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                            <title><![CDATA[ Latest from Tom's Hardware in Playstation ]]></title>
                <link>https://www.tomshardware.com/video-games/console-gaming/playstation</link>
        <description><![CDATA[ All the latest playstation content from the Tom's Hardware team ]]></description>
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                                                            <title><![CDATA[ PS5 homebrew storefront with over 1,600 free PS5 and PS4 games taken down by Sony ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Overdrive, a homebrew games library offering over 1,600 PS4 and PS5 games, went viral after a video of its demonstration on X by <a href="https://x.com/AmithEdigax/status/2109344311565496402?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2109344311565496402%7Ctwgr%5E988e08f5ebcb50ee9d858ffd39fc8b319f8bd83c%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fcybernews.com%2Ftech%2Fps5-jailbreak-overdrive-app%2F"><u>Edigax</u></a> caught online attention. Shortly after the influx of attention the Overdrive project received, it was shut down, reportedly after the developer received a cease-and-desist letter in an X post by <a href="https://x.com/oliver_drk/status/2110124679314764114"><u>Oliver Darko</u></a>. However, two GitHub repositories have taken its place, reviving the project after one day of downtime.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110124679314764114"><p lang="en" dir="ltr">🚨 NEW: Lawyers of Sony Interactive Entertainment reportedly sent a cease and desist letter to PS5 jailbreak hackers of OVERDRIVE, an illegal online app which offered more than 1,600 PS4 & PS5 games as free downloads. As for now the storefront is closed. https://t.co/WU2Duccw6h<a href="https://twitter.com/cantworkitout/status/2110124679314764114">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The storefront for jailbroken PS5 models was released on GitHub on October 9, with reception being relatively tame. It was only after Edigax, a popular jailbreak installation tutorial account, posted their video on X for Overdrive’s installation on October 12 that it went viral, receiving over 7.9 million views with over 600 comments, many commenting on how Sony deserves this over their controversial effort to produce no physical copies of games: “Only digital, as Sony wanted,” one commenter says.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109344311565496402"><p lang="en" dir="ltr">This is Unbelievable: Play Has No Limits https://t.co/dfh9grLyxZ<a href="https://twitter.com/cantworkitout/status/2109344311565496402">October 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A day after the project went viral, Sony reportedly sent the developer a cease-and-desist letter and had it shut down. There are no concrete sources for this cease-and-desist, but it likely doesn’t matter because just a day later, like a single-headed hydra getting its head cut, two more popped up in its place; one is a fork of the original, while the other is a clone of the original under a different account. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YzDX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YzDX.js" async></script><p>The jailbreak community seems keen to preserve this homebrew because of its incredible library and as a protest against Sony’s business practices, making it unlikely that Sony will ever get rid of this problem for good. If Sony manages to take down another, more will likely pop up in its place.</p><p>The PS5 jailbreaking community has been on a roll in the past few weeks since the Relapse jailbreak’s release on September 29. Since then, an influx of homebrew apps has been developed, including a range of emulators, launchers, and streaming apps; even <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-cloud-gaming-is-now-available-on-jailbroken-ps5s-allows-upscaling-to-4k-using-the-ps5-gpu" target="_blank">Xbox Cloud Gaming</a> runs natively on the PS5. It seems that this giant library of PS4 and PS5 games, easily accessible and completely free, is the climax of the past month’s notable releases that finally caught Sony's attention.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-homebrew-storefront-with-over-1-600-free-ps5-and-ps4-games-taken-down-by-sony-company-plays-piracy-whack-a-mole-as-two-further-repos-spring-up</link>
                                                                            <description>
                            <![CDATA[ Over 1,600 PS4 and PS5 games have been made free on jailbroken PS5 units thanks to Overdrive. The homebrew was quickly shut down after going viral, but was quickly revived through forks and re-releases under new accounts. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 13:45:22 +0000</pubDate>                                                                                                                                <updated>Wed, 14 Oct 2026 13:52:47 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jhet Borja) ]]></author>                    <dc:creator><![CDATA[ Jhet Borja ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/niBNJTDN6c99Ri7HD5zNZ8-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jhet Borja is a writer with various knowledge in his arsenal. As a child, he lived above an electronics repair shop and visited every afternoon and observed how radios and TVs were assembled. In highschool he became his friends and family&amp;#39;s PC builder, consultant, and tech support. Building a PC and playing Counter-Strike all night would be the itinerary for a sleepover. He&amp;#39;s since learned all sorts of things on his own, from CAD and mechanical design, woodworking, classic calligraphy, photography, working on cars, leather craft, and getting an inkjet printer to work. Jhet has previously covered leather articles, but has since transitioned to tech and has written for MakeUseOf and XDA.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PS5 store]]></media:description>                                                            <media:text><![CDATA[Sony PS5 store]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PS5 store]]></media:title>
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                                <p>Overdrive, a homebrew games library offering over 1,600 PS4 and PS5 games, went viral after a video of its demonstration on X by <a href="https://x.com/AmithEdigax/status/2109344311565496402?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2109344311565496402%7Ctwgr%5E988e08f5ebcb50ee9d858ffd39fc8b319f8bd83c%7Ctwcon%5Es1_c10&ref_url=https%3A%2F%2Fcybernews.com%2Ftech%2Fps5-jailbreak-overdrive-app%2F"><u>Edigax</u></a> caught online attention. Shortly after the influx of attention the Overdrive project received, it was shut down, reportedly after the developer received a cease-and-desist letter in an X post by <a href="https://x.com/oliver_drk/status/2110124679314764114"><u>Oliver Darko</u></a>. However, two GitHub repositories have taken its place, reviving the project after one day of downtime.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2110124679314764114"><p lang="en" dir="ltr">🚨 NEW: Lawyers of Sony Interactive Entertainment reportedly sent a cease and desist letter to PS5 jailbreak hackers of OVERDRIVE, an illegal online app which offered more than 1,600 PS4 & PS5 games as free downloads. As for now the storefront is closed. https://t.co/WU2Duccw6h<a href="https://twitter.com/cantworkitout/status/2110124679314764114">October 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The storefront for jailbroken PS5 models was released on GitHub on October 9, with reception being relatively tame. It was only after Edigax, a popular jailbreak installation tutorial account, posted their video on X for Overdrive’s installation on October 12 that it went viral, receiving over 7.9 million views with over 600 comments, many commenting on how Sony deserves this over their controversial effort to produce no physical copies of games: “Only digital, as Sony wanted,” one commenter says.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109344311565496402"><p lang="en" dir="ltr">This is Unbelievable: Play Has No Limits https://t.co/dfh9grLyxZ<a href="https://twitter.com/cantworkitout/status/2109344311565496402">October 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>A day after the project went viral, Sony reportedly sent the developer a cease-and-desist letter and had it shut down. There are no concrete sources for this cease-and-desist, but it likely doesn’t matter because just a day later, like a single-headed hydra getting its head cut, two more popped up in its place; one is a fork of the original, while the other is a clone of the original under a different account. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YzDX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YzDX.js" async></script><p>The jailbreak community seems keen to preserve this homebrew because of its incredible library and as a protest against Sony’s business practices, making it unlikely that Sony will ever get rid of this problem for good. If Sony manages to take down another, more will likely pop up in its place.</p><p>The PS5 jailbreaking community has been on a roll in the past few weeks since the Relapse jailbreak’s release on September 29. Since then, an influx of homebrew apps has been developed, including a range of emulators, launchers, and streaming apps; even <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-cloud-gaming-is-now-available-on-jailbroken-ps5s-allows-upscaling-to-4k-using-the-ps5-gpu" target="_blank">Xbox Cloud Gaming</a> runs natively on the PS5. It seems that this giant library of PS4 and PS5 games, easily accessible and completely free, is the climax of the past month’s notable releases that finally caught Sony's attention.</p>
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                                                            <title><![CDATA[ Console market craters as Xbox sales crash 33% to the lowest since launch 25 years ago, PS5 sales drop 25% ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Video game console sales in the U.S. have cratered, with both the PS5 and Xbox seeing a massive drop in YTD sales through the end of August compared with last year. Mat Piscatella, the video game industry advisor at research firm Circana, shared the numbers on his Bluesky account — PlayStation 5 sales have dropped by 25%, putting it at its lowest point since 2013, when gamers held off buying PlayStation consoles in anticipation of the arrival of the PS4, while Xbox’s retail figures have cratered by 33% YTD, putting its sales numbers at an all-time low since its launch almost 25 years ago.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mxh53tutbk2g" data-bluesky-cid="bafyreiex46trvkvuvoshml5v3nkakw7bgcv7riopgdld7dmlc3uupho23q" cite="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mxh53tutbk2g?ref_src=embed"><p lang="en">From Circana's US Retail Tracking Service:For 2026 YTD ending August, Xbox hardware unit sales are down 33% versus a year ago in the US, while PlayStation hardware units are 25% lower.Xbox YTD US hardware unit sales are at an all-time low, while PlayStation is at lowest point since 2013.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mxh53tutbk2g?ref_src=embed">2026-10-11T15:51:03.015Z</a></blockquote><p>Piscatella said price sensitivity is becoming a real problem among gamers, especially as the chip shortage has pushed console manufacturers to raise prices. Microsoft has <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model" target="_blank">raised the price of the Xbox three times in the past two years</a>, with the 512GB versions jumping by $100 and 1TB models becoming $150 more expensive. Worse, the company has killed off the 2TB model. This brought the Xbox Series S to $499.99 (512GB) and $599.99 (1TB), while the Xbox Series X now costs $749.99 for the Digital Edition, and the disc version costs $50 more at $799.99.</p><p>PlayStation fans haven’t escaped these price hikes, as <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900" target="_blank">Sony raised prices for that console by $100 to $150</a>. The base Digital Edition PS5 now costs $599.99, while the version with an optical drive is priced at $649.99. If you want the PS5 Pro, you’ll have to shell out $899.99, while those who want to stream games from their console via the PlayStation Portal must now pay $249.99 — $50 higher than its $199.99 launch price. Even used consoles didn't escape inflation, with Sony <a href="https://www.tomshardware.com/video-games/playstation/sony-increases-prices-for-refurbished-ps5-slims-by-usd100-ps5-fortnite-bundle-is-out-of-stock-marking-the-end-of-new-usd399-consoles" target="_blank">bumping the price of refurbished PS5 Slim consoles</a> by $100, bringing them to $399.</p><p>Despite the higher prices, the PS5 Pro remains in short supply, which is why used prices have now reached the stratosphere. <a href="https://www.tomshardware.com/video-games/playstation/used-ps5-pros-now-cost-usd1-399-at-gamestop-50-percent-more-than-new-ones-retailer-bumps-price-of-refurbished-consoles-as-brand-new-units-remain-out-of-stock">Refurbished PS5 Pros now cost $1,399 at GameStop</a>, almost $500 more than the MSRP of a new one (if you can find one in stock at that price). While this price might feel egregious, it’s about $100 less than the prices of new units we found at Best Buy and Walmart, and sealed units on online marketplaces sell for about $100 less than this.</p><p>AI chip shortage-driven price hikes, along with rising living costs, have made console purchases less of a priority for many families, driving this massive downturn in retail sales. The arrival of the much-anticipated <em>GTA VI</em> in November, along with the upcoming holiday season, will hopefully help consoles bounce back. Still, Piscatella says the U.S. hardware market has never been more precarious since the early 1980s.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/console-market-craters-as-xbox-sales-crash-33-percent-to-the-lowest-since-launch-25-years-ago-ps5-sales-drop-25-percent-steep-price-hikes-push-series-x-to-usd800-and-ps5-pro-to-usd900</link>
                                                                            <description>
                            <![CDATA[ PlayStation sales dropped by 25% YTD compared to last year, while Xbox contracted by 33%, marking the biggest decline in retail sales over the past decade. ]]>
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                                                                        <pubDate>Sun, 11 Oct 2026 16:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series X and PS5 next to each other on a desk.]]></media:description>                                                            <media:text><![CDATA[Xbox Series X and PS5 next to each other on a desk.]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series X and PS5 next to each other on a desk.]]></media:title>
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                            <![CDATA[
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                                <p>Video game console sales in the U.S. have cratered, with both the PS5 and Xbox seeing a massive drop in YTD sales through the end of August compared with last year. Mat Piscatella, the video game industry advisor at research firm Circana, shared the numbers on his Bluesky account — PlayStation 5 sales have dropped by 25%, putting it at its lowest point since 2013, when gamers held off buying PlayStation consoles in anticipation of the arrival of the PS4, while Xbox’s retail figures have cratered by 33% YTD, putting its sales numbers at an all-time low since its launch almost 25 years ago.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3mxh53tutbk2g" data-bluesky-cid="bafyreiex46trvkvuvoshml5v3nkakw7bgcv7riopgdld7dmlc3uupho23q" cite="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mxh53tutbk2g?ref_src=embed"><p lang="en">From Circana's US Retail Tracking Service:For 2026 YTD ending August, Xbox hardware unit sales are down 33% versus a year ago in the US, while PlayStation hardware units are 25% lower.Xbox YTD US hardware unit sales are at an all-time low, while PlayStation is at lowest point since 2013.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3mxh53tutbk2g?ref_src=embed">2026-10-11T15:51:03.015Z</a></blockquote><p>Piscatella said price sensitivity is becoming a real problem among gamers, especially as the chip shortage has pushed console manufacturers to raise prices. Microsoft has <a href="https://www.tomshardware.com/video-games/xbox/microsoft-increases-xbox-series-console-prices-for-the-third-time-in-two-years-kills-off-2tb-model-usd100-usd150-upswings-on-every-model" target="_blank">raised the price of the Xbox three times in the past two years</a>, with the 512GB versions jumping by $100 and 1TB models becoming $150 more expensive. Worse, the company has killed off the 2TB model. This brought the Xbox Series S to $499.99 (512GB) and $599.99 (1TB), while the Xbox Series X now costs $749.99 for the Digital Edition, and the disc version costs $50 more at $799.99.</p><p>PlayStation fans haven’t escaped these price hikes, as <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900" target="_blank">Sony raised prices for that console by $100 to $150</a>. The base Digital Edition PS5 now costs $599.99, while the version with an optical drive is priced at $649.99. If you want the PS5 Pro, you’ll have to shell out $899.99, while those who want to stream games from their console via the PlayStation Portal must now pay $249.99 — $50 higher than its $199.99 launch price. Even used consoles didn't escape inflation, with Sony <a href="https://www.tomshardware.com/video-games/playstation/sony-increases-prices-for-refurbished-ps5-slims-by-usd100-ps5-fortnite-bundle-is-out-of-stock-marking-the-end-of-new-usd399-consoles" target="_blank">bumping the price of refurbished PS5 Slim consoles</a> by $100, bringing them to $399.</p><p>Despite the higher prices, the PS5 Pro remains in short supply, which is why used prices have now reached the stratosphere. <a href="https://www.tomshardware.com/video-games/playstation/used-ps5-pros-now-cost-usd1-399-at-gamestop-50-percent-more-than-new-ones-retailer-bumps-price-of-refurbished-consoles-as-brand-new-units-remain-out-of-stock">Refurbished PS5 Pros now cost $1,399 at GameStop</a>, almost $500 more than the MSRP of a new one (if you can find one in stock at that price). While this price might feel egregious, it’s about $100 less than the prices of new units we found at Best Buy and Walmart, and sealed units on online marketplaces sell for about $100 less than this.</p><p>AI chip shortage-driven price hikes, along with rising living costs, have made console purchases less of a priority for many families, driving this massive downturn in retail sales. The arrival of the much-anticipated <em>GTA VI</em> in November, along with the upcoming holiday season, will hopefully help consoles bounce back. Still, Piscatella says the U.S. hardware market has never been more precarious since the early 1980s.</p>
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                                                            <title><![CDATA[ PS5 hack delivers native PS2 disc support and 4K upscaling where Sony refused to ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Don’t throw away your PlayStation 2 games just yet. Modder Sword has released PS5SX2 for jailbroken <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> consoles. This new software brings PlayStation 2 games to Sony’s latest console and supports physical discs, letting you relive your favorite classics in their original form.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>For those active in the PlayStation emulation scene, the name PS5SX2 will immediately ring a bell, and for good reason. PS5SX2 is a native port of PCSX2, a very popular PlayStation 2 emulator for PC. Sword has successfully adapted the PCSX2 CPU recompilers to run on the PlayStation 5’s powerful custom Zen 2 chip. Unlike previous hacks that run PCSX2 on a host system and stream to the television, the PlayStation 5 does the recompiling and rendering.</p><p>PS5SX2 uses Vulkan as its backend renderer. However, since the PlayStation 5 lacks a standard operating system with official Vulkan driver support, emulation software requires a custom translation layer. Instead of developing a Vulkan driver from scratch, Sword uses a modified version of ps5vk, developed by renowned coder Mihawk-99, who has brought us projects like RetroArch.</p><p>PS5SX2 embraces virtually all popular disc image formats used for PlayStation 2 emulation, including ISO, CHD, CSO, and ZSO. More impressively, it fully supports physical PlayStation 2 game discs. It supports built-in optical drives and external USB optical drives. It reportedly works with discs from all regions. The only drawback is that the software can only read PlayStation 2 games released on DVDs, not CDs. It is more of a hardware limitation, though, since the PlayStation 5's optical drive lacks the laser needed to read standard CDs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108655657616585178"><p lang="en" dir="ltr">PS2 discs. Straight into a PS5.20+ years of nostalgia, one disc away.PS5SX2 🎮special thanks to @_AlAzif 🔗 https://t.co/5dJBpctESW💬 https://t.co/0NNel5pqQt☕ https://t.co/EypS5hoENk#PS5 #PS2 #PlayStation #PS5SX2 #Homebrew #Emulation https://t.co/mMcp41vFOX<a href="https://twitter.com/cantworkitout/status/2108655657616585178">October 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Beyond bringing PlayStation 2 fun to the PlayStation 5, PS5SX2 adds an impressive suite of features to enhance your retro gaming experience. One standout feature is high-resolution upscaling, enabling 6X scaling over the PlayStation 2's native resolution for up to 4K on modern displays. The emulator also supports a wide variety of upscaling and post-processing filters, including AMD’s FidelityFX Super Resolution (FSR). Patch files (.pnach) are also compatible with PCSX2, so that games can unlock widescreen or 60 FPS support for certain titles.</p><p>Beyond graphical enhancements, PS5SX2 packs other cool features. Gamers can fine-tune graphics, audio, and gameplay settings directly from their smartphone or tablet, and changes take effect instantly. PS5SX2 also lets gamers play online by emulating the PlayStation 2's network adapter and routing traffic to community servers. It also supports keyboard and mouse, couch co-op for up to four players, and the ability to create virtual memory cards up to 64MB per game.</p><p>PlayStation 2 disc support is only the tip of the iceberg. When asked about the potential inclusion of PlayStation 3 disc support for an RPCS3 port currently under development, the developer, Sword, responded affirmatively: "Yes, it’s coming with it :)." <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">Sony's decision to kill game discs</a> only further spurred the homebrew community to develop methods to preserve disc usage. The irony is that community projects, such as PS5SX2, have contributed to boosting the PlayStation 5's value.</p><p>Sony implemented backward compatibility on the PlayStation 5 for both physical and digital PlayStation 4 games. It is evident that the console can play games from older generations of consoles all this time. This raises an interesting question: why has Sony been holding out on its fans?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-hack-delivers-native-ps2-disc-support-and-4k-upscaling-where-sony-refused-to-after-ps2-breakthrough-homebrew-dev-confirms-ps3-disc-support-is-next-for-ps5</link>
                                                                            <description>
                            <![CDATA[ Modder Sword has released PS5SX2 for the PlayStation 5, allowing gamers to play discs from previous PlayStation 2 games. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 15:17:15 +0000</pubDate>                                                                                                                                <updated>Sat, 10 Oct 2026 16:21:15 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 with disc]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 with disc]]></media:text>
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                                <p>Don’t throw away your PlayStation 2 games just yet. Modder Sword has released PS5SX2 for jailbroken <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> consoles. This new software brings PlayStation 2 games to Sony’s latest console and supports physical discs, letting you relive your favorite classics in their original form.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>For those active in the PlayStation emulation scene, the name PS5SX2 will immediately ring a bell, and for good reason. PS5SX2 is a native port of PCSX2, a very popular PlayStation 2 emulator for PC. Sword has successfully adapted the PCSX2 CPU recompilers to run on the PlayStation 5’s powerful custom Zen 2 chip. Unlike previous hacks that run PCSX2 on a host system and stream to the television, the PlayStation 5 does the recompiling and rendering.</p><p>PS5SX2 uses Vulkan as its backend renderer. However, since the PlayStation 5 lacks a standard operating system with official Vulkan driver support, emulation software requires a custom translation layer. Instead of developing a Vulkan driver from scratch, Sword uses a modified version of ps5vk, developed by renowned coder Mihawk-99, who has brought us projects like RetroArch.</p><p>PS5SX2 embraces virtually all popular disc image formats used for PlayStation 2 emulation, including ISO, CHD, CSO, and ZSO. More impressively, it fully supports physical PlayStation 2 game discs. It supports built-in optical drives and external USB optical drives. It reportedly works with discs from all regions. The only drawback is that the software can only read PlayStation 2 games released on DVDs, not CDs. It is more of a hardware limitation, though, since the PlayStation 5's optical drive lacks the laser needed to read standard CDs.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2108655657616585178"><p lang="en" dir="ltr">PS2 discs. Straight into a PS5.20+ years of nostalgia, one disc away.PS5SX2 🎮special thanks to @_AlAzif 🔗 https://t.co/5dJBpctESW💬 https://t.co/0NNel5pqQt☕ https://t.co/EypS5hoENk#PS5 #PS2 #PlayStation #PS5SX2 #Homebrew #Emulation https://t.co/mMcp41vFOX<a href="https://twitter.com/cantworkitout/status/2108655657616585178">October 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Beyond bringing PlayStation 2 fun to the PlayStation 5, PS5SX2 adds an impressive suite of features to enhance your retro gaming experience. One standout feature is high-resolution upscaling, enabling 6X scaling over the PlayStation 2's native resolution for up to 4K on modern displays. The emulator also supports a wide variety of upscaling and post-processing filters, including AMD’s FidelityFX Super Resolution (FSR). Patch files (.pnach) are also compatible with PCSX2, so that games can unlock widescreen or 60 FPS support for certain titles.</p><p>Beyond graphical enhancements, PS5SX2 packs other cool features. Gamers can fine-tune graphics, audio, and gameplay settings directly from their smartphone or tablet, and changes take effect instantly. PS5SX2 also lets gamers play online by emulating the PlayStation 2's network adapter and routing traffic to community servers. It also supports keyboard and mouse, couch co-op for up to four players, and the ability to create virtual memory cards up to 64MB per game.</p><p>PlayStation 2 disc support is only the tip of the iceberg. When asked about the potential inclusion of PlayStation 3 disc support for an RPCS3 port currently under development, the developer, Sword, responded affirmatively: "Yes, it’s coming with it :)." <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">Sony's decision to kill game discs</a> only further spurred the homebrew community to develop methods to preserve disc usage. The irony is that community projects, such as PS5SX2, have contributed to boosting the PlayStation 5's value.</p><p>Sony implemented backward compatibility on the PlayStation 5 for both physical and digital PlayStation 4 games. It is evident that the console can play games from older generations of consoles all this time. This raises an interesting question: why has Sony been holding out on its fans?</p>
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                                                            <title><![CDATA[ AnyPS5 project reaches critical GPU milestone in race to enable running PS5 games natively on PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The open-source AnyPS5 project has reached 100% GPU shader instruction coverage, a significant milestone in its effort to run PlayStation 5 games natively on Windows and Linux PCs. The project's live <a href="https://boykopovar.github.io/AnyPS5/">progress tracker</a> now lists all 1,166 instructions in its tracked AMD RDNA 1 and RDNA 2 instruction set as implemented. There's a fairly important asterisk attached to that number, though: it doesn't mean the PS5's GPU is fully supported, much less that PS5 games are ready to run on your PC.</p><p>The distinction is in how AnyPS5 defines "implemented." In this case, it means the project's shader decoder recognizes an instruction. That's an essential first step, but it doesn't necessarily mean every instruction is implemented in translation to SPIR-V, never mind a guarantee that the instruction's behavior is correct in every situation, that every GPU feature is supported, or that a game's shaders will render properly. Consider the network libraries: libSceHttp is reported at 95% implementation, but the technical-debt document explicitly states that no HTTP request reaches the network in the current implementation.</p><p>If you're confused about AnyPS5, <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux">let me break it down for you</a>. The most accurate starting point is "native porting through binary transformation and API reimplementation," rather than conventional PS5 emulation. AnyPS5 takes an existing PS5 executable (in standard ELF format, like Linux) and relinks it into a native x86-64 Linux ELF or Windows PE executable. It doesn't need the game's original source code, and it doesn't rebuild the game from scratch; instead, it adapts the existing machine code and supplies native replacements for the PS5 system libraries the game expects to find.</p><p>The line gets blurrier when we reach the GPU. PS5 games use Sony's proprietary AGC graphics interface and AMD RDNA-specific shader instructions instead of the standard graphics APIs and shader formats familiar to PC developers. AnyPS5 reimplements the necessary graphics behavior and translates RDNA shader programs into SPIR-V for execution through Vulkan. That's translation, reimplementation, and arguably some emulation of hardware behavior at different levels, but it's not a <a href="https://www.tomshardware.com/video-games/retro-gaming/demons-souls-reaches-40-50-fps-on-private-ps5-emulator-with-accurate-graphics-kytyps5-surges-from-unplayable-1-2-fps-in-just-three-weeks-new-milestone-comes-only-three-weeks-after-the-game-barely-booted">conventional emulator</a> recreating an entire virtual PS5 and running the game inside it. The CPU code can generally execute directly on a compatible x86-64 host, though AnyPS5 also provides a "--to-intel" option to convert supported AMD-only instructions for Intel processors.</p><p>There's plenty left to do beyond shader decoding. The project's tracker reports 84.69% implementation across 2,578 of the 3,044 system-library functions currently declared in its codebase. That figure doesn't represent every function in the PS5's firmware, nor does it guarantee that each implemented function behaves exactly as it does on the console. Graphics state, texture formats, synchronization, memory management, audio, and other <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">system services must also work correctly for an entire game to run.</a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DDkWj2e8Rxc4X8u7kW4PK7" name="image" alt="Dreaming Sarah is a charming game, but it would have worked nicely on the SEGA Saturn." src="https://cdn.mos.cms.futurecdn.net/DDkWj2e8Rxc4X8u7kW4PK7-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asteristic Game Studio)</span></figcaption></figure><p>The project's <a href="https://github.com/boykopovar/AnyPS5/blob/main/docs/user/COMPATIBILITY.md">official compatibility list</a> currently identifies Dreaming Sarah, a charming but technically very simple 2D platformer, as its single verified playable title. Developers are making progress with more demanding games (including the recent Ghost of Yotei), but experimental bring-up reports still document substantial rendering, stability, and performance problems. Reaching a game's intro or rendering its first 3D scene is real progress; obviously, it isn't the same thing as playing through the game.</p><p>There's also no retail-disc-to-desktop shortcut here. AnyPS5's documented workflow starts with an already-extracted game ELF, its associated modules and resources, and a properly built set of host-side compatibility libraries. It isn't a disc-ripping or decryption tool, so you're going to have to <a href="https://www.tomshardware.com/video-games/playstation/new-ps5-relapse-jailbreak-enables-homebrew-and-switch-emulation-but-is-hamstrung-by-rapidly-changing-firmware-revisions-jailbreak-unlocks-firmware-13-60-but-newer-games-already-demand-firmware-14-00">figure out how</a> to extract the game ELF and resources yourself. </p><p>Hardware requirements will vary by game, but memory headroom is a big concern: on Windows, the project warns that a title may request up to 13,824 MB (13.5 GB) of direct memory, with the full allocation charged against the system's commit limit immediately. That's not a universal free-RAM requirement, but it does mean that this isn't something to try on any old PC with 16GB of RAM and a small page file.</p><p>To be clear, none of this should be taken to mean I'm not gobsmacked by the achievement. Recognizing every instruction in the project's tracked RDNA list is a critical step toward broader compatibility, and the work now being done to translate those instructions and reproduce the surrounding GPU behavior is precisely what makes the project interesting. There's real work by humans going on here, too; the project counts over 100 human contributors besides the expected assistance from Claude (and potentially other assistants not credited directly on GitHub).</p><p>The more likely long-term outcome of <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch">AnyPS5 isn't a universal PS5 emulator</a> where you insert a disc and press "play," but a powerful framework for unofficial native PC ports of individual games. There's a tricky legal tangle to work out there, though, and there's also still a tremendous amount of work between today's milestone and that future, but progress on the project is rapid. It may well be the case that we end up playing the PS5 version of GTA VI on PC before Rockstar drops an official PC release.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/anyps5-reaches-critical-gpu-milestone-with-100-percent-shader-instruction-coverage-ps5-games-running-natively-on-pc-still-far-off</link>
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                            <![CDATA[ The open-source AnyPS5 project has reached 100% GPU shader instruction coverage. ]]>
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                                                                        <pubDate>Sat, 10 Oct 2026 11:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 10 Oct 2026 13:07:11 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                <p>The open-source AnyPS5 project has reached 100% GPU shader instruction coverage, a significant milestone in its effort to run PlayStation 5 games natively on Windows and Linux PCs. The project's live <a href="https://boykopovar.github.io/AnyPS5/">progress tracker</a> now lists all 1,166 instructions in its tracked AMD RDNA 1 and RDNA 2 instruction set as implemented. There's a fairly important asterisk attached to that number, though: it doesn't mean the PS5's GPU is fully supported, much less that PS5 games are ready to run on your PC.</p><p>The distinction is in how AnyPS5 defines "implemented." In this case, it means the project's shader decoder recognizes an instruction. That's an essential first step, but it doesn't necessarily mean every instruction is implemented in translation to SPIR-V, never mind a guarantee that the instruction's behavior is correct in every situation, that every GPU feature is supported, or that a game's shaders will render properly. Consider the network libraries: libSceHttp is reported at 95% implementation, but the technical-debt document explicitly states that no HTTP request reaches the network in the current implementation.</p><p>If you're confused about AnyPS5, <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux">let me break it down for you</a>. The most accurate starting point is "native porting through binary transformation and API reimplementation," rather than conventional PS5 emulation. AnyPS5 takes an existing PS5 executable (in standard ELF format, like Linux) and relinks it into a native x86-64 Linux ELF or Windows PE executable. It doesn't need the game's original source code, and it doesn't rebuild the game from scratch; instead, it adapts the existing machine code and supplies native replacements for the PS5 system libraries the game expects to find.</p><p>The line gets blurrier when we reach the GPU. PS5 games use Sony's proprietary AGC graphics interface and AMD RDNA-specific shader instructions instead of the standard graphics APIs and shader formats familiar to PC developers. AnyPS5 reimplements the necessary graphics behavior and translates RDNA shader programs into SPIR-V for execution through Vulkan. That's translation, reimplementation, and arguably some emulation of hardware behavior at different levels, but it's not a <a href="https://www.tomshardware.com/video-games/retro-gaming/demons-souls-reaches-40-50-fps-on-private-ps5-emulator-with-accurate-graphics-kytyps5-surges-from-unplayable-1-2-fps-in-just-three-weeks-new-milestone-comes-only-three-weeks-after-the-game-barely-booted">conventional emulator</a> recreating an entire virtual PS5 and running the game inside it. The CPU code can generally execute directly on a compatible x86-64 host, though AnyPS5 also provides a "--to-intel" option to convert supported AMD-only instructions for Intel processors.</p><p>There's plenty left to do beyond shader decoding. The project's tracker reports 84.69% implementation across 2,578 of the 3,044 system-library functions currently declared in its codebase. That figure doesn't represent every function in the PS5's firmware, nor does it guarantee that each implemented function behaves exactly as it does on the console. Graphics state, texture formats, synchronization, memory management, audio, and other <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">system services must also work correctly for an entire game to run.</a></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DDkWj2e8Rxc4X8u7kW4PK7" name="image" alt="Dreaming Sarah is a charming game, but it would have worked nicely on the SEGA Saturn." src="https://cdn.mos.cms.futurecdn.net/DDkWj2e8Rxc4X8u7kW4PK7-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asteristic Game Studio)</span></figcaption></figure><p>The project's <a href="https://github.com/boykopovar/AnyPS5/blob/main/docs/user/COMPATIBILITY.md">official compatibility list</a> currently identifies Dreaming Sarah, a charming but technically very simple 2D platformer, as its single verified playable title. Developers are making progress with more demanding games (including the recent Ghost of Yotei), but experimental bring-up reports still document substantial rendering, stability, and performance problems. Reaching a game's intro or rendering its first 3D scene is real progress; obviously, it isn't the same thing as playing through the game.</p><p>There's also no retail-disc-to-desktop shortcut here. AnyPS5's documented workflow starts with an already-extracted game ELF, its associated modules and resources, and a properly built set of host-side compatibility libraries. It isn't a disc-ripping or decryption tool, so you're going to have to <a href="https://www.tomshardware.com/video-games/playstation/new-ps5-relapse-jailbreak-enables-homebrew-and-switch-emulation-but-is-hamstrung-by-rapidly-changing-firmware-revisions-jailbreak-unlocks-firmware-13-60-but-newer-games-already-demand-firmware-14-00">figure out how</a> to extract the game ELF and resources yourself. </p><p>Hardware requirements will vary by game, but memory headroom is a big concern: on Windows, the project warns that a title may request up to 13,824 MB (13.5 GB) of direct memory, with the full allocation charged against the system's commit limit immediately. That's not a universal free-RAM requirement, but it does mean that this isn't something to try on any old PC with 16GB of RAM and a small page file.</p><p>To be clear, none of this should be taken to mean I'm not gobsmacked by the achievement. Recognizing every instruction in the project's tracked RDNA list is a critical step toward broader compatibility, and the work now being done to translate those instructions and reproduce the surrounding GPU behavior is precisely what makes the project interesting. There's real work by humans going on here, too; the project counts over 100 human contributors besides the expected assistance from Claude (and potentially other assistants not credited directly on GitHub).</p><p>The more likely long-term outcome of <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch">AnyPS5 isn't a universal PS5 emulator</a> where you insert a disc and press "play," but a powerful framework for unofficial native PC ports of individual games. There's a tricky legal tangle to work out there, though, and there's also still a tremendous amount of work between today's milestone and that future, but progress on the project is rapid. It may well be the case that we end up playing the PS5 version of GTA VI on PC before Rockstar drops an official PC release.</p>
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                                                            <title><![CDATA[ Used PS5 Pros now cost $1,399 at GameStop, 50% more than new ones ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GameStop has increased the price of refurbished PS Pros from $800 to $1399.99, meaning used units cost 55% more than their list price for brand-new consoles, and well over double the PS5 Pro's original MSRP. A <a href="https://www.reddit.com/r/GameStop/comments/1wym3wt/comment/pe6akdn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button">Redditor</a> working at the retailer has leaked a memo telling employees that the higher price of used consoles versus new ones is intentional. A r/GameStop subreddit moderator has confirmed the validity of the post, saying that the original poster has been properly vetted. The leaked prices are now showing on the <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-pro-console/416577.html">GameStop</a> website.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GameStop/comments/1wym3wt/scalpstop_at_its_finest">ScalpStop at its finest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GameStop">r/GameStop</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Brand-new PS5 Pro units have an MSRP of $899.00, which has already <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">increased from $749.99</a> earlier this year because of chip shortages. It’s unclear whether Sony requires retailers to sell brand-new PS5 units at or close to the MSRP, but they generally have more freedom in setting the prices of pre-owned devices. Unfortunately, it seems that there’s a shortage of new PS5 Pros across several retailers. Sony, GameStop, and Target, which list the consoles at $899.99, are out of stock. While new consoles are available on Best Buy and Walmart, they’re priced at $1,496.01 and $1,554.99, respectively. Gamers who find these prices too rich might want to take their chances on eBay or Facebook Marketplace, but the situation there isn’t any better. New sealed PS5 Pros are going for more around $1,300 or more on these platforms. While they might be cheaper, you’ll miss out on some of the protections and peace of mind that retailers with brick-and-mortar stores provide.</p><p>Many people blame the AI-driven memory chip crisis for the PS5 Pro shortage. AI data centers’ appetite for HBM and willingness to pay top dollar for these chips meant that DRAM manufacturers have pivoted most of their capacity towards this more lucrative market, with manufacturers of consumer goods fighting over a smaller pie of DRAM production. The situation has led to a <a href="https://www.tomshardware.com/pc-components/ram/memory-prices-climb-500-percent-in-12-months-up-to-10x-the-lowest-ever-tracked-prices-128gb-of-ddr5-now-usd3-399">500% increase in RAM prices</a> in the past 12 months, with the shortage now starting to spill over into other industries like smartphones and <a href="https://www.tomshardware.com/pc-components/ram/ai-memory-shortage-is-now-increasing-the-price-of-cars-gm-warns-of-vast-cost-increases-byd-hikes-driver-assistance-prices-20-percent">automotive manufacturing</a>.</p><p>The situation is likely compounded by the anticipated launch of GTA VI this coming November, which <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">started pre-selling in June 2026</a>. While Rockstar <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">isn’t targeting 60 FPS for the game</a> at launch, it seems that gamers are willing to pay top dollar just to ensure that they can get the best possible performance when the game finally arrives after years of waiting.</p><p>It seems that buyers who have saved just enough cash to buy a PS5 Pro are out of luck as retailers are taking advantage of the shortage and jacking up prices, even for used models. The basic PS5 Digital (Slim) and Disc (Slim) editions are still priced at or close to the MSRP, though, so those who want to get their hands on a PlayStation right now without overpaying scalpers would have to settle for these instead. Gamers who are specifically buying a console just to play GTA VI at launch could also settle for an Xbox Series X instead, which is a bit cheaper than the PS5 Pro at MSRP while offering more performance than the base PS5, or they could experiment with the open-source AnyPS5, which <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux">runs PS5 console games natively on PC</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/used-ps5-pros-now-cost-usd1-399-at-gamestop-50-percent-more-than-new-ones-retailer-bumps-price-of-refurbished-consoles-as-brand-new-units-remain-out-of-stock</link>
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                            <![CDATA[ The price increase on refurbished PS5 Pros comes as the console remains out of stock at MSRP on various retailers, including directly from Sony. Best Buy and Walmart have new units in stock, but at around $1,500 each. ]]>
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                                                                        <pubDate>Tue, 06 Oct 2026 10:43:23 +0000</pubDate>                                                                                                                                <updated>Tue, 06 Oct 2026 10:47:25 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation 5 Pro]]></media:title>
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                                <p>GameStop has increased the price of refurbished PS Pros from $800 to $1399.99, meaning used units cost 55% more than their list price for brand-new consoles, and well over double the PS5 Pro's original MSRP. A <a href="https://www.reddit.com/r/GameStop/comments/1wym3wt/comment/pe6akdn/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button">Redditor</a> working at the retailer has leaked a memo telling employees that the higher price of used consoles versus new ones is intentional. A r/GameStop subreddit moderator has confirmed the validity of the post, saying that the original poster has been properly vetted. The leaked prices are now showing on the <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-pro-console/416577.html">GameStop</a> website.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/GameStop/comments/1wym3wt/scalpstop_at_its_finest">ScalpStop at its finest</a><figcaption><cite> from <a href="https://www.reddit.com/r/GameStop">r/GameStop</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Brand-new PS5 Pro units have an MSRP of $899.00, which has already <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">increased from $749.99</a> earlier this year because of chip shortages. It’s unclear whether Sony requires retailers to sell brand-new PS5 units at or close to the MSRP, but they generally have more freedom in setting the prices of pre-owned devices. Unfortunately, it seems that there’s a shortage of new PS5 Pros across several retailers. Sony, GameStop, and Target, which list the consoles at $899.99, are out of stock. While new consoles are available on Best Buy and Walmart, they’re priced at $1,496.01 and $1,554.99, respectively. Gamers who find these prices too rich might want to take their chances on eBay or Facebook Marketplace, but the situation there isn’t any better. New sealed PS5 Pros are going for more around $1,300 or more on these platforms. While they might be cheaper, you’ll miss out on some of the protections and peace of mind that retailers with brick-and-mortar stores provide.</p><p>Many people blame the AI-driven memory chip crisis for the PS5 Pro shortage. AI data centers’ appetite for HBM and willingness to pay top dollar for these chips meant that DRAM manufacturers have pivoted most of their capacity towards this more lucrative market, with manufacturers of consumer goods fighting over a smaller pie of DRAM production. The situation has led to a <a href="https://www.tomshardware.com/pc-components/ram/memory-prices-climb-500-percent-in-12-months-up-to-10x-the-lowest-ever-tracked-prices-128gb-of-ddr5-now-usd3-399">500% increase in RAM prices</a> in the past 12 months, with the shortage now starting to spill over into other industries like smartphones and <a href="https://www.tomshardware.com/pc-components/ram/ai-memory-shortage-is-now-increasing-the-price-of-cars-gm-warns-of-vast-cost-increases-byd-hikes-driver-assistance-prices-20-percent">automotive manufacturing</a>.</p><p>The situation is likely compounded by the anticipated launch of GTA VI this coming November, which <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">started pre-selling in June 2026</a>. While Rockstar <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support">isn’t targeting 60 FPS for the game</a> at launch, it seems that gamers are willing to pay top dollar just to ensure that they can get the best possible performance when the game finally arrives after years of waiting.</p><p>It seems that buyers who have saved just enough cash to buy a PS5 Pro are out of luck as retailers are taking advantage of the shortage and jacking up prices, even for used models. The basic PS5 Digital (Slim) and Disc (Slim) editions are still priced at or close to the MSRP, though, so those who want to get their hands on a PlayStation right now without overpaying scalpers would have to settle for these instead. Gamers who are specifically buying a console just to play GTA VI at launch could also settle for an Xbox Series X instead, which is a bit cheaper than the PS5 Pro at MSRP while offering more performance than the base PS5, or they could experiment with the open-source AnyPS5, which <a href="https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux">runs PS5 console games natively on PC</a>.</p>
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                                                            <title><![CDATA[ Modder brings original Xbox emulation to jailbroken PS5 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Popular Xbox emulator Xemu has just been ported to jailbroken Sony PlayStation 5 consoles. Reddit user <a href="https://www.reddit.com/r/PS5_Jailbreak/comments/1wufo7v/original_xbox_xemu_port_on_ps5/" target="_blank"><u>u/Yzenxam posted a video of their PS5 running the emulator</u></a> with three games installed: <em>Forza Motorsport, Halo 2, </em>and <em>Crash Bandicoot</em>. The port, playfully named XPSemu, is on their <a href="https://github.com/ZiZc3/XPSemu" target="_blank"><u>GitHub page: ZiZc3</u></a>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5_Jailbreak/comments/1wufo7v/original_xbox_xemu_port_on_ps5">Original Xbox (Xemu Port) on PS5</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5_Jailbreak">r/PS5_Jailbreak</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The modder has stated that XPSemu is Xemu and is nothing different; all they did was allow it to be opened on the PS5 as an application. Xemu uses QEMU’s TCG JIT to translate the Xbox CPU to the PS5 CPU in realtime, allowing for fast performance compared to interpretation-based translation.</p><p>Xemu has its own translation for the Xbox’ NV2A GPU and uses a Vulkan renderer to work with modern GPUs; thanks to the modder behind PS5_Vulkan, Xemu can talk to the PS5’s AMD GPU through the open-source RADV Vulkan driver — allowing the porter to run Xemu as a native PS5 application.</p><p>ZiZc3 also added their own touches as explained in their GitHub repository:<br><br>"On top of the port, XPSemu adds its own controller-friendly dashboard, per-game settings, cover art, play time, game patches, a performance overlay, a per-game log and a set of CPU optimizations made for the PS5's Zen 2 processor."</p><p>While QEMU's TCG JIT is relatively fast, it still leaves plenty to be desired. ZiZc3 explains that the emulated Xbox CPU is the bottleneck, loaded at 85-97% while the PS5 GPU remains mostly idle. As a consequence, the resolution multiplier up to 3-4x barely affects performance, and upscaling with FSR does not add performance.</p><p>The developer further explains that the PS5's Zen 2 cores are slower per core than a fast PC, and CPU-heavy games suffer from this. In terms of performance, ZiZc3 has provided a table of their experience and performance of the games on XPSemu:</p><div ><table><caption>XPSemu performance as stated by developer</caption><tbody><tr><td class="firstcol " ><p>Halo 2</p></td><td  ><p>✅ Good</p></td><td  ><p>30 FPS stock. With the Halo 2 60 FPS patch: 51-60 FPS in the opening, 36-50 in gameplay..</p></td></tr><tr><td class="firstcol " ><p>Forza Motorsport</p></td><td  ><p>⚠️ In-game</p></td><td  ><p>30 FPS (its cap) in menus and intro, 15-21 FPS while racing.</p></td></tr><tr><td class="firstcol " ><p>Fable: The Lost Chapters</p></td><td  ><p>⚠️ In-game</p></td><td  ><p>22-30 FPS in many areas (30 is its cap), 10-20 FPS in heavy areas.</p></td></tr><tr><td class="firstcol " ><p>Crash Bandicoot: The Wrath of Cortex</p></td><td  ><p>✅ Great</p></td><td  ><p>Runs smoothly.</p></td></tr></tbody></table></div><p>As of writing, there are fewer than 15 fully PS5-exclusive games, while the number of emulators the PS5 can run is increasing by the week. On X, users <a href="https://x.com/BrinoTk/status/2106203453865517295" target="_blank">BrinoTk</a> and <a href="https://x.com/Mihawk9_9/status/2106204450536698291" target="_blank">Mihawk9_9</a> (the same person behind PS5_Vulkan) announced their Xbox 360 and PS5 Proton projects on the same day, with the Xbox 360 emulator already available for testing. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2106525083044835555"><p lang="en" dir="ltr">The emulator is now available for testing.Please keep in mind that I cannot guarantee that every game will work properly right away. Some games may not run very well, some may not run at all, and others may have graphical glitches or other issues.This is still a testing phase, and I’ll continue adjusting, fixing, and improving things over time. New features will also be added as development progresses.I’ll also be opening a Discord server so everyone can talk, share feedback, and report any bugs or issues they find directly to me.For now, I have only tested games in folder format, but I’ll also be testing ISO files soon.Everything will continue to improve over time, so feedback from testing will be very helpful.https://t.co/GeSLyKQSwdhttps://t.co/5a1vYcXbBd<a href="https://twitter.com/cantworkitout/status/2106525083044835555">October 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The PS5 already has emulators for PS1-3, with PS4 emulation technically built in. Non-PlayStation emulators besides the XPSemu include <a href="https://www.tomshardware.com/video-games/playstation/new-ps5-relapse-jailbreak-enables-homebrew-and-switch-emulation-but-is-hamstrung-by-rapidly-changing-firmware-revisions-jailbreak-unlocks-firmware-13-60-but-newer-games-already-demand-firmware-14-00" target="_blank"><u>the Nintendo Switch</u></a>, Wii U, 3DS, and of course the myriad of emulators available on RetroArch as well. On the other side of the coin, <a href="https://www.tomshardware.com/desktops/gaming-pcs/ps5-emulator-successfully-runs-six-titles-at-a-playable-60-fps-ps5-emulation-continues-to-gather-momentum-as-developers-improve-shader-translation-and-vulkan-support"><u>the PS5 itself has also been emulated on PC</u></a> and the Xbox Series X — at this point, the lines are blurring faster than owners know what to do with their jailbroken PS5.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/modder-brings-original-xbox-emulation-to-jailbroken-ps5-xpsemu-plays-halo-2-and-forza-as-ps5-emulators-outnumber-its-15-exclusives</link>
                                                                            <description>
                            <![CDATA[ The original Xbox can now be emulated on the PS5 thanks to a solo developer's port of Xemu, a popular Xbox emulator. ]]>
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                                                                        <pubDate>Mon, 05 Oct 2026 12:40:00 +0000</pubDate>                                                                                                                                <updated>Mon, 05 Oct 2026 15:47:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jhet Borja) ]]></author>                    <dc:creator><![CDATA[ Jhet Borja ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/niBNJTDN6c99Ri7HD5zNZ8-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jhet Borja is a writer with various knowledge in his arsenal. As a child, he lived above an electronics repair shop and visited every afternoon and observed how radios and TVs were assembled. In highschool he became his friends and family&amp;#39;s PC builder, consultant, and tech support. Building a PC and playing Counter-Strike all night would be the itinerary for a sleepover. He&amp;#39;s since learned all sorts of things on his own, from CAD and mechanical design, woodworking, classic calligraphy, photography, working on cars, leather craft, and getting an inkjet printer to work. Jhet has previously covered leather articles, but has since transitioned to tech and has written for MakeUseOf and XDA.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[One Year of Xbox Series X and PS5]]></media:description>                                                            <media:text><![CDATA[One Year of Xbox Series X and PS5]]></media:text>
                                <media:title type="plain"><![CDATA[One Year of Xbox Series X and PS5]]></media:title>
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                                <p>Popular Xbox emulator Xemu has just been ported to jailbroken Sony PlayStation 5 consoles. Reddit user <a href="https://www.reddit.com/r/PS5_Jailbreak/comments/1wufo7v/original_xbox_xemu_port_on_ps5/" target="_blank"><u>u/Yzenxam posted a video of their PS5 running the emulator</u></a> with three games installed: <em>Forza Motorsport, Halo 2, </em>and <em>Crash Bandicoot</em>. The port, playfully named XPSemu, is on their <a href="https://github.com/ZiZc3/XPSemu" target="_blank"><u>GitHub page: ZiZc3</u></a>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5_Jailbreak/comments/1wufo7v/original_xbox_xemu_port_on_ps5">Original Xbox (Xemu Port) on PS5</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5_Jailbreak">r/PS5_Jailbreak</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The modder has stated that XPSemu is Xemu and is nothing different; all they did was allow it to be opened on the PS5 as an application. Xemu uses QEMU’s TCG JIT to translate the Xbox CPU to the PS5 CPU in realtime, allowing for fast performance compared to interpretation-based translation.</p><p>Xemu has its own translation for the Xbox’ NV2A GPU and uses a Vulkan renderer to work with modern GPUs; thanks to the modder behind PS5_Vulkan, Xemu can talk to the PS5’s AMD GPU through the open-source RADV Vulkan driver — allowing the porter to run Xemu as a native PS5 application.</p><p>ZiZc3 also added their own touches as explained in their GitHub repository:<br><br>"On top of the port, XPSemu adds its own controller-friendly dashboard, per-game settings, cover art, play time, game patches, a performance overlay, a per-game log and a set of CPU optimizations made for the PS5's Zen 2 processor."</p><p>While QEMU's TCG JIT is relatively fast, it still leaves plenty to be desired. ZiZc3 explains that the emulated Xbox CPU is the bottleneck, loaded at 85-97% while the PS5 GPU remains mostly idle. As a consequence, the resolution multiplier up to 3-4x barely affects performance, and upscaling with FSR does not add performance.</p><p>The developer further explains that the PS5's Zen 2 cores are slower per core than a fast PC, and CPU-heavy games suffer from this. In terms of performance, ZiZc3 has provided a table of their experience and performance of the games on XPSemu:</p><div ><table><caption>XPSemu performance as stated by developer</caption><tbody><tr><td class="firstcol " ><p>Halo 2</p></td><td  ><p>✅ Good</p></td><td  ><p>30 FPS stock. With the Halo 2 60 FPS patch: 51-60 FPS in the opening, 36-50 in gameplay..</p></td></tr><tr><td class="firstcol " ><p>Forza Motorsport</p></td><td  ><p>⚠️ In-game</p></td><td  ><p>30 FPS (its cap) in menus and intro, 15-21 FPS while racing.</p></td></tr><tr><td class="firstcol " ><p>Fable: The Lost Chapters</p></td><td  ><p>⚠️ In-game</p></td><td  ><p>22-30 FPS in many areas (30 is its cap), 10-20 FPS in heavy areas.</p></td></tr><tr><td class="firstcol " ><p>Crash Bandicoot: The Wrath of Cortex</p></td><td  ><p>✅ Great</p></td><td  ><p>Runs smoothly.</p></td></tr></tbody></table></div><p>As of writing, there are fewer than 15 fully PS5-exclusive games, while the number of emulators the PS5 can run is increasing by the week. On X, users <a href="https://x.com/BrinoTk/status/2106203453865517295" target="_blank">BrinoTk</a> and <a href="https://x.com/Mihawk9_9/status/2106204450536698291" target="_blank">Mihawk9_9</a> (the same person behind PS5_Vulkan) announced their Xbox 360 and PS5 Proton projects on the same day, with the Xbox 360 emulator already available for testing. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2106525083044835555"><p lang="en" dir="ltr">The emulator is now available for testing.Please keep in mind that I cannot guarantee that every game will work properly right away. Some games may not run very well, some may not run at all, and others may have graphical glitches or other issues.This is still a testing phase, and I’ll continue adjusting, fixing, and improving things over time. New features will also be added as development progresses.I’ll also be opening a Discord server so everyone can talk, share feedback, and report any bugs or issues they find directly to me.For now, I have only tested games in folder format, but I’ll also be testing ISO files soon.Everything will continue to improve over time, so feedback from testing will be very helpful.https://t.co/GeSLyKQSwdhttps://t.co/5a1vYcXbBd<a href="https://twitter.com/cantworkitout/status/2106525083044835555">October 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The PS5 already has emulators for PS1-3, with PS4 emulation technically built in. Non-PlayStation emulators besides the XPSemu include <a href="https://www.tomshardware.com/video-games/playstation/new-ps5-relapse-jailbreak-enables-homebrew-and-switch-emulation-but-is-hamstrung-by-rapidly-changing-firmware-revisions-jailbreak-unlocks-firmware-13-60-but-newer-games-already-demand-firmware-14-00" target="_blank"><u>the Nintendo Switch</u></a>, Wii U, 3DS, and of course the myriad of emulators available on RetroArch as well. On the other side of the coin, <a href="https://www.tomshardware.com/desktops/gaming-pcs/ps5-emulator-successfully-runs-six-titles-at-a-playable-60-fps-ps5-emulation-continues-to-gather-momentum-as-developers-improve-shader-translation-and-vulkan-support"><u>the PS5 itself has also been emulated on PC</u></a> and the Xbox Series X — at this point, the lines are blurring faster than owners know what to do with their jailbroken PS5.</p>
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                                                            <title><![CDATA[ Marvel's Wolverine reaches gameplay with KytyPS5 emulator ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Insomniac Games' <em>Marvel's Wolverine</em> is the hot new PS5 game right now, but that's all it is — there's no PC version in the works, and given Sony's reported decision not to bring single-player games to PC, that seems unlikely to change anytime soon. However, that doesn't mean PC gamers are out in the cold after it was confirmed that <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">an experimental PS5 emulator</a> has been shown to be able to run the early portions <em>Marvel's Wolverine, </em>though only at single-digit frame rates.</p><p>While the KytyPS5 emulator was already able to start the game up, that was all it was able to do. That was great if you just wanted to be able to move around the game's menus, but it wasn't much use beyond a proof of concept. Now, things have progressed considerably, with <a href="https://videocardz.com/newz/ps5-exclusive-marvels-wolverine-already-reaches-gameplay-on-pc" target="_blank">VideoCardz</a> pointing to an X social media post showing the emulator rendering the game's cinematics and gameplay.</p><p>The latest build of KytyPS5 can indeed play the game, but it does so at a single-digit frame rate. That's a long way short of making the action-packed title playable on anything other than a PS5 or PS5 Pro. But it's a start, and a much more promising one than was the case previously.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104968223762309490"><p lang="en" dir="ltr">Wolverine and Ghost of Yotei showing signs of life on PCIronic that Sony picked the absolute worst time to stop supporting PCAnyways, I guess we'll see where things are in one month pic.twitter.com/bqljKpdZcs<a href="https://twitter.com/cantworkitout/status/2104968223762309490">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The frame rate situation probably says more about the emulator than the game itself. KytyPS5 is still very much in the early stages of its development, which means that issues are to be expected — especially for a title that has only been available for a few weeks. The emulator's developers are also focused on making it boot more games rather than making a handful work flawlessly, so it's unlikely it will be ready for prime time for a little while yet.</p><p>None of this is to detract from the work that has been done to get this point, though. The rapid progress that <em>Marvel's Wolverine</em> has seen is promising for the future of PS5 emulation on PC. KytyPS5 uses Vulkan 1.3 for its graphics output and uses an in-house system to decode the PS5's RDNA 2 GPU instructions. It's also available for both Windows and Linux right now, with an even more experimental version in the works for macOS.</p><p>This news also comes as another PS5 emulator has reached something of a milestone of its own. The developers behind SharpEmu, another experimental PS5 emulator, have been able to <a href="https://www.tomshardware.com/desktops/gaming-pcs/ps5-emulator-successfully-runs-six-titles-at-a-playable-60-fps-ps5-emulation-continues-to-gather-momentum-as-developers-improve-shader-translation-and-vulkan-support">run a number of PS5 games at a playable 60 FPS</a>. But even then, the success is modest —the developers only got six of 55 games to that point. A further six reached the point of gameplay, albeit at lower frame rates. </p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/marvels-wolverine-reaches-gameplay-with-kytyps5-emulator-ps5-exclusive-joins-ghost-of-yotei-in-reaching-gameplay-performance-still-in-single-digits</link>
                                                                            <description>
                            <![CDATA[ An experimental PS5 emulator has been shown running the brand-new Marvel's Wolverine game on a PC, with gameplay working for the first time. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 30 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Oliver Haslam ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3XaHYJa7vPsa7PG8i5U8F5-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Oliver Haslam has written about technology of all shapes and sizes for over 15 years, both online and in print.&lt;/p&gt;&lt;p&gt;Having grown up using PCs and spending far too much money on graphics cards and fancy RAM, Oliver switched to the Mac with a G5 iMac. Nowadays, he uses both macOS and Windows depending on the job at hand. Oliver&amp;#39;s previous career in I.T. service management means he&amp;#39;s uniquely placed to understand the complexities of keeping a modern service online. Not that it stops him from getting grumpy when something stops working.&lt;/p&gt;&lt;p&gt;Passionate about mobile apps and the developer ecosystem, Oliver is always keen to try out the hottest new things to hit the various app stores.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 Dual Sense controller]]></media:description>                                                            <media:text><![CDATA[PS5 Dual Sense controller]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 Dual Sense controller]]></media:title>
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                                <p>Insomniac Games' <em>Marvel's Wolverine</em> is the hot new PS5 game right now, but that's all it is — there's no PC version in the works, and given Sony's reported decision not to bring single-player games to PC, that seems unlikely to change anytime soon. However, that doesn't mean PC gamers are out in the cold after it was confirmed that <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">an experimental PS5 emulator</a> has been shown to be able to run the early portions <em>Marvel's Wolverine, </em>though only at single-digit frame rates.</p><p>While the KytyPS5 emulator was already able to start the game up, that was all it was able to do. That was great if you just wanted to be able to move around the game's menus, but it wasn't much use beyond a proof of concept. Now, things have progressed considerably, with <a href="https://videocardz.com/newz/ps5-exclusive-marvels-wolverine-already-reaches-gameplay-on-pc" target="_blank">VideoCardz</a> pointing to an X social media post showing the emulator rendering the game's cinematics and gameplay.</p><p>The latest build of KytyPS5 can indeed play the game, but it does so at a single-digit frame rate. That's a long way short of making the action-packed title playable on anything other than a PS5 or PS5 Pro. But it's a start, and a much more promising one than was the case previously.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104968223762309490"><p lang="en" dir="ltr">Wolverine and Ghost of Yotei showing signs of life on PCIronic that Sony picked the absolute worst time to stop supporting PCAnyways, I guess we'll see where things are in one month pic.twitter.com/bqljKpdZcs<a href="https://twitter.com/cantworkitout/status/2104968223762309490">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The frame rate situation probably says more about the emulator than the game itself. KytyPS5 is still very much in the early stages of its development, which means that issues are to be expected — especially for a title that has only been available for a few weeks. The emulator's developers are also focused on making it boot more games rather than making a handful work flawlessly, so it's unlikely it will be ready for prime time for a little while yet.</p><p>None of this is to detract from the work that has been done to get this point, though. The rapid progress that <em>Marvel's Wolverine</em> has seen is promising for the future of PS5 emulation on PC. KytyPS5 uses Vulkan 1.3 for its graphics output and uses an in-house system to decode the PS5's RDNA 2 GPU instructions. It's also available for both Windows and Linux right now, with an even more experimental version in the works for macOS.</p><p>This news also comes as another PS5 emulator has reached something of a milestone of its own. The developers behind SharpEmu, another experimental PS5 emulator, have been able to <a href="https://www.tomshardware.com/desktops/gaming-pcs/ps5-emulator-successfully-runs-six-titles-at-a-playable-60-fps-ps5-emulation-continues-to-gather-momentum-as-developers-improve-shader-translation-and-vulkan-support">run a number of PS5 games at a playable 60 FPS</a>. But even then, the success is modest —the developers only got six of 55 games to that point. A further six reached the point of gameplay, albeit at lower frame rates. </p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure>
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                                                            <title><![CDATA[ Xbox Disc to Digital feature rolls out to all Xbox players to enable playing disc-free, but selling your media revokes access ]]></title>
                                                                                                <dc:content><![CDATA[ <p>All Xbox gamers can now get digital versions of their game library with the rollout of the Disc to Digital feature, which allows them to secure a digital license for the game tied to the physical media and associated with their Xbox profile. The gaming company said on <a href="https://x.com/XBOX/status/2105040959192916253">X</a> that players on Xbox Series X and Xbox One could take advantage of this licensing program, allowing them to play their games without needing to insert the disc into the console.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105040959192916253"><p lang="en" dir="ltr">Your discs just got a digital upgrade today! 💿Now, all players can experience the benefits of digital with most XBOX Series X and XBOX One physical discs: https://t.co/TuUdSr7Or8 pic.twitter.com/IVgrV2NY4v<a href="https://twitter.com/cantworkitout/status/2105040959192916253">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Xbox has been <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">experimenting with a feature</a> that would let you digitize your physical game library since early July of this year, with the company <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-announces-new-disc-to-digital-feature-for-physical-media-lets-players-claim-digital-versions-of-their-games-with-support-for-play-anywhere-and-cloud-gaming">rolling it out to Xbox Insiders first in late August</a>. Now that Disc to Digital licensing is available to all Xbox users, gamers with extensive physical game libraries could get digital licenses for their titles, allowing them to install and play those games on Xbox consoles where they’re logged in. However, Microsoft says not all Xbox One and Xbox Series X titles are eligible for this feature, and that eligibility may change over time. The company said that this could be due to changes in technical factors, licensing, publishing rights, manufacturing, and more. You also need to have access to the qualifying disc to retain the digital license — if you lose, sell, or give away the eligible title, your digital license may be limited or revoked.</p><p>While this move is more of a quality-of-life feature than a full game preservation strategy, it still gives hope to gamers who prefer the “ownership” of physical games on discs over the <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">licenses you get when buying them online</a>. This is especially crucial after Sony announced that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">kill the PlayStation disc by 2028</a>. This decision received a lot of criticism, with a Change.org petition to reverse the decision reaching <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures">more than 200,000 signatures</a> a week after the company made the announcement. Despite that, it has <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on the decision</a>, saying that it will move forward cautiously and stop manufacturing physical media for new releases by January 2028.</p><p>While Sony is moving towards a disc-less future, it seems that Xbox is choosing a hybrid path that allows gamers to own their physical games while still giving them the convenience of having a copy of the title in their digital library without requiring another purchase. Former Xbox CEO Phil Spencer said a couple of years ago that it <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-chief-phil-spencer-reaffirms-commitment-to-physical-media-despite-brick-and-mortar-abandonment-game-pass-success">won’t abandon physical media</a> despite the success of Game Pass, and this move shows its commitment to the promise, even if Spencer has since retired.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/xbox/xbox-disc-to-digital-feature-rolls-out-to-all-xbox-players-to-enable-playing-disc-free-but-selling-your-media-revokes-access-hybrid-physical-media-plan-lands-as-sony-phases-out-discs-by-2028</link>
                                                                            <description>
                            <![CDATA[ Xbox gamers can now get a digital license tied to their physical game discs associated with their Xbox profile for select titles, allowing them to play the game without needing to insert it into the console. ]]>
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                                                                        <pubDate>Wed, 30 Sep 2026 16:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Disc to Digital banner]]></media:description>                                                            <media:text><![CDATA[Xbox Disc to Digital banner]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Disc to Digital banner]]></media:title>
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                            <article>
                                <p>All Xbox gamers can now get digital versions of their game library with the rollout of the Disc to Digital feature, which allows them to secure a digital license for the game tied to the physical media and associated with their Xbox profile. The gaming company said on <a href="https://x.com/XBOX/status/2105040959192916253">X</a> that players on Xbox Series X and Xbox One could take advantage of this licensing program, allowing them to play their games without needing to insert the disc into the console.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105040959192916253"><p lang="en" dir="ltr">Your discs just got a digital upgrade today! 💿Now, all players can experience the benefits of digital with most XBOX Series X and XBOX One physical discs: https://t.co/TuUdSr7Or8 pic.twitter.com/IVgrV2NY4v<a href="https://twitter.com/cantworkitout/status/2105040959192916253">September 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Xbox has been <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">experimenting with a feature</a> that would let you digitize your physical game library since early July of this year, with the company <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-announces-new-disc-to-digital-feature-for-physical-media-lets-players-claim-digital-versions-of-their-games-with-support-for-play-anywhere-and-cloud-gaming">rolling it out to Xbox Insiders first in late August</a>. Now that Disc to Digital licensing is available to all Xbox users, gamers with extensive physical game libraries could get digital licenses for their titles, allowing them to install and play those games on Xbox consoles where they’re logged in. However, Microsoft says not all Xbox One and Xbox Series X titles are eligible for this feature, and that eligibility may change over time. The company said that this could be due to changes in technical factors, licensing, publishing rights, manufacturing, and more. You also need to have access to the qualifying disc to retain the digital license — if you lose, sell, or give away the eligible title, your digital license may be limited or revoked.</p><p>While this move is more of a quality-of-life feature than a full game preservation strategy, it still gives hope to gamers who prefer the “ownership” of physical games on discs over the <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">licenses you get when buying them online</a>. This is especially crucial after Sony announced that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">kill the PlayStation disc by 2028</a>. This decision received a lot of criticism, with a Change.org petition to reverse the decision reaching <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures">more than 200,000 signatures</a> a week after the company made the announcement. Despite that, it has <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on the decision</a>, saying that it will move forward cautiously and stop manufacturing physical media for new releases by January 2028.</p><p>While Sony is moving towards a disc-less future, it seems that Xbox is choosing a hybrid path that allows gamers to own their physical games while still giving them the convenience of having a copy of the title in their digital library without requiring another purchase. Former Xbox CEO Phil Spencer said a couple of years ago that it <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-chief-phil-spencer-reaffirms-commitment-to-physical-media-despite-brick-and-mortar-abandonment-game-pass-success">won’t abandon physical media</a> despite the success of Game Pass, and this move shows its commitment to the promise, even if Spencer has since retired.</p>
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                                                            <title><![CDATA[ New PS5 Relapse jailbreak enables homebrew and Switch emulation but is hamstrung by rapidly-changing firmware revisions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A new PS5 jailbreak has been released with support for all PlayStation 5 consoles running firmware 7.00 through 13.60, meaning all consoles that haven't been updated within the last week or so are compatible. That includes the latest PS5 Pro console, too.</p><p>The new jailbreak, <a href="https://github.com/ntfargo/Relapse-Exploit" target="_blank">called Relapse</a>, uses browser and kernel exploits to unlock kernel read and write access, including support for additional payloads like the homebrew enabler etaHEN.</p><p>However, while support for consoles all the way up to firmware 13.60 opens the door to more jailbreakers than ever before, the free-for-all might be short-lived. As <a href="https://videocardz.com/newz/ps5-13-60-jailbreak-released-almost-every-ps5-can-now-be-jailbroken" target="_blank">VideoCardz</a> reports, some games are already requiring the latest 14.00 firmware in order to download updates.</p><p>One example is the new <em>Marvel's Wolverine</em> game, with gamers reporting that the disc-based version requires PS5 firmware version 13.40. Downloading the latest 1.001.005 game update bumps the required firmware to version 13.60, which shouldn't be a problem for the Relapse jailbreak. But the fly in the ointment appears to be the digital version of the game. Some gamers have reported that the same update for the digital version of the game requires firmware version 14.00, pushing the PS5 beyond the firmware supported by Relapse.</p><p>This news leaves PS5 jailbreakers with a familiar Catch-22 situation. Some games, especially future releases, may require a newer version of the PS5 firmware in order to run. But installing those newer PS5 firmwares will break the jailbreak, giving gamers a decision to make — do they want to play the latest games or maintain their jailbreak?</p><p><em>Marvel's Wolverine</em> aside, there are a number of reasons that gamers may wish to jailbreak their PS5 or PS5 Pro consoles. Doing so bypasses Sony's software restrictions, giving gamers the chance to install and run non-standard software and games. That can include pirated titles, of course, but it also means that emulators, <a href="https://www.tomshardware.com/video-games/console-gaming/you-can-now-play-nintendo-switch-games-on-a-jailbroken-ps5-early-alpha-hits-40-fps-in-lighter-titles-but-chokes-on-zelda">including one for Nintendo Switch games</a>, and mods can be used on a PlayStation. Naturally, those who choose to do this accept the inherent risks involved and do so at their own risk. </p><p>More information about Relapse <a href="https://github.com/ntfargo/Relapse-Exploit" target="_blank">can be found on the jailbreak's GitHub page</a>.</p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/new-ps5-relapse-jailbreak-enables-homebrew-and-switch-emulation-but-is-hamstrung-by-rapidly-changing-firmware-revisions-jailbreak-unlocks-firmware-13-60-but-newer-games-already-demand-firmware-14-00</link>
                                                                            <description>
                            <![CDATA[ A new jailbreak supports firmware 7.00 through 13.60, including on the PS5 Pro. But some game updates may already require a newer firmware, breaking the jailbreak. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 30 Sep 2026 16:20:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Oliver Haslam ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3XaHYJa7vPsa7PG8i5U8F5-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Oliver Haslam has written about technology of all shapes and sizes for over 15 years, both online and in print.&lt;/p&gt;&lt;p&gt;Having grown up using PCs and spending far too much money on graphics cards and fancy RAM, Oliver switched to the Mac with a G5 iMac. Nowadays, he uses both macOS and Windows depending on the job at hand. Oliver&amp;#39;s previous career in I.T. service management means he&amp;#39;s uniquely placed to understand the complexities of keeping a modern service online. Not that it stops him from getting grumpy when something stops working.&lt;/p&gt;&lt;p&gt;Passionate about mobile apps and the developer ecosystem, Oliver is always keen to try out the hottest new things to hit the various app stores.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Best Monitors for PS5, XBox Series X and XBox Series S]]></media:description>                                                            <media:text><![CDATA[Best Monitors for PS5, XBox Series X and XBox Series S]]></media:text>
                                <media:title type="plain"><![CDATA[Best Monitors for PS5, XBox Series X and XBox Series S]]></media:title>
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                            <article>
                                <p>A new PS5 jailbreak has been released with support for all PlayStation 5 consoles running firmware 7.00 through 13.60, meaning all consoles that haven't been updated within the last week or so are compatible. That includes the latest PS5 Pro console, too.</p><p>The new jailbreak, <a href="https://github.com/ntfargo/Relapse-Exploit" target="_blank">called Relapse</a>, uses browser and kernel exploits to unlock kernel read and write access, including support for additional payloads like the homebrew enabler etaHEN.</p><p>However, while support for consoles all the way up to firmware 13.60 opens the door to more jailbreakers than ever before, the free-for-all might be short-lived. As <a href="https://videocardz.com/newz/ps5-13-60-jailbreak-released-almost-every-ps5-can-now-be-jailbroken" target="_blank">VideoCardz</a> reports, some games are already requiring the latest 14.00 firmware in order to download updates.</p><p>One example is the new <em>Marvel's Wolverine</em> game, with gamers reporting that the disc-based version requires PS5 firmware version 13.40. Downloading the latest 1.001.005 game update bumps the required firmware to version 13.60, which shouldn't be a problem for the Relapse jailbreak. But the fly in the ointment appears to be the digital version of the game. Some gamers have reported that the same update for the digital version of the game requires firmware version 14.00, pushing the PS5 beyond the firmware supported by Relapse.</p><p>This news leaves PS5 jailbreakers with a familiar Catch-22 situation. Some games, especially future releases, may require a newer version of the PS5 firmware in order to run. But installing those newer PS5 firmwares will break the jailbreak, giving gamers a decision to make — do they want to play the latest games or maintain their jailbreak?</p><p><em>Marvel's Wolverine</em> aside, there are a number of reasons that gamers may wish to jailbreak their PS5 or PS5 Pro consoles. Doing so bypasses Sony's software restrictions, giving gamers the chance to install and run non-standard software and games. That can include pirated titles, of course, but it also means that emulators, <a href="https://www.tomshardware.com/video-games/console-gaming/you-can-now-play-nintendo-switch-games-on-a-jailbroken-ps5-early-alpha-hits-40-fps-in-lighter-titles-but-chokes-on-zelda">including one for Nintendo Switch games</a>, and mods can be used on a PlayStation. Naturally, those who choose to do this accept the inherent risks involved and do so at their own risk. </p><p>More information about Relapse <a href="https://github.com/ntfargo/Relapse-Exploit" target="_blank">can be found on the jailbreak's GitHub page</a>.</p><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:676px;"><p class="vanilla-image-block" style="padding-top:31.51%;"><img id="Ff8qW7gTwUZFZmPvceeLFd" name="Follow Tom's Hardware" alt="Google Preferred Source" src="https://cdn.mos.cms.futurecdn.net/Ff8qW7gTwUZFZmPvceeLFd-1920-80.png" mos="" align="left" fullscreen="" width="676" height="213" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure>
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                                                            <title><![CDATA[ Sony Japan tries an anti-scalper lottery system for PS5 Pro orders, locks systems behind a 60-hour playtime requirement ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the face of strong demand and device shortages, Sony has decided to filter <a href="https://www.amazon.com/s?k=ps5+pro&crid=1JK3NF7HSFXOX" target="_blank">PlayStation 5 Pro</a> purchasers in Japan using a lottery system. We’ve seen such anti-scalper techniques used by the makers of the most treasured tech before, but the Sony Store in Japan is also <a href="https://www.playstation.com/ja-jp/local/campaigns/ps5-pro-register-to-buy/" target="_blank">insisting</a> (machine translation) that those joining the queue for PS5 Pro purchase tickets possess a Japanese PSN account. Furthermore, participants must have logged at least 60 hours of gaming time on a <a href="https://www.tomshardware.com/video-games/handheld-gaming/ps4-slim-transformed-into-a-handheld-powered-by-a-miniaturized-motherboard-in-a-3d-printed-case-features-a-7-inch-oled-screen-hdmi-out-and-3-hour-battery-life" target="_blank">PS4</a> or PS5 over the last two years.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104375541994606692"><p lang="en" dir="ltr">「PlayStation®5 Pro」のソニーストアでの購入申し込みを、本日9月28日（月）より受け付けます。ご応募・ご購入には条件がございます。ご応募数が販売予定台数を超えた場合は抽選となりますので、あらかじめご了承ください。詳しくはこちら⇒ https://t.co/h4rOIltI9Q pic.twitter.com/71VaLlu5ed<a href="https://twitter.com/cantworkitout/status/2104375541994606692">September 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Sony Store’s PS5 Pro application and purchase conditions indicate that PS5 Pro purchase lottery ticket applications are limited to gamers who can satisfy the following:</p><ul><li>“For those using PlayStation Online Services with a Sony account registered in Japan.”</li><li>“You must be signed in to your Sony account and have played a total of 60 hours or more of games on either a PS5 or PS4, or both, between September 27, 2024 (Friday) and September 27, 2026 (Sunday) at 23:59.”</li></ul><p>These Sony Store PS5 Pro purchase applications will open on October 7, with sales to ticket holders commencing October 26, 2026. If the applications to purchase Sony’s MSRP stock outstrip supply, then prospective purchasers will be selected via lottery. Successful applicants will have until November 2 to complete the purchase of their PS5 Pro at MSRP.</p><p>The PS5 Pro has been available to buy for approaching two years (launched November 2024). These game consoles have also seen <a href="https://www.tomshardware.com/video-games/console-gaming/sony-hikes-ps5-prices-by-usd50-starting-tomorrow-sony-adds-up-to-10-percent-to-the-price-of-every-model-from-august-21" target="_blank">prices climb</a> several times this year due to key components being funneled to AI data centers. You might think that the console aging and getting more expensive would slow demand. It is thought, however, that demand for the PS5/Pro consoles is now rising, at least partly due to the impending release of Rockstar’s <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support" target="_blank">GTA 6</a>. </p><p>Japanese gamers have previously been seen to grumble about foreign <a href="https://www.tomshardware.com/pc-components/gpus/japanese-rtx-50-retailer-apologizes-for-lottery-fueled-mayhem-unruly-crowd-caused-injuries-damaged-nearby-kindergarten">tourists buying up stocks of RTX 5090s</a>, for example. That experience makes the PS5 Pro lottery system, tied to the Japanese PSN account requirement, seem logical. Moreover, the logged PlayStation gaming time of 60 hours helps steer stock to folks who buy these machines to enjoy, rather than just <a href="https://www.tomshardware.com/peripherals/steam-controller-scalpers-are-asking-for-usd300-on-ebay-valves-usd99-controller-demands-high-price-as-pre-orders-sell-out-almost-immediately" target="_blank">scalp </a>and sell them on.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-japan-tries-an-anti-scalper-lottery-system-for-ps5-pro-orders-locks-systems-behind-a-60-hour-playtime-requirement-strict-lottery-system-blocks-scalpers-and-tourists-in-japan-requires-a-domestic-account-to-buy</link>
                                                                            <description>
                            <![CDATA[ In the face of strong demand and device shortages, Sony has decided to filter PlayStation 5 Pro purchasers in Japan using a lottery system. ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 11:32:05 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 14:26:09 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony PlayStation]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation 5 Pro]]></media:title>
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                                <p>In the face of strong demand and device shortages, Sony has decided to filter <a href="https://www.amazon.com/s?k=ps5+pro&crid=1JK3NF7HSFXOX" target="_blank">PlayStation 5 Pro</a> purchasers in Japan using a lottery system. We’ve seen such anti-scalper techniques used by the makers of the most treasured tech before, but the Sony Store in Japan is also <a href="https://www.playstation.com/ja-jp/local/campaigns/ps5-pro-register-to-buy/" target="_blank">insisting</a> (machine translation) that those joining the queue for PS5 Pro purchase tickets possess a Japanese PSN account. Furthermore, participants must have logged at least 60 hours of gaming time on a <a href="https://www.tomshardware.com/video-games/handheld-gaming/ps4-slim-transformed-into-a-handheld-powered-by-a-miniaturized-motherboard-in-a-3d-printed-case-features-a-7-inch-oled-screen-hdmi-out-and-3-hour-battery-life" target="_blank">PS4</a> or PS5 over the last two years.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2104375541994606692"><p lang="en" dir="ltr">「PlayStation®5 Pro」のソニーストアでの購入申し込みを、本日9月28日（月）より受け付けます。ご応募・ご購入には条件がございます。ご応募数が販売予定台数を超えた場合は抽選となりますので、あらかじめご了承ください。詳しくはこちら⇒ https://t.co/h4rOIltI9Q pic.twitter.com/71VaLlu5ed<a href="https://twitter.com/cantworkitout/status/2104375541994606692">September 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Sony Store’s PS5 Pro application and purchase conditions indicate that PS5 Pro purchase lottery ticket applications are limited to gamers who can satisfy the following:</p><ul><li>“For those using PlayStation Online Services with a Sony account registered in Japan.”</li><li>“You must be signed in to your Sony account and have played a total of 60 hours or more of games on either a PS5 or PS4, or both, between September 27, 2024 (Friday) and September 27, 2026 (Sunday) at 23:59.”</li></ul><p>These Sony Store PS5 Pro purchase applications will open on October 7, with sales to ticket holders commencing October 26, 2026. If the applications to purchase Sony’s MSRP stock outstrip supply, then prospective purchasers will be selected via lottery. Successful applicants will have until November 2 to complete the purchase of their PS5 Pro at MSRP.</p><p>The PS5 Pro has been available to buy for approaching two years (launched November 2024). These game consoles have also seen <a href="https://www.tomshardware.com/video-games/console-gaming/sony-hikes-ps5-prices-by-usd50-starting-tomorrow-sony-adds-up-to-10-percent-to-the-price-of-every-model-from-august-21" target="_blank">prices climb</a> several times this year due to key components being funneled to AI data centers. You might think that the console aging and getting more expensive would slow demand. It is thought, however, that demand for the PS5/Pro consoles is now rising, at least partly due to the impending release of Rockstar’s <a href="https://www.tomshardware.com/video-games/grand-theft-auto-6-will-run-at-only-30-fps-on-consoles-at-launch-no-performance-mode-promised-even-the-souped-up-ps5-pro-might-not-get-60-fps-support" target="_blank">GTA 6</a>. </p><p>Japanese gamers have previously been seen to grumble about foreign <a href="https://www.tomshardware.com/pc-components/gpus/japanese-rtx-50-retailer-apologizes-for-lottery-fueled-mayhem-unruly-crowd-caused-injuries-damaged-nearby-kindergarten">tourists buying up stocks of RTX 5090s</a>, for example. That experience makes the PS5 Pro lottery system, tied to the Japanese PSN account requirement, seem logical. Moreover, the logged PlayStation gaming time of 60 hours helps steer stock to folks who buy these machines to enjoy, rather than just <a href="https://www.tomshardware.com/peripherals/steam-controller-scalpers-are-asking-for-usd300-on-ebay-valves-usd99-controller-demands-high-price-as-pre-orders-sell-out-almost-immediately" target="_blank">scalp </a>and sell them on.</p>
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                                                            <title><![CDATA[ Open-source AnyPS5 dumps emulation to run PlayStation 5 console games natively on PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PlayStation 5 emulation has witnessed massive growth ever since Sony confirmed its plans to end PC ports for its first-party, narrative-driven single-player games. The latest name joining the list is the open source project <a href="https://github.com/boykopovar/AnyPS5">AnyPS5</a>, which is claimed to run PS5 games natively on PC <em>without </em>requiring any emulation. The official GitHub page describes it as a tool for automatically porting executables to Linux and Windows. </p><p>Since the PS5 is powered by AMD’s Zen 2 hardware, it uses the x86-64 architecture, thus allowing AnyPS5 to work as a compatibility translation layer somewhat similar to Proton or Wine. It takes the original PS5 executable files and converts them into Windows and Linux formats, while the shaders are recompiled into SPIR-V for Vulkan. By avoiding emulation altogether, AnyPS5 can potentially eliminate some of the computational overhead, resulting in a smoother experience. </p><p>That said, development is still in the early stages, with test builds reportedly managing to boot select games as far as the main menu, with some even reaching gameplay with audio. However, the tool still requires a lot of work, particularly when it comes to system libraries and proprietary APIs unique to the PlayStation 5’s operating system. While the project is currently active on GitHub, a working public build is yet to be released. </p><p>PS5 emulation is still far from being practical, but if you are interested or have been following the topic, make sure to check out <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch">KytyPS5</a>, one of the most prominent and popular PlayStation 5 emulators in active development. It recently managed to run the PS5 version of <em>Grand Theft Auto V</em> as high as 40 to 60 FPS using high-end PC hardware. Unfortunately, this one is also in an early experimental phase and is not stable enough to maintain playable frame rates.</p><p>There is also <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance">SharpEmu</a>, which focuses on accuracy and the underlying infrastructure needed to improve compatibility with PS5 games. The project has managed to successfully run <em>Astro’s Playroom</em> on a Steam Deck and was shown booting on the handheld at around 0.5 to 1 FPS. The game remains unplayable at those frame rates and does not progress beyond the introductory sequence, but getting PS5 emulation to run on the Steam Deck represents a major step forward for the project.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/open-source-anyps5-dumps-emulation-to-run-playstation-5-console-games-natively-on-pc-amd-zen-2-architecture-enables-proton-like-binary-translation-for-windows-and-linux</link>
                                                                            <description>
                            <![CDATA[ Traditional PS5 emulators attempt to recreate the console's hardware and software environment, but AnyPS5 is experimenting with a compatibility layer that translates PlayStation 5 executables into formats that can run on Windows and Linux. ]]>
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                                                                        <pubDate>Sat, 26 Sep 2026 13:59:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Kunal Khullar) ]]></author>                    <dc:creator><![CDATA[ Kunal Khullar ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/NDK3ae3zDxAx2BJnMXxBJV-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Kunal Khullar is a contributor at Tom’s Hardware with extensive writing experience in computing. With a deep-seated passion for technology, Kunal has dedicated years to mastering the intricacies of computer hardware components and staying at the forefront of the latest software developments. His journey in the tech world began with hands-on experience in assembling and troubleshooting PCs and laptops as a kid in the 90s, a skill he has meticulously honed over the years. He has worked for various publications covering a range of topics including smartphones, laptops, audio devices, and PC hardware. Currently, he is engrossed with everything happening in the world of computing with a growing obsession for unique PC cases and RGB cooling fans. Through his articles Kunal strives to demystify complex concepts for a broad audience. Kunal is also a casual gamer as he loves to squad up with his friends in &lt;em&gt;Apex Legends&lt;/em&gt;, and claims to have a fairly good taste in music especially when it comes to heavy metal.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation 5]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation 5]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation 5]]></media:title>
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                                <p>PlayStation 5 emulation has witnessed massive growth ever since Sony confirmed its plans to end PC ports for its first-party, narrative-driven single-player games. The latest name joining the list is the open source project <a href="https://github.com/boykopovar/AnyPS5">AnyPS5</a>, which is claimed to run PS5 games natively on PC <em>without </em>requiring any emulation. The official GitHub page describes it as a tool for automatically porting executables to Linux and Windows. </p><p>Since the PS5 is powered by AMD’s Zen 2 hardware, it uses the x86-64 architecture, thus allowing AnyPS5 to work as a compatibility translation layer somewhat similar to Proton or Wine. It takes the original PS5 executable files and converts them into Windows and Linux formats, while the shaders are recompiled into SPIR-V for Vulkan. By avoiding emulation altogether, AnyPS5 can potentially eliminate some of the computational overhead, resulting in a smoother experience. </p><p>That said, development is still in the early stages, with test builds reportedly managing to boot select games as far as the main menu, with some even reaching gameplay with audio. However, the tool still requires a lot of work, particularly when it comes to system libraries and proprietary APIs unique to the PlayStation 5’s operating system. While the project is currently active on GitHub, a working public build is yet to be released. </p><p>PS5 emulation is still far from being practical, but if you are interested or have been following the topic, make sure to check out <a href="https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch">KytyPS5</a>, one of the most prominent and popular PlayStation 5 emulators in active development. It recently managed to run the PS5 version of <em>Grand Theft Auto V</em> as high as 40 to 60 FPS using high-end PC hardware. Unfortunately, this one is also in an early experimental phase and is not stable enough to maintain playable frame rates.</p><p>There is also <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance">SharpEmu</a>, which focuses on accuracy and the underlying infrastructure needed to improve compatibility with PS5 games. The project has managed to successfully run <em>Astro’s Playroom</em> on a Steam Deck and was shown booting on the handheld at around 0.5 to 1 FPS. The game remains unplayable at those frame rates and does not progress beyond the introductory sequence, but getting PS5 emulation to run on the Steam Deck represents a major step forward for the project.</p>
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                                                            <title><![CDATA[ Original Sony PlayStation 2 security chip ‘broken wide open’ after 26 years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The ‘magic security chip’ inside the original <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">PlayStation 2</a> has been successfully reverse-engineered and dumped. Canadian retro hardware and software enthusiast DiscoStarslayer was the manic mind behind the cracking open of the CXP102064 MechaCon chip, which arrived inside the ‘PS2 Fat’ from 1999. It took “four years of effort” to reach this stage, but this milestone should be a boon to hardware preservation, repair, and <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance" target="_blank">emulation </a>projects.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099132300390744320"><p lang="en" dir="ltr">After 4 years of effort, I'm happy to announce that one of the final secrets of the PS2 has been broken wide open!It's been a long process of decapping, optical dumping, and now at last a software solution.Thank you Libby for finding the exploit from our dirty optical dumps! pic.twitter.com/VrsCH8I35C<a href="https://twitter.com/cantworkitout/status/2099132300390744320">September 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Mechacon got its name from its primary duty of controlling the PS2’s optical and flash drive mechanics. It also played a significant part in Sony’s game optical disc security, supporting “Magic Gate [memory card] and KELF file [executable] decryption among other things,” notes the <a href="https://www.psdevwiki.com/ps2/MechaCon" target="_blank">PSDev Wiki.</a> Unlocking the secret workings of such chips can be important to those involved in video game preservation. So, many people will appreciate DiscoStarslayer’s work in <a href="https://www.tomshardware.com/tech-industry/semiconductors/china-may-have-reverse-engineered-euv-lithography-tool-in-covert-lab-report-claims-employees-given-fake-ids-to-avoid-secret-project-being-detected-prototypes-expected-in-2028" target="_blank">reverse engineering</a> and dumping one of the PS2’s last remaining secrets.</p><p>As per the social media post, the arduous task of breaking the MechaCon’s security took four years. Some of the reverse engineering tricks utilized by DiscoStarslayer include chemically <a href="https://www.tomshardware.com/pc-components/cpus/cpu-collector-stitches-216-micrographs-to-create-high-resolution-die-shot-of-the-legendary-i8008-intels-54-year-old-milestone-8-bit-cpu-seen-like-never-before" target="_blank">decapping </a>the CXP102064 to expose the die, then using microscopes and optical dumping skills to analyze the silicon chip circuitry. In this case, a lucky break during the hacking apparently uncovered an exploit that provided a method whereby the chip’s data could be extracted through software.</p><p>With this achievement unlocked, the game/hardware preservation and programming communities can look forward to improved emulation and homebrew developments. It should also open up possibilities for replacing the aging <a href="https://www.tomshardware.com/software/windows/optical-drive-demand-surges-amid-windows-10-retirement-japanese-users-switching-to-windows-11-are-buying-up-blu-ray-drives">optical drives</a> in PS2 consoles.</p><p>Beyond the confines of <a href="https://www.tomshardware.com/video-games/playstation/windows-95-on-a-playstation-2-kind-of-works-but-this-modded-ps2-couldnt-play-doom" target="_blank">PS2 </a>Fat consoles, some social media commenters noted that the MechaCon was also used in a handful of arcade machines from the era. Specifically, the Namco System 246 and System 256, as well as the Konami Python 1, which used modified PS2 hardware, used the MechaCon firmware to authenticate security and allow the execution of encrypted game data.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/26-year-old-sony-ps2-security-chip-broken-wide-open-after-four-years-of-effort-reverse-engineering-enthusiast-successfully-unlocks-cxp102064-mechacon-chip</link>
                                                                            <description>
                            <![CDATA[ The ‘magic security chip’ inside the original PlayStation 2 has been successfully reverse engineered and dumped after four years of effort. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 13:18:11 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PS2 security chip ‘broken wide open’]]></media:description>                                                            <media:text><![CDATA[Sony PS2 security chip ‘broken wide open’]]></media:text>
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                                <p>The ‘magic security chip’ inside the original <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">PlayStation 2</a> has been successfully reverse-engineered and dumped. Canadian retro hardware and software enthusiast DiscoStarslayer was the manic mind behind the cracking open of the CXP102064 MechaCon chip, which arrived inside the ‘PS2 Fat’ from 1999. It took “four years of effort” to reach this stage, but this milestone should be a boon to hardware preservation, repair, and <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance" target="_blank">emulation </a>projects.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099132300390744320"><p lang="en" dir="ltr">After 4 years of effort, I'm happy to announce that one of the final secrets of the PS2 has been broken wide open!It's been a long process of decapping, optical dumping, and now at last a software solution.Thank you Libby for finding the exploit from our dirty optical dumps! pic.twitter.com/VrsCH8I35C<a href="https://twitter.com/cantworkitout/status/2099132300390744320">September 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The Mechacon got its name from its primary duty of controlling the PS2’s optical and flash drive mechanics. It also played a significant part in Sony’s game optical disc security, supporting “Magic Gate [memory card] and KELF file [executable] decryption among other things,” notes the <a href="https://www.psdevwiki.com/ps2/MechaCon" target="_blank">PSDev Wiki.</a> Unlocking the secret workings of such chips can be important to those involved in video game preservation. So, many people will appreciate DiscoStarslayer’s work in <a href="https://www.tomshardware.com/tech-industry/semiconductors/china-may-have-reverse-engineered-euv-lithography-tool-in-covert-lab-report-claims-employees-given-fake-ids-to-avoid-secret-project-being-detected-prototypes-expected-in-2028" target="_blank">reverse engineering</a> and dumping one of the PS2’s last remaining secrets.</p><p>As per the social media post, the arduous task of breaking the MechaCon’s security took four years. Some of the reverse engineering tricks utilized by DiscoStarslayer include chemically <a href="https://www.tomshardware.com/pc-components/cpus/cpu-collector-stitches-216-micrographs-to-create-high-resolution-die-shot-of-the-legendary-i8008-intels-54-year-old-milestone-8-bit-cpu-seen-like-never-before" target="_blank">decapping </a>the CXP102064 to expose the die, then using microscopes and optical dumping skills to analyze the silicon chip circuitry. In this case, a lucky break during the hacking apparently uncovered an exploit that provided a method whereby the chip’s data could be extracted through software.</p><p>With this achievement unlocked, the game/hardware preservation and programming communities can look forward to improved emulation and homebrew developments. It should also open up possibilities for replacing the aging <a href="https://www.tomshardware.com/software/windows/optical-drive-demand-surges-amid-windows-10-retirement-japanese-users-switching-to-windows-11-are-buying-up-blu-ray-drives">optical drives</a> in PS2 consoles.</p><p>Beyond the confines of <a href="https://www.tomshardware.com/video-games/playstation/windows-95-on-a-playstation-2-kind-of-works-but-this-modded-ps2-couldnt-play-doom" target="_blank">PS2 </a>Fat consoles, some social media commenters noted that the MechaCon was also used in a handful of arcade machines from the era. Specifically, the Namco System 246 and System 256, as well as the Konami Python 1, which used modified PS2 hardware, used the MechaCon firmware to authenticate security and allow the execution of encrypted game data.</p>
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                                                            <title><![CDATA[ Minecraft Legacy gets rewritten in C++ for PS2 and Wii ports ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Games optimization specialist OptiProjects (AKA OptiJeugos) has released a new port of Minecraft Legacy for the <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">Sony PlayStation 2</a> and <a href="https://www.tomshardware.com/video-games/nintendo/hungry-retro-gamer-resurrects-nintendo-wii-food-channel-to-order-dominos-pizza-the-wiilink-project-is-the-magic-ingredient-in-this-feat" target="_blank">Nintendo Wii</a> consoles. <a href="https://optijuegos.net/?t=OptiCraft&a=opticraftheritage" target="_blank">The project</a> is based on the Minecraft Java 1.2.5 source code, rewritten in C++, and using a recreated legacy console interface (machine translation). Even on the quarter-century-old PS2 with its cramped 32MB of RAM, the OptiCraft Heritage Edition runs at 15-30 fps. Check out the video demo embedded below.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099515084036854154"><p lang="en" dir="ltr">TERMINADO!!! FINALMENTE NUEVO PORT DE ""MINECRAFT LEGACY"" a PS2 y WII!!Es un PORT de JAVA 1.2.5 a C++ con la interfaz de Legacy recreada, corriendo nativamente en la PS2 y Wii.Probado en hardware real! La wii soporta online con servidores de JAVA en esa version! https://t.co/x3pQw8XvBJ pic.twitter.com/nZNc0QehGy<a href="https://twitter.com/cantworkitout/status/2099515084036854154">September 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Minecraft is one of the best-selling games of all time, with sales above $400 million <a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252">according to an <em>Entertainment Weekly </em>report</a> earlier this year. Meanwhile, the PS2 is the best-selling home console in history, with 160 million units shifted worldwide. When <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft </a>first launched, the PS2 had already been kicking around for close to a decade and was rapidly reaching retirement age. Thus the Minecraft PS2 game release was never a thing (it did launch on <a href="https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game" target="_blank">PS3 </a>in 2013-14). Similarly, the Wii got overlooked by <em>Minecraft</em>'s publishers, with the <a href="https://www.tomshardware.com/video-games/nintendo/usd21-nintendo-wii-u-upgrade-lets-you-add-tbs-of-storage-to-your-console-with-an-m-2-or-sata-ssd-upgrade-makes-console-slightly-faster-but-requires-homebrew-and-custom-firmware" target="_blank">Wii U</a> only getting the game in late 2014. </p><div ><table><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p><strong>Windows PC (Java Edition 1.2.5)</strong></p></td><td  ><p><strong>PS2 (OptiCraft Heritage)</strong></p></td><td  ><p><strong>Wii (OptiCraft Heritage)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Engine / Language</strong></p></td><td  ><p>Java</p></td><td  ><p>C++ (native port)</p></td><td  ><p>C++ (native port)</p></td></tr><tr><td class="firstcol " ><p><strong>Hardware / RAM</strong></p></td><td  ><p>Min. ~2GB recommended for era</p></td><td  ><p>32MB system RAM</p></td><td  ><p>~88MB available RAM</p></td></tr><tr><td class="firstcol " ><p><strong>Chunks / draw distance</strong></p></td><td  ><p>Scalable, (usually 8–16+ chunks)</p></td><td  ><p>2 chunks</p></td><td  ><p>4 chunks</p></td></tr><tr><td class="firstcol " ><p><strong>Performance</strong></p></td><td  ><p>Often 60+ FPS on period PCs</p></td><td  ><p>15–30 FPS</p></td><td  ><p>15–60 FPS</p></td></tr><tr><td class="firstcol " ><p><strong>Controls</strong></p></td><td  ><p>Keyboard + mouse</p></td><td  ><p>DualShock 2</p></td><td  ><p>Wii Remote / Classic Controller</p></td></tr><tr><td class="firstcol " ><p><strong>Interface</strong></p></td><td  ><p>Original 1.2.5 UI</p></td><td  ><p>Recreated Legacy interface</p></td><td  ><p>Recreated Legacy interface</p></td></tr></tbody></table></div><p>Ponder over the features and performance comparison table we have nailed together, above. You can see how tightly the PS2 version is constrained by its hardware limitations. In comparison the Wii version is significantly more comfortable. Moreover, the Wii version has experimental online gaming functionality.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CKgMguJRfZgc3nccJRxyVd-1920-80.jpg" alt="Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii" /><figcaption><small role="credit">OptiProjects</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wWV7VAAa8n4nwfnSUqN2Wd-1920-80.jpg" alt="Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii" /><figcaption><small role="credit">OptiProjects</small></figcaption></figure></figure><p>If you are interested in enjoying some retro Minecrafting on your old PS2 or Wii, or <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank">emulators </a>for either system head on over to the official OptiProjects page linked top for your downloads. Those aiming to play on original hardware will need to be able to load .ELF files from USB (on PS2), or access the game via SD card and the Homebrew Channel (on Wii). To my knowledge that means your PS2 or Wii must be soft or hard <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-modded-with-61-terabyte-ssd" target="_blank">modded </a>to play homebrew code.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/minecraft-legacy-gets-re-written-in-c-for-ps2-and-wii-ports-code-is-tuned-so-it-works-well-even-on-the-ps2s-meager-32mb-of-ram</link>
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                            <![CDATA[ Games optimization specialist OptiProjects (AKA OptiJeugos) has released a new port of Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii consoles. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 12:34:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[OptiProjects]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii]]></media:description>                                                            <media:text><![CDATA[Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii]]></media:text>
                                <media:title type="plain"><![CDATA[Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii]]></media:title>
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                                <p>Games optimization specialist OptiProjects (AKA OptiJeugos) has released a new port of Minecraft Legacy for the <a href="https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon" target="_blank">Sony PlayStation 2</a> and <a href="https://www.tomshardware.com/video-games/nintendo/hungry-retro-gamer-resurrects-nintendo-wii-food-channel-to-order-dominos-pizza-the-wiilink-project-is-the-magic-ingredient-in-this-feat" target="_blank">Nintendo Wii</a> consoles. <a href="https://optijuegos.net/?t=OptiCraft&a=opticraftheritage" target="_blank">The project</a> is based on the Minecraft Java 1.2.5 source code, rewritten in C++, and using a recreated legacy console interface (machine translation). Even on the quarter-century-old PS2 with its cramped 32MB of RAM, the OptiCraft Heritage Edition runs at 15-30 fps. Check out the video demo embedded below.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099515084036854154"><p lang="en" dir="ltr">TERMINADO!!! FINALMENTE NUEVO PORT DE ""MINECRAFT LEGACY"" a PS2 y WII!!Es un PORT de JAVA 1.2.5 a C++ con la interfaz de Legacy recreada, corriendo nativamente en la PS2 y Wii.Probado en hardware real! La wii soporta online con servidores de JAVA en esa version! https://t.co/x3pQw8XvBJ pic.twitter.com/nZNc0QehGy<a href="https://twitter.com/cantworkitout/status/2099515084036854154">September 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Minecraft is one of the best-selling games of all time, with sales above $400 million <a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252">according to an <em>Entertainment Weekly </em>report</a> earlier this year. Meanwhile, the PS2 is the best-selling home console in history, with 160 million units shifted worldwide. When <a href="https://www.tomshardware.com/video-games/pc-gaming/minecraft-system-requirements-raised-for-the-first-time-in-17-years-microsoft-now-recommends-16gb-of-ram-and-a-2020s-or-newer-cpu-to-run-the-java-edition" target="_blank">Minecraft </a>first launched, the PS2 had already been kicking around for close to a decade and was rapidly reaching retirement age. Thus the Minecraft PS2 game release was never a thing (it did launch on <a href="https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game" target="_blank">PS3 </a>in 2013-14). Similarly, the Wii got overlooked by <em>Minecraft</em>'s publishers, with the <a href="https://www.tomshardware.com/video-games/nintendo/usd21-nintendo-wii-u-upgrade-lets-you-add-tbs-of-storage-to-your-console-with-an-m-2-or-sata-ssd-upgrade-makes-console-slightly-faster-but-requires-homebrew-and-custom-firmware" target="_blank">Wii U</a> only getting the game in late 2014. </p><div ><table><tbody><tr><td class="firstcol " ><p> </p></td><td  ><p><strong>Windows PC (Java Edition 1.2.5)</strong></p></td><td  ><p><strong>PS2 (OptiCraft Heritage)</strong></p></td><td  ><p><strong>Wii (OptiCraft Heritage)</strong></p></td></tr><tr><td class="firstcol " ><p><strong>Engine / Language</strong></p></td><td  ><p>Java</p></td><td  ><p>C++ (native port)</p></td><td  ><p>C++ (native port)</p></td></tr><tr><td class="firstcol " ><p><strong>Hardware / RAM</strong></p></td><td  ><p>Min. ~2GB recommended for era</p></td><td  ><p>32MB system RAM</p></td><td  ><p>~88MB available RAM</p></td></tr><tr><td class="firstcol " ><p><strong>Chunks / draw distance</strong></p></td><td  ><p>Scalable, (usually 8–16+ chunks)</p></td><td  ><p>2 chunks</p></td><td  ><p>4 chunks</p></td></tr><tr><td class="firstcol " ><p><strong>Performance</strong></p></td><td  ><p>Often 60+ FPS on period PCs</p></td><td  ><p>15–30 FPS</p></td><td  ><p>15–60 FPS</p></td></tr><tr><td class="firstcol " ><p><strong>Controls</strong></p></td><td  ><p>Keyboard + mouse</p></td><td  ><p>DualShock 2</p></td><td  ><p>Wii Remote / Classic Controller</p></td></tr><tr><td class="firstcol " ><p><strong>Interface</strong></p></td><td  ><p>Original 1.2.5 UI</p></td><td  ><p>Recreated Legacy interface</p></td><td  ><p>Recreated Legacy interface</p></td></tr></tbody></table></div><p>Ponder over the features and performance comparison table we have nailed together, above. You can see how tightly the PS2 version is constrained by its hardware limitations. In comparison the Wii version is significantly more comfortable. Moreover, the Wii version has experimental online gaming functionality.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CKgMguJRfZgc3nccJRxyVd-1920-80.jpg" alt="Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii" /><figcaption><small role="credit">OptiProjects</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wWV7VAAa8n4nwfnSUqN2Wd-1920-80.jpg" alt="Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii" /><figcaption><small role="credit">OptiProjects</small></figcaption></figure></figure><p>If you are interested in enjoying some retro Minecrafting on your old PS2 or Wii, or <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank">emulators </a>for either system head on over to the official OptiProjects page linked top for your downloads. Those aiming to play on original hardware will need to be able to load .ELF files from USB (on PS2), or access the game via SD card and the Homebrew Channel (on Wii). To my knowledge that means your PS2 or Wii must be soft or hard <a href="https://www.tomshardware.com/video-games/handheld-gaming/steam-deck-modded-with-61-terabyte-ssd" target="_blank">modded </a>to play homebrew code.</p>
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                                                            <title><![CDATA[ Consumer Rights Wiki documents at least 44 instances in which Sony says you own your games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In a recent lawsuit against Sony, <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom">the firm argued that "reasonable consumers would not be misled"</a> into believing they own digital games that they "purchased" on the PlayStation Store. Folks on the Consumer Rights Wiki have now compiled <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit" target="_blank">a humongous list of specific instances</a> in which Sony currently states that users do, in fact, own their digital PS4 and/or PS5 games. The list is currently up to 44 specifically documented statements, but actually notes hundreds of examples where Sony explicitly states that users do, in fact, "own" their games across its various services and pages.</p><p>In this case, Sony says that no "reasonable person" would believe that, when they add a game to their cart and click "Purchase" on the PlayStation Store, they are entering a contract that <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom" target="_blank">entitles them to ownership of the digital goods</a> in question. Instead, Sony believes it's obvious that what you're paying for is a limited, revocable license for a service that only remains available as long as Sony offers it, which is quite different from ownership in a legal context.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Whose games, exactly? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>The case <a href="https://www.tomshardware.com/video-games/playstation/sony-faces-class-action-over-expensive-digital-game-and-dlc-prices-sony-tax-means-digital-games-cost-an-average-of-47-percent-more-than-those-on-disc-group-alleges" target="_blank">isn't exactly about ownership</a>, though; it's really about consumer disclosure and product representation. The plaintiffs aren't arguing that buying a digital game somehow transfers ownership of Sony's underlying intellectual property, but rather that Sony's use of words such as "buy," "purchase," and "own" could reasonably lead consumers to believe that they were acquiring a durable right to use the game, rather than merely obtaining a revocable license. That distinction matters because Sony's defense depends in part on the claim that no reasonable consumer would interpret the transaction that way. At the same time, the plaintiffs have produced a substantial body of evidence showing that Sony itself routinely uses precisely that ownership language when describing the digital games its customers have purchased.</p><p>This issue is in particularly sharp relief now that Sony's digital store is confirmed to be the only way to purchase new PlayStation games from next year. The publisher's announcement that it would <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">stop producing game discs in January</a> of 2028 caused quite an uproar among gamers who value physical copies of games as a token of ownership. It's worth noting that most players do purchase games digitally (as much as 85% of PlayStation games, by some reporting), and also that disc production and usage become less practical as the manufacturing of both disc drives and discs slowly winds down.</p><p>The gamer outrage isn't really about the end of discs, though. This fury has been simmering for a good while now, as gamers resent perceived anti-consumer practices. The realization that discs are going away simply forced a lot of gamers outside the enthusiast sphere to confront the reality that they do not own their digital purchases and that they can be taken away at any time, just as <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">Sony has already done in the past</a>. This is especially pointed in light of the price increases asked by game publishers in the last few years, where games have gone from a typical ceiling of $60 USD up to $70 and now, more recently, $80 (with <em>Mario Kart World</em>, <em>Zelda: Tears of the Kingdom</em>, and now <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank"><em>Grand Theft Auto VI</em></a>), despite often struggling to provide the same level of satisfaction and enjoyment as older titles.</p><a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1168px;"><p class="vanilla-image-block" style="padding-top:74.49%;"><img id="x2joqSWWfhLWc38Ymvk3u4" name="digital-ps4-game-you-already-own" alt="A screenshot of a Sony website showing the language "digital PS4 game you already own"." src="https://cdn.mos.cms.futurecdn.net/x2joqSWWfhLWc38Ymvk3u4-1920-80.png" mos="" align="middle" fullscreen="1" width="1168" height="870" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/x2joqSWWfhLWc38Ymvk3u4-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are many more examples like this on the Consumer Rights Wiki page about the lawsuit. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Screenshot of Sony Interactive Entertainment website — source: <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit" target="_blank">Consumer Rights Wiki</a>, licensed under <a href="https://creativecommons.org/licenses/by-sa/4.0/deed.en" target="_blank">CC BY-SA 4.0</a>. Screenshot by unknown author. No modifications.)</span></figcaption></figure></a><p>And so we come back around to the Consumer Rights Wiki and its list of times that Sony has explicitly used ownership language on its website and on its digital storefront. The Wiki catalogs these quotes with both links to live pages as well as archived snapshots and screenshots with the relevant text highlighted. The Consumer Rights Wiki was of course founded by <a href="https://www.tomshardware.com/pc-components/ssds/louis-rossman-threatens-to-take-samsung-to-court-over-dead-4tb-990-pro-ssd-after-ssd-maker-failed-to-replace-the-drive-under-warranty" target="_blank">consumer rights advocate and YouTuber Louis Rossmann</a>, but much of the work was done by the community that has sprung up around the site as people rebel against the continuous erosion of their consumer rights, particularly by technology companies that argue against their own responsibility.</p><p>It's unfortunately still not clear if this case is actually going to trial yet. Sony is attempting to have the case <a href="https://www.tomshardware.com/news/Steam-Valve-Software-Class-Action-Arbitration-Subscriber-Agreement,16598.html" target="_blank">moved to private arbitration</a>, citing that all four plaintiffs agreed to such when signing up for the PlayStation Network; in that case, Sony will likely pay a small cash award to each plaintiff and the matter will be settled, legally speaking. If the case goes to trial, there's a possibility for real legal precedent to be set by a public ruling, at least in California. For the sake of consumer transparency on the PlayStation Store, let's hope that the court agrees to hear this one.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/consumer-rights-wiki-documents-at-least-44-instances-in-which-sony-says-you-own-your-games-project-is-direct-assault-on-sonys-claim-in-recent-ownership-lawsuit</link>
                                                                            <description>
                            <![CDATA[ The detailed sourcing directly attacks Sony's legal claim that a reasonable person wouldn't expect to own their digital purchases on the PlayStation Store. ]]>
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                                                                        <pubDate>Sat, 12 Sep 2026 10:30:00 +0000</pubDate>                                                                                                                                <updated>Sat, 12 Sep 2026 13:43:33 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jack Tretton proudly announces that the PlayStation 4 supports used games during the system&#039;s launch showcase in 2014.]]></media:description>                                                            <media:text><![CDATA[Jack Tretton proudly announces that the PlayStation 4 supports used games during the system&#039;s launch showcase in 2014.]]></media:text>
                                <media:title type="plain"><![CDATA[Jack Tretton proudly announces that the PlayStation 4 supports used games during the system&#039;s launch showcase in 2014.]]></media:title>
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                                <p>In a recent lawsuit against Sony, <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom">the firm argued that "reasonable consumers would not be misled"</a> into believing they own digital games that they "purchased" on the PlayStation Store. Folks on the Consumer Rights Wiki have now compiled <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit" target="_blank">a humongous list of specific instances</a> in which Sony currently states that users do, in fact, own their digital PS4 and/or PS5 games. The list is currently up to 44 specifically documented statements, but actually notes hundreds of examples where Sony explicitly states that users do, in fact, "own" their games across its various services and pages.</p><p>In this case, Sony says that no "reasonable person" would believe that, when they add a game to their cart and click "Purchase" on the PlayStation Store, they are entering a contract that <a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom" target="_blank">entitles them to ownership of the digital goods</a> in question. Instead, Sony believes it's obvious that what you're paying for is a limited, revocable license for a service that only remains available as long as Sony offers it, which is quite different from ownership in a legal context.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Whose games, exactly? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>The case <a href="https://www.tomshardware.com/video-games/playstation/sony-faces-class-action-over-expensive-digital-game-and-dlc-prices-sony-tax-means-digital-games-cost-an-average-of-47-percent-more-than-those-on-disc-group-alleges" target="_blank">isn't exactly about ownership</a>, though; it's really about consumer disclosure and product representation. The plaintiffs aren't arguing that buying a digital game somehow transfers ownership of Sony's underlying intellectual property, but rather that Sony's use of words such as "buy," "purchase," and "own" could reasonably lead consumers to believe that they were acquiring a durable right to use the game, rather than merely obtaining a revocable license. That distinction matters because Sony's defense depends in part on the claim that no reasonable consumer would interpret the transaction that way. At the same time, the plaintiffs have produced a substantial body of evidence showing that Sony itself routinely uses precisely that ownership language when describing the digital games its customers have purchased.</p><p>This issue is in particularly sharp relief now that Sony's digital store is confirmed to be the only way to purchase new PlayStation games from next year. The publisher's announcement that it would <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">stop producing game discs in January</a> of 2028 caused quite an uproar among gamers who value physical copies of games as a token of ownership. It's worth noting that most players do purchase games digitally (as much as 85% of PlayStation games, by some reporting), and also that disc production and usage become less practical as the manufacturing of both disc drives and discs slowly winds down.</p><p>The gamer outrage isn't really about the end of discs, though. This fury has been simmering for a good while now, as gamers resent perceived anti-consumer practices. The realization that discs are going away simply forced a lot of gamers outside the enthusiast sphere to confront the reality that they do not own their digital purchases and that they can be taken away at any time, just as <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">Sony has already done in the past</a>. This is especially pointed in light of the price increases asked by game publishers in the last few years, where games have gone from a typical ceiling of $60 USD up to $70 and now, more recently, $80 (with <em>Mario Kart World</em>, <em>Zelda: Tears of the Kingdom</em>, and now <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank"><em>Grand Theft Auto VI</em></a>), despite often struggling to provide the same level of satisfaction and enjoyment as older titles.</p><a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1168px;"><p class="vanilla-image-block" style="padding-top:74.49%;"><img id="x2joqSWWfhLWc38Ymvk3u4" name="digital-ps4-game-you-already-own" alt="A screenshot of a Sony website showing the language "digital PS4 game you already own"." src="https://cdn.mos.cms.futurecdn.net/x2joqSWWfhLWc38Ymvk3u4-1920-80.png" mos="" align="middle" fullscreen="1" width="1168" height="870" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/x2joqSWWfhLWc38Ymvk3u4-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are many more examples like this on the Consumer Rights Wiki page about the lawsuit. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Screenshot of Sony Interactive Entertainment website — source: <a href="https://consumerrights.wiki/w/Sony_PlayStation_digital_game_ownership_lawsuit" target="_blank">Consumer Rights Wiki</a>, licensed under <a href="https://creativecommons.org/licenses/by-sa/4.0/deed.en" target="_blank">CC BY-SA 4.0</a>. Screenshot by unknown author. No modifications.)</span></figcaption></figure></a><p>And so we come back around to the Consumer Rights Wiki and its list of times that Sony has explicitly used ownership language on its website and on its digital storefront. The Wiki catalogs these quotes with both links to live pages as well as archived snapshots and screenshots with the relevant text highlighted. The Consumer Rights Wiki was of course founded by <a href="https://www.tomshardware.com/pc-components/ssds/louis-rossman-threatens-to-take-samsung-to-court-over-dead-4tb-990-pro-ssd-after-ssd-maker-failed-to-replace-the-drive-under-warranty" target="_blank">consumer rights advocate and YouTuber Louis Rossmann</a>, but much of the work was done by the community that has sprung up around the site as people rebel against the continuous erosion of their consumer rights, particularly by technology companies that argue against their own responsibility.</p><p>It's unfortunately still not clear if this case is actually going to trial yet. Sony is attempting to have the case <a href="https://www.tomshardware.com/news/Steam-Valve-Software-Class-Action-Arbitration-Subscriber-Agreement,16598.html" target="_blank">moved to private arbitration</a>, citing that all four plaintiffs agreed to such when signing up for the PlayStation Network; in that case, Sony will likely pay a small cash award to each plaintiff and the matter will be settled, legally speaking. If the case goes to trial, there's a possibility for real legal precedent to be set by a public ruling, at least in California. For the sake of consumer transparency on the PlayStation Store, let's hope that the court agrees to hear this one.</p>
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                                                            <title><![CDATA[ Sony threatens to cut off customer support and pursue legal action over harassment as backlash to PlayStation’s physical-disc phaseout intensifies  ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.playstation.com/ja-jp/" target="_blank">Sony</a> Japan has officially implemented a new customer harassment policy to address ongoing customer backlash, following the company’s controversial announcement to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">phase out physical PlayStation game discs by January 2028</a>. In an official publication on September 1, the company outlined prohibited customer behaviors to protect the dignity and safety of its employees and threatened to suspend customer service if the behaviors continued.</p><p>“The dignity and safety of our employees must not be threatened by customer harassment, such as words or demands from customers that exceed what is considered reasonable according to social norms,” the publication read. “If any behavior constituting customer harassment is confirmed, we may restrict or suspend customer service in order to protect the safety of our employees.”</p><p>Some of the examples of customer harassment detailed in the publication include “persistent and repeated, or prolonged, demands; excessive or unreasonable demands for compensation; abusive language, threats, slander, and other similar behaviors; requests unrelated to products or services; intimidating attitude; discriminatory or sexual conduct; and attacks and demands against individual employees.</p><p>The company also listed “forcing someone to prostrate themselves,” visiting company grounds without permission, and excessively asking for apologies as customer harassment, expressing willingness to use legal force if necessary. “We will take a firm stance against such actions and aim to build healthy and sustainable relationships while respecting both our customers and employees,” it said. “If we deem it necessary, we will cooperate with the police, lawyers, etc., and consider taking action, including legal measures and criminal proceedings.”</p><p>The new policies appear to be in response to the intense backlash over Sony's decision to end physical disc production by 2028. The decision was met with immediate, widespread backlash from the gaming community, which argued — among other things — that ending physical discs was equivalent to eliminating true ownership. Critics also argued that digital purchases were rentals and placed too much power in the company's hands, which could restrict access at will. Just 6 days after the July 1st announcement, a <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures" target="_blank">Change.org petition to stop the move</a> had amassed 200,000 signatures and is now approaching 400,000.</p><p>The company doesn't appear to be backing down. After a class action lawsuit related to Sony’s decision to kill physical discs, the company moved to force the case into out-of-court arbitration, arguing that “<a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom" target="_blank">reasonable consumers would not be misled into believing they own digital games.</a>” The plaintiffs allege that Sony misleads consumers by using "Buy" buttons for digital PlayStation games without clearly disclosing that buyers are only purchasing a temporary, revocable license rather than actual, permanent ownership of the game.</p><p>Several other related lawsuits are ongoing. Regardless, Sony has said it will "cautiously move forward" with its decision despite “strong views” from players. The company hopes its new customer harassment policy will curb some of the backlash individual employees are currently facing. The policies also align with Japan's recent law that mandates companies to take measures to prevent customer harassment towards their workers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-threatens-to-cut-off-customer-support-and-pursue-legal-action-over-harassment-as-backlash-to-playstations-physical-disc-phaseout-intensifies-company-to-move-forward-with-no-disc-decision-despite-several-lawsuits</link>
                                                                            <description>
                            <![CDATA[ Sony Japan has introduced a customer-harassment policy as anger continues over PlayStation’s plan to phase out physical game discs by 2028. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 12:20:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Etiido Uko ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/BBrMt7jWtSo2Dc3iKoroyD-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Etiido Uko is a mechanical engineer and senior technical writer with over nine years of experience in documentation and reporting. He is deeply passionate about all things engineering and technology, and is an expert in gadgets, manufacturing, robotics, automotive, and aerospace. His work spans content creation for industry leaders across multiple sectors, including Autodesk, Siemens, Xometry, Telus, and Coca-Cola. When he is not writing or keeping up with the latest innovations, you can find him exploring lands unknown. Check out more of his work at etiidowrites.com.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
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                                <p><a href="https://www.playstation.com/ja-jp/" target="_blank">Sony</a> Japan has officially implemented a new customer harassment policy to address ongoing customer backlash, following the company’s controversial announcement to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">phase out physical PlayStation game discs by January 2028</a>. In an official publication on September 1, the company outlined prohibited customer behaviors to protect the dignity and safety of its employees and threatened to suspend customer service if the behaviors continued.</p><p>“The dignity and safety of our employees must not be threatened by customer harassment, such as words or demands from customers that exceed what is considered reasonable according to social norms,” the publication read. “If any behavior constituting customer harassment is confirmed, we may restrict or suspend customer service in order to protect the safety of our employees.”</p><p>Some of the examples of customer harassment detailed in the publication include “persistent and repeated, or prolonged, demands; excessive or unreasonable demands for compensation; abusive language, threats, slander, and other similar behaviors; requests unrelated to products or services; intimidating attitude; discriminatory or sexual conduct; and attacks and demands against individual employees.</p><p>The company also listed “forcing someone to prostrate themselves,” visiting company grounds without permission, and excessively asking for apologies as customer harassment, expressing willingness to use legal force if necessary. “We will take a firm stance against such actions and aim to build healthy and sustainable relationships while respecting both our customers and employees,” it said. “If we deem it necessary, we will cooperate with the police, lawyers, etc., and consider taking action, including legal measures and criminal proceedings.”</p><p>The new policies appear to be in response to the intense backlash over Sony's decision to end physical disc production by 2028. The decision was met with immediate, widespread backlash from the gaming community, which argued — among other things — that ending physical discs was equivalent to eliminating true ownership. Critics also argued that digital purchases were rentals and placed too much power in the company's hands, which could restrict access at will. Just 6 days after the July 1st announcement, a <a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures" target="_blank">Change.org petition to stop the move</a> had amassed 200,000 signatures and is now approaching 400,000.</p><p>The company doesn't appear to be backing down. After a class action lawsuit related to Sony’s decision to kill physical discs, the company moved to force the case into out-of-court arbitration, arguing that “<a href="https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom" target="_blank">reasonable consumers would not be misled into believing they own digital games.</a>” The plaintiffs allege that Sony misleads consumers by using "Buy" buttons for digital PlayStation games without clearly disclosing that buyers are only purchasing a temporary, revocable license rather than actual, permanent ownership of the game.</p><p>Several other related lawsuits are ongoing. Regardless, Sony has said it will "cautiously move forward" with its decision despite “strong views” from players. The company hopes its new customer harassment policy will curb some of the backlash individual employees are currently facing. The policies also align with Japan's recent law that mandates companies to take measures to prevent customer harassment towards their workers.</p>
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                                                            <title><![CDATA[ RPCS3 emulator can now run games on PC directly from a disc drive in landmark development ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. As announced on Twitter/X, the emulator’s latest refinement works only with certain internal and external <a href="https://www.tomshardware.com/video-games/console-gaming/modern-blu-ray-drives-can-now-rip-gamecube-wii-and-xbox-360-games-to-pc-third-party-firmware-unlocks-game-rips-from-physical-media-on-select-players" target="_blank">Blu-ray drives.</a> Happily for retro gamers, there’s a lengthy <a href="https://rpcs3.net/quickstart#dumping_drives" target="_blank">compatibility list of drives</a> featuring many models and brands, and the same drives are also compatible with dumping your media to fixed storage.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096669803993829481"><p lang="en" dir="ltr">You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!See compatible disc drive models at https://t.co/nSzG5S954L pic.twitter.com/d1uKE7Bpyr<a href="https://twitter.com/cantworkitout/status/2096669803993829481">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the RPCS3 devs are pretty happy with the slick new “plug and play” refinements that are available to users of the latest version of the emulator. “You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!” boast the open source emulator programmers. “PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!” The <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">RPCS3 </a>team thanks <em>digant73 </em>and <em>Megamouse</em>, specifically, for contributions making this feat possible.</p><p>Indeed, this is another step forward in making a slick emulator that works in a surprisingly frictionless fashion. Though the Tweet mentions PC, specifically, extended disc drive play support is also available on <a href="https://www.tomshardware.com/news/live/my-week-with-linux" target="_blank">Linux</a>, FreeBSD, and macOS. You just need to check that drive compatibility list. Moreover, all users can enjoy “optimized install times for package installations from the disc drive.” It has also been confirmed that PS4 and PS5 console users with Linux installs can launch PS3 games directly from disc using RPCS3.</p><p>Here’s a quick tip for folks who have an obscure Blu-ray drive that isn’t in the list. If you want to confirm compatibility with the drive, just put a <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">PS3 disc</a> in it. If you can browse its files, it's compatible; if nothing shows up, then it's not.</p><p>With pricing for <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">the best SSDs</a> now sky-high, being able to test-run new (old) games before dumping them to fixed storage could be a boon. It might also be good for auditioning a batch of discs you have recently bought, to see which ones are keepers.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-can-now-run-games-on-pc-directly-from-a-disc-drive-in-landmark-development-unlocks-20-years-of-physical-ps3-games-on-windows-linux-and-macos</link>
                                                                            <description>
                            <![CDATA[ The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. ]]>
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                                                                        <pubDate>Mon, 07 Sep 2026 10:47:25 +0000</pubDate>                                                                                                                                <updated>Mon, 07 Sep 2026 13:22:51 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PS3 games]]></media:description>                                                            <media:text><![CDATA[PS3 games]]></media:text>
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                                <p>The developers of the Sony PlayStation 3 emulator RPCS3 have told their social media followers that it is now possible to play games straight from discs. As announced on Twitter/X, the emulator’s latest refinement works only with certain internal and external <a href="https://www.tomshardware.com/video-games/console-gaming/modern-blu-ray-drives-can-now-rip-gamecube-wii-and-xbox-360-games-to-pc-third-party-firmware-unlocks-game-rips-from-physical-media-on-select-players" target="_blank">Blu-ray drives.</a> Happily for retro gamers, there’s a lengthy <a href="https://rpcs3.net/quickstart#dumping_drives" target="_blank">compatibility list of drives</a> featuring many models and brands, and the same drives are also compatible with dumping your media to fixed storage.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2096669803993829481"><p lang="en" dir="ltr">You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!See compatible disc drive models at https://t.co/nSzG5S954L pic.twitter.com/d1uKE7Bpyr<a href="https://twitter.com/cantworkitout/status/2096669803993829481">September 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Above you can see the RPCS3 devs are pretty happy with the slick new “plug and play” refinements that are available to users of the latest version of the emulator. “You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!” boast the open source emulator programmers. “PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!” The <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">RPCS3 </a>team thanks <em>digant73 </em>and <em>Megamouse</em>, specifically, for contributions making this feat possible.</p><p>Indeed, this is another step forward in making a slick emulator that works in a surprisingly frictionless fashion. Though the Tweet mentions PC, specifically, extended disc drive play support is also available on <a href="https://www.tomshardware.com/news/live/my-week-with-linux" target="_blank">Linux</a>, FreeBSD, and macOS. You just need to check that drive compatibility list. Moreover, all users can enjoy “optimized install times for package installations from the disc drive.” It has also been confirmed that PS4 and PS5 console users with Linux installs can launch PS3 games directly from disc using RPCS3.</p><p>Here’s a quick tip for folks who have an obscure Blu-ray drive that isn’t in the list. If you want to confirm compatibility with the drive, just put a <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">PS3 disc</a> in it. If you can browse its files, it's compatible; if nothing shows up, then it's not.</p><p>With pricing for <a href="https://www.tomshardware.com/reviews/best-ssds,3891.html" target="_blank">the best SSDs</a> now sky-high, being able to test-run new (old) games before dumping them to fixed storage could be a boon. It might also be good for auditioning a batch of discs you have recently bought, to see which ones are keepers.</p>
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                                                            <title><![CDATA[ Sony argues ‘reasonable consumers would not be misled’ into believing they own digital games in class action motion — PlayStation Store ‘buy’ button lawsuit may never reach a courtroom ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony Interactive Entertainment asked a federal judge on August 21 to <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.17.0.pdf" target="_blank">push a proposed class action lawsuit</a> over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. In doing so, Sony is invoking a clause in the same terms of service that the four litigants suing it in <em>Heycock v. Sony Corporation of America </em>argue aren’t presented clearly enough at checkout to satisfy California law. </p><p>The <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.1.0.pdf" target="_blank">June lawsuit</a> alleges that Sony sells revocable game licenses behind “Buy Now” and “Confirm Purchase” buttons without the disclosures required by AB 2426, California’s digital goods law. That law, which came into effect on January 1, 2025, requires that companies clearly disclose when consumers are obtaining a <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">revocable license to access “digital goods,”</a> the definition of which includes games, and prohibits storefronts from using words like “buy” or “purchase” when a license is being granted.</p><p>Four PlayStation owners, Andrew Garcia, Edward Heycock, Jason Mendoza, and Josh Salinas, filed the complaint on June 18 in the Northern District of California, pleading violations of Business and Professions Code § 17500.6, the state’s False Advertising Law, and the Consumer Legal Remedies Act on behalf of a proposed class of California purchasers. </p><p>The purchases the plaintiffs are pleading all post-date the statute’s January 1, 2025 effective date: Garcia bought <em>NBA 2K25</em> for $20.99 on March 27, 2025, then <em>NBA 2K26</em> and <em>Madden NFL 26</em> for $65.99 and $69.99, respectively, on August 11, 2025. The complaint alleges that these transactions convey “only a limited, revocable license,” while the language used on the PlayStation Store communicates ownership. The four plaintiffs claim they sent two CLRA demand letters on April 21, 2026, and May 11, 2026, respectively, which Sony didn’t answer.</p><h2 id="see-you-in-court">See you in court</h2><p>Section 14 of the PlayStation Terms of Service requires U.S. users to resolve disputes through binding individual arbitration and waives class actions, unless the user mails a written opt-out to Sony’s legal department in San Mateo within 30 days of accepting the terms. Sony’s motion attached three versions of those terms as exhibits dated August 2023, March 2025, and April 2026, along with the Software Product License Agreement, covering the window in which the proposed class members accepted them. The plaintiffs voluntarily dismissed co-defendant Sony Corporation of America on August 20, one day before Sony’s motion, leaving Sony Interactive Entertainment as the sole defendant. </p><p>Some readers — especially those outside the U.S. — may be surprised to learn that corporations can contractually block their customers from suing them in court. The foundation for this is the Federal Arbitration Act of 1925, which makes arbitration agreements “valid, irrevocable, and enforceable,” and the Supreme Court’s 2011 decision in <em>AT&T Mobility v. Concepcion</em>, which held that the Act overrides state rules treating class action waivers in consumer contracts as unenforceable. Sony added the arbitration clause to the PlayStation Network terms in September 2011, months after that ruling.</p><p>The clause isn’t bulletproof: California’s <em>McGill v. Citibank </em>ruling bars contracts from waiving a consumer’s right to seek a public injunction, and the present <em>Heycock </em>complaint is asking for an injunction against Sony’s checkout practices. The plaintiffs’ response to Sony’s motion is due by September 4, and we can expect the plaintiffs to argue that at least the injunctive claims belong in court. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>Both Sony’s motion and the plaintiffs’ response will then be heard by Judge Vince Chhabria on October 1st in San Francisco. Its fallback asks Judge Chhabria to dismiss the case outright on the grounds that the checkout flow already complies with California law, with Sony’s filing arguing that “reasonable consumers would not be misled” into believing they own digital games because buyers agree to the license terms via the Software Product License Agreement before the purchase is finalized. Quoting Section 8.4 of the PlayStation Terms of Service, the motion states that a purchase buys “a personal license” and that users “do not own the product,” and Section 1 of the SPLA, which reads: “The software is licensed to you, not sold.” Sony’s lawyers, then, appear to contend that digital purchasers inherently understand that they can’t own a game the way they’d own a physical object, since a digital copy isn’t exclusive to any one buyer. </p><p>The filing also argues that claims over digital game ownership are highly unlikely (prima facie implausible), pointing to the plaintiffs’ own purchase histories in what is either a wild display of mental gymnastics or a bad-faith attempt to argue that, in saying they own the games they’ve purchased, the plaintiffs are trying to stake a claim to owning the game IP outright, which they obviously don’t. Sony highlights that Heycock bought <em>Resident Evil Requiem</em> for $69.99 on February 25, 2026, 11 days after co-plaintiff Jason Mendoza bought the same game, and argues that if a purchase conveyed ownership, Mendoza would have owned the title and Heycock’s transaction couldn’t have happened.</p><h2 id="california-39-s-ab-2426">California's AB 2426</h2><p>California Assembly Bill 2426 took effect on January 1, 2025, and bars sellers of revocable digital goods from using language like “buy” and “purchase,” or any term that a reasonable person would read as conferring ownership, unless the seller collects an affirmative acknowledgment that the transaction is a license or displays a clear and conspicuous statement, distinct from other T&Cs, before checkout. </p><p>Subscriptions, free content, and games offered for permanent offline download are exempt, and violations carry potential misdemeanor liability and civil penalties. Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">added a license disclaimer banner</a> to Steam’s shopping cart within weeks of the bill’s signing in 2024. Sony’s checkout, meanwhile, links to the Terms of Service and license agreement in fine print but requires no acknowledgment and shows no separate statement. </p><p>The only real precedent on AB 2426 is <em>Casell v. Ubisoft</em>, which reached no ruling on digital ownership. Players sued in November 2024 over the server shutdown that rendered <em>The Crew </em>unplayable, but their purchases and the filing itself predated § 17500.6, so the statute was never applied to the case. The plaintiffs voluntarily dismissed the federal action in June 2025, refiled in Sacramento County Superior Court, and reached a class settlement with Ubisoft that’s now in the approval process. </p><p>The plaintiffs’ opposition to Sony’s motion is due September 4, and Sony’s reply is due September 11, ahead of the October 1 hearing. The dispute runs alongside Sony’s controversial intent to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">wind down physical media production for new PlayStation releases</a> and comes months after a firmware change briefly convinced players that digital games <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">required an online check-in every 30 days</a>. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/playstation-store-buy-button-class-action-may-never-reach-a-courtroom</link>
                                                                            <description>
                            <![CDATA[ Sony Interactive Entertainment asked a federal judge to push a proposed class action lawsuit over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. ]]>
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                                                                        <pubDate>Tue, 01 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>Sony Interactive Entertainment asked a federal judge on August 21 to <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.17.0.pdf" target="_blank">push a proposed class action lawsuit</a> over the PlayStation Store’s “buy” and “purchase” labels out of court and into individual arbitration. In doing so, Sony is invoking a clause in the same terms of service that the four litigants suing it in <em>Heycock v. Sony Corporation of America </em>argue aren’t presented clearly enough at checkout to satisfy California law. </p><p>The <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.472492/gov.uscourts.cand.472492.1.0.pdf" target="_blank">June lawsuit</a> alleges that Sony sells revocable game licenses behind “Buy Now” and “Confirm Purchase” buttons without the disclosures required by AB 2426, California’s digital goods law. That law, which came into effect on January 1, 2025, requires that companies clearly disclose when consumers are obtaining a <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">revocable license to access “digital goods,”</a> the definition of which includes games, and prohibits storefronts from using words like “buy” or “purchase” when a license is being granted.</p><p>Four PlayStation owners, Andrew Garcia, Edward Heycock, Jason Mendoza, and Josh Salinas, filed the complaint on June 18 in the Northern District of California, pleading violations of Business and Professions Code § 17500.6, the state’s False Advertising Law, and the Consumer Legal Remedies Act on behalf of a proposed class of California purchasers. </p><p>The purchases the plaintiffs are pleading all post-date the statute’s January 1, 2025 effective date: Garcia bought <em>NBA 2K25</em> for $20.99 on March 27, 2025, then <em>NBA 2K26</em> and <em>Madden NFL 26</em> for $65.99 and $69.99, respectively, on August 11, 2025. The complaint alleges that these transactions convey “only a limited, revocable license,” while the language used on the PlayStation Store communicates ownership. The four plaintiffs claim they sent two CLRA demand letters on April 21, 2026, and May 11, 2026, respectively, which Sony didn’t answer.</p><h2 id="see-you-in-court">See you in court</h2><p>Section 14 of the PlayStation Terms of Service requires U.S. users to resolve disputes through binding individual arbitration and waives class actions, unless the user mails a written opt-out to Sony’s legal department in San Mateo within 30 days of accepting the terms. Sony’s motion attached three versions of those terms as exhibits dated August 2023, March 2025, and April 2026, along with the Software Product License Agreement, covering the window in which the proposed class members accepted them. The plaintiffs voluntarily dismissed co-defendant Sony Corporation of America on August 20, one day before Sony’s motion, leaving Sony Interactive Entertainment as the sole defendant. </p><p>Some readers — especially those outside the U.S. — may be surprised to learn that corporations can contractually block their customers from suing them in court. The foundation for this is the Federal Arbitration Act of 1925, which makes arbitration agreements “valid, irrevocable, and enforceable,” and the Supreme Court’s 2011 decision in <em>AT&T Mobility v. Concepcion</em>, which held that the Act overrides state rules treating class action waivers in consumer contracts as unenforceable. Sony added the arbitration clause to the PlayStation Network terms in September 2011, months after that ruling.</p><p>The clause isn’t bulletproof: California’s <em>McGill v. Citibank </em>ruling bars contracts from waiving a consumer’s right to seek a public injunction, and the present <em>Heycock </em>complaint is asking for an injunction against Sony’s checkout practices. The plaintiffs’ response to Sony’s motion is due by September 4, and we can expect the plaintiffs to argue that at least the injunctive claims belong in court. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XjcgsYTLxWGb9B88CKrTVc" name="playstation5-games-in-my-library" alt="A photograph of PlayStation 4 and PlayStation 5 games in their cases." src="https://cdn.mos.cms.futurecdn.net/XjcgsYTLxWGb9B88CKrTVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Zak Killian/Future)</span></figcaption></figure><p>Both Sony’s motion and the plaintiffs’ response will then be heard by Judge Vince Chhabria on October 1st in San Francisco. Its fallback asks Judge Chhabria to dismiss the case outright on the grounds that the checkout flow already complies with California law, with Sony’s filing arguing that “reasonable consumers would not be misled” into believing they own digital games because buyers agree to the license terms via the Software Product License Agreement before the purchase is finalized. Quoting Section 8.4 of the PlayStation Terms of Service, the motion states that a purchase buys “a personal license” and that users “do not own the product,” and Section 1 of the SPLA, which reads: “The software is licensed to you, not sold.” Sony’s lawyers, then, appear to contend that digital purchasers inherently understand that they can’t own a game the way they’d own a physical object, since a digital copy isn’t exclusive to any one buyer. </p><p>The filing also argues that claims over digital game ownership are highly unlikely (prima facie implausible), pointing to the plaintiffs’ own purchase histories in what is either a wild display of mental gymnastics or a bad-faith attempt to argue that, in saying they own the games they’ve purchased, the plaintiffs are trying to stake a claim to owning the game IP outright, which they obviously don’t. Sony highlights that Heycock bought <em>Resident Evil Requiem</em> for $69.99 on February 25, 2026, 11 days after co-plaintiff Jason Mendoza bought the same game, and argues that if a purchase conveyed ownership, Mendoza would have owned the title and Heycock’s transaction couldn’t have happened.</p><h2 id="california-39-s-ab-2426">California's AB 2426</h2><p>California Assembly Bill 2426 took effect on January 1, 2025, and bars sellers of revocable digital goods from using language like “buy” and “purchase,” or any term that a reasonable person would read as conferring ownership, unless the seller collects an affirmative acknowledgment that the transaction is a license or displays a clear and conspicuous statement, distinct from other T&Cs, before checkout. </p><p>Subscriptions, free content, and games offered for permanent offline download are exempt, and violations carry potential misdemeanor liability and civil penalties. Valve <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">added a license disclaimer banner</a> to Steam’s shopping cart within weeks of the bill’s signing in 2024. Sony’s checkout, meanwhile, links to the Terms of Service and license agreement in fine print but requires no acknowledgment and shows no separate statement. </p><p>The only real precedent on AB 2426 is <em>Casell v. Ubisoft</em>, which reached no ruling on digital ownership. Players sued in November 2024 over the server shutdown that rendered <em>The Crew </em>unplayable, but their purchases and the filing itself predated § 17500.6, so the statute was never applied to the case. The plaintiffs voluntarily dismissed the federal action in June 2025, refiled in Sacramento County Superior Court, and reached a class settlement with Ubisoft that’s now in the approval process. </p><p>The plaintiffs’ opposition to Sony’s motion is due September 4, and Sony’s reply is due September 11, ahead of the October 1 hearing. The dispute runs alongside Sony’s controversial intent to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">wind down physical media production for new PlayStation releases</a> and comes months after a firmware change briefly convinced players that digital games <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">required an online check-in every 30 days</a>. </p>
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                                                            <title><![CDATA[ Hardware modder builds overclocked PS3 ‘Pro’ v3 with 3D-printed cooling mod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/hardware-modder-builds-overclocked-ps3-pro-v3-with-3d-printed-cooling-mod-dual-noctua-fans-and-server-heatsinks-provide-fps-boost-in-almost-every-game</link>
                                                                            <description>
                            <![CDATA[ A Sony PlayStation 3 console modder has shared images and details of their faster, cooler, and quieter ‘PS3 Pro v3’ design. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 27 Aug 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 27 Aug 2026 14:04:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Fun-Equivalent-7785]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:description>                                                            <media:text><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:text>
                                <media:title type="plain"><![CDATA[The ‘PS3 Pro v3’ design. ]]></media:title>
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                            <article>
                                <p>A <a href="https://www.tomshardware.com/news/ps3-emulator-uses-amd-fsr" target="_blank">Sony PlayStation 3</a> console modder has shared images and details of their ‘PS3 Pro v3’ design. On the PS3 subreddit, Fun-Equivalent-7785 showcases this project, which includes a heavily customized 3D-printed top case, dual <a href="https://www.tomshardware.com/pc-components/air-cooling/noctua-nh-d15-g2-review/2" target="_blank">Noctua fans</a>, and liberal use of tin foil. While you may love or hate the new aesthetic, the results seem impressive, with the PS3 overclocked like a champ and running very cool and quiet.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd">My ps3 pro v3 RSX 750/1000 512gb ssd, 2tb iso hdd, ps5 pad plus wingman xe2.</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS3">r/PS3</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Yes, this is at least the third PS3 Pro mod from Fun-Equivalent-7785, but all projects benefit from refinement. <a href="https://www.tomshardware.com/gift-guides-seasonal-sales/this-surprising-tool-saved-my-pc-build-and-my-sanity-now-its-on-sale-for-usd16" target="_blank">PC builders</a> will be familiar with the dread of unwrapping their motherboards and seeing the revision number is v1.0.0, contrasting with the pleasure of seeing v1.0.3. Moving swiftly back on topic, you can look and read about the first version of this PS3 Pro project <a href="https://www.reddit.com/r/PS3/comments/1oknska/my_ps3_slim_pro_project/" target="_blank">here</a>, and there’s also <a href="https://www.youtube.com/watch?v=JnBZP9K8Nyc" target="_blank">a video about the PS3 Pro v2</a>.</p><p>In some comments following the original post, Fun-Equivalent-7785 provides more technical details about the PS Pro v3 mod. They claim that the processors aren’t delidded, nor undervolted. Instead, they have installed “server heatsinks” on Sony’s custom PS3 processors. In front of these, one can clearly see two chunky Noctua fans, presumably pushing much air through the heatsink fins. Tinfoil has been used to shape the ducting. The Noctua fans are somewhat wider than the heatsinks, and overall it is “super silent.”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:78.13%;"><img id="PaHkH56thYy9XBKTL5TycV" name="ps3-pro-tinfoil" alt="The ‘PS3 Pro v3’ design." src="https://cdn.mos.cms.futurecdn.net/PaHkH56thYy9XBKTL5TycV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="1250" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.reddit.com/r/PS3/comments/1vrfrrx/my_ps3_pro_v3_rsx_7501000_512gb_ssd_2tb_iso_hdd/" target="_blank">Fun-Equivalent-7785</a>)</span></figcaption></figure><p>One screenshot shows an overlay from the ‘PS3 Pro v3’ running. Specifically, we can see the CPU is 40 degrees Celsius, the <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds" target="_blank">Reality Synthesizer</a> (AKA the RSX, a GPU) is 42 degrees Celsius, while the fans are only rotating at 24% max RPM. This is while the RSX is overclocked to 750 MHz core and 1,000 MHz memory. A stock PS3 would achieve around 500 MHz core and 650 MHz memory.</p><p>Those uprated numbers result in broadly improved performance in PS3 gaming. “Almost every game has a boost in FPS,” crows Fun-Equivalent-7785. The results seem pretty worthwhile, especially if you like the look of this design from Fun-Equivalent-7785.</p><p>While it is an interesting project that might inspire you to do something similar with your old PS3, there are some aspects to modding like this that you have to consider. This particular project isn’t a ‘product’ so you can’t just buy a kit to copy it. There aren't yet <a href="https://www.tomshardware.com/best-picks/best-3d-printers" target="_blank">3D printer </a>resource files shared on GitHub or similar. We are also not aware of any other shared resources to make it easy for other modders to replicate the PS3 Pro v3 project.</p><p>Lastly, please remember, before you risk your precious PS3 under the knife, there can be risks to modding. For example, there are many opportunities to inflict accidental physical damage to electronics when undertaking DIY projects like this. Moreover, <a href="https://www.tomshardware.com/pc-components/overclocking/overclocking-arrow-lake-how-i-set-world-records-and-pushed-it-to-the-limit" target="_blank">overclocking </a>may shorten the lifespan of your console's components, and applying unofficial firmware has the potential to soft- or hard-brick your system. </p>
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                                                            <title><![CDATA[ Group plans one-week PlayStation blackout to protest Sony’s plan to end physical game production  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/group-plans-one-week-playstation-blackout-to-protest-sonys-plan-to-end-physical-game-production-calls-for-players-to-turn-off-their-consoles-or-log-out-of-psn-from-august-23-to-30</link>
                                                                            <description>
                            <![CDATA[ A game preservation group is asking PlayStation users to stay away from their consoles for a week in protest of Sony's plan to axe physical game disc production. However, others say this is too soft, and a more concrete move would be to cancel PSN subscriptions en masse or refund purchases of pre-sold games. ]]>
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                                                                        <pubDate>Sun, 23 Aug 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 23 Aug 2026 13:20:27 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5 Pro]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical game production by 2028</a> is facing backlash from the community, with one group announcing a concrete protest. DoesItPlay, a community dedicated to video game preservation, has called for a one-week boycott of PlayStation, asking players to turn off their consoles or log out of the PlayStation Network from August 23 to 30. According to its <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed&ref_url=https%253A%252F%252Fvideocardz.com%252Fnewz%252Fplaystation-players-plan-week-long-blackout-to-protest-sonys-move-away-from-physical-games">Bluesky post</a>, the community, along with other creators, is calling for a one-week #PSBlackout starting tomorrow, asking for “No logins, no play sessions, no purchases on any of Sony’s platforms.”</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Desktop GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Nvidia's Enterprise GPU Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/testing-directstorage-with-gpu-decompression-do-blackwell-gpus-have-the-upper-hand?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Testing DirectStorage with GPU decompression</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/the-geforce-rtx-30-series-upgrade-matrix-does-your-ampere-gpu-need-an-upgrade-in-2026?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The GeForce RTX 30-series upgrade matrix — does your Ampere GPU need an upgrade in 2026?</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc?utm_source=edit-links&utm_medium=boxout&utm_term=gpu" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Unfortunately, many say this move likely won't make much of an impact. That’s because the last week of August is “ordinary,” with no major events or PlayStation-related launches. In fact, it’s also the same week as Gamescom, so many hardcore gamers would likely be away and at the convention anyway. Some comments on DoesItPlay’s post suggest more drastic measures, like a mass cancellation of PSN subscriptions for three months or even mass refunds of pre-selling digital games, arguing that a boycott or blackout with an expiry date is meaningless, as Sony will simply wait it out.</p><p>Other users are showing their displeasure with the move towards digital-only releases in more drastic ways. One example of this is Cyberleek, who <a href="https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases">leaked gameplay clips and the entire map of Leonidas</a> a week before GTA VI’s extended look trailer is set to come out on Netflix. Take-Two is already <a href="https://www.tomshardware.com/video-games/console-gaming/take-two-subpoenas-microsoft-for-windows-device-ids-of-everyone-in-three-discord-servers-in-gta-6-leak-hunt">taking steps to find out who was behind the leaks</a>, but only after it became apparent that the hacker apparently has a <a href="https://www.tomshardware.com/video-games/catastrophic-gta-vi-leak-is-a-full-working-build-notorious-hacker-cyberleek-taunts-rockstar-games-by-spraying-the-word-leek-onto-a-wall-in-game-with-bullets">full working build of the much-anticipated game</a>. While the leaker did not mention anything about Sony’s plan to go fully digital, Cyberleek opposed the decision to offer <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll" target="_blank">pre-selling digital copies of GTA VI</a> and threatened to keep releasing leaks until the publisher issues a public apology and “a concrete commitment to be better.”</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bpwyn45gwicsidsdsymrbhnp/app.bsky.feed.post/3mrku7p4zvj2w" data-bluesky-cid="bafyreig5sz23cewmf5xyzuvqchez2cssd57zr7bcm3u7pmwhw4lodvpqgy" cite="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed"><p lang="en">Sony wants to abandon fans? Let's give them a small taste of their own medicine!Together with other creators we call for a 1 week #PSBlackout in August. No logins, no play sessions, no purchases on any of Sony's platforms.</p>— @doesitplay.org (<a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp?ref_src=embed">@doesitplay.org.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:bpwyn45gwicsidsdsymrbhnp/post/3mrku7p4zvj2w?ref_src=embed">2026-08-23T02:04:05.199Z</a></blockquote><p>The gaming industry has been slowly moving away from physical media and toward fully digital releases, especially with the prevalence of the Steam and Epic storefronts. However, what many do not realize is that “buying” games from most of these services does not equate to ownership—something <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">Steam had to clarify on its checkout page in 2024</a>.</p><p>The only major distributor that currently offers complete ownership is GOG, which says, “A purchase of a digital content on GOG grants you its Offline Installers, which cannot be taken away from you.” Subscriptions like PC Game Pass have also started offering short-term convenience for gamers, especially those who only want to play something for a while and don’t mind losing access to the game after they’ve already completed or grown tired of it.</p><p>Companies like Sony are likely reacting to market preferences for digital games, which is probably why it <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">doubled down on its decision to axe physical game discs</a>. One way consumers can force these tech companies to keep physical distribution alive is by putting their money where their mouth is and start purchasing game discs from retailers instead of downloading them from online storefronts.</p>
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                                                            <title><![CDATA[ Hacker leaks GTA VI gameplay and map to protest digital-only release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/hacker-leaks-gta-vi-gameplay-and-map-to-protest-digital-only-release-claims-pre-orders-are-a-legacy-of-physical-game-releases</link>
                                                                            <description>
                            <![CDATA[ Hacker Cyberleek leaked gameplay clips and the entire map of GTA VI in protest of Rockstar's decision to launch pre-orders of a digital game. They claim that pre-orders were created because physical discs could run out at retailers, meaning gamers will pay more to ensure they have a copy on launch day. But because digital copies cannot sell out, there is no need for a pre-order system. ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:37:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Take Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Grand Theft Auto VI]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto VI]]></media:text>
                                <media:title type="plain"><![CDATA[Grand Theft Auto VI]]></media:title>
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                            <article>
                                <p>GTA VI is one of the most hotly anticipated games in history, but Rockstar’s decision to not release a physical copy has hit a sore nerve among fans. Apparently, one of them is a talented hacker who somehow landed their hands on GTA VI gameplay and the entire map and decided to leak them. According to gaming creator NikTek on <a href="https://x.com/NikTek/status/2089774599001288795">X</a>, Cyberleek allegedly leaked the two clips and the entire map of Leonida as a protest against the publisher’s decision to <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">sell pre-selling digital copies of the game</a>. They said that they will not stop dropping leaks until the company issues a public apology and commits to doing better.</p><p>"No consumer shall pay for a game through digital storefronts before release and independent review. Physical preorders for tangible media remain permitted. Preorders were not created for gamers. They were created because physical discs had manufacturing limits. In digital distribution, there is no inventory. There is no stock shortage. A digital copy cannot sell out. Yet publishers kept the preorder system and stripped away its only consumer benefit. Now gamers pay early and receive nothing in return except a countdown timer and a cosmetic skin,” Cyberleek said on their website. “If publishers want revenue before launch, they can press discs. Print boxes. Put them on shelves. Earn that money through physical production."</p><p>Aside from this, Cyberleek has two other points in their manifesto: that publishers should not sell “fake” single-player DLCs that unlock content already included in the base game and that any title featuring single-player content must always be available, even when server support ends. These points are issues that many gamers are fighting for, especially as many companies focus on digital games and subscriptions over physical media and one-time purchases. One major example is Sony’s decision to <a href="https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward">cut physical media</a>. This move has angered gamers, with many complaining that <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away">we no longer own the games we buy</a>. Unfortunately, Rockstar is following in this trend — even though you can still physically buy GTA VI from retailers, these copies only contain a download code, not physical game discs you can insert into your console. </p><p>NikTek said in another <a href="https://x.com/NikTek/status/2089836599421120565">X</a> post that the leaked clips showed various gameplay details, including basketball games, vehicle loadouts, and openable and closable trunks. There’s also a stamina bar and an honor system similar to Red Dead Redemption 2. The map leak also showed details of the five counties, as well as revealing that there is a massive rail system and many tiny islands that players can explore. Another creator said that these leaked details are already over a year old, but Rockstar has been actively issuing DMCA takedowns against posts that showed these details, meaning these are likely clips of the real thing. After all, the base gameplay has likely already been completed, and the developers probably spent the last few months finalizing the game ahead of its November launch.</p>
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                                                            <title><![CDATA[ GameStop customer earned over $10,000 in store credit from a stack of broken consoles ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/gamestop-customer-earned-over-usd10-000-in-store-credit-from-a-stack-of-broken-consoles-traded-hundreds-of-playstations-xboxes-game-boys-switches-and-more</link>
                                                                            <description>
                            <![CDATA[ One man’s trash is another’s treasure, and GameStop just paid out over $10,000 for hundreds of broken consoles. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 11:12:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[GameStop on X]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Josh and his GameStop trade credit cards]]></media:description>                                                            <media:text><![CDATA[Josh and his GameStop trade credit cards]]></media:text>
                                <media:title type="plain"><![CDATA[Josh and his GameStop trade credit cards]]></media:title>
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                                <p>One man’s trash is another’s treasure, and that certainly seems to be the case for ‘Josh,’ a <a href="https://www.tomshardware.com/video-games/console-gaming/gamestop-patches-infinite-money-glitch-for-the-nintendo-switch-2-crafty-youtuber-trades-usd415-console-in-for-usd472-multiple-times" target="_blank">GameStop </a>customer. The well-known gaming and trade-in business says that Josh came into its Clackamas, Oregon store and “traded hundreds of broken consoles for $10,690.06 in store credit.”  In its Twitter/X post, GameStop shows Josh looking pleased with a fistful of trade credit cards, another image showing reams of receipts, and a far too small photo of the <a href="https://www.tomshardware.com/desktops/mini-pcs/broken-steam-deck-repurposed-into-an-ultra-compact-mini-pc" target="_blank">broken console</a> haul.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089477150672068803"><p lang="en" dir="ltr">A GameStop Customer in Clackamas, Oregon traded hundreds of broken consoles for $10,690.06 in store credit. Thanks for your junk, Josh! pic.twitter.com/cQy2dvKFKQ<a href="https://twitter.com/cantworkitout/status/2089477150672068803">August 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That’s a lot of in-store credit to spend, but as most GameStop-ites will know, your trade-ins go further this way. In other words, if you asked for cash instead of credit, you would get less. Accepting the compromise of in-store credit can actually net you up to 50% more cash to spend – albeit with your choices locked to what GameStop has in stock. This might not be a big drawback if you like video games. But $10,690.06 is a lot of credit, even for the most avid gamer. </p><p>Checking the GameStop website today shows it doesn’t embrace gaming PCs or laptops, or PC components. Your local store might have a selection available, though. What I did see today were a few meager electronics items like <a href="https://www.tomshardware.com/laptops/macbooks/apple-launches-new-14-inch-macbook-pro-with-m5-chip-boasts-2x-ssd-speeds-increased-gpu-performance-for-ai-over-m4-version" target="_blank">MacBooks</a> and iPhones listed. The major trade at this retailer is in <a href="https://www.tomshardware.com/news/sony-secures-22-million-chips-ps5" target="_blank">PlayStation</a>, Xbox, and Switch consoles and games. This is where most customers would probably expect to use their credit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoDgAX"></div>                            </div>                            <script src="https://kwizly.com/embed/OoDgAX.js" async></script><p>I found it interesting to try and identify the few broken consoles we can see in the plastic crates. Without too much scrutiny and pixel peeping, there are clearly a few Nintendo Switch Lites in there, a <a href="https://www.tomshardware.com/news/custom-pcb-lets-you-stick-a-raspberry-pi-inside-a-sega-game-gear" target="_blank">Sega GameGear</a>, a pair of Sony PSPs, and numerous Nintendo Game Boys representing a few eras (GBC, DS, DSL). Under that crate are what look like a black and a white <a href="https://www.tomshardware.com/tech-industry/artificial-intelligence/user-runs-an-ai-model-on-an-xbox-360-3-core-powerpc-with-512-mb-memory-handles-an-ai-model-based-on-llama2-c" target="_blank">Xbox 360</a>. There must have been many more crates to tally up to “hundreds.” Squinting at the receipts shows there were indeed multiple PS4, Xbox One, Series X, and 360 consoles in the traded collection.</p><p>In terms of pricing, the receipts reveal Josh traded in multiple Xbox One consoles for $7.92 each, Xbox Series X consoles for $10-11, PS4 consoles priced at $16 each, and working Xbox One consoles at around $40. Pricing for the more exciting stuff is unfortunately illegible in the photos. </p><p>Some social media keyboard warriors throw scorn at Josh for selling this bountiful collection of broken consoles to GameStop. The key accusation is basically that he’s been swindled by GameStop, who would pay a pittance compared to what could have been raised selling on auction sites like eBay. Perhaps he could have made a lot more cash selling his broken consoles independently, but depending on how many <a href="https://www.tomshardware.com/tech-industry/supercomputers/first-ever-cray-t3d-supercomputer-goes-up-for-auction-with-usd81-000-reserve-europes-fastest-supercomputer-in-june-1996-goes-on-the-block" target="_blank">auctions </a>he generated from the 100s of items, that would be a lot more effort: dealing with accurate description writing, photography, shipping, and the inevitable returns. </p><p>It would similarly be interesting to find out how much profit GameStop ends up making from this pile of consoles, but it isn't likely to share this kind of business data. Some of the consoles will likely be irreparable, only useful for spares and donor <a href="https://www.tomshardware.com/pc-components" target="_blank">components</a>; others, perhaps if there are rarer special editions in the collection, could bring in a lot of cash if fixed and refurbished.</p>
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                                                            <title><![CDATA[ PS5 emulation arrives on Steam Deck, Astro Playroom showcased running at 0.6 FPS ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg-1920-80.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh-1920-80.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-arrives-on-steam-deck-astro-playroom-showcased-running-at-0-6-fps-milestone-sharpemu-development-shows-promise-despite-unplayable-performance</link>
                                                                            <description>
                            <![CDATA[ Astro's Playroom runs at 0.5 to 1 FPS on the Steam Deck when emulated through SharpEmu. It's not much — it's nothing at all, in fact — but just the proof-of-concept alone is enough to stir up excitement for both Steam Deck and PS5 emulation scenes. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:37:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve / SharpEmu]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[SharpEmu on Steam Deck]]></media:description>                                                            <media:text><![CDATA[SharpEmu on Steam Deck]]></media:text>
                                <media:title type="plain"><![CDATA[SharpEmu on Steam Deck]]></media:title>
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                                <p>The PlayStation 5 emulation scene has been a wonder to witness, with<a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games" target="_blank"> rapid progress matching the community's ambition</a>. The latest development on this frontier is SharpEmu, an open-source PS5 emulator, successfully running on the Steam Deck with <em>Astro's Playroom</em> even booting to show the PlayStation Studios loading screen. The framerate doesn't go past 1 FPS, but the fact that it's even running is very impressive. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087568822240698664"><p lang="en" dir="ltr">Astro Playroom on Steam Deck emulated with SharpEmu. (video by Ihc160) pic.twitter.com/cafIXRkOvs<a href="https://twitter.com/cantworkitout/status/2087568822240698664">August 12, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>We scoured the internet for more information on this but couldn't find anything. This seems to be the first and only case of someone getting a PS5 game to load on a Steam Deck without streaming involved. The video above shows the Steam Deck in its desktop mode inside SteamOS, which is based on Linux. Performance fluctuates between 0.5 FPS and 1 FPS according to the overlay in the corner, and the audio is just as choppy. </p><p>SharpEmu can smoothly run lightweight 2D titles like Dead Cells and Dreaming Sarah on more capable hardware, but the team's focus is not on compatibility. <a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today" target="_blank">KytyPS5 is far more advanced</a> in terms of the games people have been able to boot on it, including 3D titles like <em>Demon's Souls</em>. However, Kyty is limited to Windows while SharpEmu has native support for Linux and Mac, and there's even an <a href="https://github.com/edeegg/sharpemu-arm64/releases" target="_blank">unofficial Android fork</a>. </p><p>We tried this version on a OnePlus 12 and were able to get Dreaming Sarah to show an initial splash screen with the developer's logo. After that, though, the screen turns black, and nothing happens, despite the FPS counter constantly hovering around 60 FPS. A few questionably optimistic users on Reddit<a href="https://www.reddit.com/r/PocoPhones/comments/1vgmenh/what_games_have_you_guys_managed_to_emulate_on/" target="_blank"> have even suggested </a>running SharpEmu on Android through Winlator, so that GTA VI can be played on Android once it launches.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Mpd6DnUqqwDJjoLRUTNVEg-1920-80.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mjeGP2oLZXpj3PotSL5DNh-1920-80.jpg" alt="Dreaming Sarah running on Android through SharpEmu" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Just like the Steam Deck, even the fact that the game launches on Android is a mighty feat and a testament to the sheer ambition of this community. SharpEmu is only meant for x86 devices; it runs on Apple Silicon Macs through the Rosetta 2 translation layer, and on Windows-on-Arm devices through Microsoft's Prism translation layer. But since it's written in C# from scratch, evidently, the code can be recompiled for Android. </p><p>With the ongoing component crisis making even consoles more expensive to purchase, and the death of physical media right around the corner, emulation is once again being touted as a cornerstone of preservation. With a roadmap to playing GTA VI on PC without waiting a few years for a port no doubt in the back of everyone's minds. </p>
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                                                            <title><![CDATA[ Stream PS4 & PS5 games on your Steam Deck without a console thanks to Asobi ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi-1920-80.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/asobi-remote-play-app-lets-gamers-stream-ps4-and-ps5-games-on-the-steam-deck-even-without-a-console-dev-breaks-playstation-plus-premium-cloud-gaming-support-free-of-the-playstation-portal</link>
                                                                            <description>
                            <![CDATA[ PlayStation Remote Play allows you to stream games from your PS4 or PS5 console to a variety of devices locally, but the Asobi: Remote Play service goes  farther by extending the PlayStation Portal's exclusive PlayStation Plus Premium cloud game streaming support to the Steam Deck and other Linux devices. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 12 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Asobi]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Asobi: Remote Play]]></media:description>                                                            <media:text><![CDATA[Asobi: Remote Play]]></media:text>
                                <media:title type="plain"><![CDATA[Asobi: Remote Play]]></media:title>
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                                <p>Sony lets gamers access their PlayStation consoles remotely through a couple of different tools. The Remote Play app lets gamers stream titles from their consoles to their phones, tablets, and PCs. The PlayStation Portal handheld has an extra trick. It can stream PS5 games both locally from a gamer's own console or directly from the PlayStation Plus Premium service's cloud gaming library. </p><p>Third-party apps like Chiaki have already brought PS Remote Play functionality over to Linux, but the new Asobi Remote Play app promises to make that functionality<a href="https://store.steampowered.com/app/4505440/Asobi_Remote_Play/" target="_blank"> available directly from Steam</a>. It also boasts an exclusive feature that can turn your Steam Deck into a virtual PS Portal, allowing you to play cloud games from the PlayStation Plus Premium library. The app is in a pre-release play test right now, but its capabilities are intriguing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2365px;"><p class="vanilla-image-block" style="padding-top:69.81%;"><img id="j5SHya7BSsWBdz7KGuAUi" name="Screenshot 2026-08-11 224742" alt="Asobi: Remote Play" src="https://cdn.mos.cms.futurecdn.net/j5SHya7BSsWBdz7KGuAUi-1920-80.png" mos="" align="middle" fullscreen="" width="2365" height="1651" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Asobi)</span></figcaption></figure><p>As long as you have a PlayStation Plus Premium subscription, you can stream select PS5 titles directly from Sony's servers inside Asobi, even if you don't have a PS5 console. This hasn't been possible on any device other than the PS Portal until now. Only the titles Sony has approved are available for cloud streaming on PS Portal, and that same restriction will apply within Asobi. </p><p>That said, hundreds of games are already available through this subscription, so you likely won't run into any trouble finding something to play if you want to try the PlayStation library without committing to a PS5. </p><p>The Asobi team has just released the app for SteamOS (and, by extension, Linux), which means you can install it on a Steam Deck or Steam Machine and essentially turn your existing Steam Deck into a Portal, saving you from buying <a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">a $250 device</a> just to enjoy PlayStation games without a console.</p><p>Asobi is not associated with Sony in any way, so there's no guarantees for future compatibility or even a stable experience, but the developer does promise 1080p 30FPS streaming with the app's free tier. The premium tier bumps that up to 1080p 60 FPS with HDR and 4K upscaling support, as well as manual bitrate selection, controller haptics, and lower latency. </p><p>All of these premium features are currently free on the Steam playtest, which is also why pricing for the premium tier hasn't been announced yet. Some users already part of the testing are reporting issues, which is to be expected for pre-release software. </p><p>But if the team can iron out the kinks, and assuming that Sony doesn't block whatever method Asobi is using to mimic the PlayStation Portal for cloud game streaming access, this app could become the most accessible way to play PlayStation games on the Steam Deck (apart from native PC ports, of course). </p>
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                                                            <title><![CDATA[ Sony doubles down on axing physical game discs — CFO reiterates 'we’re going to cautiously move this forward' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Despite widespread public backlash,<a href="https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/202703_1q_02_en/index.html"> <u>Sony</u></a> has reaffirmed its plan to transition PlayStation to an all-digital platform during the company's FY26 Q1 earnings call. The company is moving forward with ending the<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> <u>production of physical game discs</u></a> in January 2028. After this date, the company will no longer manufacture physical media for new game releases. This decision gives PlayStation fans and retailers a little over a year and a half to prepare for the change.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>When asked about Sony's decision to end production of physical game discs during the Q&A session, Lin Tao, Executive Officer and CFO for Sony, replied that:</p><p>"On this point, we announced that January 2028 onwards, we will no longer be manufacturing game discs. One and a half years ahead. We made this announcement at this time. There are various reasons we made this decision."</p><p>Tao further explains the rationale behind the digital paradigm shift, a move that was met with negative criticism from PlayStation fans and parts of the industry.</p><p>"The biggest being that the digitalization of content overall has been progressing. That’s the big factor. It’s not just for PlayStation, but for all kinds of contents; digitalization is progressing. When we think about the future, we put in a lot of thought and time; we cautiously considered this, we came to this conclusion, we’re going to cautiously move this forward.</p><p>To this decision, we have received various opinions; people have strong views. We understand that the community has put forth those views to us.</p><p>Games are loved by many people. It’s a form of entertainment that’s loved by people; it’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that."</p><p>According to Sony's financial results for FY26 Q1, which covers the period from April to June, the company raked in $1.2 billion in digital game revenue. In stark contrast, physical game sales brought in only $128 million for Sony, meaning digital revenue was more than 9X higher than physical sales. The growth in digital sales and the disparity with physical sales shows why Sony is eager to go all in on digital.</p><p>Sony was asked directly about the impact of discontinuing physical discs. In response, Ishii, a Corporate Communications executive at the company, provided the following statement:</p><p>"Well, up until 2028, well, at this point in time, well, we are not seeing any impact on our business as of now. Going forward, about the content sales, I think a large part is already digitized.</p><p>Therefore, as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business. However, as I already said, the users, the players, have attachments, and we have to think about how to respond to that feedback."</p><p>Phasing out game discs will undoubtedly have a significant financial impact on gamers. Physical game discs not only provide ownership, but they also come with the benefit of resale. Gamers can recoup some of what they paid for it once they are finished playing. The extinction of game discs represents the loss of the ability to share physical games with friends and family. The PlayStation platform does not support sharing digital games, unlike services like Valve’s Steam Families or Nintendo’s Virtual Game Cards.</p><p>Game discs enable gamers on a tight budget to purchase second-hand copies of games at great prices at their local game stores or online marketplaces. For instance, used copies of <em>The Last of Us Part I</em>, which came out four years ago, go for as little as $25, while the digital version remains priced at around $69.99 on the PlayStation Store. Even during major promotional events like Days of Play or Black Friday, digital discounts have rarely brought prices below $29.99. Second-hand physical copies are simply a more affordable choice for many players.</p><p>Without game discs, PlayStation console owners will have to rely more on internal storage, and when that depletes, they will have to expand the storage with the<a href="https://www.tomshardware.com/best-picks/best-ps5-ssds"> <u>best PS5 SSDs.</u></a> The issue is that<a href="https://www.tomshardware.com/pc-components/ssds/kioxia-exec-says-the-ai-boom-means-the-era-of-the-cheap-1tb-ssd-is-over-companys-nand-supply-is-sold-out-for-this-year-and-likely-through-2027"> <u>SSDs are ludicrously expensive</u></a> right now due to the<a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand"> <u>storage shortage</u></a>, which could last way beyond January 2028.</p><p>The discontinuation of physical discs does not just affect consumers but also retailers. However, Sony expects limited business impact in that aspect since the digital transition has somewhat started a long time ago. Tao elaborated, "For the last 30 years, we have been selling PlayStation, and the retail partners have always been important to us. With the completion of the disc production, we communicated this at an early stage so that we have enough time to be able to listen to various partners’ voices.”</p><p>Tao continued, “In North America, this has already happened, but without discs. In the package, there’s a code. That’s how they sell in North America. About the retailers, there are regional characteristics. For each regional partner, we try to have thorough dialogues so that we can end up in a win-win situation. Now, the differentiation from PC. We don’t feel that the disc is the factor to differentiate from the PC."</p><p>Gamers are actively voicing their opposition to Sony’s move away from physical media. DoesItPlay, a community dedicated to game preservation, has organized a large-scale boycott dubbed<a href="https://x.com/hashtag/PSBlackout?src=hashtag_click"> <u>#PSBlackout</u></a>, urging PlayStation users worldwide to turn off their consoles for an entire week, from August 23 to August 30. The X post has amassed over 1.8 million views and 7,500 shares, but it is uncertain how many users will participate. In addition to this digital protest, a<a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures"> <u>Change</u></a>.<a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games"><u>org petition</u></a> with more than 350,000 signatures is asking for Sony to reconsider its decision to end physical game production.</p><p>Sony has been winding down its<a href="https://www.tomshardware.com/monitors/televisions/sony-will-ship-its-final-blu-ray-recorders-this-month-exit-from-japanese-market-the-end-of-an-era-for-the-segment"> <u>physical media production</u></a> over the years (for example, physical boxes with a download code), so it was just really a matter of time before the PlayStation ecosystem adapted to the changes. Unfortunately, the die is cast, and there are rumors that Sony has already started repurposing its factories for other endeavors. There is little to no hope that Sony will reverse its decision to discontinue physical game discs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-doubles-down-on-axing-physical-game-discs-cfo-reiterates-were-going-to-cautiously-move-this-forward</link>
                                                                            <description>
                            <![CDATA[ Sony confirms that its stance has not changed on ending the production of physical game discs for titles released after January 2028. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye&#039;s passion for computer hardware ignited in his pre-teen years, thanks to a learning moment in which a power connection mishap set his Pentium P54CS system on fire and inadvertently short-circuited his entire home. Over the years, Zhiye&#039;s curiosity evolved into a relentless pursuit of deeper knowledge of computer hardware. A regular kid tinkering with something beyond his comprehension eventually became a power user for one of the world&#039;s top computer hardware brands. His quest to understand the inner workings of computer hardware has led him to become a writer at Tom&#039;s Hardware. When Zhiye isn&#039;t covering the latest processor, graphics card, or putting SSDs through their paces, you&#039;ll often find him overclocking RAM to the rhythm of the latest trance hits.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[GTA V physical disc in PlayStation 5 console]]></media:description>                                                            <media:text><![CDATA[GTA V physical disc in PlayStation 5 console]]></media:text>
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                            <article>
                                <p>Despite widespread public backlash,<a href="https://www.irwebmeeting.com/sony/fast/20260731/N5SWmcH4/202703_1q_02_en/index.html"> <u>Sony</u></a> has reaffirmed its plan to transition PlayStation to an all-digital platform during the company's FY26 Q1 earnings call. The company is moving forward with ending the<a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems"> <u>production of physical game discs</u></a> in January 2028. After this date, the company will no longer manufacture physical media for new game releases. This decision gives PlayStation fans and retailers a little over a year and a half to prepare for the change.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: AI shortages</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z53fPgXjpKHTpeGv3RHpqj" name="NVIDIA GB200 NVL72 Compute Tray Press Graphic.png" caption="" alt="Nvidia" src="https://cdn.mos.cms.futurecdn.net/z53fPgXjpKHTpeGv3RHpqj-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/storage/perfect-storm-of-demand-and-supply-driving-up-storage-costs?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">AI data centers are swallowing the world's memory and storage supply</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/chip-scarcity-assaults-auto-industry-amid-the-worsening-nexperia-and-dram-crisis?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Chip scarcity assaults auto industry amid the worsening Nexperia and DRAM crisis</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/samsung-and-sk-hynix-shorten-memory-contracts-as-pricing-power-shifts-back-to-suppliers?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage" target="_blank">Samsung and SK hynix shorten memory contracts as pricing power shifts back to suppliers</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/memory-makers-are-set-to-earn-usd551-billion-from-the-ai-boom-twice-as-much-as-contract-chip-manufacturers-forecasts-suggest-that-2026-revenue-will-skyrocket-thanks-to-data-center-demand?utm_source=edit-links&utm_medium=boxout&utm_term=ai-shortage">Memory makers are set to earn $551 billion from the AI boom</a></li></ul></p></div></div><p>When asked about Sony's decision to end production of physical game discs during the Q&A session, Lin Tao, Executive Officer and CFO for Sony, replied that:</p><p>"On this point, we announced that January 2028 onwards, we will no longer be manufacturing game discs. One and a half years ahead. We made this announcement at this time. There are various reasons we made this decision."</p><p>Tao further explains the rationale behind the digital paradigm shift, a move that was met with negative criticism from PlayStation fans and parts of the industry.</p><p>"The biggest being that the digitalization of content overall has been progressing. That’s the big factor. It’s not just for PlayStation, but for all kinds of contents; digitalization is progressing. When we think about the future, we put in a lot of thought and time; we cautiously considered this, we came to this conclusion, we’re going to cautiously move this forward.</p><p>To this decision, we have received various opinions; people have strong views. We understand that the community has put forth those views to us.</p><p>Games are loved by many people. It’s a form of entertainment that’s loved by people; it’s connected to people’s fond memories in many cases. We understand those emotions. We want to consider that."</p><p>According to Sony's financial results for FY26 Q1, which covers the period from April to June, the company raked in $1.2 billion in digital game revenue. In stark contrast, physical game sales brought in only $128 million for Sony, meaning digital revenue was more than 9X higher than physical sales. The growth in digital sales and the disparity with physical sales shows why Sony is eager to go all in on digital.</p><p>Sony was asked directly about the impact of discontinuing physical discs. In response, Ishii, a Corporate Communications executive at the company, provided the following statement:</p><p>"Well, up until 2028, well, at this point in time, well, we are not seeing any impact on our business as of now. Going forward, about the content sales, I think a large part is already digitized.</p><p>Therefore, as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business. However, as I already said, the users, the players, have attachments, and we have to think about how to respond to that feedback."</p><p>Phasing out game discs will undoubtedly have a significant financial impact on gamers. Physical game discs not only provide ownership, but they also come with the benefit of resale. Gamers can recoup some of what they paid for it once they are finished playing. The extinction of game discs represents the loss of the ability to share physical games with friends and family. The PlayStation platform does not support sharing digital games, unlike services like Valve’s Steam Families or Nintendo’s Virtual Game Cards.</p><p>Game discs enable gamers on a tight budget to purchase second-hand copies of games at great prices at their local game stores or online marketplaces. For instance, used copies of <em>The Last of Us Part I</em>, which came out four years ago, go for as little as $25, while the digital version remains priced at around $69.99 on the PlayStation Store. Even during major promotional events like Days of Play or Black Friday, digital discounts have rarely brought prices below $29.99. Second-hand physical copies are simply a more affordable choice for many players.</p><p>Without game discs, PlayStation console owners will have to rely more on internal storage, and when that depletes, they will have to expand the storage with the<a href="https://www.tomshardware.com/best-picks/best-ps5-ssds"> <u>best PS5 SSDs.</u></a> The issue is that<a href="https://www.tomshardware.com/pc-components/ssds/kioxia-exec-says-the-ai-boom-means-the-era-of-the-cheap-1tb-ssd-is-over-companys-nand-supply-is-sold-out-for-this-year-and-likely-through-2027"> <u>SSDs are ludicrously expensive</u></a> right now due to the<a href="https://www.tomshardware.com/pc-components/ssds/phison-ceo-claims-nand-shortage-could-last-a-staggering-10-years-says-memory-supercycle-imminent-and-severe-2026-shortages-are-at-hand"> <u>storage shortage</u></a>, which could last way beyond January 2028.</p><p>The discontinuation of physical discs does not just affect consumers but also retailers. However, Sony expects limited business impact in that aspect since the digital transition has somewhat started a long time ago. Tao elaborated, "For the last 30 years, we have been selling PlayStation, and the retail partners have always been important to us. With the completion of the disc production, we communicated this at an early stage so that we have enough time to be able to listen to various partners’ voices.”</p><p>Tao continued, “In North America, this has already happened, but without discs. In the package, there’s a code. That’s how they sell in North America. About the retailers, there are regional characteristics. For each regional partner, we try to have thorough dialogues so that we can end up in a win-win situation. Now, the differentiation from PC. We don’t feel that the disc is the factor to differentiate from the PC."</p><p>Gamers are actively voicing their opposition to Sony’s move away from physical media. DoesItPlay, a community dedicated to game preservation, has organized a large-scale boycott dubbed<a href="https://x.com/hashtag/PSBlackout?src=hashtag_click"> <u>#PSBlackout</u></a>, urging PlayStation users worldwide to turn off their consoles for an entire week, from August 23 to August 30. The X post has amassed over 1.8 million views and 7,500 shares, but it is uncertain how many users will participate. In addition to this digital protest, a<a href="https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures"> <u>Change</u></a>.<a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games"><u>org petition</u></a> with more than 350,000 signatures is asking for Sony to reconsider its decision to end physical game production.</p><p>Sony has been winding down its<a href="https://www.tomshardware.com/monitors/televisions/sony-will-ship-its-final-blu-ray-recorders-this-month-exit-from-japanese-market-the-end-of-an-era-for-the-segment"> <u>physical media production</u></a> over the years (for example, physical boxes with a download code), so it was just really a matter of time before the PlayStation ecosystem adapted to the changes. Unfortunately, the die is cast, and there are rumors that Sony has already started repurposing its factories for other endeavors. There is little to no hope that Sony will reverse its decision to discontinue physical game discs.</p>
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                                                            <title><![CDATA[ PS5 emulation hits new milestone in record time, multiple 3D games now playable in Kyty  ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">The state of PlayStation 5 emulation</a> has been rapidly evolving, partially in response to <em>Grand Theft Auto 6</em>'s release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second. </p><p>The two emulators at the forefront of all this are <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a> and <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a>, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.</p><p>The first game is <em>XIII</em>, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. <em>XIII</em> is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082502737217102075"><p lang="en" dir="ltr">Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:• Playable• Runs at 30 FPS• Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTb<a href="https://twitter.com/cantworkitout/status/2082502737217102075">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The same person who tested <em>XIII </em>also tested <em>Teenage Mutant Ninja Turtles: Wrath of the Mutants</em> and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like <em>XIII</em>. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082351232325439684"><p lang="en" dir="ltr">Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:• In-game• 22-24 FPS• Crashes on the first launch• Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbI<a href="https://twitter.com/cantworkitout/status/2082351232325439684">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. </p><p>Both emulators are now part of an unexpected emulation race. With <em>GTA 6</em> just a few months away and <em>GTA 5</em> already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-hits-new-milestone-in-record-time-multiple-3d-games-now-playable-in-kyty-performance-and-support-steadily-improving-with-30-fps-gameplay-possible-today</link>
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                            <![CDATA[ The PS5 emulation scene is showing extremely impressive progress, with 3D titles now being playable at around 30 FPS just two weeks after the first 3D titles even became bootable. ]]>
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                                                                        <pubDate>Fri, 31 Jul 2026 11:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
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                                <p><a href="https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games">The state of PlayStation 5 emulation</a> has been rapidly evolving, partially in response to <em>Grand Theft Auto 6</em>'s release later this year. The latest milestone is the first 3D games being playable at very respectable framerates of around 30 frames per second. </p><p>The two emulators at the forefront of all this are <a href="https://github.com/KytyPS5/KytyPS5" target="_blank">KytyPS5</a> and <a href="https://github.com/sharpemu/sharpemu" target="_blank">SharpEmu</a>, the former of which is intensely focused on expanding compatibility. KytyPS5 was already able to boot 3D titles and go until their loading screens, with at least two smaller games actually rendering graphics. Now, the same emulator can run two 3D games at around 30 FPS, though there are some glitches.</p><p>The first game is <em>XIII</em>, the 2020 remake of the 2003 classic, and it's "playable" at up to 30 FPS with real-time gameplay that accepts player input. We put playable in quotation marks because there are very obvious visual glitches that manifest in the environment not rendering correctly. The textures seem to be broken in multiple scenes, though they don't entirely kill the immersion. <em>XIII</em> is a relatively lightweight game but its cell-shaded aesthetic might be adding to emulation complexity. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082502737217102075"><p lang="en" dir="ltr">Another playable title joins the growing list for the Kyty PS5 emulator.XIII is now playable at around 30 FPS.Current status:• Playable• Runs at 30 FPS• Minor graphical issues remainIt's another encouraging step for PS5 emulation, with compatibility continuing to… pic.twitter.com/5rEpvcbvTb<a href="https://twitter.com/cantworkitout/status/2082502737217102075">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The same person who tested <em>XIII </em>also tested <em>Teenage Mutant Ninja Turtles: Wrath of the Mutants</em> and managed to run it at just under 25 FPS with real-time gameplay. The game crashes on the first launch, but once initialized, it's stable and does not seem to have any bugs or glitches like <em>XIII</em>. The framerate looks visibly choppy but is undeniably impressive, on a technical level. Kyty can run other 3D PS5 games as well, but not nearly at this level of performance. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2082351232325439684"><p lang="en" dir="ltr">Kyty PS5 emulator keeps making impressive progress.Teenage Mutant Ninja Turtles: Wrath of the Mutants is now playable at around 22-24 FPS.Current status:• In-game• 22-24 FPS• Crashes on the first launch• Runs without further crashes after restartingI feel it's… pic.twitter.com/pCkHu11cbI<a href="https://twitter.com/cantworkitout/status/2082351232325439684">July 29, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 is advancing at a faster pace than SharpEmu, and that's true for the most part, but not out of stagnation. The team behind SharpEmu is busy tackling a different challenge: accuracy and infrastructure setup rather than game-specific compatibility, per its GitHub repo. In other words, it means fixing low-level issues that are preventing games like <em>Astro Bot </em>from currently reaching the gameplay state. </p><p>Both emulators are now part of an unexpected emulation race. With <em>GTA 6</em> just a few months away and <em>GTA 5</em> already booting in Kyty, it clearly has the better support for now, and its demos are very promising. SharpEmu's work will undoubtedly help the emulation scene at large, along with RPCSX and other independent developers. The craziest part is that you can try all of this at home for free, and just by doing that you're already contributing to the scene. </p>
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                                                            <title><![CDATA[ PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards on Linux ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The developers of RPCS3 have <a href="https://blog.rpcs3.net/2026/07/21/supporting-terascale-gpus/#how-to-run-rpcs3-with-terascale-gpus" target="_blank">announced </a>that their PlayStation 3 emulator’s minimum system requirements have been adjusted to include a crop of even older Radeon graphics cards. This well-regarded application already supported ATI Terascale 2 GPUs from the Radeon HD 5000 and 6000 series, but now gamers still cradling Radeon HD 2000, 3000, and 4000 series can join in the fun. Some of these GPUs date back nearly 20 years. Please note that while <a href="https://www.tomshardware.com/video-games/playstation/open-source-ps3-emulator-says-its-now-compatible-with-over-75-percent-of-all-ps3-games-on-pc-rpcs3-announcement-comes-weeks-after-sony-announced-the-shuttering-of-the-playstation-store-for-ps3-and-ps-vita-by-july-2027" target="_blank">RPCS3 </a>is available for a <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5" target="_blank">range of platforms</a>, this extended ATI architecture support is only for Linux users.</p><h2 id="fine-wine-on-terascale-2">Fine wine on Terascale 2</h2><p>Back in 2021, the RPCS3 devs lowered the emulator’s system requirements to embrace <a href="https://www.tomshardware.com/reviews/radeon-hd-5770,2446.html" target="_blank">Radeon HD 5000</a> and <a href="https://www.tomshardware.com/reviews/radeon-hd-6870-radeon-hd-6850-barts,2776.html" target="_blank">HD 6000</a> (Terascale 2) series graphics cards. In the subsequent five years, the emulator has been tuned to improve performance on hardware from these generations. An example provided asserts that when using Persona 5 as a benchmark, performance in Kamoshida’s Castle went from 35 to 49 FPS between 2021 and today (on a PC system with an ATI Radeon HD 5850, AMD FX-8350 CPU, and 8GB of RAM).</p><h2 id="inspired-terascale-1-experiments">Inspired Terascale 1 experiments</h2><p>Success spurred the devs to investigate TeraScale 1 performance and compatibility. Some OpenGL wrangling ensued due to TeraScale 1 GPUs only reporting OpenGL 3.3 and GLSL 3.30 support, but getting these old and unloved ATI cards to work with the RPCS3 OpenGL renderer was surprisingly simple. It was done by overriding the reported OpenGL levels to 4.3 and 4.40. </p><p>Initial tests made use of a system packing an <a href="https://www.tomshardware.com/reviews/radeon-hd-4890,2262.html" target="_blank">ATI Radeon HD 4890</a> with 1GB of VRAM – the most powerful Terascale 1 GPU ever sold. According to the RPCS3 blog, this card has a more powerful GPU than the <a href="https://www.tomshardware.com/tech-industry/amd-ceo-lisa-su-reminisces-on-helping-design-the-ps3s-infamous-cell-processor-at-ibm" target="_blank">PS3, </a>but the emulator’s complex shader code is not optimal for older architectures like this. Nevertheless, “Simpler games work perfectly fine, with playable performance,” notes the blog, “while games that have more complex graphics are GPU bottlenecked with subpar performance.” Screenshots show Metal Gear Solid HD Collection and Outrun Online Arcade with frame rates close to 60 FPS.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:58.36%;"><img id="QQeYLWLmDgcr4wvnAwS3E5" name="radeon-4890" alt="PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards" src="https://cdn.mos.cms.futurecdn.net/QQeYLWLmDgcr4wvnAwS3E5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1280" height="747" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QQeYLWLmDgcr4wvnAwS3E5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://blog.rpcs3.net/2026/07/21/supporting-terascale-gpus/#how-to-run-rpcs3-with-terascale-gpus" target="_blank">The developers of the RPCS3 </a>)</span></figcaption></figure><p>Moving down the stack and further back in time, GPUs like the <a href="https://www.tomshardware.com/reviews/ati-r680-rage-fury-maxx-2,1764.html" target="_blank">ATI Radeon HD 3870</a> are “still able to render very simple games with playable performance in RPCS,” assert the devs. To achieve playability, you will want to dial in PSP-like resolutions, though. Specifically, 273p was mentioned.</p><p>What about the weakest TeraScale 1 GPUs? The <a href="https://www.tomshardware.com/picturestory/561-ati-history-graphics-cards-3.html" target="_blank">ATI Radeon HD 2600 XT</a> with a measly 256MB of VRAM even performs poorly at 273p. Screenshots from RPCS3 tests show it only managing 8 FPS in Outrun Online Arcade and 13 FPS in Portal.</p><p>With RPCS3’s progress over the last half decade, these performance numbers could also improve. In fact, the blog states that “future optimization should improve performance by quite a bit on these old GPUs.” </p><p>It looks like a good time to dust off your retro PC and try a few old PS3 classics on your ATI TeraScale 1 GPU-accelerated rig. Remember this extended graphics card support requires a <a href="https://www.tomshardware.com/news/live/before-windows-10-goes-eol-im-testing-three-alternative-linux-distros-to-save-my-6-year-old-laptop-from-the-landfill" target="_blank">Linux distro</a> with the <a href="https://www.tomshardware.com/software/linux/20-year-old-ati-radeon-gpus-are-still-getting-driver-updates-and-extensions-old-ati-radeon-r300-gpus-still-getting-linux-updates-from-the-community" target="_blank">Mesa driver</a> r600. Then you need to launch RCPS3 with the following environment variables: MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=440 ./rpcs3.AppImage</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/playstation-3-emulator-adds-support-for-ati-radeon-hd-2000-3000-and-4000-series-graphics-cards-on-linux-20-year-old-hd-2600-crumbles-can-only-run-portal-at-13-fps-in-273p</link>
                                                                            <description>
                            <![CDATA[ The developers of the RPCS3 have announced that their PlayStation 3 emulator’s minimum system requirements have been adjusted to include a crop of even older Radeon graphics cards. Now gamers still cradling ATI Radeon HD 2000, 3000, and 4000 series GPUs can join in the fun. ]]>
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                                                                        <pubDate>Wed, 22 Jul 2026 10:49:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mark Tyson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/56vqMYLDaKRHPhHZgbADFR-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Mark&#039;s enthusiasm for computers dampened at an early age by the rubber-keyed Sinclair Spectrum 48K and feelings of Commodore 64 envy. However, in the mid-80s, hope in a digital future was rekindled by the purchase of an Atari 520 STe. Since that time Mark has used a multitude of computers for fun and professional endeavors. He often owned both Macs and PCs but went cold on the former after OS9 was killed off, and warmed to the latter with the introduction of Windows XP.&lt;br&gt;
&lt;br&gt;
Early work years were spent in artwork and reprographics but in the late noughties, Mark started to blog about computers, Taiwanese food culture, and guitar design. This activity led to a full-time position writing about breaking PC tech news for HEXUS, for the best part of a decade. When HEXUS was abruptly closed, Mark helped with the foundation of Club386, before finding a new home at Tom&#039;s Hardware.&lt;br&gt;
&lt;br&gt;
When not wearing through the keycap legends on his PC keyboards, Mark can be found wandering the computer malls of Taiwan&#039;s neon-lit conurbations and enjoying local and international cuisine.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The developers of the RPCS3 ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards]]></media:description>                                                            <media:text><![CDATA[PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards]]></media:title>
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                                <p>The developers of RPCS3 have <a href="https://blog.rpcs3.net/2026/07/21/supporting-terascale-gpus/#how-to-run-rpcs3-with-terascale-gpus" target="_blank">announced </a>that their PlayStation 3 emulator’s minimum system requirements have been adjusted to include a crop of even older Radeon graphics cards. This well-regarded application already supported ATI Terascale 2 GPUs from the Radeon HD 5000 and 6000 series, but now gamers still cradling Radeon HD 2000, 3000, and 4000 series can join in the fun. Some of these GPUs date back nearly 20 years. Please note that while <a href="https://www.tomshardware.com/video-games/playstation/open-source-ps3-emulator-says-its-now-compatible-with-over-75-percent-of-all-ps3-games-on-pc-rpcs3-announcement-comes-weeks-after-sony-announced-the-shuttering-of-the-playstation-store-for-ps3-and-ps-vita-by-july-2027" target="_blank">RPCS3 </a>is available for a <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5" target="_blank">range of platforms</a>, this extended ATI architecture support is only for Linux users.</p><h2 id="fine-wine-on-terascale-2">Fine wine on Terascale 2</h2><p>Back in 2021, the RPCS3 devs lowered the emulator’s system requirements to embrace <a href="https://www.tomshardware.com/reviews/radeon-hd-5770,2446.html" target="_blank">Radeon HD 5000</a> and <a href="https://www.tomshardware.com/reviews/radeon-hd-6870-radeon-hd-6850-barts,2776.html" target="_blank">HD 6000</a> (Terascale 2) series graphics cards. In the subsequent five years, the emulator has been tuned to improve performance on hardware from these generations. An example provided asserts that when using Persona 5 as a benchmark, performance in Kamoshida’s Castle went from 35 to 49 FPS between 2021 and today (on a PC system with an ATI Radeon HD 5850, AMD FX-8350 CPU, and 8GB of RAM).</p><h2 id="inspired-terascale-1-experiments">Inspired Terascale 1 experiments</h2><p>Success spurred the devs to investigate TeraScale 1 performance and compatibility. Some OpenGL wrangling ensued due to TeraScale 1 GPUs only reporting OpenGL 3.3 and GLSL 3.30 support, but getting these old and unloved ATI cards to work with the RPCS3 OpenGL renderer was surprisingly simple. It was done by overriding the reported OpenGL levels to 4.3 and 4.40. </p><p>Initial tests made use of a system packing an <a href="https://www.tomshardware.com/reviews/radeon-hd-4890,2262.html" target="_blank">ATI Radeon HD 4890</a> with 1GB of VRAM – the most powerful Terascale 1 GPU ever sold. According to the RPCS3 blog, this card has a more powerful GPU than the <a href="https://www.tomshardware.com/tech-industry/amd-ceo-lisa-su-reminisces-on-helping-design-the-ps3s-infamous-cell-processor-at-ibm" target="_blank">PS3, </a>but the emulator’s complex shader code is not optimal for older architectures like this. Nevertheless, “Simpler games work perfectly fine, with playable performance,” notes the blog, “while games that have more complex graphics are GPU bottlenecked with subpar performance.” Screenshots show Metal Gear Solid HD Collection and Outrun Online Arcade with frame rates close to 60 FPS.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:58.36%;"><img id="QQeYLWLmDgcr4wvnAwS3E5" name="radeon-4890" alt="PlayStation 3 emulator adds support for ATI Radeon HD 2000, 3000, and 4000 series graphics cards" src="https://cdn.mos.cms.futurecdn.net/QQeYLWLmDgcr4wvnAwS3E5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1280" height="747" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QQeYLWLmDgcr4wvnAwS3E5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://blog.rpcs3.net/2026/07/21/supporting-terascale-gpus/#how-to-run-rpcs3-with-terascale-gpus" target="_blank">The developers of the RPCS3 </a>)</span></figcaption></figure><p>Moving down the stack and further back in time, GPUs like the <a href="https://www.tomshardware.com/reviews/ati-r680-rage-fury-maxx-2,1764.html" target="_blank">ATI Radeon HD 3870</a> are “still able to render very simple games with playable performance in RPCS,” assert the devs. To achieve playability, you will want to dial in PSP-like resolutions, though. Specifically, 273p was mentioned.</p><p>What about the weakest TeraScale 1 GPUs? The <a href="https://www.tomshardware.com/picturestory/561-ati-history-graphics-cards-3.html" target="_blank">ATI Radeon HD 2600 XT</a> with a measly 256MB of VRAM even performs poorly at 273p. Screenshots from RPCS3 tests show it only managing 8 FPS in Outrun Online Arcade and 13 FPS in Portal.</p><p>With RPCS3’s progress over the last half decade, these performance numbers could also improve. In fact, the blog states that “future optimization should improve performance by quite a bit on these old GPUs.” </p><p>It looks like a good time to dust off your retro PC and try a few old PS3 classics on your ATI TeraScale 1 GPU-accelerated rig. Remember this extended graphics card support requires a <a href="https://www.tomshardware.com/news/live/before-windows-10-goes-eol-im-testing-three-alternative-linux-distros-to-save-my-6-year-old-laptop-from-the-landfill" target="_blank">Linux distro</a> with the <a href="https://www.tomshardware.com/software/linux/20-year-old-ati-radeon-gpus-are-still-getting-driver-updates-and-extensions-old-ati-radeon-r300-gpus-still-getting-linux-updates-from-the-community" target="_blank">Mesa driver</a> r600. Then you need to launch RCPS3 with the following environment variables: MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=440 ./rpcs3.AppImage</p>
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                                                            <title><![CDATA[ Open-source PS3 emulator says it’s now compatible with over 75% of all PS3 games on PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that they’re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making physical game discs by 2028</a> and shut down the PlayStation Store for PS3 and PS Vita a year before that.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077068126529708407"><p lang="en" dir="ltr">75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGc<a href="https://twitter.com/cantworkitout/status/2077068126529708407">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project that’s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the game’s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the <a href="https://rpcs3.net/compatibility">RPCS3 compatibility page</a> and type in the name of the game.</p><p>This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware — aside from support for Windows, Linux, macOS, and FreeBSD, it’s also compatible with both x86 and arm64, so you can install it on some of the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds">best handheld gaming PCs</a> to play your PS3 games on the go. </p><p>Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isn’t necessarily illegal, as long as the people who use them only play games that they’ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that “no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.” </p><p>While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games">newer versions getting a 5% to 7% boost in FPS numbers</a> compared to previous builds and even <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">hitting more than 1500 FPS on the Minecraft title screen</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/open-source-ps3-emulator-says-its-now-compatible-with-over-75-percent-of-all-ps3-games-on-pc-rpcs3-announcement-comes-weeks-after-sony-announced-the-shuttering-of-the-playstation-store-for-ps3-and-ps-vita-by-july-2027</link>
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                            <![CDATA[ The RPCS3 team has successfully ensured that more than 2,600 PS3 titles are now compatible with the emulator. This means that 75.33% of all PS3 games can now be played on Windows, Linux, macOS, and FreeBSD using either x86 or arm64 processors. ]]>
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                                                                        <pubDate>Thu, 16 Jul 2026 09:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 16 Jul 2026 21:54:35 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a silver Sony PlayStation 3 being photographed]]></media:description>                                                            <media:text><![CDATA[a silver Sony PlayStation 3 being photographed]]></media:text>
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                                <p>RPCS3, a multi-platform open-source PlayStation 3 emulator and debugger, has revealed that 2,681 of the total 3,559 PS3 titles are now compatible with its software, meaning a huge majority of games can now be played on Windows, Linux, macOS, and FreeBSD. The developers of the app said on X that RPCS3 is continually being worked on and that they’re targeting full preservation of the entire PS3 library. This is an important development for PlayStation 3 owners and enthusiasts, especially as Sony said that it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop making physical game discs by 2028</a> and shut down the PlayStation Store for PS3 and PS Vita a year before that.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2077068126529708407"><p lang="en" dir="ltr">75% of all PlayStation 3 games are now PLAYABLE on PC!RPCS3 continues to be improved with new features, fixes, and optimisations, bringing it ever closer to preserving the entire PS3 library. pic.twitter.com/7HtrgPBwGc<a href="https://twitter.com/cantworkitout/status/2077068126529708407">July 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Ensuring that over 2,600 games are compatible with your emulation is no mean feat, especially for a project that’s mostly supported by Patreon and volunteers. The team has already achieved more than 75% compatibility with the entire PS3 library, with less than a thousand titles needing to be worked on. Of this, 816 are now playable but encounter serious glitches or performance problems, 60 reach the game’s main menu but fail to load past that, while only two titles initialize but are stuck on a black screen. If you want to check if you can now play your favorite PS3 title on your PC, you can go to the <a href="https://rpcs3.net/compatibility">RPCS3 compatibility page</a> and type in the name of the game.</p><p>This is a huge win for the game preservation community, as this would ensure that you can continue playing your PS3 game library even if your console no longer works. The beautiful thing about RPCS3 is that it works with a lot of different hardware — aside from support for Windows, Linux, macOS, and FreeBSD, it’s also compatible with both x86 and arm64, so you can install it on some of the <a href="https://www.tomshardware.com/video-games/handheld-gaming/best-pc-gaming-handhelds">best handheld gaming PCs</a> to play your PS3 games on the go. </p><p>Emulation is quite controversial among game publishers and developers, and many companies have historically taken steps against those who make these apps. However, the courts have said that emulation isn’t necessarily illegal, as long as the people who use them only play games that they’ve already paid for. In fact, the Patreon page of RPCS3 was once hit by a DMCA takedown request from Atlus, the maker of Persona 5, arguing that “no version of the P5 game should be playable on this platform; and [the RPCS3] developers are infringing on our IP by making such games playable.” </p><p>While it ultimately failed in its request, it showed how some companies think that their games should only be played on the platform that they designed it for. They argue that emulators might introduce performance issues, meaning players will not get the optimal experience when playing their games. However, RPCS3 has proven that emulators could deliver a similar (or even better) performance than the PS3, with <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games">newer versions getting a 5% to 7% boost in FPS numbers</a> compared to previous builds and even <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">hitting more than 1500 FPS on the Minecraft title screen</a>.</p>
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                                                            <title><![CDATA[ PS5 emulation ramps up in response to Sony killing physical games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony's recent decision to stop physical disc production</a> and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles. </p><p>The most prominent name in the news cycle is <a href="https://github.com/par274/sharpemu" target="_blank">SharpEmu</a>, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics. </p><p>Since it's aiming for accuracy, only some 2D titles such as <em>Dreaming Sarah </em>are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user <em>RShantila </em>was able to boot <em>Astro Bot</em>, which is a PlayStation exclusive from 2024, on SharpEmu. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075283632395055506"><p lang="en" dir="ltr">الأمور تحدث ⚠️ محاكي PS5 emu على PC !يشغل من الآن لعبة Dreaming Sarahومن الحصريات يشغل شاشة بدء Demons Souls Remakeوجاري تطويره وتحسينه لتشغيل الالعاب مثل ShadPS4بداية سريعة pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQ<a href="https://twitter.com/cantworkitout/status/2075283632395055506">July 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams. </p><p>The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer <em>Nmzik </em>has revived the project, <a href="https://github.com/Nmzik/KytyPS5" target="_blank">creating their own fork</a> that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines. </p><p>KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075603512562516282"><p lang="en" dir="ltr">يب هذا محاكي ثاني للـPS5 اسمه KytyPS5 و بدأ يشغل لعبة SILENT HILL: The Short Message و يوصل للوقو و الرسائل التنبيهية مثل ما تشوفون، يلا عقبال نشوفه يتطور اكثر https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCr<a href="https://twitter.com/cantworkitout/status/2075603512562516282">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>These two games are <em>PowerWash Simulator</em> and <em>Pac-Man World</em>, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076040649422368961"><p lang="en" dir="ltr">محاكي KytyPS5 قدر يشغل GTA V و يوصل للقوائم، و Quake 2 ingame 😵😵توفر تحديث جديد قبل ساعة https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUD<a href="https://twitter.com/cantworkitout/status/2076040649422368961">July 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 has also recently <a href="https://github.com/Nmzik/KytyPS5/releases/tag/v0.0.3" target="_blank">received updates</a> to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future. </p><p>Finally, we need to mention <a href="https://x.com/rpcs3/status/2074853657342890233" target="_blank">RPCSX</a>, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field. </p><p>The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074859712659485141"><p lang="en" dir="ltr">A PS5 emulator doesn't need to exist, because there'd be no games to emulate.<a href="https://twitter.com/cantworkitout/status/2074859712659485141">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-emulation-ramps-up-in-wake-of-sonys-end-to-physical-media-ps5-titles-now-booting-across-different-emulators-with-rapid-community-development-for-both-2d-and-3d-games</link>
                                                                            <description>
                            <![CDATA[ SharpEmu and KytyPS5 are two emulators that have exploded in terms of development milestones in the past two weeks, receiving several high-profile updates that have now made it possible to run a handful of 2D and even 3D PS5 games on PC. ]]>
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                                                                        <pubDate>Wed, 15 Jul 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5]]></media:description>                                                            <media:text><![CDATA[PlayStation 5]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5]]></media:title>
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                                <p>For years, the PS5 emulation scene has remained dormant, with updates few and far between as most projects become abandonware. However, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">Sony's recent decision to stop physical disc production</a> and the impending release of GTA VI later this year have created an unprecedented demand in the market. All of a sudden, an influx of PS5 emulators has popped up online, and they're swiftly hitting development milestones, including actually being able to boot recent PS5 titles. </p><p>The most prominent name in the news cycle is <a href="https://github.com/par274/sharpemu" target="_blank">SharpEmu</a>, which serves as a PS5 emulator for Windows. It's written entirely in C# and works more like a translation layer since modern consoles and PC share the same x86 underlying architecture. SharpEmu allows the PC to execute CPU instructions natively while translating OS-specific API calls and graphics. </p><p>Since it's aiming for accuracy, only some 2D titles such as <em>Dreaming Sarah </em>are running on SharpEmu with solid performance and no hiccups. As far as 3D titles go, that's a different story since it's significantly harder to emulate those. At first, the PS5 remake of Demon's Souls successfully booted, but it didn't go past the startup screen. Then, in a major development, Discord user <em>RShantila </em>was able to boot <em>Astro Bot</em>, which is a PlayStation exclusive from 2024, on SharpEmu. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075283632395055506"><p lang="en" dir="ltr">الأمور تحدث ⚠️ محاكي PS5 emu على PC !يشغل من الآن لعبة Dreaming Sarahومن الحصريات يشغل شاشة بدء Demons Souls Remakeوجاري تطويره وتحسينه لتشغيل الالعاب مثل ShadPS4بداية سريعة pic.twitter.com/XRerLF9oak pic.twitter.com/NvdLZVCYoQ<a href="https://twitter.com/cantworkitout/status/2075283632395055506">July 9, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Getting such a recent game to run is extremely promising and shows that PS5 emulation is currently outpacing PS4 emulation at the same point in its life cycle. And SharpEmu is just one project among what's starting to seem like a sea of hopes and dreams. </p><p>The other emulator gaining traction is KytyPS5, which started as a cross-platform PS4 and PS5 emulator in 2021 but was abandoned in 2022. Fast forward four years and developer <em>Nmzik </em>has revived the project, <a href="https://github.com/Nmzik/KytyPS5" target="_blank">creating their own fork</a> that focuses only on PlayStation 5. According to reports online, within just a few weeks, KytyPS5 can boot commercial PS5 games running in Unreal Engine 4/5, Unity, and other custom engines. </p><p>KytyPS5 was able to boot and run Silent Hill: The Short Message till the menu screen. Remember, 3D games were previously limited to just their boot screens, so this is yet another major accomplishment. However, earlier today, the project's GitHub page was updated to show two new 3D games actually running with their graphics being properly rendered, shattering all expectations set thus far.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2075603512562516282"><p lang="en" dir="ltr">يب هذا محاكي ثاني للـPS5 اسمه KytyPS5 و بدأ يشغل لعبة SILENT HILL: The Short Message و يوصل للوقو و الرسائل التنبيهية مثل ما تشوفون، يلا عقبال نشوفه يتطور اكثر https://t.co/DjDda8tatw pic.twitter.com/Yn7ilNsHCr<a href="https://twitter.com/cantworkitout/status/2075603512562516282">July 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>These two games are <em>PowerWash Simulator</em> and <em>Pac-Man World</em>, both of which are playable with functional gameplay, though we don't have any idea about performance or stability. Even more impressively, and perhaps more on-topic, the KytyPS5 version 0.0.3 successfully booted the commercial PS5 version of Grand Theft Auto V far enough to display the loading screens, main splash art, and actually navigate the in-game display settings.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2076040649422368961"><p lang="en" dir="ltr">محاكي KytyPS5 قدر يشغل GTA V و يوصل للقوائم، و Quake 2 ingame 😵😵توفر تحديث جديد قبل ساعة https://t.co/xK0Y4LTIwR pic.twitter.com/awVY3VpGUD<a href="https://twitter.com/cantworkitout/status/2076040649422368961">July 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KytyPS5 has also recently <a href="https://github.com/Nmzik/KytyPS5/releases/tag/v0.0.3" target="_blank">received updates</a> to its shader compiler for better graphics, better memory management that leads to faster load times, and better audio support as well. The emulator works on Windows for now, but a Linux version is also planned for the future. </p><p>Finally, we need to mention <a href="https://x.com/rpcs3/status/2074853657342890233" target="_blank">RPCSX</a>, which isn't exactly an emulator but rather just a research project dedicated to better understanding both PS4 and PS5 software. The devs are still working on being able to boot games from the user interface, but in a race like this, you need every hand on deck, and the team behind RPCS3 is one of the most experienced in the field. </p><p>The PS5 emulation scene has suddenly exploded, and the pace of these developments is astonishing. At this trajectory, it won't be unreasonable to expect GTA V to actually run on SharpEmu or KytyPS5 by next month. That being said, emulation is a marathon that takes a long time to perfect, so it's almost guaranteed that the official PC version of GTA VI will be out long before the emulated version becomes playable. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2074859712659485141"><p lang="en" dir="ltr">A PS5 emulator doesn't need to exist, because there'd be no games to emulate.<a href="https://twitter.com/cantworkitout/status/2074859712659485141">July 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div>
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                                                            <title><![CDATA[ PlayStation disc petition approaches 200,000 signatures as backlash grows over Sony's decision to stop producing new physical media ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games" target="_blank">Change.org petition</a> urging Sony to keep making physical PlayStation games has passed 172,000 signatures, six days after the company announced that it intends to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop producing discs for new games</a> in January 2028. The petition, started by Jade Pearce, CEO of Canadian retailer PNP Games, climbed from around 12,000 signatures on its first day to more than 172,000 by the morning of July 7. Sony hasn’t responded, and the factory that prints its discs has already started moving some staff and equipment onto a different product.</p><p>Pearce launched the campaign the same day as Sony's announcement, and it gathered 40,000 names within 48 hours. The petition contends that a boxed download code is a revocable license rather than owned property, references Sony's recent removal of purchased movies from customer accounts, and lists the used-game trade among the jobs at risk. "We are not against digital," Pearce writes. "We are against digital being the only option."</p><p>Niko Partners analyst Daniel Ahmad estimated that Sony sold more than 70 million physical discs in 2025, even with digital purchases sitting at roughly 80% of full-game sales. Sony's PlayStation social accounts have stayed dormant since July 1.</p><p>Sony DADC's plant in Thalgau, Austria, produces about 600,000 discs a day, roughly half of them PlayStation titles, and has begun shifting some workers onto optical microlens production, DADC CEO Dietmar Tanzer told Austrian broadcaster ORF Salzburg. The company has put €30 million ($34 million) into new equipment, according to <em>Engadget</em>, expects disc output to fall to about 10% of current volume by 2028, and plans to retrain roughly 300 staff rather than lay them off.</p><p>Optical microlenses steer and concentrate light across very small distances and appear in camera modules, AR and VR headsets, fiber-optic gear, and automotive lighting. Markus Streibl, head of micro optics at Sony DADC, said mass production could begin as early as 2027.</p><p>The PlayStation 6 is reportedly in development without a built-in disc drive, which would leave Sony's hardware team to reintegrate one if the company changed course. Sony's standalone PS5 disc drive <a href="https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff">has carried a one-per-order purchase cap</a> since at least March last year, predating the disc announcement, and leaked PS6 specifications described in earlier reports frame any drive as an optional backward-compatibility accessory. <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">Grand Theft Auto 6</a>, easily the biggest game of the decade so far, will ship on PlayStation as a boxed download code with no playable disc, ahead of the 2028 cutoff.</p><p>Sony has told publishers they can still book disc runs for games released in 2027 or earlier, so existing physical libraries will keep working on supported consoles. Whether the fact that the petition is now pushing 200,000 signatures will compel Sony to move or abandon the January 2028 date is unclear; Sony delayed its 2021 shutdown of the PS3 and PS Vita stores after similar backlash, though that closure is now scheduled again alongside the disc decision.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/playstation-disc-petition-approaches-200000-signatures</link>
                                                                            <description>
                            <![CDATA[ A Change.org petition urging Sony to keep making physical PlayStation games has passed 172,000 signatures. ]]>
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                                                                        <pubDate>Tue, 07 Jul 2026 14:38:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:description>                                                            <media:text><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:text>
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                                <p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games" target="_blank">Change.org petition</a> urging Sony to keep making physical PlayStation games has passed 172,000 signatures, six days after the company announced that it intends to <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">stop producing discs for new games</a> in January 2028. The petition, started by Jade Pearce, CEO of Canadian retailer PNP Games, climbed from around 12,000 signatures on its first day to more than 172,000 by the morning of July 7. Sony hasn’t responded, and the factory that prints its discs has already started moving some staff and equipment onto a different product.</p><p>Pearce launched the campaign the same day as Sony's announcement, and it gathered 40,000 names within 48 hours. The petition contends that a boxed download code is a revocable license rather than owned property, references Sony's recent removal of purchased movies from customer accounts, and lists the used-game trade among the jobs at risk. "We are not against digital," Pearce writes. "We are against digital being the only option."</p><p>Niko Partners analyst Daniel Ahmad estimated that Sony sold more than 70 million physical discs in 2025, even with digital purchases sitting at roughly 80% of full-game sales. Sony's PlayStation social accounts have stayed dormant since July 1.</p><p>Sony DADC's plant in Thalgau, Austria, produces about 600,000 discs a day, roughly half of them PlayStation titles, and has begun shifting some workers onto optical microlens production, DADC CEO Dietmar Tanzer told Austrian broadcaster ORF Salzburg. The company has put €30 million ($34 million) into new equipment, according to <em>Engadget</em>, expects disc output to fall to about 10% of current volume by 2028, and plans to retrain roughly 300 staff rather than lay them off.</p><p>Optical microlenses steer and concentrate light across very small distances and appear in camera modules, AR and VR headsets, fiber-optic gear, and automotive lighting. Markus Streibl, head of micro optics at Sony DADC, said mass production could begin as early as 2027.</p><p>The PlayStation 6 is reportedly in development without a built-in disc drive, which would leave Sony's hardware team to reintegrate one if the company changed course. Sony's standalone PS5 disc drive <a href="https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff">has carried a one-per-order purchase cap</a> since at least March last year, predating the disc announcement, and leaked PS6 specifications described in earlier reports frame any drive as an optional backward-compatibility accessory. <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">Grand Theft Auto 6</a>, easily the biggest game of the decade so far, will ship on PlayStation as a boxed download code with no playable disc, ahead of the 2028 cutoff.</p><p>Sony has told publishers they can still book disc runs for games released in 2027 or earlier, so existing physical libraries will keep working on supported consoles. Whether the fact that the petition is now pushing 200,000 signatures will compel Sony to move or abandon the January 2028 date is unclear; Sony delayed its 2021 shutdown of the PS3 and PS Vita stores after similar backlash, though that closure is now scheduled again alongside the disc decision.</p>
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                                                            <title><![CDATA[ PS5 Disc Drive purchase cap predates Sony's disc cutoff  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony's one-per-order purchase limit on the <a href="https://direct.playstation.com/en-us/buy-accessories/disc-drive-for-ps5-digital-edition-consoles" target="_blank">PS5 Disc Drive</a>, widely cited this week as a response to panic buying after the company said it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical disc production for new PlayStation games in January 2028</a>, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by <em>HotHardware </em>carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.</p><p>Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.</p><p>The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to <em>HotHardware</em>, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.</p><p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games">Change.org petition</a> organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including <a href="https://www.tomshardware.com/pc-components/storage/github-thumbs-nose-at-sonys-controversial-end-to-physical-media-with-its-introduction-of-repo-cds-offers-limited-run-of-1-000-cd-rom-copies-of-public-github-repos-for-preservation">GitHub, which announced that it'll begin offering CD-ROM copies of public repositories</a> as a jab at the decision.</p><p>Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by <em>Wccftech. </em>The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/ps5-disc-drive-purchase-cap-predates-sonys-disc-cutoff</link>
                                                                            <description>
                            <![CDATA[ Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal. ]]>
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                                                                        <pubDate>Sun, 05 Jul 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                <p>Sony's one-per-order purchase limit on the <a href="https://direct.playstation.com/en-us/buy-accessories/disc-drive-for-ps5-digital-edition-consoles" target="_blank">PS5 Disc Drive</a>, widely cited this week as a response to panic buying after the company said it will <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">end physical disc production for new PlayStation games in January 2028</a>, has been on PlayStation Direct since at least March 2025. Archived captures of the product page cited by <em>HotHardware </em>carry the same wording, "Due to high demand, there is a limit of 1 per order," more than a year before Sony's announcement. Meanwhile, the largest petition against the disc cutoff sat beyond 74,000 signatures on the morning of July 4th, closing in on its 75,000 goal.</p><p>Sony did add something to the product page this week: a bolded notice stating that from January 2028, newly released PlayStation games will be sold on the PlayStation Store and at retailers in digital format only, and that discs for games released before that date will continue to play on supported consoles. We checked the live U.S. listing today and found both the new notice and the long-standing order limit, along with a line warning that household limits may apply.</p><p>The detachable drive, $79.99 at retail, is the only way to play physical games or Blu-ray movies on the PS5 Digital Edition and PS5 Pro, neither of which comes with one. eBay listings for the accessory reached $100 to $130 this week, according to <em>HotHardware</em>, which also noted that Best Buy stocks the drive at retail price with no order limit. Sony hasn't said whether it intends to keep manufacturing the drive after the disc cutoff, or how long the PlayStation Direct restriction will remain in place.</p><p>A <a href="https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games">Change.org petition</a> organized by Jade Pearce, CEO of Canadian game retailer PNP Games, gathered more than 74,000 signatures in three days, and Push Square counted at least 15 separate petitions urging Sony to reverse course. The backlash has already spread beyond petitions, with various companies poking fun at Sony's decision, including <a href="https://www.tomshardware.com/pc-components/storage/github-thumbs-nose-at-sonys-controversial-end-to-physical-media-with-its-introduction-of-repo-cds-offers-limited-run-of-1-000-cd-rom-copies-of-public-github-repos-for-preservation">GitHub, which announced that it'll begin offering CD-ROM copies of public repositories</a> as a jab at the decision.</p><p>Regardless, Sony's disc manufacturing plans appear to be set in stone. PlayStation output accounts for roughly half of the volume at Sony DADC's plant in Thalgau, Austria, with new game disc orders making up around 20% of that share, CEO Dietmar Tanzer told Austrian broadcaster ORF in comments reported by <em>Wccftech. </em>The site's roughly 300 workers are being retrained to produce optical microlenses, with mass production of the new line set to begin in early 2027, a year before the disc cutoff takes effect.</p>
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                                                            <title><![CDATA[ Sony crammed an entire PS1 into a DualShock controller that connects to your TV, but killed the project ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Brian “Biscuit” Watson, a game developer whose work spans four decades, recently went on YouTube to tell some of his stories. One of the most interesting revelations he shared on <a href="https://www.youtube.com/watch?v=A7MTtPQvj0Q"><em>The Retro Collective</em></a> was the existence of the PlayStation 1 controller prototype, called the PlayStation Puga, that housed an entire PlayStation 1 console. Watson said that this “handheld” was specifically built for the Brazilian market, which had tight import regulations, and was also intended to be manufactured within the country. It was also supposed to come with 4GB of memory that could hold 10 games, and four AA-sized batteries apparently power it and connect to your TV via an included cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/A7MTtPQvj0Q?start=3380" allowfullscreen></iframe></div></div><p>The prototype was working really well, but it encountered issues with game titles that were intended for inclusion. “The unfortunate problem is that Sony licensing couldn’t get their act together about the royalty terms for each of the games. So, it’s like they’re trying to get in touch with Rockstar and a few other places, and they were wanting way too much in the way of royalties,” Watson said. “But what really stuck in my craw with that one was even if it was a Sony game, they had to negotiate with a separate unit of Sony, and they were never happy about how much royalty they were getting.”</p><p>Since the gaming controller and console combo was designed to sell at a low price, they expected to make only 10 cents per unit sold and were unhappy with the pricing. Since it seemed Sony would not be able to ship any games with the PS1 controller console, it canceled the entire project.</p><p>Watson actually showed the completed controller to the present audience, but it unfortunately doesn’t run. It does boot into the debug stub, but he doesn’t have any of the other required software to make it run. Still, it’s equipped with an Arm-based processor running at 650 MHz and emulated the PlayStation 1 pretty well. It also lasted about 20 hours on a single set of four AA batteries, which is an impressive feat for the time (and still is today). Nevertheless, the project was not wasted at the emulator built for that system eventually found its way into the Sony Xperia Play.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/console-gaming/sony-crammed-an-entire-ps1-into-a-dualshock-controller-that-connects-to-your-tv-but-killed-the-project-playstation-puga-offered-game-studios-a-mere-10-cents-per-unit-sold</link>
                                                                            <description>
                            <![CDATA[ Sony successfully built a PlayStation 1 console that fit inside a controller but had to cancel the project after game studios were unhappy with the royalties they would make from the project. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 04 Jul 2026 15:16:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Console Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Retro Collective/YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation Puga Prototype]]></media:description>                                                            <media:text><![CDATA[PlayStation Puga Prototype]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation Puga Prototype]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>Brian “Biscuit” Watson, a game developer whose work spans four decades, recently went on YouTube to tell some of his stories. One of the most interesting revelations he shared on <a href="https://www.youtube.com/watch?v=A7MTtPQvj0Q"><em>The Retro Collective</em></a> was the existence of the PlayStation 1 controller prototype, called the PlayStation Puga, that housed an entire PlayStation 1 console. Watson said that this “handheld” was specifically built for the Brazilian market, which had tight import regulations, and was also intended to be manufactured within the country. It was also supposed to come with 4GB of memory that could hold 10 games, and four AA-sized batteries apparently power it and connect to your TV via an included cable.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/A7MTtPQvj0Q?start=3380" allowfullscreen></iframe></div></div><p>The prototype was working really well, but it encountered issues with game titles that were intended for inclusion. “The unfortunate problem is that Sony licensing couldn’t get their act together about the royalty terms for each of the games. So, it’s like they’re trying to get in touch with Rockstar and a few other places, and they were wanting way too much in the way of royalties,” Watson said. “But what really stuck in my craw with that one was even if it was a Sony game, they had to negotiate with a separate unit of Sony, and they were never happy about how much royalty they were getting.”</p><p>Since the gaming controller and console combo was designed to sell at a low price, they expected to make only 10 cents per unit sold and were unhappy with the pricing. Since it seemed Sony would not be able to ship any games with the PS1 controller console, it canceled the entire project.</p><p>Watson actually showed the completed controller to the present audience, but it unfortunately doesn’t run. It does boot into the debug stub, but he doesn’t have any of the other required software to make it run. Still, it’s equipped with an Arm-based processor running at 650 MHz and emulated the PlayStation 1 pretty well. It also lasted about 20 hours on a single set of four AA batteries, which is an impressive feat for the time (and still is today). Nevertheless, the project was not wasted at the emulator built for that system eventually found its way into the Sony Xperia Play.</p>
                                                            </article>
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                                                            <title><![CDATA[ Companies join hands to collectively dunk on PlayStation's all-digital future ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systemshttps://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">Sony announced </a>it will cease production of physical discs for PlayStation games starting in 2028, sending a shockwave across the industry. If the news weren't already upsetting enough, companies on social media are now taking advantage of the opportunity with a barrage of corporate satire. Multiple high-profile brands have chimed in with sarcastic announcements of their own that mirror Sony's decision in an absurd fashion. </p><p>The<em> Domino's Pizza UK</em> account on X is probably the most prominent inclusion on this list — they went viral earlier for mocking <em>God of War: Laufey </em>by remarking that "God of War without Kratos is like Pepperoni Blast is without pepperoni." For this occasion, the account posted an official (satirical) statement saying the company is stopping production of all physical pizzas in the UK by April 1, 2027. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072602429959340517"><p lang="en" dir="ltr">BREAKING NEWS pic.twitter.com/i28QZd7Z2g<a href="https://twitter.com/cantworkitout/status/2072602429959340517">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The company joked that customers would still be able to buy them in a "digital format" where their imagination would have to do the heavy lifting. Apparently, you'll have to download the pizzas to "enjoy them in an entirely virtual sense," and there are pizza codes available for further convenience.  </p><p>Then there's the Spanish KFC account which made a <a href="https://www.tomshardware.com/news/kfcs-kfconsole-is-real-secret-ingredient-is-intel-silicon" target="_blank">similar joke-announcement </a>but with a heightened sense of urgency. They're not even waiting for next year; KFC España will stop offering chicken in "physical format" starting right now. The account explained that customers need to now buy the chicken in "fake PNG format," accompanied by a screenshot of their app showing the newly listed digital chicken. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072581432107540558"><p lang="en" dir="ltr">🚨ÚLTIMA HORA: KFC dejará de ofrecer su formato físico a partir de hoy. Sus productos solo se podrán consumir a través de su app en formato falso png. pic.twitter.com/7BBC2uqXHO<a href="https://twitter.com/cantworkitout/status/2072581432107540558">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KFC is actually referencing the <a href="https://www.tomshardware.com/news/nft-hype-collapse-means-95-of-the-digital-assets-are-now-worthless" target="_blank">NFT craze</a> from a few years ago, where people would often joke about how <a href="https://www.tomshardware.com/news/nft-bay-debuts" target="_blank">they could just download the image</a> others are paying a fortune for. The company even replied to a comment that said it'll just get the digital format chicken from Pinterest by warning them not to pirate the items. </p><p>Somehow, the bit kept going with another tweet laying out the ground rules for KFC España's new PNG chicken. Right away, they announce that a DLC is already in the works for sauces, where each sauce will be sold separately. They urge customers to pre-order "Los Glaseados" because the codes are running out — throwing another jab at GTA VI, this time, and <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">its digital-only release</a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072596246259261878"><p lang="en" dir="ltr">Gracias por todas vuestras preguntas. Dejadme que os saque de dudas:1. 🛜 Dentro de un mes sacaremos un DLC con las salsas. Cada una irá por separado. 2. 💶 Podeis reservar en preventa de los PNGs de "Los Glaseados" antes de que se acaben.3. 📆 Dentro de un año sacaremos el… https://t.co/tu0NGs0rfB<a href="https://twitter.com/cantworkitout/status/2072596246259261878">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Lastly, we have GameSir, a popular name in the PC controller space, who also announced a shift to a digital-only model. If you buy a GameSir controller now, you won't receive anything physical in the box. Instead, you'll get an activation code to download the controller via the GameSir app and use quantum entanglement to control your games. The statement ends by reminding us that "true pro-gamers don't need a controller in their hands; they need a controller in their souls."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072562431440855074"><p lang="en" dir="ltr">pic.twitter.com/KpfMdtzElc<a href="https://twitter.com/cantworkitout/status/2072562431440855074">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Clearly, these posts highlight the sheer absurdity of the situation. Digital games account for a vast majority of all game sales, so Sony is not <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games" target="_blank">opening a Pandora's box by itself here</a>. But the core of the issue resides with choice — the consumer should have the right to choose whether they want a physical or digital copy. By mandating it for them, Sony (and those that will follow) is institutionalizing <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">a race to the bottom</a> where ownership will mean nothing. Furthermore, by eliminating the used hardware market, Sony ensures that gamers on a budget won't be able to buy titles at cut prices on the pre-owned market, relying instead solely on the goodwill of developers and Sony to set prices on the PlayStation Store. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/tech-industry/companies-join-hands-to-collectively-dunk-on-playstations-all-digital-future-dominos-pizza-kfc-and-gamesir-all-threaten-an-end-to-physical-production</link>
                                                                            <description>
                            <![CDATA[ Companies on social media are coming together to mock Sony's decision of ceasing production of physical discs for PlayStation games. These brands are shifting to a digital-only model in an even more absurd manner. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 04 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Tech Industry]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5]]></media:description>                                                            <media:text><![CDATA[PlayStation 5]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 5]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Yesterday, <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systemshttps://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems" target="_blank">Sony announced </a>it will cease production of physical discs for PlayStation games starting in 2028, sending a shockwave across the industry. If the news weren't already upsetting enough, companies on social media are now taking advantage of the opportunity with a barrage of corporate satire. Multiple high-profile brands have chimed in with sarcastic announcements of their own that mirror Sony's decision in an absurd fashion. </p><p>The<em> Domino's Pizza UK</em> account on X is probably the most prominent inclusion on this list — they went viral earlier for mocking <em>God of War: Laufey </em>by remarking that "God of War without Kratos is like Pepperoni Blast is without pepperoni." For this occasion, the account posted an official (satirical) statement saying the company is stopping production of all physical pizzas in the UK by April 1, 2027. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072602429959340517"><p lang="en" dir="ltr">BREAKING NEWS pic.twitter.com/i28QZd7Z2g<a href="https://twitter.com/cantworkitout/status/2072602429959340517">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The company joked that customers would still be able to buy them in a "digital format" where their imagination would have to do the heavy lifting. Apparently, you'll have to download the pizzas to "enjoy them in an entirely virtual sense," and there are pizza codes available for further convenience.  </p><p>Then there's the Spanish KFC account which made a <a href="https://www.tomshardware.com/news/kfcs-kfconsole-is-real-secret-ingredient-is-intel-silicon" target="_blank">similar joke-announcement </a>but with a heightened sense of urgency. They're not even waiting for next year; KFC España will stop offering chicken in "physical format" starting right now. The account explained that customers need to now buy the chicken in "fake PNG format," accompanied by a screenshot of their app showing the newly listed digital chicken. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072581432107540558"><p lang="en" dir="ltr">🚨ÚLTIMA HORA: KFC dejará de ofrecer su formato físico a partir de hoy. Sus productos solo se podrán consumir a través de su app en formato falso png. pic.twitter.com/7BBC2uqXHO<a href="https://twitter.com/cantworkitout/status/2072581432107540558">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>KFC is actually referencing the <a href="https://www.tomshardware.com/news/nft-hype-collapse-means-95-of-the-digital-assets-are-now-worthless" target="_blank">NFT craze</a> from a few years ago, where people would often joke about how <a href="https://www.tomshardware.com/news/nft-bay-debuts" target="_blank">they could just download the image</a> others are paying a fortune for. The company even replied to a comment that said it'll just get the digital format chicken from Pinterest by warning them not to pirate the items. </p><p>Somehow, the bit kept going with another tweet laying out the ground rules for KFC España's new PNG chicken. Right away, they announce that a DLC is already in the works for sauces, where each sauce will be sold separately. They urge customers to pre-order "Los Glaseados" because the codes are running out — throwing another jab at GTA VI, this time, and <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-6-preorders-begin-tonight-at-midnight-local-time-in-the-us-heres-where-to-buy-get-yours-now-its-in-the-garage-and-ready-to-roll">its digital-only release</a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072596246259261878"><p lang="en" dir="ltr">Gracias por todas vuestras preguntas. Dejadme que os saque de dudas:1. 🛜 Dentro de un mes sacaremos un DLC con las salsas. Cada una irá por separado. 2. 💶 Podeis reservar en preventa de los PNGs de "Los Glaseados" antes de que se acaben.3. 📆 Dentro de un año sacaremos el… https://t.co/tu0NGs0rfB<a href="https://twitter.com/cantworkitout/status/2072596246259261878">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Lastly, we have GameSir, a popular name in the PC controller space, who also announced a shift to a digital-only model. If you buy a GameSir controller now, you won't receive anything physical in the box. Instead, you'll get an activation code to download the controller via the GameSir app and use quantum entanglement to control your games. The statement ends by reminding us that "true pro-gamers don't need a controller in their hands; they need a controller in their souls."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072562431440855074"><p lang="en" dir="ltr">pic.twitter.com/KpfMdtzElc<a href="https://twitter.com/cantworkitout/status/2072562431440855074">July 2, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Clearly, these posts highlight the sheer absurdity of the situation. Digital games account for a vast majority of all game sales, so Sony is not <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games" target="_blank">opening a Pandora's box by itself here</a>. But the core of the issue resides with choice — the consumer should have the right to choose whether they want a physical or digital copy. By mandating it for them, Sony (and those that will follow) is institutionalizing <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted">a race to the bottom</a> where ownership will mean nothing. Furthermore, by eliminating the used hardware market, Sony ensures that gamers on a budget won't be able to buy titles at cut prices on the pre-owned market, relying instead solely on the goodwill of developers and Sony to set prices on the PlayStation Store. </p>
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                                                            <title><![CDATA[ Digital archivists rush to save PS3 game data before Sony shuts down the store forever in 2027 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday, Sony revealed that the <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027</a>. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072365337048174988"><p lang="en" dir="ltr">As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.<a href="https://twitter.com/cantworkitout/status/2072365337048174988">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">made a breakthrough in performance</a> for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come. </p><p>Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.</p><p>It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it <em>should </em>work. Since the game isn't popular, there's a high chance no one ever bothered to dump it — no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive. </p><p>Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.</p><p>Hardware is so expensive right now that even <a href="https://x.com/lauriewired/status/2070898032762323262" target="_blank">researchers from Google are suggesting</a> cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox rumored to follow</a>, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/digital-archivists-rush-to-save-ps3-game-data-before-sony-shuts-down-the-store-forever-in-2027-rpcs3-emulator-urges-users-to-preserve-all-content</link>
                                                                            <description>
                            <![CDATA[ Sony is shutting down PSN for PS3 consoles next year, so preservationists are being asked to wake up from their slumber to archive everything before it's too late. ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 13:52:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[RPCS3]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[RPCS3]]></media:description>                                                            <media:text><![CDATA[RPCS3]]></media:text>
                                <media:title type="plain"><![CDATA[RPCS3]]></media:title>
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                            <article>
                                <p>Yesterday, Sony revealed that the <a href="https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems">PlayStation Store will be shutting down for PS3 and PS Vita consoles in July 2027</a>. The irony seemed to be lost on the company, pairing up a disc-killing announcement for the future of PlayStation with news that literally serves as proof of why that's a bad idea. Regardless of the rationale, digital archivists are now kicking into gear to preserve PS3 game data with whatever time they have left, and it seems like RPCS3 is leading the awareness campaign.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072365337048174988"><p lang="en" dir="ltr">As PlayStation announces that it will end PS3 Store purchases in July 2027, it's important that all of its content is preserved before it's lost forever!You can help contribute missing metadata to https://t.co/nTMVShvMu7, which is documenting all known PS3 digital content.<a href="https://twitter.com/cantworkitout/status/2072365337048174988">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>RPCS3 is a huge name in the emulation scene. These guys are responsible for the most prominent PS3 emulator out there right now, having recently <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games" target="_blank">made a breakthrough in performance</a> for all tiers of hardware. RPCS3 is open source, so naturally the project gravitates towards a preservationist culture where everything must be protected for future generations to come. </p><p>Emulators are only as good as the software available to run on them, so these efforts are inextricably tied together. The RPCS3 team suggests using no-intro.org, which is a database that tracks everything that needs to be saved. It doesn't directly host any ROMs; rather, it hosts metadata such as cryptographic signatures (hashes like CRC32, MD5, SHA-1), exact file sizes, serial numbers, and revision histories.</p><p>It serves as a ledger for the community, so it knows what has already been verified and backed up, and what still needs to be found before it's permanently removed from storefronts. RPCS3 is actually built around no-intro.org since it features automated integrity checks for PSN content. It can check your dumped .pkg file and tell you whether it's corrupt and precisely what's missing if it is. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmVAe"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmVAe.js" async></script><p>For instance, to troubleshoot a niche, digital-only PS3 game that doesn't emulate well on RPCS3, the team would need to look at the original, optimized copy of the game first to understand how it <em>should </em>work. Since the game isn't popular, there's a high chance no one ever bothered to dump it — no-intro.org actively tries to prevent this from happening thanks to its contributors knowing exactly what to archive. </p><p>Once PSN goes down for PS3 next year, we will be at risk of losing a goldmine of content that was never preserved in its physical form. With the state of the gaming and hardware industry in general, there hasn't been a warning call like this in ages that has reminded people just how illusory an all-digital future could be.</p><p>Hardware is so expensive right now that even <a href="https://x.com/lauriewired/status/2070898032762323262" target="_blank">researchers from Google are suggesting</a> cloud gaming as the way forward, or that leasing silicon would be more viable than buying it. PlayStation stopping disc production in 2028, with <a href="https://www.tomshardware.com/video-games/console-gaming/xbox-reportedly-testing-a-way-to-digitize-physical-games-in-the-wake-of-playstation-killing-game-discs-feature-said-to-go-back-to-xbox-one-era-games">Xbox rumored to follow</a>, means that it won't be long before ownership becomes an ephemeral concept cloaked by debates on efficiency and convenience, all while the actual art itself becomes lost media.</p>
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                                                            <title><![CDATA[ Sony officially kills the PlayStation disc, ending physical game production in 2028 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, it's official: Sony has just announced that it will <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">stop production of PlayStation game discs</a> starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.</p><p>I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has <a href="https://www.tomshardware.com/pc-components/storage/cancelled-blu-ray-recorder-production-leads-to-flood-of-orders-for-panasonic-after-rivals-exit-market-last-supplier-standing-apologizes-for-delays-as-firm-inundated-with-orders" target="_blank">sharply wound down</a> outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.</p><p>That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">removing over 500 movies</a> from customers' accounts in the UK and Europe because of an expired licensing agreement.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LHnVDfYhpc4wjx5WKUDuKJ" name="steam-feature.jpg" alt="A screenshot of the Steam store in the Steam Client on Windows 11." src="https://cdn.mos.cms.futurecdn.net/LHnVDfYhpc4wjx5WKUDuKJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation.  This is possible on consoles too, of course, but it's a lot more work.</p><p>In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">whose leaks you believe</a>. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.</p><p>It's impossible to deny that there is a certain satisfaction in <a href="https://www.tomshardware.com/video-games/sealed-physical-copy-of-fortnite-from-2017-sells-for-usd42-500-at-auction-perfect-condition-disc-contains-original-save-the-world-mode-and-exclusive-cosmetics-pack" target="_blank">cracking open a plastic case</a>, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072289330287222812"><p lang="en" dir="ltr">Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6<a href="https://twitter.com/cantworkitout/status/2072289330287222812">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">shutting down the PlayStation Store</a> on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore. </p><p>That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-officially-kills-the-playstation-disc-ending-physical-game-production-in-2028-shutting-down-the-playstation-store-on-the-playstation-3-and-ps-vita-systems</link>
                                                                            <description>
                            <![CDATA[ While Nintendo remains a holdout, this announcement essentially sounds the death knell for physical media in cutting-edge gaming. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 01 Jul 2026 13:56:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:description>                                                            <media:text><![CDATA[A photograph of PlayStation 4 and PlayStation 5 games in their cases.]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Well, it's official: Sony has just announced that it will <a href="https://blog.playstation.com/2026/07/01/physical-disc-production-ending-in-january-2028-for-new-games-releasing-on-playstation-consoles/" target="_blank">stop production of PlayStation game discs</a> starting in January 2028. After January 2028, no more game discs will be produced, and games will only be available through the PlayStation Store and "at retailers in digital formats only." It's a move that anyone could have guessed was coming but which is nonetheless frustrating to many fans, as it essentially rings the death knell for physical media in cutting-edge gaming.</p><p>I say "anyone could have guessed" because you'd have to have your head in the sand to ignore all the factors pointing this way. The biggest of such factors is arguably the reality that Blu-ray drive production has <a href="https://www.tomshardware.com/pc-components/storage/cancelled-blu-ray-recorder-production-leads-to-flood-of-orders-for-panasonic-after-rivals-exit-market-last-supplier-standing-apologizes-for-delays-as-firm-inundated-with-orders" target="_blank">sharply wound down</a> outside of game consoles. But there's also the fact that the vast majority of games purchased today are already purchased digitally; in Q4 2025, 85% of PlayStation games were purchased digitally, and if you zoom out to look at the entire US video game market, the PC and mobile markets are already effectively 100% digital.</p><p>That's what Sony is talking about when it says it's making the change "in response to shifting trends in consumer preference." Still, the majority isn't everyone, and there are absolutely die-hard gamers out there who demand physical copies because a digital license isn't ownership. All you need to look at to understand this stark reality is the incident just three days ago where PlayStation announced that it is <a href="https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted" target="_blank">removing over 500 movies</a> from customers' accounts in the UK and Europe because of an expired licensing agreement.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LHnVDfYhpc4wjx5WKUDuKJ" name="steam-feature.jpg" alt="A screenshot of the Steam store in the Steam Client on Windows 11." src="https://cdn.mos.cms.futurecdn.net/LHnVDfYhpc4wjx5WKUDuKJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not really fair to compare the Steam store to the PlayStation store because of the wildly different platforms they serve. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Defenders of the move will point to the aforementioned 100% digital nature of PC gaming as a counterpoint against the pushback to the death of physical media. But there's a key difference, and that's that PC gaming is done on PCs, opening up tools like backups and private servers for game preservation.  This is possible on consoles too, of course, but it's a lot more work.</p><p>In January 2028, when the move takes effect, the PlayStation 5 will have just passed its seventh birthday; obviously, the PlayStation 6 will have either just launched or be on the horizon, depending on <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">whose leaks you believe</a>. Those same leaks have claimed that the PlayStation 6 would have the option for a detachable or optional disc drive, and that might still be true, but if so, it would exist exclusively for backward compatibility reasons. If that ends up being the case, we will have to applaud Sony for taking care of its customers that way; it would have been just as easy to leave PS4 and PS5 owners with large physical libraries in the lurch, with no way to play their old games on the new machine. Of course, if those rumors of an optional drive turn out to be false, "leaving players in the lurch" is exactly what Sony will be doing.</p><p>It's impossible to deny that there is a certain satisfaction in <a href="https://www.tomshardware.com/video-games/sealed-physical-copy-of-fortnite-from-2017-sells-for-usd42-500-at-auction-perfect-condition-disc-contains-original-save-the-world-mode-and-exclusive-cosmetics-pack" target="_blank">cracking open a plastic case</a>, pulling out a physical disc, and inserting it into the console to select your game. It's also undeniable that it's really nice to be able to scroll a list of all my games and then click on any of them and be playing in seconds. The cold truth is that digital game downloads are more convenient and easier to manage for everyone at every step of the process, and so this move was coming eventually, no matter what.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2072289330287222812"><p lang="en" dir="ltr">Important updates: News on physical discs for new games - https://t.co/BzZODXdWGYNews on PlayStation Store on PS3 and PS Vita - https://t.co/ev3mN6wj14 pic.twitter.com/PWXTZGHAh6<a href="https://twitter.com/cantworkitout/status/2072289330287222812">July 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>However, it is darkly ironic that Sony announced this news in the very same tweet where it announced that it's <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/" target="_blank">shutting down the PlayStation Store</a> on the PlayStation 3 and PS Vita systems. After the first attempt at this was walked back in 2021 after community outcry, the company has decided five years later that it simply has to cut off support because the old storefronts supposedly can't be updated to support "modern commerce systems," including contemporary global payment processing security standards. There's no technical reason that's true, of course; the reality is simply that Sony doesn't want to continue supporting these nearly 20-year-old machines anymore. </p><p>That's wholly understandable, but at the same time, it really does provide the perfect backdrop for the death of discs, as later PlayStation consoles can't play PS3 games, neither disc nor digital. That means that, when the PlayStation Store for PS3 finally dies in July 2027, there will be no official way to acquire and play those games... besides used discs, of course. As for PlayStation 6, that stands to be one of the first consoles to never have a used game market, a momentous end of an era. </p>
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                                                            <title><![CDATA[ PlayStation is removing over 500 movies from UK customers' accounts with no refunds ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony has <a href="https://www.playstation.com/en-gb/legal/psvideocontent/" target="_blank">unceremoniously informed</a> its PlayStation customers in the United Kingdom that 551 movies from <em>StudioCanal </em>will be removed from their accounts on September 1, 2026. If you bought any of the films included in this list, you'll no longer be able to access them. There is no workaround, no method to offload them to another device; just absolute, emotionless deletion that doesn't even offer refunds.</p><p>The lineup includes some truly legendary movies such as <em>Terminator 2</em>, <em>Apocalypse Now</em>, <em>Mulholland Drive</em>, <em>Moonlight, </em>and <em>Dawn Till Dusk </em>— essentially every film that <em>StudioCanal</em> distributed in the UK. Sony cites licensing agreements between it and the French company as the reason behind the sudden removal. The announcement doesn't include any other details beyond the list of the affected films. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:69.63%;"><img id="kUzwh6pS9JT552U72kqgdY" name="Screenshot 2026-06-27 220639" alt="Sony removing StudioCanal movies from PlayStation in the UK" src="https://cdn.mos.cms.futurecdn.net/kUzwh6pS9JT552U72kqgdY-1920-80.png" mos="" align="middle" fullscreen="" width="2305" height="1605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sony began selling movies and shows on the PlayStation Store in 2008. During the PS3 era, you could actually transfer the content to view on other devices, but that feature was removed on the PS4. In 2021, after the PS5 had launched, Sony stopped selling films and TV series entirely on PSN, which meant that it likely wouldn't renew contractual agreements with studios and distributors going forward.</p><p>The only exception to this rule was in 2023, when Sony began a similar deletion spree of Discovery Network shows but signed a new licensing deal to keep them on the platform. It remains to be seen whether public backlash can usher in a similar response for StudioCanal movies this time. You might not have heard its name before, but the studio is responsible for bringing countless popular movies to the UK. </p><p>For now, this is yet another distressing reminder of the digital precedent corporations have set for us. You no longer truly own any digital content you purchase; rather, it's just being licensed to you indefinitely. And you agree to this precedent "willingly" when you accept all those terms and conditions that veil ownership rights under fine print. </p><p>The moment the provider decides it's not viable to maintain said content, you're at risk of losing access to something you already paid for. It's like a subscription service with extra steps — as if people aren't growing wary enough of those already — except it was never advertised like that. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/playstation-is-removing-over-500-movies-from-uk-customers-accounts-with-no-refunds-iconic-films-like-terminator-2-apocalypse-now-and-mulholland-drive-are-getting-deleted</link>
                                                                            <description>
                            <![CDATA[ Sony will delete 551 movies from PlayStation users' accounts in the UK on September 1, 2026. These are films distributed by StudioCanal that no longer come under licensing agreements between the two companies. ]]>
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                                                                        <pubDate>Sun, 28 Jun 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation leasing program in the UK ]]></media:description>                                                            <media:text><![CDATA[PlayStation leasing program in the UK ]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation leasing program in the UK ]]></media:title>
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                                <p>Sony has <a href="https://www.playstation.com/en-gb/legal/psvideocontent/" target="_blank">unceremoniously informed</a> its PlayStation customers in the United Kingdom that 551 movies from <em>StudioCanal </em>will be removed from their accounts on September 1, 2026. If you bought any of the films included in this list, you'll no longer be able to access them. There is no workaround, no method to offload them to another device; just absolute, emotionless deletion that doesn't even offer refunds.</p><p>The lineup includes some truly legendary movies such as <em>Terminator 2</em>, <em>Apocalypse Now</em>, <em>Mulholland Drive</em>, <em>Moonlight, </em>and <em>Dawn Till Dusk </em>— essentially every film that <em>StudioCanal</em> distributed in the UK. Sony cites licensing agreements between it and the French company as the reason behind the sudden removal. The announcement doesn't include any other details beyond the list of the affected films. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2305px;"><p class="vanilla-image-block" style="padding-top:69.63%;"><img id="kUzwh6pS9JT552U72kqgdY" name="Screenshot 2026-06-27 220639" alt="Sony removing StudioCanal movies from PlayStation in the UK" src="https://cdn.mos.cms.futurecdn.net/kUzwh6pS9JT552U72kqgdY-1920-80.png" mos="" align="middle" fullscreen="" width="2305" height="1605" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Sony began selling movies and shows on the PlayStation Store in 2008. During the PS3 era, you could actually transfer the content to view on other devices, but that feature was removed on the PS4. In 2021, after the PS5 had launched, Sony stopped selling films and TV series entirely on PSN, which meant that it likely wouldn't renew contractual agreements with studios and distributors going forward.</p><p>The only exception to this rule was in 2023, when Sony began a similar deletion spree of Discovery Network shows but signed a new licensing deal to keep them on the platform. It remains to be seen whether public backlash can usher in a similar response for StudioCanal movies this time. You might not have heard its name before, but the studio is responsible for bringing countless popular movies to the UK. </p><p>For now, this is yet another distressing reminder of the digital precedent corporations have set for us. You no longer truly own any digital content you purchase; rather, it's just being licensed to you indefinitely. And you agree to this precedent "willingly" when you accept all those terms and conditions that veil ownership rights under fine print. </p><p>The moment the provider decides it's not viable to maintain said content, you're at risk of losing access to something you already paid for. It's like a subscription service with extra steps — as if people aren't growing wary enough of those already — except it was never advertised like that. </p>
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                                                            <title><![CDATA[ Valve says Steam Machine and Steam Frame 'shipping this summer' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Steam Machine seems to be everything that the gaming world is talking about right now, partially because PC building took a nosedive thanks to high prices, and also because it's a Valve product. The console/PC hybrid (PConsole, maybe?) remains a highly anticipated product despite rumors of a price hike. The release is now set in stone and imminent, as Valve has officially <a href="https://store.steampowered.com/news/group/4145017/view/716780409378048027" target="_blank">confirmed the summer 2026 launch window</a> and expanded its Verified program to include Machine and Frame alongside the Deck.</p><p>"Today we are expanding the Verified program to include Steam Machine and Steam Frame, both of which are shipping this summer,"  the company stated. The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that <a href="https://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">Valve Time</a> is a term.</p><p>The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price — in the ballpark of the higher-end consoles — the rumored pricing is <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-pricing-soars-past-ps5-pro-and-xbox-series-x-in-new-retailer-listing-1tb-sku-shatters-usd1-000-barrier">climbing around or over $1000</a>. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-delays-steam-machine-and-says-it-is-reconsidering-pricing-critical-component-shortage-and-costs-behind-the-move">stated the price revision</a> was due to the AI-driven component shortage.</p><p>No manufacturer can escape that particular black hole, as even the PlayStation 5 Pro is currently going for $899. Paying a slice more for seemingly superior hardware and a gigantic library of cheap games arguably makes more financial sense if you're a frequent gamer.</p><p>Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used. The baseline performance target was 30 FPS at 1280x800 resolution for the Deck, and now 30 FPS at 1920x1080p for the Machine.</p><p>Since those latter figures are bound to cause some confusion, it should be double-noted that they're a <em>baseline — </em>the Machine is advertised as capable of 4K, 60 FPS gameplay with the use of upscaling, or in other words, business as usual. The specifications bear this out, as the CPU therein is a six-core unit with a 30 W TDP target, and the GPU is an RDNA3 design with 28 CUs, a 2.45 GHz clock speed, and a 110 W TDP. For comparison's sake, the entire Steam Deck has a 15 W maximum TDP. The rest of the Verified recommendations for the Machine are exactly the same as the Deck's.</p><p>Despite price hikes, Steam hardware remains popular. Just recently, the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Steam Deck instantly ran out of stock even after its price was bumped up to $789 and $949</a>, depending on the version. Given that <em>zeitgeist</em> and the general thirst for new hardware, it looks like the Machine will do just fine. We just hope that Valve makes enough of them and does its best to prevent scalping.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/pc-gaming/valve-says-steam-machine-and-steam-frame-shipping-this-summer-company-confirms-release-window-as-it-expands-verified-program</link>
                                                                            <description>
                            <![CDATA[ Valve Steam Machine summer release is now set in stone — company launch window and expands Verified program ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 14:43:50 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 14:44:06 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Bruno Ferreira) ]]></author>                    <dc:creator><![CDATA[ Bruno Ferreira ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZQiPPaXaAuQ4VrVEYnnR7G-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Bruno Ferreira&#039;s journey kicked off with the venerable ZX Spectrum, a cassette player, and his hopes and dreams. He quickly realized he had more fun figuring out how computers work than he did actually using the things. Kicking off a developer career with C and Assembly before moving to scripting languages, he&#039;s worn many hats, including both database architect and systems administration. As a teen, Bruno co-founded a web development outfit where he was for 17 years before moving on to spend nearly a decade at The Tech Report as a writer, editor, and (of course) developer. In this decade, he&#039;s been at Asus, MLCommons, and HotHardware, among others. When not fiddling with computers and games, his love for music and production sends him off to live shows and festivals. Occasionally, he pretends he can play the guitar and bass.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Steam Machine]]></media:description>                                                            <media:text><![CDATA[Steam Machine]]></media:text>
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                                <p>The Steam Machine seems to be everything that the gaming world is talking about right now, partially because PC building took a nosedive thanks to high prices, and also because it's a Valve product. The console/PC hybrid (PConsole, maybe?) remains a highly anticipated product despite rumors of a price hike. The release is now set in stone and imminent, as Valve has officially <a href="https://store.steampowered.com/news/group/4145017/view/716780409378048027" target="_blank">confirmed the summer 2026 launch window</a> and expanded its Verified program to include Machine and Frame alongside the Deck.</p><p>"Today we are expanding the Verified program to include Steam Machine and Steam Frame, both of which are shipping this summer,"  the company stated. The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that <a href="https://developer.valvesoftware.com/wiki/Valve_Time" target="_blank">Valve Time</a> is a term.</p><p>The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price — in the ballpark of the higher-end consoles — the rumored pricing is <a href="https://www.tomshardware.com/video-games/console-gaming/steam-machine-pricing-soars-past-ps5-pro-and-xbox-series-x-in-new-retailer-listing-1tb-sku-shatters-usd1-000-barrier">climbing around or over $1000</a>. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, <a href="https://www.tomshardware.com/video-games/console-gaming/valve-delays-steam-machine-and-says-it-is-reconsidering-pricing-critical-component-shortage-and-costs-behind-the-move">stated the price revision</a> was due to the AI-driven component shortage.</p><p>No manufacturer can escape that particular black hole, as even the PlayStation 5 Pro is currently going for $899. Paying a slice more for seemingly superior hardware and a gigantic library of cheap games arguably makes more financial sense if you're a frequent gamer.</p><p>Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used. The baseline performance target was 30 FPS at 1280x800 resolution for the Deck, and now 30 FPS at 1920x1080p for the Machine.</p><p>Since those latter figures are bound to cause some confusion, it should be double-noted that they're a <em>baseline — </em>the Machine is advertised as capable of 4K, 60 FPS gameplay with the use of upscaling, or in other words, business as usual. The specifications bear this out, as the CPU therein is a six-core unit with a 30 W TDP target, and the GPU is an RDNA3 design with 28 CUs, a 2.45 GHz clock speed, and a 110 W TDP. For comparison's sake, the entire Steam Deck has a 15 W maximum TDP. The rest of the Verified recommendations for the Machine are exactly the same as the Deck's.</p><p>Despite price hikes, Steam hardware remains popular. Just recently, the <a href="https://www.tomshardware.com/video-games/handheld-gaming/valve-hikes-steam-deck-oled-prices-512gb-is-now-usd789-while-1tb-climbs-to-usd949">Steam Deck instantly ran out of stock even after its price was bumped up to $789 and $949</a>, depending on the version. Given that <em>zeitgeist</em> and the general thirst for new hardware, it looks like the Machine will do just fine. We just hope that Valve makes enough of them and does its best to prevent scalping.</p>
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                                                            <title><![CDATA[ Enthusiast crams reversed-engineered PS2 into a handheld, designs custom motherboard ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A modder by the name of <em>tschicki </em>has built a custom "PlayStation 2 Portable" from scratch, powered by a reverse-engineered motherboard that features original PS2 silicon. The hardware sits inside a 3D-printed shell with proper controls, USB-PD charging, and a bespoke cooling solution. The project is entirely open-source and <a href="https://github.com/tschicki/PS2-Portable/tree/main" target="_blank">available on GitHub</a> for anyone to follow along with, if you have the right skills and patience required. </p><p>Work on the PS2 Portable actually began way back in 2022, but it was only made public last year. The four-year development period really shows when you take a look at how polished the finished product is. The design is inspired by modern handhelds such as the ROG Ally; it has an ergonomic shape with large grips that house two 5000mAh batteries to enable up to 4.5 hours of playtime on a single charge.</p><p>On the front, there's an asymmetric control scheme that actually features hall-effect joysticks and face buttons from the PS Vita 2000 model. There's a blue accent piece running along the top, enveloping the triggers and the USB-C port, providing some variety in an otherwise minimalist aesthetic. You'll also find vents up there for exhaust. The rear is largely plain with a few threaded screws and a cutout with a grill for intake. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Z4JhgFeVg5Ah3vtkE78pf-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zdZF2jcLky5DUt3YraMav-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>The entire assembly is broken down into just two parts: a top half and a bottom half that screw into each other. The cooling is handled by a custom heatsink solution that uses the fan from the Switch Lite to keep the ICs under control. </p><p>This transitions us nicely into the actual crux of the project. The modder took six original ICs from the SCPH-7900x or SCPH-9000x PS2 models and put them on a custom motherboard.</p><p>Built upon the existing work of community veterans who have mapped out PS2 mainboards over the years, <em>Tschicki </em>reverse-engineered the entire circuitry of the console. They were then able to manually draw up a new motherboard layout that integrates the aforementioned original chips with completely new traces, video routing, and power management.</p><p>The donor ICs handle the bulk of the processing, such as the Emotion Engine (EE) and the Graphics Synthesizer (GS), while RP2040 microcontrollers are responsible for secondary tasks like thermals, controls, sound, and more. The modder used a custom FPGA-based video processor to get direct video out from the GS instead of going through an analog-to-digital converter that'd otherwise degrade the quality. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Tm4ucMi6B5xXBJbDMGXD5o-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yXfecQDWJPHsGKgJFwCJEo-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>As such, the PS2 portable supports many resolutions, but it's wired up to a 5" 480x800p IPS LCD running at 60 Hz. To ensure the controls work on this screen, the RP2040 is utilized to convert data from the buttons and joysticks into native DualShock 2 signals, with full rumble support. Another RP2040 monitors the battery and controls power, allowing for fast charging or "charge and play" at 5V, 9V, or 12V. </p><p>Finally, to actually use the console, <em>tschicki</em> customized the original boot ROM to directly launch into homebrew, from where you can use the two microSD card slots present on the device to access your games. One slot hooks directly to the PS2 Memory Card's data lines and tricks the system into thinking one of those bulky 8MB Memory Cards is plugged in. You can use this for boot files and game saves, for instance.</p><p>The other slot bypasses the PS2's memory controller entirely and uses the open-source MX4SIO routing standard that doesn't try to emulate a memory card. Instead, it relies on custom homebrew apps running on the console to talk directly to the SD card's native storage interface. Once the custom MX4SIO driver is initialized, you can load up any game you want, which means this slot is better for library storage.</p><p>This is possible because the BIOS chip from the actual PS2 is one of the six ICs lifted from the original console, along with the CPU+GPU, the RAM (two separate chips), the I/O processor, and the SP2 audio processor. Anyhow, after the games are loaded, the handheld can play PS2 titles natively via custom software like OPL (Open PS2 Loader) or NHDDL, and supports PS1 games via DKWDRV. There is no emulation happening here. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DJjXkyGbAbDgwTMrVFvLrk-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BRHQiqKZAWman4rvjeej23-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>Because of the sheer stature of custom modding work done, the PS2 Portable is one of the most impressive community projects in recent times. The fact that everything from the 3D printer files (STLs), the PCB schematics, the FPGA code, and the software firmware is open source is just the cherry on top. You can build your own identical handheld, but it's not going to be easy, and <em>Tschicki </em>even warns against it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdvaJe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdvaJe.js" async></script><p>All of the relevant resources are available on GitHub, including the BOM (bill of materials) for the mechanical assembly and each PCBA. There's a <a href="https://github.com/tschicki/PS2-Portable/tree/main/Documentation" target="_blank">10-part documentation </a>with steps you can follow, but they're incredibly detailed and only meant for experts with high-level soldering and programming knowledge. Do not attempt this as a fun DIY project, but then again, curiosity killed the cat. </p><p>Now, technically speaking, a portable PS2 already exists — it's called the PlayStation Portable (PSP), and it was one of the most successful consoles of all time. But it doesn't have the PS2's massive catalog of classics, so there's an argument to be made there. That being said, emulation has come a long way, and <a href="https://www.tomshardware.com/video-games/pc-gaming/high-end-android-phones-are-now-powerful-enough-to-emulate-the-pc-version-of-cyberpunk-2077-youtuber-gets-2020s-hottest-pc-game-running-at-playable-frame-rates-on-red-magic-11-pro">your phone can even play AAA PC games now</a>, so stick to emulation if you're only after the nostalgia and not the microsoldering anguish.  </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/handheld-gaming/enthusiast-crams-reversed-engineered-ps2-into-a-handheld-designs-custom-motherboard-bespoke-playstation-2-portable-pairs-modern-features-with-original-silicon</link>
                                                                            <description>
                            <![CDATA[ What if you wanted to play PS2 games on the go but didn't want to emulate them? Meet the PS2 Portable: an open-source handheld pieced together with a custom motherboard featuring original PS2 silicon and modern niceties such as hall-effect joysticks. It can play any PS2 game natively for up to 4.5 hours on a single charge, which happens via USB-C. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Mon, 18 May 2026 09:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 2 Portable ]]></media:description>                                                            <media:text><![CDATA[PlayStation 2 Portable ]]></media:text>
                                <media:title type="plain"><![CDATA[PlayStation 2 Portable ]]></media:title>
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                                <p>A modder by the name of <em>tschicki </em>has built a custom "PlayStation 2 Portable" from scratch, powered by a reverse-engineered motherboard that features original PS2 silicon. The hardware sits inside a 3D-printed shell with proper controls, USB-PD charging, and a bespoke cooling solution. The project is entirely open-source and <a href="https://github.com/tschicki/PS2-Portable/tree/main" target="_blank">available on GitHub</a> for anyone to follow along with, if you have the right skills and patience required. </p><p>Work on the PS2 Portable actually began way back in 2022, but it was only made public last year. The four-year development period really shows when you take a look at how polished the finished product is. The design is inspired by modern handhelds such as the ROG Ally; it has an ergonomic shape with large grips that house two 5000mAh batteries to enable up to 4.5 hours of playtime on a single charge.</p><p>On the front, there's an asymmetric control scheme that actually features hall-effect joysticks and face buttons from the PS Vita 2000 model. There's a blue accent piece running along the top, enveloping the triggers and the USB-C port, providing some variety in an otherwise minimalist aesthetic. You'll also find vents up there for exhaust. The rear is largely plain with a few threaded screws and a cutout with a grill for intake. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Z4JhgFeVg5Ah3vtkE78pf-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zdZF2jcLky5DUt3YraMav-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>The entire assembly is broken down into just two parts: a top half and a bottom half that screw into each other. The cooling is handled by a custom heatsink solution that uses the fan from the Switch Lite to keep the ICs under control. </p><p>This transitions us nicely into the actual crux of the project. The modder took six original ICs from the SCPH-7900x or SCPH-9000x PS2 models and put them on a custom motherboard.</p><p>Built upon the existing work of community veterans who have mapped out PS2 mainboards over the years, <em>Tschicki </em>reverse-engineered the entire circuitry of the console. They were then able to manually draw up a new motherboard layout that integrates the aforementioned original chips with completely new traces, video routing, and power management.</p><p>The donor ICs handle the bulk of the processing, such as the Emotion Engine (EE) and the Graphics Synthesizer (GS), while RP2040 microcontrollers are responsible for secondary tasks like thermals, controls, sound, and more. The modder used a custom FPGA-based video processor to get direct video out from the GS instead of going through an analog-to-digital converter that'd otherwise degrade the quality. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Tm4ucMi6B5xXBJbDMGXD5o-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yXfecQDWJPHsGKgJFwCJEo-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>As such, the PS2 portable supports many resolutions, but it's wired up to a 5" 480x800p IPS LCD running at 60 Hz. To ensure the controls work on this screen, the RP2040 is utilized to convert data from the buttons and joysticks into native DualShock 2 signals, with full rumble support. Another RP2040 monitors the battery and controls power, allowing for fast charging or "charge and play" at 5V, 9V, or 12V. </p><p>Finally, to actually use the console, <em>tschicki</em> customized the original boot ROM to directly launch into homebrew, from where you can use the two microSD card slots present on the device to access your games. One slot hooks directly to the PS2 Memory Card's data lines and tricks the system into thinking one of those bulky 8MB Memory Cards is plugged in. You can use this for boot files and game saves, for instance.</p><p>The other slot bypasses the PS2's memory controller entirely and uses the open-source MX4SIO routing standard that doesn't try to emulate a memory card. Instead, it relies on custom homebrew apps running on the console to talk directly to the SD card's native storage interface. Once the custom MX4SIO driver is initialized, you can load up any game you want, which means this slot is better for library storage.</p><p>This is possible because the BIOS chip from the actual PS2 is one of the six ICs lifted from the original console, along with the CPU+GPU, the RAM (two separate chips), the I/O processor, and the SP2 audio processor. Anyhow, after the games are loaded, the handheld can play PS2 titles natively via custom software like OPL (Open PS2 Loader) or NHDDL, and supports PS1 games via DKWDRV. There is no emulation happening here. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DJjXkyGbAbDgwTMrVFvLrk-1920-80.jpg" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BRHQiqKZAWman4rvjeej23-1920-80.png" alt="PlayStation 2 Portable " /><figcaption><small role="credit">tschicki on GitHub</small></figcaption></figure></figure><p>Because of the sheer stature of custom modding work done, the PS2 Portable is one of the most impressive community projects in recent times. The fact that everything from the 3D printer files (STLs), the PCB schematics, the FPGA code, and the software firmware is open source is just the cherry on top. You can build your own identical handheld, but it's not going to be easy, and <em>Tschicki </em>even warns against it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdvaJe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdvaJe.js" async></script><p>All of the relevant resources are available on GitHub, including the BOM (bill of materials) for the mechanical assembly and each PCBA. There's a <a href="https://github.com/tschicki/PS2-Portable/tree/main/Documentation" target="_blank">10-part documentation </a>with steps you can follow, but they're incredibly detailed and only meant for experts with high-level soldering and programming knowledge. Do not attempt this as a fun DIY project, but then again, curiosity killed the cat. </p><p>Now, technically speaking, a portable PS2 already exists — it's called the PlayStation Portable (PSP), and it was one of the most successful consoles of all time. But it doesn't have the PS2's massive catalog of classics, so there's an argument to be made there. That being said, emulation has come a long way, and <a href="https://www.tomshardware.com/video-games/pc-gaming/high-end-android-phones-are-now-powerful-enough-to-emulate-the-pc-version-of-cyberpunk-2077-youtuber-gets-2020s-hottest-pc-game-running-at-playable-frame-rates-on-red-magic-11-pro">your phone can even play AAA PC games now</a>, so stick to emulation if you're only after the nostalgia and not the microsoldering anguish.  </p>
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                                                            <title><![CDATA[ Sony increases prices for refurbished PS5 slims by $100 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony just increased the price for refurbished <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5 Slim</a> consoles by $100, bringing the Digital Edition to $499 and the disc drive model to $549. The original PS5 and Fortnite bundle now also appears out of stock at the time of writing, so you can no longer get a brand-new <a href="https://www.tomshardware.com/video-games/playstation/last-chance-to-buy-a-playstation-5-digital-edition-for-usd399-and-save-usd200-before-sonys-price-hikes-secure-your-savings-today-before-msrp-skyrockets-from-usd499-to-usd599-on-april-2">PS5 Digital Edition for just $399</a>. You can see these changes on the Sony website, with <a href="https://www.reddit.com/r/PS5/comments/1t0xbjj/sony_has_increased_the_price_for_refurbished_ps5/">u/FernandoRocker</a> sharing the bad news to the r/PS5 subreddit yesterday.</p><p>At the moment, the cheapest PS5 you can get is still the original console for $399, although this is a refurbished model. If you want a brand-new unit, you have no choice but to shell out $599 for the PS5 Digital Edition console, or get the <em>Ghost of Yotei</em> Black Limited-Edition Bundle for the same price if you want the version with an optical drive.</p><p>The original and Slim versions of the PS5 have almost the same specifications, except for <a href="https://www.tomshardware.com/news/sony-launching-ps5-slim-holiday-season">a couple of minor changes</a> — the latter has a larger 1TB internal storage (versus 825GB) and comes with two USB-C ports (instead of a USB-C and a USB-A port). Otherwise, you’re not missing out on much. So, if the budget is tight, you can get the cheaper original refurbished model and then upgrade your console with one of the <a href="https://www.tomshardware.com/best-picks/best-ps5-ssds">best PS5 SSDs</a> later, when you have extra cash.</p><p>The company did not make any official announcements about the price increases, so this came as a surprise to some of its fans. This also isn’t the recent price hike that Sony made on the PlayStation 5. Just last month, it <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">increased prices across all its new consoles</a>, with the Digital Edition models (both original and Slim) getting a $100 bump, while the PS5 Pro went from $749.99 to $899.99. Even the PlayStation Portal now costs $50 more, at $249.99.</p><p>Price hikes for brand-new consoles are understandable, especially given the ongoing memory and storage chip crisis. However, it’s unclear why refurbished PS5 Slim consoles now also cost more. After all, the original refurbished PS5 still costs the same, so we cannot chalk this up to increased labor costs.</p><p>Unfortunately, without official guidance from Sony, we can only speculate about why it increased its prices. It’s possible that the company did this to reduce demand for used Slim edition PS5s so they wouldn't run out of stock. After all, if the price difference for a new console is just $100, quite a few buyers would rather go for a brand-new model than a refurbished one.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-increases-prices-for-refurbished-ps5-slims-by-usd100-ps5-fortnite-bundle-is-out-of-stock-marking-the-end-of-new-usd399-consoles</link>
                                                                            <description>
                            <![CDATA[ Sony increased prices for refurbished PlayStation 5 Slim consoles, following its move last month to make brand-new models more expensive. ]]>
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                                                                        <pubDate>Sat, 02 May 2026 14:56:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation 5 Slim]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation 5 Slim]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation 5 Slim]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Sony just increased the price for refurbished <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5 Slim</a> consoles by $100, bringing the Digital Edition to $499 and the disc drive model to $549. The original PS5 and Fortnite bundle now also appears out of stock at the time of writing, so you can no longer get a brand-new <a href="https://www.tomshardware.com/video-games/playstation/last-chance-to-buy-a-playstation-5-digital-edition-for-usd399-and-save-usd200-before-sonys-price-hikes-secure-your-savings-today-before-msrp-skyrockets-from-usd499-to-usd599-on-april-2">PS5 Digital Edition for just $399</a>. You can see these changes on the Sony website, with <a href="https://www.reddit.com/r/PS5/comments/1t0xbjj/sony_has_increased_the_price_for_refurbished_ps5/">u/FernandoRocker</a> sharing the bad news to the r/PS5 subreddit yesterday.</p><p>At the moment, the cheapest PS5 you can get is still the original console for $399, although this is a refurbished model. If you want a brand-new unit, you have no choice but to shell out $599 for the PS5 Digital Edition console, or get the <em>Ghost of Yotei</em> Black Limited-Edition Bundle for the same price if you want the version with an optical drive.</p><p>The original and Slim versions of the PS5 have almost the same specifications, except for <a href="https://www.tomshardware.com/news/sony-launching-ps5-slim-holiday-season">a couple of minor changes</a> — the latter has a larger 1TB internal storage (versus 825GB) and comes with two USB-C ports (instead of a USB-C and a USB-A port). Otherwise, you’re not missing out on much. So, if the budget is tight, you can get the cheaper original refurbished model and then upgrade your console with one of the <a href="https://www.tomshardware.com/best-picks/best-ps5-ssds">best PS5 SSDs</a> later, when you have extra cash.</p><p>The company did not make any official announcements about the price increases, so this came as a surprise to some of its fans. This also isn’t the recent price hike that Sony made on the PlayStation 5. Just last month, it <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">increased prices across all its new consoles</a>, with the Digital Edition models (both original and Slim) getting a $100 bump, while the PS5 Pro went from $749.99 to $899.99. Even the PlayStation Portal now costs $50 more, at $249.99.</p><p>Price hikes for brand-new consoles are understandable, especially given the ongoing memory and storage chip crisis. However, it’s unclear why refurbished PS5 Slim consoles now also cost more. After all, the original refurbished PS5 still costs the same, so we cannot chalk this up to increased labor costs.</p><p>Unfortunately, without official guidance from Sony, we can only speculate about why it increased its prices. It’s possible that the company did this to reduce demand for used Slim edition PS5s so they wouldn't run out of stock. After all, if the price difference for a new console is just $100, quite a few buyers would rather go for a brand-new model than a refurbished one.</p>
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                                                            <title><![CDATA[ Sony confirms PS4 and PS5 digital games don't require an online check-in every 30 days ]]></title>
                                                                                                <dc:content><![CDATA[ <p>For the past few days, the internet has been in turmoil over a new <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">DRM policy for PS4 and PS5 games that supposedly forces you to check in online every 30 days</a>. Without an official statement, speculation only intensified with many jumping to conclusions. Some were trying to figure out how the licensing worked under the hood, but we finally have a concrete answer now from Sony itself.</p><p><a href="https://www.gamespot.com/articles/playstation-users-report-new-online-license-checks-for-digital-games/1100-6539651/" target="_blank">Speaking to GameSpot</a>, an SIE rep clarified that "a one-time online check is required to confirm the game's license, after which no further check-ins are required." That means any digital game you download will remain playable even without an internet connection after 30 days; it just needs the initial check-in to convert the temporary license into a permanent one. </p><p>While the spokesperson didn't say why that was necessary, we have a pretty good idea, courtesy of <em>DoesItPlay</em>, who told Kotaku that it "might have to do with a refund scam." Basically, people would buy a game from the PS Store (website) and rip its license file, refund the game, but transfer the license file to an illegally acquired copy, allowing the game to bypass security restrictions and run as usual.</p><p>The license file is typically only generated once the game starts downloading, but Sony's policy dictates that you can no longer refund a game once that happens, even within the 14-day return window. So, the bad actors use the PS Store website instead, which will issue the license on a jailbroken console without blowing the no-refund fuse. The new DRM policy is specifically designed to combat such activity. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1szbw9p/comment/oj182le">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>By first issuing a temporary, online-only license that requires an internet connection, Sony prevents it from getting ripped. Once the console pings Sony servers and doesn't detect any funny business, it turns the license permanent, requiring no further check-ins. These changes were instated in the March firmware update for both PS4 and PS5 consoles, which means Sony recently became aware of the exploit.</p><p>Ultimately, it seems like nothing has really changed, and Sony is just trying to bolster precautionary measures against piracy. Clearly, this was an under-the-hood change that people weren't even supposed to find out about, but the validity period labels in the UI gave it away. But Sony did let the situation balloon to the point where even the iconic <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank">PS4 game-sharing ad on YouTube</a> filled up with comments mocking the company for becoming what it once hated. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-confirms-ps4-and-ps5-digital-games-dont-require-an-online-check-in-every-30-days-new-drm-policy-only-checks-once-for-license-to-combat-against-refund-scams</link>
                                                                            <description>
                            <![CDATA[ The supposed new DRM policy surrounding digital PS4 and PS5 games has been finally debunked by Sony. You don't need to check-in online every 30 days for your games to still be playable, rather, only one check-in is required right after the game has been downloaded to convert a temporary license into a permanent one. ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 13:28:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                <p>For the past few days, the internet has been in turmoil over a new <a href="https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online">DRM policy for PS4 and PS5 games that supposedly forces you to check in online every 30 days</a>. Without an official statement, speculation only intensified with many jumping to conclusions. Some were trying to figure out how the licensing worked under the hood, but we finally have a concrete answer now from Sony itself.</p><p><a href="https://www.gamespot.com/articles/playstation-users-report-new-online-license-checks-for-digital-games/1100-6539651/" target="_blank">Speaking to GameSpot</a>, an SIE rep clarified that "a one-time online check is required to confirm the game's license, after which no further check-ins are required." That means any digital game you download will remain playable even without an internet connection after 30 days; it just needs the initial check-in to convert the temporary license into a permanent one. </p><p>While the spokesperson didn't say why that was necessary, we have a pretty good idea, courtesy of <em>DoesItPlay</em>, who told Kotaku that it "might have to do with a refund scam." Basically, people would buy a game from the PS Store (website) and rip its license file, refund the game, but transfer the license file to an illegally acquired copy, allowing the game to bypass security restrictions and run as usual.</p><p>The license file is typically only generated once the game starts downloading, but Sony's policy dictates that you can no longer refund a game once that happens, even within the 14-day return window. So, the bad actors use the PS Store website instead, which will issue the license on a jailbroken console without blowing the no-refund fuse. The new DRM policy is specifically designed to combat such activity. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/PS5/comments/1szbw9p/comment/oj182le">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/PS5">r/PS5</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>By first issuing a temporary, online-only license that requires an internet connection, Sony prevents it from getting ripped. Once the console pings Sony servers and doesn't detect any funny business, it turns the license permanent, requiring no further check-ins. These changes were instated in the March firmware update for both PS4 and PS5 consoles, which means Sony recently became aware of the exploit.</p><p>Ultimately, it seems like nothing has really changed, and Sony is just trying to bolster precautionary measures against piracy. Clearly, this was an under-the-hood change that people weren't even supposed to find out about, but the validity period labels in the UI gave it away. But Sony did let the situation balloon to the point where even the iconic <a href="https://www.youtube.com/watch?v=kWSIFh8ICaA" target="_blank">PS4 game-sharing ad on YouTube</a> filled up with comments mocking the company for becoming what it once hated. </p>
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                                                            <title><![CDATA[ New PlayStation DRM requires an online check-in every 30 days for digital games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A few days ago, reports of a new DRM policy surrounding PS4 and PS5 consoles began popping up. Many users are seeing a new 30-day online check-in requirement for some games. In the info page of an affected game, you'd see a new validity period and a "remaining time" deadline. At first, this seemed like a software bug, but now PlayStation Support has confirmed its authenticity to multiple users. PlayStation owners are furious about the change. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2048888556974948736"><p lang="en" dir="ltr">The new DRM on the PlayStation update is a disgrace to gaming, Sony should make a statement whenever this PlayStation Support message is real or faked.This issue with this 30-Day Timer being applied to all new purchases isn't about having an active internet connection, but the… pic.twitter.com/V35Ftf0Ux4<a href="https://twitter.com/cantworkitout/status/2048888556974948736">April 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>From what we've seen, this DRM is intended for digital game copies. It works by instating a mandatory online check-in where you have to connect to the internet within a rolling 30-day window or risk losing access to the game. Afterward, you can still restore access, but you'll need an internet connection to renew the game's license first. So far, it seems like only games installed after the recent March firmware update are affected.</p><p>Affected customers report that setting your PS4 or PS5 as the primary console doesn't alleviate this check-in policy either. No matter what, any game you download from now on will feature this new requirement, effectively eliminating the concept of offline play for even single-player titles. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2047928888907669530"><p lang="en" dir="ltr">Hugely terrible DRM has now been rolled out to all PS4 and PS5 digital games. Every digital game you buy now requires an online check-in every 30 days. If you buy a digital game and don't connect your console to the internet for 30 days, your license will be removed. pic.twitter.com/23gU16CIkx<a href="https://twitter.com/cantworkitout/status/2047928888907669530">April 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, this is a stark reminder of modern-day ownership terms, where you <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away" target="_blank">don't truly own a piece of software you buy</a> — rather, you're just licensed to use it. Such access is maintained via DRM that pings to the distributor's servers to ensure developer-side control. This means if the distributor/dev suddenly decides it doesn't want to support the software anymore, you're out of luck even though you did things the legit way. </p><p>The community reaction to this apparent change has been visceral. Many point out how Sony has forgotten where it came from, given how it mocked Microsoft for using a similar policy back in the Xbox One days. You might remember the iconic E3 2013 presentation before the PS4's launch where the company proudly said its console "won't require you to check-in online." At the time, that approach was universally applauded, which only makes the current situation more ironic. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2048050660336341198"><p lang="en" dir="ltr">I’ve also been experimenting with this, and I can confirm that if your CMOS battery dies, any digital game with the timer becomes unplayable again, even if the console is set as the primary.This is a digital game I purchased with money yesterday. I didn’t claim it with PS Plus. https://t.co/FzNlfHnyIj pic.twitter.com/SFmjPdOg6c<a href="https://twitter.com/cantworkitout/status/2048050660336341198">April 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While PlayStation Support has confirmed this new DRM policy via its chatbots, Sony hasn't officially come out with a statement so far. Some users argued that <a href="https://x.com/RoninTaizen/status/2048066652672082425" target="_blank">only games acquired via PlayStation Plus</a> are subject to this DRM, while others pointed out how a dead CMOS battery can also trigger the license expiration. We can't be sure without official communication from Sony, but it's obvious that rolling this change out silently and without warning is the worst possible approach. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online</link>
                                                                            <description>
                            <![CDATA[ PS4 and PS5 consoles are now apparently subject to a new DRM policy requiring users to check-in online every 30 days to maintain access. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 15:47:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
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                                <p>A few days ago, reports of a new DRM policy surrounding PS4 and PS5 consoles began popping up. Many users are seeing a new 30-day online check-in requirement for some games. In the info page of an affected game, you'd see a new validity period and a "remaining time" deadline. At first, this seemed like a software bug, but now PlayStation Support has confirmed its authenticity to multiple users. PlayStation owners are furious about the change. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2048888556974948736"><p lang="en" dir="ltr">The new DRM on the PlayStation update is a disgrace to gaming, Sony should make a statement whenever this PlayStation Support message is real or faked.This issue with this 30-Day Timer being applied to all new purchases isn't about having an active internet connection, but the… pic.twitter.com/V35Ftf0Ux4<a href="https://twitter.com/cantworkitout/status/2048888556974948736">April 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>From what we've seen, this DRM is intended for digital game copies. It works by instating a mandatory online check-in where you have to connect to the internet within a rolling 30-day window or risk losing access to the game. Afterward, you can still restore access, but you'll need an internet connection to renew the game's license first. So far, it seems like only games installed after the recent March firmware update are affected.</p><p>Affected customers report that setting your PS4 or PS5 as the primary console doesn't alleviate this check-in policy either. No matter what, any game you download from now on will feature this new requirement, effectively eliminating the concept of offline play for even single-player titles. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2047928888907669530"><p lang="en" dir="ltr">Hugely terrible DRM has now been rolled out to all PS4 and PS5 digital games. Every digital game you buy now requires an online check-in every 30 days. If you buy a digital game and don't connect your console to the internet for 30 days, your license will be removed. pic.twitter.com/23gU16CIkx<a href="https://twitter.com/cantworkitout/status/2047928888907669530">April 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Unfortunately, this is a stark reminder of modern-day ownership terms, where you <a href="https://www.tomshardware.com/video-games/pc-gaming/steam-checkout-banner-clarifies-you-dont-own-the-game-you-buy-gog-takes-a-jab-at-steam-saying-it-gives-users-offline-installers-that-cannot-be-taken-away" target="_blank">don't truly own a piece of software you buy</a> — rather, you're just licensed to use it. Such access is maintained via DRM that pings to the distributor's servers to ensure developer-side control. This means if the distributor/dev suddenly decides it doesn't want to support the software anymore, you're out of luck even though you did things the legit way. </p><p>The community reaction to this apparent change has been visceral. Many point out how Sony has forgotten where it came from, given how it mocked Microsoft for using a similar policy back in the Xbox One days. You might remember the iconic E3 2013 presentation before the PS4's launch where the company proudly said its console "won't require you to check-in online." At the time, that approach was universally applauded, which only makes the current situation more ironic. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2048050660336341198"><p lang="en" dir="ltr">I’ve also been experimenting with this, and I can confirm that if your CMOS battery dies, any digital game with the timer becomes unplayable again, even if the console is set as the primary.This is a digital game I purchased with money yesterday. I didn’t claim it with PS Plus. https://t.co/FzNlfHnyIj pic.twitter.com/SFmjPdOg6c<a href="https://twitter.com/cantworkitout/status/2048050660336341198">April 25, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>While PlayStation Support has confirmed this new DRM policy via its chatbots, Sony hasn't officially come out with a statement so far. Some users argued that <a href="https://x.com/RoninTaizen/status/2048066652672082425" target="_blank">only games acquired via PlayStation Plus</a> are subject to this DRM, while others pointed out how a dead CMOS battery can also trigger the license expiration. We can't be sure without official communication from Sony, but it's obvious that rolling this change out silently and without warning is the worst possible approach. </p>
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                                                            <title><![CDATA[ PlayStation 3 emulator makes Cell CPU 'breakthrough' that improves performance in all games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Developers behind the open-source PlayStation 3 emulator RPCS3 claim that they’ve achieved a breakthrough in emulating the PS3's Cell Broadband Engine processor, with lead developer Elad discovering previously unrecognized SPU usage patterns and writing new code paths to generate more efficient native PC output from them. The improvement benefits every game in the emulator's library, with Twisted Metal, one of the most SPU-intensive titles, showing a 5% to 7% average FPS improvement between builds v0.0.40-19096 and v0.0.40-19151.</p><p>The PS3's Cell processor paired a PowerPC-based PPU with up to seven Synergistic Processing Units, each a 128-bit SIMD co-processor with its own 256KB of local store memory. RPCS3 emulates SPU workloads by recompiling the original Cell instructions into native x86 code using LLVM and ASMJIT backends. The quality of that translation determines how much host CPU time each emulated SPU cycle consumes.</p><p>SPU emulation is the largest CPU bottleneck in RPCS3. While the PS3 could run up to six SPUs simultaneously for game workloads, each one must be recompiled and executed on a host CPU thread. Elad's contribution identifies new patterns in how PS3 games use SPU instructions and implements more efficient recompilation for them. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2040127310381162992"><p lang="en" dir="ltr">We have achieved a new breakthrough on emulating PS3's Cell CPU!Elad discovered new SPU usage patterns and coded ways to generate more optimised PC code from them - benefitting all games!Twisted Metal, one of the most SPU-intensive games, sees a 5-7% Average FPS improvement. pic.twitter.com/x29X4C5JnV<a href="https://twitter.com/cantworkitout/status/2040127310381162992">April 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This means tighter host-side machine code for the same SPU workloads, reducing CPU overhead across the board. RPCS3 shared side-by-side Twisted Metal video comparisons showing the frame rate gain, and noted that the cutscene used for demonstration features dynamic lighting, NPC positioning, and environmental effects that change on every run, accounting for minor visual differences between captures.</p><p>RPCS3 said the optimization benefits all CPUs, from low-end to high-end, and cited user reports of improved audio rendering and slightly better performance in Gran Turismo 5 on a dual-core <a href="https://www.tomshardware.com/pc-components/cpus/amd-relaunches-usd40-athlon-3000g-cpu-with-new-packaging-and-cooler-zen-refuses-to-retire-even-in-2025">AMD Athlon 3000G</a>, a budget APU that you’d expect to struggle with PS3 emulation.</p><p>Elad, known in RPCS3's codebase as elad335, has a long track record of SPU optimization work on the project. His June 2024 SPU optimizations delivered 30% to 100% performance gains on four-core, four-thread CPU configurations, with titles like Demon's Souls seeing doubled frame rates on constrained hardware.</p><p>In March, RPCS3 <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">demonstrated over 1,500 FPS on Minecraft</a> PS3 Edition's title screen, a benchmark the project used to illustrate the efficiency of its recompilation pipeline. A few weeks later, in the latest SPU improvement, the project also added new Arm64 SDOT and UDOT instruction optimizations to accelerate SPU emulation on Arm hardware, including Apple Silicon Macs and Snapdragon X laptops.</p><p>RPCS3 currently lists over 70% of the PS3's game library as playable and supports Windows, Linux, macOS, and FreeBSD, and added <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5">native Arm64 architecture support</a> in late 2024.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/rpcs3-ps3-emulator-gets-cell-cpu-breakthrough-that-improves-performance-in-all-games</link>
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                            <![CDATA[ Developers behind the open-source PlayStation 3 emulator RPCS3 claim that they’ve achieved a breakthrough in emulating the PS3's Cell Broadband Engine processor. ]]>
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                                                                        <pubDate>Sun, 05 Apr 2026 10:40:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Luke James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/C4FAi2KzwaGLUrBqzX5aBM-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Luke is a freelance technology journalist who has been covering hardware and semiconductors since 2020. He began his career at All About Circuits and has since contributed to EE Power and Laptop Mag. Luke has a particular interest in semiconductors, microelectronics, and the industry shifts that shape the devices we use every day. Above all, he loves making complex technology accessible to experts and enthusiasts alike. Luke&#039;s interest in hardcore computing can be traced back to his university studies, when he responsibly spent his very first student loan payment on a custom-built gaming rig equipped with a GTX 780 Ti. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[RPCS3 PS3 emulator gets Cell CPU breakthrough ]]></media:description>                                                            <media:text><![CDATA[RPCS3 PS3 emulator gets Cell CPU breakthrough ]]></media:text>
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                                <p>Developers behind the open-source PlayStation 3 emulator RPCS3 claim that they’ve achieved a breakthrough in emulating the PS3's Cell Broadband Engine processor, with lead developer Elad discovering previously unrecognized SPU usage patterns and writing new code paths to generate more efficient native PC output from them. The improvement benefits every game in the emulator's library, with Twisted Metal, one of the most SPU-intensive titles, showing a 5% to 7% average FPS improvement between builds v0.0.40-19096 and v0.0.40-19151.</p><p>The PS3's Cell processor paired a PowerPC-based PPU with up to seven Synergistic Processing Units, each a 128-bit SIMD co-processor with its own 256KB of local store memory. RPCS3 emulates SPU workloads by recompiling the original Cell instructions into native x86 code using LLVM and ASMJIT backends. The quality of that translation determines how much host CPU time each emulated SPU cycle consumes.</p><p>SPU emulation is the largest CPU bottleneck in RPCS3. While the PS3 could run up to six SPUs simultaneously for game workloads, each one must be recompiled and executed on a host CPU thread. Elad's contribution identifies new patterns in how PS3 games use SPU instructions and implements more efficient recompilation for them. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2040127310381162992"><p lang="en" dir="ltr">We have achieved a new breakthrough on emulating PS3's Cell CPU!Elad discovered new SPU usage patterns and coded ways to generate more optimised PC code from them - benefitting all games!Twisted Metal, one of the most SPU-intensive games, sees a 5-7% Average FPS improvement. pic.twitter.com/x29X4C5JnV<a href="https://twitter.com/cantworkitout/status/2040127310381162992">April 3, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>This means tighter host-side machine code for the same SPU workloads, reducing CPU overhead across the board. RPCS3 shared side-by-side Twisted Metal video comparisons showing the frame rate gain, and noted that the cutscene used for demonstration features dynamic lighting, NPC positioning, and environmental effects that change on every run, accounting for minor visual differences between captures.</p><p>RPCS3 said the optimization benefits all CPUs, from low-end to high-end, and cited user reports of improved audio rendering and slightly better performance in Gran Turismo 5 on a dual-core <a href="https://www.tomshardware.com/pc-components/cpus/amd-relaunches-usd40-athlon-3000g-cpu-with-new-packaging-and-cooler-zen-refuses-to-retire-even-in-2025">AMD Athlon 3000G</a>, a budget APU that you’d expect to struggle with PS3 emulation.</p><p>Elad, known in RPCS3's codebase as elad335, has a long track record of SPU optimization work on the project. His June 2024 SPU optimizations delivered 30% to 100% performance gains on four-core, four-thread CPU configurations, with titles like Demon's Souls seeing doubled frame rates on constrained hardware.</p><p>In March, RPCS3 <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">demonstrated over 1,500 FPS on Minecraft</a> PS3 Edition's title screen, a benchmark the project used to illustrate the efficiency of its recompilation pipeline. A few weeks later, in the latest SPU improvement, the project also added new Arm64 SDOT and UDOT instruction optimizations to accelerate SPU emulation on Arm hardware, including Apple Silicon Macs and Snapdragon X laptops.</p><p>RPCS3 currently lists over 70% of the PS3's game library as playable and supports Windows, Linux, macOS, and FreeBSD, and added <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5">native Arm64 architecture support</a> in late 2024.</p>
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                                                            <title><![CDATA[ Modder combines the guts of two PS1 consoles into one custom PCB, adds microSD card and HDMI support ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original PlayStation came out in 1994 and changed gaming forever with its focus on 3D graphics. Six years later, Sony released the "PS One," a shrunken-down model of the classic, featuring more efficient silicon that ran cooler and consumed less power. However, compared to the original, it had inferior audio processing capabilities (among other downsides), which opened the door to a <em>best-of-both-worlds </em>console — which is exactly what modder <em>thedrew (</em>also known as <em>Secret Hobbyist </em>on YouTube) is trying to achieve.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lWGI8xwVDV4" allowfullscreen></iframe></div></div><p>The video above is actually the second part in his series on creating a "PlayStation Hybrid" that combines the original PS1 and PS One to form the ultimate experience with "no cons." In a previous video, the modder redesigned the PS One motherboard and<a href="https://www.tomshardware.com/video-games/playstation/enthusiast-modder-celebrates-playstations-31st-anniversary-in-style-creates-smallest-ever-motherboard-using-genuine-chips-redesigned-pcb-is-less-than-a-quarter-size-of-the-already-dinky-ps-one-revision"> <u>miniaturized it to about a quarter of its original size</u></a>, but that setup still required a lot of external components to operate. Now, it was time to refine the work.</p><p><em>Secret Hobbyist</em> decides to grab the CPU, GPU, and RAM ICs from the PS One (since they're more efficient), while lifting the audio chip, CD drive controller, and BIOS from the original PS1 motherboard. He desolders all the chips from their respective pads and resolders them onto his new custom PCB that's tailor-made for these components. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZqDTi8Jgcpe8TcTQuzKQxW-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The previous face of the project featuring the first custom PCB he made <small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gvvUTqu4GXM8DHgtCLjCdX-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The parts taken from either PS1 motherboard to form the new PCB<small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8BuY3i97cjAd9GBunbg2tW-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The new custom PCB (in red) compared to old PCB (in green) integrates a lot more components <small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure></figure><p>The new PCB also integrates two other crucial mods: the XStation and an HDMI daughterboard from Hispeedido. The latter is self-explanatory — it uses an FPGA to connect directly to the PS1 GPU and enable up to 1080p HDMI output, upscaled from 480p. On the other hand, the XStation interfaces with the console's CD drive, essentially replacing it by allowing you to play ROMs off of a microSD card. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/ryzen-to-the-top-how-amd-innovated-in-the-gaming-cpu-market" target="_blank">Ryzen to the top: How AMD innovated in the gaming CPU market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/how-arm-is-working-its-way-into-pcs-and-data-centers-inside-the-products-and-trends-behind-the-hype" target="_blank">How ARM is working its way into PCs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/amd-ces-2026-gaming-trends-press-q-and-a-roundtable-transcript-we-see-a-little-bit-of-an-uptick-in-the-percentage-of-am4-versus-am5-platforms" target="_blank">AMD CES 2026 gaming trends press Q&A roundtable transcript</a></li></ul></p></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bkWQLzcryxJGLoQnLPmTUX" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 3-40 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/bkWQLzcryxJGLoQnLPmTUX-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The XStation (left) and HDMI MOD Kit from Hispeedido (right) </span><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure><p>After all the soldering was done and the custom PCB was ready, it was time to power on the Hybrid PlayStation. Since this is still an ongoing project, there was no 3D-printed shell or anything like that; the modder<em> </em>used alligator clips to directly inject power into the PCB's voltage rails. On the opposite end was an HDMI cable, with a DualShock controller connected up front, and the entire setup came to life.</p><p>The YouTuber showed off a bunch of games, all running smoothly with a clean HDMI output that even had scanlines built overlayed atop the picture, similar to a CRT shader. The whole motherboard draws less than 2 watts on its own, working perfectly at 3V, so it's incredibly efficient and can branch off into a separate handheld project as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9eJ7v5tSSH83Le3mAJoy2X" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 8-42 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/9eJ7v5tSSH83Le3mAJoy2X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure><p>A few wires are still present for the controller and Memory Card connector (not SD card) for now, but <em>Secret Hobbyist </em>is working toward integrating those into the PCB as well. Whatever the final form of this project turns out to be, these are relatively small quirks that can even be addressed within the chassis. All the important work is already done, and Hybrid PlayStation will soon become a finished product.</p><p>If you're interested in console modding, someone recently transformed a<a href="https://www.tomshardware.com/video-games/handheld-gaming/ps4-slim-transformed-into-a-handheld-powered-by-a-miniaturized-motherboard-in-a-3d-printed-case-features-a-7-inch-oled-screen-hdmi-out-and-3-hour-battery-life"> <u>PS4 Slim into a handheld</u></a> with an OLED screen, while<a href="https://www.tomshardware.com/pc-components/case-mods/this-xbox-one-s-mod-hides-a-full-windows-gaming-pc-within-the-original-shell-sleek-design-retains-a-working-optical-drive"> <u>an entire PC was fit inside an Xbox One S</u></a>. If you like to software-mod your devices then you'll love seeing<a href="https://www.tomshardware.com/video-games/playstation/linux-hacked-onto-a-ps5-to-turn-sonys-console-into-a-steam-machine-gta-v-enhanced-edition-runs-at-60-fps-on-1440pwith-ray-tracing"><u> Linux running on a PS5</u></a>, but if you don't care about PC gaming and just want all the consoles, check out the "<a href="https://www.tomshardware.com/video-games/console-gaming/modder-builds-all-in-one-console-with-ps5-xbox-series-x-and-switch-2-in-a-single-system-ningtendo-pxbox-5-powered-by-a-shared-250w-power-supply-mounted-inside-a-lost-wax-chassis"><u>Ningtendo PXBOX 5</u></a>" that combines a PS5, Xbox Series X, and a Switch 2 in one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qjVHfAeWJqCKYqFEE2s79X" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 7-24 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/qjVHfAeWJqCKYqFEE2s79X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/modder-creates-hybrid-playstation-combining-the-guts-of-two-original-ps1-consoles-into-one-custom-pcb-system-features-native-microsd-card-and-hdmi-support</link>
                                                                            <description>
                            <![CDATA[ A console modder has created a custom PCB featuring components from the original PS1 and PS One motherboards. The PCB also integrated an XStation to add native microSD card support and an HDMI modkit to enable 1080p HDMI out to modern displays. The entire motherboard consumes less than 2 watts and runs at just 3V. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 03 Apr 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Secret Hobbyist on YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation &amp; HDMI modboard]]></media:description>                                                            <media:text><![CDATA[Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation &amp; HDMI modboard]]></media:text>
                                <media:title type="plain"><![CDATA[Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation &amp; HDMI modboard]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/6k9jwFdX3EzvnzLYhvJ8vW-1920-80.png" />
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                            <![CDATA[
                            <article>
                                <p>The original PlayStation came out in 1994 and changed gaming forever with its focus on 3D graphics. Six years later, Sony released the "PS One," a shrunken-down model of the classic, featuring more efficient silicon that ran cooler and consumed less power. However, compared to the original, it had inferior audio processing capabilities (among other downsides), which opened the door to a <em>best-of-both-worlds </em>console — which is exactly what modder <em>thedrew (</em>also known as <em>Secret Hobbyist </em>on YouTube) is trying to achieve.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lWGI8xwVDV4" allowfullscreen></iframe></div></div><p>The video above is actually the second part in his series on creating a "PlayStation Hybrid" that combines the original PS1 and PS One to form the ultimate experience with "no cons." In a previous video, the modder redesigned the PS One motherboard and<a href="https://www.tomshardware.com/video-games/playstation/enthusiast-modder-celebrates-playstations-31st-anniversary-in-style-creates-smallest-ever-motherboard-using-genuine-chips-redesigned-pcb-is-less-than-a-quarter-size-of-the-already-dinky-ps-one-revision"> <u>miniaturized it to about a quarter of its original size</u></a>, but that setup still required a lot of external components to operate. Now, it was time to refine the work.</p><p><em>Secret Hobbyist</em> decides to grab the CPU, GPU, and RAM ICs from the PS One (since they're more efficient), while lifting the audio chip, CD drive controller, and BIOS from the original PS1 motherboard. He desolders all the chips from their respective pads and resolders them onto his new custom PCB that's tailor-made for these components. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZqDTi8Jgcpe8TcTQuzKQxW-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The previous face of the project featuring the first custom PCB he made <small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gvvUTqu4GXM8DHgtCLjCdX-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The parts taken from either PS1 motherboard to form the new PCB<small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8BuY3i97cjAd9GBunbg2tW-1920-80.png" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" /><figcaption>The new custom PCB (in red) compared to old PCB (in green) integrates a lot more components <small role="credit">Secret Hobbyist on YouTube</small></figcaption></figure></figure><p>The new PCB also integrates two other crucial mods: the XStation and an HDMI daughterboard from Hispeedido. The latter is self-explanatory — it uses an FPGA to connect directly to the PS1 GPU and enable up to 1080p HDMI output, upscaled from 480p. On the other hand, the XStation interfaces with the console's CD drive, essentially replacing it by allowing you to play ROMs off of a microSD card. </p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/ryzen-to-the-top-how-amd-innovated-in-the-gaming-cpu-market" target="_blank">Ryzen to the top: How AMD innovated in the gaming CPU market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/how-arm-is-working-its-way-into-pcs-and-data-centers-inside-the-products-and-trends-behind-the-hype" target="_blank">How ARM is working its way into PCs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/amd-ces-2026-gaming-trends-press-q-and-a-roundtable-transcript-we-see-a-little-bit-of-an-uptick-in-the-percentage-of-am4-versus-am5-platforms" target="_blank">AMD CES 2026 gaming trends press Q&A roundtable transcript</a></li></ul></p></div></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bkWQLzcryxJGLoQnLPmTUX" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 3-40 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/bkWQLzcryxJGLoQnLPmTUX-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The XStation (left) and HDMI MOD Kit from Hispeedido (right) </span><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure><p>After all the soldering was done and the custom PCB was ready, it was time to power on the Hybrid PlayStation. Since this is still an ongoing project, there was no 3D-printed shell or anything like that; the modder<em> </em>used alligator clips to directly inject power into the PCB's voltage rails. On the opposite end was an HDMI cable, with a DualShock controller connected up front, and the entire setup came to life.</p><p>The YouTuber showed off a bunch of games, all running smoothly with a clean HDMI output that even had scanlines built overlayed atop the picture, similar to a CRT shader. The whole motherboard draws less than 2 watts on its own, working perfectly at 3V, so it's incredibly efficient and can branch off into a separate handheld project as well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9eJ7v5tSSH83Le3mAJoy2X" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 8-42 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/9eJ7v5tSSH83Le3mAJoy2X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure><p>A few wires are still present for the controller and Memory Card connector (not SD card) for now, but <em>Secret Hobbyist </em>is working toward integrating those into the PCB as well. Whatever the final form of this project turns out to be, these are relatively small quirks that can even be addressed within the chassis. All the important work is already done, and Hybrid PlayStation will soon become a finished product.</p><p>If you're interested in console modding, someone recently transformed a<a href="https://www.tomshardware.com/video-games/handheld-gaming/ps4-slim-transformed-into-a-handheld-powered-by-a-miniaturized-motherboard-in-a-3d-printed-case-features-a-7-inch-oled-screen-hdmi-out-and-3-hour-battery-life"> <u>PS4 Slim into a handheld</u></a> with an OLED screen, while<a href="https://www.tomshardware.com/pc-components/case-mods/this-xbox-one-s-mod-hides-a-full-windows-gaming-pc-within-the-original-shell-sleek-design-retains-a-working-optical-drive"> <u>an entire PC was fit inside an Xbox One S</u></a>. If you like to software-mod your devices then you'll love seeing<a href="https://www.tomshardware.com/video-games/playstation/linux-hacked-onto-a-ps5-to-turn-sonys-console-into-a-steam-machine-gta-v-enhanced-edition-runs-at-60-fps-on-1440pwith-ray-tracing"><u> Linux running on a PS5</u></a>, but if you don't care about PC gaming and just want all the consoles, check out the "<a href="https://www.tomshardware.com/video-games/console-gaming/modder-builds-all-in-one-console-with-ps5-xbox-series-x-and-switch-2-in-a-single-system-ningtendo-pxbox-5-powered-by-a-shared-250w-power-supply-mounted-inside-a-lost-wax-chassis"><u>Ningtendo PXBOX 5</u></a>" that combines a PS5, Xbox Series X, and a Switch 2 in one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qjVHfAeWJqCKYqFEE2s79X" name="Introducing World’s First PlayStation Hybrid_ 2 PlayStations in 1 - PS1 Redesign Series Chapter 2 7-24 screenshot" alt="Hybrid PlayStation, created by combining components from two different PS1 consoles and integrating them with an XStation & HDMI modboard" src="https://cdn.mos.cms.futurecdn.net/qjVHfAeWJqCKYqFEE2s79X-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Secret Hobbyist on YouTube)</span></figcaption></figure>
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                                                            <title><![CDATA[ Last chance to buy a PlayStation 5 Digital Edition for $399 and save $200 before Sony's price hikes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With memory and storage shortages worsening, it was inevitable that Sony would raise the pricing of its PlayStation 5 consoles. But right now, you have a rare opportunity to dodge the price hike and save big before the April 2 deadline. <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">GameStop</a> and <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Sony</a> are selling the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle for just $399.99, $100 off its MSRP. It's a deal too good to pass up, even if you don't play Fortnite.</p><ul><li><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">Check out the PlayStation 5 Slim Digital Edition deal on GameStop</a></li><li><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Check out the PlayStation 5 Slim Digital Edition deal on Sony</a></li></ul><p>The <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> Digital Edition currently sells for $499, while the disc version goes up to $549. However, some U.S. retailers, such as GameStop, are likely clearing old stock to make way for the new units with the updated pricing. With <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">Sony set to raise the MSRP</a> of the PlayStation 5 Digital Edition to $599.99 starting April 2, the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle nets you savings up to $200.</p><div class="product star-deal"><a data-dimension112="37b04497-97f2-4ace-927a-1ac8b076bd5b" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399.99" href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:580px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tj2eES37jqGoAE6oMqdfhb" name="Fortnite-Bundle-Digital-2025-packaging-US-Hero-3" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tj2eES37jqGoAE6oMqdfhb-1920-80.webp" mos="" align="middle" fullscreen="" width="580" height="580" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle includes 1,000 V-Bucks and eight exclusive cosmetics in Fortnite.<a class="view-deal button" href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html" target="_blank" rel="nofollow" data-dimension112="37b04497-97f2-4ace-927a-1ac8b076bd5b" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399.99">View Deal</a></p></div><div class="product star-deal"><a data-dimension112="8fabdd86-9347-42c4-85db-ca7694ccb1d5" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:580px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tj2eES37jqGoAE6oMqdfhb" name="Fortnite-Bundle-Digital-2025-packaging-US-Hero-3" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tj2eES37jqGoAE6oMqdfhb-1920-80.webp" mos="" align="middle" fullscreen="" width="580" height="580" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle includes 1,000 V-Bucks and eight exclusive cosmetics in Fortnite.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle" target="_blank" rel="nofollow" data-dimension112="8fabdd86-9347-42c4-85db-ca7694ccb1d5" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399">View Deal</a></p></div><p>If you’re more of a physical disc gamer, you can grab the <a href="https://www.amazon.com/dp/B0CL5HJNLM">disc drive add-on for just $79</a>. Even after adding this accessory, your total comes to only $478. It's still cheaper than buying the standard PlayStation 5 Digital Edition at today's pricing. For perspective, after Thursday, the standard PlayStation 5 will jump to a staggering $649.99. That means you can save up to 26% by purchasing the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle with the disc drive add-on right now.</p><p>Whether you’re eyeing your first PlayStation 5 because you want to play GTA 6 or just looking for a great gift for someone, this is a good opportunity to acquire Sony's console at a price that likely may never be seen again. You'll have to act quickly, since only <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">GameStop</a> and <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Sony</a> have the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle for $399.99; the same bundle is more expensive (up to $529.99) at other U.S. retailers.</p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/features/best-deals-on-ssds"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/ssds/best-hard-drive-deals"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-computer-monitor-deals"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-graphics-card-deals-now"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs"><em>Gaming Chair</em></a><em>, </em><a href="https://www.tomshardware.com/networking/routers/best-wi-fi-routers"><em>Best Wi-Fi Routers</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-2025-deals-on-intel-and-amd-motherboards"><em>Best Motherboard,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals"><em>CPU Deals</em></a><em> pages.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/last-chance-to-buy-a-playstation-5-digital-edition-for-usd399-and-save-usd200-before-sonys-price-hikes-secure-your-savings-today-before-msrp-skyrockets-from-usd499-to-usd599-on-april-2</link>
                                                                            <description>
                            <![CDATA[ GameStop is selling the PlayStation 5 Slim Digital Edition for $399.99, $100 below its MSRP. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Tue, 31 Mar 2026 06:19:04 +0000</pubDate>                                                                                                                                <updated>Tue, 31 Mar 2026 15:31:49 +0000</updated>
                                                                                                                                            <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zhiye Liu ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/HhmwL5w9ggUtLCPfqGjTi4-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zhiye’s love for PC hardware began when he accidentally set his Pentium P54CS PC on fire, short-circuiting his entire home. From that day on, he has constantly pursued greater hardware knowledge, which ultimately led him from being a power user to a writer at Tom’s Hardware. When Zhiye’s not covering the latest news on CPUs or GPUs, you can find him overclocking RAM to the latest trance hits.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation 5]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation 5]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation 5]]></media:title>
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                                <p>With memory and storage shortages worsening, it was inevitable that Sony would raise the pricing of its PlayStation 5 consoles. But right now, you have a rare opportunity to dodge the price hike and save big before the April 2 deadline. <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">GameStop</a> and <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Sony</a> are selling the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle for just $399.99, $100 off its MSRP. It's a deal too good to pass up, even if you don't play Fortnite.</p><ul><li><a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">Check out the PlayStation 5 Slim Digital Edition deal on GameStop</a></li><li><a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Check out the PlayStation 5 Slim Digital Edition deal on Sony</a></li></ul><p>The <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> Digital Edition currently sells for $499, while the disc version goes up to $549. However, some U.S. retailers, such as GameStop, are likely clearing old stock to make way for the new units with the updated pricing. With <a href="https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900">Sony set to raise the MSRP</a> of the PlayStation 5 Digital Edition to $599.99 starting April 2, the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle nets you savings up to $200.</p><div class="product star-deal"><a data-dimension112="37b04497-97f2-4ace-927a-1ac8b076bd5b" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399.99" href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:580px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tj2eES37jqGoAE6oMqdfhb" name="Fortnite-Bundle-Digital-2025-packaging-US-Hero-3" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tj2eES37jqGoAE6oMqdfhb-1920-80.webp" mos="" align="middle" fullscreen="" width="580" height="580" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle includes 1,000 V-Bucks and eight exclusive cosmetics in Fortnite.<a class="view-deal button" href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html" target="_blank" rel="nofollow" data-dimension112="37b04497-97f2-4ace-927a-1ac8b076bd5b" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399.99">View Deal</a></p></div><div class="product star-deal"><a data-dimension112="8fabdd86-9347-42c4-85db-ca7694ccb1d5" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:580px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tj2eES37jqGoAE6oMqdfhb" name="Fortnite-Bundle-Digital-2025-packaging-US-Hero-3" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tj2eES37jqGoAE6oMqdfhb-1920-80.webp" mos="" align="middle" fullscreen="" width="580" height="580" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle includes 1,000 V-Bucks and eight exclusive cosmetics in Fortnite.<a class="view-deal button" href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle" target="_blank" rel="nofollow" data-dimension112="8fabdd86-9347-42c4-85db-ca7694ccb1d5" data-action="Star Deal Block" data-label="PlayStation 5 Digital Edition" data-dimension48="PlayStation 5 Digital Edition" data-dimension25="$399">View Deal</a></p></div><p>If you’re more of a physical disc gamer, you can grab the <a href="https://www.amazon.com/dp/B0CL5HJNLM">disc drive add-on for just $79</a>. Even after adding this accessory, your total comes to only $478. It's still cheaper than buying the standard PlayStation 5 Digital Edition at today's pricing. For perspective, after Thursday, the standard PlayStation 5 will jump to a staggering $649.99. That means you can save up to 26% by purchasing the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle with the disc drive add-on right now.</p><p>Whether you’re eyeing your first PlayStation 5 because you want to play GTA 6 or just looking for a great gift for someone, this is a good opportunity to acquire Sony's console at a price that likely may never be seen again. You'll have to act quickly, since only <a href="https://www.gamestop.com/consoles-hardware/playstation-5/consoles/products/sony-playstation-5-slim-console-digital-edition---fortnite-flowering-chaos-bundle/433979.html">GameStop</a> and <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console-825-gb-fortnite-flowering-chaos-bundle">Sony</a> have the PlayStation 5 Digital Edition Fortnite Flowering Chaos Bundle for $399.99; the same bundle is more expensive (up to $529.99) at other U.S. retailers.</p><p><em>If you're looking for more savings, check out our </em><a href="https://www.tomshardware.com/news/best-deals-on-tech"><em>Best PC Hardware deals</em></a><em> for a range of products, or dive deeper into our specialized </em><a href="https://www.tomshardware.com/features/best-deals-on-ssds"><em>SSD and Storage Deals,</em></a><em> </em><a href="https://www.tomshardware.com/pc-components/ssds/best-hard-drive-deals"><em>Hard Drive Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-computer-monitor-deals"><em>Gaming Monitor Deals</em></a><em>, </em><a href="https://www.tomshardware.com/news/best-graphics-card-deals-now"><em>Graphics Card Deals</em></a><em>, </em><a href="https://www.tomshardware.com/best-picks/best-gaming-chairs"><em>Gaming Chair</em></a><em>, </em><a href="https://www.tomshardware.com/networking/routers/best-wi-fi-routers"><em>Best Wi-Fi Routers</em></a><em>, </em><a href="https://www.tomshardware.com/pc-components/motherboards/best-motherboard-deals-2025-deals-on-intel-and-amd-motherboards"><em>Best Motherboard,</em></a><em> or </em><a href="https://www.tomshardware.com/features/best-cpu-deals"><em>CPU Deals</em></a><em> pages.</em></p>
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                                                            <title><![CDATA[ Sony increasing PlayStation 5 prices across all consoles, starting April 2 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The global component crisis has reached an inflection point where even consoles, historically a bastion of affordability against the fluctuating PC market, are now affected.<a href="https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/" target="_blank"> Sony has just announced</a> that all PlayStation 5 models are receiving price hikes, going into effect from April 2, 2026. It's your last chance to buy a PS5 or a PS Portal, because they're about to get $100 to $150 more expensive in just a few days. </p><ul><li><a href="https://www.amazon.com/dp/B0CL5KNB9M" target="_blank">Buy PlayStation 5 Digital </a>(slim)</li><li><a href="https://www.amazon.com/dp/B0CL61F39H" target="_blank">Buy PlayStation 5 Disc </a>(slim)</li><li><a href="https://www.amazon.com/dp/B0DGY63Z2H" target="_blank">Buy PlayStation 5 Pro</a></li><li><a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">Buy PlayStation Portal</a></li></ul><p>The base PlayStation 5 with a disc drive is now $649.99, up from $549.99, while the digital edition will now cost $599.99, up from $499.99. Both of those face only $100 hikes, but the PlayStation 5 Pro is $150 more expensive now, going from $749.99 to 899.99. Remember, the PS5 Pro doesn't come with a disc drive either. The PlayStation Portal, on the other hand, is now $249.99, up $50 from its original $199.99 price.</p><p>Sony says these changes were necessary given the current economic climate and that the company understands the community vitriol that'll stem from this decision. The PlayStation 5<a href="https://www.tomshardware.com/video-games/console-gaming/sony-hikes-ps5-prices-by-usd50-starting-tomorrow-sony-adds-up-to-10-percent-to-the-price-of-every-model-from-august-21" target="_blank"> already received another price hike</a> in August 2025, where all models were made $50 more expensive. The new prices announced today are sure to upset many, but they won't surprise most of us. </p><p>This announcement comes at a time when most of the world, not just the tech industry, is reeling from an economic and political crisis tied to the<a href="https://www.tomshardware.com/tech-industry/iran-threatens-nvidia-microsoft-other-tech-companies-with-strikes-over-alleged-attack-on-tehran-bank-says-that-economic-centers-and-banks-are-now-considered-legitimate-targets"> Iran-U.S. war</a>. The Strait of Hormuz, a major trade route in the Gulf region responsible for carrying a large chunk of the global oil supply, is still closed. The conflict is showing no signs of fizzling out.</p><p>The chipmaking sector is on the verge of <a href="https://www.tomshardware.com/tech-industry/the-ongoing-strait-of-hormuz-blockage-will-impact-the-semiconductor-and-ai-industries-with-aluminum-helium-and-lng-shortages-and-with-no-timeline-for-re-opening-supply-chains-face-significant-challenges">facing a helium crisis</a>, impacting the <a href="https://www.tomshardware.com/tech-industry/global-chip-supply-chain-under-threat-as-us-iran-conflict-enters-third-week-strait-of-hormuz-blockade-is-days-away-from-crippling-taiwans-semiconductor-industry">manufacturing process of silicon</a> used in all sorts of devices around us. That includes the APUs Sony puts inside its PlayStation 5 consoles, and the future chip that'll power the PS6 and <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-codenamed-project-helix-will-be-powered-by-custom-amd-soc-and-feature-fsr-diamond-next-gen-console-delivers-order-of-magnitude-leap-in-performance">Microsoft's Project Helix</a>. Let's not even get started on the memory shortage that the AI boom already caused, driving RAM and SSD prices up by as much as 500%. </p><p>Prices for PlayStation 5 consoles have risen in the UK, Europe, and Japan as well, so countries that import units from there will also experience the inflation soon. In Europe, the PS5 Pro will cost €899.99 from next week; that translates to a whopping $1,037. In the UK, at least, <a href="https://www.tomshardware.com/video-games/playstation/sony-led-program-offers-ps5-rentals-starting-at-usd13-50-a-month-in-the-uk-across-12-24-or-36-month-leases-console-has-to-be-returned-at-the-end-of-the-contract">Sony offers PS5 rental services </a>through a third-party vendor, and we assume they'll start to get a lot more popular now. </p><p>We've previously talked about how the upcoming <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">Steam Machine isn't trying to hit console-level prices</a>, but seeing what's happening to those in real time, one can only wonder the situation Valve is in. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-increasing-playstation-5-prices-across-all-consoles-starting-april-2-ps5-and-ps5-digital-edition-receive-usd100-hikes-while-ps5-pro-will-now-sell-for-usd900</link>
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                            <![CDATA[ PlayStation 5 consoles are once again receiving price hikes due to the global economic crisis. The disc and digital editions of the base console are $100 more expensive now, while the PS5 Pro is up $150, now costing $900. You still have a few days to secure these consoles before the new pricing comes into effect from April 2. ]]>
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                                                                        <pubDate>Fri, 27 Mar 2026 14:30:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
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                                <p>The global component crisis has reached an inflection point where even consoles, historically a bastion of affordability against the fluctuating PC market, are now affected.<a href="https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/" target="_blank"> Sony has just announced</a> that all PlayStation 5 models are receiving price hikes, going into effect from April 2, 2026. It's your last chance to buy a PS5 or a PS Portal, because they're about to get $100 to $150 more expensive in just a few days. </p><ul><li><a href="https://www.amazon.com/dp/B0CL5KNB9M" target="_blank">Buy PlayStation 5 Digital </a>(slim)</li><li><a href="https://www.amazon.com/dp/B0CL61F39H" target="_blank">Buy PlayStation 5 Disc </a>(slim)</li><li><a href="https://www.amazon.com/dp/B0DGY63Z2H" target="_blank">Buy PlayStation 5 Pro</a></li><li><a href="https://www.amazon.com/dp/B0CJT5DJ16" target="_blank">Buy PlayStation Portal</a></li></ul><p>The base PlayStation 5 with a disc drive is now $649.99, up from $549.99, while the digital edition will now cost $599.99, up from $499.99. Both of those face only $100 hikes, but the PlayStation 5 Pro is $150 more expensive now, going from $749.99 to 899.99. Remember, the PS5 Pro doesn't come with a disc drive either. The PlayStation Portal, on the other hand, is now $249.99, up $50 from its original $199.99 price.</p><p>Sony says these changes were necessary given the current economic climate and that the company understands the community vitriol that'll stem from this decision. The PlayStation 5<a href="https://www.tomshardware.com/video-games/console-gaming/sony-hikes-ps5-prices-by-usd50-starting-tomorrow-sony-adds-up-to-10-percent-to-the-price-of-every-model-from-august-21" target="_blank"> already received another price hike</a> in August 2025, where all models were made $50 more expensive. The new prices announced today are sure to upset many, but they won't surprise most of us. </p><p>This announcement comes at a time when most of the world, not just the tech industry, is reeling from an economic and political crisis tied to the<a href="https://www.tomshardware.com/tech-industry/iran-threatens-nvidia-microsoft-other-tech-companies-with-strikes-over-alleged-attack-on-tehran-bank-says-that-economic-centers-and-banks-are-now-considered-legitimate-targets"> Iran-U.S. war</a>. The Strait of Hormuz, a major trade route in the Gulf region responsible for carrying a large chunk of the global oil supply, is still closed. The conflict is showing no signs of fizzling out.</p><p>The chipmaking sector is on the verge of <a href="https://www.tomshardware.com/tech-industry/the-ongoing-strait-of-hormuz-blockage-will-impact-the-semiconductor-and-ai-industries-with-aluminum-helium-and-lng-shortages-and-with-no-timeline-for-re-opening-supply-chains-face-significant-challenges">facing a helium crisis</a>, impacting the <a href="https://www.tomshardware.com/tech-industry/global-chip-supply-chain-under-threat-as-us-iran-conflict-enters-third-week-strait-of-hormuz-blockade-is-days-away-from-crippling-taiwans-semiconductor-industry">manufacturing process of silicon</a> used in all sorts of devices around us. That includes the APUs Sony puts inside its PlayStation 5 consoles, and the future chip that'll power the PS6 and <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-codenamed-project-helix-will-be-powered-by-custom-amd-soc-and-feature-fsr-diamond-next-gen-console-delivers-order-of-magnitude-leap-in-performance">Microsoft's Project Helix</a>. Let's not even get started on the memory shortage that the AI boom already caused, driving RAM and SSD prices up by as much as 500%. </p><p>Prices for PlayStation 5 consoles have risen in the UK, Europe, and Japan as well, so countries that import units from there will also experience the inflation soon. In Europe, the PS5 Pro will cost €899.99 from next week; that translates to a whopping $1,037. In the UK, at least, <a href="https://www.tomshardware.com/video-games/playstation/sony-led-program-offers-ps5-rentals-starting-at-usd13-50-a-month-in-the-uk-across-12-24-or-36-month-leases-console-has-to-be-returned-at-the-end-of-the-contract">Sony offers PS5 rental services </a>through a third-party vendor, and we assume they'll start to get a lot more popular now. </p><p>We've previously talked about how the upcoming <a href="https://www.tomshardware.com/video-games/pc-gaming/the-upcoming-steam-machine-wont-be-subsidized-like-consoles-to-hit-a-more-attractive-price-target-suggesting-high-relative-pricing-valve-engineer-confirms-the-device-competes-with-only-the-pc-market">Steam Machine isn't trying to hit console-level prices</a>, but seeing what's happening to those in real time, one can only wonder the situation Valve is in. </p>
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                                                            <title><![CDATA[ Sony will bring ML-based frame generation to PlayStation consoles ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The PlayStation platform will reportedly receive frame-generation technology, according to the console’s architect. Mark Cerny, who is the lead system architect for the PS4 and the <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PS5</a>, said in an interview with <a href="https://www.digitalfoundry.net/news/2026/03/mark-cerny-confirms-frame-generation-should-be-seen-at-some-point-on-playstation-platforms"><em>Digital Foundry</em></a> that machine-learning-powered frame generation will arrive on Sony’s gaming console. However, it’s unlikely to arrive this year, and gamers seeking higher FPS on the same hardware will likely have to wait until 2027 (or longer) to achieve that capability.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Cerny said in the interview, “The new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling.” <a href="https://www.tomshardware.com/pc-components/gpus/amd-announces-fsr-redstone-premiere-on-december-10-confirms-technology-will-be-limited-to-the-rx-9000-series">AMD released the latest version of its upscaling and frame-generation technology</a> in late 2025 to compete with DLSS 4, with <a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-releases-fsr-4-1-for-rx-9000-series-gpus-new-update-delivers-better-ray-regeneration-finer-upscaled-detail-and-higher-fps">FSR 4.1 dropping recently</a> for RX 9000-series GPUs. The PlayStation architect said that AMD and Sony also co-developed the technology behind FSR Frame Generation and that “an equivalent frame generation library should be seen at some point on PlayStation platforms.”</p><p>However, Cerny was quiet when asked whether frame generation would hit the <a href="https://www.tomshardware.com/video-games/playstation/playstation-5-pro-specifications-thoroughly-explained-flopflation-debunked-by-ps5-system-architect-mark-cerny">PlayStation 5 Pro</a> or the upcoming PlayStation 6, which will have <a href="https://www.tomshardware.com/video-games/console-gaming/sony-and-amd-tease-likely-playstation-6-gpu-upgrades-radiance-cores-and-a-new-interconnect-for-boosting-ai-rendering-performance">GPU upgrades that will enhance AI-rendering performance</a>. “All I can say is that we have no more releases planned for this year,” he told the publication.</p><p>AMD is working with Sony to develop the next-generation PlayStation, which typically launches about 6 to 7 years after the current one. The company released the PS5 in 2020, with the PS5 Pro following in 2024. Because of this, many expect the PlayStation 6 to launch in 2027. Unfortunately, there are rumors that <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus">the company might delay the console </a><a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">until 2028 or even 2029</a> due to the ongoing chip shortage.</p><p>Some hardcore enthusiasts dismiss AI-powered technologies like super resolution and frame generation, calling them “fake pixels” or “fake frames.” However, this is one way manufacturers can deliver higher resolutions and faster frame rates without resorting to beefier, more expensive hardware that requires much more power. More importantly, the technology has improved over the years. Earlier versions of DLSS and FSR come with several downsides, like ghosting; newer releases have fixed those issues, with only the most keen-eyed gamers and pixel peepers able to spot the imperfections. So, by adding these machine-learning-powered features and pairing them with appropriate hardware, console gamers might finally be able to achieve the visual performance of a high-end gaming PC without shelling out the cash for one.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-will-bring-ml-based-frame-generation-to-playstation-consoles-the-performance-boosting-feature-is-unlikely-to-arrive-this-year-though</link>
                                                                            <description>
                            <![CDATA[ PlayStation 5 architect Mark Cerny said in an interview that Sony will add frame-generation technology to the console in the future, but didn't specify which console will get it or when. ]]>
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                                                                        <pubDate>Sat, 21 Mar 2026 16:59:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Jowi Morales) ]]></author>                    <dc:creator><![CDATA[ Jowi Morales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/gM7E2WSDg2wgCFoaDPz9yK-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jowi Morales is a writer and journalist covering the tech beat since 2021. However, he’s been interested in technology far earlier than that. He started discovering desktop computers when his father brought home a Windows 95 PC, but his first real experience working under the hood of the PC was when the old computer’s hard drive was filled to the brim in the year 2000. He deleted the Windows folder to attempt to rectify the situation, which led to his dad buying a new desktop PC. Since then, he learned a lot more about computers, and he’s always been the go-to tech expert for his family and friends.&lt;/p&gt;&lt;p&gt;Jowi primarily uses a Windows workstation and an Android phone, but he also bought into the Apple ecosystem with the 6th-gen iPad, iPhone 14 Pro Max, and the M1 MacBook Air. Today, Jowi covers hardware and software from Redmond and Cupertino, while also looking at the tech industry in general.&lt;/p&gt;&lt;p&gt;Aside from covering technology, Jowi is an avid photographer and writes about automobiles, aviation, and tanks. You can find his bylines at &lt;a href=&quot;https://www.makeuseof.com/author/jowi-morales/&quot;&gt;MakeUseOf&lt;/a&gt;, &lt;a href=&quot;https://www.slashgear.com/author/jowimorales/&quot;&gt;SlashGear&lt;/a&gt;, and, of course, &lt;a href=&quot;https://www.tomshardware.com/author/jowi-morales&quot;&gt;Tom’s Hardware&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PlayStation 5 Pro]]></media:description>                                                            <media:text><![CDATA[PlayStation 5 Pro]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>The PlayStation platform will reportedly receive frame-generation technology, according to the console’s architect. Mark Cerny, who is the lead system architect for the PS4 and the <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PS5</a>, said in an interview with <a href="https://www.digitalfoundry.net/news/2026/03/mark-cerny-confirms-frame-generation-should-be-seen-at-some-point-on-playstation-platforms"><em>Digital Foundry</em></a> that machine-learning-powered frame generation will arrive on Sony’s gaming console. However, it’s unlikely to arrive this year, and gamers seeking higher FPS on the same hardware will likely have to wait until 2027 (or longer) to achieve that capability.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>Cerny said in the interview, “The new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling.” <a href="https://www.tomshardware.com/pc-components/gpus/amd-announces-fsr-redstone-premiere-on-december-10-confirms-technology-will-be-limited-to-the-rx-9000-series">AMD released the latest version of its upscaling and frame-generation technology</a> in late 2025 to compete with DLSS 4, with <a href="https://www.tomshardware.com/pc-components/gpu-drivers/amd-releases-fsr-4-1-for-rx-9000-series-gpus-new-update-delivers-better-ray-regeneration-finer-upscaled-detail-and-higher-fps">FSR 4.1 dropping recently</a> for RX 9000-series GPUs. The PlayStation architect said that AMD and Sony also co-developed the technology behind FSR Frame Generation and that “an equivalent frame generation library should be seen at some point on PlayStation platforms.”</p><p>However, Cerny was quiet when asked whether frame generation would hit the <a href="https://www.tomshardware.com/video-games/playstation/playstation-5-pro-specifications-thoroughly-explained-flopflation-debunked-by-ps5-system-architect-mark-cerny">PlayStation 5 Pro</a> or the upcoming PlayStation 6, which will have <a href="https://www.tomshardware.com/video-games/console-gaming/sony-and-amd-tease-likely-playstation-6-gpu-upgrades-radiance-cores-and-a-new-interconnect-for-boosting-ai-rendering-performance">GPU upgrades that will enhance AI-rendering performance</a>. “All I can say is that we have no more releases planned for this year,” he told the publication.</p><p>AMD is working with Sony to develop the next-generation PlayStation, which typically launches about 6 to 7 years after the current one. The company released the PS5 in 2020, with the PS5 Pro following in 2024. Because of this, many expect the PlayStation 6 to launch in 2027. Unfortunately, there are rumors that <a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus">the company might delay the console </a><a href="https://www.tomshardware.com/video-games/console-gaming/sony-considering-playstation-6-delay-to-2029-while-nintendo-could-hike-switch-2-price-according-to-report-memory-and-storage-chip-shortage-now-impacting-products-outside-of-ram-storage-and-gpus" target="_blank">until 2028 or even 2029</a> due to the ongoing chip shortage.</p><p>Some hardcore enthusiasts dismiss AI-powered technologies like super resolution and frame generation, calling them “fake pixels” or “fake frames.” However, this is one way manufacturers can deliver higher resolutions and faster frame rates without resorting to beefier, more expensive hardware that requires much more power. More importantly, the technology has improved over the years. Earlier versions of DLSS and FSR come with several downsides, like ghosting; newer releases have fixed those issues, with only the most keen-eyed gamers and pixel peepers able to spot the imperfections. So, by adding these machine-learning-powered features and pairing them with appropriate hardware, console gamers might finally be able to achieve the visual performance of a high-end gaming PC without shelling out the cash for one.</p>
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                                                            <title><![CDATA[ End of an era for decades-old PlayStation 3, Xbox 360, and Nintendo Wii U as GameStop officially declares them retro ]]></title>
                                                                                                <dc:content><![CDATA[ <p>U.S. gaming retailer GameStop has “officially” declared that the Sony PlayStation 3, Xbox 360, and Nintendo Wii U are, “for all practical purposes, now officially retro consoles.” This new classification, somewhat tongue-in-cheek, references the consoles’ age, lack of Fortnite, and their use of component cables as justification.</p><p>This isn’t just a joke, however. The change in policy means that gamers are now free to trade in these old timers, even if they’re defective or “aesthetically unfortunate,” as long as they power on. These consoles will likely go on sale in larger stores that cater to displaying old school consoles and games, as well as via its website, with GameStop also referencing other “beloved legacy hardware” like the Sega Saturn and Nintendo DS on its list.</p><p>The company shared its message in a <a href="https://x.com/gamestop/status/2033672053640028385" target="_blank">letter shared on its social media channels</a>. In the message, GameStop also confirmed that from now until March 21, anyone who trades in a Wii U, Xbox 360, PlayStation 3, or any other retro console, game, or accessory will gain an extra 10% in trade credit on the transaction.</p><p>While confirming that these consoles are “still very cool” and that anyone who owned one at launch is “absolutely not old,” which is a relief to this writer, who happens to be among them, it’s not a huge surprise to see GameStop do this. Both the Xbox 360 and the PlayStation 3 launched in 2005 and 2006, respectively, and while the Wii U launched in 2012, that console has also been long superseded by the Nintendo Switch and Switch 2. All three consoles are products of a different era, and modern gaming has simply moved on.</p><p>Of course, a retro console isn’t the only way to play games from this era. <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">PlayStation 3 emulation</a> has long been possible, although tricky to optimize, while emulators for the Xbox 360 and Wii U have also grown in strength and quality over the years. However, the best option remains, in many cases, to run these games on their native consoles —as long as they still work, that is.</p><p>Old or not, there’s likely to be a significant number of still-working PS3, Xbox 360, and Wii U consoles out there ready for a second life, and it looks like GameStop is preparing to support the transition. You can view GameStop's full list of retro consoles, games, and accessories over at <a href="https://www.gamestop.com/video-games/retro-gaming">GameStop’s Retro website</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/retro-gaming/end-of-an-era-for-decades-old-playstation-3-xbox-360-and-nintendo-wii-u-as-gamestop-officially-declares-them-retro-change-means-faulty-or-aesthetically-unfortunate-consoles-that-can-still-power-on-are-now-accepted-for-trade-in</link>
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                            <![CDATA[ GameStop has declared that the Sony PlayStation 3, Xbox 360, and Nintendo Wii U are now officially retro consoles, with the change now allowing trade-in of any console that still powers on, even if they are faulty or "aesthetically unfortunate." ]]>
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                                                                        <pubDate>Tue, 17 Mar 2026 17:04:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Retro Gaming]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ben Stockton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/x7cx73rGMsxxczmp6Tavv-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben Stockton is a deals writer at Tom’s Hardware. Previously a hardware writer at PCGamesN, Ben’s been writing about Windows and PC hardware (among other things) since 2018, with bylines that include How-To Geek, Tom’s Guide, and Cloudwards. He was also the managing editor at groovyPost.com and has previously contributed to Computeractive magazine.&lt;br&gt;&lt;br&gt;Since his earliest days tinkering with Windows 95 on a classic Pentium MMX PC, Ben’s been obsessed with understanding how technology works, chatting about it with anyone who’ll listen. Along the way, he’s worked as a UK college lecturer, teaching IT to adults and teenagers, and as a PC technician, tackling all kinds of tech problems. He’s now busy tracking down brilliant bargains on all kinds of hardware, but when he doesn’t have his deal hat on, he’s adding to his homelab, watching old Star Trek episodes, or taking two hyperactive pugs on a much needed walk.&lt;/p&gt; ]]></dc:description>
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                                <p>U.S. gaming retailer GameStop has “officially” declared that the Sony PlayStation 3, Xbox 360, and Nintendo Wii U are, “for all practical purposes, now officially retro consoles.” This new classification, somewhat tongue-in-cheek, references the consoles’ age, lack of Fortnite, and their use of component cables as justification.</p><p>This isn’t just a joke, however. The change in policy means that gamers are now free to trade in these old timers, even if they’re defective or “aesthetically unfortunate,” as long as they power on. These consoles will likely go on sale in larger stores that cater to displaying old school consoles and games, as well as via its website, with GameStop also referencing other “beloved legacy hardware” like the Sega Saturn and Nintendo DS on its list.</p><p>The company shared its message in a <a href="https://x.com/gamestop/status/2033672053640028385" target="_blank">letter shared on its social media channels</a>. In the message, GameStop also confirmed that from now until March 21, anyone who trades in a Wii U, Xbox 360, PlayStation 3, or any other retro console, game, or accessory will gain an extra 10% in trade credit on the transaction.</p><p>While confirming that these consoles are “still very cool” and that anyone who owned one at launch is “absolutely not old,” which is a relief to this writer, who happens to be among them, it’s not a huge surprise to see GameStop do this. Both the Xbox 360 and the PlayStation 3 launched in 2005 and 2006, respectively, and while the Wii U launched in 2012, that console has also been long superseded by the Nintendo Switch and Switch 2. All three consoles are products of a different era, and modern gaming has simply moved on.</p><p>Of course, a retro console isn’t the only way to play games from this era. <a href="https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds">PlayStation 3 emulation</a> has long been possible, although tricky to optimize, while emulators for the Xbox 360 and Wii U have also grown in strength and quality over the years. However, the best option remains, in many cases, to run these games on their native consoles —as long as they still work, that is.</p><p>Old or not, there’s likely to be a significant number of still-working PS3, Xbox 360, and Wii U consoles out there ready for a second life, and it looks like GameStop is preparing to support the transition. You can view GameStop's full list of retro consoles, games, and accessories over at <a href="https://www.gamestop.com/video-games/retro-gaming">GameStop’s Retro website</a>.</p>
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                                                            <title><![CDATA[ RPCS3 Emulator boasts over 1500 FPS on the Minecraft title screen ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Unless you're a low-level developer yourself, you probably don't realize how complicated emulator development is. To be frank, the RPCS3 emulator for PlayStation 3 is probably one of the most tightly-optimized pieces of software being actively developed today. Case in point: the project's official X account <a href="https://x.com/rpcs3/status/2030769563869024266" target="_blank">just posted a screenshot</a> of the app running the PlayStation 3 version of <em>Minecraft</em> and achieving some 1558.84 FPS on the title screen.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>There are a lot of "yeah buts" about this result. It's Minecraft, and more than that, it's not even in-game; it's the title screen. The thing you have to understand is that this isn't just "running Minecraft at over 1500 FPS." This is "pretending to be a PS3 that is running Minecraft at over 1500 FPS." That is an entirely different task, and in an entirely other galaxy of complexity.</p><p>As a refresher, the PlayStation 3 was released in November 2006. It's a game console that features a graphics processor, the Reality Synthesizer or RSX, that is a very close relation (though not identical to) <a href="https://www.tomshardware.com/pc-components/gpus/iconic-nvidia-geforce-7800-gtx-hits-20-years-old-today-ps3-gpu-forbearer-was-graphics-champion-of-performance-and-efficiency-in-its-day" target="_blank">an NVIDIA GeForce 7800 GTX</a>, albeit with half the memory bandwidth and a few other tweaks. That GPU is mated to the IBM-Sony-Toshiba Cell Broadband Engine, a single-core PowerPC CPU with eight "Synergistic Processing Elements" (SPEs) hanging off the back of it, though only seven are functional in the final design.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2030769563869024266"><p lang="en" dir="ltr">RPCS3 is so optimised that it can pull off over than 1500 FPS on Minecraft PS3 Edition's menu.This means a frame is rendered in average within 0.00064 seconds (0.64 milliseconds) while emulating the PS3 system, translating binary code and rendering the result on each frame. https://t.co/AL7RwunHnU pic.twitter.com/MbaAvMgyZ5<a href="https://twitter.com/cantworkitout/status/2030769563869024266">March 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So, a single-core CPU with SIMD and an old GPU. Easy to emulate on modern hardware, right? No. The design of the PS3 is legendarily idiosyncratic. The RSX and the Cell communicate with each other over a proprietary bus called FlexIO, which is extremely fast—sometimes. For certain transfers, it can be as slow as 16 megabytes/second. Complicating matters, <a href="https://www.tomshardware.com/reviews/cas-latency-ram-cl-timings-glossary-definition,6011.html" target="_blank">the latency of a FlexIO operation</a> varies depending on whether you're reading or writing, and which device you're doing either to and from. This matters because software is programmed to expect a certain latency, and screwing it up could crash a program or cause other unexpected behavior.</p><p>Moreover, the Cell's SPEs are not like a modern CPU's SIMD units. They're somewhere between that and discrete CPU cores, with their own 256K of "Local Storage" and their own memory controller that works independently of the "SPU", which is the actual functional unit inside the SPE. The SPUs can <em>only</em> work on data resident in their own Local Store, but loading data in and out of the Local Store has to be done manually by the developer by sending commands to the Memory Fabric Controller inside each of the six usable SPEs (one is reserved for OS functions).</p><p>Worse than that, the SPUs are spectacularly weird processors. They can only work with just a few data types, and they do things that modern processors simply aren't capable of without considerable work shuffling bits around; a single instruction explodes into dozens. In particular, the SPUs perform a lot of 128-bit atomic operations that require tons of complex, tightly-optimized code to emulate both quickly and accurately on x86-64 CPUs, and that's to say nothing of trying to perform said emulation with a "close-enough" latency. Recently-added instructions as part of the AVX-512 ISA extensions <a href="https://www.tomshardware.com/news/ps3-emulator-avx-512-30-percent-performance-boost" target="_blank">help with this, but don't fully resolve it</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2036px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="qEqwoQaWYeBYHsbKhA7DFD" name="lisa su cell cpu hero.jpg" alt="Internal shot of the Cell CPU inside of a disassembled Sony PlayStation 3." src="https://cdn.mos.cms.futurecdn.net/qEqwoQaWYeBYHsbKhA7DFD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2036" height="1145" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Cell Broadband Engine is a wonderfully weird chip, even today. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Greenpro/WikiMedia Commons)</span></figcaption></figure><p>All this to say that yes, it's Minecraft's title screen. It's Minecraft's title screen coming out of an application that's emulating all this arcane PlayStation 3 hardware within less than two-thirds of a millisecond (0.64ms). I wasn't kidding when I said RPCS3 is one of the most heavily optimized pieces of software on the planet. The recompiler is doing things normal developers would <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5" target="_blank">stare at in befuddlement</a> for speed.</p><p>Still, the replies to the Twitter post are largely unappreciative. It's easy to understand how they feel; when a game from 2009 won't run smoothly on your 2026 hardware, it feels ridiculous—although we have to point out that actual 2026 hardware generally will run everything just fine; even <em>God of War III</em> and <em>Metal Gear Solid 4</em> are mostly playable on <a href="https://www.tomshardware.com/reviews/best-cpus,3986.html" target="_blank">the best CPUs for gaming</a>. </p><p>The simple reality is that the PS3 was a beautiful disaster of a machine, and the way it does things is just fundamentally different from the way we do things in x86-land. The fact that the app exists at all is a testament to the hard work put in by kd-11, Nekotekina, Whatcookie, and the dozens upon dozens of other contributors to the open-source project. Our very humble hats off to the team for donating countless hours of their free time to push the state of PS3 game preservation ever forward.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/rpcs3-emulator-boasts-over-1500-fps-on-the-minecraft-title-screen-platform-hails-performance-landmark-one-frame-rendered-every-0-00064-seconds</link>
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                            <![CDATA[ The RPCS3 emulator team brags of immense optimization even as fans whine that many titles remain unplayable without the latest hardware. ]]>
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                                                                        <pubDate>Tue, 10 Mar 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Zak Killian ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yonJziSpjzVFahKcUonJvi-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zak Killian is a freelance contributor to Tom&#039;s Hardware who has also written for HotHardware and Tech Report. Ever since typing in games from magazines in ATARI BASIC on his family&#039;s Atari 800XL as a youth, Zak has been deeply fascinated with the capabilities of computers. His passion for gaming as a kid led to more technical engagement with PCs as a teenager, when he first built his own system: an AMD K6. Not long after, he founded his own PC repair shop in the year 2000. Now, decades later, he&#039;s still building and benchmarking new boxes, still gaming in every free hour, and still arguing on the internet with almost any opinion anyone has. Something of a modern-day Renaissance man, he may not be an expert on anything, but he knows just a little about nearly everything. &lt;/p&gt; ]]></dc:description>
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                            <article>
                                <p>Unless you're a low-level developer yourself, you probably don't realize how complicated emulator development is. To be frank, the RPCS3 emulator for PlayStation 3 is probably one of the most tightly-optimized pieces of software being actively developed today. Case in point: the project's official X account <a href="https://x.com/rpcs3/status/2030769563869024266" target="_blank">just posted a screenshot</a> of the app running the PlayStation 3 version of <em>Minecraft</em> and achieving some 1558.84 FPS on the title screen.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>There are a lot of "yeah buts" about this result. It's Minecraft, and more than that, it's not even in-game; it's the title screen. The thing you have to understand is that this isn't just "running Minecraft at over 1500 FPS." This is "pretending to be a PS3 that is running Minecraft at over 1500 FPS." That is an entirely different task, and in an entirely other galaxy of complexity.</p><p>As a refresher, the PlayStation 3 was released in November 2006. It's a game console that features a graphics processor, the Reality Synthesizer or RSX, that is a very close relation (though not identical to) <a href="https://www.tomshardware.com/pc-components/gpus/iconic-nvidia-geforce-7800-gtx-hits-20-years-old-today-ps3-gpu-forbearer-was-graphics-champion-of-performance-and-efficiency-in-its-day" target="_blank">an NVIDIA GeForce 7800 GTX</a>, albeit with half the memory bandwidth and a few other tweaks. That GPU is mated to the IBM-Sony-Toshiba Cell Broadband Engine, a single-core PowerPC CPU with eight "Synergistic Processing Elements" (SPEs) hanging off the back of it, though only seven are functional in the final design.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2030769563869024266"><p lang="en" dir="ltr">RPCS3 is so optimised that it can pull off over than 1500 FPS on Minecraft PS3 Edition's menu.This means a frame is rendered in average within 0.00064 seconds (0.64 milliseconds) while emulating the PS3 system, translating binary code and rendering the result on each frame. https://t.co/AL7RwunHnU pic.twitter.com/MbaAvMgyZ5<a href="https://twitter.com/cantworkitout/status/2030769563869024266">March 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So, a single-core CPU with SIMD and an old GPU. Easy to emulate on modern hardware, right? No. The design of the PS3 is legendarily idiosyncratic. The RSX and the Cell communicate with each other over a proprietary bus called FlexIO, which is extremely fast—sometimes. For certain transfers, it can be as slow as 16 megabytes/second. Complicating matters, <a href="https://www.tomshardware.com/reviews/cas-latency-ram-cl-timings-glossary-definition,6011.html" target="_blank">the latency of a FlexIO operation</a> varies depending on whether you're reading or writing, and which device you're doing either to and from. This matters because software is programmed to expect a certain latency, and screwing it up could crash a program or cause other unexpected behavior.</p><p>Moreover, the Cell's SPEs are not like a modern CPU's SIMD units. They're somewhere between that and discrete CPU cores, with their own 256K of "Local Storage" and their own memory controller that works independently of the "SPU", which is the actual functional unit inside the SPE. The SPUs can <em>only</em> work on data resident in their own Local Store, but loading data in and out of the Local Store has to be done manually by the developer by sending commands to the Memory Fabric Controller inside each of the six usable SPEs (one is reserved for OS functions).</p><p>Worse than that, the SPUs are spectacularly weird processors. They can only work with just a few data types, and they do things that modern processors simply aren't capable of without considerable work shuffling bits around; a single instruction explodes into dozens. In particular, the SPUs perform a lot of 128-bit atomic operations that require tons of complex, tightly-optimized code to emulate both quickly and accurately on x86-64 CPUs, and that's to say nothing of trying to perform said emulation with a "close-enough" latency. Recently-added instructions as part of the AVX-512 ISA extensions <a href="https://www.tomshardware.com/news/ps3-emulator-avx-512-30-percent-performance-boost" target="_blank">help with this, but don't fully resolve it</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2036px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="qEqwoQaWYeBYHsbKhA7DFD" name="lisa su cell cpu hero.jpg" alt="Internal shot of the Cell CPU inside of a disassembled Sony PlayStation 3." src="https://cdn.mos.cms.futurecdn.net/qEqwoQaWYeBYHsbKhA7DFD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2036" height="1145" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Cell Broadband Engine is a wonderfully weird chip, even today. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Greenpro/WikiMedia Commons)</span></figcaption></figure><p>All this to say that yes, it's Minecraft's title screen. It's Minecraft's title screen coming out of an application that's emulating all this arcane PlayStation 3 hardware within less than two-thirds of a millisecond (0.64ms). I wasn't kidding when I said RPCS3 is one of the most heavily optimized pieces of software on the planet. The recompiler is doing things normal developers would <a href="https://www.tomshardware.com/video-games/playstation/sony-playstation-3-emulator-rpcs3-now-natively-supports-arm64-architecture-including-raspberry-pi-5" target="_blank">stare at in befuddlement</a> for speed.</p><p>Still, the replies to the Twitter post are largely unappreciative. It's easy to understand how they feel; when a game from 2009 won't run smoothly on your 2026 hardware, it feels ridiculous—although we have to point out that actual 2026 hardware generally will run everything just fine; even <em>God of War III</em> and <em>Metal Gear Solid 4</em> are mostly playable on <a href="https://www.tomshardware.com/reviews/best-cpus,3986.html" target="_blank">the best CPUs for gaming</a>. </p><p>The simple reality is that the PS3 was a beautiful disaster of a machine, and the way it does things is just fundamentally different from the way we do things in x86-land. The fact that the app exists at all is a testament to the hard work put in by kd-11, Nekotekina, Whatcookie, and the dozens upon dozens of other contributors to the open-source project. Our very humble hats off to the team for donating countless hours of their free time to push the state of PS3 game preservation ever forward.</p>
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                                                            <title><![CDATA[ Sony takes aim at Steam with dynamic discounts on the PlayStation Store ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One of the upsides of playing on PC is the sheer variety of sales and discounts you can accumulate across different marketplaces. In contrast, a console — like the PS5, is locked down to just the first-party PS Store, which doesn't operate as generously. However, it seems that Sony might be shifting gears on this avenue as <a href="https://psprices.com/news/sony-ab-testing-prices/" target="_blank">a new report from PSprices </a>claims that the company is now experimenting with dynamic pricing, or more specifically, dynamic discounts.</p><p>According to the outlet, Sony has been running A/B testing on the PlayStation Store for more than three months. The test reportedly started with 50 games in 30 regions and has expanded to 150 titles across 68 regions now, including Sony's own first-party games. Certain users have been seeing lower prices for these games in the PS Store, varying from a 10% discount to all the way up to a 17.6% discount. </p><p>During sales where everyone can enjoy price cuts, some players were targeted with even more aggressive discounts; Helldivers 2 was off 25%, but for users participating in the A/B testing, they saw up to a 56% reduction in prices. Games like <em>The Last of Us, God of War</em>, and <em>Gran Turismo 7,</em> all important PlayStation exclusives, along with third-party titles like Rockstar's <em>RDR2</em>, were part of this testing. </p><p>During routine tracking, PSprice discovered what it calls 'unusual offer structures' with never-before-seen identifiers like "<em>IPT_PILOT</em>," "<em>IPT_OPR_TESING</em>" in the PlayStation API.  That led them to discover certain listings were dynamically altered. Europe, the Middle East, Asia, Latin America, and Africa are all participating regions where users are seeing personalized discounts, while America and Japan are notably omitted.</p><p>To be clear, if the experiment is limited to just discounts, then it's technically not dynamic pricing because, by definition, that involves price hikes as well. Think of concert tickets and how they become more expensive when demand is high. That predatory tactic is why dynamic pricing is very controversial amongst customers, but if Sony is just offering discounts to incentivize sales, that's different. </p><p>Steam has regional pricing for developing or third-world countries with weaker currencies. A $60 game might sell for half of that in Pakistan or Brazil, and even upcoming releases on pre-order will be discounted to ensure gamers in those regions can afford them. Sony's A/B testing looks more similar to this, especially because the United States is not part of the experiment. </p><p>Sony fortifying its home base by offering more and more PC-like features doesn't come as a surprise when the company is widely reported to be shifting back to a console-first strategy. New first-party <a href="https://www.tomshardware.com/video-games/playstation/industry-murmurs-suggest-sony-will-no-longer-release-ps5-exclusives-on-pc-new-leadership-might-be-willing-to-forgo-pc-revenue-to-fortify-console-platform" target="_blank">exclusives are likely not coming to PC anymore</a>, and with the <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-will-play-pc-games-project-helix-teased-as-more-than-just-a-console" target="_blank">next-gen Xbox running Steam </a>to offer better, more personalized sales anyway, it's only sensible that the Japanese giant gets in on the action, too. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/sony-takes-aim-at-steam-with-dynamic-discounts-on-the-playstation-store-new-report-claims-over-150-games-in-50-regions-are-showing-varying-lower-prices-for-some-users</link>
                                                                            <description>
                            <![CDATA[ A new report from PSprices claims that Sony has been experimenting with cheaper prices on a variety of titles for certain users. Since November 2025, gamers in at least 68 regions have been getting personalized, discounted prices across 150+ games, including Sony's first-party exclusives. ]]>
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                                                                        <pubDate>Mon, 09 Mar 2026 17:25:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony, Screenshot by Tom&#039;s Hardware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PS5 Store]]></media:description>                                                            <media:text><![CDATA[PS5 Store]]></media:text>
                                <media:title type="plain"><![CDATA[PS5 Store]]></media:title>
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                            <article>
                                <p>One of the upsides of playing on PC is the sheer variety of sales and discounts you can accumulate across different marketplaces. In contrast, a console — like the PS5, is locked down to just the first-party PS Store, which doesn't operate as generously. However, it seems that Sony might be shifting gears on this avenue as <a href="https://psprices.com/news/sony-ab-testing-prices/" target="_blank">a new report from PSprices </a>claims that the company is now experimenting with dynamic pricing, or more specifically, dynamic discounts.</p><p>According to the outlet, Sony has been running A/B testing on the PlayStation Store for more than three months. The test reportedly started with 50 games in 30 regions and has expanded to 150 titles across 68 regions now, including Sony's own first-party games. Certain users have been seeing lower prices for these games in the PS Store, varying from a 10% discount to all the way up to a 17.6% discount. </p><p>During sales where everyone can enjoy price cuts, some players were targeted with even more aggressive discounts; Helldivers 2 was off 25%, but for users participating in the A/B testing, they saw up to a 56% reduction in prices. Games like <em>The Last of Us, God of War</em>, and <em>Gran Turismo 7,</em> all important PlayStation exclusives, along with third-party titles like Rockstar's <em>RDR2</em>, were part of this testing. </p><p>During routine tracking, PSprice discovered what it calls 'unusual offer structures' with never-before-seen identifiers like "<em>IPT_PILOT</em>," "<em>IPT_OPR_TESING</em>" in the PlayStation API.  That led them to discover certain listings were dynamically altered. Europe, the Middle East, Asia, Latin America, and Africa are all participating regions where users are seeing personalized discounts, while America and Japan are notably omitted.</p><p>To be clear, if the experiment is limited to just discounts, then it's technically not dynamic pricing because, by definition, that involves price hikes as well. Think of concert tickets and how they become more expensive when demand is high. That predatory tactic is why dynamic pricing is very controversial amongst customers, but if Sony is just offering discounts to incentivize sales, that's different. </p><p>Steam has regional pricing for developing or third-world countries with weaker currencies. A $60 game might sell for half of that in Pakistan or Brazil, and even upcoming releases on pre-order will be discounted to ensure gamers in those regions can afford them. Sony's A/B testing looks more similar to this, especially because the United States is not part of the experiment. </p><p>Sony fortifying its home base by offering more and more PC-like features doesn't come as a surprise when the company is widely reported to be shifting back to a console-first strategy. New first-party <a href="https://www.tomshardware.com/video-games/playstation/industry-murmurs-suggest-sony-will-no-longer-release-ps5-exclusives-on-pc-new-leadership-might-be-willing-to-forgo-pc-revenue-to-fortify-console-platform" target="_blank">exclusives are likely not coming to PC anymore</a>, and with the <a href="https://www.tomshardware.com/video-games/xbox/microsoft-confirms-next-gen-xbox-will-play-pc-games-project-helix-teased-as-more-than-just-a-console" target="_blank">next-gen Xbox running Steam </a>to offer better, more personalized sales anyway, it's only sensible that the Japanese giant gets in on the action, too. </p>
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                                                            <title><![CDATA[ Linux hacked onto a PS5 to turn Sony's console into a Steam Machine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In light of Sony's heavily-rumored decision to <a href="https://www.tomshardware.com/video-games/playstation/industry-murmurs-suggest-sony-will-no-longer-release-ps5-exclusives-on-pc-new-leadership-might-be-willing-to-forgo-pc-revenue-to-fortify-console-platform">pivot away from PC releases</a>, one security engineer took matters into his own hands and turned the PS5 into a PC. Andy Nguyen<em> </em>ported Linux to a <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> console, hacking through several layers of hardware and software barriers thanks to full-chain exploits. Not only did he manage to get Linux running, but the modded console actually performs well in games.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>As the video below shows, that's a PS5 Slim running full-fat Linux with no illusions. Now that it's a PC, it can do anything a standard computer can, which includes running <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-v-on-pc-is-finally-getting-ray-tracing-and-some-graphics-options">GTA V Enhanced Edition</a> via Steam. It's set to 1440p resolution, with ray tracing enabled as denoted by the "High RT" preset in settings. The gameplay is steady at a smooth 60 FPS with barely any fluctuation, and even the sound is working. </p><p>Andy says this Linux-PS5 (LinuxStation 5?) supports 4K HDMI and audio output, and all USB ports are working. The CPU is sitting at 3.2 GHz, while the GPU is at 2.0 GHz, but both can go higher — the CPU can boost to 3.5 GHz, and the GPU can boost to 2.23 GHz. But the PS5 Slim doesn't have the thermal headroom to keep up with those numbers and simply overheats if pushed any harder.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2030011206040256841"><p lang="en" dir="ltr">I ported Linux to the PS5 and turned it into a Steam Machine. Running GTA 5 Enhanced with Ray Tracing. 🤯 pic.twitter.com/aMbT0PQ1dS<a href="https://twitter.com/cantworkitout/status/2030011206040256841">March 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>To achieve this, Andy used a PS5 running significantly older firmware, between 1.0 and 2.0, that was released around five years ago. The author used the 'Byepervisor' exploit to say bye to the hypervisor Sony uses on its console, gaining kernel-level control to run unsigned code. GPU acceleration is still incomplete, and some functionality remains limited, but the community's efforts are impressive nonetheless, as Andy demonstrates.</p><p>To be clear, GTA V Enhanced Edition, the game Andy tested on this, is natively available on PS5 as well, but where's the fun in that? Under the hood, the PS5 is essentially a locked-down x86-based PC that's very similar in architecture to a modern computer. If Sony's hypervisor weren't in place, you could probably boot Linux directly on it. In fact, Sony used to allow that back in the early PS3 days as "OtherOS."</p><p>In a way, this is a tease of what <a href="https://www.tomshardware.com/video-games/console-gaming/valve-changes-steam-machine-release-date-to-this-year-second-change-as-ai-fueled-memory-and-shortage-crisis-deepens-official-announcements-went-from-early-2026-to-first-half-of-2026-to-this-year">the upcoming Steam Machine</a> will be since it'll feature similar performance and run SteamOS, based on Linux. Through Proton, it can play pretty much any Windows game, sometimes with <a href="https://www.tomshardware.com/video-games/handheld-gaming/rog-xbox-ally-runs-better-on-linux-than-the-windows-it-ships-with-new-test-shows-up-to-32-percent-higher-fps-with-more-stable-framerates-and-quicker-sleep-resume-times">even a slight FPS bump</a>. The Linux-PS5, therefore, is like the best of both worlds because it can go back to being a regular exclusives-playing machine after the tinkering phase is over.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/linux-hacked-onto-a-ps5-to-turn-sonys-console-into-a-steam-machine-gta-v-enhanced-edition-runs-at-60-fps-on-1440pwith-ray-tracing</link>
                                                                            <description>
                            <![CDATA[ If Sony's allegedly going to take away the ability to play its PlayStation exclusives on PC, you can rebel by converting the PS5 into a straight-up PC. That's what Andy Nguyen, a security engineer, did by porting Linux over to the console and running GTA V on it via Steam. The best part? It actually plays really well, without any issues. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 07 Mar 2026 18:17:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Andy Nguyen on X ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modded PS5 running Linux &amp; playing GTA V ]]></media:description>                                                            <media:text><![CDATA[Modded PS5 running Linux &amp; playing GTA V ]]></media:text>
                                <media:title type="plain"><![CDATA[Modded PS5 running Linux &amp; playing GTA V ]]></media:title>
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                                <p>In light of Sony's heavily-rumored decision to <a href="https://www.tomshardware.com/video-games/playstation/industry-murmurs-suggest-sony-will-no-longer-release-ps5-exclusives-on-pc-new-leadership-might-be-willing-to-forgo-pc-revenue-to-fortify-console-platform">pivot away from PC releases</a>, one security engineer took matters into his own hands and turned the PS5 into a PC. Andy Nguyen<em> </em>ported Linux to a <a href="https://www.tomshardware.com/reviews/playstation-5-sony-ps5">PlayStation 5</a> console, hacking through several layers of hardware and software barriers thanks to full-chain exploits. Not only did he manage to get Linux running, but the modded console actually performs well in games.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: GPUs</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wh9EZgD8NG9yUioNNgPB3d" name="ASUS RTX 5080 Noctua Edition - Continuing the legacy of acoustic excellence 6-26 screenshot" caption="" alt="Asus RTX 5080 Noctua Edition" src="https://cdn.mos.cms.futurecdn.net/Wh9EZgD8NG9yUioNNgPB3d-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Noctua)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/desktop-gpu-roadmap-nvidia-rubin-amd-udna-and-intel-xe3-celestial" target="_blank">Desktop Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/nvidia-enterprise-roadmap-rubin-rubin-ultra-feynman-and-silicon-photonics" target="_blank">Enterprise Roadmap</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/gpus/nvidias-vera-rubin-platform-in-depth-inside-nvidias-most-complex-ai-and-hpc-platform-to-date" target="_blank">Rubin in-depth</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cooling/the-stout-owl-how-i-built-the-ultimate-noctua-g2-pc" target="_blank">The Stout Owl: The ultimate Noctua G2 PC</a></li></ul></p></div></div><p>As the video below shows, that's a PS5 Slim running full-fat Linux with no illusions. Now that it's a PC, it can do anything a standard computer can, which includes running <a href="https://www.tomshardware.com/video-games/pc-gaming/grand-theft-auto-v-on-pc-is-finally-getting-ray-tracing-and-some-graphics-options">GTA V Enhanced Edition</a> via Steam. It's set to 1440p resolution, with ray tracing enabled as denoted by the "High RT" preset in settings. The gameplay is steady at a smooth 60 FPS with barely any fluctuation, and even the sound is working. </p><p>Andy says this Linux-PS5 (LinuxStation 5?) supports 4K HDMI and audio output, and all USB ports are working. The CPU is sitting at 3.2 GHz, while the GPU is at 2.0 GHz, but both can go higher — the CPU can boost to 3.5 GHz, and the GPU can boost to 2.23 GHz. But the PS5 Slim doesn't have the thermal headroom to keep up with those numbers and simply overheats if pushed any harder.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2030011206040256841"><p lang="en" dir="ltr">I ported Linux to the PS5 and turned it into a Steam Machine. Running GTA 5 Enhanced with Ray Tracing. 🤯 pic.twitter.com/aMbT0PQ1dS<a href="https://twitter.com/cantworkitout/status/2030011206040256841">March 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>To achieve this, Andy used a PS5 running significantly older firmware, between 1.0 and 2.0, that was released around five years ago. The author used the 'Byepervisor' exploit to say bye to the hypervisor Sony uses on its console, gaining kernel-level control to run unsigned code. GPU acceleration is still incomplete, and some functionality remains limited, but the community's efforts are impressive nonetheless, as Andy demonstrates.</p><p>To be clear, GTA V Enhanced Edition, the game Andy tested on this, is natively available on PS5 as well, but where's the fun in that? Under the hood, the PS5 is essentially a locked-down x86-based PC that's very similar in architecture to a modern computer. If Sony's hypervisor weren't in place, you could probably boot Linux directly on it. In fact, Sony used to allow that back in the early PS3 days as "OtherOS."</p><p>In a way, this is a tease of what <a href="https://www.tomshardware.com/video-games/console-gaming/valve-changes-steam-machine-release-date-to-this-year-second-change-as-ai-fueled-memory-and-shortage-crisis-deepens-official-announcements-went-from-early-2026-to-first-half-of-2026-to-this-year">the upcoming Steam Machine</a> will be since it'll feature similar performance and run SteamOS, based on Linux. Through Proton, it can play pretty much any Windows game, sometimes with <a href="https://www.tomshardware.com/video-games/handheld-gaming/rog-xbox-ally-runs-better-on-linux-than-the-windows-it-ships-with-new-test-shows-up-to-32-percent-higher-fps-with-more-stable-framerates-and-quicker-sleep-resume-times">even a slight FPS bump</a>. The Linux-PS5, therefore, is like the best of both worlds because it can go back to being a regular exclusives-playing machine after the tinkering phase is over.</p>
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                                                            <title><![CDATA[ Industry murmurs suggest Sony will no longer release PS5 exclusives on PC  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Sony has released PlayStation exclusives on PC for a few years, starting with Horizon: Zero Dawn back in 2020. At the time, the gap between its PS4 release and its PC launch was 3 years, but those windows have shrunk considerably, with just 8 months between Death Stranding 2's debut on both platforms. Now, it seems like Sony is reconsidering this strategy from the ground up.</p><p>Bloomberg reporter Jason Schrier, speaking on the<a href="https://maximumfun.org/episodes/triple-click/why-phil-spencer-retired-and-whats-next-for-xbox//"><u> Triple Click podcast</u></a>, revealed that Sony is "backing away from putting their exclusive console stuff like traditional single-player stuff on PC." He implied that Sony no longer sees PC as an important outlet for some of its titles and is ready to relinquish the revenue generated from the platform (which apparently<a href="https://x.com/BRay4ever/status/2026412128610001123"> <u>wasn't much to begin with</u></a>).</p><p>PlayStation is renowned for its single-player story games, such as God of War and The Last of Us franchises. Still, the company also produces and/or distributes multiplayer titles like Arrowhead's highly-popular<a href="https://www.tomshardware.com/video-games/pc-gaming/helldivers-2-install-size-slashed-from-154gb-to-just-23gb-85-percent-reduction-accomplished-by-de-duplicating-game-data-an-optimization-for-older-mechanical-hard-drives"> <u>Helldivers 2</u></a>. It's only the former that Sony seems to be pivoting on, deciding to keep its AAA exclusives <em>exclusive </em>to the PS5, while live-service games will continue to be available as usual.</p><p>"Sony is shifting their PC strategy, absolutely," said <em>NateTheHate </em>on the ResetEra forums, backing up Schrier's comments. Another prominent leaker, <em>SneakersSO</em>,<a href="https://www.neogaf.com/threads/jason-schreier-the-sense-i%E2%80%99m-getting-is-that-sony-is-backing-away-from-putting-their-exclusive-console-traditional-single-player-stuff-on-pc.1693989/post-271310561"> <u>also agreed</u></a>. If that's not enough, even Digital Foundry's John Linneman said he has "an inkling that [they’re] pulling away from PC," going on to add, "PC has become less important" for Sony under<a href="https://sonyinteractive.com/en/press-releases/2025/new-leadership-at-sony-interactive-entertainment/"> <u>the current leadership</u></a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/ryzen-to-the-top-how-amd-innovated-in-the-gaming-cpu-market" target="_blank">Ryzen to the top: How AMD innovated in the gaming CPU market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/how-arm-is-working-its-way-into-pcs-and-data-centers-inside-the-products-and-trends-behind-the-hype" target="_blank">How ARM is working its way into PCs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/amd-ces-2026-gaming-trends-press-q-and-a-roundtable-transcript-we-see-a-little-bit-of-an-uptick-in-the-percentage-of-am4-versus-am5-platforms" target="_blank">AMD CES 2026 gaming trends press Q&A roundtable transcript</a></li></ul></p></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2026385709557236214"><p lang="en" dir="ltr">Digital Foundry has also noted signs that PlayStation, under its new leadership, may be pulling back from its push toward PC, particularly when it comes to first party single player titles. Live service games are a different story as they need as many players as possible, so… pic.twitter.com/wfBRvJM4Tb<a href="https://twitter.com/cantworkitout/status/2026385709557236214">February 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Schrier brought up Insomniac's Wolverine, which is due for release this September on PS5, citing it as an example of Sony's new strategy — that game may never come out on PC. "I'm not sure how successful those PC releases were," said Schrier, implying that they didn't sell well enough to justify keeping first-party titles on the platform. Sony can afford to lose that audience to focus on fortifying its home base.</p><p>That audience has been very vocal about this development online. Scouring through a few subreddits presents wildly different perspectives on Sony's purported decision. Zooming in on r/pcmasterrace, the comments unanimously infer they would never buy a console and that Sony has foolishly given up the chance to potentially recoup their investment via a PC release. That's precisely the point.</p><p>Not everyone has a competent gaming PC, and many can't build one these days, even if they wanted to. Consoles are still a significantly cheaper entry point (barring online play fees), and Sony wants to ensure people make the jump quicker and more easily, not leaving the option open that PS5 prestige will eventually land on PC. The audience that's open to exploring different platforms is Sony's fishing ground.</p><p>The timing of the decision makes sense when you look around the gaming landscape. Nintendo is an indirect competitor, and Xbox seems pretty much done for with Phil Spencer and Sarah Bond leaving the outfit. Sony has no real rival except for PC, and with a <a href="https://www.tomshardware.com/pc-components/gpus/zotac-warns-component-shortages-threaten-the-very-survival-of-gpu-manufacturers-and-distributors-message-to-korean-customers-suggests-that-the-worst-could-be-yet-to-come"><u>global component crisis</u></a>, even that seems to have sorted itself out for now. Valve's upcoming console-esque<a href="https://www.tomshardware.com/video-games/console-gaming/valve-brings-back-steam-machine-and-steam-controller-hands-on-with-valves-new-amd-based-living-room-gaming-hardware"> <u>Steam Machine</u></a> is not even in the same price bracket.</p><p>With the<a href="https://www.tomshardware.com/video-games/xbox/next-gen-xbox-will-be-very-premium-high-end-experience-says-xbox-president-stoking-pc-console-hybrid-speculation"> <u>next-gen Xbox essentially being a PC</u></a>, PlayStation wants to stand tall as the only option (left) in its class. It wouldn't be unreasonable to assume the Japanese giant doesn't want people on the Green Team easily playing its first-party exclusives, no matter the nuances of the platform. The<a href="https://www.tomshardware.com/video-games/playstation/sony-reportedly-working-on-cross-buy-feature-for-unified-game-ownership-between-playstation-5-and-pc-leaked-icons-indicate-sonys-answer-to-xbox-play-anywhere-is-coming"> <u>PS5-PC "Cross-Buy" feature</u></a> we reported on earlier also seems to have<a href="https://x.com/TheGamingLedger/status/2026418324750348361"><u> been cancelled now</u></a>. In addition, Sony recently shut down Bluepoint Games, its in-house remaster/remake specialist.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.tomshardware.com/video-games/playstation/industry-murmurs-suggest-sony-will-no-longer-release-ps5-exclusives-on-pc-new-leadership-might-be-willing-to-forgo-pc-revenue-to-fortify-console-platform</link>
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                            <![CDATA[ Reports from around the gaming world are heavily pointing toward the end of Sony's first-party AAA games being available on PC. Single-player PlayStation Studios titles are apparently now going to be assess on a game-by-game basis for launch on PC, with the general strategy pivoting to keeping them on console indefinitely. ]]>
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                                                                        <pubDate>Sat, 28 Feb 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PlayStation]]></category>
                                                    <category><![CDATA[Video Games]]></category>
                                                    <category><![CDATA[Console Gaming]]></category>
                                                                                                <author><![CDATA[ editors@tomshardware.com (Hassam Nasir) ]]></author>                    <dc:creator><![CDATA[ Hassam Nasir ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SxxNFHt95eGK37mKPhJpdZ-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hassam is a lifelong PC gamer and tech enthusiast with over five years of experience in PC hardware journalism. His passion began in childhood when he rescued a discarded Pentium 4 processor, straightening its pins with a kitchen knife to revive a Dell Dimension 2400 at the age of seven. Since then, he has followed the advancements in technology, witnessing the evolution of hardware from the era of AMD&#039;s Opteron architecture to Intel&#039;s Smithfield (Pentium D), and the rise of Voodoo GPUs alongside Nvidia&#039;s FX GPUs taking the market by storm to the latest innovations today. As a seasoned writer, Hassam loves to get into the nitty-gritty details of hardware, providing insights on everything from CPUs, Motherboards and RAM to GPUs. When he’s not writing, you’ll find him building custom water-cooled PCs for himself and his friends, attending drag racing events, or collecting niche fragrances.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sony]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Sony PlayStation Q Lite handheld rumors]]></media:description>                                                            <media:text><![CDATA[Sony PlayStation Q Lite handheld rumors]]></media:text>
                                <media:title type="plain"><![CDATA[Sony PlayStation Q Lite handheld rumors]]></media:title>
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                                <p>Sony has released PlayStation exclusives on PC for a few years, starting with Horizon: Zero Dawn back in 2020. At the time, the gap between its PS4 release and its PC launch was 3 years, but those windows have shrunk considerably, with just 8 months between Death Stranding 2's debut on both platforms. Now, it seems like Sony is reconsidering this strategy from the ground up.</p><p>Bloomberg reporter Jason Schrier, speaking on the<a href="https://maximumfun.org/episodes/triple-click/why-phil-spencer-retired-and-whats-next-for-xbox//"><u> Triple Click podcast</u></a>, revealed that Sony is "backing away from putting their exclusive console stuff like traditional single-player stuff on PC." He implied that Sony no longer sees PC as an important outlet for some of its titles and is ready to relinquish the revenue generated from the platform (which apparently<a href="https://x.com/BRay4ever/status/2026412128610001123"> <u>wasn't much to begin with</u></a>).</p><p>PlayStation is renowned for its single-player story games, such as God of War and The Last of Us franchises. Still, the company also produces and/or distributes multiplayer titles like Arrowhead's highly-popular<a href="https://www.tomshardware.com/video-games/pc-gaming/helldivers-2-install-size-slashed-from-154gb-to-just-23gb-85-percent-reduction-accomplished-by-de-duplicating-game-data-an-optimization-for-older-mechanical-hard-drives"> <u>Helldivers 2</u></a>. It's only the former that Sony seems to be pivoting on, deciding to keep its AAA exclusives <em>exclusive </em>to the PS5, while live-service games will continue to be available as usual.</p><p>"Sony is shifting their PC strategy, absolutely," said <em>NateTheHate </em>on the ResetEra forums, backing up Schrier's comments. Another prominent leaker, <em>SneakersSO</em>,<a href="https://www.neogaf.com/threads/jason-schreier-the-sense-i%E2%80%99m-getting-is-that-sony-is-backing-away-from-putting-their-exclusive-console-traditional-single-player-stuff-on-pc.1693989/post-271310561"> <u>also agreed</u></a>. If that's not enough, even Digital Foundry's John Linneman said he has "an inkling that [they’re] pulling away from PC," going on to add, "PC has become less important" for Sony under<a href="https://sonyinteractive.com/en/press-releases/2025/new-leadership-at-sony-interactive-entertainment/"> <u>the current leadership</u></a>.</p><div  class="fancy-box"><div class="fancy_box-title">Go deeper with TH Premium: CPU</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xh2MupWrRjJPiLLuopmKRB" name="W1103180" caption="" alt="A hand holding the Ryzen 7 9850X3D." src="https://cdn.mos.cms.futurecdn.net/Xh2MupWrRjJPiLLuopmKRB-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Tom's Hardware)</span></figcaption></figure><p class="fancy-box__body-text"><ul><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/cpu-scaling-with-dlss-investigating-cpu-performance-in-the-age-of-upscaling" target="_blank">CPU scaling with DLSS</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/pc-components/cpus/ryzen-to-the-top-how-amd-innovated-in-the-gaming-cpu-market" target="_blank">Ryzen to the top: How AMD innovated in the gaming CPU market</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/semiconductors/how-arm-is-working-its-way-into-pcs-and-data-centers-inside-the-products-and-trends-behind-the-hype" target="_blank">How ARM is working its way into PCs</a></li><li><a data-analytics-id="inline-link" href="https://www.tomshardware.com/tech-industry/amd-ces-2026-gaming-trends-press-q-and-a-roundtable-transcript-we-see-a-little-bit-of-an-uptick-in-the-percentage-of-am4-versus-am5-platforms" target="_blank">AMD CES 2026 gaming trends press Q&A roundtable transcript</a></li></ul></p></div></div><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2026385709557236214"><p lang="en" dir="ltr">Digital Foundry has also noted signs that PlayStation, under its new leadership, may be pulling back from its push toward PC, particularly when it comes to first party single player titles. Live service games are a different story as they need as many players as possible, so… pic.twitter.com/wfBRvJM4Tb<a href="https://twitter.com/cantworkitout/status/2026385709557236214">February 24, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Schrier brought up Insomniac's Wolverine, which is due for release this September on PS5, citing it as an example of Sony's new strategy — that game may never come out on PC. "I'm not sure how successful those PC releases were," said Schrier, implying that they didn't sell well enough to justify keeping first-party titles on the platform. Sony can afford to lose that audience to focus on fortifying its home base.</p><p>That audience has been very vocal about this development online. Scouring through a few subreddits presents wildly different perspectives on Sony's purported decision. Zooming in on r/pcmasterrace, the comments unanimously infer they would never buy a console and that Sony has foolishly given up the chance to potentially recoup their investment via a PC release. That's precisely the point.</p><p>Not everyone has a competent gaming PC, and many can't build one these days, even if they wanted to. Consoles are still a significantly cheaper entry point (barring online play fees), and Sony wants to ensure people make the jump quicker and more easily, not leaving the option open that PS5 prestige will eventually land on PC. The audience that's open to exploring different platforms is Sony's fishing ground.</p><p>The timing of the decision makes sense when you look around the gaming landscape. Nintendo is an indirect competitor, and Xbox seems pretty much done for with Phil Spencer and Sarah Bond leaving the outfit. Sony has no real rival except for PC, and with a <a href="https://www.tomshardware.com/pc-components/gpus/zotac-warns-component-shortages-threaten-the-very-survival-of-gpu-manufacturers-and-distributors-message-to-korean-customers-suggests-that-the-worst-could-be-yet-to-come"><u>global component crisis</u></a>, even that seems to have sorted itself out for now. Valve's upcoming console-esque<a href="https://www.tomshardware.com/video-games/console-gaming/valve-brings-back-steam-machine-and-steam-controller-hands-on-with-valves-new-amd-based-living-room-gaming-hardware"> <u>Steam Machine</u></a> is not even in the same price bracket.</p><p>With the<a href="https://www.tomshardware.com/video-games/xbox/next-gen-xbox-will-be-very-premium-high-end-experience-says-xbox-president-stoking-pc-console-hybrid-speculation"> <u>next-gen Xbox essentially being a PC</u></a>, PlayStation wants to stand tall as the only option (left) in its class. It wouldn't be unreasonable to assume the Japanese giant doesn't want people on the Green Team easily playing its first-party exclusives, no matter the nuances of the platform. The<a href="https://www.tomshardware.com/video-games/playstation/sony-reportedly-working-on-cross-buy-feature-for-unified-game-ownership-between-playstation-5-and-pc-leaked-icons-indicate-sonys-answer-to-xbox-play-anywhere-is-coming"> <u>PS5-PC "Cross-Buy" feature</u></a> we reported on earlier also seems to have<a href="https://x.com/TheGamingLedger/status/2026418324750348361"><u> been cancelled now</u></a>. In addition, Sony recently shut down Bluepoint Games, its in-house remaster/remake specialist.</p>
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