-unveils-rtx-spark-superchip-at-computex-2026-new-platform-promises-to-turn-windows-into-an-agentic-ai-os-with-arm-cpu-blackwell-gpu-and-128gb-unified-memory" target="_blank"> RTX Spark processors</a> used an integrated GPU directly derived from Nvidia's Blackwell technology, and we also knew that those machines would run Arm Windows 11, so this was bound to happen sooner or later, because that necessarily means that there is an Nvidia client graphics driver for Arm-based Windows 11 out there. That's exactly what "VoidTech" on BiliBili used for his experiment, though the experiment wasn't without some pitfalls.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6yCxSamb5MrEaDHd2i8zY" name="bilibili-voidtech-rtx-4060-huawei-workstation" alt="A Chinese-language screenshot of a Windows 11 desktop, showing the GeForce RTX 4060 working on the Arm system." src="https://cdn.mos.cms.futurecdn.net/x6yCxSamb5MrEaDHd2i8zY.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>Specifically, VoidTech got an Nvidia GeForce RTX 4060 8GB graphics card working in a Huawei Qingyun W510 workstation. This machine does not have a Snapdragon processor, of course; Huawei makes its own CPUs, and indeed this chip is the Kunpeng 920, created by Huawei's HiSilicon division. This chip was considered a major milestone <a href="https://www.tomshardware.com/news/huawei-introduces-desktop-pc-motherboard-for-kunpeng-920-armv8-processors" target="_blank">when it was introduced in 2019</a>, as it's a 7nm server CPU with up to 80 cores, although the specific implementation in the Qingyun W510 has "only" 24 cores.</p><p>All those cores don't help it much in gaming. As PC gamers will be well aware, CPU gaming performance is basically down to single-threaded CPU performance and system memory latency. The custom TaiShan v110 cores in the Kunpeng 920 only offer up around a sixth of the single-core performance of something like a Ryzen 9 9700X, at least going by Passmark, with <a href="https://www.tomshardware.com/features/amd-vs-intel-cpus" target="_blank">the usual caveats that apply to Passmark</a>. Combined with relatively small caches and a DDR4 memory interface that's clearly tuned for throughput, not latency, and you have a recipe for middling gaming performance. That's before we even start talking about x86 emulation penalties.</p><div ><table><tbody><tr><td class="firstcol " ><p>Benchmark Comparison</p></td><td  ><p>Qingyun W510 + GeForce RTX 4060 8GB</p></td><td  ><p>Ryzen 7 5800X + GeForce RTX 4060 8GB</p></td></tr><tr><td class="firstcol " ><p>Passmark ST / MT</p></td><td  ><p>733 / 9496</p></td><td  ><p>3448 / 27671</p></td></tr><tr><td class="firstcol " ><p>Genshin Impact 1080p High</p></td><td  ><p>~25 FPS</p></td><td  ><p>= 60 FPS (cap)</p></td></tr><tr><td class="firstcol " ><p>Black Myth Wukong 1080p Medium</p></td><td  ><p>21 FPS</p></td><td  ><p>83 FPS</p></td></tr><tr><td class="firstcol " ><p>3DMark Speed Way</p></td><td  ><p>2252</p></td><td  ><p>2682</p></td></tr><tr><td class="firstcol " ><p>3DMark Time Spy Graphics</p></td><td  ><p>6369</p></td><td  ><p>10939</p></td></tr><tr><td class="firstcol " ><p>3DMark Time Spy CPU</p></td><td  ><p>3402</p></td><td  ><p>10775</p></td></tr><tr><td class="firstcol " ><p>3DMark Night Raid GPU</p></td><td  ><p>43530</p></td><td  ><p>61080</p></td></tr><tr><td class="firstcol " ><p>3DMark Solar Bay</p></td><td  ><p>32373</p></td><td  ><p>49435</p></td></tr></tbody></table></div><p>So did it work? Well, more or less. Actually, the GeForce RTX 4060 did about half of its job flawlessly, running advanced games like the Unreal Engine 5-based <em>Black Myth Wukong</em> and slightly less advanced games (<em>Genshin Impact</em>), as well as various 3DMark tests. Most software seemed to work without any issues aside from overall weak performance due to the slow Kunpeng 920 CPU; the <em>Wukong</em> benchmark finished at 21 FPS, while <em>Genshin Impact</em> struggled to break 25 FPS and stuttered frequently. However, <em>Arknights: Endfield</em> refused to launch, likely due to an incompatibility between its restrictive "Anti-Cheat Expert" package and the Prism translation layer required to run the x86 Windows games on Arm Windows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="244vGKMwbRhxeU3ctkY8K8" name="bilibili-voidtech-genshin-impact-on-rtx-4060-arm" alt="A Genshin Impact screenshot showing poor performance on a 2019 Arm server with a GeForce RTX 4060 installed." src="https://cdn.mos.cms.futurecdn.net/244vGKMwbRhxeU3ctkY8K8.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While the performance in Genshin Impact isn't great—your smartphone probably runs it better—it's sort of impressive that it runs at all.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>The half of its job that the RTX 4060 <em>didn't</em> do was that VoidTech wasn't actually able to get a video signal out of the graphics card. He notes that the graphics card was recognized, and the monitor was picked up, too. He simply couldn't get the system to properly push pixels to the monitor. This likely comes down to the Nvidia Arm driver being built specifically for the RTX Spark and thus missing the necessary code to support the HDMI and DisplayPort encoders on desktop graphics cards. To get around this issue, VoidTech used the Sunshine game streaming server and the <a href="https://www.tomshardware.com/how-to/play-aaa-games-on-your-raspberry-pi" target="_blank">Moonlight game streaming</a> client (on another system) to run the Huawei machine headlessly. A janky solution to be sure, but it does seem to have worked.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pKu328GZEkP8Wa85ssppLj" name="bilibili-voidtech-rtx-gpu-on-arm-workstation-no-network-drivers" alt="A screenshot from the VoidTech video showing that the Chinese workstation, designed for Linux, doesn't have Windows drivers for many things." src="https://cdn.mos.cms.futurecdn.net/pKu328GZEkP8Wa85ssppLj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Because the workstation was meant for Linux, there are no Windows drivers for the network controller or other integrated devices, including audio. </span><span class="credit" itemprop="copyrightHolder">(Image credit: VoidTech / BiliBili)</span></figcaption></figure><p>There's a bit more to the video, including how VoidTech had a hard time getting Windows 11 to boot on the machine at all due to broken ACPI tables, some frustration with missing Windows 11 drivers for the HiSilicon Network Subsystem (HNS), a bit where he runs a Blender Cycles render on the GeForce RTX 4060, and a couple of Nvidia RTX demos including the Star Wars "Reflections" demo that was shown with the introduction of the <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-2080-ti-founders-edition,5805-14.html" target="_blank">RTX 20 Series "Turing" GPUs</a>. It's an interesting saga of making hardware that was never meant to work together run on an operating system that none of it supports.</p><p>This does somewhat bode well for RTX Spark. While you probably shouldn't expect the Cortex-X925 CPU cores in the RTX Spark to outpace the latest AMD or Intel CPUs due to still being forced to pay the Prism penalty, they're going to be a damn sight faster than this seven-year-old workstation chip. Since the drivers seem to be in good shape, the consumer laptops should indeed offer capable gaming performance <a href="https://www.tomshardware.com/pc-components/cpus/nvidia-unveils-dgx-sparrk-roadmap-for-laptops-and-desktop-pcs-at-computex-2026-three-generations-outlined-rubin-followed-by-rosa-feynman" target="_blank">when they arrive later this year</a>—at least, as long as your game doesn't have kernel-level anti-cheat</p>
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                                                            <title><![CDATA[ Nvidia shows off DLSS 5 with three AI modes for different levels of detail — upscaler can switch between models in real-time ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia first <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-debuts-dlss-5-for-increased-visual-fidelity-in-games-ai-infused-tech-transforms-pixels-with-photorealistic-lighting-and-materials">debuted DLSS 5 earlier this year</a> to a strong, <a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash">critical</a> response. The upscaling tech was almost slammed by some press and enthusiasts for overstepping its boundaries and going too far with AI.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p><br> <br>At the time, Nvidia reassured the community that <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-ceo-says-hes-empathic-to-dlss-5-concerns-jensen-huang-doubles-down-on-defense-while-decrying-ai-slop" target="_blank">DLSS 5 would preserve artistic intent </a>and CEO Jensen Huang even went as far as to claim that <a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash" target="_blank">gamers didn't understand it</a>. Now, at SIGGRAPH, the company has once again showcased DLSS 5, and it admittedly looks different this time around. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vXDetI2TUWw" allowfullscreen></iframe></div></div><p>The main takeaway is the introduction of three different models with varying levels of detail and impact on performance. A game doesn't need to be confined to a single model the whole time; instead, developers can choose to employ different models for different scenes. Individual elements of scene, such as the characters versus the world, can also be fine-tuned in respect to how much DLSS touches them up (or not at all). </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9rM8xSbRvKFUay49GUqmaT.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/n7qzQaFDsoLfYNJdkeE5vT.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>Then, you have the liberty to switch between the models in real time without incurring latency. DLSS 5 uses a combination of techniques to take the original rendered frame and apply effects on top, going beyond just upscaling the image. These days, DLSS, FSR, and XeSS are mandatory parts of the equation, acting as the preferred anti-aliasing solution in modern titles, and helping in other areas like ray tracing. </p><p>The upscaling part works conventionally and is still responsible for dictating the foundational blocks of the image, like lighting and geometry. The part that was so heavily criticized is therefore optional, as it only comes into play after the original rendered frame has been upscaled. However, it's unclear whether developers (or you) can actively choose to not process the frame through the beautification features. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MCfdr7pu2HzqHDWpxEdhPK.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bvRMKDcM2ySkyi9UugtZVU.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>Nvidia outlined three main challenges that the company faced when developing DLSS 5, some of which is probably reactionary after the initial reveal. The first challenge is preserving the original creative vision, which we already explained. The second challenge was to handle one frame at a time, which generative AI models don't — they process multiple frames together. That means DLSS 5 shouldn't negatively affect response times. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9RmixT3TSDPJzF8Mjq3yz6.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cs88xUzvrmjgdUrSd5DEu4.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VTHpfeF3qCASvupa8P3Gx3.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>The third and final challenge pertains to the optimization of DLSS 5. The slides shown at SIGGRAPH say the model can run on a single GPU and that it's "VRAM efficient." For context, last time we saw it running on two RTX 5090s. Nvidia did not say whether it still needs the highest-end Blackwell gaming GPU to work properly. The company is promising real-time 4K performance thanks to a more compact model that has learned from a larger diffusion model.</p><p>DLSS 5 is building up to be a significant step for upscaling tech just when we thought<a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-brings-official-fsr-4-1-support-to-rx-7000-series-gpus-int8-model-now-available-in-300-games-rdna-3-apus-also-getting-fsr-4-1-soon"> AMD was finally catching up</a>. However, many people may still worry about artistic intent, even if the new demos look a lot more polished and mature. We'll have to see what happens when it finally releases. There is no official release date for DLSS 5, but it should launch during Q3 2026 as Nvidia continues to tweak the models and its parameters based on community feedback. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-dlss-5-with-three-ai-modes-for-different-levels-of-detail-upscaler-can-switch-between-models-in-real-time</link>
                                                                            <description>
                            <![CDATA[ DLSS 5 gets a second showing with Nvidia opening up the upscaler to object-level tweaking for developers with three different models. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 17:46:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia DLSS 5 at SIGGRAPH 2026]]></media:description>                                                            <media:text><![CDATA[Nvidia DLSS 5 at SIGGRAPH 2026]]></media:text>
                                <media:title type="plain"><![CDATA[Nvidia DLSS 5 at SIGGRAPH 2026]]></media:title>
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                            <![CDATA[
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                                <p>Nvidia first <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-debuts-dlss-5-for-increased-visual-fidelity-in-games-ai-infused-tech-transforms-pixels-with-photorealistic-lighting-and-materials">debuted DLSS 5 earlier this year</a> to a strong, <a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash">critical</a> response. The upscaling tech was almost slammed by some press and enthusiasts for overstepping its boundaries and going too far with AI.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p><br> <br>At the time, Nvidia reassured the community that <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-ceo-says-hes-empathic-to-dlss-5-concerns-jensen-huang-doubles-down-on-defense-while-decrying-ai-slop" target="_blank">DLSS 5 would preserve artistic intent </a>and CEO Jensen Huang even went as far as to claim that <a href="https://www.tomshardware.com/pc-components/gpus/jensen-huang-says-gamers-are-completely-wrong-about-dlss-5-nvidia-ceo-responds-to-dlss-5-backlash" target="_blank">gamers didn't understand it</a>. Now, at SIGGRAPH, the company has once again showcased DLSS 5, and it admittedly looks different this time around. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vXDetI2TUWw" allowfullscreen></iframe></div></div><p>The main takeaway is the introduction of three different models with varying levels of detail and impact on performance. A game doesn't need to be confined to a single model the whole time; instead, developers can choose to employ different models for different scenes. Individual elements of scene, such as the characters versus the world, can also be fine-tuned in respect to how much DLSS touches them up (or not at all). </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9rM8xSbRvKFUay49GUqmaT.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/n7qzQaFDsoLfYNJdkeE5vT.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>Then, you have the liberty to switch between the models in real time without incurring latency. DLSS 5 uses a combination of techniques to take the original rendered frame and apply effects on top, going beyond just upscaling the image. These days, DLSS, FSR, and XeSS are mandatory parts of the equation, acting as the preferred anti-aliasing solution in modern titles, and helping in other areas like ray tracing. </p><p>The upscaling part works conventionally and is still responsible for dictating the foundational blocks of the image, like lighting and geometry. The part that was so heavily criticized is therefore optional, as it only comes into play after the original rendered frame has been upscaled. However, it's unclear whether developers (or you) can actively choose to not process the frame through the beautification features. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MCfdr7pu2HzqHDWpxEdhPK.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bvRMKDcM2ySkyi9UugtZVU.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>Nvidia outlined three main challenges that the company faced when developing DLSS 5, some of which is probably reactionary after the initial reveal. The first challenge is preserving the original creative vision, which we already explained. The second challenge was to handle one frame at a time, which generative AI models don't — they process multiple frames together. That means DLSS 5 shouldn't negatively affect response times. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9RmixT3TSDPJzF8Mjq3yz6.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cs88xUzvrmjgdUrSd5DEu4.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VTHpfeF3qCASvupa8P3Gx3.png" alt="Nvidia DLSS 5 presentation at SIGGRAPH 2026" /><figcaption><small role="credit">Nvidia </small></figcaption></figure></figure><p>The third and final challenge pertains to the optimization of DLSS 5. The slides shown at SIGGRAPH say the model can run on a single GPU and that it's "VRAM efficient." For context, last time we saw it running on two RTX 5090s. Nvidia did not say whether it still needs the highest-end Blackwell gaming GPU to work properly. The company is promising real-time 4K performance thanks to a more compact model that has learned from a larger diffusion model.</p><p>DLSS 5 is building up to be a significant step for upscaling tech just when we thought<a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-brings-official-fsr-4-1-support-to-rx-7000-series-gpus-int8-model-now-available-in-300-games-rdna-3-apus-also-getting-fsr-4-1-soon"> AMD was finally catching up</a>. However, many people may still worry about artistic intent, even if the new demos look a lot more polished and mature. We'll have to see what happens when it finally releases. There is no official release date for DLSS 5, but it should launch during Q3 2026 as Nvidia continues to tweak the models and its parameters based on community feedback. </p>
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                                                            <title><![CDATA[ Nvidia details Rubin architectural optimizations for inference – improvements target better performance and efficiency from the GPU to the rack ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia's upcoming Vera Rubin platform, set to arrive later this year, will take the stage as the AI world shifts towards an era dominated not by frontier training runs but by the demands of agentic AI inference at massive scale. The hunger for generated tokens in agentic workflows and the demands of delivering them quickly, efficiently, and at low unit cost now dominate the discussion. </p><p>We’ve already gone in depth on new performance data around the Vera CPU and how it helps to accelerate agentic AI workloads, but that’s not all Nvidia is sharing today. It’s also detailing some new features of the Rubin architecture and how those features are meant to increase inference efficiency from the GPU level to rack-scale and data-center-scale implementations of this accelerator platform. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1584px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="AiDWRPLDxPgyFKVcjND5KZ" name="image4" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/AiDWRPLDxPgyFKVcjND5KZ.png" mos="" align="middle" fullscreen="" width="1584" height="1038" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>The full Vera Rubin NVL72 rack-scale system is built up from 36 Vera CPUs and 72 Rubin GPUs, but our focus today is on the GPU proper. Rubin joins two compute dies onto a single package using the Nvidia High Bandwidth Interface. The resulting chip offers 224 Streaming Multiprocessors (SMs) containing a total of 896 Tensor Cores alongside 288GB of HBM4 memory providing 22 TB/s of memory bandwidth. </p><p>As an inference-focused accelerator, Nvidia touts Rubin’s 50 sparse PFLOPS of NVFP4 inference throughput as its headline performance figure, although that’s only one of a dizzying array of data types this chip can handle. Here are some key rates to keep in mind for this chip so far: </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Nvidia Rubin GPU</strong></p></td><td  ></td></tr><tr><td class="firstcol " ><p>NVFP4 Inference</p></td><td  ><p>50 PFLOPS (with sparsity)</p></td></tr><tr><td class="firstcol " ><p>NVFP4 Training</p></td><td  ><p>35 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP8/FP6 Training</p></td><td  ><p>17.5 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>INT8</p></td><td  ><p>250 TOPS</p></td></tr><tr><td class="firstcol " ><p>FP16/BF16</p></td><td  ><p>4 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>TF32</p></td><td  ><p>2 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP32</p></td><td  ><p>130 TFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP64</p></td><td  ><p>33 TFLOPS</p></td></tr></tbody></table></div><p>Let’s dive into some of Rubin’s refinements for inference workloads to understand how Nvidia aims to keep all of those resources fully utilized.</p><h2 id="the-rubin-tensor-memory-accelerator-efficiently-manages-growing-moe-models">The Rubin Tensor Memory Accelerator efficiently manages growing MoE models</h2><p>First up, Nvidia highlights efficiency improvements in the Tensor Memory Accelerator (TMA) that help feed the Tensor Cores with data. The TMA is a dedicated engine built to handle memory address calculations and perform direct loads of array data into a GPU's shared local memory.</p><p>Leading AI model architectures have moved from dense models where every parameter is activated per output token to a mixture-of-experts (MoE) architecture where only certain specialized sub-networks are activated per token, based on the guidance of a router that helps judge which experts are best suited to processing a given input. </p><p>MoE expert weights can be distributed across GPUs in order to efficiently utilize limited per-GPU HBM capacity. Nvidia says that Rubin's TMA has been improved to deal with the challenges of managing the growing numbers of experts in today’s leading models. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1625px;"><p class="vanilla-image-block" style="padding-top:38.52%;"><img id="ETTs2iVeHqpGRjeDEjzyvY" name="image3" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/ETTs2iVeHqpGRjeDEjzyvY.png" mos="" align="middle" fullscreen="" width="1625" height="626" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>The TMA in Blackwell GPUs needed to maintain separate MoE descriptors in memory for the location of every expert, meaning that the overhead of locating and moving those expert weights requires more compute resources as the number of experts grows. </p><p>The Rubin TMA now supports GPU kernels that maintain and update a single unified MoE descriptor directly in the TMA instruction at runtime, reducing computation of MoE descriptor metadata and requiring less calculation overhead for data movement. This approach frees up GPU cycles for inference calculations, which is, of course, the place that you want your expensive AI accelerator spending the vast majority of its time.</p><h2 id="doubled-k-dimension-throughput-double-the-tensor-core-output">Doubled K-dimension throughput, double the Tensor Core output</h2><p>Rubin also improves the fundamental performance of matrix operations in the Tensor Core by doubling the amount of work those cores can perform on the K dimension, or the shared inner dimension of a pair of matrices to be multiplied. Without going too deep into the math, the size of the K dimension is directly related to the number of times the Tensor Core has to loop over the elements of the two matrices being multiplied. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1381px;"><p class="vanilla-image-block" style="padding-top:53.37%;"><img id="hMqMTh9X2e9a4aA6qxnzpY" name="image6" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/hMqMTh9X2e9a4aA6qxnzpY.png" mos="" align="middle" fullscreen="" width="1381" height="737" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>In Nvidia's example, then, the calculation of a result matrix that would require four loop iterations on Blackwell can be completed in only two on Rubin. Nvidia says this improvement has wide-ranging benefits for throughput-, memory-, and latency-bound kernels, and it’s helpful for both context processing and decode phases of inference.</p><h2 id="softmax-on-rubin-gets-up-to-a-4x-boost-versus-blackwell">Softmax on Rubin gets up to a 4X boost versus Blackwell</h2><p>Rubin also focuses on improving the performance of the attention mechanism that’s foundational to transformer-based LLMs More advanced models now support context lengths of up to a million tokens, and quickly performing attention calculations on such long input sequences quickly is a key driver for improved inference performance. </p><p>Softmax is an essential operation in attention calculations, and in order to keep up with the improved Tensor Core throughput in Rubin, Nvidia has once again boosted softmax throughput in the GPU SM’s Special Function Unit (SFU). </p><p>Since it relies on the transcendental math capabilities of the SFU, softmax throughput can become a bottleneck for subsequent inference work, and it's a limitation that Nvidia already sought to address with enhancements to the Blackwell Ultra SFU. Blackwell Ultra doubled FP32 and BF16/FP16 exponential throughput compared to the first-gen Blackwell GB200. </p><div ><table><tbody><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>FP32 Exponential Throughput</p></td><td  ><p>BF16/FP16 Exponential Throughput</p></td></tr><tr><td class="firstcol " ><p>Blackwell</p></td><td  ><p>1x</p></td><td  ><p>1x</p></td></tr><tr><td class="firstcol " ><p>Blackwell Ultra</p></td><td  ><p>2x</p></td><td  ><p>2x</p></td></tr><tr><td class="firstcol " ><p>Rubin</p></td><td  ><p>2x</p></td><td  ><p>4x </p></td></tr></tbody></table></div><p>Rubin maintains Blackwell Ultra's 2X speedup over Blackwell in FP32 exponential math, and it doubles BF16/FP16 exponential calculations again compared to Blackwell Ultra, leading to a 4X improvement in throughput compared to Blackwell for those lower-precision data types. </p><h2 id="finer-grained-dependency-management-better-tensor-core-occupancy">Finer-grained dependency management, better Tensor Core occupancy</h2><p>Rubin also increases Tensor Core occupancy by providing finer-grained opportunities for coordination between dependent kernels than on Blackwell. One case that Nvidia cites where these dependencies arise is the generation of activations for an LLM, where one kernel produces and stores data that is then used by a subsequent kernel as a prompt proceeds through a neural network. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1630px;"><p class="vanilla-image-block" style="padding-top:51.84%;"><img id="g3K7e756PM3TdRiHCzQbxY" name="image5" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/g3K7e756PM3TdRiHCzQbxY.png" mos="" align="middle" fullscreen="" width="1630" height="845" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>On Blackwell GPUs, a long-running producer kernel on one thread block (perhaps within a CUDA structure like a cluster) might delay the execution of a subsequent consumer kernel on those thread blocks, even as other thread blocks of the producer kernel have finished their work.</p><p>Rubin offers finer-grained dependency resolution between kernels, such that a consumer kernel can begin executing on individual thread blocks as soon as the producer kernel’s output from each thread block becomes available, instead of waiting for the entire batch of producer kernel data to become available. This finer-grained management results in better GPU utilization, lower kernel-to-kernel latency, and ultimately increases tokens per second per user. </p><h2 id="more-efficient-inter-gpu-communication-lower-nvlink-overhead">More efficient inter-GPU communication, lower NVLink overhead </h2><p>All of the improvements we've discussed so far relate to how work happens on one GPU, but the Vera Rubin NVL72 rack-scale accelerator comprises many GPUs connected over an NVLink fabric within the rack. Model weights, key-value cache data, and inter-GPU synchronization messages all move over this fabric, so keeping overhead and latency low is key to realizing maximum performance. </p><p>GPUs running CUDA kernels can directly initiate communication with other GPUs in the rack using Nvidia Collective Communications Library (NCCL) API, lowering overhead. Nvidia notes that because the GPU performs those operations directly as part of the compute kernel, the efficient execution of those communications becomes critical to performance.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1570px;"><p class="vanilla-image-block" style="padding-top:50.13%;"><img id="sQG8krPyGKCf9mugCCX7gY" name="image1" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/sQG8krPyGKCf9mugCCX7gY.png" mos="" align="middle" fullscreen="" width="1570" height="787" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>On a Blackwell system, an NVLink transfer between GPUs might require data store operations followed by a memory barrier and an atomic flag. The Rubin architecture introduces a feature called counted writes that reduces the amount of coordination and synchronization traffic necessary to share data between GPUs across the fabric. </p><p>On Rubin, the memory barrier and atomic operations are replaced by a single write counter update on the receiving GPU, reducing network traffic and latency and improving compute utilization by reducing the time spent waiting for coordination overhead. </p><p>All told, in tandem with the high single-threaded performance of the Vera CPU for agent harnesses, tool calling, code compilation, and more, the improvements in the Rubin GPU for performance on critical inference operations, as well as improved efficiency for data movement on-chip and across the rack, promise to help create a rack-scale and data-center-scale system that will both increase inference performance and lower per-token inference costs in the increasingly agentic future that Nvidia envisions. We’re excited to see more of what this GPU can do as deliveries of Vera Rubin systems are set to begin this fall. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-details-rubin-architectural-optimizations-for-inference-improvements-target-better-performance-and-efficiency-from-the-gpu-to-the-rack</link>
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                            <![CDATA[ Nvidia has detailed new features of its Rubin architecture. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 14:45:11 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Vera rubin]]></media:description>                                                            <media:text><![CDATA[Vera rubin]]></media:text>
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                                <p>Nvidia's upcoming Vera Rubin platform, set to arrive later this year, will take the stage as the AI world shifts towards an era dominated not by frontier training runs but by the demands of agentic AI inference at massive scale. The hunger for generated tokens in agentic workflows and the demands of delivering them quickly, efficiently, and at low unit cost now dominate the discussion. </p><p>We’ve already gone in depth on new performance data around the Vera CPU and how it helps to accelerate agentic AI workloads, but that’s not all Nvidia is sharing today. It’s also detailing some new features of the Rubin architecture and how those features are meant to increase inference efficiency from the GPU level to rack-scale and data-center-scale implementations of this accelerator platform. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1584px;"><p class="vanilla-image-block" style="padding-top:65.53%;"><img id="AiDWRPLDxPgyFKVcjND5KZ" name="image4" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/AiDWRPLDxPgyFKVcjND5KZ.png" mos="" align="middle" fullscreen="" width="1584" height="1038" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>The full Vera Rubin NVL72 rack-scale system is built up from 36 Vera CPUs and 72 Rubin GPUs, but our focus today is on the GPU proper. Rubin joins two compute dies onto a single package using the Nvidia High Bandwidth Interface. The resulting chip offers 224 Streaming Multiprocessors (SMs) containing a total of 896 Tensor Cores alongside 288GB of HBM4 memory providing 22 TB/s of memory bandwidth. </p><p>As an inference-focused accelerator, Nvidia touts Rubin’s 50 sparse PFLOPS of NVFP4 inference throughput as its headline performance figure, although that’s only one of a dizzying array of data types this chip can handle. Here are some key rates to keep in mind for this chip so far: </p><div ><table><tbody><tr><td class="firstcol " ><p><strong>Nvidia Rubin GPU</strong></p></td><td  ></td></tr><tr><td class="firstcol " ><p>NVFP4 Inference</p></td><td  ><p>50 PFLOPS (with sparsity)</p></td></tr><tr><td class="firstcol " ><p>NVFP4 Training</p></td><td  ><p>35 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP8/FP6 Training</p></td><td  ><p>17.5 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>INT8</p></td><td  ><p>250 TOPS</p></td></tr><tr><td class="firstcol " ><p>FP16/BF16</p></td><td  ><p>4 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>TF32</p></td><td  ><p>2 PFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP32</p></td><td  ><p>130 TFLOPS</p></td></tr><tr><td class="firstcol " ><p>FP64</p></td><td  ><p>33 TFLOPS</p></td></tr></tbody></table></div><p>Let’s dive into some of Rubin’s refinements for inference workloads to understand how Nvidia aims to keep all of those resources fully utilized.</p><h2 id="the-rubin-tensor-memory-accelerator-efficiently-manages-growing-moe-models">The Rubin Tensor Memory Accelerator efficiently manages growing MoE models</h2><p>First up, Nvidia highlights efficiency improvements in the Tensor Memory Accelerator (TMA) that help feed the Tensor Cores with data. The TMA is a dedicated engine built to handle memory address calculations and perform direct loads of array data into a GPU's shared local memory.</p><p>Leading AI model architectures have moved from dense models where every parameter is activated per output token to a mixture-of-experts (MoE) architecture where only certain specialized sub-networks are activated per token, based on the guidance of a router that helps judge which experts are best suited to processing a given input. </p><p>MoE expert weights can be distributed across GPUs in order to efficiently utilize limited per-GPU HBM capacity. Nvidia says that Rubin's TMA has been improved to deal with the challenges of managing the growing numbers of experts in today’s leading models. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1625px;"><p class="vanilla-image-block" style="padding-top:38.52%;"><img id="ETTs2iVeHqpGRjeDEjzyvY" name="image3" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/ETTs2iVeHqpGRjeDEjzyvY.png" mos="" align="middle" fullscreen="" width="1625" height="626" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>The TMA in Blackwell GPUs needed to maintain separate MoE descriptors in memory for the location of every expert, meaning that the overhead of locating and moving those expert weights requires more compute resources as the number of experts grows. </p><p>The Rubin TMA now supports GPU kernels that maintain and update a single unified MoE descriptor directly in the TMA instruction at runtime, reducing computation of MoE descriptor metadata and requiring less calculation overhead for data movement. This approach frees up GPU cycles for inference calculations, which is, of course, the place that you want your expensive AI accelerator spending the vast majority of its time.</p><h2 id="doubled-k-dimension-throughput-double-the-tensor-core-output">Doubled K-dimension throughput, double the Tensor Core output</h2><p>Rubin also improves the fundamental performance of matrix operations in the Tensor Core by doubling the amount of work those cores can perform on the K dimension, or the shared inner dimension of a pair of matrices to be multiplied. Without going too deep into the math, the size of the K dimension is directly related to the number of times the Tensor Core has to loop over the elements of the two matrices being multiplied. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1381px;"><p class="vanilla-image-block" style="padding-top:53.37%;"><img id="hMqMTh9X2e9a4aA6qxnzpY" name="image6" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/hMqMTh9X2e9a4aA6qxnzpY.png" mos="" align="middle" fullscreen="" width="1381" height="737" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>In Nvidia's example, then, the calculation of a result matrix that would require four loop iterations on Blackwell can be completed in only two on Rubin. Nvidia says this improvement has wide-ranging benefits for throughput-, memory-, and latency-bound kernels, and it’s helpful for both context processing and decode phases of inference.</p><h2 id="softmax-on-rubin-gets-up-to-a-4x-boost-versus-blackwell">Softmax on Rubin gets up to a 4X boost versus Blackwell</h2><p>Rubin also focuses on improving the performance of the attention mechanism that’s foundational to transformer-based LLMs More advanced models now support context lengths of up to a million tokens, and quickly performing attention calculations on such long input sequences quickly is a key driver for improved inference performance. </p><p>Softmax is an essential operation in attention calculations, and in order to keep up with the improved Tensor Core throughput in Rubin, Nvidia has once again boosted softmax throughput in the GPU SM’s Special Function Unit (SFU). </p><p>Since it relies on the transcendental math capabilities of the SFU, softmax throughput can become a bottleneck for subsequent inference work, and it's a limitation that Nvidia already sought to address with enhancements to the Blackwell Ultra SFU. Blackwell Ultra doubled FP32 and BF16/FP16 exponential throughput compared to the first-gen Blackwell GB200. </p><div ><table><tbody><tr><td class="firstcol " ><p>GPU</p></td><td  ><p>FP32 Exponential Throughput</p></td><td  ><p>BF16/FP16 Exponential Throughput</p></td></tr><tr><td class="firstcol " ><p>Blackwell</p></td><td  ><p>1x</p></td><td  ><p>1x</p></td></tr><tr><td class="firstcol " ><p>Blackwell Ultra</p></td><td  ><p>2x</p></td><td  ><p>2x</p></td></tr><tr><td class="firstcol " ><p>Rubin</p></td><td  ><p>2x</p></td><td  ><p>4x </p></td></tr></tbody></table></div><p>Rubin maintains Blackwell Ultra's 2X speedup over Blackwell in FP32 exponential math, and it doubles BF16/FP16 exponential calculations again compared to Blackwell Ultra, leading to a 4X improvement in throughput compared to Blackwell for those lower-precision data types. </p><h2 id="finer-grained-dependency-management-better-tensor-core-occupancy">Finer-grained dependency management, better Tensor Core occupancy</h2><p>Rubin also increases Tensor Core occupancy by providing finer-grained opportunities for coordination between dependent kernels than on Blackwell. One case that Nvidia cites where these dependencies arise is the generation of activations for an LLM, where one kernel produces and stores data that is then used by a subsequent kernel as a prompt proceeds through a neural network. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1630px;"><p class="vanilla-image-block" style="padding-top:51.84%;"><img id="g3K7e756PM3TdRiHCzQbxY" name="image5" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/g3K7e756PM3TdRiHCzQbxY.png" mos="" align="middle" fullscreen="" width="1630" height="845" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>On Blackwell GPUs, a long-running producer kernel on one thread block (perhaps within a CUDA structure like a cluster) might delay the execution of a subsequent consumer kernel on those thread blocks, even as other thread blocks of the producer kernel have finished their work.</p><p>Rubin offers finer-grained dependency resolution between kernels, such that a consumer kernel can begin executing on individual thread blocks as soon as the producer kernel’s output from each thread block becomes available, instead of waiting for the entire batch of producer kernel data to become available. This finer-grained management results in better GPU utilization, lower kernel-to-kernel latency, and ultimately increases tokens per second per user. </p><h2 id="more-efficient-inter-gpu-communication-lower-nvlink-overhead">More efficient inter-GPU communication, lower NVLink overhead </h2><p>All of the improvements we've discussed so far relate to how work happens on one GPU, but the Vera Rubin NVL72 rack-scale accelerator comprises many GPUs connected over an NVLink fabric within the rack. Model weights, key-value cache data, and inter-GPU synchronization messages all move over this fabric, so keeping overhead and latency low is key to realizing maximum performance. </p><p>GPUs running CUDA kernels can directly initiate communication with other GPUs in the rack using Nvidia Collective Communications Library (NCCL) API, lowering overhead. Nvidia notes that because the GPU performs those operations directly as part of the compute kernel, the efficient execution of those communications becomes critical to performance.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1570px;"><p class="vanilla-image-block" style="padding-top:50.13%;"><img id="sQG8krPyGKCf9mugCCX7gY" name="image1" alt="Vera rubin" src="https://cdn.mos.cms.futurecdn.net/sQG8krPyGKCf9mugCCX7gY.png" mos="" align="middle" fullscreen="" width="1570" height="787" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>On a Blackwell system, an NVLink transfer between GPUs might require data store operations followed by a memory barrier and an atomic flag. The Rubin architecture introduces a feature called counted writes that reduces the amount of coordination and synchronization traffic necessary to share data between GPUs across the fabric. </p><p>On Rubin, the memory barrier and atomic operations are replaced by a single write counter update on the receiving GPU, reducing network traffic and latency and improving compute utilization by reducing the time spent waiting for coordination overhead. </p><p>All told, in tandem with the high single-threaded performance of the Vera CPU for agent harnesses, tool calling, code compilation, and more, the improvements in the Rubin GPU for performance on critical inference operations, as well as improved efficiency for data movement on-chip and across the rack, promise to help create a rack-scale and data-center-scale system that will both increase inference performance and lower per-token inference costs in the increasingly agentic future that Nvidia envisions. We’re excited to see more of what this GPU can do as deliveries of Vera Rubin systems are set to begin this fall. </p>
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                                                            <title><![CDATA[ Local AI clustering with Dell's Pro Max GB10 — connecting two Nvidia Grace Blackwell to scale out AI compute at home ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Our local AI testing in 2026 has focused on large language models that can fit entirely into the 128GB of unified memory on Nvidia GB10 and AMD Strix Halo systems. Useful as those smaller open models can be, there is sometimes no replacement for displacement. Today, we’re exploring what’s possible from a local AI cluster with a pair of Nvidia GB10 systems, namely <a href="https://www.dell.com/en-us/shop/desktop-computers/dell-pro-max-with-gb10/spd/dell-pro-max-fcm1253-micro"><u>Dell’s Pro Max with GB10</u></a> (henceforth Pro Max), which gives us 256GB of RAM for a local AI sandbox. </p><p>Quantizing an AI model from higher-precision to lower-precision data types involves tradeoffs for performance and accuracy. And even in quantized form, some advanced open models are still too large to fit within 128GB. But those models can be distributed across multiple local systems using the network as a scale-out backbone, just as they are in the data center. </p><p>Why scale out GB10 systems (or Strix Halos, or Macs)? Local token factories with large VRAM pools built up from discrete GPUs can get crazy, fast. Scaling one to even 128GB of VRAM requires a costly host system with enough PCI Express slots and bandwidth to feed those cards, and going beyond 128GB means spending $20K or more in Nvidia GPUs at a minimum, even if you're building up from older 48GB Ada cards. </p><p>The preferred recipe for this kind of setup typically includes a Threadripper Pro or Epyc platform, which means a costly CPU, motherboard, and DDR5 kit even before you start adding graphics cards. The power requirements for such a system can quickly get beyond the capabilities of a standard USA 15A circuit (1,800W maximum). </p><p>And having four discrete GPUs running their blower fans at high speeds under load, along with whatever other active cooling you might need for what is essentially a GPU server, is not going to make for the most pleasant company if you’re sharing a space with it. </p><p>While a GPU server with four RTX Pro 5000 or RTX Pro 6000 cards is useful for getting the absolute best performance for a given application, those potentially high costs, platform challenges, and quality of life concerns have led local AI enthusiasts to explore other ways of achieving large local memory pools with acceptable LLM inference performance, like the GB10 cluster we’re building today. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JjsJkRCgYnoHv9aqJsJgCZ" name="qsfp" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/JjsJkRCgYnoHv9aqJsJgCZ.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Nvidia made the DGX Spark and its Spark-alikes scalable, cluster-able systems right out of the box thanks to their built-in ConnectX 7 200Gbps NICs. These high-end interfaces support Remote Direct Memory Access over Converged Ethernet, or RoCE, so two (or more) GB10 boxes can use them as the backbone for a distributed AI computing cluster.</p><p>We didn't have multiple Sparks to test RDMA clustering during our initial review, but Dell sent us a pair of Pro Max GB10 systems along with the QSFP cables necessary to join them together. </p><p>These systems still aren’t anywhere near cheap, but at $6332 each as of the time of this writing for the tested configuration with 4TB SSDs, you can build a complete, turn-key cluster with 256GB of RAM for less than the cost of the four 48GB or 72GB GPUs you’d need to scale a similar GPU server build. </p><p>If you need to save cash and can trade off absolute performance in the bargain, there’s no cheaper way to get into big local models right now, period, but especially not with the level of networking performance that the DGX Spark platform offers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gsMZj9idWbZjmPAaWnhpBZ" name="stacked" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/gsMZj9idWbZjmPAaWnhpBZ.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Dell’s Pro Max with GB10 closely follows the Spark template, but it adds an extremely handy power LED to the front panel that the DGX Spark lacks, and the hexagonal grilles on the front and rear panels doesn't catch on clothes or microfiber cloths like the metal foam front and rear panels of the DGX Spark do. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qxeJwBXPLCkDVg8SD7wK7Z" name="adapter" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/qxeJwBXPLCkDVg8SD7wK7Z.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Dell also provides a large 280W USB-C power adapter with each Pro Max GB10 system, or 40W more capacious than the adapter included with the reference DGX Spark. However, there’s nothing to suggest this system has a higher TDP or clocks than the reference Spark design as a result. </p><div ><table><caption>Dell Pro Max with GB10</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Nvidia GB10</p><p>10x Arm Cortex-X925  <br>10x Arm Cortex-A725</p></td></tr><tr><td class="firstcol " ><p><strong>GPU</strong></p></td><td  ><p>Nvidia Blackwell GPU, 6144 CUDA cores</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>128GB LPDDR5X</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>4TB PCIe Gen 4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Peripheral and display connectivity</strong></p></td><td  ><p>3x USB 3.2 Gen2x2 Type-C ports with DisplayPort Alt Mode support</p><p>1x HDMI 2.1b port</p><p>Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Networking</strong></p></td><td  ><p>Nvidia ConnectX 7 Smart NIC, 200Gbps (QSFP)</p><p>10Gb Ethernet (RJ45)</p><p>Wi-Fi 7</p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Nvidia DGX OS (Linux)</p></td></tr><tr><td class="firstcol " ><p><strong>Power adapter</strong></p></td><td  ><p>280W USB Type-C</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9” x 5.9” x 2” (HWD) (150mm x 150mm x 51mm) </p></td></tr></tbody></table></div><div data-widget-type="productname" data-model-name="Dell Pro Max with GB10" class="hawk-root"></div><p>Dell does drop the Pro Max with GB10 back to a PCIe Gen 4 SSD compared to the launch DGX Spark’s Gen 5 drive, but it appears that the ongoing NANDpocalypse has forced Nvidia to source Gen 4 drives for its reference systems to keep costs down, so we’re not holding this decision against Dell here.</p><h2 id="setting-up">Setting up</h2><p>We’ve already covered the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dgx-spark-review"><u>DGX Spark reference design in its own review</u></a>, so if you’re unfamiliar with the basics of this platform, we’d suggest reading that coverage first. We’ll keep the focus today on the specific challenges and hurdles of clustering two of these systems together. </p><p>While the ConnectX 7 NIC on these systems supports both Infiniband and Ethernet protocols in its add-in card form, Nvidia has stated on its official DGX Spark forums that GB10 systems exclusively support Ethernet, and therefore, RoCE for clustering. Don’t buy multiples of these systems hoping to connect them through any Infiniband switches you might have lying around. </p><p>The ConnectX 7 NIC on the Spark and Spark-alikes like the Dell Pro Max is also connected to the GB10 SoC in a somewhat weird way due to some possible platform limitations. In short, the largest PCIe bus width one can apparently get off GB10 is a PCIe 5.0 x4 link, so to achieve 200Gbps on any one QSFP port, the two x4 links to the ConnectX 7 have to be teamed behind any one physical port. As a result, each physical port on the NIC is presented to the system as two logical interfaces.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v3K47Sbx5rz3oM55NPvNvY" name="clustered" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/v3K47Sbx5rz3oM55NPvNvY.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To achieve the full 200Gbps bandwidth available from the ConnectX 7, you have to configure your networking topology carefully. <a href="https://build.nvidia.com/spark/connect-two-sparks/stacked-sparks"><u>Nvidia has a Spark playbook on how to do this</u></a>, and the <a href="https://github.com/eugr/spark-vllm-docker"><u>spark-vllm-docker project</u></a> also offers <a href="https://github.com/eugr/spark-vllm-docker/blob/main/docs/NETWORKING.md"><u>its own guide</u></a> on how to set up these interfaces. I’d recommend following them closely unless you have good reason to roll your own configuration. </p><p>After connecting my Dell Pro Max boxes together using the same QSFP cages on their back panels, configuring their network interfaces according to the spark-vllm-docker guide above, configuring passwordless SSH on my second node, and running the recommended NCCL bandwidth test on the link, I found that I was only getting a small fraction of the expected RDMA bandwidth, despite both boxes reporting that they were fully up to date through the DGX Dashboard app. </p><p>Community wisdom suggested that a firmware version mismatch was to blame, so I verified that the head Pro Max node in my cluster was fully up to date, both through the DGX Dashboard app and through the command line using the apt package manager. </p><p>But even though the DGX Dashboard reported that my second Pro Max system was fully up to date, running the recommended command-line apt checks revealed that there was an update for the fwupd package stuck behind a phasing fence, so I force-installed it. </p><p>Once this forced update was complete, it unlocked a new round of firmware updates for the second Pro Max, which I dutifully applied. After rebooting both systems and re-running the recommended NCCL bandwidth tests, I was finally getting something approaching the full 25GB/s one would expect from a proper 200Gbps link. </p><p>While none of the issues I had getting my Pro Max GB10 systems clustered were show-stopping, it's also far from a plug-and-play experience. But once both systems were settled in, I didn't see the bandwidth over the ConnectX 7 ports drop back to the degraded performance levels I first observed, even across multiple reboots of the cluster.</p><h2 id="cluster-management-and-performance">Cluster management and performance</h2><p>If you're thinking about clustering Sparks, you want an inference engine that can handle tensor parallelism, or the distribution of model weights across GPUs during computation. vLLM is an easy choice for doing this on the DGX Spark platform thanks to actively maintained community tools like <a href="https://github.com/eugr/spark-vllm-docker/blob/main/docs/NETWORKING.md"><u>spark-vllm-docker</u></a> and <a href="https://sparkrun.dev/"><u>sparkrun</u></a>, but you can also achieve these results with SGLang if that’s your platform of choice. </p><p>The spark-vllm-docker project comes with several handy scripts that make starting the cluster and distributing models across it easy, and the sparkrun project provides similar functionality. We focused on spark-vllm-docker for this round of tests, but you have options in this space if you want to explore them. </p><p>With our inference engine settled, we went off in search of an advanced model that would utilize a decent chunk of the 256GB of VRAM available from our cluster. </p><p>DeepSeek v4 Flash is one such model. It’s a 284-billion-parameter mixture of experts model with 18 billion active parameters per token, and it claims to support a context window of up to 1 million tokens. (vLLM gave us a 400K-token cap on this setup). spark-vllm-docker offers a prebaked vLLM recipe for it, so we downloaded it, deployed it across our cluster, and got to benching. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AG4BWMSFv2wNQQQPTLvJaK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uhwop8gLZyGnyUKoYnRUXK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>The DeepSeek v4 Flash vLLM recipe we used takes advantage of this model’s built-in multi-token prediction capabilities, so decoding throughput remains essentially the same even as time to first token climbs with context lengths up to 200K+ tokens, or about 333 pages of A4 text. That’s impressive and usable performance for a model of this size and capability.  </p><p>We also loaded up CyanKiwi’s four-bit quantization of MiniMax M2.7. This is another large mixture-of-experts model with 230 billion total parameters and 10 billion active parameters, and it supports a context window out to 200K tokens, which is exactly what vLLM gave us after initialization on our Spark cluster. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/eFTDnRUP3q3WESsfZ3DwYK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BigCxsii55gFMTUy3UHgYK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>This model doesn’t have the built-in MTP advantage of DeepSeek v4, so even with the four-bit quantization we used for this test, its time-to-first-token and tokens-per-second throughput follow a more familiar curve. Throughput starts in a relatively usable range, but falls off quickly as we approach the limits of the context window. </p><p>Our experience running DeepSeek v4 Flash and MiniMax 2.7 shows that even though a Spark cluster isn’t fast, it can still produce enough tokens per second to be a useful sandbox with these demanding models.</p><h2 id="power-and-thermal-notes">Power and thermal notes</h2><p>As we discussed in our intro, a major advantage of a cluster like this is that it doesn’t require exotic power and cooling to run, and you also don’t have to banish it to a garage or server closet to keep it quiet.</p><p>Imeasured peak wall power draw of about 375W to 415W across my cluster during inference performance testing, which is just a bit higher than the TGP of a single RTX 5080 without its host system. </p><p>That figure bodes well for adding even more Spark-alikes to a local cluster if you need to, as even four of them running all-out are likely to need less than 1kW from a circuit (before any outboard networking gear is factored in, at least). </p><p>Noise levels from my dual Dell Pro Max setup under load were also well controlled, measuring about 40 dBA at 18 inches away. If you need to keep these systems in an inhabited office space or cubicle, they’ll be perfectly tolerable to be around. </p><p>If you’re expanding beyond two GB10 systems, I’d guess that any 200G/400G networking gear that you’d need to throw into the mix will likely be far louder than even four of these systems under load, as it’s likely built for a server closet, not a continuously inhabited space.</p><h2 id="bottom-line-2">Bottom line</h2><p>If you're a local LLM trailblazer and need more VRAM for large, capable models, and don't want to fiddle with or don’t have the cash for a from-scratch GPU server build with more than 128GB of memory, the Dell Pro Max with GB10 cluster we’ve built here exemplifies how clustering Nvidia GB10 systems is a straightforward, space-efficient, low-power, low-noise, and relatively cost-effective way to scale up your local AI sandbox beyond 128GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GudkaqzeXcP2a7g3s5mw9Z" name="stacked-2" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/GudkaqzeXcP2a7g3s5mw9Z.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>"Relatively" is doing a lot of work here because a pair of Dell Pro Max with GB10 boxes as tested here rings in at $12,664 right now, plus another $50 for the QSFP cable you'll need to hook them together. For organizations or institutions with departmental budgets to spend and existing Dell accounts and support contracts to work within, that dollar figure is likely secondary to the ROI on whatever proposal might drive a purchase order. </p><p>But for individuals who just want to build a bigger AI sandbox in their home lab and don't have those relationships to worry about, it's still possible to construct a similar cluster with Asus's Ascent GX10 from stock for under $10K, even at current prices. And as we explained in the intro, going above 128GB of local memory by using multiple discrete GPUs will cost you far more than such a cluster, even before you factor in the cost of a host system. </p><p>Not everybody needs to connect multiple Sparks, of course, but if that possibility does intrigue you, the ConnectX 7 NIC in every GB10 box means that there isn't a cheaper way to achieve a 256GB (or larger) distributed memory pool with this class of networking performance behind it. </p><p>Some AMD Strix Halo mini-PCs offer PCIe slots for expansion, but they're limited to PCIe 4.0 x4 speeds, so even the funky teamed PCIe 5.0 x4 links to the ConnectX 7 NIC inside GB10 boxes means you're getting far higher potential RDMA bandwidth than you would from adding an aftermarket NIC to <a href="https://www.tomshardware.com/pc-components/gpus/embargo-mon-july-6-8am-pt-1100-edt-amd-ryzen-ai-halo-review/"><u>a Strix Halo system</u></a>. </p><p>Even though Apple's Mac Studio briefly enjoyed a turn in the spotlight as a cluster-friendly alternative for local AI thanks to the massive memory pools and high bandwidth available from Apple Silicon, along with RDMA over Thunderbolt 5, that star has dimmed, as the company no longer offers memory options larger than 64GB with M4 Max Studios or 96GB with M3 Ultra models. And the lead times on either of those systems are currently over three months out, which is an eternity in the rapidly evolving local AI market. </p><p>So Nvidia sort of has this field to itself right now, as GB10 boxes remain readily available from stock with 128GB of RAM at prices that aren't completely bonkers. And if you're a novice to distributed computing concepts, the active community, actively developed tools, and ecosystem software support around GB10 systems are all invaluable for getting your AI cluster running quickly. All that makes Dell’s Pro Max with GB10 (and other Spark-alikes) hard to beat for building a big local AI sandbox to experiment with.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/local-ai-clustering-with-dells-pro-max-gb10-connecting-two-nvidia-grace-blackwell-to-scale-out-ai-compute-at-home</link>
                                                                            <description>
                            <![CDATA[ We paired up and tested a pair of Dell's Pro Max with GB10, to see what a small cluster of Nvidia's Spark silicon can do. At  $6332 each, as of writing, it's still an expensive prospect, but far cheaper and more desk-friendly than a big server box full of GPUs and the other necessary high-end hardware. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 14:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tom&#039;s Hardware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dell GB10 cluster analysis]]></media:description>                                                            <media:text><![CDATA[Dell GB10 cluster analysis]]></media:text>
                                <media:title type="plain"><![CDATA[Dell GB10 cluster analysis]]></media:title>
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                                <p>Our local AI testing in 2026 has focused on large language models that can fit entirely into the 128GB of unified memory on Nvidia GB10 and AMD Strix Halo systems. Useful as those smaller open models can be, there is sometimes no replacement for displacement. Today, we’re exploring what’s possible from a local AI cluster with a pair of Nvidia GB10 systems, namely <a href="https://www.dell.com/en-us/shop/desktop-computers/dell-pro-max-with-gb10/spd/dell-pro-max-fcm1253-micro"><u>Dell’s Pro Max with GB10</u></a> (henceforth Pro Max), which gives us 256GB of RAM for a local AI sandbox. </p><p>Quantizing an AI model from higher-precision to lower-precision data types involves tradeoffs for performance and accuracy. And even in quantized form, some advanced open models are still too large to fit within 128GB. But those models can be distributed across multiple local systems using the network as a scale-out backbone, just as they are in the data center. </p><p>Why scale out GB10 systems (or Strix Halos, or Macs)? Local token factories with large VRAM pools built up from discrete GPUs can get crazy, fast. Scaling one to even 128GB of VRAM requires a costly host system with enough PCI Express slots and bandwidth to feed those cards, and going beyond 128GB means spending $20K or more in Nvidia GPUs at a minimum, even if you're building up from older 48GB Ada cards. </p><p>The preferred recipe for this kind of setup typically includes a Threadripper Pro or Epyc platform, which means a costly CPU, motherboard, and DDR5 kit even before you start adding graphics cards. The power requirements for such a system can quickly get beyond the capabilities of a standard USA 15A circuit (1,800W maximum). </p><p>And having four discrete GPUs running their blower fans at high speeds under load, along with whatever other active cooling you might need for what is essentially a GPU server, is not going to make for the most pleasant company if you’re sharing a space with it. </p><p>While a GPU server with four RTX Pro 5000 or RTX Pro 6000 cards is useful for getting the absolute best performance for a given application, those potentially high costs, platform challenges, and quality of life concerns have led local AI enthusiasts to explore other ways of achieving large local memory pools with acceptable LLM inference performance, like the GB10 cluster we’re building today. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JjsJkRCgYnoHv9aqJsJgCZ" name="qsfp" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/JjsJkRCgYnoHv9aqJsJgCZ.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Nvidia made the DGX Spark and its Spark-alikes scalable, cluster-able systems right out of the box thanks to their built-in ConnectX 7 200Gbps NICs. These high-end interfaces support Remote Direct Memory Access over Converged Ethernet, or RoCE, so two (or more) GB10 boxes can use them as the backbone for a distributed AI computing cluster.</p><p>We didn't have multiple Sparks to test RDMA clustering during our initial review, but Dell sent us a pair of Pro Max GB10 systems along with the QSFP cables necessary to join them together. </p><p>These systems still aren’t anywhere near cheap, but at $6332 each as of the time of this writing for the tested configuration with 4TB SSDs, you can build a complete, turn-key cluster with 256GB of RAM for less than the cost of the four 48GB or 72GB GPUs you’d need to scale a similar GPU server build. </p><p>If you need to save cash and can trade off absolute performance in the bargain, there’s no cheaper way to get into big local models right now, period, but especially not with the level of networking performance that the DGX Spark platform offers. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gsMZj9idWbZjmPAaWnhpBZ" name="stacked" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/gsMZj9idWbZjmPAaWnhpBZ.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Dell’s Pro Max with GB10 closely follows the Spark template, but it adds an extremely handy power LED to the front panel that the DGX Spark lacks, and the hexagonal grilles on the front and rear panels doesn't catch on clothes or microfiber cloths like the metal foam front and rear panels of the DGX Spark do. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qxeJwBXPLCkDVg8SD7wK7Z" name="adapter" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/qxeJwBXPLCkDVg8SD7wK7Z.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>Dell also provides a large 280W USB-C power adapter with each Pro Max GB10 system, or 40W more capacious than the adapter included with the reference DGX Spark. However, there’s nothing to suggest this system has a higher TDP or clocks than the reference Spark design as a result. </p><div ><table><caption>Dell Pro Max with GB10</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Nvidia GB10</p><p>10x Arm Cortex-X925  <br>10x Arm Cortex-A725</p></td></tr><tr><td class="firstcol " ><p><strong>GPU</strong></p></td><td  ><p>Nvidia Blackwell GPU, 6144 CUDA cores</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>128GB LPDDR5X</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>4TB PCIe Gen 4 NVMe SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Peripheral and display connectivity</strong></p></td><td  ><p>3x USB 3.2 Gen2x2 Type-C ports with DisplayPort Alt Mode support</p><p>1x HDMI 2.1b port</p><p>Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Networking</strong></p></td><td  ><p>Nvidia ConnectX 7 Smart NIC, 200Gbps (QSFP)</p><p>10Gb Ethernet (RJ45)</p><p>Wi-Fi 7</p></td></tr><tr><td class="firstcol " ><p><strong>Operating system</strong></p></td><td  ><p>Nvidia DGX OS (Linux)</p></td></tr><tr><td class="firstcol " ><p><strong>Power adapter</strong></p></td><td  ><p>280W USB Type-C</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>5.9” x 5.9” x 2” (HWD) (150mm x 150mm x 51mm) </p></td></tr></tbody></table></div><div data-widget-type="productname" data-model-name="Dell Pro Max with GB10" class="hawk-root"></div><p>Dell does drop the Pro Max with GB10 back to a PCIe Gen 4 SSD compared to the launch DGX Spark’s Gen 5 drive, but it appears that the ongoing NANDpocalypse has forced Nvidia to source Gen 4 drives for its reference systems to keep costs down, so we’re not holding this decision against Dell here.</p><h2 id="setting-up">Setting up</h2><p>We’ve already covered the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-dgx-spark-review"><u>DGX Spark reference design in its own review</u></a>, so if you’re unfamiliar with the basics of this platform, we’d suggest reading that coverage first. We’ll keep the focus today on the specific challenges and hurdles of clustering two of these systems together. </p><p>While the ConnectX 7 NIC on these systems supports both Infiniband and Ethernet protocols in its add-in card form, Nvidia has stated on its official DGX Spark forums that GB10 systems exclusively support Ethernet, and therefore, RoCE for clustering. Don’t buy multiples of these systems hoping to connect them through any Infiniband switches you might have lying around. </p><p>The ConnectX 7 NIC on the Spark and Spark-alikes like the Dell Pro Max is also connected to the GB10 SoC in a somewhat weird way due to some possible platform limitations. In short, the largest PCIe bus width one can apparently get off GB10 is a PCIe 5.0 x4 link, so to achieve 200Gbps on any one QSFP port, the two x4 links to the ConnectX 7 have to be teamed behind any one physical port. As a result, each physical port on the NIC is presented to the system as two logical interfaces.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v3K47Sbx5rz3oM55NPvNvY" name="clustered" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/v3K47Sbx5rz3oM55NPvNvY.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>To achieve the full 200Gbps bandwidth available from the ConnectX 7, you have to configure your networking topology carefully. <a href="https://build.nvidia.com/spark/connect-two-sparks/stacked-sparks"><u>Nvidia has a Spark playbook on how to do this</u></a>, and the <a href="https://github.com/eugr/spark-vllm-docker"><u>spark-vllm-docker project</u></a> also offers <a href="https://github.com/eugr/spark-vllm-docker/blob/main/docs/NETWORKING.md"><u>its own guide</u></a> on how to set up these interfaces. I’d recommend following them closely unless you have good reason to roll your own configuration. </p><p>After connecting my Dell Pro Max boxes together using the same QSFP cages on their back panels, configuring their network interfaces according to the spark-vllm-docker guide above, configuring passwordless SSH on my second node, and running the recommended NCCL bandwidth test on the link, I found that I was only getting a small fraction of the expected RDMA bandwidth, despite both boxes reporting that they were fully up to date through the DGX Dashboard app. </p><p>Community wisdom suggested that a firmware version mismatch was to blame, so I verified that the head Pro Max node in my cluster was fully up to date, both through the DGX Dashboard app and through the command line using the apt package manager. </p><p>But even though the DGX Dashboard reported that my second Pro Max system was fully up to date, running the recommended command-line apt checks revealed that there was an update for the fwupd package stuck behind a phasing fence, so I force-installed it. </p><p>Once this forced update was complete, it unlocked a new round of firmware updates for the second Pro Max, which I dutifully applied. After rebooting both systems and re-running the recommended NCCL bandwidth tests, I was finally getting something approaching the full 25GB/s one would expect from a proper 200Gbps link. </p><p>While none of the issues I had getting my Pro Max GB10 systems clustered were show-stopping, it's also far from a plug-and-play experience. But once both systems were settled in, I didn't see the bandwidth over the ConnectX 7 ports drop back to the degraded performance levels I first observed, even across multiple reboots of the cluster.</p><h2 id="cluster-management-and-performance">Cluster management and performance</h2><p>If you're thinking about clustering Sparks, you want an inference engine that can handle tensor parallelism, or the distribution of model weights across GPUs during computation. vLLM is an easy choice for doing this on the DGX Spark platform thanks to actively maintained community tools like <a href="https://github.com/eugr/spark-vllm-docker/blob/main/docs/NETWORKING.md"><u>spark-vllm-docker</u></a> and <a href="https://sparkrun.dev/"><u>sparkrun</u></a>, but you can also achieve these results with SGLang if that’s your platform of choice. </p><p>The spark-vllm-docker project comes with several handy scripts that make starting the cluster and distributing models across it easy, and the sparkrun project provides similar functionality. We focused on spark-vllm-docker for this round of tests, but you have options in this space if you want to explore them. </p><p>With our inference engine settled, we went off in search of an advanced model that would utilize a decent chunk of the 256GB of VRAM available from our cluster. </p><p>DeepSeek v4 Flash is one such model. It’s a 284-billion-parameter mixture of experts model with 18 billion active parameters per token, and it claims to support a context window of up to 1 million tokens. (vLLM gave us a 400K-token cap on this setup). spark-vllm-docker offers a prebaked vLLM recipe for it, so we downloaded it, deployed it across our cluster, and got to benching. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AG4BWMSFv2wNQQQPTLvJaK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uhwop8gLZyGnyUKoYnRUXK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>The DeepSeek v4 Flash vLLM recipe we used takes advantage of this model’s built-in multi-token prediction capabilities, so decoding throughput remains essentially the same even as time to first token climbs with context lengths up to 200K+ tokens, or about 333 pages of A4 text. That’s impressive and usable performance for a model of this size and capability.  </p><p>We also loaded up CyanKiwi’s four-bit quantization of MiniMax M2.7. This is another large mixture-of-experts model with 230 billion total parameters and 10 billion active parameters, and it supports a context window out to 200K tokens, which is exactly what vLLM gave us after initialization on our Spark cluster. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/eFTDnRUP3q3WESsfZ3DwYK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BigCxsii55gFMTUy3UHgYK.png" alt="Dell GB10" /><figcaption><small role="credit">Tom's Hardware</small></figcaption></figure></figure><p>This model doesn’t have the built-in MTP advantage of DeepSeek v4, so even with the four-bit quantization we used for this test, its time-to-first-token and tokens-per-second throughput follow a more familiar curve. Throughput starts in a relatively usable range, but falls off quickly as we approach the limits of the context window. </p><p>Our experience running DeepSeek v4 Flash and MiniMax 2.7 shows that even though a Spark cluster isn’t fast, it can still produce enough tokens per second to be a useful sandbox with these demanding models.</p><h2 id="power-and-thermal-notes">Power and thermal notes</h2><p>As we discussed in our intro, a major advantage of a cluster like this is that it doesn’t require exotic power and cooling to run, and you also don’t have to banish it to a garage or server closet to keep it quiet.</p><p>Imeasured peak wall power draw of about 375W to 415W across my cluster during inference performance testing, which is just a bit higher than the TGP of a single RTX 5080 without its host system. </p><p>That figure bodes well for adding even more Spark-alikes to a local cluster if you need to, as even four of them running all-out are likely to need less than 1kW from a circuit (before any outboard networking gear is factored in, at least). </p><p>Noise levels from my dual Dell Pro Max setup under load were also well controlled, measuring about 40 dBA at 18 inches away. If you need to keep these systems in an inhabited office space or cubicle, they’ll be perfectly tolerable to be around. </p><p>If you’re expanding beyond two GB10 systems, I’d guess that any 200G/400G networking gear that you’d need to throw into the mix will likely be far louder than even four of these systems under load, as it’s likely built for a server closet, not a continuously inhabited space.</p><h2 id="bottom-line-2">Bottom line</h2><p>If you're a local LLM trailblazer and need more VRAM for large, capable models, and don't want to fiddle with or don’t have the cash for a from-scratch GPU server build with more than 128GB of memory, the Dell Pro Max with GB10 cluster we’ve built here exemplifies how clustering Nvidia GB10 systems is a straightforward, space-efficient, low-power, low-noise, and relatively cost-effective way to scale up your local AI sandbox beyond 128GB of VRAM. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GudkaqzeXcP2a7g3s5mw9Z" name="stacked-2" alt="Dell GB10 cluster analysis" src="https://cdn.mos.cms.futurecdn.net/GudkaqzeXcP2a7g3s5mw9Z.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>"Relatively" is doing a lot of work here because a pair of Dell Pro Max with GB10 boxes as tested here rings in at $12,664 right now, plus another $50 for the QSFP cable you'll need to hook them together. For organizations or institutions with departmental budgets to spend and existing Dell accounts and support contracts to work within, that dollar figure is likely secondary to the ROI on whatever proposal might drive a purchase order. </p><p>But for individuals who just want to build a bigger AI sandbox in their home lab and don't have those relationships to worry about, it's still possible to construct a similar cluster with Asus's Ascent GX10 from stock for under $10K, even at current prices. And as we explained in the intro, going above 128GB of local memory by using multiple discrete GPUs will cost you far more than such a cluster, even before you factor in the cost of a host system. </p><p>Not everybody needs to connect multiple Sparks, of course, but if that possibility does intrigue you, the ConnectX 7 NIC in every GB10 box means that there isn't a cheaper way to achieve a 256GB (or larger) distributed memory pool with this class of networking performance behind it. </p><p>Some AMD Strix Halo mini-PCs offer PCIe slots for expansion, but they're limited to PCIe 4.0 x4 speeds, so even the funky teamed PCIe 5.0 x4 links to the ConnectX 7 NIC inside GB10 boxes means you're getting far higher potential RDMA bandwidth than you would from adding an aftermarket NIC to <a href="https://www.tomshardware.com/pc-components/gpus/embargo-mon-july-6-8am-pt-1100-edt-amd-ryzen-ai-halo-review/"><u>a Strix Halo system</u></a>. </p><p>Even though Apple's Mac Studio briefly enjoyed a turn in the spotlight as a cluster-friendly alternative for local AI thanks to the massive memory pools and high bandwidth available from Apple Silicon, along with RDMA over Thunderbolt 5, that star has dimmed, as the company no longer offers memory options larger than 64GB with M4 Max Studios or 96GB with M3 Ultra models. And the lead times on either of those systems are currently over three months out, which is an eternity in the rapidly evolving local AI market. </p><p>So Nvidia sort of has this field to itself right now, as GB10 boxes remain readily available from stock with 128GB of RAM at prices that aren't completely bonkers. And if you're a novice to distributed computing concepts, the active community, actively developed tools, and ecosystem software support around GB10 systems are all invaluable for getting your AI cluster running quickly. All that makes Dell’s Pro Max with GB10 (and other Spark-alikes) hard to beat for building a big local AI sandbox to experiment with.</p>
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                                                            <title><![CDATA[ New plugin unlocks granular VRAM temperature tracking on Nvidia RTX 50-series GPUs — community cracks open Blackwell's forbidden telemetry sensors ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It is now possible to monitor every thermal aspect of Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">GeForce RTX 50-series</a> (codenamed Blackwell) products, renowned for being some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> you can buy. Thanks to the efforts of Overclock.net (OCN) member <a href="https://www.overclock.net/posts/29600766/">asder00</a>, users can now monitor the temperatures for each memory module on Blackwell graphics cards in addition to the recently <a href="https://www.tomshardware.com/pc-components/gpus/hotspot-temperature-sensor-on-nvidias-blackwell-gaming-gpus-is-still-accessible-if-you-have-access-to-nvidias-internal-mods-tool-nvidia-rtx-5070-ti-caught-throttling-at-107-c-over-poor-tim-application">exposed hotspot sensor</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Nvidia grants direct access to the company's graphics cards and drivers through Nvidia API (NVAPI). Game and software developers employ NVAPI for a range of advanced features. Developers of monitoring tools, specifically, leverage NVAPI to retrieve real-time thermal sensor data so users can keep a close eye on their graphics card's conditions.</p><p>While there is a world of information through NVAPI, there are certain sensor readings that Nvidia intentionally kept hidden from developers. Yet, Nvidia's safeguards have not stopped resourceful enthusiasts from discovering creative workarounds to tap into the previously inaccessible sensors. Skilled modders recently managed to gain access to the hotspot sensor, which was only available on internal Nvidia tools like MODS, and now collaboration within the community has enabled individual memory module monitoring.</p><p>The new plugin, aptly named Hotspot.dll, is specifically for MSI Afterburner. It exists because MSI Afterburner is software from MSI, an Nvidia partner, so it cannot legally poll sensor data not officially made available through NVAPI. Nevertheless, third-party software solutions such as AIDA64 and HWiNFO are not bound by the same partner agreements and will likely add the functionality for individual memory module monitoring the same way they previously adopted support for the hotspot sensor. The latest beta version (v8.51-6304) of HWiNFO already has the function and had no issues reporting the temperature of all 16 of the GDDR7 memory modules inside our GeForce RTX 5090.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:933px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="oauCFaZkkrfpiJzWNxs3tG" name="hwinfo-GDDR7-temps" alt="GeForce RTX 5090 VRAM temperatures" src="https://cdn.mos.cms.futurecdn.net/oauCFaZkkrfpiJzWNxs3tG.png" mos="" align="middle" fullscreen="" width="933" height="525" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>While asder00 developed the plugin, it is important to highlight that it is part of a collective effort. The list of contributors to the breakthrough includes Alexey “Unwinder” Nicolaychuk, the developer behind MSI Afterburner; olealgoritme, known for his work on the open-source Linux GDDR6/GDDR6X temperature reader; Brazilian hardware modder Paulo Gomes; and Martin “Mumak” Malík, the creator of HWiNFO.</p><p>The Hotspot.dll plugin reveals the GPU hotspot temperature, die thermal channel readings, average die temperature, GPU memory junction temperature, and per-chip DRAM thermal data. It is compatible with GDDR6, GDDR6X, and GDDR7 memory modules, so it works with the entire Blackwell product stack from the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">GeForce RTX 5050</a> to the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">GeForce RTX 5090</a>. While the original focus of the development was Blackwell, it should work on previous generations of GeForce RTX graphics cards, including the <a href="https://www.tomshardware.com/features/nvidia-ada-lovelace-and-geforce-rtx-40-series-everything-we-know">GeForce RTX 40</a> (codenamed Ada Lovelace) and <a href="https://www.tomshardware.com/features/nvidia-ampere-architecture-deep-dive">GeForce RTX 30</a> (codenamed Ampere) series.</p><p>Access to these new sensor readings opens a new level of transparency and control for Nvidia graphics card owners. They will be very beneficial for those who want to fine-tune their graphics card to maximize performance or those who are diagnosing problems.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/new-plugin-unlocks-granular-vram-temperature-tracking-on-nvidia-rtx-50-series-gpus-community-cracks-open-blackwells-forbidden-telemetry-sensors</link>
                                                                            <description>
                            <![CDATA[ Modders have discovered a method to monitor every single memory module on Nvidia's GeForce RTX 50-series (codenamed Blackwell) graphics cards. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 20 Jul 2026 17:48:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GeForce RTX 5090]]></media:description>                                                            <media:text><![CDATA[GeForce RTX 5090]]></media:text>
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                                <p>It is now possible to monitor every thermal aspect of Nvidia’s <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">GeForce RTX 50-series</a> (codenamed Blackwell) products, renowned for being some of the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a> you can buy. Thanks to the efforts of Overclock.net (OCN) member <a href="https://www.overclock.net/posts/29600766/">asder00</a>, users can now monitor the temperatures for each memory module on Blackwell graphics cards in addition to the recently <a href="https://www.tomshardware.com/pc-components/gpus/hotspot-temperature-sensor-on-nvidias-blackwell-gaming-gpus-is-still-accessible-if-you-have-access-to-nvidias-internal-mods-tool-nvidia-rtx-5070-ti-caught-throttling-at-107-c-over-poor-tim-application">exposed hotspot sensor</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Nvidia grants direct access to the company's graphics cards and drivers through Nvidia API (NVAPI). Game and software developers employ NVAPI for a range of advanced features. Developers of monitoring tools, specifically, leverage NVAPI to retrieve real-time thermal sensor data so users can keep a close eye on their graphics card's conditions.</p><p>While there is a world of information through NVAPI, there are certain sensor readings that Nvidia intentionally kept hidden from developers. Yet, Nvidia's safeguards have not stopped resourceful enthusiasts from discovering creative workarounds to tap into the previously inaccessible sensors. Skilled modders recently managed to gain access to the hotspot sensor, which was only available on internal Nvidia tools like MODS, and now collaboration within the community has enabled individual memory module monitoring.</p><p>The new plugin, aptly named Hotspot.dll, is specifically for MSI Afterburner. It exists because MSI Afterburner is software from MSI, an Nvidia partner, so it cannot legally poll sensor data not officially made available through NVAPI. Nevertheless, third-party software solutions such as AIDA64 and HWiNFO are not bound by the same partner agreements and will likely add the functionality for individual memory module monitoring the same way they previously adopted support for the hotspot sensor. The latest beta version (v8.51-6304) of HWiNFO already has the function and had no issues reporting the temperature of all 16 of the GDDR7 memory modules inside our GeForce RTX 5090.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:933px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="oauCFaZkkrfpiJzWNxs3tG" name="hwinfo-GDDR7-temps" alt="GeForce RTX 5090 VRAM temperatures" src="https://cdn.mos.cms.futurecdn.net/oauCFaZkkrfpiJzWNxs3tG.png" mos="" align="middle" fullscreen="" width="933" height="525" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p>While asder00 developed the plugin, it is important to highlight that it is part of a collective effort. The list of contributors to the breakthrough includes Alexey “Unwinder” Nicolaychuk, the developer behind MSI Afterburner; olealgoritme, known for his work on the open-source Linux GDDR6/GDDR6X temperature reader; Brazilian hardware modder Paulo Gomes; and Martin “Mumak” Malík, the creator of HWiNFO.</p><p>The Hotspot.dll plugin reveals the GPU hotspot temperature, die thermal channel readings, average die temperature, GPU memory junction temperature, and per-chip DRAM thermal data. It is compatible with GDDR6, GDDR6X, and GDDR7 memory modules, so it works with the entire Blackwell product stack from the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5050-review/2">GeForce RTX 5050</a> to the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5090-review">GeForce RTX 5090</a>. While the original focus of the development was Blackwell, it should work on previous generations of GeForce RTX graphics cards, including the <a href="https://www.tomshardware.com/features/nvidia-ada-lovelace-and-geforce-rtx-40-series-everything-we-know">GeForce RTX 40</a> (codenamed Ada Lovelace) and <a href="https://www.tomshardware.com/features/nvidia-ampere-architecture-deep-dive">GeForce RTX 30</a> (codenamed Ampere) series.</p><p>Access to these new sensor readings opens a new level of transparency and control for Nvidia graphics card owners. They will be very beneficial for those who want to fine-tune their graphics card to maximize performance or those who are diagnosing problems.</p>
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                                                            <title><![CDATA[ Nvidia RTX 50 Super GPUs are reportedly ready, but stuck in limbo due to excessive GDDR7 pricing — 3GB GDDR7 module costs triple the price of 2GB ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The upcoming Super refresh of the Nvidia <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">RTX 50-series</a> GPU is reportedly on hold due to the high cost of 3GB GDDR7 memory chips. A <a href="https://videocardz.com/newz/nvidia-rtx-50-super-cards-already-at-board-partners-but-launch-is-on-hold-over-3gb-gddr7-pricing">VideoCardz</a> source confirmed that one board partner already has <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-rtx-50-super-lineup-leak-hints-at-increased-vram-of-up-to-24gb-and-415w-tgp">RTX 50 Super GPUs</a> on hand, but Nvidia has allegedly told the company that the products are on hold because of the price of 3GB GDDR7 memory chips.</p><p>This means that the AI GPU giant has already set an internal release date but is reportedly pushing it back because of memory pricing. If the cost of GDDR7 chips becomes too high, then the <a href="https://www.tomshardware.com/pc-components/gpus/unannounced-nvidia-rtx-50-super-gpus-appear-in-seasonic-psu-calculator-unreleased-graphics-cards-shown-with-10-17-percent-higher-tgp-over-original-models">RTX 50 Super GPUs</a> would either have a selling price that’s way above Nvidia’s targeted MSRP or, if it forces its partners to stick with or remain close to its set prices, GPU board manufacturers wouldn’t just make any units at all, as they’re going to lose money with every sale.</p><p>The RTX 50 Super GPUs are rumored to have <a href="https://www.tomshardware.com/pc-components/gpus/micron-joins-the-3gb-gddr7-party-introduces-36-gbps-modules-for-gpus-lags-behind-speeds-of-samsung-and-sk-hynix">3GB GDDR7 chips</a>, which offers 50% more capacity than the 2GB found in current-gen RTX 50-series graphics cards. This would allow the upcoming GPUs to have more memory without needing to increase or change their memory bus configurations.</p><p>According to the publication, the cards expected to be released soon include the RTX 5080 Super, RTX 5070 Ti Super, RTX 5070 Super, and RTX 5050 9GB. The first two will each receive 24GB of GDDR7 VRAM with a 256-bit bus width, while the RTX 5070 Super will have 18GB of VRAM with a 192-bit bus width. Unfortunately, these chips cost twice or thrice as much as their 2GB variants, which will likely push the retail price of these cards beyond Nvidia’s envisioned MSRP.</p><p>Nvidia used to supply VRAM chips alongside GPU dies to its board partners, but it <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-no-longer-supplying-vram-to-its-gpu-board-partners-in-response-to-memory-crunch-rumor-claims-vendors-will-only-get-the-die-forced-to-source-memory-on-their-own">changed this policy in late 2025</a> as the memory chip crisis unfolded. Because of this, the companies that complete the final assembly of the graphics cards are forced to source their own memory chips in an increasingly competitive market. SK hynix, one of the big three memory chip manufacturers, even says that <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">2027 is set to be the “worst year” for the memory shortage</a> and said that the crunch will last until 2030.</p><p>Even Nvidia, one of the biggest winners in the AI race, has been affected by the RAMpocalypse, with the <a href="https://www.tomshardware.com/pc-components/gpus/for-the-first-time-in-5-years-nvidia-will-not-announce-any-new-gpus-at-ces-company-quashes-rtx-50-super-rumors-as-ai-expected-to-take-center-stage">company not announcing a new GPU at</a><a href="https://www.tomshardware.com/pc-components/gpus/for-the-first-time-in-5-years-nvidia-will-not-announce-any-new-gpus-at-ces-company-quashes-rtx-50-super-rumors-as-ai-expected-to-take-center-stage"> CES 2026</a>. This is the first time this has happened in five years, with Jensen Huang releasing the 30-series, 40-series, and their respective mid-generation refreshes despite supply chain limitations and several other issues that arose during that period. Its latest AI systems are now more expensive than ever, with memory accounting for 25% of the BOM, as <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">costs have </a><a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">soared by nearly 500%.</a></p><p>It’s still unclear what Nvidia and its board partners plan to do about the memory situation, especially as things don't seem to be improving. While it could delay the launch of the RTX 50 Super, it can only do so for so long, especially if it’s true that its dies are already in the hands of its board partners.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-rtx-50-super-gpus-are-reportedly-ready-but-stuck-in-limbo-due-to-excessive-gddr7-pricing-3gb-gddr7-module-costs-triple-the-price-of-2gb</link>
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                            <![CDATA[ The 3GB GDDR7 chips that the RTX 50 Super GPUs will use reportedly cost twice to thrice as much as the 2GB chips found on vanilla RTX 50-series graphics cards.  This would likely push the retail price of these GPUs way beyond Nvidia's target MSRP. ]]>
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                                                                        <pubDate>Sat, 18 Jul 2026 13:45:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
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                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A GeForce RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A GeForce RTX 5090 graphics card]]></media:text>
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                                <p>The upcoming Super refresh of the Nvidia <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-rtx-50-series-gpus-everything-we-know">RTX 50-series</a> GPU is reportedly on hold due to the high cost of 3GB GDDR7 memory chips. A <a href="https://videocardz.com/newz/nvidia-rtx-50-super-cards-already-at-board-partners-but-launch-is-on-hold-over-3gb-gddr7-pricing">VideoCardz</a> source confirmed that one board partner already has <a href="https://www.tomshardware.com/pc-components/gpus/nvidias-rtx-50-super-lineup-leak-hints-at-increased-vram-of-up-to-24gb-and-415w-tgp">RTX 50 Super GPUs</a> on hand, but Nvidia has allegedly told the company that the products are on hold because of the price of 3GB GDDR7 memory chips.</p><p>This means that the AI GPU giant has already set an internal release date but is reportedly pushing it back because of memory pricing. If the cost of GDDR7 chips becomes too high, then the <a href="https://www.tomshardware.com/pc-components/gpus/unannounced-nvidia-rtx-50-super-gpus-appear-in-seasonic-psu-calculator-unreleased-graphics-cards-shown-with-10-17-percent-higher-tgp-over-original-models">RTX 50 Super GPUs</a> would either have a selling price that’s way above Nvidia’s targeted MSRP or, if it forces its partners to stick with or remain close to its set prices, GPU board manufacturers wouldn’t just make any units at all, as they’re going to lose money with every sale.</p><p>The RTX 50 Super GPUs are rumored to have <a href="https://www.tomshardware.com/pc-components/gpus/micron-joins-the-3gb-gddr7-party-introduces-36-gbps-modules-for-gpus-lags-behind-speeds-of-samsung-and-sk-hynix">3GB GDDR7 chips</a>, which offers 50% more capacity than the 2GB found in current-gen RTX 50-series graphics cards. This would allow the upcoming GPUs to have more memory without needing to increase or change their memory bus configurations.</p><p>According to the publication, the cards expected to be released soon include the RTX 5080 Super, RTX 5070 Ti Super, RTX 5070 Super, and RTX 5050 9GB. The first two will each receive 24GB of GDDR7 VRAM with a 256-bit bus width, while the RTX 5070 Super will have 18GB of VRAM with a 192-bit bus width. Unfortunately, these chips cost twice or thrice as much as their 2GB variants, which will likely push the retail price of these cards beyond Nvidia’s envisioned MSRP.</p><p>Nvidia used to supply VRAM chips alongside GPU dies to its board partners, but it <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-reportedly-no-longer-supplying-vram-to-its-gpu-board-partners-in-response-to-memory-crunch-rumor-claims-vendors-will-only-get-the-die-forced-to-source-memory-on-their-own">changed this policy in late 2025</a> as the memory chip crisis unfolded. Because of this, the companies that complete the final assembly of the graphics cards are forced to source their own memory chips in an increasingly competitive market. SK hynix, one of the big three memory chip manufacturers, even says that <a href="https://www.tomshardware.com/pc-components/dram/sk-hynix-says-2027-will-be-the-worst-year-for-memory-shortage-forecasts-crunch-to-last-until-2030-ceo-shares-grim-outlook-on-the-day-sk-hynix-gets-listed-on-nasdaq">2027 is set to be the “worst year” for the memory shortage</a> and said that the crunch will last until 2030.</p><p>Even Nvidia, one of the biggest winners in the AI race, has been affected by the RAMpocalypse, with the <a href="https://www.tomshardware.com/pc-components/gpus/for-the-first-time-in-5-years-nvidia-will-not-announce-any-new-gpus-at-ces-company-quashes-rtx-50-super-rumors-as-ai-expected-to-take-center-stage">company not announcing a new GPU at</a><a href="https://www.tomshardware.com/pc-components/gpus/for-the-first-time-in-5-years-nvidia-will-not-announce-any-new-gpus-at-ces-company-quashes-rtx-50-super-rumors-as-ai-expected-to-take-center-stage"> CES 2026</a>. This is the first time this has happened in five years, with Jensen Huang releasing the 30-series, 40-series, and their respective mid-generation refreshes despite supply chain limitations and several other issues that arose during that period. Its latest AI systems are now more expensive than ever, with memory accounting for 25% of the BOM, as <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">costs have </a><a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">soared by nearly 500%.</a></p><p>It’s still unclear what Nvidia and its board partners plan to do about the memory situation, especially as things don't seem to be improving. While it could delay the launch of the RTX 50 Super, it can only do so for so long, especially if it’s true that its dies are already in the hands of its board partners.</p>
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                                                            <title><![CDATA[ Nvidia and Japan unveil world's first national AI infrastructure — Noetra consortium to build a 140MW Rubin AI factory with 27,500 GPUs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia today <a href="https://nvidianews.nvidia.com/news/japan-government-industrial-leaders-and-nvidia-launch-the-worlds-first-national-ai-infrastructure" target="_blank">announced</a> that it's working with Japan's Noetra Corp. to build a 140-megawatt AI factory packing 27,500 Rubin GPUs and 13,750 Vera CPUs, the compute foundation for FRONTia, the Japanese government's state-funded physical AI program. The facility will be built from Vera Rubin NVL72 racks on Nvidia's DSX reference platform, connected with Spectrum-X Ethernet, and will train open multimodal foundation models for robotics, digital twins, and industrial automation, with pretrained weights shared broadly with domestic developers.</p><p>"Japan invented modern manufacturing. Now, it is building the AI factories that will power the next industrial revolution," said Jensen Huang, founder and CEO of Nvidia, in the announcement.</p><p>The chip counts divide exactly into 382 <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-launches-vera-rubin-nvl72-ai-supercomputer-at-ces-promises-up-to-5x-greater-inference-performance-and-10x-lower-cost-per-token-than-blackwell-coming-2h-2026">Vera Rubin NVL72</a> racks, each housing 72 Rubin GPUs and 36 Vera CPUs. Neither company disclosed the project's cost, but VR200 NVL72 systems are <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/price-of-nvidias-vera-rubin-nvl72-racks-skyrockets-to-as-much-as-usd8-8-million-apiece-but-server-makers-margins-will-be-tight-nvidia-is-moving-closer-to-shipping-entire-full-scale-systems">currently quoted at $5 million to $7 million apiece</a>, which puts the rack hardware alone somewhere between $1.9 billion and $2.7 billion. Morgan Stanley estimates Nvidia will charge <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">$55,000 per Rubin GPU</a> in volume, pricing the GPU silicon at roughly $1.5 billion before memory, networking, and cooling.</p><p>No deployment timeline was given in the announcement, but Rubin racks are only expected to reach volume production in the second half of this year, and Nvidia said the facility will support trillion-parameter model training "as the AI factory expands," suggesting a phased ramp.</p><p>Noetra is a new consortium founded by SoftBank Corp., Sony, NEC, and Honda, with investment from 44 companies and organizations, NEC said in a press release also published today. Noetra and the national research institute AIST won a NEDO public tender on June 30 to run the FRONTia project from fiscal 2026 through fiscal 2030, with ¥387.3 billion (roughly $2.4 billion) in first-year funding and up to ¥1 trillion (roughly $6.1 billion) over five years, <em>Asia Times</em> reported. Funding beyond the first two years is subject to annual stage-gate reviews, so the full amount isn't guaranteed.</p><p>Noetra's roadmap targets a reasoning foundation model in fiscal 2026, an omni-modal model that processes text, images, video, and audio by fiscal 2028, and "real-world native AI" capable of spatial awareness by fiscal 2030, per NEC. </p><p>The AI factory follows<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/softbank-plans-to-build-first-nvidia-blackwell-based-ai-supercomputer-using-x86-dgx-b200-servers"> SoftBank's Blackwell-based DGX supercomputer</a>, announced in 2024, and <a href="https://www.tomshardware.com/tech-industry/supercomputers/nvidia-gpus-and-fujitsu-arm-cpus-will-power-japans-next-usd750m-zetta-scale-supercomputer-fugakunext-aims-to-revolutionize-ai-driven-science-and-global-research">FugakuNEXT</a>, the $740 million RIKEN, Fujitsu, and Nvidia zetta-scale system due around 2030, but it's the first that's state-tendered national infrastructure rather than a corporate or scientific machine. Japan's AI Robotics Strategy, released in March, targets more than 30% of the global AI robotics market by 2040, an opportunity the government estimates at $133 billion.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-and-japans-noetra-consortium-to-build-140mw-rubin-ai-factory-with-27500-gpus</link>
                                                                            <description>
                            <![CDATA[ Nvidia today announced that it's working with Japan's Noetra Corp. to build a 140-megawatt AI factory packing 27,500 Rubin GPUs and 13,750 Vera CPUs. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 13:43:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Rubin racks render]]></media:description>                                                            <media:text><![CDATA[Rubin racks render]]></media:text>
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                                <p>Nvidia today <a href="https://nvidianews.nvidia.com/news/japan-government-industrial-leaders-and-nvidia-launch-the-worlds-first-national-ai-infrastructure" target="_blank">announced</a> that it's working with Japan's Noetra Corp. to build a 140-megawatt AI factory packing 27,500 Rubin GPUs and 13,750 Vera CPUs, the compute foundation for FRONTia, the Japanese government's state-funded physical AI program. The facility will be built from Vera Rubin NVL72 racks on Nvidia's DSX reference platform, connected with Spectrum-X Ethernet, and will train open multimodal foundation models for robotics, digital twins, and industrial automation, with pretrained weights shared broadly with domestic developers.</p><p>"Japan invented modern manufacturing. Now, it is building the AI factories that will power the next industrial revolution," said Jensen Huang, founder and CEO of Nvidia, in the announcement.</p><p>The chip counts divide exactly into 382 <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-launches-vera-rubin-nvl72-ai-supercomputer-at-ces-promises-up-to-5x-greater-inference-performance-and-10x-lower-cost-per-token-than-blackwell-coming-2h-2026">Vera Rubin NVL72</a> racks, each housing 72 Rubin GPUs and 36 Vera CPUs. Neither company disclosed the project's cost, but VR200 NVL72 systems are <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/price-of-nvidias-vera-rubin-nvl72-racks-skyrockets-to-as-much-as-usd8-8-million-apiece-but-server-makers-margins-will-be-tight-nvidia-is-moving-closer-to-shipping-entire-full-scale-systems">currently quoted at $5 million to $7 million apiece</a>, which puts the rack hardware alone somewhere between $1.9 billion and $2.7 billion. Morgan Stanley estimates Nvidia will charge <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidias-memory-costs-soar-485-percent-latest-ai-systems-now-cost-usd7-8-million-to-build-memory-now-comprises-25-percent-of-the-total-cost-rubin-gpus-a-mere-usd50-000-apiece">$55,000 per Rubin GPU</a> in volume, pricing the GPU silicon at roughly $1.5 billion before memory, networking, and cooling.</p><p>No deployment timeline was given in the announcement, but Rubin racks are only expected to reach volume production in the second half of this year, and Nvidia said the facility will support trillion-parameter model training "as the AI factory expands," suggesting a phased ramp.</p><p>Noetra is a new consortium founded by SoftBank Corp., Sony, NEC, and Honda, with investment from 44 companies and organizations, NEC said in a press release also published today. Noetra and the national research institute AIST won a NEDO public tender on June 30 to run the FRONTia project from fiscal 2026 through fiscal 2030, with ¥387.3 billion (roughly $2.4 billion) in first-year funding and up to ¥1 trillion (roughly $6.1 billion) over five years, <em>Asia Times</em> reported. Funding beyond the first two years is subject to annual stage-gate reviews, so the full amount isn't guaranteed.</p><p>Noetra's roadmap targets a reasoning foundation model in fiscal 2026, an omni-modal model that processes text, images, video, and audio by fiscal 2028, and "real-world native AI" capable of spatial awareness by fiscal 2030, per NEC. </p><p>The AI factory follows<a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/softbank-plans-to-build-first-nvidia-blackwell-based-ai-supercomputer-using-x86-dgx-b200-servers"> SoftBank's Blackwell-based DGX supercomputer</a>, announced in 2024, and <a href="https://www.tomshardware.com/tech-industry/supercomputers/nvidia-gpus-and-fujitsu-arm-cpus-will-power-japans-next-usd750m-zetta-scale-supercomputer-fugakunext-aims-to-revolutionize-ai-driven-science-and-global-research">FugakuNEXT</a>, the $740 million RIKEN, Fujitsu, and Nvidia zetta-scale system due around 2030, but it's the first that's state-tendered national infrastructure rather than a corporate or scientific machine. Japan's AI Robotics Strategy, released in March, targets more than 30% of the global AI robotics market by 2040, an opportunity the government estimates at $133 billion.</p>
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                                                            <title><![CDATA[ Palit officially announces RTX 3060 return with 'new' Infinity 2 OC launch — 2021 GPU with 12GB of VRAM is an AI crisis stopgap ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia has just relaunched its five-year-old graphics card, the GeForce RTX 3060, in order to combat the component scarcity driven by AI. This resurrection has seen a staggered release, with companies like <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition" target="_blank">Gigabyte</a> and <a href="https://www.tomshardware.com/pc-components/gpus/memory-famine-compels-gpu-vendors-to-re-release-2020-graphics-cards-geforce-rtx-3060-and-geforce-rtx-3050-return-to-asian-market" target="_blank">Manli</a> silently listing their renewed variants in different parts of the world. Today, Palit joined the list with an official announcement for its RTX 3060 Infinity 2 OC, the first official indication of Ampere's return. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DazKNBDDimd/" target="_blank">A post shared by Palit Global (@palit_global)</a></p><p>A photo posted by  on </p></blockquote></div><p>If we take a look at the specs, the card is identical to the original RTX 3060 we saw in 2021 — it has 3,584 CUDA cores paired with 12GB of GDDR6 VRAM saturated across a 192-bit-wide bus. Since this is an overclocked variant, it can boost up to 1,792 MHz, which is less than 1% higher than the base 1,777 MHz boost that Nvidia already mandates. Palit will also release a non-OC variant of the Infinity 2 RTX 3060. </p><p>The card features a relatively simple design characterized by the typical black aesthetic we see on budget GPUs. There's no zero-RPM tech here, but Palit claims 0dB noise levels and says there's a "protective backplate" on the card that prevents PCB flex. When you're buying a GPU like this, its looks are probably the least of your concern; the main selling point is, of course, that 12GB memory pool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NDYMtqxUJPWZHr94dmiERD.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jNbLHGfmXGMXuYsAF4TewC.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4FRJi5Aikj4UhkeuF3vUfC.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure></figure><p>Late last year, the PC hardware industry entered one of its most turbulent eras, characterized by production inadequacies created by the AI boom. Artificial intelligence demands a lot of memory and storage, and thus, commodity silicon has skyrocketed in price overnight with no signs of slowing down. After evading the crisis initially, GPUs eventually got wrapped up in the price hikes as well.</p><p>Nvidia's latest Blackwell family uses cutting-edge GDDR7 memory, which is even more expensive, and since vendors are busy producing HBM for fatter margins instead, the "solution" to this dilemma had to be <em>creative</em>. The idea for reviving older generation cards was actually floated by our very own <em>Paul Alcorn</em> <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-non-committal-on-plans-to-solve-gpu-pricing-squeeze-ceo-jensen-huang-floats-bringing-ai-tech-to-older-models#xenforo-comments-3891472" target="_blank">at a Q&A at CES 2026</a>, where Nvidia CEO Jensen Huang replied, saying he'd "go back and take a look at this."</p><p>Palit hasn't provided a price for the Infinity 2 OC yet, and we didn't see it listed on retailers yet, but we can infer it'll cost around $329 given similar variants have also been popping up for that price. To be clear, the RTX 3060 is a great value GPU that we <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review" target="_blank">praised even back when it launched</a>. But in the face of the RTX 50-series, it's not exactly something you should consider first, especially when buying new.</p><p>You can get an RTX 5060 Ti for<a href="https://www.newegg.com/msi-rtx-5060-ti-8g-shadow-2x-oc-plus-geforce-rtx-5060-ti-8gb-graphics-card-double-fans/p/N82E16814137978" target="_blank"> just $369 right now on Newegg</a>, which is a significantly faster card with support for DLSS 4.5 and multi-frame gen, not to mention the better efficiency. It only has 8GB of VRAM, unfortunately, which hurts performance at high resolutions and if you like to play with ray tracing enabled. Still, unless you're going up to 4K, the 5060 Ti (and the regular 5060) will perform much better than a 3060 no matter what, as you can see in our <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">GPU benchmark hierarchy.</a></p><p>Ultimately, rebooting the RTX 3060 makes sense from a manufacturer's point of view given the better yields of Samsung's older 8nm process compared to TSMC's more expensive N5 node used by Ada and Blackwell. But as a consumer, you should definitely stick with the RTX 50-series or try to find a used RTX 40-series GPU instead.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/palit-officially-announces-rtx-3060-return-with-new-infinity-2-oc-launch-2021-gpu-with-12gb-of-vram-is-an-ai-crisis-stopgap</link>
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                            <![CDATA[ Nvidia has rebooted its five-year-old RTX 3060 graphics card, as is, for the modern AI era, bringing back the GPU officially at its original $329 price. It still features 12GB of VRAM, which serves as its main selling point during a memory crisis, but don't let the capacity fool you. ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 11:59:06 +0000</pubDate>                                                                                                                                <updated>Wed, 15 Jul 2026 12:13:16 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Farewell GeForce RTX 3060 Ti]]></media:description>                                                            <media:text><![CDATA[Farewell GeForce RTX 3060 Ti]]></media:text>
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                                <p>Nvidia has just relaunched its five-year-old graphics card, the GeForce RTX 3060, in order to combat the component scarcity driven by AI. This resurrection has seen a staggered release, with companies like <a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition" target="_blank">Gigabyte</a> and <a href="https://www.tomshardware.com/pc-components/gpus/memory-famine-compels-gpu-vendors-to-re-release-2020-graphics-cards-geforce-rtx-3060-and-geforce-rtx-3050-return-to-asian-market" target="_blank">Manli</a> silently listing their renewed variants in different parts of the world. Today, Palit joined the list with an official announcement for its RTX 3060 Infinity 2 OC, the first official indication of Ampere's return. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DazKNBDDimd/" target="_blank">A post shared by Palit Global (@palit_global)</a></p><p>A photo posted by  on </p></blockquote></div><p>If we take a look at the specs, the card is identical to the original RTX 3060 we saw in 2021 — it has 3,584 CUDA cores paired with 12GB of GDDR6 VRAM saturated across a 192-bit-wide bus. Since this is an overclocked variant, it can boost up to 1,792 MHz, which is less than 1% higher than the base 1,777 MHz boost that Nvidia already mandates. Palit will also release a non-OC variant of the Infinity 2 RTX 3060. </p><p>The card features a relatively simple design characterized by the typical black aesthetic we see on budget GPUs. There's no zero-RPM tech here, but Palit claims 0dB noise levels and says there's a "protective backplate" on the card that prevents PCB flex. When you're buying a GPU like this, its looks are probably the least of your concern; the main selling point is, of course, that 12GB memory pool. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NDYMtqxUJPWZHr94dmiERD.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jNbLHGfmXGMXuYsAF4TewC.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4FRJi5Aikj4UhkeuF3vUfC.png" alt="Palit GeForce RTX 3060 Infinity 2 OC" /><figcaption><small role="credit">Palit</small></figcaption></figure></figure><p>Late last year, the PC hardware industry entered one of its most turbulent eras, characterized by production inadequacies created by the AI boom. Artificial intelligence demands a lot of memory and storage, and thus, commodity silicon has skyrocketed in price overnight with no signs of slowing down. After evading the crisis initially, GPUs eventually got wrapped up in the price hikes as well.</p><p>Nvidia's latest Blackwell family uses cutting-edge GDDR7 memory, which is even more expensive, and since vendors are busy producing HBM for fatter margins instead, the "solution" to this dilemma had to be <em>creative</em>. The idea for reviving older generation cards was actually floated by our very own <em>Paul Alcorn</em> <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-non-committal-on-plans-to-solve-gpu-pricing-squeeze-ceo-jensen-huang-floats-bringing-ai-tech-to-older-models#xenforo-comments-3891472" target="_blank">at a Q&A at CES 2026</a>, where Nvidia CEO Jensen Huang replied, saying he'd "go back and take a look at this."</p><p>Palit hasn't provided a price for the Infinity 2 OC yet, and we didn't see it listed on retailers yet, but we can infer it'll cost around $329 given similar variants have also been popping up for that price. To be clear, the RTX 3060 is a great value GPU that we <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3060-review" target="_blank">praised even back when it launched</a>. But in the face of the RTX 50-series, it's not exactly something you should consider first, especially when buying new.</p><p>You can get an RTX 5060 Ti for<a href="https://www.newegg.com/msi-rtx-5060-ti-8g-shadow-2x-oc-plus-geforce-rtx-5060-ti-8gb-graphics-card-double-fans/p/N82E16814137978" target="_blank"> just $369 right now on Newegg</a>, which is a significantly faster card with support for DLSS 4.5 and multi-frame gen, not to mention the better efficiency. It only has 8GB of VRAM, unfortunately, which hurts performance at high resolutions and if you like to play with ray tracing enabled. Still, unless you're going up to 4K, the 5060 Ti (and the regular 5060) will perform much better than a 3060 no matter what, as you can see in our <a href="https://www.tomshardware.com/reviews/gpu-hierarchy,4388.html">GPU benchmark hierarchy.</a></p><p>Ultimately, rebooting the RTX 3060 makes sense from a manufacturer's point of view given the better yields of Samsung's older 8nm process compared to TSMC's more expensive N5 node used by Ada and Blackwell. But as a consumer, you should definitely stick with the RTX 50-series or try to find a used RTX 40-series GPU instead.</p>
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                                                            <title><![CDATA[ Amazon Prime members can get this Asus RTX 5060 for just $2 above MSRP — upgrade to Blackwell gaming power for less than the cost of an RTX 3060 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're looking for a relatively affordable graphics card upgrade, the landscape has been barren of late, even during the peak of Prime Day. <a href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank">But Amazon is back with a deal on Asus' Prime RTX 5060</a> that beats even the best Prime Day lows we saw — at least if you're one of the lucky Prime subscribers it deems worthy. </p><p>If you do qualify, you can get this card for just $301.62, or just $2 above MSRP, which is as low a price as you'll find anywhere for an RTX 5060 right now. </p><ul><li><a href="https://www.amazon.com/ASUS-SFF-Ready-Graphics-2-5-Slot-Axial-tech/dp/B0F76KGH6B">Asus Prime RTX 5060 8GB OC Edition for $301.62 on Amazon</a></li></ul><p>To get this deal, you need to be a Prime member, but you also need to meet some other secret criteria. Most of the Tom's Hardware staff and several friends were eligible for the discount, but at least one of my friends didn't see it despite being a Prime member, so it's not a surefire deal. That said, if you are lucky enough to get this offer and need an affordable GPU upgrade, it's worthy of your consideration. </p><div class="product star-deal"><a data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62" href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1396px;"><p class="vanilla-image-block" style="padding-top:107.45%;"><img id="EZAS4Yau5W3DowSNTp6EwM" name="Prime RTX 5060 8GB OC Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/EZAS4Yau5W3DowSNTp6EwM.jpg" mos="" align="middle" fullscreen="" width="1396" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow" data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62">Prime RTX 5060 8GB OC Edition: was $430.89 now $301.62</a></strong><br>Nvidia's GeForce RTX 5060 is our pick for the best 1080p gaming graphics card, and you can score this Asus Prime card and its spiffy triple-fan cooler for less right now.<a class="view-deal button" href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow" data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62">View Deal</a></p></div><p>Despite having 8GB of VRAM, the RTX 5060 offers some of the strongest bang for the buck of any graphics card of its class, thanks to the strong baseline performance of its Blackwell architecture and support for the latest DLSS 4.5 upscaling model (as well as MFG, if your game's VRAM usage is low enough to allow for it). </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kf4hsg7rgpGBcYdQZEU77A.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7rS3kA4uLQuFZ5syEu36EA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/38wZLaFCFhUW4szsF2PjEA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ssQtp9FMxccJqT5B87skRA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PwdiycmRUgtwjqNaXQdsaA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SFNPuwr5NQcSeVaiGKLcvA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/f8XjFNw4gVM8niumMMX57B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/h6GkvrXj4qhs6DemWV4y6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aMjU4onfmBRAMStXpgex6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BayuMTHUyrxJmi7Gpwez6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rLh9x8fFocfuCphNByVM7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HjovyzsRgYWNcBSYUQwi7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DaKXxT6TxbwezfeHb9fY7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4hHuhf8axfzvqmY5hkzc7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8CL9DseHu7kbzpYzw8uh7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/v3bqb3QFvRpYoH25SSQh7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vLxyMsV5uPewDyLn6Nxn7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6TfTxQiXtrvksuKZAGah7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jCx8Bb8eiKtFDMh4mK2z7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Xk4PyecAJGdeiCGB9tjj7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jciivqZjUvoE9pB7WrXE8B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hhHZv6BsPtJixCRjVoEp8B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition" target="_blank">The recently re-introduced RTX 3060 12GB</a> is selling for anywhere from $329 to $359, but despite its extra 4GB of VRAM, we wouldn't give that card a second glance in 2026. By the time the extra VRAM makes a difference in performance, you're already running into the limitations of this five-year-old graphics card's shader horsepower. And even in raster games, the 3060 greatly trails the 5060 in our 2026 test suite. The smart money is definitely on the more modern Blackwell card. </p><p>The RTX 5060's most direct competition is the $299 Radeon RX 9060 XT 8GB, but you won't find any of those cards for anywhere close to the price of the median RTX 5060 right now, to say nothing of this Asus Prime card. </p><p>Versus other RTX 5060s, the Prime RTX 5060 8GB stands out thanks to its triple-fan cooler, sleek and stealthy shroud, and a full-length backplate with a large flow-through cutout for waste heat. Asus also equips this card with a dual-BIOS switch that lets you choose between the highest performance and low noise levels. </p><p>All that adds up to a great deal, so if you need an entry-level gaming upgrade in 2026 and qualify for this coupon from Amazon, you should jump on it while you can. </p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech" target="_blank"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/features/best-deals-on-ssds" target="_blank"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/ssds/best-hard-drive-deals" target="_blank"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-computer-monitor-deals" target="_blank"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-graphics-card-deals-now" target="_blank"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs" target="_blank"><em>gaming chair,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals" target="_blank"><em>CPU Deals</em></a><em> pages.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amazon-prime-members-can-get-this-asus-rtx-5060-for-just-usd2-above-msrp-upgrade-to-blackwell-gaming-power-for-less-than-the-cost-of-an-rtx-3060</link>
                                                                            <description>
                            <![CDATA[ Amazon is giving some Prime customers a deep discount on Asus's Prime RTX 5060 8GB OC, bringing its price to just $2 above MSRP and beating the Prime Day deals we saw on these cards. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 13 Jul 2026 18:53:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeffrey Kampman ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8JCjGs5yVZds2YdKmzjUDE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jeff Kampman has been playing PC games ever since he learned how to fire up freeware CDs from the DOS command line. He started building his own PCs in the mid-aughts and later turned that passion into a career, working as a news and guides writer, reviewer, and ultimately Editor-in-Chief at The Tech Report, where he dove deep on CPUs and GPUs (and more) in pursuit of the smoothest gaming experiences around. Jeff later took on roles at Asus and Intel as a technical marketer before joining Tom&#039;s Hardware. As Senior Analyst, Graphics, Jeff covers everything from integrated graphics processors to discrete graphics cards to the massive data center GPU installations powering our AI future. Jeff is also a hobbyist photographer, Twitch streamer, espresso enthusiast, and runner.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[RTX 5060 graphics card]]></media:description>                                                            <media:text><![CDATA[RTX 5060 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[RTX 5060 graphics card]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>If you're looking for a relatively affordable graphics card upgrade, the landscape has been barren of late, even during the peak of Prime Day. <a href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank">But Amazon is back with a deal on Asus' Prime RTX 5060</a> that beats even the best Prime Day lows we saw — at least if you're one of the lucky Prime subscribers it deems worthy. </p><p>If you do qualify, you can get this card for just $301.62, or just $2 above MSRP, which is as low a price as you'll find anywhere for an RTX 5060 right now. </p><ul><li><a href="https://www.amazon.com/ASUS-SFF-Ready-Graphics-2-5-Slot-Axial-tech/dp/B0F76KGH6B">Asus Prime RTX 5060 8GB OC Edition for $301.62 on Amazon</a></li></ul><p>To get this deal, you need to be a Prime member, but you also need to meet some other secret criteria. Most of the Tom's Hardware staff and several friends were eligible for the discount, but at least one of my friends didn't see it despite being a Prime member, so it's not a surefire deal. That said, if you are lucky enough to get this offer and need an affordable GPU upgrade, it's worthy of your consideration. </p><div class="product star-deal"><a data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62" href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1396px;"><p class="vanilla-image-block" style="padding-top:107.45%;"><img id="EZAS4Yau5W3DowSNTp6EwM" name="Prime RTX 5060 8GB OC Edition" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/EZAS4Yau5W3DowSNTp6EwM.jpg" mos="" align="middle" fullscreen="" width="1396" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow" data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62">Prime RTX 5060 8GB OC Edition: was $430.89 now $301.62</a></strong><br>Nvidia's GeForce RTX 5060 is our pick for the best 1080p gaming graphics card, and you can score this Asus Prime card and its spiffy triple-fan cooler for less right now.<a class="view-deal button" href="https://www.amazon.com/dp/B0F76KGH6B" target="_blank" rel="nofollow" data-dimension112="3af9b8fc-7eea-11f1-96aa-81820d243470" data-action="Star Deal Block" data-label="Prime RTX 5060 8GB OC Edition" data-dimension48="Prime RTX 5060 8GB OC Edition" data-dimension25="$301.62">View Deal</a></p></div><p>Despite having 8GB of VRAM, the RTX 5060 offers some of the strongest bang for the buck of any graphics card of its class, thanks to the strong baseline performance of its Blackwell architecture and support for the latest DLSS 4.5 upscaling model (as well as MFG, if your game's VRAM usage is low enough to allow for it). </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/kf4hsg7rgpGBcYdQZEU77A.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7rS3kA4uLQuFZ5syEu36EA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/38wZLaFCFhUW4szsF2PjEA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ssQtp9FMxccJqT5B87skRA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PwdiycmRUgtwjqNaXQdsaA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SFNPuwr5NQcSeVaiGKLcvA.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/f8XjFNw4gVM8niumMMX57B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/h6GkvrXj4qhs6DemWV4y6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aMjU4onfmBRAMStXpgex6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BayuMTHUyrxJmi7Gpwez6B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rLh9x8fFocfuCphNByVM7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HjovyzsRgYWNcBSYUQwi7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DaKXxT6TxbwezfeHb9fY7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4hHuhf8axfzvqmY5hkzc7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8CL9DseHu7kbzpYzw8uh7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/v3bqb3QFvRpYoH25SSQh7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vLxyMsV5uPewDyLn6Nxn7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6TfTxQiXtrvksuKZAGah7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jCx8Bb8eiKtFDMh4mK2z7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Xk4PyecAJGdeiCGB9tjj7B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jciivqZjUvoE9pB7WrXE8B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hhHZv6BsPtJixCRjVoEp8B.png" alt="GPU Benchmarks Hierarchy 2026 - 1080 Performance Results" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/legacy-nvidia-rtx-3060-12gb-returns-to-retail-five-years-after-original-launch-priced-at-usd339-resurrected-gpu-strategy-that-jensen-called-a-good-idea-apparently-comes-to-fruition" target="_blank">The recently re-introduced RTX 3060 12GB</a> is selling for anywhere from $329 to $359, but despite its extra 4GB of VRAM, we wouldn't give that card a second glance in 2026. By the time the extra VRAM makes a difference in performance, you're already running into the limitations of this five-year-old graphics card's shader horsepower. And even in raster games, the 3060 greatly trails the 5060 in our 2026 test suite. The smart money is definitely on the more modern Blackwell card. </p><p>The RTX 5060's most direct competition is the $299 Radeon RX 9060 XT 8GB, but you won't find any of those cards for anywhere close to the price of the median RTX 5060 right now, to say nothing of this Asus Prime card. </p><p>Versus other RTX 5060s, the Prime RTX 5060 8GB stands out thanks to its triple-fan cooler, sleek and stealthy shroud, and a full-length backplate with a large flow-through cutout for waste heat. Asus also equips this card with a dual-BIOS switch that lets you choose between the highest performance and low noise levels. </p><p>All that adds up to a great deal, so if you need an entry-level gaming upgrade in 2026 and qualify for this coupon from Amazon, you should jump on it while you can. </p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech" target="_blank"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/features/best-deals-on-ssds" target="_blank"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/ssds/best-hard-drive-deals" target="_blank"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-computer-monitor-deals" target="_blank"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-graphics-card-deals-now" target="_blank"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs" target="_blank"><em>gaming chair,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals" target="_blank"><em>CPU Deals</em></a><em> pages.</em></p>
                                                            </article>
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                                                            <title><![CDATA[ Upcoming MSI Afterburner update adds heatmap to V/F curve editor to show your GPU's boosting behavior — new feature shoots for better overclocks with more data ]]></title>
                                                                                                <dc:content><![CDATA[ <p>MSI Afterburner’s solo developer is working on a new update that provides a heatmap of the most-used voltage/frequency points a GPU is operating at within Afterburner’s voltage/frequency curve chart. The update is designed to help enthusiasts and overclockers better understand the boosting behavior of their GPU and adjust their GPU’s overclock accordingly. Unwinder, Afterburner’s developer, reported on the <a href="https://forums.guru3d.com/threads/msi-afterburner-v4-6-7-beta-1-is-approaching.458132/#post-6445609">Guru3D forums</a> that this update will be released with 4.6.7 beta4 for users to test. An official (non-beta) release with the heatmap has not been announced yet.</p><p>The new heatmap generates yellow dots within Afterburner’s existing V/F curve editor, making it easy to compare the GPU’s existing V/F curve against where the GPU is boosting in real workloads. For instance, Unwinder shared a screenshot of the heatmap being used with an RTX 5090, showing the GPU operating primarily at 800mv at 1200MHz, and 1000- 1055 mV at around 2.6 to 2.8GHz. The former relates to the GPU’s behavior at idle/low-load workloads and the latter at maximum load.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076216730972754285"><p lang="en" dir="ltr">the next beta of msi afterburner developed by unwinder adds V/F hit map.v4.6.7 beta4 (not yet released)https://t.co/sJxErlqMLVthe current latest beta is v4.6.7 beta3 build17352 (jun 19)https://t.co/o4jRfXFMJP https://t.co/cEMaQHaDTe pic.twitter.com/7vKK0rgyhh<a href="https://twitter.com/cantworkitout/status/2076216730972754285">July 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unwinder revealed that one interesting perk of the new heatmap system is its ability to identify the differences in boosting behavior between Nvidia’s RTX 40-series and older GPUs, and RTX 50-series GPUs. Improvements in Blackwell’s DVFS, or Dynamic Voltage Frequency Scaling, make the GPU behave very differently compared to RTX 40-series GPUs or older. Unwinder shared an additional screenshot of an RTX 4090 running the heatmap, showing yellow dots only around the lower and upper ranges of the V/F curve. By contrast, the heatmap of the RTX 5090 shows yellow dots across the entire V/F curve, revealing that the RTX 5090 is spending more time in the middle range of the curve than its predecessor.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p>MSI Afterburner’s new heatmap aims to help overclockers more accurately adjust their overclocks according to what voltage/frequency points the GPU is prioritizing in real workloads. For the uninitiated, V/F curve overclocking manipulates the GPU’s boosting algorithm by changing the shape of its V/F curve. If you're able to sustain the same clock speed at a lower voltage, that should mean a higher voltage can push a higher clock speed, which is the idea behind undervolting with a V/F curve before overclocking with an offset. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/upcoming-msi-afterburner-update-adds-heatmap-to-v-f-curve-editor-to-show-your-gpus-boosting-behavior-new-feature-shoots-for-better-overclocks-with-more-data</link>
                                                                            <description>
                            <![CDATA[ MSI Afterburner is soon getting a new heatmap in its V/F curve editor that shows the GPU's boosting behavior in real workloads. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 13 Jul 2026 17:39:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Aaron Klotz) ]]></author>                    <dc:creator><![CDATA[ Aaron Klotz ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/aAk2saHqkgFuTCanz8LnmD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Aaron began building computers back when he was 8 years old in the mid-2000s, and it’s been a hobby of his ever since then. With a focus on computer hardware, he became an avid member of the Tom’s Hardware forums several years later, helping people solve issues with their PCs. He is now a freelance writer for Tom’s Hardware, writing about computer hardware news and more. When not busy playing or writing about computer hardware, he spends his free time playing video games like Star Citizen or Apex Legends.&lt;/p&gt; ]]></dc:description>
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                                <p>MSI Afterburner’s solo developer is working on a new update that provides a heatmap of the most-used voltage/frequency points a GPU is operating at within Afterburner’s voltage/frequency curve chart. The update is designed to help enthusiasts and overclockers better understand the boosting behavior of their GPU and adjust their GPU’s overclock accordingly. Unwinder, Afterburner’s developer, reported on the <a href="https://forums.guru3d.com/threads/msi-afterburner-v4-6-7-beta-1-is-approaching.458132/#post-6445609">Guru3D forums</a> that this update will be released with 4.6.7 beta4 for users to test. An official (non-beta) release with the heatmap has not been announced yet.</p><p>The new heatmap generates yellow dots within Afterburner’s existing V/F curve editor, making it easy to compare the GPU’s existing V/F curve against where the GPU is boosting in real workloads. For instance, Unwinder shared a screenshot of the heatmap being used with an RTX 5090, showing the GPU operating primarily at 800mv at 1200MHz, and 1000- 1055 mV at around 2.6 to 2.8GHz. The former relates to the GPU’s behavior at idle/low-load workloads and the latter at maximum load.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076216730972754285"><p lang="en" dir="ltr">the next beta of msi afterburner developed by unwinder adds V/F hit map.v4.6.7 beta4 (not yet released)https://t.co/sJxErlqMLVthe current latest beta is v4.6.7 beta3 build17352 (jun 19)https://t.co/o4jRfXFMJP https://t.co/cEMaQHaDTe pic.twitter.com/7vKK0rgyhh<a href="https://twitter.com/cantworkitout/status/2076216730972754285">July 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unwinder revealed that one interesting perk of the new heatmap system is its ability to identify the differences in boosting behavior between Nvidia’s RTX 40-series and older GPUs, and RTX 50-series GPUs. Improvements in Blackwell’s DVFS, or Dynamic Voltage Frequency Scaling, make the GPU behave very differently compared to RTX 40-series GPUs or older. Unwinder shared an additional screenshot of an RTX 4090 running the heatmap, showing yellow dots only around the lower and upper ranges of the V/F curve. By contrast, the heatmap of the RTX 5090 shows yellow dots across the entire V/F curve, revealing that the RTX 5090 is spending more time in the middle range of the curve than its predecessor.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p>MSI Afterburner’s new heatmap aims to help overclockers more accurately adjust their overclocks according to what voltage/frequency points the GPU is prioritizing in real workloads. For the uninitiated, V/F curve overclocking manipulates the GPU’s boosting algorithm by changing the shape of its V/F curve. If you're able to sustain the same clock speed at a lower voltage, that should mean a higher voltage can push a higher clock speed, which is the idea behind undervolting with a V/F curve before overclocking with an offset. </p>
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                                                            <title><![CDATA[ AMD FSR Multi-Frame Generation with 8x mode spotted — experimental driver settings could hint at FSR's next evolution ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD is reportedly testing FSR Multi Frame Generation for existing Radeon GPUs, with ratios of up to 8x. According to a screenshot shared on the <a href="https://www.chiphell.com/thread-2845090-1-1.html" target="_blank">Chiphell forums</a>, AMD's latest Adrenalin Edition 26.6.2 driver includes support for Multi Frame Generation, as hidden experimental settings were discovered in RadeonTuner, a third-party open-source alternative to AMD Adrenalin Software. In addition to a new Multi Frame Generation Ratio setting, RadeonTuner also includes override options for FSR Ray Regeneration Denoiser and FSR Neural Radiance Caching. </p><p>This suggests that AMD is potentially testing FSR Multi Frame Generation, with options ranging from 1x to 8x. In theory, that could boost a base frame rate of 60 FPS to as high as 480 FPS, which is around 2x higher than what Nvidia currently offers on its RTX 50 series GPUs. That said, these settings are non-functional, and there is no confirmation whether AMD has plans to roll out an 8x Multi Frame Generation mode. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:78.16%;"><img id="TxDC9Dx8kYJPpr5gZo8aRP" name="amd-fsr-multi-frame-gen-radeontuner" alt="A screenshot of RadeonTuner revealing FSR Multi Frame Generation settings" src="https://cdn.mos.cms.futurecdn.net/TxDC9Dx8kYJPpr5gZo8aRP.png" mos="" align="middle" fullscreen="" width="980" height="766" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Chiphell Forums)</span></figcaption></figure><p>The discovery has also prompted a response from the developer of <a href="https://github.com/dumbie/Contact/issues/33">RadeonTuner on GitHub</a>,  where they explained that AMD occasionally adds the names of upcoming settings to its drivers months before the actual functionality is implemented. The developer also clarified that the newly listed Multi Frame Generation ratios of up to 8x are placeholders that have been added for testing purposes, meaning that it may or may not align with the final implementation that AMD ends up supporting eventually.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p> </p><p>Interestingly, during Microsoft's recent unveiling of its upcoming Xbox platform codenamed Project Helix, the company confirmed that the console will feature FSR Diamond (previously called FSR Next). This was touted as an AI-powered rendering suite that would include machine learning-based upscaling, ray regeneration, and Multi Frame Generation. AMD's graphics chief, Jack Huynh, later described FSR Diamond as the result of a multi-year engineering collaboration with Microsoft. </p><p>While there is no indication that the hidden driver settings are directly tied to FSR Diamond, the presence of experimental options for Multi Frame Generation, Ray Regeneration, and Neural Radiance Caching suggests AMD is laying the groundwork for its next-generation FSR technologies across the Radeon ecosystem.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpu-drivers/amd-fsr-multi-frame-generation-with-8x-mode-spotted-experimental-driver-settings-could-hint-at-fsrs-next-evolution</link>
                                                                            <description>
                            <![CDATA[ Experimental options discovered in AMD's latest Radeon driver suggest the company is preparing next-generation FSR technologies, but there's no confirmation whether 8x Multi-Frame Generation mode will ever ship in its current form. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 13 Jul 2026 12:30:06 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Jul 2026 12:34:16 +0000</updated>
                                                                                                                                            <category><![CDATA[GPU Drivers]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                    <category><![CDATA[GPUs]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A group of RDNA 4 Radeon cards ]]></media:description>                                                            <media:text><![CDATA[A group of RDNA 4 Radeon cards ]]></media:text>
                                <media:title type="plain"><![CDATA[A group of RDNA 4 Radeon cards ]]></media:title>
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                                <p>AMD is reportedly testing FSR Multi Frame Generation for existing Radeon GPUs, with ratios of up to 8x. According to a screenshot shared on the <a href="https://www.chiphell.com/thread-2845090-1-1.html" target="_blank">Chiphell forums</a>, AMD's latest Adrenalin Edition 26.6.2 driver includes support for Multi Frame Generation, as hidden experimental settings were discovered in RadeonTuner, a third-party open-source alternative to AMD Adrenalin Software. In addition to a new Multi Frame Generation Ratio setting, RadeonTuner also includes override options for FSR Ray Regeneration Denoiser and FSR Neural Radiance Caching. </p><p>This suggests that AMD is potentially testing FSR Multi Frame Generation, with options ranging from 1x to 8x. In theory, that could boost a base frame rate of 60 FPS to as high as 480 FPS, which is around 2x higher than what Nvidia currently offers on its RTX 50 series GPUs. That said, these settings are non-functional, and there is no confirmation whether AMD has plans to roll out an 8x Multi Frame Generation mode. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:980px;"><p class="vanilla-image-block" style="padding-top:78.16%;"><img id="TxDC9Dx8kYJPpr5gZo8aRP" name="amd-fsr-multi-frame-gen-radeontuner" alt="A screenshot of RadeonTuner revealing FSR Multi Frame Generation settings" src="https://cdn.mos.cms.futurecdn.net/TxDC9Dx8kYJPpr5gZo8aRP.png" mos="" align="middle" fullscreen="" width="980" height="766" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Chiphell Forums)</span></figcaption></figure><p>The discovery has also prompted a response from the developer of <a href="https://github.com/dumbie/Contact/issues/33">RadeonTuner on GitHub</a>,  where they explained that AMD occasionally adds the names of upcoming settings to its drivers months before the actual functionality is implemented. The developer also clarified that the newly listed Multi Frame Generation ratios of up to 8x are placeholders that have been added for testing purposes, meaning that it may or may not align with the final implementation that AMD ends up supporting eventually.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqxye"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqxye.js" async></script><p> </p><p>Interestingly, during Microsoft's recent unveiling of its upcoming Xbox platform codenamed Project Helix, the company confirmed that the console will feature FSR Diamond (previously called FSR Next). This was touted as an AI-powered rendering suite that would include machine learning-based upscaling, ray regeneration, and Multi Frame Generation. AMD's graphics chief, Jack Huynh, later described FSR Diamond as the result of a multi-year engineering collaboration with Microsoft. </p><p>While there is no indication that the hidden driver settings are directly tied to FSR Diamond, the presence of experimental options for Multi Frame Generation, Ray Regeneration, and Neural Radiance Caching suggests AMD is laying the groundwork for its next-generation FSR technologies across the Radeon ecosystem.</p>
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                                                            <title><![CDATA[ Hotspot temperature sensor on Nvidia's Blackwell gaming GPUs is still accessible if you have access to Nvidia's internal MODS tool — Nvidia RTX 5070 Ti caught throttling at 107°C over poor TIM application ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When the RTX 50 series launched, reviewers quickly discovered that the hotspot temperature was being misreported in standard diagnostics tools such as HWiNFO or MSI Afterburner. Eventually, people realized that Nvidia had outright removed the option to monitor hotspot temps, but it seems like the hardware was never removed from the GPU. New testing by Brazilian repair specialist <em>Paulo Gomes </em>has revealed that the sensor is still present and readable with special tools.</p><p>In the video, the host shows a Gigabyte variant of the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-ti-review-asus/4">RTX 5070 Ti</a> that was sent to him due to overheating issues. Within Windows, the monitoring tools showed no abnormal signs, as the "average" temperature was reported at 67 to 68 degrees Celsius. However, when diagnosed with a specialized tool called "MODS," the hotspot temperature reached 107 degrees Celsius almost immediately under load.</p><p>MODS stands for Modular Diagnostics Software, and it's an internal Nvidia tool used to test GPUs before they hit the shelves or during the RMA process. It's not available to the public and doesn't work on Windows because the OS keeps intercepting calls from the hardware monitoring APIs. You need a Linux distribution that boots directly into a command line, from where MODS (and MATS, for memory testing) can run as intended.</p><p>Some repair shops have been known to get access to MODS, such as in this case, which unlocks the hidden hotspot temperature sensor on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus">Blackwell</a> gaming GPUs. Keep in mind that Nvidia ships much more comprehensive diagnostic utilities for its server-grade and workstation GPUs that can actively monitor all aspects of the card. It's unknown why the company decided to keep some sensors locked out of gamers' reach.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iDXwNrqvmjw" allowfullscreen></iframe></div></div><p>Perhaps we can infer the rationale from last year, when <a href="https://www.tomshardware.com/pc-components/gpus/igors-lab-uncovers-hotspot-issue-affecting-all-rtx-50-series-gpus-says-it-could-compromise-graphics-card-longevity">Igor's Lab tested several RTX 50-series GPUs</a> and found a "hotspot issue" affecting all of them. The reason was poor PCB manufacturing — not using heavy-duty materials to build the PCB layers, causing certain parts of the substrate to heat up even when the core was relatively cool. This was exacerbated by Nvidia's own guidelines, which told AIBs to compensate for ideal conditions instead of worst-case scenarios.</p><p>Anyhow, as Paulo Gomes and his team discovered, the RTX 5070 Ti's hotspot was hitting 107 degrees Celsius, and the card throttled and dropped its clock speeds right away. Nvidia mandates 107 degrees Celsius as the upper limit for RTX 50-series, so it was clear that the card was slowing down to prevent damage. To inspect what was actually wrong, they opened up the card and found poor thermal contact between the cooler and the componentry.</p><p>The TIM (thermal interface material) application was inadequate; the paste had accumulated around the perimeter of the core while the center was mostly dry. The repair personnel removed the old material and replaced it with SnowDog Husky paste, which was enough to drop the hotspot temperatures to 100 degrees Celsius. Now, it was within the safe operating range and no longer thermal throttling under load.</p><p>What would've been a simple fix on the consumer's end was turned into a repair job solely because Nvidia hid the GPU's hotspot temperature, literally misreporting the card's internal condition. Had this RTX 5070 Ti just run at 107 degrees Celsius continuously, the silicon would wear down incredibly fast, and the customer would never even know why. Not to mention some manufacturers' insistence on voiding warranty upon breaking the GPU's "seal," which is an illegal and unenforceable practice in the United States.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/hotspot-temperature-sensor-on-nvidias-blackwell-gaming-gpus-is-still-accessible-if-you-have-access-to-nvidias-internal-mods-tool-nvidia-rtx-5070-ti-caught-throttling-at-107-c-over-poor-tim-application</link>
                                                                            <description>
                            <![CDATA[ Nvidia decided to hide the hotspot temperature on its RTX 50 series, but internal diagnostic tools, such as Nvidia's own "MODS," can still read it. The resulting data reveals how some GPUs can overheat and throttle easily, which could be why the sensor was kept hidden in the first place. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 16:18:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A thermal camera view of the Nintendo Switch 2 in docked mode with a hotspot temperature of 116 °F]]></media:description>                                                            <media:text><![CDATA[A thermal camera view of the Nintendo Switch 2 in docked mode with a hotspot temperature of 116 °F]]></media:text>
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                                <p>When the RTX 50 series launched, reviewers quickly discovered that the hotspot temperature was being misreported in standard diagnostics tools such as HWiNFO or MSI Afterburner. Eventually, people realized that Nvidia had outright removed the option to monitor hotspot temps, but it seems like the hardware was never removed from the GPU. New testing by Brazilian repair specialist <em>Paulo Gomes </em>has revealed that the sensor is still present and readable with special tools.</p><p>In the video, the host shows a Gigabyte variant of the <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5070-ti-review-asus/4">RTX 5070 Ti</a> that was sent to him due to overheating issues. Within Windows, the monitoring tools showed no abnormal signs, as the "average" temperature was reported at 67 to 68 degrees Celsius. However, when diagnosed with a specialized tool called "MODS," the hotspot temperature reached 107 degrees Celsius almost immediately under load.</p><p>MODS stands for Modular Diagnostics Software, and it's an internal Nvidia tool used to test GPUs before they hit the shelves or during the RMA process. It's not available to the public and doesn't work on Windows because the OS keeps intercepting calls from the hardware monitoring APIs. You need a Linux distribution that boots directly into a command line, from where MODS (and MATS, for memory testing) can run as intended.</p><p>Some repair shops have been known to get access to MODS, such as in this case, which unlocks the hidden hotspot temperature sensor on <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-blackwell-architecture-deep-dive-a-closer-look-at-the-upgrades-coming-with-rtx-50-series-gpus">Blackwell</a> gaming GPUs. Keep in mind that Nvidia ships much more comprehensive diagnostic utilities for its server-grade and workstation GPUs that can actively monitor all aspects of the card. It's unknown why the company decided to keep some sensors locked out of gamers' reach.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iDXwNrqvmjw" allowfullscreen></iframe></div></div><p>Perhaps we can infer the rationale from last year, when <a href="https://www.tomshardware.com/pc-components/gpus/igors-lab-uncovers-hotspot-issue-affecting-all-rtx-50-series-gpus-says-it-could-compromise-graphics-card-longevity">Igor's Lab tested several RTX 50-series GPUs</a> and found a "hotspot issue" affecting all of them. The reason was poor PCB manufacturing — not using heavy-duty materials to build the PCB layers, causing certain parts of the substrate to heat up even when the core was relatively cool. This was exacerbated by Nvidia's own guidelines, which told AIBs to compensate for ideal conditions instead of worst-case scenarios.</p><p>Anyhow, as Paulo Gomes and his team discovered, the RTX 5070 Ti's hotspot was hitting 107 degrees Celsius, and the card throttled and dropped its clock speeds right away. Nvidia mandates 107 degrees Celsius as the upper limit for RTX 50-series, so it was clear that the card was slowing down to prevent damage. To inspect what was actually wrong, they opened up the card and found poor thermal contact between the cooler and the componentry.</p><p>The TIM (thermal interface material) application was inadequate; the paste had accumulated around the perimeter of the core while the center was mostly dry. The repair personnel removed the old material and replaced it with SnowDog Husky paste, which was enough to drop the hotspot temperatures to 100 degrees Celsius. Now, it was within the safe operating range and no longer thermal throttling under load.</p><p>What would've been a simple fix on the consumer's end was turned into a repair job solely because Nvidia hid the GPU's hotspot temperature, literally misreporting the card's internal condition. Had this RTX 5070 Ti just run at 107 degrees Celsius continuously, the silicon would wear down incredibly fast, and the customer would never even know why. Not to mention some manufacturers' insistence on voiding warranty upon breaking the GPU's "seal," which is an illegal and unenforceable practice in the United States.</p>
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                                                            <title><![CDATA[ AMD RX 9070 GRE collapses to $499 to save 1440p gaming — RDNA 4 price slips 9% to steal a piece of Nvidia's mid-range pie ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD’s formerly China-exclusive <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review">Radeon RX 9070 GRE</a>, which rivals the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, went global last month at a suggested MSRP of $549. The GPU has now seen its first price drop since its launch, with the <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Gigabyte Gaming Radeon RX 9070 GRE available for $499</a> at Newegg. While the listing shows $549, customers can use a $50 promo code by submitting their email address to reveal it.</p><p>The Radeon RX 9070 GRE is built on AMD’s RDNA 4 graphics architecture, and uses the same Navi 48 GPU as the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070 and RX 9070 XT</a>. However, it uses a cut-down version of that chip with 48 compute units. It also comes with 12GB of GDDR6 running at 18 Gbps on a 192-bit bus, offering 432 GB/s of raw memory bandwidth. Despite the scaled-down specifications, the RX 9070 GRE retains a TDP of 220W, similar to the standard Radeon RX 9070. Essentially, the card sits between the RX 9060 XT 16GB and the RX 9070, and AMD claims it delivers 21% higher average performance than the RTX 5060 Ti 16GB in 1440p gaming.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mwBZTcMoBANBQhJmHH872R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rxVTatwRdG57hgz8ZSY62R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xy5REbBNuRcY4JkMReypzQ.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review/">In our testing of the XFX Swift Radeon RX 9070 GRE</a>, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. That makes it a solid choice for high-refresh-rate gaming at two of the most popular monitor resolutions, and it offers a comfortable position over the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9060-xt-16gb-review">RX 9060 XT 16GB</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5060-ti-16gb-review">RTX 5060 Ti 16GB</a>.</p><p>Unfortunately, the RX 9070 GRE is not entirely impressive at 4K resolution as it struggles to maintain an average of 60 FPS. That said, enabling FSR 4 upscaling and frame generation in supported titles can significantly improve performance. Ray tracing performance remains a weaker area for the RX 9070 GRE. Gamers who prefer enabling RT effects will likely need to enable FSR 4 to offset the performance hit, particularly at higher resolutions.</p><p>At its discounted price, the RX 9070 GRE competes directly with Nvidia's RTX 5060 Ti 16GB, which currently sells for well over $500. If you are a gamer who prioritizes raw rasterized performance, the RX 9070 GRE is worth considering, especially if you're upgrading from an older GPU such as the <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-6700-xt-review">RX 6700 XT</a> or <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3070-founders-edition-review">RTX 3070</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/amd-rx-9070-gre-collapses-to-usd499-to-save-1440p-gaming-rdna-4-price-slips-9-percent-to-steal-a-piece-of-nvidias-mid-range-pie</link>
                                                                            <description>
                            <![CDATA[ AMD's Radeon RX 9070 GRE has received its first price cut since launching outside China, making the 1440p-focused RDNA 4 graphics card a more compelling alternative to Nvidia's RTX 5060 Ti 16GB. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 14:23:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Gigabyte Gaming Radeon RX 9070 GRE graphics card]]></media:description>                                                            <media:text><![CDATA[The Gigabyte Gaming Radeon RX 9070 GRE graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[The Gigabyte Gaming Radeon RX 9070 GRE graphics card]]></media:title>
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                                <p>AMD’s formerly China-exclusive <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review">Radeon RX 9070 GRE</a>, which rivals the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>, went global last month at a suggested MSRP of $549. The GPU has now seen its first price drop since its launch, with the <a href="https://www.newegg.com/gigabyte-gaming-oc-radeon-rx-9070-gre-12gb-graphics-card/p/N82E16814932827">Gigabyte Gaming Radeon RX 9070 GRE available for $499</a> at Newegg. While the listing shows $549, customers can use a $50 promo code by submitting their email address to reveal it.</p><p>The Radeon RX 9070 GRE is built on AMD’s RDNA 4 graphics architecture, and uses the same Navi 48 GPU as the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-xt-review">Radeon RX 9070 and RX 9070 XT</a>. However, it uses a cut-down version of that chip with 48 compute units. It also comes with 12GB of GDDR6 running at 18 Gbps on a 192-bit bus, offering 432 GB/s of raw memory bandwidth. Despite the scaled-down specifications, the RX 9070 GRE retains a TDP of 220W, similar to the standard Radeon RX 9070. Essentially, the card sits between the RX 9060 XT 16GB and the RX 9070, and AMD claims it delivers 21% higher average performance than the RTX 5060 Ti 16GB in 1440p gaming.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mwBZTcMoBANBQhJmHH872R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rxVTatwRdG57hgz8ZSY62R.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xy5REbBNuRcY4JkMReypzQ.png" alt="Radeon RX 9070 GRE" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p><a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9070-gre-review/">In our testing of the XFX Swift Radeon RX 9070 GRE</a>, we found that the card averages 120 FPS at 1080p and 86.6 FPS at 1440p across our 11-game raster-only test suite. That makes it a solid choice for high-refresh-rate gaming at two of the most popular monitor resolutions, and it offers a comfortable position over the <a href="https://www.tomshardware.com/pc-components/gpus/amd-radeon-rx-9060-xt-16gb-review">RX 9060 XT 16GB</a> and <a href="https://www.tomshardware.com/pc-components/gpus/nvidia-geforce-rtx-5060-ti-16gb-review">RTX 5060 Ti 16GB</a>.</p><p>Unfortunately, the RX 9070 GRE is not entirely impressive at 4K resolution as it struggles to maintain an average of 60 FPS. That said, enabling FSR 4 upscaling and frame generation in supported titles can significantly improve performance. Ray tracing performance remains a weaker area for the RX 9070 GRE. Gamers who prefer enabling RT effects will likely need to enable FSR 4 to offset the performance hit, particularly at higher resolutions.</p><p>At its discounted price, the RX 9070 GRE competes directly with Nvidia's RTX 5060 Ti 16GB, which currently sells for well over $500. If you are a gamer who prioritizes raw rasterized performance, the RX 9070 GRE is worth considering, especially if you're upgrading from an older GPU such as the <a href="https://www.tomshardware.com/reviews/amd-radeon-rx-6700-xt-review">RX 6700 XT</a> or <a href="https://www.tomshardware.com/reviews/nvidia-geforce-rtx-3070-founders-edition-review">RTX 3070</a>.</p>
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                                                            <title><![CDATA[ Ingenious father fixes dead RTX 3070 with a jerry-rigged capacitor from an old radio — Saves worried son $120 in repair costs, GPU 'works better than before' now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've seen a lot of dead GPUs around here, some of which have been brought back to life in the most fascinating ways possible — this one we found on the <em>r/SerbiaGaming</em> subreddit is no different. An unlucky gamer found himself a savior when their RTX 3070 died, and a repair shop demanded 12,000 Serbian Dinars, or roughly $120, to repair it. That savior was none other than the OP's own father, who fixed his dead GPU with a salvaged capacitor from an old radio, as you can see in the embedded post below. We reached out to the poster for additional details. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SerbiaGaming/comments/1uiq4i0/stara_%c5%a1kola_elektri%c4%8dara_najbolja">Stara škola električara - najbolja</a><figcaption><cite> from <a href="https://www.reddit.com/r/SerbiaGaming">r/SerbiaGaming</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p><em>u/External_Length_8877 </em>explained how their GPU died in the first place. It was a pretty easy deduction since they found a capacitor knocked out of place, between the card and the radiator. Fallen capacitors can't just be put back; you need a proper replacement, which in this case would be a 16V, 270 μF hard polymer capacitor, no longer than 3mm.</p><p>Since the actual capacitor is not that easy to find in the region, the OP's father came up with a temporary solution instead. His son tells us that, aged 55, <em>Alexander</em> has been working as an electrician and a welder for the past 35 years, so he carries a lifetime of experience with him. Today, he works as a brigadier maintaining power lines in Serbia. His son describes him as a "real family man" who knows how to work on pretty much anything. Apparently, that list includes highly delicate graphics cards as well.</p><p>Alexander used a different, cheaper, and larger capacitor to replace its fallen comrade. It sticks out from the card, yet it works. Some people in the comments even said it fits the Gigabyte's variant's futuristic aesthetic, but the capacitor itself isn't suited for long-term usage because of its higher resistance, which would let the clocks run unchecked. </p><p>Moreover, the Redditor's father also replaced the old thermal paste with a "special" one that is designed for the high-voltage lines he works on at his job. They replied to a few comments saying the GPU's peak temp during gaming doesn't exceed 80°C. That may sound high, but keep in mind that everyone has different ambient temps. As we mentioned, the new capacitor also has significantly higher resistance than the original one, so perhaps that contributes, too. </p><p>Oftentimes, we just have to look inward to find inspiration, and this story is surely serving as bonding material for the father-son duo. OP is still trying to find the right component, so this serves as only a temporary solution to what is a $120 problem otherwise. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/ingenious-father-fixes-dead-rtx-3070-with-a-jerry-rigged-capacitor-from-an-old-radio-saves-worried-son-usd120-in-repair-costs-gpu-works-better-than-before-now</link>
                                                                            <description>
                            <![CDATA[ A Russian family has just saved the house $120 in GPU repairs after the father fixed it with a salvaged capacitor from an old radio. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:53:52 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Jul 2026 15:28:58 +0000</updated>
                                                                                                                                            <category><![CDATA[GPUs]]></category>
                                                    <category><![CDATA[PC Components]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An RTX 3070 with a jerry-rigged capacitor ]]></media:description>                                                            <media:text><![CDATA[An RTX 3070 with a jerry-rigged capacitor ]]></media:text>
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                                <p>We've seen a lot of dead GPUs around here, some of which have been brought back to life in the most fascinating ways possible — this one we found on the <em>r/SerbiaGaming</em> subreddit is no different. An unlucky gamer found himself a savior when their RTX 3070 died, and a repair shop demanded 12,000 Serbian Dinars, or roughly $120, to repair it. That savior was none other than the OP's own father, who fixed his dead GPU with a salvaged capacitor from an old radio, as you can see in the embedded post below. We reached out to the poster for additional details. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SerbiaGaming/comments/1uiq4i0/stara_%c5%a1kola_elektri%c4%8dara_najbolja">Stara škola električara - najbolja</a><figcaption><cite> from <a href="https://www.reddit.com/r/SerbiaGaming">r/SerbiaGaming</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p><em>u/External_Length_8877 </em>explained how their GPU died in the first place. It was a pretty easy deduction since they found a capacitor knocked out of place, between the card and the radiator. Fallen capacitors can't just be put back; you need a proper replacement, which in this case would be a 16V, 270 μF hard polymer capacitor, no longer than 3mm.</p><p>Since the actual capacitor is not that easy to find in the region, the OP's father came up with a temporary solution instead. His son tells us that, aged 55, <em>Alexander</em> has been working as an electrician and a welder for the past 35 years, so he carries a lifetime of experience with him. Today, he works as a brigadier maintaining power lines in Serbia. His son describes him as a "real family man" who knows how to work on pretty much anything. Apparently, that list includes highly delicate graphics cards as well.</p><p>Alexander used a different, cheaper, and larger capacitor to replace its fallen comrade. It sticks out from the card, yet it works. Some people in the comments even said it fits the Gigabyte's variant's futuristic aesthetic, but the capacitor itself isn't suited for long-term usage because of its higher resistance, which would let the clocks run unchecked. </p><p>Moreover, the Redditor's father also replaced the old thermal paste with a "special" one that is designed for the high-voltage lines he works on at his job. They replied to a few comments saying the GPU's peak temp during gaming doesn't exceed 80°C. That may sound high, but keep in mind that everyone has different ambient temps. As we mentioned, the new capacitor also has significantly higher resistance than the original one, so perhaps that contributes, too. </p><p>Oftentimes, we just have to look inward to find inspiration, and this story is surely serving as bonding material for the father-son duo. OP is still trying to find the right component, so this serves as only a temporary solution to what is a $120 problem otherwise. </p>
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                                                            <title><![CDATA[ Nvidia shows off GeForce Trading Cards Series 1 — collectible cards show off games, GPUs, and tech demos, and will be available for free at upcoming events ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Nvidia is making a new set of cards, and no, they won't make it among the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. The aptly-named GeForce Trading Cards Series 1 are a set of limited edition trading cards that feature graphics cards, games, and tech demos from Nvidia's history, and the company is giving out packs of them for free at upcoming events throughout the summer. </p><p>Nvidia shared a short teaser showing off some of the designs, which feature some iconic demos like Nvidia's Chameleon and Medusa demos, along with photos of iconic Nvidia GPUs like the NV 1 and GeForce 3. There are 11 designs in total, including one "checklist card" for keeping track of the cards you've gotten. </p><p>The cards feature a black, PCB-like design with a GeForce logo, and the cards are numbered on the front (one card shows 01/11, again pointing to 11 unique designs). On the face of the cards is a border reminiscent of a PCIe connector. Here are all of the designs: </p><ul><li><strong>NV1</strong></li><li><strong>GeForce 256</strong></li><li><strong>GeForce 3</strong></li><li><strong>GeForce 7800 GTX</strong></li><li><strong>GeForce 10 Series</strong></li><li><strong>Bubble, Chameleon, and Medusa demos</strong></li><li><strong>'The Way It's Meant To Be Played' card</strong></li><li><strong>GeForce RTX 2080 Ti </strong><em><strong>Cyberpunk 2077 </strong></em><strong>Edition</strong></li></ul><p>Although there's plenty of money in collectible card games, Nvidia is giving away the GeForce Trading Cards for free. The company says they'll be available at upcoming live events, as well as giveaways throughout the Summer of RTX.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/96PKNcmazcE" allowfullscreen></iframe></div></div><p>Calling the cards "Series 1" implies Nvidia plans on making more collectible cards in the future, likely as party favors during Summer of RTX, which has become a staple giveaway event over the past several years. There are certainly far more tech demos and GPUs to pull from than what are featured in this short teaser. </p><p>Nvidia has yet to update its <a href="https://www.nvidia.com/en-us/geforce/contests/summer-of-rtx/">event calendar on the Summer of RTX page</a>, which is filled with events from the last month, like Computex and Summer Game Fest. Nvidia says it will be giving away packs at Bilibili World, QuakeCon, and Gamescom. </p><p>Outside of events, you can keep an eye on the <a href="https://x.com/NVIDIAGeForce?lang=en">GeForce X account</a>, which has been posting giveaways (amongst plenty of direct GeForce promotions) over the summer. Currently, Nvidia is giving away <a href="https://www.reddit.com/r/nvidia/comments/1urr7pl/megathread_giveaway_introducing_geforce_trading/">10 packs on the GeForce subreddit</a>, as well. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/pc-components/gpus/nvidia-shows-off-geforce-trading-cards-series-1-collectible-cards-show-off-games-gpus-and-tech-demos-and-will-be-available-for-free-at-upcoming-events</link>
                                                                            <description>
                            <![CDATA[ Nvidia is creating a set of collectible trading cards that will be given away for free during live events and giveaways this summer. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:12:10 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 15:03:06 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Jake Roach ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6PRM8bTimCTnNfoAYfjAi.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jake Roach has been bending pins and busting solder joints since the mid-2000s. From trying to run scratched CDs of &lt;em&gt;Delta Force &lt;/em&gt;and &lt;em&gt;Unreal Tournament &lt;/em&gt;to spitting out virtual machines on a Threadripper, Jake has been on the hunt for the latest hardware and highest performance for decades. That eventually spun up a career, with Jake serving as Lead Reporter at Digital Trends, as well as contributing to outlets like XDA, PC Invasion, Business Insider, and WIRED. At Tom’s Hardware, Jake is focused on consumer and workstation CPUs. Outside working hours, you’ll find him knee-deep in the latest roguelite taking over Steam, spending way too much money on &lt;em&gt;Magic: The Gathering, &lt;/em&gt;or forcing his lazy corgi onto walks.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nvidia trading cards. ]]></media:description>                                                            <media:text><![CDATA[Nvidia trading cards. ]]></media:text>
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                                <p>Nvidia is making a new set of cards, and no, they won't make it among the <a href="https://www.tomshardware.com/reviews/best-gpus,4380.html">best graphics cards</a>. The aptly-named GeForce Trading Cards Series 1 are a set of limited edition trading cards that feature graphics cards, games, and tech demos from Nvidia's history, and the company is giving out packs of them for free at upcoming events throughout the summer. </p><p>Nvidia shared a short teaser showing off some of the designs, which feature some iconic demos like Nvidia's Chameleon and Medusa demos, along with photos of iconic Nvidia GPUs like the NV 1 and GeForce 3. There are 11 designs in total, including one "checklist card" for keeping track of the cards you've gotten. </p><p>The cards feature a black, PCB-like design with a GeForce logo, and the cards are numbered on the front (one card shows 01/11, again pointing to 11 unique designs). On the face of the cards is a border reminiscent of a PCIe connector. Here are all of the designs: </p><ul><li><strong>NV1</strong></li><li><strong>GeForce 256</strong></li><li><strong>GeForce 3</strong></li><li><strong>GeForce 7800 GTX</strong></li><li><strong>GeForce 10 Series</strong></li><li><strong>Bubble, Chameleon, and Medusa demos</strong></li><li><strong>'The Way It's Meant To Be Played' card</strong></li><li><strong>GeForce RTX 2080 Ti </strong><em><strong>Cyberpunk 2077 </strong></em><strong>Edition</strong></li></ul><p>Although there's plenty of money in collectible card games, Nvidia is giving away the GeForce Trading Cards for free. The company says they'll be available at upcoming live events, as well as giveaways throughout the Summer of RTX.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/96PKNcmazcE" allowfullscreen></iframe></div></div><p>Calling the cards "Series 1" implies Nvidia plans on making more collectible cards in the future, likely as party favors during Summer of RTX, which has become a staple giveaway event over the past several years. There are certainly far more tech demos and GPUs to pull from than what are featured in this short teaser. </p><p>Nvidia has yet to update its <a href="https://www.nvidia.com/en-us/geforce/contests/summer-of-rtx/">event calendar on the Summer of RTX page</a>, which is filled with events from the last month, like Computex and Summer Game Fest. Nvidia says it will be giving away packs at Bilibili World, QuakeCon, and Gamescom. </p><p>Outside of events, you can keep an eye on the <a href="https://x.com/NVIDIAGeForce?lang=en">GeForce X account</a>, which has been posting giveaways (amongst plenty of direct GeForce promotions) over the summer. Currently, Nvidia is giving away <a href="https://www.reddit.com/r/nvidia/comments/1urr7pl/megathread_giveaway_introducing_geforce_trading/">10 packs on the GeForce subreddit</a>, as well. </p>
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